[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Connection attempt to the License Client on channel: "LicenseClient-PC0043$" failed because channel doesn't exist; code: "0x80000002" [Licensing::Module] Successfully launched the LicensingClient (PId: 38256) [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-PC0043$" at "2024-11-13T04:37:31.858845Z" [Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 38256, path: "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] Error: LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.15.5+a2f8afb Session Id: 02272dd2dc2848c0b6e926d2077eb7c1 Correlation Id: ed1f86fdd70f426e5b8a338a5e1268d9 External correlation Id: 7556681506621963789 Machine Id: QUSM7i+EgMUuUpCzXgA+0C4Fyz0= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-PC0043$" (connect: 2.82s, validation: 0.18s, handshake: 0.35s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-PC0043$-notifications" at "2024-11-13T04:37:32.3834316Z" [Licensing::Module] Connected to LicensingClient (PId: 38256, launch time: 0.04, total connection time: 3.34s) [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully updated license Built from '2022.3/staging' branch; Version is '2022.3.41f1 (0f988161febf) revision 1022081'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'en' Physical Memory: 32605 MB [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "SC-X6YY-2VC8-BMKR-URW7-XXXX" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 [Licensing::Client] Successfully resolved entitlement details COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Unity.exe -batchmode -nographics -logfile C:\inetpub\wwwroot\fishtopia\20241113_264e3ad7e29acf3c6ed2bf15fe4b6d2c341aa68b\build.log.txt -logLevel Error -logFileLogLevel Error -logFlushThreshold 0 -projectPath E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity -buildTarget WebGL -executeMethod MMW.MMWCliBuilder.BuildStaging -outputFolder C:\inetpub\wwwroot\fishtopia\20241113_264e3ad7e29acf3c6ed2bf15fe4b6d2c341aa68b\webgl -cacheServerEnable -quit Successfully changed project path to: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [37904] Target information: Player connection [37904] * "[IP] 10.66.38.9 [Port] 55504 [Flags] 2 [Guid] 1397265309 [EditorId] 1397265309 [Version] 1048832 [Id] WindowsEditor(7,PC0043) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [37904] Host joined multi-casting on [225.0.0.222:54997]... Player connection [37904] Host joined alternative multi-casting on [225.0.0.222:34997]... [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-35980" after 1.9 seconds. [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 44 packages: Packages from [https://packages.unity.com]: com.unity.addressables@1.21.21 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.addressables@1.21.21) com.unity.ide.rider@3.0.31 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.rider@3.0.31) com.unity.ide.visualstudio@2.0.22 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.visualstudio@2.0.22) com.unity.ide.vscode@1.2.5 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.textmeshpro@3.0.9 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.textmeshpro@3.0.9) com.unity.test-framework@1.1.33 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.ext.nunit@1.0.6 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ext.nunit@1.0.6) com.unity.2d.animation@9.1.1 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.animation@9.1.1) com.unity.2d.pixel-perfect@5.0.3 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.pixel-perfect@5.0.3) com.unity.2d.psdimporter@8.0.5 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.psdimporter@8.0.5) com.unity.2d.spriteshape@9.0.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.spriteshape@9.0.4) com.unity.2d.tilemap.extras@3.1.2 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.tilemap.extras@3.1.2) com.unity.2d.aseprite@1.1.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.aseprite@1.1.4) com.unity.scriptablebuildpipeline@1.21.24 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.scriptablebuildpipeline@1.21.24) com.unity.2d.common@8.0.3 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.common@8.0.3) com.unity.mathematics@1.2.6 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.collections@1.2.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.collections@1.2.4) com.unity.burst@1.8.17 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.burst@1.8.17) Built-in packages: com.unity.2d.sprite@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.tilemap@1.0.0) com.unity.feature.2d@2.0.1 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.feature.2d@2.0.1) com.unity.ugui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.androidjni@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.audio@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.video@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.uielements@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.uielements@1.0.0) Git packages: com.coffee.softmask-for-ugui@https://github.com/mob-sakai/SoftMaskForUGUI.git (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.coffee.softmask-for-ugui@b870d64b57) com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.cysharp.unitask@cdf88c6a6a) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.31 seconds [Package Manager] Done resolving packages in 3.00 seconds [Package Manager] Lock file was modified [Package Manager] Registered 44 packages: Packages from [https://packages.unity.com]: com.unity.addressables@1.21.21 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.addressables@1.21.21) com.unity.ide.rider@3.0.31 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.rider@3.0.31) com.unity.ide.visualstudio@2.0.22 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.visualstudio@2.0.22) com.unity.ide.vscode@1.2.5 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.textmeshpro@3.0.9 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.textmeshpro@3.0.9) com.unity.test-framework@1.1.33 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.ext.nunit@1.0.6 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ext.nunit@1.0.6) com.unity.2d.animation@9.1.1 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.animation@9.1.1) com.unity.2d.pixel-perfect@5.0.3 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.pixel-perfect@5.0.3) com.unity.2d.psdimporter@8.0.5 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.psdimporter@8.0.5) com.unity.2d.spriteshape@9.0.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.spriteshape@9.0.4) com.unity.2d.tilemap.extras@3.1.2 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.tilemap.extras@3.1.2) com.unity.2d.aseprite@1.1.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.aseprite@1.1.4) com.unity.scriptablebuildpipeline@1.21.24 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.scriptablebuildpipeline@1.21.24) com.unity.2d.common@8.0.3 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.common@8.0.3) com.unity.mathematics@1.2.6 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.collections@1.2.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.collections@1.2.4) com.unity.burst@1.8.17 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.burst@1.8.17) Built-in packages: com.unity.2d.sprite@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.tilemap@1.0.0) com.unity.feature.2d@2.0.1 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.feature.2d@2.0.1) com.unity.ugui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.androidjni@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.audio@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.video@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.uielements@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.uielements@1.0.0) Git packages: com.coffee.softmask-for-ugui@https://github.com/mob-sakai/SoftMaskForUGUI.git (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.coffee.softmask-for-ugui@b870d64b57) com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.cysharp.unitask@cdf88c6a6a) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.00 seconds Targeting platform: WebGL Refreshing native plugins compatible for Editor in 2966.64 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.41f1 (0f988161febf) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Assets Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0; jobified=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies [Licensing::Client] Successfully resolved entitlement details Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56980 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll [Licensing::Client] Successfully resolved entitlement details Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.386069 seconds. - Loaded All Assemblies, in 5.895 seconds Native extension for WindowsStandalone target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 2251 ms Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.638 seconds Domain Reload Profiling: 8533ms BeginReloadAssembly (3987ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (2ms) RebuildCommonClasses (346ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (425ms) LoadAllAssembliesAndSetupDomain (1129ms) LoadAssemblies (3986ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (1126ms) TypeCache.Refresh (1125ms) TypeCache.ScanAssembly (905ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (0ms) FinalizeReload (2639ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2601ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2455ms) SetLoadedEditorAssemblies (3ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (93ms) ProcessInitializeOnLoadMethodAttributes (49ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start The GUID inside 'Assets/_KFS/_GameResources/Effects/Effect_Materials/Confetti/material_confetti.mat.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/_KFS/_GameResources/Effects/Effect_Prefabs/Effect_Orb_Light.prefab.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/_KFS/_GameResources/Fonts/Fonts_Textmesh/Font_Text/NotoSans Underline.mat.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/_KFS/_GameResources/Fonts/Fonts_Textmesh/Font_Title/font_title Underline.mat.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/_KFS/_GameResources/Prefabs/FishingGamePlay/CollectResources/IdleChest.prefab.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/Particles/JMO Assets/Cartoon FX Remaster/Demo Assets/UI.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files info: Microsoft.Hosting.Lifetime[14] Now listening on: http://localhost:80 info: Microsoft.Hosting.Lifetime[0] Application started. Press Ctrl+C to shut down. info: Microsoft.Hosting.Lifetime[0] Hosting environment: Production info: Microsoft.Hosting.Lifetime[0] Content root path: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\ info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 36.2950ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity DisplayProgressbar: Compiling Scripts ExitCode: 4 Duration: 0s416ms [ ] Require frontend run. Library/Bee/2000b0aE.dag couldn't be loaded Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aE.dag.json" "Library/Bee/2000b0aE-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 1s652ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 351.4351ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.4710ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 30.3348ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.0149ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.5905ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-csharp.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 11.0102ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 29.8265ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.dll, with 109 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.1961ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.9937ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRDemo.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ScriptAction.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.0863ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.1381ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.0318ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.6518ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 50.4031ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffect.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/2DxFX.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.9009ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.MMTools.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 10.6949ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Runtime.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 28.6143ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 23.5449ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 169.5549ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 180.7838ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 52.0659ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.dll, with 108 defines and 203 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CasualGameEffects.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.7215ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/SuperScrollView.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.6636ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 40.6047ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.dll, with 108 defines and 229 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.3781ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.dll, with 114 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll, with 109 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DamageNumbersPro.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 45.7509ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 13.4308ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 75.2710ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 57.5620ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 22.6405ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/LocalPlayerData.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll, with 108 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/KawaiiPlayFab.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.7134ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.dll, with 109 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 16.7770ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 23.2778ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 56.5077ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/IsometricFrameworks.dll, with 108 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 41.3318ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Runtime.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ResourceManager.dll, with 109 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 44.8480ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 43.3557ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.8119ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 26.8840ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 51.8669ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRRuntime.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.6851ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.dll, with 109 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 11.3844ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.dll, with 108 defines and 225 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 10.6322ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 11.0838ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 109 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Fi.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.URP.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.HDRP.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.3731ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 40.2158ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 13.1395ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.1785ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll, with 109 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Demo.dll, with 108 defines and 225 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 122.5050ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll, with 109 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.dll, with 109 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UIEffect.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.9327ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 35.5691ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 49.9527ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 30.3176ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.dll, with 113 defines and 217 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.2127ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.7673ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CharacterSpine.dll, with 108 defines and 225 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 14.4358ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 22.7853ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 28.8437ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DemoSpine.dll, with 108 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2657ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Editor.dll, with 109 defines and 244 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.9916ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CharacterSpineEditor.