[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Connection attempt to the License Client on channel: "LicenseClient-PC0043$" failed because channel doesn't exist; code: "0x80000002" [Licensing::Module] Successfully launched the LicensingClient (PId: 29432) [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-PC0043$" at "2024-11-07T06:48:48.9923871Z" [Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 29432, path: "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] Error: LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.15.5+a2f8afb Session Id: db08424724d748e08220f9bac42f5806 Correlation Id: 0246381cf1eae506e2dbd85d869cb58b External correlation Id: 7524454994269796979 Machine Id: QUSM7i+EgMUuUpCzXgA+0C4Fyz0= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-PC0043$" (connect: 0.44s, validation: 0.04s, handshake: 0.06s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-PC0043$-notifications" at "2024-11-07T06:48:49.0916784Z" [Licensing::Module] Connected to LicensingClient (PId: 29432, launch time: 0.00, total connection time: 0.54s) [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully updated license Built from '2022.3/staging' branch; Version is '2022.3.41f1 (0f988161febf) revision 1022081'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'en' Physical Memory: 32605 MB [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "SC-X6YY-2VC8-BMKR-URW7-XXXX" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 [Licensing::Client] Successfully resolved entitlement details COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Unity.exe -batchmode -nographics -logLevel Error -logfile C:\inetpub\wwwroot\memetd\\release_b1fe179a744805cad060818af1b5f565b8640e28\\build.log.txt -projectPath E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee -buildTarget WebGL -executeMethod MemeTD.MemeTDCLIBuilder.BuildStaging -outputFolder C:\inetpub\wwwroot\memetd\\release_b1fe179a744805cad060818af1b5f565b8640e28\\webgl -cacheServerEnable -quit Successfully changed project path to: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [30132] Target information: Player connection [30132] * "[IP] 10.66.38.9 [Port] 55505 [Flags] 2 [Guid] 4291412551 [EditorId] 4291412551 [Version] 1048832 [Id] WindowsEditor(7,PC0043) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [30132] Host joined multi-casting on [225.0.0.222:54997]... Player connection [30132] Host joined alternative multi-casting on [225.0.0.222:34997]... [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-10888" after 0.2 seconds. Packages were changed. Update Mode: updateDependencies The following packages were updated: com.unity.collab-proxy from version 2.4.3 to 2.4.4 com.unity.ide.rider from version 3.0.28 to 3.0.31 [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 62 packages: Packages from [https://packages.unity.com]: com.unity.ads.ios-support@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.ads.ios-support@1.0.0) com.unity.collab-proxy@2.4.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.collab-proxy@2.4.4) com.unity.device-simulator.devices@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.device-simulator.devices@1.0.0) com.unity.editorcoroutines@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.editorcoroutines@1.0.0) com.unity.ide.rider@3.0.31 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.ide.rider@3.0.31) com.unity.ide.visualstudio@2.0.22 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.ide.visualstudio@2.0.22) com.unity.nuget.newtonsoft-json@3.2.1 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.2.1) com.unity.recorder@4.0.3 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.recorder@4.0.3) com.unity.test-framework@1.1.33 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.textmeshpro@3.0.6 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.textmeshpro@3.0.6) com.unity.timeline@1.7.6 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.timeline@1.7.6) com.unity.visualscripting@1.9.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.visualscripting@1.9.4) com.unity.ext.nunit@1.0.6 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.ext.nunit@1.0.6) com.unity.2d.animation@9.1.1 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.animation@9.1.1) com.unity.2d.pixel-perfect@5.0.3 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.pixel-perfect@5.0.3) com.unity.2d.psdimporter@8.0.5 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.psdimporter@8.0.5) com.unity.2d.spriteshape@9.0.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.spriteshape@9.0.4) com.unity.2d.tilemap.extras@3.1.2 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.tilemap.extras@3.1.2) com.unity.2d.aseprite@1.1.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.aseprite@1.1.4) com.unity.2d.common@8.0.3 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.common@8.0.3) com.unity.mathematics@1.2.6 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.collections@1.2.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.collections@1.2.4) com.unity.burst@1.8.17 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.burst@1.8.17) Built-in packages: com.unity.feature.2d@2.0.1 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.feature.2d@2.0.1) com.unity.ugui@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.subsystems@1.0.0) com.unity.2d.sprite@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.tilemap@1.0.0) Git packages: com.codewriter.expression-parser@https://github.com/codewriter-packages/Expression-Parser.git (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.codewriter.expression-parser@6760d50b3a) com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.cysharp.unitask@2e225fb841) Local Tarball packages: com.kyrylokuzyk.primetween@file:E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Assets\Plugins\PrimeTween\internal\com.kyrylokuzyk.primetween.tgz (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.kyrylokuzyk.primetween@ef3b05ac79f0) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.34 seconds [Package Manager] Done resolving packages in 8.87 seconds [Package Manager] Lock file was modified [Package Manager] Registered 62 packages: Packages from [https://packages.unity.com]: com.unity.ads.ios-support@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.ads.ios-support@1.0.0) com.unity.collab-proxy@2.4.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.collab-proxy@2.4.4) com.unity.device-simulator.devices@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.device-simulator.devices@1.0.0) com.unity.editorcoroutines@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.editorcoroutines@1.0.0) com.unity.ide.rider@3.0.31 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.ide.rider@3.0.31) com.unity.ide.visualstudio@2.0.22 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.ide.visualstudio@2.0.22) com.unity.nuget.newtonsoft-json@3.2.1 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.2.1) com.unity.recorder@4.0.3 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.recorder@4.0.3) com.unity.test-framework@1.1.33 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.textmeshpro@3.0.6 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.textmeshpro@3.0.6) com.unity.timeline@1.7.6 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.timeline@1.7.6) com.unity.visualscripting@1.9.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.visualscripting@1.9.4) com.unity.ext.nunit@1.0.6 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.ext.nunit@1.0.6) com.unity.2d.animation@9.1.1 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.animation@9.1.1) com.unity.2d.pixel-perfect@5.0.3 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.pixel-perfect@5.0.3) com.unity.2d.psdimporter@8.0.5 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.psdimporter@8.0.5) com.unity.2d.spriteshape@9.0.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.spriteshape@9.0.4) com.unity.2d.tilemap.extras@3.1.2 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.tilemap.extras@3.1.2) com.unity.2d.aseprite@1.1.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.aseprite@1.1.4) com.unity.2d.common@8.0.3 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.common@8.0.3) com.unity.mathematics@1.2.6 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.collections@1.2.4 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.collections@1.2.4) com.unity.burst@1.8.17 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.burst@1.8.17) Built-in packages: com.unity.feature.2d@2.0.1 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.feature.2d@2.0.1) com.unity.ugui@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.modules.subsystems@1.0.0) com.unity.2d.sprite@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.unity.2d.tilemap@1.0.0) Git packages: com.codewriter.expression-parser@https://github.com/codewriter-packages/Expression-Parser.git (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.codewriter.expression-parser@6760d50b3a) com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.cysharp.unitask@2e225fb841) Local Tarball packages: com.kyrylokuzyk.primetween@file:E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Assets\Plugins\PrimeTween\internal\com.kyrylokuzyk.primetween.tgz (location: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\Library\PackageCache\com.kyrylokuzyk.primetween@ef3b05ac79f0) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.00 seconds Targeting platform: WebGL Refreshing native plugins compatible for Editor in 4683.26 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.41f1 (0f988161febf) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee/Assets Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0; jobified=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies [Licensing::Client] Successfully resolved entitlement details Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56888 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll [Licensing::Client] Successfully resolved entitlement details Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.020725 seconds. - Loaded All Assemblies, in 0.333 seconds Native extension for WindowsStandalone target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 163 ms Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.438 seconds Domain Reload Profiling: 771ms BeginReloadAssembly (134ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (59ms) LoadAllAssembliesAndSetupDomain (107ms) LoadAssemblies (133ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (105ms) TypeCache.Refresh (104ms) TypeCache.ScanAssembly (94ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (0ms) FinalizeReload (439ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (402ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (266ms) SetLoadedEditorAssemblies (3ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (89ms) ProcessInitializeOnLoadMethodAttributes (43ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files info: Microsoft.Hosting.Lifetime[14] Now listening on: http://localhost:80 info: Microsoft.Hosting.Lifetime[0] Application started. Press Ctrl+C to shut down. info: Microsoft.Hosting.Lifetime[0] Hosting environment: Production info: Microsoft.Hosting.Lifetime[0] Content root path: E:\rnd\jenkins\workspace\MemeTD\memetd-unity-releasee\ info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 35.2580ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee ExitCode: 4 Duration: 0s28ms [ ] Require frontend run. Library/Bee/2000b0aE.dag couldn't be loaded DisplayProgressbar: Compiling Scripts Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aE.dag.json" "Library/Bee/2000b0aE-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee ExitCode: 0 Duration: 0s728ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll" info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 272.8561ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.dll, with 111 defines and 235 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CodeWriter.ExpressionParser.dll, with 111 defines and 235 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Advertisement.IosSupport.dll, with 111 defines and 235 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.dll, with 117 defines and 235 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll, with 111 defines and 236 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.dll, with 111 defines and 235 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.dll, with 116 defines and 233 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 30.0213ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.7071ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 34.3218ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 34.7633ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 38.4365ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 49.7562ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 58.8468ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll, with 111 defines and 236 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll, with 111 defines and 236 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.Demo.dll, with 111 defines and 236 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll, with 111 defines and 236 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.Base.dll, with 111 defines and 235 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.dll, with 111 defines and 235 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 119.9583ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 105.1812ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 120.3918ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 90.0230ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 121.0311ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 96.1724ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.dll, with 111 defines and 236 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.5358ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.dll, with 111 defines and 235 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.dll, with 113 defines and 235 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 533.1495ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 533.1412ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Runtime.dll, with 117 defines and 236 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.5716ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.dll, with 111 defines and 212 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.dll, with 111 defines and 235 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.5613ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 14.0505ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Timeline.dll, with 112 defines and 235 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Runtime.dll, with 111 defines and 236 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.1012ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1022.3448ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll, with 112 defines and 237 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll, with 111 defines and 236 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll, with 109 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.dll, with 111 defines and 235 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 30.4844ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 32.3830ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 43.2072ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 49.2593ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.Editor.dll, with 109 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll, with 110 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.7729ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.9022ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll, with 109 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.6501ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 109 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 13.2736ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll, with 109 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.EditorResources.dll, with 109 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll, with 109 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 28.6799ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.EditorCoroutines.Editor.dll, with 109 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 40.0472ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 13.0003ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll, with 109 defines and 249 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll, with 109 defines and 249 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.2825ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Editor.dll, with 109 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.9676ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll, with 109 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 13.0645ms info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.dll, with 112 defines and 245 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.8286ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 287.1939ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll, with 109 defines and 250 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll, with 109 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.5090ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Installer.dll, with 110 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.1315ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll, with 109 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/sc.utilities.screenshot.editor.dll, with 109 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ToolbarExtender.Editor.dll, with 109 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.0346ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.6185ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 14.7027ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll, with 109 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll, with 109 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.2921ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll, with 109 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.9760ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Advertisement.IosSupport.Editor.dll, with 109 defines and 246 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 14.0039ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 50.0519ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 422.0816ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 253.6066ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll, with 111 defines and 236 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 11.4455ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll, with 109 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.8680ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll, with 112 defines and 238 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 67.1425ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll, with 109 defines and 248 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.3798ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll, with 109 defines and 251 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.8708ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll, with 109 defines and 250 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 53.7612ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll, with 111 defines and 237 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 92.4981ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll, with 109 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 13.6791ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll, with 109 defines and 248 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.9457ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll, with 111 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 44.9671ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.dll, with 114 defines and 235 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.3171ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlasticSCM.Editor.dll, with 109 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.7812ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.CollabProxy.Editor.dll, with 109 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.8738ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Timeline.Editor.dll, with 110 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 49.7799ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll, with 109 defines and 255 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 132.3336ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll, with 109 defines and 252 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.4038ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll, with 109 defines and 255 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 821.6680ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.Editor.dll, with 109 defines and 251 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.3964ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.dll, with 116 defines and 236 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.0849ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.dll, with 111 defines and 237 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.7872ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.Editor.dll, with 109 defines and 247 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.0060ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.Editor.dll, with 109 defines and 249 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.3143ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll, with 109 defines and 251 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.1132ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.Editor.dll, with 109 defines and 251 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.2610ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Shared.Editor.dll, with 109 defines and 252 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.7272ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-firstpass.dll, with 111 defines and 289 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 13.3344ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor-firstpass.dll, with 109 defines and 316 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.0258ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll, with 111 defines and 290 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 158.3328ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll, with 109 defines and 318 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.1184ms ExitCode: 0 Duration: 40s Finished compiling graph: 974 nodes, 15387 flattened edges (12113 ToBuild, 164 ToUse), maximum node priority 1010 [ 1/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.rsp2 [ 2/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.UnityAdditionalFile.txt [ 90/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.UnityAdditionalFile.txt [ 93/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.rsp2 [ 94/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.dll.mvfrm.rsp [ 98/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.TestRunner.UnityAdditionalFile.txt [ 99/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.TestRunner.rsp2 [100/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.dll.mvfrm.rsp [101/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.TestRunner.dll.mvfrm.rsp [102/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.rsp [103/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.rsp [104/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.rsp2 [106/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.UnityAdditionalFile.txt [107/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.dll.mvfrm.rsp [108/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.UnityAdditionalFile.txt [109/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.TestRunner.rsp [110/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.rsp2 [111/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.rsp [112/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.dll.mvfrm.rsp [114/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.CodeGen.rsp2 [116/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.rsp2 [117/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.CodeGen.UnityAdditionalFile.txt [118/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.rsp [121/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.rsp2 [122/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.UnityAdditionalFile.txt [123/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.rsp [124/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.UnityAdditionalFile.txt [125/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.CodeGen.dll.mvfrm.rsp [126/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.dll.mvfrm.rsp [127/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.CodeGen.rsp [128/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.rsp2 [129/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.UnityAdditionalFile.txt [130/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.dll.mvfrm.rsp [131/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.UnityAdditionalFile.txt [132/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.rsp2 [133/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.rsp [134/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.rsp2 [135/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.rsp2 [136/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.UnityAdditionalFile.txt [137/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.Editor.rsp2 [138/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll.mvfrm.rsp [139/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.rsp [140/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.UnityAdditionalFile.txt [141/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.Editor.UnityAdditionalFile.txt [142/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.rsp2 [143/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll.mvfrm.rsp [144/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.rsp [145/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll.mvfrm.rsp [146/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.rsp [147/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.UnityAdditionalFile.txt [148/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.rsp [149/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.rsp [150/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.Editor.rsp [151/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.Editor.dll.mvfrm.rsp [152/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.dll.mvfrm.rsp [154/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.UnityAdditionalFile.txt [155/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.UnityAdditionalFile.txt [156/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.rsp2 [157/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.dll.mvfrm.rsp [158/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.rsp2 [159/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.rsp2 [160/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.rsp2 [161/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.UnityAdditionalFile.txt [162/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Timeline.UnityAdditionalFile.txt [163/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.UnityAdditionalFile.txt [164/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.Editor.rsp2 [165/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.Editor.UnityAdditionalFile.txt [166/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Timeline.rsp2 [167/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll.mvfrm.rsp [168/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.rsp [169/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.rsp [170/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Timeline.dll.mvfrm.rsp [171/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll.mvfrm.rsp [173/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.Editor.dll.mvfrm.rsp [174/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.dll.mvfrm.rsp [175/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.Editor.rsp [176/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.rsp [177/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.rsp [178/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.rsp2 [179/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll.mvfrm.rsp [181/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Timeline.rsp [182/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.rsp2 [183/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.UnityAdditionalFile.txt [184/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.UnityAdditionalFile.txt [185/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.UnityAdditionalFile.txt [186/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.EditorResources.rsp2 [187/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.rsp2 [188/970 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.UnityAdditionalFile.txt [190/970 0s] WriteText 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Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll (+2 others) [568/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Advertisement.IosSupport.Editor.dll (+2 others) [CacheHit cbad8db3532fcd16c0fe41813f02945600000000000000000000000000000003] [578/970 1730962161s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Advertisement.IosSupport.Editor.dll (+2 others) [580/970 2s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.dll (+2 others) [570/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.EditorCoroutines.Editor.dll (+2 others) [CacheHit c220a5706f89e57755d05f4b7c20e81900000000000000000000000000000003] [581/970 1730962161s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.EditorCoroutines.Editor.dll (+2 others) [571/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Advertisement.IosSupport.dll (+2 others) [CacheHit 6e5ec950478251d4d0aba58fd37c5a3f00000000000000000000000000000003] [583/970 1730962161s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Advertisement.IosSupport.dll (+2 others) [585/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Editor.dll.mvfrm [586/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll (+2 others) [587/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.Demo.dll.mvfrm [574/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll (+2 others) [CacheHit c0962dc6d6f6af9050fabca17f4e39f300000000000000000000000000000003] [588/970 1730962162s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll (+2 others) [576/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll (+2 others) [CacheHit 8c780553fdd34f855ad5a9d87910d71600000000000000000000000000000003] [590/970 1730962162s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll (+2 others) [592/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll (+2 others) [593/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll.mvfrm [594/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/sc.utilities.screenshot.editor.dll.mvfrm [595/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ToolbarExtender.Editor.dll.mvfrm [596/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Installer.dll.mvfrm [597/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll.mvfrm [598/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll.mvfrm [599/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CodeWriter.ExpressionParser.dll.mvfrm [600/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Sprite.Editor.ref.dll_493FFFF13AE54DA2.mvfrm [601/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll.mvfrm [602/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.Editor.dll.mvfrm [603/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll.mvfrm [604/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll.mvfrm [605/970 1s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll (+2 others) [606/970 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.Editor.dll (+2 others) [607/970 1s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll (+2 others) [593/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Rider.Editor.dll (+2 others) [CacheHit 70c4eef4756bda83727e92d1fcd0606c00000000000000000000000000000003] [608/970 1730962163s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Rider.Editor.dll (+2 others) [594/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll (+2 others) [CacheHit 2cc52f640df4c400b1d4ec4479fe4ad500000000000000000000000000000003] [610/970 1730962163s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll (+2 others) [612/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Installer.dll (+2 others) [613/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.InternalAPIEditorBridge.001.ref.dll_5869ED23107F86A4.mvfrm [614/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/sc.utilities.screenshot.editor.dll (+2 others) [615/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/ToolbarExtender.Editor.dll (+2 others) [599/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll (+2 others) [CacheHit 5b6a505a23a2e21625b0cef54017b98600000000000000000000000000000003] [616/970 1730962164s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll (+2 others) [618/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Rider.Editor.ref.dll_BB682F4C994978A9.mvfrm [619/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.PixelPerfect.Editor.ref.dll_77CC498456856650.mvfrm [620/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Advertisement.IosSupport.ref.dll_BAA79943F1FA67F3.mvfrm [621/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.Demo.dll (+2 others) [622/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Path.Editor.ref.dll_4D60528CC78D55ED.mvfrm [623/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.EditorCoroutines.Editor.ref.dll_63B9EB35A0645901.mvfrm [624/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.PlayerPrefsEditor.Editor.ref.dll_F52649E6F8C5A487.mvfrm [625/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Advertisement.IosSupport.Editor.ref.dll_C8C9F2F6FB99FFEE.mvfrm [626/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll.mvfrm [611/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/CodeWriter.ExpressionParser.dll (+2 others) [CacheHit ae8677848c551d57a410043ff64eaa8500000000000000000000000000000003] [629/970 1730962164s] Csc Library/Bee/artifacts/2000b0aE.dag/CodeWriter.ExpressionParser.dll (+2 others) [612/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.dll (+2 others) [CacheHit 622ae83d274396b4baac15987a6355bb00000000000000000000000000000003] [631/970 1730962164s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.dll (+2 others) [613/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.dll (+2 others) [CacheHit 167f15f4106b0f3069aa8c05924ec86100000000000000000000000000000003] [633/970 1730962164s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.dll (+2 others) [614/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.dll (+2 others) [CacheHit dd68b354d268c3bd056895344db7260d00000000000000000000000000000003] [635/970 1730962164s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.dll (+2 others) [615/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Timeline.dll (+2 others) [CacheHit d64f7f57af57e738e633dc35bf66e55200000000000000000000000000000003] [637/970 1730962164s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Timeline.dll (+2 others) [639/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.ref.dll_75A67EE1951F90CE.mvfrm [617/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualStudio.Editor.dll (+2 others) [CacheHit 62e297fa12952c6c08eda6aced1edfba00000000000000000000000000000003] [640/970 1730962164s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualStudio.Editor.dll (+2 others) [619/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll (+2 others) [CacheHit 63434baf71632c6b5aeedec85417695800000000000000000000000000000003] [643/970 1730962164s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll (+2 others) [620/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll (+2 others) [CacheHit 406b1c4f57fbc5cc39ae3e53efb34a3600000000000000000000000000000003] [645/970 1730962164s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll (+2 others) [647/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.TextMeshPro.ref.dll_3701448EC0EF5C81.mvfrm [648/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll.mvfrm [649/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.CodeGen.dll.mvfrm [650/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll.mvfrm [652/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Timeline.ref.dll_D34675E5055C5209.mvfrm [627/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll (+2 others) [CacheHit 32a8a5f56920242b419d5be0edd0d93200000000000000000000000000000003] [653/970 1730962164s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll (+2 others) [655/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Runtime.dll.mvfrm [656/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll.mvfrm [657/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll.mvfrm [658/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualStudio.Editor.ref.dll_7E7DD2F3C2805153.mvfrm [659/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.dll.mvfrm [660/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Timeline.Editor.dll.mvfrm [634/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll (+2 others) [CacheHit 93f72e144403604f1d816fe983cedc6d00000000000000000000000000000003] [661/970 1730962165s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll (+2 others) [635/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.dll (+2 others) [CacheHit 404564630cedaed9fdd8fdb1f54f48da00000000000000000000000000000003] [635/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.CodeGen.dll (+2 others) [CacheHit 2a153241802aa6802a9513b6bd99a55400000000000000000000000000000003] [663/970 1730962165s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.dll (+2 others) [665/970 1730962165s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.CodeGen.dll (+2 others) [669/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Recorder.ref.dll_8869937ABFBA8596.mvfrm [670/970 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [641/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll (+2 others) [CacheHit f3703340939fdfc7b7c7a16a73ce61b900000000000000000000000000000003] [671/970 1730962166s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll (+2 others) [673/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Editor.ref.dll_030BCB777AA5BDC3.mvfrm [643/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.dll (+2 others) [CacheHit 02213b8a00f68066802e5272c691aa1500000000000000000000000000000003] [674/970 1730962167s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.dll (+2 others) [644/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Runtime.dll (+2 others) [CacheHit 78a0dcea8eaefc2b34a76dda5723485f00000000000000000000000000000003] [676/970 1730962167s] Csc Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Runtime.dll (+2 others) [678/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.InternalAPIEngineBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.dll, with 111 defines and 235 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [679/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UnityEngine.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.dll, with 116 defines and 233 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [680/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.dll, with 117 defines and 235 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [681/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CodeWriter.ExpressionParser.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CodeWriter.ExpressionParser.dll, with 111 defines and 235 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [682/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Advertisement.IosSupport.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Advertisement.IosSupport.dll, with 111 defines and 235 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [683/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll, with 111 defines and 236 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [684/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Extras.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.dll, with 111 defines and 235 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [685/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Mathematics.ref.dll_9B4CF66C9079F0F4.mvfrm [686/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll.mvfrm [687/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.DOTween.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll, with 111 defines and 236 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [688/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Lofelt.NiceVibrations.Demo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.Demo.dll, with 111 defines and 236 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [689/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll, with 111 defines and 236 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [690/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Recorder.Base.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.Base.dll, with 111 defines and 235 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [691/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Genuine.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll, with 111 defines and 236 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [692/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.PixelPerfect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.dll, with 111 defines and 235 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [693/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Recorder.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.dll, with 111 defines and 236 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [694/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll.mvfrm [695/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll.mvfrm [696/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll.mvfrm [697/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Lofelt.NiceVibrations.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.dll, with 111 defines and 235 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [698/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.dll, with 113 defines and 235 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [699/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll.mvfrm [665/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll (+2 others) [CacheHit 8120fa88cfaffc43970509b39243eace00000000000000000000000000000003] [700/970 1730962168s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll (+2 others) [668/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Editor.dll (+2 others) [CacheHit 1cdc20edf02b147406098bfcca65a2b300000000000000000000000000000003] [668/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll (+2 others) [CacheHit c592f355e64e6c70189f1f277f763dee00000000000000000000000000000003] [702/970 1730962168s] Csc Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Editor.dll (+2 others) [704/970 1730962168s] Csc Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll (+2 others) [706/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/PrimeTween.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Runtime.dll, with 117 defines and 236 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [707/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.dll, with 111 defines and 235 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [708/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.dll, with 111 defines and 212 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [709/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Timeline.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Timeline.dll, with 112 defines and 235 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [710/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Runtime.ref.dll_ED6C3D43989857CF.mvfrm [711/970 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.IK.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Runtime.dll, with 111 defines and 236 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [676/970 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll (+2 others) [CacheHit 335156f35a2e1805c42b74ab87d3ade400000000000000000000000000000003] [712/970 1730962169s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll (+2 others) [714/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Path.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll, with 109 defines and 246 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [715/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll, with 112 defines and 237 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [677/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll (+2 others) [CacheHit 6e03f95cdb97e1c03bf27ccac8db98ad00000000000000000000000000000003] [716/970 1730962169s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll (+2 others) [718/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll.mvfrm [719/970 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll (+2 others) [720/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll, with 111 defines and 236 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [721/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.dll, with 111 defines and 235 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [684/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll (+2 others) [CacheHit 62ecae8eaf114a7a58a0480bd34dfe0c00000000000000000000000000000003] [722/970 1730962169s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll (+2 others) [724/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll.mvfrm [725/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Lofelt.NiceVibrations.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Lofelt.NiceVibrations.Editor.dll, with 109 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [726/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll, with 110 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [727/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll, with 109 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [728/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Sirenix.OdinInspector.Modules.UnityMathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 109 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [729/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Mathematics.Editor.ref.dll_64944B6DD477E1FD.mvfrm [730/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Aseprite.Common.ref.dll_59ED2BA84E96F690.mvfrm [692/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll (+2 others) [CacheHit a14ac33faecdcccaff6c1e61a2fd507e00000000000000000000000000000003] [731/970 1730962169s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll (+2 others) [733/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Editor.ref.dll_B95EBC329496BC77.mvfrm [734/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Mathematics.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll, with 109 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [735/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.PlayerPrefsEditor.EditorResources.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.EditorResources.dll, with 109 defines and 246 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [736/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.EditorCoroutines.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.EditorCoroutines.Editor.dll, with 109 defines and 246 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [737/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll.mvfrm [738/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll.mvfrm [699/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll (+2 others) [CacheHit 0a0e686638854dedcb88136c12af6c6b00000000000000000000000000000003] [739/970 1730962169s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll (+2 others) [741/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Genuine.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll, with 109 defines and 249 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [742/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.TextMeshPro.Editor.ref.dll_E01181B6C057CE40.mvfrm [743/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/PrimeTween.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Editor.dll, with 109 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [744/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.InternalAPIEditorBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll, with 109 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [745/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UnityEditor.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.dll, with 112 defines and 245 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [746/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/PsdPlugin.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll, with 109 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [747/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Editor.ref.dll_28DF0342B1EBDA9C.mvfrm [748/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.PixelPerfect.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll, with 109 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [749/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/PrimeTween.Installer.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/PrimeTween.Installer.dll, with 110 defines and 246 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [750/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/sc.utilities.screenshot.editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/sc.utilities.screenshot.editor.dll, with 109 defines and 246 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [751/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ToolbarExtender.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ToolbarExtender.Editor.dll, with 109 defines and 246 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [752/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll, with 109 defines and 246 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [753/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.PlayerPrefsEditor.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll, with 109 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [754/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Sprite.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll, with 109 defines and 246 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [713/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll (+2 others) [CacheHit 9fb5373950194d7effb6139c8656142900000000000000000000000000000003] [755/970 1730962170s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll (+2 others) [762/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Burst.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll, with 109 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [763/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Advertisement.IosSupport.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Advertisement.IosSupport.Editor.dll, with 109 defines and 246 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [783/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll, with 109 defines and 250 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [784/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Aseprite.Common.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll, with 109 defines and 249 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [800/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Linq.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll, with 111 defines and 236 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [817/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [CacheHit 196127bacd462eace3046a5ec497792a00000000000000000000000000000003] [859/970 1730962170s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [861/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll, with 109 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [818/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll (+2 others) [CacheHit 396879791d463ced5c39742ed870ad4200000000000000000000000000000003] [862/970 1730962170s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll (+2 others) [866/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.SpriteShape.Runtime.ref.dll_E4A047AB35D25B02.mvfrm [867/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Extras.Editor.ref.dll_7210FA48E5F13324.mvfrm [868/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.SpriteShape.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll, with 112 defines and 238 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [870/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll.mvfrm [871/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Extras.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll, with 109 defines and 248 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [832/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll (+2 others) [CacheHit 3693ef891068b7e7154f1457f0387c2000000000000000000000000000000003] [876/970 1730962171s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll (+2 others) [833/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll (+2 others) [CacheHit 2f403d40e3d29c4906b34d26514323da00000000000000000000000000000003] [878/970 1730962171s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll (+2 others) [880/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.SpriteShape.Editor.ref.dll_67324B073E3D6D19.mvfrm [881/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.SpriteShape.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll, with 109 defines and 251 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [883/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Aseprite.Editor.ref.dll_56D623A34FBE2112.mvfrm [884/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Aseprite.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll, with 109 defines and 250 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [842/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll (+2 others) [CacheHit 8e3dcec82a3e9fed9e587710c35c919e00000000000000000000000000000003] [888/970 1730962171s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll (+2 others) [890/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.ref.dll_17CA8F61EA9E7873.mvfrm [891/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll, with 111 defines and 237 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [894/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll.mvfrm [895/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll.mvfrm [896/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll.mvfrm [850/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll (+2 others) [CacheHit 405744d5ade4d627658a1b55b3d0c83c00000000000000000000000000000003] [897/970 1730962172s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll (+2 others) [851/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll (+2 others) [CacheHit dc82c8a6c2b562cddc0dfce19697f22200000000000000000000000000000003] [899/970 1730962172s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll (+2 others) [901/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.DocCodeSamples.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll, with 109 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [904/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.BurstCompatibilityGen.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll, with 109 defines and 248 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [858/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll (+2 others) [CacheHit 582c13df48cb2a6b1fcef046e461a20000000000000000000000000000000003] [907/970 1730962172s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll (+2 others) [909/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Animation.Runtime.ref.dll_7A5B4E3637A927EA.mvfrm [910/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Animation.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll, with 111 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [913/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll.mvfrm [864/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.dll (+2 others) [CacheHit 1b7922481bb6e8478350b36b513a094b00000000000000000000000000000003] [914/970 1730962176s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.dll (+2 others) [916/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.VisualScripting.Core.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.dll, with 114 defines and 235 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [918/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Core.ref.dll_EA71DBF61AC412EE.mvfrm [920/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.dll.mvfrm [921/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.Editor.dll.mvfrm [871/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.PlasticSCM.Editor.dll (+2 others) [CacheHit aa74532cbd56f701f1217b049c3739c700000000000000000000000000000003] [922/970 1730962177s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.PlasticSCM.Editor.dll (+2 others) [924/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.PlasticSCM.Editor.ref.dll_9B6D9940AFF80C3C.mvfrm [925/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.PlasticSCM.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlasticSCM.Editor.dll, with 109 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [927/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.CollabProxy.Editor.dll.mvfrm [877/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.CollabProxy.Editor.dll (+2 others) [CacheHit f3bdf338e73fe7f97b006ffa6bf5f5b100000000000000000000000000000003] [929/970 1730962177s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.CollabProxy.Editor.dll (+2 others) [931/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.CollabProxy.