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.0443ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.2166ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.EditorScripts.dll, with 109 defines and 242 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 13.5118ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 22.5615ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 48.9550ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.dll, with 112 defines and 238 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.Editor.dll, with 109 defines and 241 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.4038ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 21.2163ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffectEdtior.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll, with 109 defines and 242 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.ResourceManager.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll, with 109 defines and 242 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Editor.dll, with 109 defines and 242 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 23.3983ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 40.7868ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 38.6547ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 46.9690ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.2283ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 24.9333ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples-editor.dll, with 109 defines and 241 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 33.5945ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll, with 109 defines and 241 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-editor.dll, with 109 defines and 241 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll, with 110 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.2956ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.9820ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/IsometricEditor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 70.9457ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll, with 109 defines and 240 references info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 26.1721ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.Editor.dll, with 112 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRDemoEditor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 34.1568ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.3276ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 12.3404ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.3963ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll, with 109 defines and 239 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll, with 109 defines and 241 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.8344ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.9478ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.7712ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 25.7837ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.3951ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll, with 109 defines and 239 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll, with 109 defines and 239 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 59.4567ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 57.1415ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 58.7361ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 26.5112ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll, with 109 defines and 248 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXREditor.dll, with 109 defines and 239 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.2923ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1173.0266ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1477.6207ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 734.1776ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 756.8764ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 90.3114ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1020.9185ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 614.1404ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.EditorResources.dll, with 109 defines and 239 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 100.1530ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 21.0144ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll, with 109 defines and 244 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 70.2692ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 14.2638ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 214.7414ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll, with 109 defines and 245 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.7276ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 316.3227ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll, with 109 defines and 248 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 45.0557ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll, with 110 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.0912ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll, with 108 defines and 313 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 262.6478ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll, with 109 defines and 344 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 85.4412ms ExitCode: 0 Duration: 28s Finished compiling graph: 1286 nodes, 19161 flattened edges (15007 ToBuild, 230 ToUse), maximum node priority 1311 [ 1/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.rsp2 [ 2/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.UnityAdditionalFile.txt [ 3/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.rsp2 [ 4/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.UnityAdditionalFile.txt [ 100/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.dll.mvfrm.rsp [ 101/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.rsp [ 102/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.dll.mvfrm.rsp [ 103/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.TestRunner.rsp2 [ 104/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.TestRunner.UnityAdditionalFile.txt [ 105/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.rsp2 [ 106/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.UnityAdditionalFile.txt [ 108/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.rsp [ 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Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.CodeGen.rsp [ 125/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.CodeGen.dll.mvfrm.rsp [ 126/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.rsp [ 127/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.dll.mvfrm.rsp [ 128/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.ResourceManager.rsp2 [ 129/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.ResourceManager.UnityAdditionalFile.txt [ 130/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.rsp2 [ 131/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.UnityAdditionalFile.txt [ 132/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.rsp2 [ 133/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.UnityAdditionalFile.txt [ 134/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.rsp2 [ 135/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.ResourceManager.dll.mvfrm.rsp [ 136/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.UnityAdditionalFile.txt [ 137/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.UnityAdditionalFile.txt [ 138/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.ResourceManager.rsp [ 139/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.dll.mvfrm.rsp [ 140/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.dll.mvfrm.rsp [ 141/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.rsp [ 142/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UniTask.rsp2 [ 143/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.rsp2 [ 144/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.UnityAdditionalFile.txt [ 145/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.UnityAdditionalFile.txt [ 146/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.rsp [ 147/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.rsp2 [ 148/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.UnityAdditionalFile.txt [ 149/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.rsp2 [ 150/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.rsp2 [ 151/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.UnityAdditionalFile.txt [ 152/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UniTask.UnityAdditionalFile.txt [ 153/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.dll.mvfrm.rsp [ 154/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.rsp2 [ 155/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.UnityAdditionalFile.txt [ 156/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.UnityAdditionalFile.txt [ 157/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.rsp [ 158/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.UnityAdditionalFile.txt [ 159/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.rsp [ 160/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Fi.UnityAdditionalFile.txt [ 161/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.UnityAdditionalFile.txt [ 162/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UniTask.dll.mvfrm.rsp [ 163/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Fi.rsp2 [ 164/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.rsp2 [ 165/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UniTask.rsp [ 166/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll.mvfrm.rsp [ 167/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.rsp2 [ 168/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.dll.mvfrm.rsp [ 169/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.dll.mvfrm.rsp [ 170/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll.mvfrm.rsp [ 171/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.rsp2 [ 172/1282 0s] WriteResponseFile Library/Bee/artifacts/rsp/4747638433968585886.rsp [ 173/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.dll.mvfrm.rsp [ 174/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.rsp [ 175/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.rsp [ 176/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.rsp [ 177/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll.mvfrm.rsp [ 178/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.rsp [ 179/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.UnityAdditionalFile.txt [ 180/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.rsp [ 181/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.rsp2 [ 182/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.rsp [ 183/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.dll.mvfrm.rsp [ 184/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.rsp2 [ 185/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.UnityAdditionalFile.txt [ 186/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.dll.mvfrm.rsp [ 187/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Fi.rsp [ 188/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.rsp2 [ 189/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.rsp [ 190/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll.mvfrm.rsp [ 191/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.UnityAdditionalFile.txt [ 192/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/spine-csharp.rsp2 [ 193/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Fi.dll.mvfrm.rsp [ 194/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.rsp2 [ 195/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/spine-csharp.UnityAdditionalFile.txt [ 196/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.rsp2 [ 197/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.rsp [ 198/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.rsp2 [ 199/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.UnityAdditionalFile.txt [ 200/1282 0s] WriteText 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Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll.mvfrm [ 773/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Animation.Runtime.ref.dll_7A5B4E3637A927EA.mvfrm [ 774/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.IK.Runtime.ref.dll_AFE3DB2244A55F26.mvfrm [ 775/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.SpriteShape.Runtime.ref.dll_E4A047AB35D25B02.mvfrm [ 754/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll (+2 others) [CacheHit a20e13af1266bf9878dceb3a6230cbe100000000000000000000000000000003] [ 776/1282 1731472694s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll (+2 others) [ 778/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.PixelPerfect.ref.dll_81141996E1438371.mvfrm [ 779/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Sprite.Editor.ref.dll_493FFFF13AE54DA2.mvfrm [ 780/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Extras.ref.dll_AD10E379F36BF95D.mvfrm [ 781/1282 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [ 782/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll.mvfrm [ 783/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll.mvfrm [ 784/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll.mvfrm [ 762/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll (+2 others) [CacheHit 78d596e10d316d1828acc06433515ab800000000000000000000000000000003] [ 785/1282 1731472694s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll (+2 others) [ 763/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll (+2 others) [CacheHit ca1be894be186284d94cca19a71578a700000000000000000000000000000003] [ 787/1282 1731472694s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll (+2 others) [ 789/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.InternalAPIEditorBridge.001.ref.dll_5869ED23107F86A4.mvfrm [ 790/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Aseprite.Common.ref.dll_59ED2BA84E96F690.mvfrm [ 791/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Runtime.dll.mvfrm [ 792/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CharacterSpine.dll.mvfrm [ 768/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll (+2 others) [CacheHit eee5d778fea3f0300252df5123afb51600000000000000000000000000000003] [ 793/1282 1731472695s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll (+2 others) [ 795/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/SuperScrollView.dll.mvfrm [ 796/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Editor.dll.mvfrm [ 797/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.VSCode.Editor.dll.mvfrm [ 798/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll.mvfrm [ 799/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Editor.ref.dll_28DF0342B1EBDA9C.mvfrm [ 800/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll.mvfrm [ 775/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll (+2 others) [CacheHit 5dde049c455a70ba474a73f0b3e1610100000000000000000000000000000003] [ 801/1282 1731472695s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll (+2 others) [ 803/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffect.dll.mvfrm [ 804/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll.mvfrm [ 805/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.VisualStudio.Editor.dll.mvfrm [ 806/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/IsometricFrameworks.dll.mvfrm [ 807/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CFXRDemo.dll.mvfrm [ 808/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Path.Editor.ref.dll_4D60528CC78D55ED.mvfrm [ 809/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.dll.mvfrm [ 810/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.MMTools.dll.mvfrm [ 811/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/KawaiiPlayFab.dll.mvfrm [ 812/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Rider.Editor.dll.mvfrm [ 813/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll.mvfrm [ 814/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples.dll.mvfrm [ 815/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll.mvfrm [ 816/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll.mvfrm [ 817/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll.mvfrm [ 818/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll.mvfrm [ 819/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll.mvfrm [ 820/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll.mvfrm [ 794/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [CacheHit a21ddf251dc7859efe6b12e98c6a641800000000000000000000000000000003] [ 821/1282 1731472695s] Csc Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [ 795/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VSCode.Editor.dll (+2 others) [CacheHit 1b6537dd897a371be84ac2706d82aaf600000000000000000000000000000003] [ 823/1282 1731472696s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VSCode.Editor.dll (+2 others) [ 796/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll (+2 others) [CacheHit 17156208196bf5c096a0486dcfbaffb600000000000000000000000000000003] [ 825/1282 1731472697s] Csc Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll (+2 others) [ 827/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.dll (+2 others) [ 828/1282 3s] Csc Library/Bee/artifacts/2000b0aE.dag/CFXRRuntime.dll (+2 others) [ 829/1282 4s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.EditorResources.dll (+2 others) [ 799/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Rider.Editor.dll (+2 others) [CacheHit 1de7c990849dff4f27b049505b24823500000000000000000000000000000003] [ 830/1282 1731472697s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Rider.Editor.dll (+2 others) [ 832/1282 4s] Csc Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.dll (+2 others) [ 833/1282 4s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.dll (+2 others) [ 834/1282 4s] Csc Library/Bee/artifacts/2000b0aE.dag/Fi.dll (+2 others) [ 804/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll (+2 others) [CacheHit a3ae98462d8c55df96b91a9d97d4e3cc00000000000000000000000000000003] [ 835/1282 1731472697s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll (+2 others) [ 837/1282 3s] Csc Library/Bee/artifacts/2000b0aE.dag/2DxFX.dll (+2 others) [ 838/1282 4s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-csharp.dll (+2 others) [ 839/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.PlayerPrefsEditor.EditorResources.ref.dll_56AA7AC4E5CDFF04.mvfrm [ 808/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll (+2 others) [CacheHit fa8ddc03fd01f23381bfc28163536a7200000000000000000000000000000003] [ 840/1282 1731472698s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll (+2 others) [ 842/1282 4s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.dll (+2 others) [ 843/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll.mvfrm [ 844/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Editor.ref.dll_B95EBC329496BC77.mvfrm [ 845/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll.mvfrm [ 846/1282 5s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.dll (+2 others) [ 847/1282 3s] Csc Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffect.dll (+2 others) [ 848/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll (+2 others) [ 849/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/CFXRDemo.dll (+2 others) [ 817/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll (+2 others) [CacheHit 79c4332d87b33c95ce33c4e4fa0933f400000000000000000000000000000003] [ 850/1282 1731472700s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll (+2 others) [ 818/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.Editor.dll (+2 others) [CacheHit 9c2ef52568e40c8762fe6bf591ff96cf00000000000000000000000000000003] [ 852/1282 1731472701s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.Editor.dll (+2 others) [ 854/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.ScriptableBuildPipeline.Editor.ref.dll_B38B4706F48A9708.mvfrm [ 855/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll.mvfrm [ 821/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualStudio.Editor.dll (+2 others) [CacheHit 2e3f8cb9bfd914252b59c0b9e442bcbc00000000000000000000000000000003] [ 856/1282 1731472701s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualStudio.Editor.dll (+2 others) [ 858/1282 3s] Csc Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.dll (+2 others) [ 859/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Demo.dll.mvfrm [ 860/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/spine-unity-editor.dll.mvfrm [ 861/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.PostProcessing.dll.mvfrm [ 862/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CFXRDemoEditor.dll.mvfrm [ 863/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll.mvfrm [ 864/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CFXREditor.dll.mvfrm [ 865/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.TextMeshPro.dll.mvfrm [ 866/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CasualGameEffects.dll.mvfrm [ 867/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll.mvfrm [ 832/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll (+2 others) [CacheHit 103fb977668ec82e6e2837c867a1056100000000000000000000000000000003] [ 868/1282 1731472701s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll (+2 others) [ 870/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.Editor.dll.mvfrm [ 871/1282 4s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Editor.dll (+2 others) [ 872/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ScriptAction.dll.mvfrm [ 873/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffectEdtior.dll.mvfrm [ 874/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll (+2 others) [ 875/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/IsometricEditor.dll.mvfrm [ 876/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll.mvfrm [ 877/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Kawaii.ResourceManager.Editor.dll.mvfrm [ 878/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll.mvfrm [ 879/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll.mvfrm [ 880/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CharacterSpineEditor.dll.mvfrm [ 881/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.NiceVibrations.dll.mvfrm [ 882/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.URP.dll.mvfrm [ 883/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll.mvfrm [ 847/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll (+2 others) [CacheHit 83d0206a68b5b8f84881d1c37409739700000000000000000000000000000003] [ 884/1282 1731472702s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll (+2 others) [ 886/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.Editor.dll.mvfrm [ 887/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Editor.dll.mvfrm [ 888/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.Editor.dll.mvfrm [ 889/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll.mvfrm [ 890/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/LocalPlayerData.dll.mvfrm [ 891/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples-editor.dll.mvfrm [ 892/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.HDRP.dll.mvfrm [ 893/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/DamageNumbersPro.dll.mvfrm [ 894/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Editor.dll.mvfrm [ 895/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.Editor.dll.mvfrm [ 896/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Cinemachine.dll.mvfrm [ 897/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UIEffect.dll.mvfrm [ 898/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/DemoSpine.dll.mvfrm [ 899/1282 5s] Csc Library/Bee/artifacts/2000b0aE.dag/SuperScrollView.dll (+2 others) [ 900/1282 5s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll (+2 others) [ 901/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.PixelPerfect.Editor.ref.dll_77CC498456856650.mvfrm [ 902/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Extras.Editor.ref.dll_7210FA48E5F13324.mvfrm [ 865/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll (+2 others) [CacheHit 2720c477fd405e72dfa186b33459802000000000000000000000000000000003] [ 903/1282 1731472703s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll (+2 others) [ 905/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.Editor.dll (+2 others) [ 906/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll (+2 others) [ 907/1282 5s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-unity.dll (+2 others) [ 908/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/UIEffect.dll (+2 others) [ 909/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/DamageNumbersPro.dll (+2 others) [ 910/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.dll (+2 others) Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected [ 911/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.SpriteShape.Editor.ref.dll_67324B073E3D6D19.mvfrm [ 873/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll (+2 others) [CacheHit 0fb55d400ec13fa6b4d5b1d61e30185a00000000000000000000000000000003] [ 912/1282 1731472703s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll (+2 others) [ 914/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll (+2 others) [ 915/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Aseprite.Editor.ref.dll_56D623A34FBE2112.mvfrm [ 916/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualStudio.Editor.ref.dll_7E7DD2F3C2805153.mvfrm [ 917/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/CFXRDemoEditor.dll (+2 others) [ 918/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.Editor.dll (+2 others) [ 919/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Rider.Editor.ref.dll_BB682F4C994978A9.mvfrm [ 920/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/CFXREditor.dll (+2 others) [ 921/1282 5s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.dll (+2 others) [ 882/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll (+2 others) [CacheHit edca61a9397a989dab8b1da427654bbb00000000000000000000000000000003] [ 922/1282 1731472704s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll (+2 others) [ 883/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll (+2 others) [CacheHit 8274efef8d2635076bf6d138d83246bb00000000000000000000000000000003] [ 924/1282 1731472704s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll (+2 others) [ 926/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Editor.ref.dll_030BCB777AA5BDC3.mvfrm [ 927/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VSCode.Editor.ref.dll_CF19E61DDF16767F.mvfrm [ 928/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/CasualGameEffects.dll (+2 others) [ 929/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.PlayerPrefsEditor.Editor.ref.dll_F52649E6F8C5A487.mvfrm [ 930/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Mathematics.Editor.ref.dll_64944B6DD477E1FD.mvfrm [ 931/1282 6s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.dll (+2 others) Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' [ 932/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.Editor.dll (+2 others) [ 933/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples.dll (+2 others) [ 892/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll (+2 others) [CacheHit 3ae44c433e54f9f9db9fa9a63aa73da500000000000000000000000000000003] [ 934/1282 1731472704s] Csc Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll (+2 others) [ 936/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.URP.dll (+2 others) [ 937/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.NiceVibrations.dll (+2 others) [ 938/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.PostProcessing.dll (+2 others) [ 939/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll (+2 others) [ 897/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll (+2 others) [CacheHit 9425e0db71bdc503e33a533b5bc0e27400000000000000000000000000000003] [ 940/1282 1731472705s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll (+2 others) [ 942/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.HDRP.dll (+2 others) [ 943/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.EditorScripts.dll.mvfrm [ 944/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Editor.dll (+2 others) [ 945/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples-editor.dll (+2 others) [ 946/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Editor.dll (+2 others) [ 947/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Cinemachine.dll (+2 others) [ 948/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll.mvfrm [ 905/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll (+2 others) [CacheHit 1df361dbdc0879c5d131d5a849b9d56600000000000000000000000000000003] [ 949/1282 1731472705s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll (+2 others) [ 951/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-unity-editor.dll (+2 others) Assets\Spine\Editor\spine-unity\Editor\Asset Types\SpineAtlasAssetInspector.cs(327,35): warning CS0618: 'TextureImporter.spritesheet' is obsolete: 'Support for accessing sprite meta data through spritesheet has been removed. Please use the UnityEditor.U2D.Sprites.ISpriteEditorDataProvider interface instead.' Assets\Spine\Editor\spine-unity\Editor\Asset Types\SpineAtlasAssetInspector.cs(382,4): warning CS0618: 'TextureImporter.spritesheet' is obsolete: 'Support for accessing sprite meta data through spritesheet has been removed. Please use the UnityEditor.U2D.Sprites.ISpriteEditorDataProvider interface instead.' [ 952/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffectEdtior.dll (+2 others) [ 953/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll.mvfrm [ 954/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll.mvfrm [ 955/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DOTween.Modules.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 910/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll (+2 others) [CacheHit aeb13ddb3c83def4920b93862903d48200000000000000000000000000000003] [ 956/1282 1731472705s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll (+2 others) [ 958/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.Core.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 959/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.dll (+2 others) Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used [ 960/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/ScriptAction.dll (+2 others) Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [ 913/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll (+2 others) [CacheHit 6b8ea1aaf74106c9e72e1d743cd81a1700000000000000000000000000000003] [ 961/1282 1731472705s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll (+2 others) [ 914/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll (+2 others) [CacheHit c11a917df8e5ae54bfa13f4f297c481d00000000000000000000000000000003] [ 963/1282 1731472705s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll (+2 others) [ 965/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.MMTools.dll (+2 others) [ 966/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Runtime.dll (+2 others) [ 967/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-unity-examples.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 968/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.Json.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 969/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.TextMeshPro.Editor.ref.dll_E01181B6C057CE40.mvfrm [ 970/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-csharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-csharp.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 971/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.EditorScripts.dll (+2 others) [ 972/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.PixelPerfect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 973/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.dll, with 109 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 974/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CFXRDemo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRDemo.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 975/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.Cinemachine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 976/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ScriptAction.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ScriptAction.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 977/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/TextMeshProEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 978/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DOTweenPro.Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 979/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Genuine.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 980/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Group2dxfxEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffect.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 981/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/KawaiiPlayFab.dll (+2 others) [ 982/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.MMTools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.MMTools.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 983/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.SaveSystem.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Runtime.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 984/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.NiceVibrations.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 985/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/2DxFX.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/2DxFX.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 986/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Editor.dll (+2 others) [ 987/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Kawaii.ResourceManager.Editor.dll (+2 others) [ 988/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/IsometricFrameworks.dll (+2 others) Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used [ 989/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Linq.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 990/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.ScriptableBuildPipeline.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 991/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used [ 992/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.TextMeshPro.dll (+2 others) [ 993/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/SuperScrollView.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/SuperScrollView.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 994/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CasualGameEffects.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CasualGameEffects.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 995/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.dll, with 108 defines and 203 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 996/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/LocalPlayerData.dll (+2 others) [ 997/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/KawaiiUtil.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.dll, with 108 defines and 229 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 998/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.dll, with 114 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 999/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DamageNumbersPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DamageNumbersPro.