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.CollabProxy.Editor.dll, with 109 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [881/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Timeline.Editor.dll (+2 others) [CacheHit 9a45c34b1f8cbf03a85aa454b64619c600000000000000000000000000000003] [934/970 1730962178s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Timeline.Editor.dll (+2 others) [936/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Timeline.Editor.ref.dll_05875DFCD7CD8938.mvfrm [937/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.Editor.dll.mvfrm [938/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Timeline.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Timeline.Editor.dll, with 110 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [887/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll (+2 others) [CacheHit 841fc9e6abfa5b44dac3153ff4936f3e00000000000000000000000000000003] [941/970 1730962181s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll (+2 others) [943/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Animation.Editor.ref.dll_E5224B7F0A871AB1.mvfrm [944/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll.mvfrm [945/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll.mvfrm [946/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Animation.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll, with 109 defines and 255 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [894/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll (+2 others) [CacheHit d038aa037b37456187902559939fe94300000000000000000000000000000003] [949/970 1730962181s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll (+2 others) [951/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.IK.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll, with 109 defines and 252 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [953/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.IK.Editor.ref.dll_1615F38C69C76935.mvfrm [899/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll (+2 others) [CacheHit cacfc47c6b87c8bcd74a3486f6eeb7f300000000000000000000000000000003] [955/970 1730962182s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll (+2 others) [957/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Psdimporter.Editor.ref.dll_03AE4E6A0170E102.mvfrm [958/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Psdimporter.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll, with 109 defines and 255 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [904/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.Editor.dll (+2 others) [CacheHit f1c23972c7978202f1edb738053036a900000000000000000000000000000003] [961/970 1730962183s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.Editor.dll (+2 others) [963/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Recorder.Editor.ref.dll_114D0F7343692D7B.mvfrm [964/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Recorder.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Recorder.Editor.dll, with 109 defines and 251 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [909/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.dll (+2 others) [CacheHit 555b8384a37c3cd3e0c8aad09d92a71100000000000000000000000000000003] [967/970 1730962185s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.dll (+2 others) [969/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.VisualScripting.Flow.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.dll, with 116 defines and 236 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [971/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Flow.ref.dll_3182BC4C9CCD879D.mvfrm [973/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.dll.mvfrm [915/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.Editor.dll (+2 others) [CacheHit 2265606f4f61ec05eee2f3231a58928b00000000000000000000000000000003] [974/970 1730962186s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.Editor.dll (+2 others) [916/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.dll (+2 others) [CacheHit 018b619dccd2ba575ebb0bd28733930c00000000000000000000000000000003] [976/970 1730962186s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.dll (+2 others) [978/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.VisualScripting.State.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.dll, with 111 defines and 237 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [981/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.State.ref.dll_255AEA40301341C8.mvfrm [982/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Core.Editor.ref.dll_83BC621B72BABDA3.mvfrm [983/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.VisualScripting.Core.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Core.Editor.dll, with 109 defines and 247 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [985/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.Editor.dll.mvfrm [926/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.Editor.dll (+2 others) [CacheHit b954d7033a65d5a5bcee102ace6be71800000000000000000000000000000003] [987/970 1730962187s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.Editor.dll (+2 others) [989/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.VisualScripting.Flow.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Flow.Editor.dll, with 109 defines and 249 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [990/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Flow.Editor.ref.dll_00ED4ACA819948E4.mvfrm [993/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll.mvfrm [994/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.Editor.dll.mvfrm [933/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll (+2 others) [CacheHit 0bbc54c420493a69df61da6b61e1f09e00000000000000000000000000000003] [995/970 1730962188s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll (+2 others) [997/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.VisualScripting.SettingsProvider.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll, with 109 defines and 251 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1000/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.SettingsProvider.Editor.ref.dll_95D4598D0844CFCE.mvfrm [938/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.Editor.dll (+2 others) [CacheHit 78eb59dc433fe2eb66e3974d7b6e8a1e00000000000000000000000000000003] [1001/970 1730962188s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.Editor.dll (+2 others) [1003/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.VisualScripting.State.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.State.Editor.dll, with 109 defines and 251 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1005/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.State.Editor.ref.dll_E0FF03DA7F2CFA69.mvfrm [1007/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Shared.Editor.dll.mvfrm [944/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Shared.Editor.dll (+2 others) [CacheHit 092324723db66e86c677861c136f860d00000000000000000000000000000003] [1008/970 1730962189s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Shared.Editor.dll (+2 others) [1010/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.VisualScripting.Shared.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.VisualScripting.Shared.Editor.dll, with 109 defines and 252 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1013/970 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Shared.Editor.ref.dll_D971BCE13ACE101D.mvfrm [1014/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll.mvfrm [1015/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor-firstpass.dll.mvfrm [1016/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-firstpass.dll.mvfrm [1017/970 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll.mvfrm [1018/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-firstpass.dll (+2 others) [1019/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Assembly-CSharp-firstpass.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-firstpass.dll, with 111 defines and 289 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1022/970 2s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor-firstpass.dll (+2 others) [1023/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Assembly-CSharp-Editor-firstpass.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor-firstpass.dll, with 109 defines and 316 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1026/970 3s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll (+2 others) Assets\_METD\Scripts\Ads\AdsManager.cs(44,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_METD\Scripts\EnemyController.cs(167,20): warning CS0108: 'EnemyController.name' hides inherited member 'Object.name'. Use the new keyword if hiding was intended. Assets\_METD\Scripts\IAP\IAPClaimOrderAPI.cs(27,23): warning CS0108: 'IAPClaimOrderRequest.UserAccessToken' hides inherited member 'MemeTDAPIRequest.UserAccessToken'. Use the new keyword if hiding was intended. Assets\_METD\Scripts\IAP\IAPSearchOrderAPI.cs(24,23): warning CS0108: 'IAPSearchOrderRequest.UserAccessToken' hides inherited member 'MemeTDAPIRequest.UserAccessToken'. Use the new keyword if hiding was intended. Assets\_METD\Scripts\Ads\AdsManager.cs(65,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Ads\AdsManager.cs(87,30): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\AdsControl.cs(296,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used Assets\_METD\Scripts\AdsControl.cs(385,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used Assets\_METD\Scripts\AdsControl.cs(473,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used Assets\_METD\Scripts\AdsControl.cs(598,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used Assets\_METD\Scripts\Configs\TowerConfig.cs(79,46): warning CS0219: The variable 'curGroupId' is assigned but its value is never used Assets\_METD\Scripts\Friend\UIFriendsTab.cs(130,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Network\MemeTDNetworkUtils.cs(17,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Mail\MailManager.cs(18,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\JSBridgeMemeTD.cs(114,26): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\Managers\AttributionManager.cs(188,9): warning CS1522: Empty switch block Assets\_METD\Scripts\Skill\Gameplay\SkillManager.cs(304,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\Skill\Gameplay\SkillItemUI.cs(74,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\UI\GamePlayScreen\BuyEnergyItem.cs(23,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Managers\GameManager.cs(378,48): warning CS8509: The switch expression does not handle all possible values of its input type (it is not exhaustive). For example, the pattern 'EndBattleRewardType.Free' is not covered. Assets\_METD\Scripts\UI\GamePlayScreen\HomeView.cs(164,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\UI\GamePlayScreen\HomeView.cs(162,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\UI\GamePlayScreen\ResultView.cs(33,32): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\UI\GamePlayScreen\SocialQuestPopup.cs(23,9): warning CS0162: Unreachable code detected Assets\_METD\Scripts\UI\GamePlayScreen\SocialQuestPopup.cs(32,9): warning CS0162: Unreachable code detected Assets\_METD\Scripts\UI\GamePlayScreen\TowerTicketShopItem.cs(21,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Quest\UIAchievementsTab.cs(14,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\UI\GamePlayScreen\MainBoard.cs(518,9): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Quest\TaskManager.cs(93,30): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(98,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(98,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(123,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(123,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Quest\AchievementGetRequest.cs(20,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\StompyRobot\SRDebugger\Scripts\Internal\BugReportApi.cs(124,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\_METD\Scripts\Airdrop\UIWithdrawHistoryTokenPopup.cs(71,30): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\Partnership\UIPartnershipPopup.cs(25,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Partnership\UIPartnershipButton.cs(19,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Partnership\UIPartnershipButton.cs(46,46): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\Item\Inventory.cs(23,34): warning CS0168: The variable 'e' is declared but never used Assets\_METD\Scripts\IAP\IAPManager.cs(219,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\IAP\IAPManager.cs(212,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\IAP\IAPManager.cs(307,30): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\Friend\GetMyAssetsRequest.cs(20,51): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\GetRefBonusRequest.cs(17,51): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\GetTopInvitersRequest.cs(17,54): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\UIRefConfirmPurchasePopup.cs(42,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\UITabBase.cs(16,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\UIRefLevel.cs(59,56): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\Samples\iOS 14 Advertising Support\1.0.0\01 Context Screen\Scripts\ContextScreenView.cs(20,29): warning CS0067: The event 'ContextScreenView.sentTrackingAuthorizationRequest' is never used Assets\_METD\Scripts\PlayerData\PlayerEnergy.cs(13,39): warning CS0067: The event 'PlayerEnergy.OnBalanceChange' is never used Assets\_METD\Scripts\Mail\UIMailItem.cs(40,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_METD\Scripts\PlayerData\PlayerBuffInventory.cs(11,24): warning CS0414: The field 'PlayerBuffInventory._paramKeyEndDate' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailItem.cs(24,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailPopup.cs(26,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_METD\Scripts\Configs\ConfigCSV\ConfigManager.cs(14,31): warning CS0414: The field 'ConfigManager.CONF_SHARE_PATH' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\KawaiiFrameworks\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailDetail.cs(24,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailPopup.cs(37,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_METD\Scripts\EnemyController.cs(74,20): warning CS0414: The field 'EnemyController._animKeyDie' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailPopup.cs(38,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used [1027/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll, with 111 defines and 290 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1028/970 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll (+2 others) Assets\GleyPlugins\Localization\Scripts\Editor\GoogleTranslation.cs(28,159): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\GleyPlugins\About\Editor\GleyAboutWindow.cs(270,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\GleyPlugins\Localization\Scripts\Editor\SettingsWindow.cs(215,33): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\GleyPlugins\Localization\Scripts\Editor\SettingsWindow.cs(222,33): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\GleyPlugins\Localization\Scripts\Editor\SettingsWindow.cs(90,25): warning CS0414: The field 'SettingsWindow.coroutine' is assigned but its value is never used [1029/970 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1030/970 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1031/970 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll, with 109 defines and 318 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1032/970 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1033/970 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (40.84 seconds), 640 items updated, 970 evaluated Assets\_METD\Scripts\Ads\AdsManager.cs(44,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_METD\Scripts\EnemyController.cs(167,20): warning CS0108: 'EnemyController.name' hides inherited member 'Object.name'. Use the new keyword if hiding was intended. Assets\_METD\Scripts\IAP\IAPClaimOrderAPI.cs(27,23): warning CS0108: 'IAPClaimOrderRequest.UserAccessToken' hides inherited member 'MemeTDAPIRequest.UserAccessToken'. Use the new keyword if hiding was intended. Assets\_METD\Scripts\IAP\IAPSearchOrderAPI.cs(24,23): warning CS0108: 'IAPSearchOrderRequest.UserAccessToken' hides inherited member 'MemeTDAPIRequest.UserAccessToken'. Use the new keyword if hiding was intended. Assets\_METD\Scripts\Ads\AdsManager.cs(65,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Ads\AdsManager.cs(87,30): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\AdsControl.cs(296,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used Assets\_METD\Scripts\AdsControl.cs(385,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used Assets\_METD\Scripts\AdsControl.cs(473,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used Assets\_METD\Scripts\AdsControl.cs(598,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used Assets\_METD\Scripts\Configs\TowerConfig.cs(79,46): warning CS0219: The variable 'curGroupId' is assigned but its value is never used Assets\_METD\Scripts\Friend\UIFriendsTab.cs(130,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Network\MemeTDNetworkUtils.cs(17,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Mail\MailManager.cs(18,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\JSBridgeMemeTD.cs(114,26): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\Managers\AttributionManager.cs(188,9): warning CS1522: Empty switch block Assets\_METD\Scripts\Skill\Gameplay\SkillManager.cs(304,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\Skill\Gameplay\SkillItemUI.cs(74,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\UI\GamePlayScreen\BuyEnergyItem.cs(23,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Managers\GameManager.cs(378,48): warning CS8509: The switch expression does not handle all possible values of its input type (it is not exhaustive). For example, the pattern 'EndBattleRewardType.Free' is not covered. Assets\_METD\Scripts\UI\GamePlayScreen\HomeView.cs(164,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\UI\GamePlayScreen\HomeView.cs(162,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\UI\GamePlayScreen\ResultView.cs(33,32): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\UI\GamePlayScreen\SocialQuestPopup.cs(23,9): warning CS0162: Unreachable code detected Assets\_METD\Scripts\UI\GamePlayScreen\SocialQuestPopup.cs(32,9): warning CS0162: Unreachable code detected Assets\_METD\Scripts\UI\GamePlayScreen\TowerTicketShopItem.cs(21,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Quest\UIAchievementsTab.cs(14,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\UI\GamePlayScreen\MainBoard.cs(518,9): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Quest\TaskManager.cs(93,30): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(98,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(98,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(123,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(123,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Quest\AchievementGetRequest.cs(20,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\StompyRobot\SRDebugger\Scripts\Internal\BugReportApi.cs(124,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\_METD\Scripts\Airdrop\UIWithdrawHistoryTokenPopup.cs(71,30): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\Partnership\UIPartnershipPopup.cs(25,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Partnership\UIPartnershipButton.cs(19,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Partnership\UIPartnershipButton.cs(46,46): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\Item\Inventory.cs(23,34): warning CS0168: The variable 'e' is declared but never used Assets\_METD\Scripts\IAP\IAPManager.cs(219,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\IAP\IAPManager.cs(212,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\IAP\IAPManager.cs(307,30): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\Friend\GetMyAssetsRequest.cs(20,51): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\GetRefBonusRequest.cs(17,51): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\GetTopInvitersRequest.cs(17,54): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\UIRefConfirmPurchasePopup.cs(42,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\UITabBase.cs(16,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\UIRefLevel.cs(59,56): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\Samples\iOS 14 Advertising Support\1.0.0\01 Context Screen\Scripts\ContextScreenView.cs(20,29): warning CS0067: The event 'ContextScreenView.sentTrackingAuthorizationRequest' is never used Assets\_METD\Scripts\PlayerData\PlayerEnergy.cs(13,39): warning CS0067: The event 'PlayerEnergy.OnBalanceChange' is never used Assets\_METD\Scripts\Mail\UIMailItem.cs(40,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_METD\Scripts\PlayerData\PlayerBuffInventory.cs(11,24): warning CS0414: The field 'PlayerBuffInventory._paramKeyEndDate' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailItem.cs(24,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailPopup.cs(26,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_METD\Scripts\Configs\ConfigCSV\ConfigManager.cs(14,31): warning CS0414: The field 'ConfigManager.CONF_SHARE_PATH' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\KawaiiFrameworks\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailDetail.cs(24,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailPopup.cs(37,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_METD\Scripts\EnemyController.cs(74,20): warning CS0414: The field 'EnemyController._animKeyDie' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailPopup.cs(38,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\GleyPlugins\Localization\Scripts\Editor\GoogleTranslation.cs(28,159): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features' Assets\GleyPlugins\About\Editor\GleyAboutWindow.cs(270,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\GleyPlugins\Localization\Scripts\Editor\SettingsWindow.cs(215,33): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\GleyPlugins\Localization\Scripts\Editor\SettingsWindow.cs(222,33): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\GleyPlugins\Localization\Scripts\Editor\SettingsWindow.cs(90,25): warning CS0414: The field 'SettingsWindow.coroutine' is assigned but its value is never used AssetDatabase: script compilation time: 42.295134s Begin MonoManager ReloadAssembly Total cache size 228907800 Total cache size after purge 228907800 Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 9.606 seconds Refreshing native plugins compatible for Editor in 6.32 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '2a05a22d9f519e78073f6c4879377458') in 0.008768 seconds Start importing Assets/_METD/Scripts/Utils/MemeTDUtils.cs using Guid(b0986ee6b57d9467f842137b1e9bc813) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '66b87abb30ae18c7dec8e60a753eb2a0') in 0.005855 seconds Start importing Assets/_METD/Scripts/Quest/UITaskItem.cs using Guid(3250c26c0cdd4ab1bc8b73be9b1bcd57) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '650af0b6883e443f5e0d785e1e86c570') in 0.004580 seconds Start importing Assets/_METD/Scripts/Friend/FriendModelManager.cs using Guid(230bc3ebdb3f4d57b917de780ff47602) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '79386154545222f076955302b30a2032') in 0.005186 seconds Start importing Assets/_METD/Scripts/PlayerData/PlayerDataManager.cs using Guid(535f89edbc7344473bdd1b070252acd6) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'bfd4f9f9db48f9f0f070b0729c48ce8b') in 0.005132 seconds Start importing Assets/_METD/Scripts/Utils/UIListItemBase.cs using Guid(46daac73c4574283928157d10e19c14d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '2488b95f6c3365e4c306a04ab3078d92') in 0.020393 seconds Start importing Assets/_METD/Scripts/Quest/SetOverflowMode.cs using Guid(66c8f7ed26ed492c8ca974efd0b403ce) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '670702e88793e2d441bc5d328cd34bb1') in 0.001265 seconds Start importing Assets/_METD/Scripts/IAP/ShopDailyAds.cs using Guid(b6f20a4f2b1d4c8d8820eef98d59cf1c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '7ec2e7c5ddc877a8d3f9f10b3f93df60') in 0.001641 seconds Start importing Assets/_METD/Scripts/Quest/APITaskGet.cs using Guid(c669bae710b44060826102ddb414bbdd) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '746d321a0584ed86bb6516e2573b8c73') in 0.014662 seconds Start importing Assets/_METD/Scripts/Quest/UITaskQuestItem.cs using Guid(6790bfc6265c49708abcffeba3447e81) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'eee70743ac866be2fb5e314c34e46385') in 0.005001 seconds Start importing Assets/_METD/Scripts/Network/MemeTDNetworkDefine.cs using Guid(68e1086f970ad4abba8cbaf9801b5c6b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '39e812bf890832a182413423676f5311') in 0.005259 seconds Start importing Assets/_METD/Scripts/Quest/UITasksTab.cs using Guid(b8e18c07d4d4430db37b004d22e3167d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '034c2398983a5dd95b47ce5fa2a5cf3d') in 0.005034 seconds Start importing Assets/_METD/Scripts/IAP/ShopView.cs using Guid(ca88b7d36ff54e9d83d5b75ba61f1b36) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'fe3dbfdefdac871ce59d77ce42cef53a') in 0.004477 seconds Start importing Assets/_METD/Scripts/IAP/APIShopDailyAdsClaim.cs using Guid(9b69202c97e047698c5cd4556efeaa85) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'f24153845030dd07f6b8ab005afc9c75') in 0.001228 seconds Start importing Assets/_METD/Scripts/IAP/UIShopDailyAdsItem.cs using Guid(1e1dc51ef24c4ccc8755df4fa26eff20) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'c028d03a88262defd5bf049e04c82245') in 0.001058 seconds Start importing Assets/_METD/Scripts/Airdrop/UIMyAssetsPopup.cs using Guid(7e673d079277423f85351b36cdc9b04b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '2480b04b349e46924a3b444338bd6f3b') in 0.005502 seconds Refreshing native plugins compatible for Editor in 7.25 ms, found 8 plugins. Native extension for WindowsStandalone target not found Native extension for Android target not found Native extension for WebGL target not found [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Mono: successfully reloaded assembly - Finished resetting the current domain, in 4.105 seconds Domain Reload Profiling: 13710ms BeginReloadAssembly (116ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (22ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (9428ms) LoadAssemblies (9269ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (216ms) TypeCache.Refresh (180ms) TypeCache.ScanAssembly (162ms) ScanForSourceGeneratedMonoScriptInfo (22ms) ResolveRequiredComponents (13ms) FinalizeReload (4105ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (3966ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (16ms) SetLoadedEditorAssemblies (3ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (35ms) ProcessInitializeOnLoadAttributes (3591ms) ProcessInitializeOnLoadMethodAttributes (317ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (3ms) Start importing Assets/_METD/_Scenes/Game.unity using Guid(0d6e7da5f6e014d039af28d9896a6d75) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '2eb92029f3a278d431faeb9e99aa6bb2') in 0.004972 seconds Start importing Assets/_METD/UI/Currency/stone.png using Guid(d7d91afc727dc6643b4796a3f7965ed0) Importer(-1,00000000000000000000000000000000) [Licensing::Client] Successfully resolved entitlement details [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'f9a5450c5105ee5a867230fe47b5b712') in 0.060881 seconds Start importing Assets/_METD/GameConfigs/Network/AzureUrlSetting_Dev.asset using Guid(155edfdcd8a4c44b1ae3045b4250f4d7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '55a028541c1a2ca54f8e65749b634034') in 0.005899 seconds Start importing Assets/_METD/GameConfigs/Network/AzureUrlSetting_Prod_1.asset using Guid(7c52bbb7ab20ee5438fca16525ff4913) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '6d2007d335942c3aea2ce27ef7a3f327') in 0.005789 seconds Start importing Assets/_METD/GameConfigs/Network/AzureUrlSetting_Local.asset using Guid(9fd9f294919ff49bb87f0c1c9dbff9ee) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '3a3df198ac634480224578ab1666cc91') in 0.005284 seconds Start importing Assets/_METD/UI/UIAtlas.spriteatlasv2 using Guid(7ad8bb0319a6f0f44b94ddfabcdb6f24) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. - Placed sprite Range in page ( 0) at ( 0, 0). Page is now ( 500, 500). ( 504/504). - Placed sprite icon_infor in page ( 0) at ( 0, 504). Page is now ( 500, 748). ( 249/248). - Placed sprite Dialog in page ( 0) at ( 249, 504). Page is now ( 500, 768). ( 203/268). - Placed sprite title_red in page ( 0) at ( 0, 772). Page is now ( 500, 870). ( 437/102). - Placed sprite progression_bar_fill in page ( 0) at ( 0, 874). Page is now ( 500, 984). ( 300/114). - Placed sprite btn2 in page ( 0) at ( 504, 0). Page is now ( 677, 984). ( 177/171). - Placed sprite btn