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1000/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll, with 109 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1001/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Extras.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1002/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-unity.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1003/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/LocalPlayerData.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/LocalPlayerData.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1004/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.InternalAPIEngineBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1005/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.dll, with 109 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1006/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/KawaiiPlayFab.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/KawaiiPlayFab.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1007/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/IsometricEditor.dll (+2 others) [1008/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1009/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1010/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/IsometricFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/IsometricFrameworks.dll, with 108 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1011/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Demo.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [1012/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Coffee.SoftMaskForUGUI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1013/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.ResourceManager.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ResourceManager.dll, with 109 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1014/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.IK.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Runtime.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1015/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/CharacterSpine.dll (+2 others) [1016/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.Editor.dll (+2 others) [1017/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CFXRRuntime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRRuntime.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1018/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Kawaii.Isometric2.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.dll, with 108 defines and 225 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1019/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1020/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.HDRP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.HDRP.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1021/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.URP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.URP.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1022/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 109 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1023/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Fi.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Fi.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1024/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.dll, with 109 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1025/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Demo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Demo.dll, with 108 defines and 225 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1026/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UIEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UIEffect.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1027/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.PostProcessing.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1028/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Tools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.dll, with 109 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1029/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll, with 109 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1030/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/DemoSpine.dll (+2 others) Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used [1031/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/CharacterSpineEditor.dll (+2 others) [1032/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ImbaFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1033/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UnityEngine.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.dll, with 113 defines and 217 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1034/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CharacterSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CharacterSpine.dll, with 108 defines and 225 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1035/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.DOTween.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1036/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1037/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DemoSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DemoSpine.dll, with 108 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1038/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1039/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.Core.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1040/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.PlayerPrefsEditor.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1041/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DOTweenPro.EditorScripts.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.EditorScripts.dll, with 109 defines and 242 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1042/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CharacterSpineEditor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CharacterSpineEditor.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1043/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.SaveSystem.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Editor.dll, with 109 defines and 244 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1044/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ImbaFrameworks.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.Editor.dll, with 109 defines and 241 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1045/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UnityEditor.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.dll, with 112 defines and 238 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1046/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Group2dxfxEffectEdtior.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffectEdtior.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1047/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Genuine.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll, with 109 defines and 242 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1048/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Kawaii.Isometric2.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1049/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Kawaii.ResourceManager.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.ResourceManager.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1050/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.Json.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Editor.dll, with 109 defines and 242 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1051/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1052/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-unity-examples-editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples-editor.dll, with 109 defines and 241 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1053/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-unity-editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-editor.dll, with 109 defines and 241 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1054/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll, with 110 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1007/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll (+2 others) [CacheHit b7e0dd88e7f5afaffefaa37db0ea782c00000000000000000000000000000003] [1055/1282 1731472707s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll (+2 others) [1057/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.BurstCompatibilityGen.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll, with 109 defines and 241 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1058/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/IsometricEditor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/IsometricEditor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1059/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Mathematics.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1060/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/TextMeshProEffect.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1061/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CFXRDemoEditor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRDemoEditor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1062/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.ScriptableBuildPipeline.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.Editor.dll, with 112 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1063/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Sirenix.OdinInspector.Modules.UnityMathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1064/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Extras.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll, with 109 defines and 241 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1065/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll, with 109 defines and 239 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1066/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.DocCodeSamples.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1067/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Animation.Editor.ref.dll_E5224B7F0A871AB1.mvfrm [1068/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Coffee.SoftMaskForUGUI.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1069/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll.mvfrm [1070/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll.mvfrm [1071/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Path.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll, with 109 defines and 239 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1072/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Tools.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1073/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Sprite.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll, with 109 defines and 239 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1074/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.PixelPerfect.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1075/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CFXREditor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXREditor.dll, with 109 defines and 239 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1076/1282 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.SpriteShape.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll, with 109 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1078/1282 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Animation.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll, with 108 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1119/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Aseprite.Common.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll, with 109 defines and 242 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1077/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll (+2 others) [CacheHit 2707c5f0d0897645f3b1f714a11d169600000000000000000000000000000003] [1127/1282 1731472708s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll (+2 others) [1130/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1131/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.InternalAPIEditorBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1132/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Aseprite.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1133/1282 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1271/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1286/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.PlayerPrefsEditor.EditorResources.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.EditorResources.dll, with 109 defines and 239 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1291/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/PsdPlugin.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1292/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Burst.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1293/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.SpriteShape.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll, with 109 defines and 244 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1297/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.IK.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll, with 109 defines and 245 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1299/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.IK.Editor.ref.dll_1615F38C69C76935.mvfrm [1305/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Animation.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll, with 109 defines and 248 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1261/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll (+2 others) [CacheHit 068e1a96840d0ef58770cfef753d78bc00000000000000000000000000000003] [1311/1282 1731472708s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll (+2 others) [1313/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Psdimporter.Editor.ref.dll_03AE4E6A0170E102.mvfrm [1314/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Psdimporter.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll, with 109 defines and 248 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1266/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll (+2 others) [CacheHit 702e932d6e2265a80f58117f0609977d00000000000000000000000000000003] [1317/1282 1731472709s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll (+2 others) [1319/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Addressables.Editor.ref.dll_25599A53198BCE24.mvfrm [1320/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll.mvfrm [1321/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll.mvfrm [1322/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Addressables.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll, with 110 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [BUSY 6s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll (+2 others) [1325/1282 8s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll (+2 others) Assets\_KFS\Scripts\Scene\SceneLogin\UILogin.cs(6,7): warning CS0105: The using directive for 'System' appeared previously in this namespace Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\Quest\APITaskComplete.cs(17,22): warning CS0108: 'APITaskComplete.