in page ( 0) at ( 504, 171). Page is now ( 677, 984). ( 177/171). - Placed sprite title_dlg_red in page ( 0) at ( 452, 504). Page is now ( 780, 984). ( 332/79). - Placed sprite titl_green_bar in page ( 0) at ( 300, 874). Page is now ( 780, 984). ( 332/79). - Placed sprite titl_white_bar in page ( 0) at ( 452, 583). Page is now ( 780, 984). ( 332/79). - Placed sprite titl_dlg_y in page ( 0) at ( 504, 342). Page is now ( 832, 984). ( 332/79). - Placed sprite Treasure in page ( 0) at ( 681, 0). Page is now ( 841, 984). ( 164/152). - Placed sprite rect_white in page ( 0) at ( 784, 421). Page is now ( 944, 984). ( 164/151). - Placed sprite button_blue in page ( 0) at ( 452, 662). Page is now ( 944, 984). ( 152/151). - Placed sprite button_brow in page ( 0) at ( 784, 572). Page is now ( 944, 984). ( 151/151). - Placed sprite button_red_green in page ( 0) at ( 604, 662). Page is now ( 944, 984). ( 151/150). - Placed sprite Energy in page ( 0) at ( 632, 812). Page is now ( 944, 984). ( 132/132). - Placed sprite goldpack_2hour in page ( 0) at ( 681, 152). Page is now ( 944, 984). ( 132/132). - Placed sprite goldpack_8hour in page ( 0) at ( 764, 723). Page is now ( 944, 984). ( 132/132). - Placed sprite crab_fishtopia in page ( 0) at ( 813, 152). Page is now ( 944, 984). ( 132/132). - Placed sprite goldpack_24hour in page ( 0) at ( 764, 855). Page is now ( 944, 984). ( 132/132). - Placed sprite icon_loading_0 in page ( 0) at ( 896, 723). Page is now (1024, 984). ( 132/132). - Placed sprite Ton in page ( 0) at ( 896, 855). Page is now (1024, 984). ( 132/132). - Placed sprite progress_bar_bg in page ( 0) at ( 0, 988). Page is now (1024, 1102). ( 147/118). - Placed sprite Gold in page ( 0) at ( 147, 988). Page is now (1024, 1116). ( 131/132). - Placed sprite EXP in page ( 0) at ( 0, 1106). Page is now (1024, 1234). ( 131/132). - Placed sprite bag in page ( 0) at ( 278, 988). Page is now (1024, 1234). ( 131/132). - Placed sprite currency_pink in page ( 0) at ( 131, 1120). Page is now (1024, 1234). ( 260/67). - Placed sprite currency_y in page ( 0) at ( 0, 1238). Page is now (1024, 1301). ( 260/67). - Placed sprite Goldx2 in page ( 0) at ( 0, 1305). Page is now (1024, 1433). ( 130/132). - Placed sprite currency_blue in page ( 0) at ( 130, 1305). Page is now (1024, 1433). ( 260/67). - Placed sprite currency_green in page ( 0) at ( 409, 953). Page is now (1024, 1433). ( 260/67). - Placed sprite Goldx5 in page ( 0) at ( 390, 1187). Page is now (1024, 1433). ( 130/132). - Placed sprite Gem in page ( 0) at ( 0, 1437). Page is now (1024, 1565). ( 130/132). - Placed sprite Goldx10 in page ( 0) at ( 0, 1569). Page is now (1024, 1697). ( 130/132). - Placed sprite energy_chest in page ( 0) at ( 130, 1372). Page is now (1024, 1697). ( 130/132). - Placed sprite MemeCoin in page ( 0) at ( 130, 1504). Page is now (1024, 1697). ( 129/132). - Placed sprite icon_arrow_1 in page ( 0) at ( 260, 1372). Page is now (1024, 1697). ( 129/132). - Placed sprite DuckCoop_icon in page ( 0) at ( 409, 1020). Page is now (1024, 1697). ( 130/130). - Placed sprite profile in page ( 0) at ( 259, 1504). Page is now (1024, 1697). ( 267/64). - Placed sprite number_3 in page ( 0) at ( 130, 1636). Page is now (1024, 1759). ( 132/127). - Placed sprite number_1 in page ( 0) at ( 0, 1763). Page is now (1024, 1886). ( 132/127). - Placed sprite number_2 in page ( 0) at ( 539, 1020). Page is now (1024, 1886). ( 132/127). - Placed sprite Factory_Ability_Locked in page ( 0) at ( 671, 987). Page is now (1024, 1886). ( 260/64). - Placed sprite icon_human_1 in page ( 0) at ( 671, 1051). Page is now (1024, 1886). ( 123/132). - Placed sprite icon in page ( 0) at ( 132, 1763). Page is now (1024, 1891). ( 123/132). - Placed sprite gift_box in page ( 0) at ( 520, 1150). Page is now (1024, 1891). ( 122/132). - Placed sprite currency_orange in page ( 0) at ( 259, 1568). Page is now (1024, 1891). ( 260/62). - Placed sprite Shop in page ( 0) at ( 642, 1183). Page is now (1024, 1891). ( 132/117). - Placed sprite Wallet2 in page ( 0) at ( 390, 1319). Page is now (1024, 1891). ( 132/113). - Placed sprite tab_yellow in page ( 0) at ( 262, 1630). Page is now (1024, 1891). ( 205/73). - Placed sprite tab_blue in page ( 0) at ( 262, 1703). Page is now (1024, 1891). ( 205/73). - Placed sprite tab_red in page ( 0) at ( 522, 1300). Page is now (1024, 1891). ( 205/73). - Placed sprite Tower in page ( 0) at ( 526, 1373). Page is now (1024, 1891). ( 108/132). - Placed sprite Speed in page ( 0) at ( 794, 1051). Page is now (1024, 1891). ( 107/132). - Placed sprite stone in page ( 0) at ( 727, 1300). Page is now (1024, 1891). ( 107/132). - Placed sprite Speedx30 in page ( 0) at ( 634, 1432). Page is now (1024, 1891). ( 105/132). - Placed sprite unlink in page ( 0) at ( 467, 1630). Page is now (1024, 1891). ( 132/105). - Placed sprite Speedx20 in page ( 0) at ( 739, 1432). Page is now (1024, 1891). ( 105/132). - Placed sprite FRIEND1 in page ( 0) at ( 599, 1564). Page is now (1024, 1891). ( 132/102). - Placed sprite Header in page ( 0) at ( 255, 1776). Page is now (1024, 1891). ( 229/59). - Placed sprite Speedx15 in page ( 0) at ( 484, 1735). Page is now (1024, 1891). ( 132/100). - Placed sprite icon friends+ (2) in page ( 0) at ( 774, 1183). Page is now (1024, 1891). ( 132/94). - Placed sprite round1 in page ( 0) at ( 731, 1564). Page is now (1024, 1891). ( 113/108). - Placed sprite round3 in page ( 0) at ( 845, 0). Page is now (1024, 1891). ( 113/108). - Placed sprite round2 in page ( 0) at ( 836, 284). Page is now (1024, 1891). ( 113/108). - Placed sprite rect_y in page ( 0) at ( 834, 1277). Page is now (1024, 1891). ( 105/113). - Placed sprite rect_p in page ( 0) at ( 844, 1390). Page is now (1024, 1891). ( 105/113). - Placed sprite rect_g in page ( 0) at ( 255, 1835). Page is now (1024, 1944). ( 105/113). - Placed sprite whitebutton2 in page ( 0) at ( 616, 1666). Page is now (1024, 1944). ( 105/113). - Placed sprite rect_v in page ( 0) at ( 616, 1779). Page is now (1024, 1944). ( 105/113). - Placed sprite Ticket in page ( 0) at ( 721, 1672). Page is now (1024, 1944). ( 132/88). - Placed sprite icon_info in page ( 0) at ( 260, 1187). Page is now (1024, 1944). ( 107/107). - Placed sprite button_y in page ( 0) at ( 901, 1051). Page is now (1024, 1944). ( 105/103). - Placed sprite button_g in page ( 0) at ( 360, 1835). Page is now (1024, 1944). ( 105/103). - Placed sprite star 1 in page ( 0) at ( 465, 1835). Page is now (1024, 1944). ( 103/104). - Placed sprite orange in page ( 0) at ( 721, 1760). Page is now (1024, 1944). ( 107/100). - Placed sprite key in page ( 0) at ( 844, 1503). Page is now (1024, 1944). ( 84/126). - Placed sprite poplaunch in page ( 0) at ( 721, 1860). Page is now (1024, 1965). ( 87/109). - Placed sprite button_small_g in page ( 0) at ( 808, 1860). Page is now (1024, 1965). ( 146/63). - Placed sprite ranking in page ( 0) at ( 828, 1760). Page is now (1024, 1965). ( 132/69). - Placed sprite loadingBG in page ( 0) at ( 360, 1939). Page is now (1024, 1971). ( 259/36). - Placed sprite button_disable in page ( 0) at ( 808, 1923). Page is now (1024, 1978). ( 139/59). - Placed sprite roundProfile in page ( 0) at ( 958, 0). Page is now (1044, 1978). ( 90/86). - Placed sprite NotCoin in page ( 0) at (1048, 0). Page is now (1128, 1978). ( 84/84). - Placed sprite white_bar_1 in page ( 0) at ( 945, 108). Page is now (1128, 1978). ( 137/52). - Placed sprite X in page ( 0) at (1082, 84). Page is now (1160, 1978). ( 82/83). - Placed sprite ingameDialog in page ( 0) at ( 945, 160). Page is now (1160, 1978). ( 81/78). - Placed sprite dis in page ( 0) at ( 949, 238). Page is now (1160, 1978). ( 79/79). - Placed sprite card_0 in page ( 0) at (1028, 167). Page is now (1160, 1978). ( 81/76). - Placed sprite LevelBar in page ( 0) at ( 949, 317). Page is now (1160, 1978). ( 132/46). - Placed sprite white_bar_2 in page ( 0) at ( 504, 421). Page is now (1160, 1978). ( 128/47). - Placed sprite check in page ( 0) at (1109, 167). Page is now (1189, 1978). ( 84/70). - Placed sprite social_X in page ( 0) at ( 948, 392). Page is now (1189, 1978). ( 69/70). - Placed sprite tele in page ( 0) at (1028, 243). Page is now (1189, 1978). ( 68/68). - Placed sprite rect_ly in page ( 0) at (1132, 0). Page is now (1195, 1978). ( 67/69). - Placed sprite icon_friends in page ( 0) at (1199, 0). Page is now (1258, 1978). ( 63/68). - Placed sprite icon_star in page ( 0) at (1164, 69). Page is now (1258, 1978). ( 68/63). - Placed sprite icon_friends 1 in page ( 0) at (1193, 132). Page is now (1258, 1978). ( 63/68). - Placed sprite loading in page ( 0) at ( 0, 1895). Page is now (1258, 1978). ( 168/27). - Placed sprite round_w in page ( 0) at (1256, 68). Page is now (1317, 1978). ( 65/65). - Placed sprite orangefill in page ( 0) at (1109, 237). Page is now (1317, 1978). ( 168/24). - Placed sprite pinkfill in page ( 0) at ( 0, 1922). Page is now (1317, 1978). ( 168/24). - Placed sprite greenfill in page ( 0) at ( 948, 462). Page is now (1317, 1978). ( 168/24). - Placed sprite button_red in page ( 0) at ( 935, 572). Page is now (1317, 1978). ( 54/61). - Placed sprite button_yl in page ( 0) at (1081, 311). Page is now (1317, 1978). ( 54/61). - Placed sprite setting in page ( 0) at (1262, 0). Page is now (1317, 1978). ( 56/56). - Placed sprite Shape 34 in page ( 0) at (1318, 0). Page is now (1363, 1978). ( 49/61). - Placed sprite profileIcon in page ( 0) at ( 948, 486). Page is now (1363, 1978). ( 49/61). - Placed sprite icon_human in page ( 0) at ( 906, 1154). Page is now (1363, 1978). ( 49/61). - Placed sprite arrow_left in page ( 0) at (1096, 261). Page is now (1363, 1978). ( 62/46). - Placed sprite arrow_right in page ( 0) at ( 853, 1629). Page is now (1363, 1978). ( 62/46). - Placed sprite ranking3 in page ( 0) at (1321, 61). Page is now (1366, 1978). ( 49/55). - Placed sprite icon_x in page ( 0) at (1017, 363). Page is now (1366, 1978). ( 52/50). - Placed sprite EXIT in page ( 0) at (1069, 372). Page is now (1366, 1978). ( 52/50). - Placed sprite ranking2 in page ( 0) at ( 906, 1215). Page is now (1366, 1978). ( 50/52). - Placed sprite ranking_new (2) in page ( 0) at ( 568, 1892). Page is now (1366, 1978). ( 68/37). - Placed sprite icon_copy in page ( 0) at (1256, 133). Page is now (1366, 1978). ( 46/54). - Placed sprite user-4-64 in page ( 0) at (1121, 372). Page is now (1366, 1978). ( 44/54). - Placed sprite rect_red in page ( 0) at (1367, 0). Page is now (1411, 1978). ( 48/48). - Placed sprite multimedia in page ( 0) at (1415, 0). Page is now (1455, 1978). ( 44/45). - Placed sprite music-2-xxl in page ( 0) at ( 935, 633). Page is now (1455, 1978). ( 39/49). - Placed sprite icon_plus in page ( 0) at (1370, 48). Page is now (1455, 1978). ( 44/42). - Placed sprite star in page ( 0) at ( 997, 486). Page is now (1455, 1978). ( 42/40). - Placed sprite button_pink_white in page ( 0) at ( 955, 1154). Page is now (1455, 1978). ( 37/40). - Placed sprite bluefill in page ( 0) at (1017, 422). Page is now (1455, 1978). ( 95/17). - Placed sprite white in page ( 0) at ( 681, 284). Page is now (1455, 1978). ( 95/17). - Placed sprite triangel in page ( 0) at (1459, 0). Page is now (1487, 1978). ( 32/45). - Placed sprite muscle in page ( 0) at ( 0, 1701). Page is now (1487, 1978). ( 40/34). Sprite Atlas Operation : " ## Generating Atlas Masks ## " took 4.478237 sec (current mem: 140 MB) Processing Atlas : UIAtlas Source Texture (Assets/_METD/UI/Common/Range.png) of Sprite (Range) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/icon_infor.png) of Sprite (icon_infor) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/Dialog.png) of Sprite (Dialog) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/title_red.png) of Sprite (title_red) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/progression_bar_fill.png) of Sprite (progression_bar_fill) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/btn2.png) of Sprite (btn2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/btn.png) of Sprite (btn) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/title_dlg_red.png) of Sprite (title_dlg_red) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/titl_green_bar.png) of Sprite (titl_green_bar) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/titl_white_bar.png) of Sprite (titl_white_bar) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/titl_dlg_y.png) of Sprite (titl_dlg_y) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/Treasure.png) of Sprite (Treasure) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/rect_white.png) of Sprite (rect_white) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/button_blue.png) of Sprite (button_blue) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/button_brow.png) of Sprite (button_brow) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/button_red_green.png) of Sprite (button_red_green) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Currency/Energy.png) of Sprite (Energy) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Item/goldpack_2hour.png) of Sprite (goldpack_2hour) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Item/goldpack_8hour.png) of Sprite (goldpack_8hour) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/crab_fishtopia.png) of Sprite (crab_fishtopia) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Item/goldpack_24hour.png) of Sprite (goldpack_24hour) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/icon_loading_0.png) of Sprite (icon_loading_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Currency/Ton.png) of Sprite (Ton) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/progress_bar_bg.png) of Sprite (progress_bar_bg) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Currency/Gold.png) of Sprite (Gold) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Currency/EXP.png) of Sprite (EXP) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/bag.png) of Sprite (bag) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/currency_pink.png) of Sprite (currency_pink) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/currency_y.png) of Sprite (currency_y) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Item/Goldx2.png) of Sprite (Goldx2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/currency_blue.psd) of Sprite (currency_blue) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/currency_green.png) of Sprite (currency_green) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Item/Goldx5.png) of Sprite (Goldx5) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Currency/Gem.png) of Sprite (Gem) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Item/Goldx10.png) of Sprite (Goldx10) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Item/energy_chest.png) of Sprite (energy_chest) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Currency/MemeCoin.png) of Sprite (MemeCoin) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/icon_arrow_1.png) of Sprite (icon_arrow_1) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/DuckCoop_icon.png) of Sprite (DuckCoop_icon) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/profile.png) of Sprite (profile) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/number_3.png) of Sprite (number_3) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/number_1.png) of Sprite (number_1) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/number_2.png) of Sprite (number_2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/Factory_Ability_Locked.png) of Sprite (Factory_Ability_Locked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/icon_human_1.png) of Sprite (icon_human_1) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/icon.png) of Sprite (icon) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/gift_box.png) of Sprite (gift_box) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/currency_orange.png) of Sprite (currency_orange) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/Shop.png) of Sprite (Shop) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/Wallet2.png) of Sprite (Wallet2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/tab_yellow.png) of Sprite (tab_yellow) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/tab_blue.png) of Sprite (tab_blue) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/tab_red.png) of Sprite (tab_red) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/Tower.png) of Sprite (Tower) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Item/Speed.png) of Sprite (Speed) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Currency/stone.png) of Sprite (stone) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Item/Speedx30.png) of Sprite (Speedx30) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/unlink.png) of Sprite (unlink) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Item/Speedx20.png) of Sprite (Speedx20) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/FRIEND1.png) of Sprite (FRIEND1) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/Header.png) of Sprite (Header) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Item/Speedx15.png) of Sprite (Speedx15) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/icon friends+ (2).png) of Sprite (icon friends+ (2)) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/round1.png) of Sprite (round1) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/round3.png) of Sprite (round3) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/round2.png) of Sprite (round2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/rect_y.png) of Sprite (rect_y) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/rect_p.png) of Sprite (rect_p) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/rect_g.png) of Sprite (rect_g) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/whitebutton2.png) of Sprite (whitebutton2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/rect_v.png) of Sprite (rect_v) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Currency/Ticket.png) of Sprite (Ticket) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/icon_info.png) of Sprite (icon_info) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/button_y.png) of Sprite (button_y) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/button_g.png) of Sprite (button_g) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/star 1.png) of Sprite (star 1) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/orange.png) of Sprite (orange) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/key.png) of Sprite (key) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/poplaunch.png) of Sprite (poplaunch) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/button_small_g.png) of Sprite (button_small_g) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/ranking.png) of Sprite (ranking) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/loadingBG.png) of Sprite (loadingBG) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/button_disable.png) of Sprite (button_disable) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/roundProfile.png) of Sprite (roundProfile) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Currency/NotCoin.png) of Sprite (NotCoin) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/white_bar_1.png) of Sprite (white_bar_1) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/X.png) of Sprite (X) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/ingameDialog.png) of Sprite (ingameDialog) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/dis.png) of Sprite (dis) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/card_0.png) of Sprite (card_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/LevelBar.png) of Sprite (LevelBar) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/white_bar_2.png) of Sprite (white_bar_2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/check.png) of Sprite (check) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/social_X.png) of Sprite (social_X) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/tele.png) of Sprite (tele) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/rect_ly.png) of Sprite (rect_ly) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/icon_friends.png) of Sprite (icon_friends) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/icon_star.png) of Sprite (icon_star) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/icon_friends 1.png) of Sprite (icon_friends 1) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/loading.png) of Sprite (loading) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/round_w.png) of Sprite (round_w) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/orangefill.png) of Sprite (orangefill) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/pinkfill.png) of Sprite (pinkfill) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/greenfill.png) of Sprite (greenfill) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/button_red.png) of Sprite (button_red) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/button_yl.png) of Sprite (button_yl) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/setting.png) of Sprite (setting) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/Shape 34.png) of Sprite (Shape 34) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/profileIcon.png) of Sprite (profileIcon) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/icon_human.png) of Sprite (icon_human) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/arrow_left.png) of Sprite (arrow_left) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/arrow_right.png) of Sprite (arrow_right) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/ranking3.png) of Sprite (ranking3) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/icon_x.png) of Sprite (icon_x) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/EXIT.png) of Sprite (EXIT) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/ranking2.png) of Sprite (ranking2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/ranking_new (2).png) of Sprite (ranking_new (2)) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/icon_copy.png) of Sprite (icon_copy) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/user-4-64.png) of Sprite (user-4-64) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/rect_red.png) of Sprite (rect_red) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/multimedia.png) of Sprite (multimedia) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/music-2-xxl.png) of Sprite (music-2-xxl) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/icon_plus.png) of Sprite (icon_plus) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/star.png) of Sprite (star) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/button_pink_white.png) of Sprite (button_pink_white) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/bluefill.png) of Sprite (bluefill) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/white.png) of Sprite (white) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/triangel.png) of Sprite (triangel) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_METD/UI/Common/muscle.png) of Sprite (muscle) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.257589 sec (current mem: 141 MB) - Packing completed. -> (artifact id: '0e848e5e1db3ce82d2a53774eb6adf49') in 4.754669 seconds Start importing Assets/_METD/Prefabs/UI/ClubDetail_Popup.prefab using Guid(8224351868dc25a43b7822b15de58975) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '0beeedc9dbde24e35fd2a1bf3b5045a9') in 0.399625 seconds Start importing Assets/_METD/Prefabs/UI/Quest/QuestView.prefab using Guid(c2afcdf09cd83aa43bdc7f31c65f4627) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '1e4c0fe4e0b57bfc22b2489b03598cfc') in 0.187365 seconds Start importing Assets/_METD/Prefabs/UI/ShopView.prefab using Guid(98305eb21931c184e8d73a88ba2603fc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'd1c64504909d44efecfb6bc311137a50') in 0.134773 seconds Start importing Assets/_METD/Prefabs/UI/UIManager.prefab using Guid(073279e8e1127f243ae5fee28281d85e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '801592bb302d1e8607eb12f8f7e9aa01') in 2.052318 seconds Refreshing native plugins compatible for Editor in 7.57 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=46b7cad6002185841a2515e569daf9a4): Total: 160.336 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=26 (actual=26, local cache=0, cache server=0) Asset DB Process Time: managed=15 ms, native=103453 ms Asset DB Callback time: managed=206 ms, native=44 ms Scripting: domain reloads=1, domain reload time=14281 ms, compile time=42295 ms, other=39 ms Project Asset Count: scripts=7533, non-scripts=6575 Asset File Changes: new=7, changed=24, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.651ms ApplyChangesToAssetFolders: 0.110ms Scan: 364.563ms OnSourceAssetsModified: 1.801ms GetAllGuidsForCategorization: 1.959ms CategorizeAssets: 750.485ms ImportOutOfDateAssets: 12629.854ms (-37652.847ms without children) ImportManagerImport: 7954.315ms (148.031ms without children) ImportInProcess: 7805.885ms UpdateCategorizedAssets: 0.399ms CompileScripts: 42295.201ms ReloadNativeAssets: 0.014ms UnloadImportedAssets: 22.103ms ReloadImportedAssets: 1.723ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.519ms InitializingProgressBar: 0.007ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 4.817ms PostProcessAllAssets: 298.596ms Hotreload: 8.969ms GatherAllCurrentPrimaryArtifactRevisions: 0.959ms UnloadStreamsBegin: 1.339ms PersistCurrentRevisions: 1.250ms UnloadStreamsEnd: 0.138ms GenerateScriptTypeHashes: 67.861ms Untracked: 146275.454ms Application.AssetDatabase Initial Refresh End Scanning for USB devices : 3.570ms Initializing Unity extensions: [Licensing::Client] Successfully resolved entitlement details [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-MemeTD [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. ProgressiveSceneManager::Cancel() Unloading 42 Unused Serialized files (Serialized files now loaded: 0) Unloading 200 unused Assets / (1.9 MB). Loaded Objects now: 6180. Memory consumption went from 178.5 MB to 176.7 MB. Total: 15.962800 ms (FindLiveObjects: 0.419000 ms CreateObjectMapping: 0.181100 ms MarkObjects: 14.533700 ms DeleteObjects: 0.827100 ms) Asset Pipeline Refresh (id=6dfd81ecd63989344bc79985f26f424f): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '43cbb19ee944b064a1c8b6a34933ffd4') in 0.002220 seconds Refreshing native plugins compatible for Editor in 5.76 ms, found 8 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=221f64837e8fee14ab3de63b753c75ac): Total: 0.041 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1642ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aESkipCompile.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee ExitCode: 4 Duration: 0s24ms [ ] Require frontend run. Library/Bee/2000b0aESkipCompile.dag couldn't be loaded Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aESkipCompile.dag.json" "Library/Bee/2000b0aESkipCompile-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee ExitCode: 0 Duration: 0s148ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aESkipCompile.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aESkipCompile.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee ExitCode: 0 Duration: 1s67ms Finished compiling graph: 5 nodes, 7 flattened edges (7 ToBuild, 0 ToUse), maximum node priority 5 [2/4 0s] WriteResponseFile Library/Bee/artifacts/rsp/6097564273297756792.rsp [3/4 1s] BuildPlayerDataGenerator Library/BuildPlayerData/Editor/TypeDb-All.json *** Tundra build success (1.05 seconds), 2 items updated, 4 evaluated Asset Pipeline Refresh (id=59ba09c3d3411b84da5858d65f3f766e): Total: 0.006 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: Recompiling scripts for player build. BuildPlayer: start building target 20 Total cache size 228907800 Total cache size after purge 228907800 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.3845ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee ExitCode: 4 Duration: 0s15ms [ ] Require frontend run. Library/Bee/2000b0aP.dag couldn't be loaded Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aP.dag.json" "Library/Bee/2000b0aP-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee ExitCode: 0 Duration: 0s305ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aP.