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Shop\APIAdsFreePackClaim.cs(12,22): warning CS0108: 'APIAdsFreePackClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\Shop\APIAdsHomeClaim.cs(12,22): warning CS0108: 'APIAdsHomeClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\Shop\APIShopAdsPackClaim.cs(18,22): warning CS0108: 'APIShopAdsPackClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(63,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(117,26): warning CS0168: The variable 'ex' is declared but never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Z_Cheat\Scripts\UiCheatIsland.cs(43,13): warning CS0162: Unreachable code detected Assets\_KFS\Z_Cheat\Scripts\UiCheatIsland.cs(111,13): warning CS0162: Unreachable code detected Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\_KFS\Network\Network\NetworkUtils.cs(18,13): warning CS0162: Unreachable code detected Assets\WPinyin\Scripts\ENLoader.cs(34,13): warning CS0162: Unreachable code detected Assets\StompyRobot\SRDebugger\Scripts\Internal\BugReportApi.cs(124,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\_KFS\Scripts\Scene\SceneLogin\UILogin.cs(62,13): warning CS0162: Unreachable code detected Assets\WPinyin\Scripts\Pinyin.cs(21,13): warning CS0162: Unreachable code detected Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\AdsManager.cs(95,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\AdsManager.cs(117,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(24,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(33,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(140,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(160,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(250,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(237,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(549,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(313,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(44,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(64,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(64,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(71,65): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(84,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(98,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1146,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(78,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIReferralWithdrawPopup.cs(31,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(256,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralTab.cs(66,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(82,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(97,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(151,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(180,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(30,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PvP\PvpManager.cs(441,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(27,45): warning CS0414: The field 'UIGachaFashionItem._commonRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(29,41): warning CS0414: The field 'UIIslandIdleRewardPopup._pearlItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(22,49): warning CS0414: The field 'UIGachaFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(18,41): warning CS0414: The field 'DecoSpriteLoader._defaultSprite' is assigned but its value is never used Assets\_KFS\Scripts\Quest\QuestEvent\UIQuestEventMenuButton.cs(11,50): warning CS0414: The field 'UIQuestEventMenuButton._noticeNewEventItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(62,22): warning CS0414: The field 'UIGachaFashionBanner._isEnough1Tickets' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(17,49): warning CS0414: The field 'UIGachaFashionPreviewItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCManager.cs(14,37): warning CS0414: The field 'NPCManager._characterPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(25,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(13,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(32,54): warning CS0414: The field 'UIGachaFashionBanner._popup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(25,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglTicket' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(30,41): warning CS0414: The field 'UIGachaFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(17,73): warning CS0414: The field 'UILeaderboardFishChallengePopup._tmpRankName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(17,50): warning CS0414: The field 'UIFashionCard._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(19,22): warning CS0414: The field 'DirtMoundObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(14,60): warning CS0414: The field 'UIGachaFashionItem._rewardPopup' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(18,52): warning CS0414: The field 'UIItemInfo._requiredGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(20,41): warning CS0414: The field 'UIAnimalFishRequestPopup._itemTrade' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(25,21): warning CS0414: The field 'UIAnimalFishRequestPopup._exchangeCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(18,40): warning CS0414: The field 'UIGachaFashionItem._bgBackCard' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(18,23): warning CS0414: The field 'DirtMoundObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(29,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(16,66): warning CS0414: The field 'UIFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(15,66): warning CS0414: The field 'UIFashionCard._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(31,41): warning CS0414: The field 'UIGachaFashionItem._btnFlip' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(22,41): warning CS0414: The field 'UIAnimalFishRequestPopup._btnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(20,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentItem.cs(9,59): warning CS0414: The field 'UIIslandInfoResidentItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(26,41): warning CS0414: The field 'UISpeedUpCollectResourcePopup._ticketCost' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(18,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(16,39): warning CS0414: The field 'UIIslandInfoResidentInfoItem._npcAvatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(25,45): warning CS0414: The field 'UIGachaFashionItem._epicRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(31,44): warning CS0414: The field 'CollectResourceManager._container' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatar.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatar._avatarGenerator' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(22,45): warning CS0414: The field 'UISpeedUpCollectResourcePopup._timeLeft' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(15,66): warning CS0414: The field 'UIGachaFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(26,45): warning CS0414: The field 'UIGachaFashionItem._rareRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(29,50): warning CS0414: The field 'CollectResourceManager._dirtMountPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(21,49): warning CS0414: The field 'UIAnimalFishRequestPopup._itemRequirded' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatarFrame.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatarFrame._avatarFrameGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(30,46): warning CS0414: The field 'UISpeedUpCollectResourcePopup._buttonBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(29,51): warning CS0414: The field 'NPCHandler._questBubble' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(30,47): warning CS0414: The field 'CollectResourceManager._animalObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\UiCheatGlobal.cs(28,51): warning CS0414: The field 'UiCheatGlobal._handler' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(20,41): warning CS0414: The field 'UIFashionCard._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(12,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(45,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(21,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtMessage' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(18,49): warning CS0414: The field 'UIFashionCard._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(27,50): warning CS0414: The field 'UIIslandIdleRewardPopup._tmpPearlPerMinute' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(16,40): warning CS0414: The field 'UIGachaFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(16,50): warning CS0414: The field 'UIGachaFashionPreviewItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(17,61): warning CS0414: The field 'UIGachaFashionItem._backCardDatabase' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(16,63): warning CS0414: The field 'UILeaderboardFishChallengePopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(19,50): warning CS0414: The field 'UIGachaFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(18,50): warning CS0414: The field 'UIFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(20,45): warning CS0414: The field 'UIGachaFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(15,40): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(33,45): warning CS0414: The field 'CollectResourceManager._objHandContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(51,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(21,49): warning CS0414: The field 'UIFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(14,66): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(22,41): warning CS0414: The field 'UIFashionItem._uiIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(18,41): warning CS0414: The field 'UIGachaFashionPreviewItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(21,45): warning CS0414: The field 'UIGachaFashionItem._wishlist' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(16,40): warning CS0414: The field 'UIFashionCard._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(20,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(18,73): warning CS0414: The field 'UILeaderboardFishChallengePopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(32,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(19,45): warning CS0414: The field 'UIFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(17,40): warning CS0414: The field 'UIFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(46,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used [1326/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll, with 108 defines and 313 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1327/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1328/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1329/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll (+2 others) Assets\ParticleEffectForUGUI\Scripts\Editor\AsmdefEx.cs(427,13): warning CS0618: 'CompilationPipeline.assemblyCompilationStarted' is obsolete: 'Use compilationStarted, compilationFinished or assemblyCompilationFinished instead. Note that using any of these functions to do time measurements is a bad idea as they run async to actual compilation.' [1330/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll, with 109 defines and 344 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1331/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1332/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (28.22 seconds), 904 items updated, 1282 evaluated Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Spine\Editor\spine-unity\Editor\Asset Types\SpineAtlasAssetInspector.cs(327,35): warning CS0618: 'TextureImporter.spritesheet' is obsolete: 'Support for accessing sprite meta data through spritesheet has been removed. Please use the UnityEditor.U2D.Sprites.ISpriteEditorDataProvider interface instead.' Assets\Spine\Editor\spine-unity\Editor\Asset Types\SpineAtlasAssetInspector.cs(382,4): warning CS0618: 'TextureImporter.spritesheet' is obsolete: 'Support for accessing sprite meta data through spritesheet has been removed. Please use the UnityEditor.U2D.Sprites.ISpriteEditorDataProvider interface instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILogin.cs(6,7): warning CS0105: The using directive for 'System' appeared previously in this namespace Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\Quest\APITaskComplete.cs(17,22): warning CS0108: 'APITaskComplete.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Shop\APIAdsFreePackClaim.cs(12,22): warning CS0108: 'APIAdsFreePackClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\Shop\APIAdsHomeClaim.cs(12,22): warning CS0108: 'APIAdsHomeClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\Shop\APIShopAdsPackClaim.cs(18,22): warning CS0108: 'APIShopAdsPackClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(63,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(117,26): warning CS0168: The variable 'ex' is declared but never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Z_Cheat\Scripts\UiCheatIsland.cs(43,13): warning CS0162: Unreachable code detected Assets\_KFS\Z_Cheat\Scripts\UiCheatIsland.cs(111,13): warning CS0162: Unreachable code detected Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\_KFS\Network\Network\NetworkUtils.cs(18,13): warning CS0162: Unreachable code detected Assets\WPinyin\Scripts\ENLoader.cs(34,13): warning CS0162: Unreachable code detected Assets\StompyRobot\SRDebugger\Scripts\Internal\BugReportApi.cs(124,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\_KFS\Scripts\Scene\SceneLogin\UILogin.cs(62,13): warning CS0162: Unreachable code detected Assets\WPinyin\Scripts\Pinyin.cs(21,13): warning CS0162: Unreachable code detected Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\AdsManager.cs(95,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\AdsManager.cs(117,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(24,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(33,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(140,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(160,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(250,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(237,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(549,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(313,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(44,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(64,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(64,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(71,65): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(84,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(98,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1146,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(78,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIReferralWithdrawPopup.cs(31,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(256,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralTab.cs(66,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(82,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(97,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(151,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(180,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(30,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PvP\PvpManager.cs(441,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(27,45): warning CS0414: The field 'UIGachaFashionItem._commonRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(29,41): warning CS0414: The field 'UIIslandIdleRewardPopup._pearlItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(22,49): warning CS0414: The field 'UIGachaFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(18,41): warning CS0414: The field 'DecoSpriteLoader._defaultSprite' is assigned but its value is never used Assets\_KFS\Scripts\Quest\QuestEvent\UIQuestEventMenuButton.cs(11,50): warning CS0414: The field 'UIQuestEventMenuButton._noticeNewEventItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(62,22): warning CS0414: The field 'UIGachaFashionBanner._isEnough1Tickets' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(17,49): warning CS0414: The field 'UIGachaFashionPreviewItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCManager.cs(14,37): warning CS0414: The field 'NPCManager._characterPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(25,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(13,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(32,54): warning CS0414: The field 'UIGachaFashionBanner._popup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(25,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglTicket' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(30,41): warning CS0414: The field 'UIGachaFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(17,73): warning CS0414: The field 'UILeaderboardFishChallengePopup._tmpRankName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(17,50): warning CS0414: The field 'UIFashionCard._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(19,22): warning CS0414: The field 'DirtMoundObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(14,60): warning CS0414: The field 'UIGachaFashionItem._rewardPopup' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(18,52): warning CS0414: The field 'UIItemInfo._requiredGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(20,41): warning CS0414: The field 'UIAnimalFishRequestPopup._itemTrade' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(25,21): warning CS0414: The field 'UIAnimalFishRequestPopup._exchangeCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(18,40): warning CS0414: The field 'UIGachaFashionItem._bgBackCard' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(18,23): warning CS0414: The field 'DirtMoundObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(29,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(16,66): warning CS0414: The field 'UIFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(15,66): warning CS0414: The field 'UIFashionCard._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(31,41): warning CS0414: The field 'UIGachaFashionItem._btnFlip' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(22,41): warning CS0414: The field 'UIAnimalFishRequestPopup._btnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(20,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentItem.cs(9,59): warning CS0414: The field 'UIIslandInfoResidentItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(26,41): warning CS0414: The field 'UISpeedUpCollectResourcePopup._ticketCost' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(18,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(16,39): warning CS0414: The field 'UIIslandInfoResidentInfoItem._npcAvatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(25,45): warning CS0414: The field 'UIGachaFashionItem._epicRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(31,44): warning CS0414: The field 'CollectResourceManager._container' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatar.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatar._avatarGenerator' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(22,45): warning CS0414: The field 'UISpeedUpCollectResourcePopup._timeLeft' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(15,66): warning CS0414: The field 'UIGachaFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(26,45): warning CS0414: The field 'UIGachaFashionItem._rareRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(29,50): warning CS0414: The field 'CollectResourceManager._dirtMountPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(21,49): warning CS0414: The field 'UIAnimalFishRequestPopup._itemRequirded' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatarFrame.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatarFrame._avatarFrameGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(30,46): warning CS0414: The field 'UISpeedUpCollectResourcePopup._buttonBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(29,51): warning CS0414: The field 'NPCHandler._questBubble' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(30,47): warning CS0414: The field 'CollectResourceManager._animalObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\UiCheatGlobal.cs(28,51): warning CS0414: The field 'UiCheatGlobal._handler' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(20,41): warning CS0414: The field 'UIFashionCard._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(12,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(45,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(21,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtMessage' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(18,49): warning CS0414: The field 'UIFashionCard._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(27,50): warning CS0414: The field 'UIIslandIdleRewardPopup._tmpPearlPerMinute' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(16,40): warning CS0414: The field 'UIGachaFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(16,50): warning CS0414: The field 'UIGachaFashionPreviewItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(17,61): warning CS0414: The field 'UIGachaFashionItem._backCardDatabase' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(16,63): warning CS0414: The field 'UILeaderboardFishChallengePopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(19,50): warning CS0414: The field 'UIGachaFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(18,50): warning CS0414: The field 'UIFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(20,45): warning CS0414: The field 'UIGachaFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(15,40): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(33,45): warning CS0414: The field 'CollectResourceManager._objHandContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(51,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(21,49): warning CS0414: The field 'UIFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(14,66): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(22,41): warning CS0414: The field 'UIFashionItem._uiIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(18,41): warning CS0414: The field 'UIGachaFashionPreviewItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(21,45): warning CS0414: The field 'UIGachaFashionItem._wishlist' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(16,40): warning CS0414: The field 'UIFashionCard._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(20,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(18,73): warning CS0414: The field 'UILeaderboardFishChallengePopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(32,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(19,45): warning CS0414: The field 'UIFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(17,40): warning CS0414: The field 'UIFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(46,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\ParticleEffectForUGUI\Scripts\Editor\AsmdefEx.cs(427,13): warning CS0618: 'CompilationPipeline.assemblyCompilationStarted' is obsolete: 'Use compilationStarted, compilationFinished or assemblyCompilationFinished instead. Note that using any of these functions to do time measurements is a bad idea as they run async to actual compilation.' AssetDatabase: script compilation time: 31.113339s Begin MonoManager ReloadAssembly Total cache size 228907800 Total cache size after purge 228907800 - Loaded All Assemblies, in 13.271 seconds Refreshing native plugins compatible for Editor in 3.01 ms, found 1 plugins. Refreshing native plugins compatible for Editor in 3.08 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '17cce3c5215e40a0f3a2e636bea49d61') in 0.008504 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Leaderboard/LeaderboardFishChallenge using Guid(459fef47ea48400b8fb5917d6e641d39) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '25897c987ab225f46b134e51db581f99') in 0.000696 seconds Start importing Assets/_KFS/Plugins/JSExternalBridge/JSExternalBridge.cs using Guid(c052dcfaf850d9345bf29e448760c075) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'ada4bc20f094d8474554964fcd76b07a') in 0.006315 seconds Start importing Assets/_KFS/Scripts/PlayerData/PlayfabFunctionDefine.cs using Guid(b190ffdc79632d7478777173d47feaa4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'aaa5af03783cee012a6cd06db1baf896') in 0.005234 seconds Start importing Assets/_KFS/Scripts/PlayerData/Implement/PlayerLeaderboardFishChallenge.cs using Guid(b1e0f67d239344a2b378d7e5e52d2b6f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '1a01dc0fe02884bca1c3e920f3546528') in 0.001369 seconds Start importing Assets/_KFS/Scripts/PlayerData/PlayerDataManager.cs using Guid(124c6ec844959fc46b505be9eac75b44) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'bd2e57e19a3aa1b45dbd8e595c5ccb90') in 0.005991 seconds Start importing Assets/_KFS/Scripts/Common/KFSDefines.cs using Guid(8216645edd368cb4aaf50a6b10553b0f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '764ee9707b730cefe49585236fef6690') in 0.006860 seconds Start importing Assets/_KFS/Scripts/Scene/SceneIsland/View/UIIslandHomeView.cs using Guid(737a532c71acd2d44aa7cc7fb3d81469) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'c67ad0fae7294481980e96ac983d1f0f') in 0.006480 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Setting/UIGiftcodePopup.cs using Guid(463d6c8e7b3f4a37b91a5502ae0a0960) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '4dab84b43b1a003748952fb46f48b213') in 0.009749 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Leaderboard/LeaderboardFishChallenge/UILeaderboardFishChallengeItem.cs using Guid(e8c67f5793184a97af549754caedc8e1) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'cae4ab48a3bd4fc5e509156d9b69b511') in 0.001388 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Leaderboard/LeaderboardFishChallenge/UILeaderboardFishChallengePopup.cs using Guid(194b3c7f529046abb2204391a9dd3cd9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '54b3e31224d87dac69fc85440835ba31') in 0.001288 seconds Start importing Assets/_KFS/Scripts/Common/VirtualKeyboardManager.cs using Guid(e9f9c897ee5a44faa5737a0a1d80a0bb) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'feb25c4aa299298da7b99268fa55677f') in 0.006283 seconds Start importing Assets/_KFS/Scripts/Friend/UIWalletPopup.cs using Guid(2fda96e86d02477aa48940adcb287fc9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '9176d1c798229a452217303aa79fac36') in 0.004828 seconds Start importing Assets/_KFS/Plugins/JSExternalBridge/JSBridgeKFS.cs using Guid(af9c994b3f2d4733a6142fb5fe9574bd) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '76344fc831f1c0a4b461022be41d101d') in 0.004886 seconds Refreshing native plugins compatible for Editor in 2.94 ms, found 1 plugins. Native extension for WindowsStandalone target not found Native extension for Android target not found Native extension for WebGL target not found '' does not exist UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) Coffee.AsmdefEx.RecompileRequest:.cctor () (at Assets/ParticleEffectForUGUI/Scripts/Editor/AsmdefEx.cs:444) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) [Assets/ParticleEffectForUGUI/Scripts/Editor/AsmdefEx.cs line 444] [Licensing::Client] Successfully resolved entitlement details Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Mono: successfully reloaded assembly - Finished resetting the current domain, in 4.545 seconds Domain Reload Profiling: 17815ms BeginReloadAssembly (125ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (19ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (13088ms) LoadAssemblies (12810ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (336ms) TypeCache.Refresh (278ms) TypeCache.ScanAssembly (262ms) ScanForSourceGeneratedMonoScriptInfo (29ms) ResolveRequiredComponents (28ms) FinalizeReload (4545ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (4399ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (17ms) SetLoadedEditorAssemblies (3ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (39ms) ProcessInitializeOnLoadAttributes (3684ms) ProcessInitializeOnLoadMethodAttributes (653ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (3ms) Start importing Assets/_KFS/Scenes/scene_island.unity using Guid(99a652a1eb7fb3a4287c6ba08c5084c3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'b385efb156df7b8502c21ce2b58f4095') in 0.004693 seconds Start importing Assets/_KFS/Scenes/test.unity using Guid(ed8f1ba61a1e0684f9389409c54758f9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'fb72f0cee8a6f109517b4c015a5dabea') in 0.004310 seconds Start importing Assets/AddressableAssetsData/WebGL/addressables_content_state.bin using Guid(7f3e1eb2fee51264ebaff1d77824c1b2) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'e837ae25760d04a84bc6c0204b01bf0a') in 0.018489 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/logo portkey.png using Guid(1bd411c4cd491e54f9ff7cd6d158279f) Importer(-1,00000000000000000000000000000000) [Licensing::Client] Successfully resolved entitlement details [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'c550e98714f03b1a36924746a460c8ff') in 0.058643 seconds Start importing Assets/_KFS/_GameResources/Effects/Effect_Materials/material_grayscale_shared_disable.mat using Guid(7d450fe8d35e26c44aedfd8321a86ede) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '78d9e57f6117eb99a019b34279d13760') in 0.021973 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/_Common_Fishtopia.spriteatlas using Guid(2f9c085d270577342a896565470d36db) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '3e28fcba7f76cc5bc56ec21fe923fd1b') in 0.047948 seconds Start importing Assets/_KFS/_GameResources/Database/PopupDatabase.asset using Guid(2f4d4045b669a184f99455ff5adaeb7b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (I2ResourceManager: OnDidAddComponent) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.GameObject:.ctor (string,System.Type[]) I2.Loc.ResourceManager:get_pInstance () (at Assets/I2/Localization/Scripts/Utils/ResourceManager.cs:27) I2.Loc.LocalizationManager:RegisterSourceInResources () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Sources.cs:55) I2.Loc.LocalizationManager:UpdateSources () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Sources.cs:25) I2.Loc.LocalizationManager:InitializeIfNeeded () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager.cs:32) I2.Loc.LocalizationManager:TryGetTranslation (string,string&,bool,int,bool,bool,UnityEngine.GameObject,string) (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Translation.cs:45) I2.Loc.LocalizationManager:GetTranslation (string,bool,int,bool,bool,UnityEngine.GameObject,string) (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Translation.cs:29) KFS.SGUILocalizeTextMeshLabel:UpdateText (string) (at Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs:53) KFS.SGUILocalizeTextMeshLabel:OnValidate () (at Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs:76) [Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs line 53] SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (I2ResourceManager: OnDidAddComponent) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:.ctor (string,System.Type[]) I2.Loc.ResourceManager:get_pInstance () (at Assets/I2/Localization/Scripts/Utils/ResourceManager.cs:27) I2.Loc.LocalizationManager:RegisterSourceInResources () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Sources.cs:55) I2.Loc.LocalizationManager:UpdateSources () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Sources.cs:25) I2.Loc.LocalizationManager:InitializeIfNeeded () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager.cs:32) I2.Loc.LocalizationManager:TryGetTranslation (string,string&,bool,int,bool,bool,UnityEngine.GameObject,string) (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Translation.cs:45) I2.Loc.LocalizationManager:GetTranslation (string,bool,int,bool,bool,UnityEngine.GameObject,string) (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Translation.cs:29) KFS.SGUILocalizeTextMeshLabel:UpdateText (string) (at Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs:53) KFS.SGUILocalizeTextMeshLabel:OnValidate () (at Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs:76) [Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs line 53] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Wallet.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Wallet.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Wallet.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Wallet.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Wallet.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Wallet.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Wallet.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Wallet.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Wallet.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Wallet.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Wallet.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Wallet.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Wallet.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] -> (artifact id: '2c71fbc7986885010361ad172cdb85fc') in 12.851257 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/UILogin.prefab using Guid(e2716959aebbe8349882b68d9fcaac9e) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '8f1f21cdc843e743bcfaff3a4242bf06') in 0.039235 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/Wallet.prefab using Guid(9aa6e058d4e5b1549a5dd4f88b3027bb) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '68b6ec4cfa1b710876cd38597c541f0a') in 0.016435 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeaderboardFishChallenge.prefab using Guid(0c9e99dd2c39ae04da25d4120dd7150a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '23628f5302e80fb0cd937a00d1eba582') in 0.037032 seconds Refreshing native plugins compatible for Editor in 3.50 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=d3cff2049588d1d40a8458913e7182f7): Total: 158.762 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=24 (actual=24, local cache=0, cache server=0) Asset DB Process Time: managed=40 ms, native=109106 ms Asset DB Callback time: managed=354 ms, native=165 ms Scripting: domain reloads=1, domain reload time=17938 ms, compile time=31113 ms, other=42 ms Project Asset Count: scripts=8369, non-scripts=6045 Asset File Changes: new=6, changed=23, moved=0, deleted=26 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.322ms ApplyChangesToAssetFolders: 0.089ms Scan: 375.472ms OnSourceAssetsModified: 2.347ms UnregisterDeletedAssets: 0.023ms GetAllGuidsForCategorization: 2.558ms CategorizeAssets: 639.634ms ImportOutOfDateAssets: 18000.498ms (-26488.114ms without children) ImportManagerImport: 13335.738ms (84.519ms without children) ImportInProcess: 13250.977ms UpdateCategorizedAssets: 0.242ms CompileScripts: 31113.460ms ReloadNativeAssets: 0.080ms UnloadImportedAssets: 23.413ms ReloadImportedAssets: 2.587ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.131ms InitializingProgressBar: 0.010ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 7.192ms PostProcessAllAssets: 601.440ms Hotreload: 4.433ms GatherAllCurrentPrimaryArtifactRevisions: 0.922ms UnloadStreamsBegin: 1.479ms PersistCurrentRevisions: 1.250ms UnloadStreamsEnd: 0.231ms GenerateScriptTypeHashes: 11.334ms Untracked: 139130.863ms Application.AssetDatabase Initial Refresh End Shader 'MoreMountains/MMRipple': fallback shader 'Particle/AlphaBlended' not found Shader '2DxFX/AL/4Gradients': fallback shader 'Sprites-Defaultt' not found Scanning for USB devices : 4.473ms Initializing Unity extensions: [Licensing::Client] Successfully resolved entitlement details [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Fishtopia [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. ProgressiveSceneManager::Cancel() Unloading 413 Unused Serialized files (Serialized files now loaded: 0) Unloading 531 unused Assets / (104.6 MB). Loaded Objects now: 6995. Memory consumption went from 391.7 MB to 287.1 MB. Total: 29.741700 ms (FindLiveObjects: 0.382300 ms CreateObjectMapping: 0.269000 ms MarkObjects: 15.546800 ms DeleteObjects: 13.541200 ms) DisplayProgressbar: Processing Addressable Group Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'c84f64dbdb8ebaa230f56f7cd7552812') in 0.002072 seconds Refreshing native plugins compatible for Editor in 3.90 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=5767be2d16b940d4391bacedcd646c24): Total: 0.053 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) DisplayProgressbar: Switch To Build Platform DisplayProgressbar: Rebuild Sprite Atlas Cache - _Common_Fishtopia (83 / 4075) bytes Unloading 2653 unused Assets / (2.0 MB). Loaded Objects now: 7193. Memory consumption went from 298.4 MB to 296.5 MB. Total: 24.043100 ms (FindLiveObjects: 1.438800 ms CreateObjectMapping: 0.870200 ms MarkObjects: 18.468300 ms DeleteObjects: 3.262800 ms) - Batching 1 : Memory 296 MB - Placed sprite bg_wood_0 in page ( 0) at ( 0, 0). Page is now ( 999, 153). ( 1003/157). - Placed sprite bg_title_2 in page ( 0) at ( 0, 157). Page is now ( 999, 359). ( 384/206). - Placed sprite bg_title_1 in page ( 0) at ( 384, 157). Page is now ( 999, 359). ( 384/198). - Placed sprite bg_title_4 in page ( 0) at ( 0, 363). Page is now ( 999, 553). ( 384/194). - Placed sprite light_white in page ( 0) at ( 0, 557). Page is now ( 999, 810). ( 260/257). - Placed sprite bg_circle_cream_6 in page ( 0) at ( 384, 355). Page is now ( 999, 810). ( 253/253). - Placed sprite de_line 1 in page ( 0) at ( 637, 355). Page is now ( 999, 810). ( 260/245). - Placed sprite bg_green_2 in page ( 0) at (1003, 0). Page is now (1134, 810). ( 135/450). - Placed sprite logo portkey in page ( 0) at (1138, 0). Page is now (1378, 810). ( 244/244). - Placed sprite bg_pink_0 in page ( 0) at (1382, 0). Page is now (1503, 810). ( 125/450). - Placed sprite bg_yellow_5 in page ( 0) at (1507, 0). Page is now (1624, 810). ( 121/450). - Placed sprite icon_vs_pvp_0 in page ( 0) at ( 897, 450). Page is now (1624, 810). ( 229/229). - Placed sprite bg_orange_1 in page ( 0) at (1138, 244). Page is now (1624, 810). ( 120/401). - Placed sprite bg_circle_wood_select in page ( 0) at (1628, 0). Page is now (1836, 810). ( 212/212). - Placed sprite bg_circle_orange in page ( 0) at ( 260, 608). Page is now (1836, 810). ( 206/205). - Placed sprite icon_token_fishtopia in page ( 0) at ( 466, 608). Page is now (1836, 810). ( 203/196). - Placed sprite de_trumpet in page ( 0) at (1628, 212). Page is now (1858, 810). ( 234/168). - Placed sprite bg_brown_round_2 in page ( 0) at (1258, 450). Page is now (1858, 810). ( 192/192). - Placed sprite bg_circle_cream in page ( 0) at (1450, 450). Page is now (1858, 810). ( 192/192). - Placed sprite bg_brown_round in page ( 0) at ( 669, 600). Page is now (1858, 810). ( 192/192). - Placed sprite Icon_Ads in page ( 0) at ( 768, 157). Page is now (1858, 810). ( 214/169). - Placed sprite bg_yellow_3 in page ( 0) at (1642, 380). Page is now (1858, 810). ( 79/403). - Placed sprite bg_circle_blue_cyan in page ( 0) at ( 0, 814). Page is now (1858, 986). ( 177/176). - Placed sprite bg_circle_blue in page ( 0) at ( 861, 679). Page is now (1858, 986). ( 177/176). - Placed sprite bg_yellow_4 in page ( 0) at (1721, 380). Page is now (1858, 986). ( 74/403). - Placed sprite bg_orange_0 in page ( 0) at (1862, 0). Page is now (1932, 986). ( 74/403). - Placed sprite bg_title_green_0 in page ( 0) at ( 177, 814). Page is now (1932, 986). ( 249/115). - Placed sprite bg_blue_tab in page ( 0) at (1038, 679). Page is now (1932, 986). ( 201/142). - Placed sprite bg_cyan_tab in page ( 0) at ( 466, 804). Page is now (1932, 986). ( 198/143). - Placed sprite bg_yellow_0 in page ( 0) at (1239, 645). Page is now (1932, 986). ( 144/195). - Placed sprite bg_bubble_0 in page ( 0) at (1795, 403). Page is now (1955, 986). ( 164/168). - Placed sprite icon_quest_task_1 in page ( 0) at (1383, 642). Page is now (1955, 986). ( 175/157). - Placed sprite bg_title_0 in page ( 0) at (1558, 783). Page is now (1955, 986). ( 165/164). - Placed sprite icon_wallet_big in page ( 0) at ( 664, 804). Page is now (1955, 986). ( 184/142). - Placed sprite icon_shop in page ( 0) at (1795, 571). Page is now (1955, 986). ( 156/164). - Placed sprite bg_title_pink_0 in page ( 0) at (1038, 840). Page is now (1955, 986). ( 223/115). - Placed sprite arrow_yellow_0 in page ( 0) at (1795, 735). Page is now (1991, 986). ( 200/127). - Placed sprite Icon-offer in page ( 0) at (1261, 840). Page is now (1991, 986). ( 173/142). - Placed sprite icon_human_0 in page ( 0) at (1723, 862). Page is now (1991, 1019). ( 151/161). - Placed sprite bg_title_red_0 in page ( 0) at ( 177, 929). Page is now (1991, 1040). ( 211/115). - Placed sprite icon_home in page ( 0) at ( 388, 947). Page is now (1991, 1087). ( 164/144). - Placed sprite Icon-Hot_deal in page ( 0) at ( 0, 990). Page is now (1991, 1138). ( 149/152). - Placed sprite icon_card in page ( 0) at ( 552, 947). Page is now (1991, 1138). ( 153/147). - Placed sprite bg_bubble_green in page ( 0) at ( 0, 1142). Page is now (1991, 1281). ( 142/143). - Placed sprite bg_bubble_2 in page ( 0) at ( 0, 1285). Page is now (1991, 1421). ( 140/140). - Placed sprite icon_leaderboard in page ( 0) at ( 149, 1044). Page is now (1991, 1421). ( 126/144). - Placed sprite icon_loading_handler in page ( 0) at ( 142, 1188). Page is now (1991, 1421). ( 135/132). - Placed sprite de_10 in page ( 0) at ( 275, 1094). Page is now (1991, 1421). ( 357/51). - Placed sprite icon_gift_box_7 in page ( 0) at ( 848, 855). Page is now (1991, 1421). ( 132/130). - Placed sprite icon_gift_box_6 in page ( 0) at ( 140, 1320). Page is now (1991, 1448). ( 129/132). - Placed sprite bg_circle_orange_0 in page ( 0) at ( 0, 1425). Page is now (1991, 1550). ( 130/129). - Placed sprite icon_gift_box_5 in page ( 0) at ( 980, 955). Page is now (1991, 1550). ( 132/127). - Placed sprite icon_fire_vs in page ( 0) at ( 269, 1320). Page is now (1991, 1550). ( 127/132). - Placed sprite icon_rod 1 in page ( 0) at ( 277, 1145). Page is now (1991, 1550). ( 132/124). - Placed sprite icon_gift_box_2 in page ( 0) at ( 409, 1145). Page is now (1991, 1550). ( 120/132). - Placed sprite bg_blue_1 in page ( 0) at ( 632, 1094). Page is now (1991, 1550). ( 123/128). - Placed sprite icon_gift_box_1 in page ( 0) at ( 755, 985). Page is now (1991, 1550). ( 119/132). - Placed sprite icon_gift_box_3 in page ( 0) at ( 396, 1277). Page is now (1991, 1550). ( 119/132). - Placed sprite icon_gift_box_4 in page ( 0) at ( 515, 1277). Page is now (1991, 1550). ( 119/132). - Placed sprite bg_blue_cyan_0 in page ( 0) at ( 0, 1554). Page is now (1991, 1678). ( 122/128). - Placed sprite icon_fire_0 in page ( 0) at ( 0, 1682). Page is now (1991, 1810). ( 118/132). - Placed sprite bg_blue_0 in page ( 0) at ( 874, 1082). Page is now (1991, 1810). ( 124/124). - Placed sprite bg_title_orange_0 in page ( 0) at (1434, 947). Page is now (1991, 1810). ( 180/83). - Placed sprite Icon_Copy in page ( 0) at ( 130, 1452). Page is now (1991, 1810). ( 121/119). - Placed sprite btn_cyan in page ( 0) at ( 755, 1117). Page is now (1991, 1810). ( 85/166). - Placed sprite star_blue in page ( 0) at ( 634, 1222). Page is now (1991, 1810). ( 112/122). - Placed sprite icon_rod in page ( 0) at ( 396, 1409). Page is now (1991, 1810). ( 132/103). - Placed sprite icon_book in page ( 0) at (1112, 955). Page is now (1991, 1810). ( 104/125). - Placed sprite btn_green_large in page ( 0) at (1936, 0). Page is now (2000, 1810). ( 68/193). - Placed sprite btn_red_0 in page ( 0) at (1216, 982). Page is now (2000, 1810). ( 88/146). - Placed sprite bg_green_gradient_0 in page ( 0) at ( 634, 1344). Page is now (2000, 1810). ( 68/190). - Placed sprite btn_orange_0 in page ( 0) at ( 746, 1283). Page is now (2000, 1810). ( 70/182). - Placed sprite Button_X in page ( 0) at ( 251, 1452). Page is now (2000, 1810). ( 111/112). - Placed sprite bg_yellow_light_shine in page ( 0) at ( 840, 1206). Page is now (2000, 1810). ( 113/109). - Placed sprite btn_yellow_0 in page ( 0) at (1112, 1080). Page is now (2000, 1810). ( 79/156). - Placed sprite arrow_yellow_3 in page ( 0) at ( 998, 1082). Page is now (2000, 1810). ( 93/132). - Placed sprite bg_green in page ( 0) at ( 816, 1315). Page is now (2000, 1810). ( 260/47). - Placed sprite circle_p in page ( 0) at (1258, 244). Page is now (2000, 1810). ( 108/108). - Placed sprite waiting_1 in page ( 0) at ( 0, 1814). Page is now (2000, 1934). ( 94/124). - Placed sprite waiting_2 in page ( 0) at (1076, 1236). Page is now (2000, 1934). ( 94/124). - Placed sprite waiting_3 in page ( 0) at ( 122, 1571). Page is now (2000, 1934). ( 94/124). - Placed sprite waiting_4 in page ( 0) at ( 94, 1814). Page is now (2000, 1934). ( 94/124). - Placed sprite line_black_yellow in page ( 0) at ( 816, 1362). Page is now (2000, 1934). ( 210/56). - Placed sprite icon_quest_task in page ( 0) at ( 216, 1571). Page is now (2000, 1934). ( 106/105). - Placed sprite icon_lpoint in page ( 0) at ( 702, 1465). Page is now (2000, 1934). ( 100/102). - Placed sprite bg_white_0 in page ( 0) at ( 816, 1418). Page is now (2000, 1934). ( 67/153). - Placed sprite icon_heart in page ( 0) at ( 118, 1695). Page is now (2000, 1934). ( 110/90). - Placed sprite slider_empty_0 in page ( 0) at ( 188, 1785). Page is now (2000, 1934). ( 280/37). - Placed sprite arrow_red_0 in page ( 0) at (1304, 982). Page is now (2000, 1934). ( 80/121). - Placed sprite arrow_white_0 in page ( 0) at ( 362, 1512). Page is now (2000, 1934). ( 80/121). - Placed sprite arrow_green_0 in page ( 0) at (1170, 1236). Page is now (2000, 1934). ( 80/121). - Placed sprite de_0 in page ( 0) at ( 883, 1418). Page is now (2000, 1934). ( 95/98). - Placed sprite icon_camera in page ( 0) at (1384, 1030). Page is now (2000, 1934). ( 106/83). - Placed sprite btn_blue in page ( 0) at ( 897, 326). Page is now (2000, 1934). ( 83/103). - Placed sprite icon_new_perk in page ( 0) at ( 322, 1633). Page is now (2000, 1934). ( 92/92). - Placed sprite icon_mail in page ( 0) at ( 188, 1822). Page is now (2000, 1934). ( 92/92). - Placed sprite frame_white_0 in page ( 0) at (1191, 1128). Page is now (2000, 1934). ( 96/88). - Placed sprite bg_title_3 in page ( 0) at ( 528, 1409). Page is now (2000, 1934). ( 70/119). - Placed sprite icon_circle_arrow_0 in page ( 0) at (1026, 1362). Page is now (2000, 1934). ( 91/90). - Placed sprite icon_fish_0 in page ( 0) at (1250, 1216). Page is now (2000, 1934). ( 101/80). - Placed sprite btn_gray in page ( 0) at ( 978, 1452). Page is now (2000, 1934). ( 75/103). - Placed sprite btn_green_0 in page ( 0) at (1304, 1103). Page is now (2000, 1934). ( 73/103). - Placed sprite btn_red in page ( 0) at (1377, 1113). Page is now (2000, 1934). ( 73/103). - Placed sprite bg_green_dark in page ( 0) at (1250, 1296). Page is now (2000, 1934). ( 79/95). - Placed sprite icon_shell in page ( 0) at (1117, 1360). Page is now (2000, 1934). ( 84/88). - Placed sprite icon_book_1 in page ( 0) at ( 442, 1528). Page is now (2000, 1934). ( 101/72). - Placed sprite icon_card_3 in page ( 0) at ( 883, 1516). Page is now (2000, 1934). ( 77/94). - Placed sprite icon_info_2 in page ( 0) at (1614, 947). Page is now (2000, 1934). ( 82/87). - Placed sprite icon_support in page ( 0) at ( 543, 1534). Page is now (2000, 1934). ( 96/74). - Placed sprite icon_pearl in page ( 0) at (1434, 799). Page is now (2000, 1934). ( 84/84). - Placed sprite bg_cream_9 in page ( 0) at ( 639, 1567). Page is now (2000, 1934). ( 88/80). - Placed sprite icon_weight in page ( 0) at ( 529, 1145). Page is now (2000, 1934). ( 75/93). - Placed sprite icon_exit in page ( 0) at (1329, 1296). Page is now (2000, 1934). ( 82/85). - Placed sprite icon_dice in page ( 0) at ( 727, 1567). Page is now (2000, 1934). ( 81/85). - Placed sprite icon_lock in page ( 0) at (1450, 1113). Page is now (2000, 1934). ( 73/94). - Placed sprite icon_cup in page ( 0) at (1696, 1023). Page is now (2000, 1934). ( 84/79). - Placed sprite slider_fill_orange in page ( 0) at ( 0, 1938). Page is now (2000, 1959). ( 266/25). - Placed sprite slider_fill_yellow in page ( 0) at ( 808, 1610). Page is now (2000, 1959). ( 266/25). - Placed sprite icon_ads in page ( 0) at ( 414, 1633). Page is now (2000, 1959). ( 87/69). - Placed sprite bg_green_1 in page ( 0) at (1053, 1452). Page is now (2000, 1959). ( 79/75). - Placed sprite icon_vs_pvp_1 in page ( 0) at ( 280, 1822). Page is now (2000, 1959). ( 73/80). - Placed sprite bg_yellow_2 in page ( 0) at (1074, 1527). Page is now (2000, 1959). ( 63/91). - Placed sprite arrow_circle in page ( 0) at (1132, 1448). Page is now (2000, 1959). ( 72/79). - Placed sprite arrow_gray_0 in page ( 0) at (1490, 1030). Page is now (2000, 1959). ( 99/56). - Placed sprite icon_bag_effect in page ( 0) at (1204, 1391). Page is now (2000, 1959). ( 80/69). - Placed sprite icon_bug in page ( 0) at (1523, 1086). Page is now (2000, 1959). ( 74/74). - Placed sprite icon_triple_dot_blue in page ( 0) at ( 501, 1608). Page is now (2000, 1959). ( 72/76). - Placed sprite bg_yellow_1 in page ( 0) at (1074, 1618). Page is now (2000, 1959). ( 58/93). - Placed sprite icon_language in page ( 0) at (1137, 1527). Page is now (2000, 1959). ( 73/73). - Placed sprite arrow_blue_2 in page ( 0) at (1597, 1034). Page is now (2000, 1959). ( 68/78). - Placed sprite bg_blue_transparent_0 in page ( 0) at ( 808, 1635). Page is now (2000, 1959). ( 69/76). - Placed sprite arrow_green in page ( 0) at (1665, 1102). Page is now (2000, 1959). ( 68/77). - Placed sprite btn_purple in page ( 0) at ( 573, 1608). Page is now (2000, 1959). ( 51/103). - Placed sprite icon_setting in page ( 0) at (1351, 1216). Page is now (2000, 1959). ( 72/72). - Placed sprite slider_fill_green in page ( 0) at (1132, 1618). Page is now (2000, 1959). ( 260/22). - Placed sprite de_line in page ( 0) at (1132, 1640). Page is now (2000, 1959). ( 241/23). - Placed sprite _rect in page ( 0) at (1210, 1460). Page is now (2000, 1959). ( 73/68). - Placed sprite icon_info_1 in page ( 0) at ( 624, 1647). Page is now (2000, 1959). ( 68/70). - Placed sprite bg_bubble_1 in page ( 0) at ( 228, 1676). Page is now (2000, 1959). ( 68/68). - Placed sprite icon_ton in page ( 0) at (1284, 1391). Page is now (2000, 1959). ( 68/68). - Placed sprite light_gradient_vertical in page ( 0) at ( 877, 1635). Page is now (2000, 1959). ( 68/67). - Placed sprite icon_noti_corner_red in page ( 0) at (1733, 1102). Page is now (2000, 1959). ( 114/40). - Placed sprite bg_blue_2 in page ( 0) at (1450, 1207). Page is now (2000, 1959). ( 61/69). - Placed sprite icon_default in page ( 0) at ( 414, 1702). Page is now (2000, 1959). ( 64/62). - Placed sprite bg_cyan_0 in page ( 0) at ( 478, 1702). Page is now (2000, 1959). ( 59/67). - Placed sprite light_gradient_horizontal in page ( 0) at ( 0, 1963). Page is now (2000, 1995). ( 112/36). - Placed sprite bg_transparent_red_0 in page ( 0) at ( 537, 1711). Page is now (2000, 1995). ( 62/62). - Placed sprite bg_transparent_blue_0.png in page ( 0) at (1283, 1460). Page is now (2000, 1995). ( 61/62). - Placed sprite bg_red_8 in page ( 0) at (1132, 1663). Page is now (2000, 1995). ( 64/57). - Placed sprite bg_blue_8 in page ( 0) at ( 877, 1702). Page is now (2000, 1995). ( 63/57). - Placed sprite arrow_yellow_2 in page ( 0) at ( 940, 1702). Page is now (2000, 1995). ( 55/60). - Placed sprite bg_blue_9 in page ( 0) at (1196, 1663). Page is now (2000, 1995). ( 60/54). - Placed sprite bg_red_9 in page ( 0) at (1523, 1160). Page is now (2000, 1995). ( 59/54). - Placed sprite bg_brown in page ( 0) at (1582, 1160). Page is now (2000, 1995). ( 59/54). - Placed sprite icon_info in page ( 0) at ( 599, 1717). Page is now (2000, 1995). ( 54/57). - Placed sprite icon_question_mark in page ( 0) at (1936, 193). Page is now (2000, 1995). ( 43/66). - Placed sprite icon_notice_orange in page ( 0) at ( 653, 1717). Page is now (2000, 1995). ( 51/54). - Placed sprite icon_plus_1 in page ( 0) at (1411, 1288). Page is now (2000, 1995). ( 51/54). - Placed sprite icon_notice_green in page ( 0) at (1256, 1663). Page is now (2000, 1995). ( 51/54). - Placed sprite icon_infinity in page ( 0) at ( 468, 1769). Page is now (2000, 1995). ( 67/41). - Placed sprite icon_lighting in page ( 0) at ( 535, 1773). Page is now (2000, 1995). ( 42/65). - Placed sprite icon_hourglass in page ( 0) at ( 692, 1652). Page is now (2000, 1995). ( 43/62). - Placed sprite icon_star_blue in page ( 0) at ( 945, 1635). Page is now (2000, 1995). ( 53/50). - Placed sprite icon_exp in page ( 0) at (1936, 259). Page is now (2000, 1995). ( 50/52). - Placed sprite icon_plus_3 in page ( 0) at ( 735, 1652). Page is now (2000, 1995). ( 50/50). - Placed sprite icon_notice_green in page ( 0) at ( 296, 1725). Page is now (2000, 1995). ( 50/50). - Placed sprite icon_notice_red in page ( 0) at ( 468, 1810). Page is now (2000, 1995). ( 50/50). - Placed sprite icon_notice_red in page ( 0) at (1210, 1528). Page is now (2000, 1995). ( 50/50). - Placed sprite icon_notice_purple in page ( 0) at (1511, 1214). Page is now (2000, 1995). ( 49/49). - Placed sprite icon_notice_orange in page ( 0) at ( 577, 1774). Page is now (2000, 1995). ( 49/49). - Placed sprite icon_star_blank in page ( 0) at (1307, 1663). Page is now (2000, 1995). ( 50/48). - Placed sprite icon_check in page ( 0) at (1560, 1214). Page is now (2000, 1995). ( 54/44). - Placed sprite icon_clock in page ( 0) at (1283, 1522). Page is now (2000, 1995). ( 47/49). - Placed sprite icon_plus_2 in page ( 0) at (1344, 1459). Page is now (2000, 1995). ( 48/47). - Placed sprite icon_heart_outline in page ( 0) at ( 353, 1822). Page is now (2000, 1995). ( 52/43). - Placed sprite icon_heart_blank in page ( 0) at ( 260, 557). Page is now (2000, 1995). ( 52/42). - Placed sprite star_green in page ( 0) at ( 353, 1865). Page is now (2000, 1995). ( 45/43). - Placed sprite star_red in page ( 0) at ( 995, 1685). Page is now (2000, 1995). ( 45/43). - Placed sprite arrow_blue_3 in page ( 0) at (1411, 1342). Page is now (2000, 1995). ( 52/37). - Placed sprite star_yellow in page ( 0) at ( 280, 1902). Page is now (2000, 1995). ( 45/41). - Placed sprite icon_level_red in page ( 0) at (1040, 1711). Page is now (2000, 1995). ( 41/41). - Placed sprite icon_level_blue in page ( 0) at ( 980, 855). Page is now (2000, 1995). ( 41/41). - Placed sprite icon_equipped in page ( 0) at ( 735, 1702). Page is now (2000, 1995). ( 41/41). - Placed sprite arrow_white_tooltip in page ( 0) at ( 874, 985). Page is now (2000, 1995). ( 34/44). - Placed sprite icon_coin_0 in page ( 0) at (1081, 1711). Page is now (2000, 1995). ( 39/38). - Placed sprite de_line_2 in page ( 0) at (1874, 862). Page is now (2000, 1995). ( 18/87). - Placed sprite icon_plus in page ( 0) at (1560, 1258). Page is now (2000, 1995). ( 37/37). - Placed sprite bg_slider_brown_00 in page ( 0) at (1518, 799). Page is now (2000, 