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] ALC ILPP context 1 is unloading warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll" info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 132.1576ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 106 defines and 197 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 104 defines and 199 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.8316ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 104 defines and 198 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 105 defines and 200 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 104 defines and 198 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 104 defines and 197 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.Base.dll, with 104 defines and 197 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 104 defines and 198 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 104 defines and 197 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.9863ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 110 defines and 197 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.2697ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.9654ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 23.8286ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 105 defines and 199 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 24.2828ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 24.4641ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 24.7126ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 104 defines and 197 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 104 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 104 defines and 198 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.9163ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.3296ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7629ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Core.dll, with 107 defines and 197 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 39.8492ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 86.8260ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.State.dll, with 104 defines and 199 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Timeline.dll, with 105 defines and 197 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Lofelt.NiceVibrations.Demo.dll, with 104 defines and 198 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.dll, with 104 defines and 198 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 104 defines and 198 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CodeWriter.ExpressionParser.dll, with 104 defines and 197 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.6104ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.5437ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.0810ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.7726ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.2605ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.2553ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 104 defines and 198 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.5622ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 109 defines and 196 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 104 defines and 197 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.8646ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 104 defines and 197 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 22.0657ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 32.5668ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Flow.dll, with 109 defines and 198 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.0262ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Lofelt.NiceVibrations.dll, with 104 defines and 197 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/PrimeTween.Runtime.dll, with 110 defines and 198 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.6763ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.5546ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 104 defines and 198 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 104 defines and 202 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.0008ms info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp-firstpass.dll, with 104 defines and 226 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 47.5082ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 679.2088ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1043.0336ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1024.9428ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll, with 104 defines and 227 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 135.7694ms ExitCode: 0 Duration: 10s Finished compiling graph: 562 nodes, 5476 flattened edges (4492 ToBuild, 78 ToUse), maximum node priority 285 [ 1/561 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.UnityAdditionalFile.txt [ 2/561 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.rsp2 [ 3/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.CrashReportingModule.dll_8A2BB167773A7519.mvfrm [ 4/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ContentLoadModule.dll_7E2BA73C4D3E4EB1.mvfrm [ 5/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UIElementsModule.dll_821D37E69BAE4F32.mvfrm [ 6/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.DirectorModule.dll_8B8F8AA0E51A493E.mvfrm [ 7/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.WebGLModule.dll_D80A038D61704805.mvfrm [ 8/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AudioModule.dll_699D528A2368B448.mvfrm [ 9/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AssetBundleModule.dll_E5154DFB7EBBA6C4.mvfrm [ 10/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AIModule.dll_4C38427DD07F534A.mvfrm [ 11/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AccessibilityModule.dll_10F4C16533DAA630.mvfrm [ 12/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.SceneTemplateModule.dll_DE4F55CE33647E93.mvfrm [ 13/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UIElementsSamplesModule.dll_0E1EC4FAD2898B5B.mvfrm [ 14/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ClothModule.dll_D085AF84FD85932C.mvfrm [ 15/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UnityConnectModule.dll_B2C6D2B498AFE96C.mvfrm [ 16/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AndroidJNIModule.dll_006620B9E4CDBE08.mvfrm [ 17/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AnimationModule.dll_E4DD503A3B2278D6.mvfrm [ 18/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.CoreModule.dll_622AACCFC186CAE1.mvfrm [ 19/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.dll_57BC584B76EE88E4.mvfrm [ 20/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.TextCoreFontEngineModule.dll_4F911FDF3A364C74.mvfrm [ 21/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.SceneViewModule.dll_5507B71955E8713E.mvfrm [ 22/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.DSPGraphModule.dll_90E0EC0A577B1A5F.mvfrm [ 23/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.HotReloadModule.dll_66260E4016559458.mvfrm [ 24/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.GameCenterModule.dll_2AB36AD4AB0EAEF9.mvfrm [ 25/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.GIModule.dll_E4748B8B6C2E3B64.mvfrm [ 26/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.TextCoreTextEngineModule.dll_97795650C9BA0592.mvfrm [ 27/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ImageConversionModule.dll_1721A7E0A4017B63.mvfrm [ 28/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.GridModule.dll_3F9BC8BDD9DB60D8.mvfrm [ 29/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UIBuilderModule.dll_6AE0812DD37E1D64.mvfrm [ 30/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.IMGUIModule.dll_A1FCF1F0E99A4829.mvfrm [ 31/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.JSONSerializeModule.dll_710C4AA1331606BA.mvfrm [ 32/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.InputModule.dll_D0131A3A99A0D8EC.mvfrm [ 33/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.InputLegacyModule.dll_765A691A16AD5CB5.mvfrm [ 34/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.LocalizationModule.dll_70B0121CE1B3AF2B.mvfrm [ 35/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.WindowsStandalone.Extensions.dll_335EC24C8AD9134A.mvfrm [ 36/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.WebGL.Extensions.dll_BCF9E08D8009615A.mvfrm [ 37/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Android.Types.dll_0FD026776E910A7E.mvfrm [ 38/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.Android.Extensions.dll_30FC0E9794433F9E.mvfrm [ 39/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.WindModule.dll_D87987F852BD494A.mvfrm [ 40/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.XRModule.dll_CD3CCA3557BB2BCC.mvfrm [ 41/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Android.Gradle.dll_4824108CA19B849E.mvfrm [ 42/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Android.GradleProject.dll_B69450A4CF2B7EF7.mvfrm [ 43/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VideoModule.dll_8EA6D6F4E5FACFED.mvfrm [ 44/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VFXModule.dll_AC649F958513C41A.mvfrm [ 45/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VRModule.dll_9A7E0730CE80DE6E.mvfrm [ 46/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestTextureModule.dll_06881C079896F80D.mvfrm [ 47/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VehiclesModule.dll_035284205F4418D9.mvfrm [ 48/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestModule.dll_28C0AF8AAEF615E2.mvfrm [ 49/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestWWWModule.dll_E09B16FFCC7780C9.mvfrm [ 50/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ParticleSystemModule.dll_DD3DFAB3E54C00A7.mvfrm [ 51/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityTestProtocolModule.dll_C9E17AED2C84E0B1.mvfrm [ 52/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestAssetBundleModule.dll_419087FAF17437B4.mvfrm [ 53/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestAudioModule.dll_CC01DC06DC5A4B38.mvfrm [ 54/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityConnectModule.dll_A02656C39337EA17.mvfrm [ 55/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UmbraModule.dll_E471FEA2B08F5FBB.mvfrm [ 56/561 0s] 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Library/Bee/artifacts/2000b0aP.dag/Lofelt.NiceVibrations.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.Base.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [400/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll (+2 others) Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [401/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Timeline.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [402/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others) [403/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Recorder.Base.ref.dll_FC8A29D326C95C2A.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [404/561 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.UI.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Timeline.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [405/561 1s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others) [406/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.PixelPerfect.ref.dll_35AED35FB489C43C.mvfrm [407/561 1s] Csc Library/Bee/artifacts/2000b0aP.dag/CodeWriter.ExpressionParser.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [408/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Lofelt.NiceVibrations.Demo.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.UI.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CodeWriter.ExpressionParser.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [409/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Extras.ref.dll_1B8669A2B18E1188.mvfrm [410/561 1s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others) [411/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [412/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Timeline.ref.dll_C52EA77D1C2DC08E.mvfrm [413/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll (+2 others) [414/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.InternalAPIEngineBridge.001.ref.dll_2625A6EDA7C5CEF4.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [415/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.TextMeshPro.ref.dll_62E30C949C33F28C.mvfrm [416/561 1s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Core.dll (+2 others) [417/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UI.ref.dll_68878FD81F5C21BC.mvfrm [418/561 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.dll.mvfrm [419/561 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll.mvfrm [420/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others) [421/561 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/PrimeTween.Runtime.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Core.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [422/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [423/561 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll.mvfrm [424/561 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [425/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.ref.dll_96C9F3316A8E30B9.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [426/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.dll (+2 others) [427/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Core.ref.dll_3AC08951D7FF5D33.mvfrm [428/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others) [429/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [430/561 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Flow.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [431/561 1s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others) [432/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Recorder.ref.dll_7A51C512D68BF41B.mvfrm [433/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.IK.Runtime.ref.dll_23FCBFA2BA70F491.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [434/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [435/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Mathematics.ref.dll_C72EBE726BBE86FF.mvfrm [436/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/PrimeTween.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [437/561 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/PrimeTween.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [438/561 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll.mvfrm [439/561 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [440/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Flow.dll (+2 others) [441/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others) [442/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.ref.dll_903A8A835E45D671.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Flow.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [443/561 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll.mvfrm [444/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.Flow.ref.dll_81D169A85A08D1E2.mvfrm [445/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Runtime.ref.dll_5BE1C36C56BA6FFA.mvfrm [446/561 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.State.dll.mvfrm [447/561 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll.mvfrm [448/561 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [449/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.State.dll (+2 others) [450/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.State.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [451/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [452/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualScripting.State.ref.dll_3C5C88F0FB368CB3.mvfrm [453/561 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [454/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.ref.dll_43AC5767C5E30E7E.mvfrm [455/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.SpriteShape.Runtime.ref.dll_5EDE5141AB38CFE7.mvfrm [456/561 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll.mvfrm [457/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 106 defines and 197 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [458/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 110 defines and 197 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [459/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Genuine.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 104 defines and 198 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [460/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Recorder.Base.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.Base.dll, with 104 defines and 197 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [461/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 104 defines and 198 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [462/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Linq.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 104 defines and 198 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [463/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 104 defines and 197 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [464/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 104 defines and 197 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [465/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Tilemap.Extras.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 104 defines and 197 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [466/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 104 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [467/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others) [468/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.IK.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 104 defines and 198 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [469/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.VisualScripting.Core.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.Core.dll, with 107 defines and 197 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [470/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 105 defines and 199 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [471/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.DOTween.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 104 defines and 198 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [472/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Recorder.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Recorder.dll, with 104 defines and 198 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [473/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Lofelt.NiceVibrations.Demo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Lofelt.NiceVibrations.Demo.dll, with 104 defines and 198 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [474/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.VisualScripting.State.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.VisualScripting.State.dll, with 104 defines and 199 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [475/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Timeline.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Timeline.dll, with 105 defines and 197 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [476/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.PixelPerfect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 104 defines and 197 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [477/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CodeWriter.ExpressionParser.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CodeWriter.ExpressionParser.dll, with 104 defines and 197 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [478/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Common.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 104 defines and 198 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [479/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Recorder.dll [480/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.DOTween.dll [481/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.TextMeshPro.dll [482/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.Core.dll [483/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.IK.Runtime.dll [484/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Burst.dll [485/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Tilemap.Extras.dll [486/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.State.dll [487/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Addressables.dll [488/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Recorder.Base.dll [489/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Genuine.Runtime.dll [490/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.dll [491/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Mathematics.dll [492/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Linq.dll [493/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Runtime.dll [494/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CodeWriter.ExpressionParser.pdb [495/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Common.Runtime.pdb [496/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.PixelPerfect.pdb [497/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Lofelt.NiceVibrations.Demo.pdb [498/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.State.pdb [499/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Timeline.pdb [500/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Recorder.pdb [501/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.DOTween.pdb [502/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.TextMeshPro.pdb [503/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.Core.pdb [504/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.IK.Runtime.pdb [505/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Burst.pdb [506/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Tilemap.Extras.pdb [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [507/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.pdb [508/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Addressables.pdb [509/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.InternalAPIEngineBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 104 defines and 197 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [510/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Recorder.Base.pdb [511/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Genuine.Runtime.pdb [512/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.pdb [513/561 0s] CopyFiles 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zzzUnity.Burst.CodeGen.BurstILPostProcessor [520/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Timeline.dll [521/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CodeWriter.ExpressionParser.dll [522/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.dll [523/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll [524/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.pdb [525/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.pdb [526/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.Flow.pdb [527/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Lofelt.NiceVibrations.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Lofelt.NiceVibrations.dll, with 104 defines and 197 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [528/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/PrimeTween.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/PrimeTween.Runtime.dll, with 110 defines and 198 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [529/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Lofelt.NiceVibrations.pdb [530/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 104 defines and 198 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [531/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/PrimeTween.Runtime.pdb [532/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Runtime.pdb [533/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Lofelt.NiceVibrations.dll [534/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Lofelt.NiceVibrations.Demo.dll [535/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.VisualScripting.Flow.dll [536/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/PrimeTween.Runtime.dll [537/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.dll [538/561 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Animation.Runtime.ref.dll_CAA9FB91F4E4722F.mvfrm [539/561 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll.mvfrm [540/561 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp-firstpass.dll.mvfrm [541/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Runtime.dll [542/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp-firstpass.dll (+2 others) [543/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Assembly-CSharp-firstpass.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp-firstpass.dll, with 104 defines and 226 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [544/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp-firstpass.pdb [545/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll [546/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Animation.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 104 defines and 202 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [547/561 1s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 104 defines and 199 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [548/561 1s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.SpriteShape.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 105 defines and 200 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [549/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.pdb [550/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.pdb [551/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Collections.pdb [552/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.dll [553/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Collections.dll [554/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll [555/561 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll (+2 others) Assets\_METD\Scripts\EnemyController.cs(167,20): warning CS0108: 'EnemyController.name' hides inherited member 'Object.name'. Use the new keyword if hiding was intended. Assets\_METD\Scripts\IAP\IAPClaimOrderAPI.cs(27,23): warning CS0108: 'IAPClaimOrderRequest.UserAccessToken' hides inherited member 'MemeTDAPIRequest.UserAccessToken'. Use the new keyword if hiding was intended. Assets\_METD\Scripts\IAP\IAPSearchOrderAPI.cs(24,23): warning CS0108: 'IAPSearchOrderRequest.UserAccessToken' hides inherited member 'MemeTDAPIRequest.UserAccessToken'. Use the new keyword if hiding was intended. Assets\_METD\Scripts\Ads\AdsManager.cs(44,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_METD\Scripts\Ads\AdsManager.cs(69,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Ads\AdsManager.cs(87,30): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\AdsControl.cs(303,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used Assets\_METD\Scripts\AdsControl.cs(391,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used Assets\_METD\Scripts\AdsControl.cs(479,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used Assets\_METD\Scripts\AdsControl.cs(604,20): warning CS0219: The variable 'adUnitId' is assigned but its value is never used Assets\_METD\Scripts\Friend\UIFriendsTab.cs(130,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Mail\MailManager.cs(18,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\JSBridgeMemeTD.cs(114,26): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\Managers\AttributionManager.cs(188,9): warning CS1522: Empty switch block Assets\_METD\Scripts\Managers\GameManager.cs(378,48): warning CS8509: The switch expression does not handle all possible values of its input type (it is not exhaustive). For example, the pattern 'EndBattleRewardType.Free' is not covered. Assets\_METD\Scripts\UI\GamePlayScreen\BuyEnergyItem.cs(23,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\UI\GamePlayScreen\ResultView.cs(33,32): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\UI\GamePlayScreen\SocialQuestPopup.cs(23,9): warning CS0162: Unreachable code detected Assets\_METD\Scripts\UI\GamePlayScreen\SocialQuestPopup.cs(32,9): warning CS0162: Unreachable code detected Assets\_METD\Scripts\UI\GamePlayScreen\HomeView.cs(164,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\UI\GamePlayScreen\HomeView.cs(162,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\UI\GamePlayScreen\TowerTicketShopItem.cs(21,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\UI\GamePlayScreen\MainBoard.cs(518,9): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(98,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(123,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\StompyRobot\SRDebugger\Scripts\Internal\BugReportApi.cs(124,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\_METD\Scripts\Airdrop\UIWithdrawHistoryTokenPopup.cs(71,30): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\Friend\GetMyAssetsRequest.cs(20,51): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\GetRefBonusRequest.cs(17,51): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\GetTopInvitersRequest.cs(17,54): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\UIRefConfirmPurchasePopup.cs(42,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\UITabBase.cs(16,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\UIRefLevel.cs(59,56): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\Item\Inventory.cs(23,34): warning CS0168: The variable 'e' is declared but never used Assets\_METD\Scripts\Partnership\UIPartnershipButton.cs(19,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Partnership\UIPartnershipPopup.cs(25,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Quest\AchievementGetRequest.cs(20,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Partnership\UIPartnershipButton.cs(46,46): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\IAP\IAPManager.cs(212,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Quest\UIAchievementsTab.cs(14,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\IAP\IAPManager.cs(307,30): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\Quest\TaskManager.cs(93,30): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\Skill\Gameplay\SkillItemUI.cs(74,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\Skill\Gameplay\SkillManager.cs(304,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\Samples\iOS 14 Advertising Support\1.0.0\01 Context Screen\Scripts\ContextScreenView.cs(20,29): warning CS0067: The event 'ContextScreenView.sentTrackingAuthorizationRequest' is never used Assets\_METD\Scripts\PlayerData\PlayerEnergy.cs(13,39): warning CS0067: The event 'PlayerEnergy.OnBalanceChange' is never used Assets\_METD\Scripts\Mail\UIMailDetail.cs(24,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailPopup.cs(37,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailItem.cs(24,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailItem.cs(40,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_METD\Scripts\Configs\ConfigCSV\ConfigManager.cs(14,31): warning CS0414: The field 'ConfigManager.CONF_SHARE_PATH' is assigned but its value is never used Assets\_METD\Scripts\EnemyController.cs(74,20): warning CS0414: The field 'EnemyController._animKeyDie' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_METD\Scripts\PlayerData\PlayerBuffInventory.cs(11,24): warning CS0414: The field 'PlayerBuffInventory._paramKeyEndDate' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailPopup.cs(26,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailPopup.cs(38,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\KawaiiFrameworks\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used [556/561 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll, with 104 defines and 227 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [557/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.pdb [558/561 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.dll [560/561 0s] BuildPlayerDataGenerator Library/BuildPlayerData/Player/RuntimeInitializeOnLoads.json (+1 other) *** Tundra build success (10.51 seconds), 559 items updated, 561 evaluated Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used Assets\_METD\Scripts\EnemyController.cs(167,20): warning CS0108: 'EnemyController.name' hides inherited member 'Object.name'. Use the new keyword if hiding was intended. Assets\_METD\Scripts\IAP\IAPClaimOrderAPI.cs(27,23): warning CS0108: 'IAPClaimOrderRequest.UserAccessToken' hides inherited member 'MemeTDAPIRequest.UserAccessToken'. Use the new keyword if hiding was intended. Assets\_METD\Scripts\IAP\IAPSearchOrderAPI.cs(24,23): warning CS0108: 'IAPSearchOrderRequest.UserAccessToken' hides inherited member 'MemeTDAPIRequest.UserAccessToken'. Use the new keyword if hiding was intended. Assets\_METD\Scripts\Ads\AdsManager.cs(44,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_METD\Scripts\Ads\AdsManager.cs(69,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Ads\AdsManager.cs(87,30): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\AdsControl.cs(303,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used Assets\_METD\Scripts\AdsControl.cs(391,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used Assets\_METD\Scripts\AdsControl.cs(479,16): warning CS0219: The variable 'adUnitId' is assigned but its value is never used Assets\_METD\Scripts\AdsControl.cs(604,20): warning CS0219: The variable 'adUnitId' is assigned but its value is never used Assets\_METD\Scripts\Friend\UIFriendsTab.cs(130,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Mail\MailManager.cs(18,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\JSBridgeMemeTD.cs(114,26): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\Managers\AttributionManager.cs(188,9): warning CS1522: Empty switch block Assets\_METD\Scripts\Managers\GameManager.cs(378,48): warning CS8509: The switch expression does not handle all possible values of its input type (it is not exhaustive). For example, the pattern 'EndBattleRewardType.Free' is not covered. Assets\_METD\Scripts\UI\GamePlayScreen\BuyEnergyItem.cs(23,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\UI\GamePlayScreen\ResultView.cs(33,32): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\UI\GamePlayScreen\SocialQuestPopup.cs(23,9): warning CS0162: Unreachable code detected Assets\_METD\Scripts\UI\GamePlayScreen\SocialQuestPopup.cs(32,9): warning CS0162: Unreachable code detected Assets\_METD\Scripts\UI\GamePlayScreen\HomeView.cs(164,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\UI\GamePlayScreen\HomeView.cs(162,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\UI\GamePlayScreen\TowerTicketShopItem.cs(21,23): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\UI\GamePlayScreen\MainBoard.cs(518,9): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(98,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\Airdrop\UIMyAssetsPopup.cs(123,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\StompyRobot\SRDebugger\Scripts\Internal\BugReportApi.cs(124,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\_METD\Scripts\Airdrop\UIWithdrawHistoryTokenPopup.cs(71,30): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\Friend\GetMyAssetsRequest.cs(20,51): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\GetRefBonusRequest.cs(17,51): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\GetTopInvitersRequest.cs(17,54): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\UIRefConfirmPurchasePopup.cs(42,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\UITabBase.cs(16,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Friend\UIRefLevel.cs(59,56): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\Item\Inventory.cs(23,34): warning CS0168: The variable 'e' is declared but never used Assets\_METD\Scripts\Partnership\UIPartnershipButton.cs(19,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Partnership\UIPartnershipPopup.cs(25,13): warning CS0162: Unreachable code detected Assets\_METD\Scripts\Quest\AchievementGetRequest.cs(20,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Partnership\UIPartnershipButton.cs(46,46): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\IAP\IAPManager.cs(212,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\Quest\UIAchievementsTab.cs(14,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_METD\Scripts\IAP\IAPManager.cs(307,30): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\Quest\TaskManager.cs(93,30): warning CS0168: The variable 'ex' is declared but never used Assets\_METD\Scripts\Skill\Gameplay\SkillItemUI.cs(74,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_METD\Scripts\Skill\Gameplay\SkillManager.cs(304,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\Samples\iOS 14 Advertising Support\1.0.0\01 Context Screen\Scripts\ContextScreenView.cs(20,29): warning CS0067: The event 'ContextScreenView.sentTrackingAuthorizationRequest' is never used Assets\_METD\Scripts\PlayerData\PlayerEnergy.cs(13,39): warning CS0067: The event 'PlayerEnergy.OnBalanceChange' is never used Assets\_METD\Scripts\Mail\UIMailDetail.cs(24,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailPopup.cs(37,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailItem.cs(24,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailItem.cs(40,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_METD\Scripts\Configs\ConfigCSV\ConfigManager.cs(14,31): warning CS0414: The field 'ConfigManager.CONF_SHARE_PATH' is assigned but its value is never used Assets\_METD\Scripts\EnemyController.cs(74,20): warning CS0414: The field 'EnemyController._animKeyDie' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_METD\Scripts\PlayerData\PlayerBuffInventory.cs(11,24): warning CS0414: The field 'PlayerBuffInventory._paramKeyEndDate' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailPopup.cs(26,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_METD\Scripts\Mail\UIMailPopup.cs(38,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\KawaiiFrameworks\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Total cache size 228907800 Total cache size after purge 228907800 Rebuilding Data files because BuildOptions.CleanBuildCache is set. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=689b3682bbfb52a42b7aa23abaf2291d): Total: 0.083 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) SpriteAtlasPacking completed in 0.004533 sec Opening scene 'Assets/_METD/_Scenes/Loading.unity' [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/_METD/_Scenes/Loading.unity' Deserialize: 81.942 ms Integration: 520.013 ms Integration of assets: 0.400 ms Thread Wait Time: 0.035 ms Total Operation Time: 602.391 ms Unloading 101 unused Assets / (23.8 MB). Loaded Objects now: 6629. Memory consumption went from 204.4 MB to 180.6 MB. Total: 17.461500 ms (FindLiveObjects: 0.363200 ms CreateObjectMapping: 0.242800 ms MarkObjects: 15.242200 ms DeleteObjects: 1.612700 ms) Created GICache directory at C:/WINDOWS/system32/config/systemprofile/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.028s, timestamps: [202.988 - 203.016] gi::BakeBackendSwitch: switching bake backend from 3 to 1. GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MemeTD.MemeTDCLIBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs:68) MemeTD.MemeTDCLIBuilder:BuildStaging () (at Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs:103) [Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs line 68] Opening scene 'Assets/_METD/_Scenes/Game.unity' [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 240 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/_METD/_Scenes/Game.unity' Deserialize: 12.309 ms Integration: 11705.881 ms Integration of assets: 0.008 ms Thread Wait Time: 0.036 ms Total Operation Time: 11718.234 ms Unloading 2591 unused Assets / (0.5 MB). Loaded Objects now: 34455. Memory consumption went from 279.4 MB to 278.9 MB. Total: 27.484500 ms (FindLiveObjects: 2.667700 ms CreateObjectMapping: 1.086100 ms MarkObjects: 22.231300 ms DeleteObjects: 1.497500 ms) GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MemeTD.MemeTDCLIBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs:68) MemeTD.MemeTDCLIBuilder:BuildStaging () (at Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs:103) [Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs line 68] Mono dependencies included in the build Dependency assembly - Microsoft.Win32.Registry.dll Dependency assembly - System.Threading.Overlapped.dll Dependency assembly - Lofelt.NiceVibrations.dll Dependency assembly - System.Diagnostics.Tools.dll Dependency assembly - System.Design.dll Dependency assembly - System.Security.Cryptography.RandomNumberGenerator.dll Dependency assembly - System.Security.Cryptography.Encryption.ECDsa.dll Dependency assembly - System.Security.SecureString.dll Dependency assembly - mscorlib.dll Dependency assembly - CodeWriter.ExpressionParser.dll Dependency assembly - System.Drawing.Primitives.dll Dependency assembly - System.Security.Cryptography.Pkcs.dll Dependency assembly - Assembly-CSharp-firstpass.dll Dependency assembly - System.Net.AuthenticationManager.dll Dependency assembly - System.Reflection.Primitives.dll Dependency assembly - System.Diagnostics.TextWriterTraceListener.dll Dependency assembly - System.Linq.Parallel.dll Dependency assembly - System.Net.dll Dependency assembly - System.Collections.NonGeneric.dll Dependency assembly - PrimeTween.Runtime.dll Dependency assembly - System.Web.Extensions.Design.dll Dependency assembly - Unity.Timeline.dll Dependency assembly - System.Runtime.Extensions.dll Dependency assembly - System.IO.Compression.ZipFile.dll Dependency assembly - System.Globalization.Calendars.dll Dependency assembly - System.Reflection.Emit.Lightweight.dll Dependency assembly - System.Runtime.Serialization.Formatters.dll Dependency assembly - System.ComponentModel.Composition.dll Dependency assembly - System.Runtime.Serialization.dll Dependency assembly - Microsoft.Win32.Registry.AccessControl.dll Dependency assembly - netstandard.dll Dependency assembly - System.IO.FileSystem.Watcher.dll Dependency assembly - System.Data.Linq.dll Dependency assembly - System.IO.Compression.dll Dependency assembly - System.DirectoryServices.dll Dependency assembly - System.Security.Cryptography.Encryption.dll Dependency assembly - System.Threading.Timer.dll Dependency assembly - System.ServiceModel.Web.dll Dependency assembly - System.Security.Cryptography.Hashing.Algorithms.dll Dependency assembly - System.Web.ApplicationServices.dll Dependency assembly - System.Runtime.Numerics.dll Dependency assembly - Sirenix.Utilities.dll Dependency assembly - Lofelt.NiceVibrations.Demo.dll Dependency assembly - System.Diagnostics.Process.dll Dependency assembly - System.Reflection.DispatchProxy.dll Dependency assembly - DemiLib.dll Dependency assembly - System.Runtime.Handles.dll Dependency assembly - Accessibility.dll Dependency assembly - System.Net.WebHeaderCollection.dll Dependency assembly - System.Threading.dll Dependency assembly - System.Net.Http.WebRequest.dll Dependency assembly - UniTask.Addressables.dll Dependency assembly - UnityEngine.UI.dll Dependency assembly - Mono.Data.Tds.dll Dependency assembly - System.Net.NameResolution.dll Dependency assembly - ACTk.Runtime.dll Dependency assembly - System.ObjectModel.dll Dependency assembly - System.ServiceModel.Security.dll Dependency assembly - System.Threading.ThreadPool.dll Dependency assembly - System.Reflection.TypeExtensions.dll Dependency assembly - System.Net.WebSockets.dll Dependency assembly - System.Xml.XPath.dll Dependency assembly - Unity.Collections.dll Dependency assembly - System.Linq.Expressions.dll Dependency assembly - System.Reflection.Extensions.dll Dependency assembly - System.Globalization.Extensions.dll Dependency assembly - Mono.Security.dll Dependency assembly - System.Linq.Queryable.dll Dependency assembly - Assembly-CSharp.dll Dependency assembly - System.ServiceModel.Primitives.dll Dependency assembly - Unity.VisualScripting.State.dll Dependency assembly - System.Reflection.dll Dependency assembly - System.AppContext.dll Dependency assembly - System.Security.dll Dependency assembly - System.ServiceProcess.dll Dependency assembly - System.Data.Services.dll Dependency assembly - ACTk.Examples.Runtime.dll Dependency assembly - System.Security.Cryptography.X509Certificates.dll Dependency assembly - System.ServiceModel.Activation.dll Dependency assembly - System.Runtime.Loader.dll Dependency assembly - System.Xml.Serialization.dll Dependency assembly - DOTweenPro.dll Dependency assembly - System.Net.Cache.dll Dependency assembly - System.Net.Sockets.dll Dependency assembly - System.IO.dll Dependency assembly - System.Transactions.dll Dependency assembly - Unity.TextMeshPro.dll Dependency assembly - System.ComponentModel.Annotations.dll Dependency assembly - System.Diagnostics.StackTrace.dll Dependency assembly - Unity.2D.PixelPerfect.dll Dependency assembly - System.Diagnostics.TraceEvent.dll Dependency assembly - System.Diagnostics.TraceSource.dll Dependency assembly - System.Net.Ping.dll Dependency assembly - System.Text.Encoding.dll Dependency assembly - System.Runtime.Remoting.dll Dependency assembly - System.Resources.Writer.dll Dependency assembly - System.Collections.dll Dependency assembly - System.Xml.Linq.dll Dependency assembly - System.IO.FileSystem.dll Dependency assembly - System.Resources.ReaderWriter.dll Dependency assembly - System.Net.WebSockets.Client.dll Dependency assembly - System.Xml.XmlSerializer.dll Dependency assembly - Unity.VisualScripting.Flow.dll Dependency assembly - System.Resources.Reader.dll Dependency assembly - System.Xml.XmlDocument.dll Dependency assembly - Microsoft.Win32.Primitives.dll Dependency assembly - System.ComponentModel.TypeConverter.dll Dependency assembly - System.Security.Cryptography.Encryption.Aes.dll Dependency assembly - System.Runtime.Serialization.Xml.dll Dependency assembly - System.Collections.Concurrent.dll Dependency assembly - System.ServiceModel.dll Dependency assembly - System.DirectoryServices.Protocols.dll Dependency assembly - System.Threading.Tasks.dll Dependency assembly - System.Net.Utilities.dll Dependency assembly - System.ServiceModel.Routing.dll Dependency assembly - System.Net.Mail.dll Dependency assembly - System.Security.Cryptography.OpenSsl.dll Dependency assembly - System.Resources.ResourceManager.dll Dependency assembly - UniTask.TextMeshPro.dll Dependency assembly - System.Xml.Xsl.Primitives.dll Dependency assembly - UniTask.Linq.dll Dependency assembly - System.Security.Cryptography.Cng.dll Dependency assembly - System.Xml.XPath.XDocument.dll Dependency assembly - System.Data.Entity.dll Dependency assembly - System.IO.MemoryMappedFiles.dll Dependency assembly - System.Xml.ReaderWriter.dll Dependency assembly - System.Memory.dll Dependency assembly - System.Net.Http.dll Dependency assembly - Unity.InternalAPIEngineBridge.001.dll Dependency assembly - System.Configuration.Install.dll Dependency assembly - Unity.2D.IK.Runtime.dll Dependency assembly - Sirenix.OdinInspector.Attributes.dll Dependency assembly - Unity.Burst.dll Dependency assembly - System.IO.FileSystem.DriveInfo.dll Dependency assembly - System.Security.Cryptography.Csp.dll Dependency assembly - System.Security.Cryptography.Encryption.ECDiffieHellman.dll Dependency assembly - System.Runtime.InteropServices.WindowsRuntime.dll Dependency assembly - System.Web.Services.dll Dependency assembly - System.Security.Principal.Windows.dll Dependency assembly - Unity.Recorder.Base.dll Dependency assembly - System.Web.dll Dependency assembly - System.ServiceModel.Duplex.dll Dependency assembly - Unity.VisualScripting.Core.dll Dependency assembly - System.Xml.XPath.XmlDocument.dll Dependency assembly - System.Web.RegularExpressions.dll Dependency assembly - System.Security.Principal.dll Dependency assembly - System.Windows.Forms.dll Dependency assembly - System.Windows.dll Dependency assembly - Unity.2D.Animation.Runtime.dll Dependency assembly - DOTween.dll Dependency assembly - System.Diagnostics.Debug.dll Dependency assembly - System.IO.UnmanagedMemoryStream.dll Dependency assembly - System.Data.dll Dependency assembly - System.Web.DynamicData.dll Dependency assembly - System.ServiceModel.Discovery.dll Dependency assembly - System.Xaml.dll Dependency assembly - System.ComponentModel.EventBasedAsync.dll Dependency assembly - Sirenix.Serialization.Config.dll Dependency assembly - System.Security.Cryptography.Algorithms.dll Dependency assembly - System.Net.Security.dll Dependency assembly - System.Numerics.dll Dependency assembly - System.Runtime.CompilerServices.VisualC.dll Dependency assembly - System.ServiceModel.Http.dll Dependency assembly - System.Net.Primitives.dll Dependency assembly - System.Data.Common.dll Dependency assembly - System.Security.AccessControl.dll Dependency assembly - System.ComponentModel.DataAnnotations.dll Dependency assembly - ACTk.Examples.Genuine.Runtime.dll Dependency assembly - System.Xml.dll Dependency assembly - Unity.Collections.LowLevel.ILSupport.dll Dependency assembly - Unity.2D.Common.Runtime.dll Dependency assembly - System.Security.Cryptography.Primitives.dll Dependency assembly - System.Runtime.Caching.dll Dependency assembly - Unity.2D.Tilemap.Extras.dll Dependency assembly - System.Threading.Tasks.Extensions.dll Dependency assembly - System.Dynamic.Runtime.dll Dependency assembly - System.Globalization.dll Dependency assembly - System.Security.Cryptography.RSA.dll Dependency assembly - System.IO.Compression.FileSystem.dll Dependency assembly - System.Threading.AccessControl.dll Dependency assembly - System.Net.ServicePoint.dll Dependency assembly - System.ComponentModel.Primitives.dll Dependency assembly - System.ServiceModel.Internals.dll Dependency assembly - Mono.Data.Sqlite.dll Dependency assembly - System.IO.Pipes.dll Dependency assembly - Unity.2D.SpriteShape.Runtime.dll Dependency assembly - System.Data.Services.Client.dll Dependency assembly - System.dll Dependency assembly - System.Drawing.dll Dependency assembly - System.Linq.dll Dependency assembly - System.Core.dll Dependency assembly - System.ValueTuple.dll Dependency assembly - Unity.Mathematics.dll Dependency assembly - System.Net.NetworkInformation.dll Dependency assembly - System.Numerics.Vectors.dll Dependency assembly - System.Data.SqlClient.dll Dependency assembly - System.Runtime.DurableInstancing.dll Dependency assembly - System.Console.dll Dependency assembly - System.ServiceProcess.ServiceController.dll Dependency assembly - System.Text.Encoding.Extensions.dll Dependency assembly - System.ComponentModel.dll Dependency assembly - Unity.Burst.Unsafe.dll Dependency assembly - System.Diagnostics.FileVersionInfo.dll Dependency assembly - Unity.Recorder.dll Dependency assembly - System.Web.Extensions.dll Dependency assembly - System.Buffers.dll Dependency assembly - System.Security.Cryptography.Hashing.dll Dependency assembly - System.Management.dll Dependency assembly - System.Text.Encoding.CodePages.dll Dependency assembly - System.Reflection.Context.dll Dependency assembly - System.Runtime.Serialization.Json.dll Dependency assembly - Sirenix.Serialization.dll Dependency assembly - System.EnterpriseServices.dll Dependency assembly - Newtonsoft.Json.dll Dependency assembly - System.Runtime.Serialization.Primitives.dll Dependency assembly - System.Drawing.Design.dll Dependency assembly - System.Text.RegularExpressions.dll Dependency assembly - System.IdentityModel.Selectors.dll Dependency assembly - System.Json.dll Dependency assembly - System.IO.FileSystem.Primitives.dll Dependency assembly - System.Net.HttpListener.dll Dependency assembly - System.Security.Cryptography.DeriveBytes.dll Dependency assembly - System.Data.OracleClient.dll Dependency assembly - System.Runtime.Serialization.Formatters.Soap.dll Dependency assembly - System.Windows.Forms.DataVisualization.dll Dependency assembly - UniTask.dll Dependency assembly - System.Net.Requests.dll Dependency assembly - System.ServiceModel.NetTcp.dll Dependency assembly - System.IO.IsolatedStorage.dll Dependency assembly - System.Xml.XDocument.dll Dependency assembly - System.Security.Cryptography.Encoding.dll Dependency assembly - UniTask.DOTween.dll Dependency assembly - System.Diagnostics.Tracing.dll Dependency assembly - System.Data.DataSetExtensions.dll Dependency assembly - System.Reflection.Emit.dll Dependency assembly - System.Reflection.Emit.ILGeneration.dll Dependency assembly - System.IO.FileSystem.AccessControl.dll Dependency assembly - System.Runtime.InteropServices.RuntimeInformation.dll Dependency assembly - Unity.VisualScripting.Antlr3.Runtime.dll Dependency assembly - System.Messaging.dll Dependency assembly - System.Runtime.InteropServices.dll Dependency assembly - Microsoft.CSharp.dll Dependency assembly - System.Security.Cryptography.ProtectedData.dll Dependency assembly - System.Runtime.dll Dependency assembly - System.Threading.Tasks.Parallel.dll Dependency assembly - System.IdentityModel.dll Dependency assembly - System.Configuration.dll Dependency assembly - System.Collections.Specialized.dll Dependency assembly - System.Diagnostics.Contracts.dll Dependency assembly - System.Threading.Thread.dll Dependency assembly - System.Security.Claims.dll Calling OnPostBuildPlayerScriptDLLs callbacks. For faster build speeds, consider not using this callback, as we don't need to copy assemblies to the staging area for the incremental player build otherwise. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 934 Unused Serialized files (Serialized files now loaded: 0) Unloading 15697 unused Assets / (8.5 MB). Loaded Objects now: 6850. Memory consumption went from 327.6 MB to 319.1 MB. Total: 27.609600 ms (FindLiveObjects: 0.865900 ms CreateObjectMapping: 0.742100 ms MarkObjects: 16.771300 ms DeleteObjects: 9.229300 ms) [EnlightenBakeManager] m_Clear = false; Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (1.0 MB). Loaded Objects now: 6850. Memory consumption went from 319.0 MB to 318.0 MB. Total: 15.646600 ms (FindLiveObjects: 0.304100 ms CreateObjectMapping: 0.231500 ms MarkObjects: 14.976000 ms DeleteObjects: 0.133900 ms) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 175 unused Assets / (132.5 MB). Loaded Objects now: 6850. Memory consumption went from 344.8 MB to 212.3 MB. Total: 26.626900 ms (FindLiveObjects: 0.280200 ms CreateObjectMapping: 0.178600 ms MarkObjects: 14.754700 ms DeleteObjects: 11.412400 ms) Compiling shader "TextMeshPro/Sprite" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 4 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader TextMeshPro/Sprite in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "TextMeshPro/Distance Field" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 4 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader TextMeshPro/Distance Field in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "TextMeshPro/Mobile/Distance Field" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "Particles/Standard Unlit" pass "ShadowCaster" (vp) Full variant space: 12 After settings filtering: 12 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 8 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Particles/Standard Unlit" pass "" (vp) Full variant space: 72 After settings filtering: 72 After built-in stripping: 12 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 12 (0.36s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Particles/Standard Unlit in 0.00s gles3 (total internal programs: 20, unique: 20) Compiling shader "Mobile/Particles/Additive" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Mobile/Particles/Additive in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Mobile/Particles/Alpha Blended" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Mobile/Particles/Alpha Blended in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "UI/Additive" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/Additive in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Legacy Shaders/VertexLit" pass "" (vp) Full variant space: 12 After settings filtering: 12 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 3 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Legacy Shaders/VertexLit" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Legacy Shaders/VertexLit" pass "ShadowCaster" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Legacy Shaders/VertexLit in 0.00s gles3 (total internal programs: 6, unique: 6) Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp) Full variant space: 664 After settings filtering: 664 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 8 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp) Full variant space: 20 After settings filtering: 20 After built-in stripping: 5 After scriptable stripping: 5 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 5 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Legacy Shaders/Diffuse" pass "DEFERRED" (vp) Full variant space: 76 After settings filtering: 76 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Legacy Shaders/Diffuse in 0.00s gles3 (total internal programs: 17, unique: 17) Compiling shader "Hidden/Internal-StencilWrite" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-StencilWrite in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.44 seconds. Local cache hits 1 (0.44s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DepthNormalsTexture in 0.00s gles3 (total internal programs: 10, unique: 10) Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 4 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 4 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-ScreenSpaceShadows in 0.00s gles3 (total internal programs: 16, unique: 16) Compiling shader "Hidden/Internal-CombineDepthNormals" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-CombineDepthNormals in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitCopy" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopy in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitCopyDepth" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyDepth in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/ConvertTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/ConvertTexture in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-DeferredShading" pass "" (vp) Full variant space: 94 After settings filtering: 94 After built-in stripping: 26 After scriptable stripping: 26 Processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 26 (1.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DeferredShading" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DeferredShading in 0.00s gles3 (total internal programs: 27, unique: 27) Compiling shader "Hidden/Internal-DeferredReflections" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DeferredReflections" pass "" (vp) Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DeferredReflections in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-MotionVectors in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "Hidden/Internal-Flare" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-Flare in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-Halo" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-Halo in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitCopyWithDepth" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyWithDepth in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitToDepth" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitToDepth in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitToDepth_MSAA" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitToDepth_MSAA in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitCopyHDRTonemap" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyHDRTonemap in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-DebugPattern" pass "Target Color and DepthStencil" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DebugPattern" pass "Target only Color" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DebugPattern" pass "Target only DepthStencil" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DebugPattern in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "Hidden/Internal-GUITextureClip" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUITextureClip" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureClip in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureClipText in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUITexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUITexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITexture in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureBlit in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUIRoundedRect in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUIRoundedRectWithColorPerBorder in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-UIRDefault" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-UIRDefault" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRDefault in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-UIRAtlasBlitCopy" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRAtlasBlitCopy in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRDefaultWorld in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Sprites/Default" pass "" (vp) Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 4 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Sprites/Default in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "Sprites/Mask" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Sprites/Mask in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "UI/Default" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/Default in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "UI/DefaultETC1" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/DefaultETC1 in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "Hidden/CubeBlur" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/CubeBlur" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeBlur in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/CubeCopy" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/CubeCopy" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeCopy in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/CubeBlend" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/CubeBlend" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeBlend in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/VR/BlitTexArraySlice" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VR/BlitTexArraySlice in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-ODSWorldTexture in 0.00s gles3 (total internal programs: 10, unique: 9) Compiling shader "Hidden/Internal-CubemapToEquirect" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-CubemapToEquirect in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VR/BlitFromTex2DToTexArraySlice in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/VideoComposite" pass "Default" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VideoComposite in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/TextCore/Distance Field SSD" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TextCore/Distance Field SSD in 0.00s gles3 (total internal programs: 1, unique: 1) ***Player size statistics*** Level 0 'Assets/_METD/_Scenes/Loading.unity' uses 1.9 MB compressed / 5.4 MB uncompressed. Level 1 'Assets/_METD/_Scenes/Game.unity' uses 6.2 MB compressed / 28.0 MB uncompressed. Total compressed size 8.2 MB. Total uncompressed size 33.3 MB. info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.2333ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Playere233098a.dag" --profile="Library/Bee/backend1.traceevents" Player WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee [ ] Require frontend run. Library/Bee/Playere233098a.dag couldn't be loaded ExitCode: 4 Duration: 0s16ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Playere233098a.dag.json" "Library/Bee/Playere233098a-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee DisplayProgressbar: Incremental Player Build ExitCode: 0 Duration: 0s509ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Playere233098a.dag" --dagfilejson="Library\Bee\Playere233098a.dag.json" --profile="Library/Bee/backend2.traceevents" Player WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee Finished compiling graph: 235 nodes, 474 flattened edges (474 ToBuild, 0 ToUse), maximum node priority 27 [ 1/233 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/ephhnmexdm1r4.lump.cpp [ 2/233 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/lcgqeql0mv0v0.lump.cpp [ 3/233 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/mtu9xqjuw25p3.lump.cpp [ 4/233 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/ephhnmexdm1r3.lump.cpp [ 5/233 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/01xnvya0676p3.lump.cpp [ 6/233 0s] WriteText Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/_dummy_for_header_discovery [ 7/233 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/3zx9btukcbt50.lump.cpp [ 8/233 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/xpfdl8hp61ro1.lump.cpp [ 9/233 0s] MakeLump 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Library/Bee/artifacts/WebGL/webgl.data [BUSY 6s] Brotli C:/inetpub/wwwroot/memetd/release_b1fe179a744805cad060818af1b5f565b8640e28/webgl/Build/webgl.data.unityweb [217/233 7s] UnityLinker E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee/Library/Bee/artifacts/unitylinker_ber2.traceevents C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe @Library\Bee\artifacts\rsp\5764747717880834048.rsp [BUSY 13s] Brotli C:/inetpub/wwwroot/memetd/release_b1fe179a744805cad060818af1b5f565b8640e28/webgl/Build/webgl.data.unityweb [218/233 22s] Brotli C:/inetpub/wwwroot/memetd/release_b1fe179a744805cad060818af1b5f565b8640e28/webgl/Build/webgl.data.unityweb *** Tundra requires additional run (40.60 seconds), 218 items updated, 233 evaluated *** Additional run caused by: contents change of Library/Bee/artifacts/WebGL/ManagedStripped Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Playere233098a.dag.json" "Library/Bee/Playere233098a-inputdata.json" "Library\Bee\buildprogram1.traceevents" WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee ExitCode: 4 Duration: 40s ExitCode: 0 Duration: 0s329ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Playere233098a.dag" --dagfilejson="Library\Bee\Playere233098a.dag.json" --profile="Library/Bee/backend3.traceevents" Player WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee Finished compiling graph: 235 nodes, 474 flattened edges (474 ToBuild, 0 ToUse), maximum node priority 27 [219/233 0s] CopyFiles Temp/EditorBuildOutput/UnityLinkerToEditorData.json [220/233 0s] ICallRegistrationGenerator E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee/Library/Bee/artifacts/WebGL/il2cppOutput/UnityICallRegistration.cpp [221/233 0s] ClassRegistrationGenerator E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee/Library/Bee/artifacts/WebGL/il2cppOutput/UnityClassRegistration.cpp [222/233 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/GameAssembly/release_WebGL_wasm/gc07murb1ucl.o [223/233 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/GameAssembly/release_WebGL_wasm/d97k1dddxnwa.o [BUSY 6s] IL2CPP_CodeGen E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee/Library/Bee/artifacts/il2cpp_conv_3si7.traceevents [224/233 8s] IL2CPP_CodeGen E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee/Library/Bee/artifacts/il2cpp_conv_3si7.traceevents C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe --convert-to-cpp 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--data-folder=E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee/Library/Bee/artifacts/WebGL/il2cppOutput/data *** Tundra requires additional run (8.22 seconds), 6 items updated, 233 evaluated *** Additional run caused by: contents change of E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee/Library/Bee/artifacts/WebGL/il2cppOutput/cpp Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Playere233098a.dag.json" "Library/Bee/Playere233098a-inputdata.json" "Library\Bee\buildprogram2.traceevents" WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee ExitCode: 4 Duration: 8s234ms ExitCode: 0 Duration: 0s374ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Playere233098a.dag" --dagfilejson="Library\Bee\Playere233098a.dag.json" --profile="Library/Bee/backend4.traceevents" Player WorkingDir: E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee Finished compiling graph: 613 nodes, 1616 flattened edges (1608 ToBuild, 7 ToUse), maximum node priority 406 [208/611 0s] WriteText Library/Bee/artifacts/csharpactions/webgl.data_qnm2.info [220/611 0s] WriteResponseFile Library/Bee/artifacts/rsp/6070537824006410562.rsp [223/611 0s] CopyFiles E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee/Library/Bee/artifacts/WebGL/il2cppOutput/build/Data/Resources/System.Drawing.dll-resources.dat [224/611 0s] CopyFiles E:/rnd/jenkins/workspace/MemeTD/memetd-unity-releasee/Library/Bee/artifacts/WebGL/il2cppOutput/build/Data/Resources/System.Data.dll-resources.dat [225/611 0s] CopyFiles 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Preloading 0 native plugins for Editor in 0.00 ms. ------------------------------------------------------------------------------- Build Report Uncompressed usage by category (Percentages based on user generated assets only): Textures 27.2 mb 84.0% Meshes 11.8 kb 0.0% Animations 805.6 kb 2.4% Sounds 1.6 mb 4.9% Shaders 54.9 kb 0.2% Other Assets 2.2 mb 6.9% Levels 0.0 kb 0.0% Scripts 267.6 kb 0.8% Included DLLs 0.0 kb 0.0% File headers 246.7 kb 0.7% Total User Assets 32.4 mb 100.0% Complete build size 17.6 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 4.0 mb 22.7% Assets/GUI PRO Kit - Casual Game/ResourcesData/Particle/Texture/fx_rotate_line.png 4.0 mb 22.7% Assets/GUI PRO Kit - Casual Game/ResourcesData/Particle/Texture/fx_box_blur.png 4.0 mb 22.7% Assets/GUI PRO Kit - Casual Game/ResourcesData/Particle/Texture/fx_glow.png 2.1 mb 11.9% Assets/_METD/UI/Fonts/NotoSans-SemiBold SDF.asset 1.8 mb 10.2% Assets/_METD/UI/UIAtlas.spriteatlasv2 1.1 mb 6.1% Assets/_METD/Sounds/NewSounds/background-music.mp3 1.0 mb 5.7% Assets/GUI PRO Kit - Casual Game/ResourcesData/Particle/Texture/fx_circle_blur 1.png 966.9 kb 5.4% Assets/_METD/Sprites/Enemies.spriteatlasv2 920.0 kb 5.1% Assets/_METD/Sprites/Fx.spriteatlasv2 915.7 kb 5.1% Assets/_METD/UI/SkillAtlat.spriteatlasv2 462.0 kb 2.6% Assets/_METD/UI/ShopAtlas.spriteatlasv2 458.1 kb 2.5% Assets/_METD/UI/CardAtlas.spriteatlasv2 457.5 kb 2.5% Assets/_METD/UI/Banner/news_season_ingame.jpg 457.5 kb 2.5% Assets/_METD/UI/Splash/Feature1x1.jpg 388.2 kb 2.2% Assets/GleyPlugins/Localization/Resources/LocalizationFile.json 385.3 kb 2.1% Assets/_METD/Sprites/Map/BG/T1_Ancient.png 366.6 kb 2.0% Assets/_METD/Sprites/Map/BG/W4_Outter.png 353.3 kb 2.0% Assets/_METD/Sprites/Map/BG/W3_Metro.png 341.5 kb 1.9% Assets/TextMesh Pro/Examples & Extras/Sprites/Default Sprites.png 262.4 kb 1.5% Assets/_METD/UI/Background/pixel_city_2.png 256.6 kb 1.4% Assets/_METD/Sprites/Map/BG/W1_Urban.png 230.4 kb 1.3% Assets/_METD/Sprites/Tower/tower_0.jpg 154.9 kb 0.9% Assets/Epic Toon FX/Textures/explosion_round_3x3.png 154.9 kb 0.9% Assets/Epic Toon FX/Textures/clouds_magic2_soft.png 154.9 kb 0.9% Assets/Epic Toon FX/Textures/cloud_2x2_hardshadow.png 154.8 kb 0.9% Assets/TextMesh Pro/Examples & Extras/Sprites/DropCap Numbers.psd 154.8 kb 0.9% Assets/Epic Toon FX/Textures/triangle_curve.png 154.8 kb 0.9% Assets/Epic Toon FX/Textures/slash_circle01.png 154.8 kb 0.9% Assets/Epic Toon FX/Textures/gradient_circle.png 154.8 kb 0.9% Assets/Epic Toon FX/Textures/cloud_2x2_soft.png 154.8 kb 0.9% Assets/Epic Toon FX/Textures/skull_evil.png 154.8 kb 0.9% Assets/Epic Toon FX/Textures/magic_orb2.png 154.8 kb 0.9% Assets/Epic Toon FX/Textures/lightray3.png 154.8 kb 0.9% Assets/Epic Toon FX/Textures/fire2_6x3.png 154.8 kb 0.9% Assets/TextMesh Pro/Sprites/EmojiOne.png 154.8 kb 0.9% Assets/Epic Toon FX/Textures/glow1.png 118.2 kb 0.7% Assets/Epic Toon FX/Textures/glow2.png 116.2 kb 0.6% Assets/_METD/UI/Banner/photo_2024-07-19_11-31-51.jpg 92.8 kb 0.5% Resources/unity_builtin_extra 88.4 kb 0.5% Assets/StompyRobot/SRDebugger/UI/Fonts/SourceCodePro-Regular.otf 77.9 kb 0.4% Assets/Epic Toon FX/Textures/nova_6x3.png 77.9 kb 0.4% Assets/Epic Toon FX/Textures/Text/txt_boom.png 73.1 kb 0.4% Assets/_METD/Sounds/NewSounds/Upgrade_Tower.mp3 67.1 kb 0.4% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Pin/NumberButton_Outline@2x.psd 65.1 kb 0.4% Assets/_METD/UI/Banner/Partnership_200gems.png 64.9 kb 0.4% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Pin/NumberButton_Fill@2x.psd 64.1 kb 0.4% Assets/GUI PRO Kit - Casual Game/ResourcesData/Particle/Texture/fx_special_particle_yellow.png 64.1 kb 0.4% Assets/GUI PRO Kit - Casual Game/ResourcesData/Particle/Texture/fx_special_particle_purple.png 64.1 kb 0.4% Assets/GUI PRO Kit - Casual Game/ResourcesData/Particle/Texture/fx_star_white.png 58.3 kb 0.3% Assets/_METD/Sounds/NewSounds/death_3.wav 52.8 kb 0.3% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Logo@2x.psd 50.7 kb 0.3% Assets/_METD/Sounds/NewSounds/Single_Shot_Impact.wav 48.1 kb 0.3% Assets/_METD/Prefabs/Skills/ExplosionNovaBlue 1.prefab 47.4 kb 0.3% Assets/_METD/Sounds/NewSounds/Sword_Impact.mp3 46.3 kb 0.3% Assets/Epic Toon FX/Sound/etfx_explosion_poisoncloud.wav 42.6 kb 0.2% Assets/_METD/Sprites/Map/Buildings/Tower_W3.png 42.3 kb 0.2% Assets/_METD/Sprites/Map/Buildings/Tower_W2.png 42.2 kb 0.2% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/stompy_white_128.png 40.0 kb 0.2% Assets/Epic Toon FX/Textures/lightray2.png 40.0 kb 0.2% Assets/Epic Toon FX/Textures/wave3.png 39.8 kb 0.2% Assets/_METD/Prefabs/Skills/ExplosionFireballFire 1.prefab 39.3 kb 0.2% Assets/Epic Toon FX/Textures/gradient_vertical2.png 39.3 kb 0.2% Assets/Epic Toon FX/Textures/circlestretchy.png 39.3 kb 0.2% Assets/Epic Toon FX/Textures/circle_sharp.png 39.3 kb 0.2% Assets/Epic Toon FX/Textures/sparkle2.png 39.3 kb 0.2% Assets/Epic Toon 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Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/heart_monitor-64.png 17.8 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/info-64.png 17.7 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/outline-64.png 17.2 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/spider-64.png 17.1 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/console-64.png 16.9 kb 0.1% Assets/_METD/GameConfigs/ConfigTower0.asset 16.8 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Circle.psd 16.7 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/loading@2x.png 16.6 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/RoundedCorner-5px@2x.psd 16.6 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/RoundedCorner-2px@2x.psd 16.5 kb 0.1% Assets/_METD/Prefabs/Skills/AoePoisonShot.prefab 16.4 kb 0.1% Assets/_METD/Animations/Robber/Slashing - Handgun.anim 16.4 kb 0.1% Assets/_METD/Animations/Prisoner/Slashing - Handgun.anim 16.2 kb 0.1% 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Assets/_METD/Animations/Joana/Dying.anim 11.5 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/close-50.png 11.0 kb 0.1% Assets/_METD/Animations/Hacker/Slashing.anim 11.0 kb 0.1% Assets/_METD/UI/Common/Range.png 10.9 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/refresh-50.png 10.9 kb 0.1% Assets/_METD/Animations/GiantRobot/Dying.anim 10.9 kb 0.1% Assets/_METD/Animations/UrbanArmy_HatGuy/Dying - Handgun.anim 10.9 kb 0.1% Assets/_METD/Animations/Robber/Dying - Handgun.anim 10.9 kb 0.1% Assets/_METD/Animations/Prisoner/Dying - Handgun.anim 10.8 kb 0.1% Assets/_METD/Animations/Policeman/Dying - Handgun.anim 10.7 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/pin-50.png 10.6 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/trash2-50.png 10.6 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/menu-50.png 10.6 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/Filter-50.png 10.5 kb 0.1% 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Assets/_METD/Prefabs/Enemies/E_Prisoner_Rifle.prefab 9.6 kb 0.1% Assets/_METD/Animations/Ranger02/Dying.anim 9.6 kb 0.1% Assets/_METD/Animations/Ranger01/Dying.anim 9.5 kb 0.1% Assets/_METD/Prefabs/Enemies/E_UrbanArmy_RedHeadband.prefab 9.5 kb 0.1% Assets/_METD/Prefabs/Enemies/E_UrbanArmy_HatGuy.prefab 9.5 kb 0.1% Assets/_METD/Prefabs/Enemies/E_Policeman_Melee.prefab 9.5 kb 0.1% Assets/_METD/Prefabs/Enemies/E_Robber_Melee.prefab 9.5 kb 0.1% Assets/_METD/Prefabs/Enemies/E_Prisoner_Melee.prefab 9.0 kb 0.1% Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader 9.0 kb 0.1% Assets/_METD/Animations/Hacker/Dying.anim 8.9 kb 0.0% Assets/_METD/Animations/Karen/Running.anim 8.9 kb 0.0% Assets/_METD/Animations/Joe/Running.anim 8.9 kb 0.0% Assets/_METD/Animations/Joana/Running.anim 8.9 kb 0.0% Assets/_METD/Animations/Brock/Running.anim 8.8 kb 0.0% Assets/_METD/Prefabs/Enemies/E_George_Boss_Range.prefab 8.8 kb 0.0% Assets/_METD/Prefabs/Enemies/E_George_Boss_Melee.prefab 8.8 kb 0.0% 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Assets/_METD/Scripts/Managers/AudioManager.cs 0.1 kb 0.0% Assets/_METD/Scripts/Mail/UIMailReward.cs 0.1 kb 0.0% Assets/_METD/Scripts/Mail/MailManager.cs 0.1 kb 0.0% Assets/_METD/Scripts/Item/UIListItems.cs 0.1 kb 0.0% Assets/_METD/Scripts/Friend/UIFriendsTab.cs 0.1 kb 0.0% Assets/_METD/Scripts/Friend/FriendsPage.cs 0.1 kb 0.0% Assets/_METD/Scripts/Configs/WorldConfig.cs 0.1 kb 0.0% Assets/_METD/Scripts/Configs/UIConfig.cs 0.1 kb 0.0% Assets/_METD/Scripts/Configs/TurretConfig.cs 0.1 kb 0.0% Assets/_METD/Scripts/Configs/TowerConfig.cs 0.1 kb 0.0% Assets/_METD/Scripts/Configs/EnemyConfig.cs 0.1 kb 0.0% Assets/_METD/Scripts/Configs/CardConfig.cs 0.1 kb 0.0% Assets/_METD/Scripts/Configs/BuffConfig.cs 0.1 kb 0.0% Assets/_METD/Scripts/Common/Info/UIInfoPopup.cs 0.1 kb 0.0% Assets/_METD/Scripts/Club/PlayerClub.cs 0.1 kb 0.0% Assets/_METD/Scripts/BoostButton.cs 0.1 kb 0.0% Assets/_METD/Scripts/AdsControl.cs 0.1 kb 0.0% Assets/_METD/GameConfigs/Skill/SkillSlow.asset 0.1 kb 0.0% Assets/_METD/GameConfigs/Network/AzureHostSetting_AlphaTest.asset 0.1 kb 0.0% Assets/StompyRobot/SROptions/SROptions.cs 0.1 kb 0.0% Assets/StompyRobot/SRF/Scripts/UI/SRText.cs 0.1 kb 0.0% Assets/StompyRobot/SRF/Scripts/Helpers/SRMath.Tweening.cs 0.1 kb 0.0% Assets/StompyRobot/SRF/Scripts/Helpers/SRFileUtil.cs 0.1 kb 0.0% Assets/StompyRobot/SRF/Scripts/Helpers/SRDebugUtil.cs 0.1 kb 0.0% Assets/KawaiiFrameworks/Util/Database/IconManager.cs 0.1 kb 0.0% Assets/KawaiiFrameworks/Util/Cheat/CheatObject.cs 0.1 kb 0.0% Packages/com.kyrylokuzyk.primetween/Runtime/Internal/Utils.cs 0.1 kb 0.0% Assets/_METD/GameConfigs/Network/AzureHostSetting_Prod_1.asset 0.1 kb 0.0% Assets/_METD/GameConfigs/Network/AzureHostSetting_Local.asset 0.1 kb 0.0% Assets/_METD/Scripts/zCheat/AutoPlay.cs 0.1 kb 0.0% Assets/_METD/Scripts/UI/UICommon/UITab.cs 0.1 kb 0.0% Assets/_METD/Scripts/UI/GamePlayScreen/TutView.cs 0.1 kb 0.0% Assets/_METD/Scripts/UI/GamePlayScreen/TWUpView.cs 0.1 kb 0.0% 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------------------------------------------------------------------------------- Unloading 569 Unused Serialized files (Serialized files now loaded: 0) Total cache size 228907800 Total cache size after purge 228907800 Unloading 6386 unused Assets / (4.5 MB). Loaded Objects now: 6859. Memory consumption went from 265.0 MB to 260.5 MB. Total: 24.300500 ms (FindLiveObjects: 0.639900 ms CreateObjectMapping: 0.736800 ms MarkObjects: 16.742800 ms DeleteObjects: 6.179600 ms) DisplayProgressNotification: Build Successful Build Finished, Result: Success. [websockify wrapper] Proxying from :54998 to localhost:34999 ##utp:{"type":"PlayerBuildInfo","version":2,"phase":"Immediate","time":1730962709877,"processId":10888,"steps":[{"description":"Preprocess Player","duration":178},{"description":"Prepare For Build","duration":4602},{"description":"ProducePlayerScriptAssemblies","duration":12475},{"description":"Verify Build setup","duration":17},{"description":"Prepare assets for target platform","duration":99},{"description":"Prepare splash screen","duration":0},{"description":"Building scenes","duration":24407},{"description":"Build scripts DLLs","duration":258},{"description":"Build GlobalGameManagers file","duration":196},{"description":"Writing asset files","duration":1068},{"description":"Building Resources/unity_builtin_extra","duration":1752},{"description":"Creating compressed player package","duration":3945},{"description":"Write data build dirty tracking information","duration":371},{"description":"Postprocess built player","duration":342736}],"duration":392104} [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.411 ms Integration: 196.150 ms Integration of assets: 0.001 ms Thread Wait Time: 0.025 ms Total Operation Time: 196.587 ms Unloading 0 unused Assets / (15.4 KB). Loaded Objects now: 6855. Memory consumption went from 212.8 MB to 212.8 MB. Total: 16.434400 ms (FindLiveObjects: 0.361900 ms CreateObjectMapping: 0.248800 ms MarkObjects: 15.808000 ms DeleteObjects: 0.014900 ms) Build successful - Build written to C:\inetpub\wwwroot\memetd\\release_b1fe179a744805cad060818af1b5f565b8640e28\\webgl UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) MemeTD.MemeTDCLIBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs:72) MemeTD.MemeTDCLIBuilder:BuildStaging () (at Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs:103) (Filename: Assets/_METD/Scripts/Editor/MemeTDCLIBuilder.cs Line: 72) Batchmode quit successfully invoked - shutting down! [websockify wrapper] OnUnload [websockify wrapper] Process killed Killing ADB server in 0.0340274 seconds. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [Licensing::IpcConnector] License Notification channel disconnected successfully. [Licensing::IpcConnector] License Client channel disconnected successfully. Cleanup mono [websockify wrapper] OnUnload abort_threads: Failed aborting id: 0000000000006304, mono_thread_manage will ignore it abort_threads: Failed aborting id: 0000000000006304, mono_thread_manage will ignore it debugger-agent: Unable to listen on 4432 [Performance] WinEditorMain : 1 samples, Peak. 3.55 s (1.0x), Avg. 3.55 s, Total. 3.547 s (0.6%) [Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 13.5 us (1.0x), Avg. 13.5 us, Total. 13.50 us (0.0%) [Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 305 us (1.0x), Avg. 305 us, Total. 305.4 us (0.0%) [Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 426 us (1.0x), Avg. 426 us, Total. 426.0 us (0.0%) [Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 100.0 ns (1.0x), Avg. 100.0 ns, Total. 100.00 ns (0.0%) [Performance] WinEditorMain.Licensing : 1 samples, Peak. 3.52 s (1.0x), Avg. 3.52 s, Total. 3.522 s (0.6%) [Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 22.1 ms (1.0x), Avg. 22.1 ms, Total. 22.09 ms (0.0%) [Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 94.8 us (1.0x), Avg. 94.8 us, Total. 94.80 us (0.0%) [Performance] Application.InitializeProject : 1 samples, Peak. 180 s (1.0x), Avg. 180 s, Total. 179.7 s (30.9%) [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 3.02 ms (1.0x), Avg. 3.02 ms, Total. 3.016 ms (0.0%) [Performance] Application.AcquireProjectLock : 1 samples, Peak. 2.05 ms (1.0x), Avg. 2.05 ms, Total. 2.055 ms (0.0%) [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 84.8 ms (1.0x), Avg. 84.8 ms, Total. 84.80 ms (0.0%) [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 170 ms (1.0x), Avg. 170 ms, Total. 170.1 ms (0.0%) [Performance] Connecting to Package Manager : 18 samples, Peak. 61.5 us (15.4x), Avg. 3.99 us, Total. 71.90 us (0.0%) [Performance] PackageManager::Api::RunRequestSynchronously : 155 samples, Peak. 40.1 us (8.3x), Avg. 4.83 us, Total. 748.6 us (0.0%) [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 106 ms (1.0x), Avg. 106 ms, Total. 106.5 ms (0.0%) [Performance] Application.GI.Initialize : 1 samples, Peak. 4.14 ms (1.0x), Avg. 4.14 ms, Total. 4.135 ms (0.0%) [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 1.53 ms (1.0x), Avg. 1.53 ms, Total. 1.534 ms (0.0%) [Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 785 ms (1.0x), Avg. 785 ms, Total. 785.5 ms (0.1%) [Performance] RestoreManagedReferences : 2 samples, Peak. 41.9 ms (2.0x), Avg. 21.0 ms, Total. 41.95 ms (0.0%) [Performance] EditorResources.Load : 4 samples, Peak. 35.7 ms (3.9x), Avg. 9.05 ms, Total. 36.21 ms (0.0%) [Performance] InitializeOnLoad MixerEffectDefinitionReloader : 2 samples, Peak. 3.17 ms (1.3x), Avg. 2.49 ms, Total. 4.987 ms (0.0%) [Performance] InitializeOnLoad SettingsService : 2 samples, Peak. 10.9 us (1.2x), Avg. 9.05 us, Total. 18.10 us (0.0%) [Performance] InitializeOnLoad AssetStoreContext : 2 samples, Peak. 19.0 ms (1.7x), Avg. 11.0 ms, Total. 22.06 ms (0.0%) [Performance] InitializeOnLoad ObjectSelectorSearch : 2 samples, Peak. 64.3 us (1.2x), Avg. 51.5 us, Total. 103.0 us (0.0%) [Performance] InitializeOnLoad SceneSearch : 2 samples, Peak. 79.1 us (1.5x), Avg. 52.7 us, Total. 105.4 us (0.0%) [Performance] InitializeOnLoad ProjectSearch : 2 samples, Peak. 34.7 us (1.2x), Avg. 28.1 us, Total. 56.30 us (0.0%) [Performance] InitializeOnLoad WindowLayout : 2 samples, Peak. 167 us (1.0x), Avg. 161 us, Total. 322.4 us (0.0%) [Performance] InitializeOnLoad CacheServerWindow : 2 samples, Peak. 14.4 us (1.3x), Avg. 10.8 us, Total. 21.60 us (0.0%) [Performance] InitializeOnLoad NativeFormatImporterUtility : 2 samples, Peak. 3.07 ms (1.4x), Avg. 2.18 ms, Total. 4.356 ms (0.0%) [Performance] InitializeOnLoad DrivenRectTransformUndo : 2 samples, Peak. 304 us (1.3x), Avg. 239 us, Total. 477.5 us (0.0%) [Performance] InitializeOnLoad CloudBuild : 2 samples, Peak. 6.90 us (1.4x), Avg. 4.80 us, Total. 9.600 us (0.0%) [Performance] InitializeOnLoad ManagedDebuggerWindow : 2 samples, Peak. 736 us (1.2x), Avg. 630 us, Total. 1.260 ms (0.0%) [Performance] InitializeOnLoad PrefabInstanceChangedListener : 2 samples, Peak. 133 us (1.0x), Avg. 127 us, Total. 253.4 us (0.0%) [Performance] InitializeOnLoad AddComponentWindow : 2 samples, Peak. 112 us (1.0x), Avg. 109 us, Total. 218.4 us (0.0%) [Performance] InitializeOnLoad ManagedDebugger : 2 samples, Peak. 500 ns (1.1x), Avg. 450 ns, Total. 900.0 ns (0.0%) [Performance] InitializeOnLoad MenuItems : 2 samples, Peak. 71.8 us (1.1x), Avg. 65.0 us, Total. 129.9 us (0.0%) [Performance] InitializeOnLoad EditMode : 2 samples, Peak. 367 us (1.2x), Avg. 309 us, Total. 617.3 us (0.0%) [Performance] InitializeOnLoad UISystemProfilerRenderService : 2 samples, Peak. 7.30 us (1.1x), Avg. 6.70 us, Total. 13.40 us (0.0%) [Performance] InitializeOnLoad PlayModeDownload : 2 samples, Peak. 442 us (1.6x), Avg. 274 us, Total. 547.0 us (0.0%) [Performance] InitializeOnLoad ShortcutIntegration : 2 samples, Peak. 49.9 us (1.1x), Avg. 46.1 us, Total. 92.20 us (0.0%) [Performance] InitializeOnLoad UnityConnect : 2 samples, Peak. 35.9 us (1.0x), Avg. 35.4 us, Total. 70.90 us (0.0%) [Performance] InitializeOnLoad SearchService : 2 samples, Peak. 84.3 us (1.1x), Avg. 78.2 us, Total. 156.5 us (0.0%) [Performance] InitializeOnLoad EditorMonitor : 2 samples, Peak. 497 us (1.2x), Avg. 422 us, Total. 843.6 us (0.0%) [Performance] InitializeOnLoad RetainedMode : 2 samples, Peak. 1.60 ms (1.0x), Avg. 1.55 ms, Total. 3.104 ms (0.0%) [Performance] InitializeOnLoad EditorShaderLoader : 2 samples, Peak. 515 us (1.0x), Avg. 513 us, Total. 1.025 ms (0.0%) [Performance] InitializeOnLoad EditorDelegateRegistration : 2 samples, Peak. 454 us (1.2x), Avg. 379 us, Total. 758.3 us (0.0%) [Performance] InitializeOnLoad UIDocumentHierarchyWatcher : 2 samples, Peak. 73.3 us (1.1x), Avg. 64.2 us, Total. 128.5 us (0.0%) [Performance] InitializeOnLoad LiveReloadTrackerCreator : 2 samples, Peak. 137 us (1.2x), Avg. 119 us, Total. 238.3 us (0.0%) [Performance] InitializeOnLoad UxmlObjectEditorFactories : 2 samples, Peak. 434 us (1.2x), Avg. 373 us, Total. 746.1 us (0.0%) [Performance] InitializeOnLoad UXMLEditorFactories : 2 samples, Peak. 50.3 ms (1.0x), Avg. 48.7 ms, Total. 97.35 ms (0.0%) [Performance] InitializeOnLoad CloudBuildPoller : 2 samples, Peak. 237 us (1.0x), Avg. 233 us, Total. 466.7 us (0.0%) [Performance] InitializeOnLoad AdsService : 2 samples, Peak. 1.19 ms (1.0x), Avg. 1.15 ms, Total. 2.301 ms (0.0%) [Performance] InitializeOnLoad EditorGameServicesAnalytics : 2 samples, Peak. 1.79 ms (1.5x), Avg. 1.19 ms, Total. 2.388 ms (0.0%) [Performance] InitializeOnLoad UDPService : 2 samples, Peak. 137 us (1.0x), Avg. 133 us, Total. 265.1 us (0.0%) [Performance] InitializeOnLoad BuildService : 2 samples, Peak. 130 us (1.1x), Avg. 120 us, Total. 239.5 us (0.0%) [Performance] InitializeOnLoad ServicesRepository : 2 samples, Peak. 500 ns (1.1x), Avg. 450 ns, Total. 900.0 ns (0.0%) [Performance] InitializeOnLoad PurchasingService : 2 samples, Peak. 4.66 ms (1.0x), Avg. 4.52 ms, Total. 9.048 ms (0.0%) [Performance] InitializeOnLoad AnalyticsService : 2 samples, Peak. 131 us (1.0x), Avg. 130 us, Total. 260.8 us (0.0%) [Performance] InitializeOnLoad CrashService : 2 samples, Peak. 128 us (1.1x), Avg. 121 us, Total. 243.0 us (0.0%) [Performance] InitializeOnLoad SearchWindow : 2 samples, Peak. 111 us (1.0x), Avg. 110 us, Total. 219.3 us (0.0%) [Performance] InitializeOnLoad CustomIndexers : 2 samples, Peak. 13.0 ms (1.1x), Avg. 11.6 ms, Total. 23.17 ms (0.0%) [Performance] InitializeOnLoad SearchMonitor : 2 samples, Peak. 795 us (1.1x), Avg. 750 us, Total. 1.499 ms (0.0%) [Performance] InitializeOnLoad ParameterControllerEditor : 2 samples, Peak. 13.9 us (1.0x), Avg. 13.3 us, Total. 26.60 us (0.0%) [Performance] InitializeOnLoad LayerSettingsWindow : 2 samples, Peak. 15.8 us (1.0x), Avg. 15.2 us, Total. 30.40 us (0.0%) [Performance] InitializeOnLoad PackageManagerHookGUIDConverter.RegisterPackagesEventHandler : 2 samples, Peak. 687 us (1.8x), Avg. 392 us, Total. 783.5 us (0.0%) [Performance] InitializeOnLoad EditorDragAndDrop.RegisterEditorClient : 2 samples, Peak. 291 us (1.2x), Avg. 235 us, Total. 470.1 us (0.0%) [Performance] InitializeOnLoad EditorEventCallbacks.InitializeFontAssetResourceChangeCallBacks : 2 samples, Peak. 992 us (1.1x), Avg. 882 us, Total. 1.764 ms (0.0%) [Performance] InitializeOnLoad SceneTemplateService.Init : 2 samples, Peak. 864 us (1.0x), Avg. 852 us, Total. 1.704 ms (0.0%) [Performance] InitializeOnLoad DiagnosticSwitchesConsoleMessage.Init : 2 samples, Peak. 3.44 ms (1.8x), Avg. 1.89 ms, Total. 3.789 ms (0.0%) [Performance] InitializeOnLoad RectSelection.RegisterShortcutContext : 2 samples, Peak. 185 us (1.0x), Avg. 179 us, Total. 357.0 us (0.0%) [Performance] InitializeOnLoad SceneVisibilityManager.Initialize : 2 samples, Peak. 2.43 ms (1.5x), Avg. 1.57 ms, Total. 3.149 ms (0.0%) [Performance] InitializeOnLoad PackageManagerWindow.EditorInitializedInSafeMode : 2 samples, Peak. 29.8 ms (2.0x), Avg. 14.9 ms, Total. 29.88 ms (0.0%) [Performance] InitializeOnLoad AssetPostprocessingInternal.RefreshCustomDependencies : 2 samples, Peak. 2.36 ms (1.3x), Avg. 1.85 ms, Total. 3.696 ms (0.0%) [Performance] InitializeOnLoad SceneViewMotion.RegisterShortcutContexts : 2 samples, Peak. 128 us (1.1x), Avg. 116 us, Total. 231.7 us (0.0%) [Performance] InitializeOnLoad ToolShortcutContext.Init : 2 samples, Peak. 121 us (1.2x), Avg. 105 us, Total. 209.3 us (0.0%) [Performance] InitializeOnLoad EditorWindow.Initialize : 2 samples, Peak. 177 us (1.1x), Avg. 159 us, Total. 318.0 us (0.0%) [Performance] InitializeOnLoad MemoryProfilerCompilationGuard.InjectCompileGuard : 2 samples, Peak. 119 us (1.3x), Avg. 90.5 us, Total. 180.9 us (0.0%) [Performance] InitializeOnLoad ScopedRegistryAddedPopup.SubscribeToRegistriesAdded : 2 samples, Peak. 5.72 ms (2.0x), Avg. 2.90 ms, Total. 5.797 ms (0.0%) [Performance] InitializeOnLoad SysrootManager.Initialize : 2 samples, Peak. 11.6 us (1.3x), Avg. 8.90 us, Total. 17.80 us (0.0%) [Performance] AssemblyReloadEvents.afterAssemblyReload: UnityEditor.SceneTemplate.SceneTemplateService.AfterAssemblyReload : 2 samples, Peak. 2.59 ms (1.8x), Avg. 1.43 ms, Total. 2.868 ms (0.0%) [Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 282 us (1.2x), Avg. 235 us, Total. 469.2 us (0.0%) [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 12.6 ms (1.0x), Avg. 12.6 ms, Total. 12.64 ms (0.0%) [Performance] Application.InitialRefresh : 1 samples, Peak. 160 s (1.0x), Avg. 160 s, Total. 160.3 s (27.5%) [Performance] ShaderImporter.SourceAssetModified : 3 samples, Peak. 900 ns (1.2x), Avg. 767 ns, Total. 2.300 us (0.0%) [Performance] ShaderIncludeImporter.SourceAssetModified : 3 samples, Peak. 1.30 us (1.3x), Avg. 1.03 us, Total. 3.100 us (0.0%) [Performance] Compiling Scripts : 1 samples, Peak. 42.3 s (1.0x), Avg. 42.3 s, Total. 42.30 s (7.3%) [Performance] AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.SceneTemplate.SceneTemplateService.BeforeAssemblyReload : 1 samples, Peak. 332 us (1.0x), Avg. 332 us, Total. 332.0 us (0.0%) [Performance] PSDImporterAssetPostProcessor.OnPreprocessAsset : 27 samples, Peak. 1.05 ms (22.0x), Avg. 47.5 us, Total. 1.283 ms (0.0%) [Performance] PresetManagerPostProcessor.OnPreprocessAsset : 27 samples, Peak. 246 us (15.4x), Avg. 15.9 us, Total. 430.2 us (0.0%) [Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset : 27 samples, Peak. 119 us (19.2x), Avg. 6.16 us, Total. 166.4 us (0.0%) [Performance] SpritePostProcess.OnPreprocessAsset : 27 samples, Peak. 1.67 ms (13.4x), Avg. 124 us, Total. 3.361 ms (0.0%) [Performance] InitializeOnLoad DeEditorNotification : 1 samples, Peak. 715 us (1.0x), Avg. 715 us, Total. 715.1 us (0.0%) [Performance] InitializeOnLoad DeScriptExecutionOrderManager : 1 samples, Peak. 194 us (1.0x), Avg. 194 us, Total. 194.1 us (0.0%) [Performance] InitializeOnLoad DOTweenProEditorManager : 1 samples, Peak. 391 us (1.0x), Avg. 391 us, Total. 391.1 us (0.0%) [Performance] InitializeOnLoad Initializer : 2 samples, Peak. 180 us (1.3x), Avg. 140 us, Total. 279.2 us (0.0%) [Performance] InitializeOnLoad UnityVersion : 2 samples, Peak. 1.11 ms (1.6x), Avg. 675 us, Total. 1.350 ms (0.0%) [Performance] InitializeOnLoad PrefabSelectionTracker : 1 samples, Peak. 825 us (1.0x), Avg. 825 us, Total. 825.1 us (0.0%) [Performance] InitializeOnLoad FormatterLocator : 1 samples, Peak. 9.17 ms (1.0x), Avg. 9.17 ms, Total. 9.170 ms (0.0%) [Performance] InitializeOnLoad FormatterUtilities : 1 samples, Peak. 1.09 ms (1.0x), Avg. 1.09 ms, Total. 1.087 ms (0.0%) [Performance] InitializeOnLoad UnityEditorEventUtility : 1 samples, Peak. 4.58 ms (1.0x), Avg. 4.58 ms, Total. 4.575 ms (0.0%) [Performance] InitializeOnLoad SirenixEditorGUI : 1 samples, Peak. 3.25 ms (1.0x), Avg. 3.25 ms, Total. 3.255 ms (0.0%) [Performance] InitializeOnLoad ASTEmitter : 1 samples, Peak. 2.11 ms (1.0x), Avg. 2.11 ms, Total. 2.110 ms (0.0%) [Performance] InitializeOnLoad AssemblyUtilities : 1 samples, Peak. 929 us (1.0x), Avg. 929 us, Total. 929.2 us (0.0%) [Performance] InitializeOnLoad GUIHelper : 1 samples, Peak. 24.0 ms (1.0x), Avg. 24.0 ms, Total. 24.03 ms (0.0%) [Performance] InitializeOnLoad SirenixGUIStyles : 1 samples, Peak. 1.20 us (1.0x), Avg. 1.20 us, Total. 1.200 us (0.0%) [Performance] InitializeOnLoad PersistentContextCache : 1 samples, Peak. 1.49 ms (1.0x), Avg. 1.49 ms, Total. 1.487 ms (0.0%) [Performance] InitializeOnLoad OdinModuleConfig : 1 samples, Peak. 153 us (1.0x), Avg. 153 us, Total. 152.9 us (0.0%) [Performance] InitializeOnLoad FixUnityScriptableObjectDirtying : 1 samples, Peak. 130 us (1.0x), Avg. 130 us, Total. 130.3 us (0.0%) [Performance] InitializeOnLoad FixUnityAboutWindowBeforeEmit : 1 samples, Peak. 164 us (1.0x), Avg. 164 us, Total. 163.7 us (0.0%) [Performance] InitializeOnLoad OdinEditor : 1 samples, Peak. 185 us (1.0x), Avg. 185 us, Total. 185.2 us (0.0%) [Performance] InitializeOnLoad FixUnityAssemblyVersionResolution : 1 samples, Peak. 237 us (1.0x), Avg. 237 us, Total. 236.9 us (0.0%) [Performance] InitializeOnLoad ColorPaletteManager : 1 samples, Peak. 20.0 us (1.0x), Avg. 20.0 us, Total. 20.00 us (0.0%) [Performance] InitializeOnLoad UndoTracker : 1 samples, Peak. 166 us (1.0x), Avg. 166 us, Total. 165.9 us (0.0%) [Performance] InitializeOnLoad GeneralDrawerConfig : 1 samples, Peak. 271 us (1.0x), Avg. 271 us, Total. 270.7 us (0.0%) [Performance] InitializeOnLoad PrefabLayoutRebuilder : 1 samples, Peak. 871 us (1.0x), Avg. 871 us, Total. 871.4 us (0.0%) [Performance] InitializeOnLoad ToolbarExtender : 1 samples, Peak. 1.92 ms (1.0x), Avg. 1.92 ms, Total. 1.918 ms (0.0%) [Performance] InitializeOnLoad MemeTDCLIBuilder : 1 samples, Peak. 151 us (1.0x), Avg. 151 us, Total. 150.9 us (0.0%) [Performance] InitializeOnLoad WelcomeWindow : 1 samples, Peak. 58.2 us (1.0x), Avg. 58.2 us, Total. 58.20 us (0.0%) [Performance] InitializeOnLoad SceneViewFocuser : 1 samples, Peak. 327 us (1.0x), Avg. 327 us, Total. 326.8 us (0.0%) [Performance] InitializeOnLoad Migrations : 1 samples, Peak. 653 us (1.0x), Avg. 653 us, Total. 653.0 us (0.0%) [Performance] InitializeOnLoad SceneSwitchLeftButton : 1 samples, Peak. 75.2 us (1.0x), Avg. 75.2 us, Total. 75.20 us (0.0%) [Performance] InitializeOnLoad BurstLoader : 1 samples, Peak. 2.83 s (1.0x), Avg. 2.83 s, Total. 2.833 s (0.5%) [Performance] InitializeOnLoad EditorToolManager : 1 samples, Peak. 2.52 ms (1.0x), Avg. 2.52 ms, Total. 2.524 ms (0.0%) [Performance] InitializeOnLoad SpriteEditorWindow : 1 samples, Peak. 437 us (1.0x), Avg. 437 us, Total. 436.7 us (0.0%) [Performance] InitializeOnLoad SceneDragAndDrop : 1 samples, Peak. 174 us (1.0x), Avg. 174 us, Total. 173.9 us (0.0%) [Performance] InitializeOnLoad SpriteShapeUpdateCache : 1 samples, Peak. 466 us (1.0x), Avg. 466 us, Total. 466.4 us (0.0%) [Performance] InitializeOnLoad SpriteShapeUnityAnalyticsStorage : 1 samples, Peak. 22.4 us (1.0x), Avg. 22.4 us, Total. 22.40 us (0.0%) [Performance] InitializeOnLoad BackgroundWatcher : 1 samples, Peak. 108 us (1.0x), Avg. 108 us, Total. 108.2 us (0.0%) [Performance] InitializeOnLoad UnityTestProtocolStarter : 1 samples, Peak. 165 us (1.0x), Avg. 165 us, Total. 165.2 us (0.0%) [Performance] InitializeOnLoad TestStarter : 1 samples, Peak. 491 us (1.0x), Avg. 491 us, Total. 491.2 us (0.0%) [Performance] InitializeOnLoad RerunCallbackInitializer : 1 samples, Peak. 2.44 ms (1.0x), Avg. 2.44 ms, Total. 2.444 ms (0.0%) [Performance] InitializeOnLoad RiderScriptEditor : 1 samples, Peak. 8.98 ms (1.0x), Avg. 8.98 ms, Total. 8.984 ms (0.0%) [Performance] InitializeOnLoad CallbackInitializer : 1 samples, Peak. 1.23 ms (1.0x), Avg. 1.23 ms, Total. 1.231 ms (0.0%) [Performance] InitializeOnLoad NiceVibrationsDefineSymbols : 1 samples, Peak. 2.00 ms (1.0x), Avg. 2.00 ms, Total. 1.998 ms (0.0%) [Performance] InitializeOnLoad BackgroundImport : 1 samples, Peak. 145 us (1.0x), Avg. 145 us, Total. 145.0 us (0.0%) [Performance] InitializeOnLoad PlasticPlugin : 1 samples, Peak. 97.2 ms (1.0x), Avg. 97.2 ms, Total. 97.18 ms (0.0%) [Performance] InitializeOnLoad SettingsValidator : 1 samples, Peak. 167 us (1.0x), Avg. 167 us, Total. 167.4 us (0.0%) [Performance] InitializeOnLoad VSUsageUtility : 1 samples, Peak. 38.2 ms (1.0x), Avg. 38.2 ms, Total. 38.23 ms (0.0%) [Performance] InitializeOnLoad ToolbarBootstrap : 1 samples, Peak. 420 ms (1.0x), Avg. 420 ms, Total. 420.2 ms (0.1%) [Performance] Package.AsyncRequest : 3 samples, Peak. 1.06 ms (3.0x), Avg. 355 us, Total. 1.065 ms (0.0%) [Performance] InitializeOnLoad VisualStudioEditor : 1 samples, Peak. 6.38 ms (1.0x), Avg. 6.38 ms, Total. 6.383 ms (0.0%) [Performance] InitializeOnLoad TestRunnerApiListener : 1 samples, Peak. 767 us (1.0x), Avg. 767 us, Total. 767.5 us (0.0%) [Performance] InitializeOnLoad VisualStudioIntegration : 1 samples, Peak. 2.37 ms (1.0x), Avg. 2.37 ms, Total. 2.369 ms (0.0%) [Performance] InitializeOnLoad SpriteSkinCompositeStartup : 1 samples, Peak. 12.4 ms (1.0x), Avg. 12.4 ms, Total. 12.43 ms (0.0%) [Performance] InitializeOnLoad UnityAnalyticsStorage : 1 samples, Peak. 248 us (1.0x), Avg. 248 us, Total. 247.6 us (0.0%) [Performance] InitializeOnLoad BoneGizmoInitializer : 1 samples, Peak. 2.64 ms (1.0x), Avg. 2.64 ms, Total. 2.636 ms (0.0%) [Performance] InitializeOnLoad Analytics : 1 samples, Peak. 268 us (1.0x), Avg. 268 us, Total. 267.7 us (0.0%) [Performance] InitializeOnLoad GUITimeHelper.Init : 1 samples, Peak. 463 us (1.0x), Avg. 463 us, Total. 463.3 us (0.0%) [Performance] InitializeOnLoad SdfIcons.FixBug : 1 samples, Peak. 236 ms (1.0x), Avg. 236 ms, Total. 236.4 ms (0.0%) [Performance] InitializeOnLoad PersistentAssemblyGuidUpdater.Init : 1 samples, Peak. 308 us (1.0x), Avg. 308 us, Total. 308.0 us (0.0%) [Performance] InitializeOnLoad CheckForUpdatesWindow.DailyCheckForUpdates : 1 samples, Peak. 248 us (1.0x), Avg. 248 us, Total. 247.7 us (0.0%) [Performance] InitializeOnLoad InspectorConfig.RemoveObsoleteGeneratedOdinEditorsDLL : 1 samples, Peak. 214 us (1.0x), Avg. 214 us, Total. 214.5 us (0.0%) [Performance] InitializeOnLoad GettingStartedWindow.AutoOpen : 1 samples, Peak. 183 us (1.0x), Avg. 183 us, Total. 182.6 us (0.0%) [Performance] InitializeOnLoad EnsureOdinInspectorDefine.EnsureScriptingDefineSymbol : 1 samples, Peak. 240 us (1.0x), Avg. 240 us, Total. 239.7 us (0.0%) [Performance] InitializeOnLoad EnsureEditorOnlyModeDefine.EnsureScriptingDefineSymbol : 1 samples, Peak. 866 us (1.0x), Avg. 866 us, Total. 865.5 us (0.0%) [Performance] InitializeOnLoad AcceptEULAWindow.OpenIfNotAccepted : 1 samples, Peak. 75.2 us (1.0x), Avg. 75.2 us, Total. 75.20 us (0.0%) [Performance] InitializeOnLoad ColorPaletteManager.LoadEditorPrefs : 1 samples, Peak. 76.9 us (1.0x), Avg. 76.9 us, Total. 76.90 us (0.0%) [Performance] InitializeOnLoad UnitySerializationInitializer.InitializeEditor : 1 samples, Peak. 23.8 ms (1.0x), Avg. 23.8 ms, Total. 23.81 ms (0.0%) [Performance] InitializeOnLoad UnitySerializationUtility.SubscribeToDomainReloadEvents : 1 samples, Peak. 3.25 ms (1.0x), Avg. 3.25 ms, Total. 3.251 ms (0.0%) [Performance] InitializeOnLoad IKEditorManager.CreateInstance : 1 samples, Peak. 2.03 ms (1.0x), Avg. 2.03 ms, Total. 2.029 ms (0.0%) [Performance] InitializeOnLoad $BurstDirectCallInitializer.Initialize : 7 samples, Peak. 10.5 ms (3.3x), Avg. 3.22 ms, Total. 22.51 ms (0.0%) [Performance] InitializeOnLoad SceneViewGridManager.Initialize : 1 samples, Peak. 3.57 ms (1.0x), Avg. 3.57 ms, Total. 3.572 ms (0.0%) [Performance] InitializeOnLoad TilemapPrefabStageHelper.Initialize : 1 samples, Peak. 1.54 ms (1.0x), Avg. 1.54 ms, Total. 1.536 ms (0.0%) [Performance] InitializeOnLoad SceneViewOpenTilePaletteHelper.Initialize : 1 samples, Peak. 938 us (1.0x), Avg. 938 us, Total. 937.8 us (0.0%) [Performance] InitializeOnLoad TileDragAndDropManager.Initialize : 1 samples, Peak. 547 us (1.0x), Avg. 547 us, Total. 546.6 us (0.0%) [Performance] InitializeOnLoad PlayerLoopHelper.InitOnEditor : 1 samples, Peak. 5.07 ms (1.0x), Avg. 5.07 ms, Total. 5.073 ms (0.0%) [Performance] InitializeOnLoad VisualStudioEditor.LegacyVisualStudioCodePackageDisabler : 1 samples, Peak. 201 us (1.0x), Avg. 201 us, Total. 200.7 us (0.0%) [Performance] InitializeOnLoad InstallerInspector.InitOnLoad : 1 samples, Peak. 320 us (1.0x), Avg. 320 us, Total. 320.5 us (0.0%) [Performance] InitializeOnLoad BackgroundImport.Setup : 1 samples, Peak. 339 us (1.0x), Avg. 339 us, Total. 339.4 us (0.0%) [Performance] InitializeOnLoad TestJobDataHolder.ResumeRunningJobs : 1 samples, Peak. 842 us (1.0x), Avg. 842 us, Total. 841.5 us (0.0%) [Performance] InitializeOnLoad AnalyticsReporter.RegisterCallbacks : 1 samples, Peak. 238 us (1.0x), Avg. 238 us, Total. 238.4 us (0.0%) [Performance] InitializeOnLoad PrimeTweenManager.iniOnLoad : 1 samples, Peak. 442 us (1.0x), Avg. 442 us, Total. 441.8 us (0.0%) [Performance] DidReloadScriptsCustomEditorLoader.LoadCustomEditors : 1 samples, Peak. 20.7 ms (1.0x), Avg. 20.7 ms, Total. 20.65 ms (0.0%) [Performance] DidReloadScriptsACTkPrefsEditor.OnRecompile : 1 samples, Peak. 55.0 us (1.0x), Avg. 55.0 us, Total. 55.00 us (0.0%) [Performance] DidReloadScriptsTestRunnerWindow.CompilationCallback : 1 samples, Peak. 435 us (1.0x), Avg. 435 us, Total. 435.0 us (0.0%) [Performance] DidReloadScriptsTestListCache.ScriptReloaded : 1 samples, Peak. 1.06 ms (1.0x), Avg. 1.06 ms, Total. 1.062 ms (0.0%) [Performance] DidReloadScriptsAdvancedDropdownWindow.OnScriptReload : 1 samples, Peak. 184 us (1.0x), Avg. 184 us, Total. 184.2 us (0.0%) [Performance] AssemblyReloadEvents.afterAssemblyReload: UnityEditor.U2D.Animation.BoneGizmo.OnAfterAssemblyReload : 1 samples, Peak. 636 us (1.0x), Avg. 636 us, Total. 636.0 us (0.0%) [Performance] AssemblyReloadEvents.afterAssemblyReload: Sirenix.Serialization.UnitySerializationUtility.OnAfterAssemblyReload : 1 samples, Peak. 18.3 us (1.0x), Avg. 18.3 us, Total. 18.30 us (0.0%) [Performance] TextureImporter.Import : 1 samples, Peak. 42.8 ms (1.0x), Avg. 42.8 ms, Total. 42.79 ms (0.0%) [Performance] SpritePostProcess.OnPostprocessSprites : 1 samples, Peak. 6.96 ms (1.0x), Avg. 6.96 ms, Total. 6.956 ms (0.0%) [Performance] AssetDatabase.ImportAssets : 8 samples, Peak. 40.9 ms (8.0x), Avg. 5.12 ms, Total. 40.92 ms (0.0%) [Performance] VersionControl.Task.Wait : 1 samples, Peak. 6.20 us (1.0x), Avg. 6.20 us, Total. 6.200 us (0.0%) [Performance] UtilityWindowPostProcessor.OnPostprocessAllAssets : 4 samples, Peak. 668 us (2.1x), Avg. 312 us, Total. 1.249 ms (0.0%) [Performance] TMPro_TexturePostProcessor.OnPostprocessAllAssets : 4 samples, Peak. 2.31 ms (2.0x), Avg. 1.15 ms, Total. 4.616 ms (0.0%) [Performance] AssetPostprocessor.OnPostprocessAllAssets : 4 samples, Peak. 225 us (2.0x), Avg. 113 us, Total. 452.7 us (0.0%) [Performance] BuilderAssetPostprocessor.OnPostprocessAllAssets : 4 samples, Peak. 2.60 ms (2.0x), Avg. 1.31 ms, Total. 5.236 ms (0.0%) [Performance] ArtifactBrowserPostProcessor.OnPostprocessAllAssets : 4 samples, Peak. 307 us (2.0x), Avg. 154 us, Total. 616.1 us (0.0%) [Performance] AssetEvents.OnPostprocessAllAssets : 8 samples, Peak. 153 us (3.1x), Avg. 50.1 us, Total. 400.5 us (0.0%) [Performance] AudioMixerPostprocessor.OnPostprocessAllAssets : 4 samples, Peak. 219 us (2.0x), Avg. 110 us, Total. 440.0 us (0.0%) [Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets : 4 samples, Peak. 39.6 ms (2.0x), Avg. 19.8 ms, Total. 79.23 ms (0.0%) [Performance] BuildCatalog : 1 samples, Peak. 38.8 ms (1.0x), Avg. 38.8 ms, Total. 38.83 ms (0.0%) [Performance] ModelImporterPostProcessor.OnPostprocessAllAssets : 4 samples, Peak. 928 us (2.0x), Avg. 469 us, Total. 1.874 ms (0.0%) [Performance] RetainedModeAssetPostprocessor.OnPostprocessAllAssets : 4 samples, Peak. 2.14 ms (2.0x), Avg. 1.07 ms, Total. 4.295 ms (0.0%) [Performance] AssetChangedListener.OnPostprocessAllAssets : 4 samples, Peak. 1.32 ms (1.8x), Avg. 755 us, Total. 3.019 ms (0.0%) [Performance] SpeedTreePostProcessor.OnPostprocessAllAssets : 4 samples, Peak. 259 us (1.9x), Avg. 133 us, Total. 532.8 us (0.0%) [Performance] TextAssetPostProcessor.OnPostprocessAllAssets : 4 samples, Peak. 1.17 ms (2.0x), Avg. 590 us, Total. 2.358 ms (0.0%) [Performance] AssetProcessor.OnPostprocessAllAssets : 12 samples, Peak. 1.18 ms (3.2x), Avg. 370 us, Total. 4.438 ms (0.0%) [Performance] SpriteLibraryAssetPostprocessor.OnPostprocessAllAssets : 4 samples, Peak. 194 us (2.0x), Avg. 97.1 us, Total. 388.4 us (0.0%) [Performance] PSDImporterAssetPostProcessor.OnPostprocessAllAssets : 4 samples, Peak. 87.6 us (2.0x), Avg. 44.2 us, Total. 177.0 us (0.0%) [Performance] PSDImportPostProcessor.OnPostprocessAllAssets : 4 samples, Peak. 92.9 us (2.0x), Avg. 47.1 us, Total. 188.5 us (0.0%) [Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets : 4 samples, Peak. 199 us (1.8x), Avg. 111 us, Total. 445.8 us (0.0%) [Performance] SpriteShapeAssetPostProcessor.OnPostprocessAllAssets : 4 samples, Peak. 170 us (1.9x), Avg. 87.4 us, Total. 349.5 us (0.0%) [Performance] SyncVS.PostprocessSyncProject : 2 samples, Peak. 141 ms (2.0x), Avg. 70.7 ms, Total. 141.4 ms (0.0%) [Performance] EditorApplication.projectChanged: UnityEditor.Audio.MixerEffectDefinitionReloader.OnProjectChanged : 1 samples, Peak. 335 us (1.0x), Avg. 335 us, Total. 335.1 us (0.0%) [Performance] Application.ImportPackagesAndSetTemplateWhenCreatingProject : 1 samples, Peak. 12.2 ms (1.0x), Avg. 12.2 ms, Total. 12.21 ms (0.0%) [Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 1000 ns (1.0x), Avg. 1000 ns, Total. 1000.0 ns (0.0%) [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 3.65 ms (1.0x), Avg. 3.65 ms, Total. 3.647 ms (0.0%) [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 500 ns (1.0x), Avg. 500 ns, Total. 500.0 ns (0.0%) [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 4.71 ms (1.0x), Avg. 4.71 ms, Total. 4.706 ms (0.0%) [Performance] CodeEditorProjectSync.SyncEditorProject : 1 samples, Peak. 481 ms (1.0x), Avg. 481 ms, Total. 481.1 ms (0.1%) [Performance] Application.ExecuteStartups : 1 samples, Peak. 42.9 ms (1.0x), Avg. 42.9 ms, Total. 42.94 ms (0.0%) [Performance] Menu.RegisterMenuInterface : 26 samples, Peak. 1.50 us (7.2x), Avg. 208 ns, Total. 5.400 us (0.0%) [Performance] Gizmo.RebuildRenderers : 2 samples, Peak. 41.3 ms (2.0x), Avg. 21.0 ms, Total. 42.03 ms (0.0%) [Performance] Gizmo.AddGizmoRenderers : 272 samples, Peak. 1.16 ms (125.3x), Avg. 9.24 us, Total. 2.512 ms (0.0%) [Performance] Application.editorInitializingProject : 1 samples, Peak. 77.3 ms (1.0x), Avg. 77.3 ms, Total. 77.27 ms (0.0%) [Performance] Application.InitializeMenu : 1 samples, Peak. 1.38 s (1.0x), Avg. 1.38 s, Total. 1.380 s (0.2%) [Performance] Menu.RebuildAll : 1 samples, Peak. 1.38 s (1.0x), Avg. 1.38 s, Total. 1.379 s (0.2%) [Performance] Menu.BuildRegisteredMenuInterfaces : 1 samples, Peak. 1.38 s (1.0x), Avg. 1.38 s, Total. 1.377 s (0.2%) [Performance] Menu.FilterMenuItem : 1250 samples, Peak. 75.4 ms (1243.1x), Avg. 60.7 us, Total. 75.85 ms (0.0%) [Performance] UpdateAllMenus : 1 samples, Peak. 488 us (1.0x), Avg. 488 us, Total. 488.2 us (0.0%) [Performance] Menu.RebuildOSMainMenu : 3 samples, Peak. 3.12 ms (1.3x), Avg. 2.33 ms, Total. 6.996 ms (0.0%) [Performance] EditorSceneManager.sceneClosing: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneClosing : 6 samples, Peak. 248 us (5.7x), Avg. 43.5 us, Total. 260.8 us (0.0%) [Performance] GUIView.RepaintAll.PlayerLoopController : 4 samples, Peak. 1.30 us (1.4x), Avg. 950 ns, Total. 3.800 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneTemplate.SceneTemplateService.OnNewSceneCreated : 3 samples, Peak. 210 us (2.9x), Avg. 71.3 us, Total. 213.8 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnNewSceneCreated : 3 samples, Peak. 181 us (2.8x), Avg. 65.7 us, Total. 197.0 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneManagement.StageNavigationManager.OnNewSceneCreated : 3 samples, Peak. 54.8 us (2.8x), Avg. 19.5 us, Total. 58.40 us (0.0%) [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 32.2 ms (1.0x), Avg. 32.2 ms, Total. 32.20 ms (0.0%) [Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 52.1 us (1.0x), Avg. 52.1 us, Total. 52.10 us (0.0%) [Performance] Inspector.InitOrRebuild : 4 samples, Peak. 1.43 ms (2.7x), Avg. 540 us, Total. 2.160 ms (0.0%) [Performance] PaletteAssetModificationProcessor.OnWillSaveAssets : 2 samples, Peak. 198 us (1.9x), Avg. 103 us, Total. 205.9 us (0.0%) [Performance] StateMacroSavedEvent.OnWillSaveAssets : 2 samples, Peak. 169 us (2.0x), Avg. 85.0 us, Total. 170.0 us (0.0%) [Performance] FlowMacroSavedEvent.OnWillSaveAssets : 2 samples, Peak. 118 us (2.0x), Avg. 59.4 us, Total. 118.9 us (0.0%) [Performance] AssetModificationProcessor.OnWillSaveAssets : 2 samples, Peak. 256 us (2.0x), Avg. 129 us, Total. 257.4 us (0.0%) [Performance] BuilderAssetModificationProcessor.OnWillSaveAssets : 2 samples, Peak. 275 us (2.0x), Avg. 138 us, Total. 276.5 us (0.0%) [Performance] TerrainModificationProcessor.OnWillSaveAssets : 2 samples, Peak. 419 us (2.0x), Avg. 210 us, Total. 420.7 us (0.0%) [Performance] GenerateAssemblyTypeInfos : 2 samples, Peak. 30.6 ms (1.1x), Avg. 28.7 ms, Total. 57.43 ms (0.0%) [Performance] AssetDatabase.Refresh : 1 samples, Peak. 5.92 ms (1.0x), Avg. 5.92 ms, Total. 5.919 ms (0.0%) [Performance] EditorSceneManager.sceneOpened: UnityEditor.SceneTemplate.SceneTemplateService.OnSceneOpened : 2 samples, Peak. 191 us (2.0x), Avg. 96.5 us, Total. 192.9 us (0.0%) [Performance] EditorSceneManager.sceneOpened: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneOpened : 2 samples, Peak. 187 us (2.0x), Avg. 94.6 us, Total. 189.2 us (0.0%) [Performance] EditorSceneManager.sceneOpened: UnityEditor.SceneManagement.StageNavigationManager.OnSceneOpened : 2 samples, Peak. 42.4 us (2.0x), Avg. 21.6 us, Total. 43.30 us (0.0%) [Performance] TimelineAnalyticsProcess.OnProcessScene : 2 samples, Peak. 1.24 ms (2.0x), Avg. 625 us, Total. 1.250 ms (0.0%) [Performance] UnityBuildPostprocessor.OnProcessScene : 2 samples, Peak. 280 us (2.0x), Avg. 142 us, Total. 284.6 us (0.0%) [Performance] EditorApplication.quitting: Unity.Burst.Editor.BurstLoader.OnEditorApplicationQuitting : 1 samples, Peak. 29.8 us (1.0x), Avg. 29.8 us, Total. 29.80 us (0.0%) [Performance] EditorApplication.quitting: UnityEditor.Tilemaps.SceneViewGridManager.EditorQuitting : 1 samples, Peak. 70.4 us (1.0x), Avg. 70.4 us, Total. 70.40 us (0.0%) [Performance] EditorApplication.quitting: callback in UnityEditor.TextCore.Text.EditorEventCallbacks : 1 samples, Peak. 71.8 ms (1.0x), Avg. 71.8 ms, Total. 71.84 ms (0.0%) [Performance] EditorApplication.quitting: UnityEditor.WebGL.WebsockifyEditorWrapper.Kill : 1 samples, Peak. 1.01 ms (1.0x), Avg. 1.01 ms, Total. 1.009 ms (0.0%) [Performance] Killing ADB server : 1 samples, Peak. 34.5 ms (1.0x), Avg. 34.5 ms, Total. 34.52 ms (0.0%) [Performance] Application.Shutdown.PauseProfilerSession : 1 samples, Peak. 28.9 us (1.0x), Avg. 28.9 us, Total. 28.90 us (0.0%) [Performance] Application.Shutdown.PauseAssetImportWorkers : 1 samples, Peak. 766 us (1.0x), Avg. 766 us, Total. 765.6 us (0.0%) [Performance] Application.Shutdown.SaveAssets : 1 samples, Peak. 5.60 ms (1.0x), Avg. 5.60 ms, Total. 5.598 ms (0.0%) [Performance] Application.Shutdown.CleanupRenderPipeline : 1 samples, Peak. 25.4 us (1.0x), Avg. 25.4 us, Total. 25.40 us (0.0%) [Performance] Application.Shutdown.StopPreloadManager : 1 samples, Peak. 9.97 ms (1.0x), Avg. 9.97 ms, Total. 9.968 ms (0.0%) [Performance] Application.Shutdown.DestroyWorld : 1 samples, Peak. 664 us (1.0x), Avg. 664 us, Total. 663.9 us (0.0%) [Performance] Application.Shutdown.CleanupAfterLoad : 1 samples, Peak. 214 ms (1.0x), Avg. 214 ms, Total. 214.0 ms (0.0%) [Performance] Application.Shutdown.Progress : 1 samples, Peak. 6.40 us (1.0x), Avg. 6.40 us, Total. 6.400 us (0.0%) [Performance] Application.Shutdown.GICleanupManagers : 1 samples, Peak. 1.69 ms (1.0x), Avg. 1.69 ms, Total. 1.691 ms (0.0%) [Performance] Application.Shutdown.MenuCleanupClass : 1 samples, Peak. 353 us (1.0x), Avg. 353 us, Total. 352.5 us (0.0%) [Performance] Application.Shutdown.ADBSaveStateBeforeShutdown : 1 samples, Peak. 6.80 us (1.0x), Avg. 6.80 us, Total. 6.800 us (0.0%) [Performance] Application.Shutdown.RemoteShutdown : 1 samples, Peak. 1.10 us (1.0x), Avg. 1.10 us, Total. 1.100 us (0.0%) [Performance] Application.Shutdown.CleanupVCProvider : 1 samples, Peak. 6.10 us (1.0x), Avg. 6.10 us, Total. 6.100 us (0.0%) [Performance] Application.Shutdown.InputShutdown : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%) [Performance] Application.Shutdown.GizmoManagerDestroy : 1 samples, Peak. 542 us (1.0x), Avg. 542 us, Total. 542.4 us (0.0%) [Performance] Application.Shutdown.ProfilerSession : 1 samples, Peak. 83.0 us (1.0x), Avg. 83.0 us, Total. 83.00 us (0.0%) [Performance] Application.Shutdown.ReleaseGfxWindowOnAllGUIViews : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%) [Performance] Application.Shutdown.CleanupEngine : 1 samples, Peak. 96.0 ms (1.0x), Avg. 96.0 ms, Total. 95.97 ms (0.0%) [Performance] Application.Shutdown.CleanupAssetDatabase : 1 samples, Peak. 13.7 ms (1.0x), Avg. 13.7 ms, Total. 13.67 ms (0.0%) [Performance] Application.Shutdown.ScriptCompilationCleanUp : 1 samples, Peak. 12.0 ms (1.0x), Avg. 12.0 ms, Total. 12.04 ms (0.0%) [Performance] Application.Shutdown.DestroyJobSystem : 1 samples, Peak. 154 us (1.0x), Avg. 154 us, Total. 154.1 us (0.0%) [Performance] Application.Shutdown.CleanupPersistentManager : 1 samples, Peak. 2.63 ms (1.0x), Avg. 2.63 ms, Total. 2.627 ms (0.0%) [Performance] Application.Shutdown.CleanupAsyncReadManager : 1 samples, Peak. 252 us (1.0x), Avg. 252 us, Total. 251.9 us (0.0%) [Performance] Application.Shutdown.CleanupProgressBar : 1 samples, Peak. 300 ns (1.0x), Avg. 300 ns, Total. 300.0 ns (0.0%) [Performance] Application.Shutdown.CleanupMono : 1 samples, Peak. 146 ms (1.0x), Avg. 146 ms, Total. 146.1 ms (0.0%) [Performance] Application.Shutdown.CleanupStdConverters : 1 samples, Peak. 9.10 us (1.0x), Avg. 9.10 us, Total. 9.100 us (0.0%) [Performance] Application.Shutdown.UnloadAllPlatformSupportModuleNativeDlls : 1 samples, Peak. 500 ns (1.0x), Avg. 500 ns, Total. 500.0 ns (0.0%) [Performance] Application.Shutdown.UnloadAllPlatformSupportNativeLibraries : 1 samples, Peak. 100.0 ns (1.0x), Avg. 100.0 ns, Total. 100.00 ns (0.0%) [Performance] Application.Shutdown.CleanupAutoDocumentation : 1 samples, Peak. 343 us (1.0x), Avg. 343 us, Total. 342.9 us (0.0%) [Performance] Application.Shutdown.ShaderNameManagerDestroy : 1 samples, Peak. 44.4 us (1.0x), Avg. 44.4 us, Total. 44.40 us (0.0%) [Performance] Application.Shutdown.CleanupCacheServer : 1 samples, Peak. 300 ns (1.0x), Avg. 300 ns, Total. 300.0 ns (0.0%) [Performance] Application.Shutdown.Virtualization_Shutdown : 1 samples, Peak. 300 ns (1.0x), Avg. 300 ns, Total. 300.0 ns (0.0%) [Performance] Application.Shutdown.DevConnections : 1 samples, Peak. 60.6 us (1.0x), Avg. 60.6 us, Total. 60.60 us (0.0%) Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0