1995). ( 26/49). - Placed sprite bg_line_blue_00 in page ( 0) at (1258, 352). Page is now (2000, 1995). ( 32/33). - Placed sprite bg_line_cyan_00 in page ( 0) at (1290, 352). Page is now (2000, 1995). ( 30/33). - Placed sprite light_0 in page ( 0) at (1780, 1023). Page is now (2000, 1995). ( 27/32). - Placed sprite _rect_gradient_vertical in page ( 0) at (1196, 1717). Page is now (2000, 1995). ( 132/8). - Placed sprite _rect_gradient_horizontal in page ( 0) at (1463, 1276). Page is now (2000, 1995). ( 8/132). - Placed sprite bg_slider_green_fill_00 in page ( 0) at ( 908, 985). Page is now (2000, 1995). ( 15/42). - Placed sprite _rect_0 in page ( 0) at ( 325, 1902). Page is now (2000, 1995). ( 24/24). - Placed sprite line_brown_shadow in page ( 0) at ( 529, 1238). Page is now (2000, 1995). ( 48/11). Sprite Atlas Operation : " ## Generating Atlas Masks ## " took 0.616085 sec (current mem: 301 MB) Processing Atlas : _Common_Fishtopia Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_title_4.png) of Sprite (bg_title_4) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Light/light_white.png) of Sprite (light_white) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_circle_cream_6.png) of Sprite (bg_circle_cream_6) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_green_2.png) of Sprite (bg_green_2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/logo portkey.png) of Sprite (logo portkey) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_pink_0.png) of Sprite (bg_pink_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_yellow_5.png) of Sprite (bg_yellow_5) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_orange_1.png) of Sprite (bg_orange_1) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_circle_wood_select.png) of Sprite (bg_circle_wood_select) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Decor/de_trumpet.png) of Sprite (de_trumpet) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/FishingLure/bg_brown_round_2.png) of Sprite (bg_brown_round_2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_circle_cream.png) of Sprite (bg_circle_cream) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/FishingLure/bg_brown_round.png) of Sprite (bg_brown_round) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/Icon_Ads.png) of Sprite (Icon_Ads) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_yellow_3.png) of Sprite (bg_yellow_3) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_yellow_4.png) of Sprite (bg_yellow_4) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_orange_0.png) of Sprite (bg_orange_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_title_green_0.png) of Sprite (bg_title_green_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background_Tab/bg_blue_tab.png) of Sprite (bg_blue_tab) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background_Tab/bg_cyan_tab.png) of Sprite (bg_cyan_tab) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_bubble_0.png) of Sprite (bg_bubble_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_shop.png) of Sprite (icon_shop) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_title_pink_0.png) of Sprite (bg_title_pink_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/Icon-offer.png) of Sprite (Icon-offer) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_title_red_0.png) of Sprite (bg_title_red_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_home.png) of Sprite (icon_home) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/Icon-Hot_deal.png) of Sprite (Icon-Hot_deal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_bubble_2.png) of Sprite (bg_bubble_2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_rod 1.png) of Sprite (icon_rod 1) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/IconGiftBox/icon_gift_box_2.png) of Sprite (icon_gift_box_2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_blue_0.png) of Sprite (bg_blue_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Button/Button_X.png) of Sprite (Button_X) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Button/btn_yellow_0.png) of Sprite (btn_yellow_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/circle_p.png) of Sprite (circle_p) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_new_perk.png) of Sprite (icon_new_perk) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_mail.png) of Sprite (icon_mail) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Frame/frame_white_0.png) of Sprite (frame_white_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_shell.png) of Sprite (icon_shell) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_pearl.png) of Sprite (icon_pearl) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_cream_9.png) of Sprite (bg_cream_9) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_green_1.png) of Sprite (bg_green_1) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/IconCommon/icon_triple_dot_blue.png) of Sprite (icon_triple_dot_blue) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/IconCommon/icon_setting.png) of Sprite (icon_setting) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_bubble_1.png) of Sprite (bg_bubble_1) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_ton.png) of Sprite (icon_ton) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Light/light_gradient_vertical.png) of Sprite (light_gradient_vertical) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Light/light_gradient_horizontal.png) of Sprite (light_gradient_horizontal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_infinity.png) of Sprite (icon_infinity) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_slider_brown_00.png) of Sprite (bg_slider_brown_00) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_line_cyan_00.png) of Sprite (bg_line_cyan_00) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/_Default/_rect_gradient_vertical.png) of Sprite (_rect_gradient_vertical) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/_Default/_rect_gradient_horizontal.png) of Sprite (_rect_gradient_horizontal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_slider_green_fill_00.png) of Sprite (bg_slider_green_fill_00) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/_Default/_rect_0.png) of Sprite (_rect_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.380006 sec (current mem: 296 MB) - Packing completed. Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/_Common_Fishtopia.spriteatlas using Guid(2f9c085d270577342a896565470d36db) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'eb35a0eb908f5104b6d3963d852cf18a') in 0.001824 seconds Refreshing native plugins compatible for Editor in 2.93 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f16a118c6310d504595a7ac27e762231): Total: 0.040 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Sprite Atlas Operation : " ## Packed All Sprite Atlases ## " took 5.093602 sec (current mem: 223 MB) SpriteAtlasPacking completed in 5.100706 sec DisplayProgressbar: Build Player Scripts [ScriptCompilation] Requested script compilation because: Recompiling all scripts before compiling player scripts because Auto Refresh is disabled. info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1262ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 2.0015ms ExitCode: 0 Duration: 0s161ms [ 954/1282 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput *** Tundra build success (0.14 seconds), 1 items updated, 1282 evaluated [ScriptCompilation] Requested script compilation because: Compiling scripts for player Total cache size 228907800 Total cache size after purge 228907800 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1347ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity DisplayProgressbar: Compiling Scripts ExitCode: 4 Duration: 0s375ms Rebuilding DAG because FileSignature timestamp changed: Library/Bee/2000b0aP-inputdata.json *** Tundra requires additional run (0.36 seconds), 0 items updated, 52 evaluated Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aP.dag.json" "Library/Bee/2000b0aP-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 0s398ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aP.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] ALC ILPP context 1 is unloading info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 361.9338ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 103 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.4551ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 98 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.7031ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 97 defines and 179 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.9664ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.1658ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 98 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 97 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 491.0316ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 568.2408ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.0203ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 98 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 23.4741ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 29.4999ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 29.5754ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 75.8211ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 90.9496ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 134.2149ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 22.8801ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll, with 98 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Fi.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.9972ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.6605ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 51.4302ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 57.2897ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll, with 98 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 225.4670ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 102 defines and 182 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.2940ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.0253ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 10.6002ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 113.8466ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 98 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.5821ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.8143ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 202.8542ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 31.0432ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.2427ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 35.5464ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 98 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.3657ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.5062ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.6389ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 86.5904ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 97.7607ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.1303ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.6295ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.5494ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 30.4652ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 105.2957ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll, with 98 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.2266ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.4696ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll, with 97 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.6180ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 534.2198ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 26.2679ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 50.9169ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 48.0178ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 46.9350ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 14.8071ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.0684ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 29.7175ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.9280ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.1905ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 98 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 11.1759ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll, with 97 defines and 193 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.4772ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll, with 97 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.9031ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll, with 97 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.7507ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll, with 97 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.6912ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll, with 97 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.9370ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll, with 97 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.9971ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Demo.dll, with 97 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.8954ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll, with 97 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.1835ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll, with 97 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 459.0145ms ExitCode: 0 Duration: 10s Finished compiling graph: 842 nodes, 8712 flattened edges (6744 ToBuild, 138 ToUse), maximum node priority 495 [ 0s] Delete 129 artifact files that are no longer in use. (like Library\Bee\PlayerScriptAssemblies\MoreMountains.Feedbacks.NiceVibrations.pdb) [221/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4747638433968585886.rsp [238/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.rsp [241/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.rsp [244/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.rsp [251/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.rsp [254/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.rsp [256/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.rsp [262/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.rsp [263/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UniTask.rsp [264/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Fi.rsp [265/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.rsp [274/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.rsp [282/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.rsp [283/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.rsp [286/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.rsp [288/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.rsp [311/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/spine-csharp.rsp [316/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.rsp [323/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.rsp [324/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.rsp [325/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.rsp [326/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.rsp [327/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.rsp [328/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/2DxFX.rsp [329/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.rsp [330/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.rsp [335/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.rsp [336/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.rsp [337/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.rsp [350/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.rsp [404/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.rsp [408/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.rsp [409/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.rsp [410/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.rsp [411/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.rsp [412/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.rsp [413/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.rsp [414/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.rsp [415/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.rsp [416/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.rsp [417/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.rsp [418/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.rsp [419/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.rsp [420/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.rsp [421/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.rsp [422/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UIEffect.rsp [423/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.rsp [424/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/DemoSpine.rsp [425/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.rsp [429/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.rsp [434/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/11439774137986534262.rsp [435/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Demo.rsp [436/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.rsp [437/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.rsp [438/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/933396069750224181.rsp [439/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17854345628075958236.rsp [440/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.rsp [441/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.rsp [442/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/13660495368273781783.rsp [443/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.rsp [444/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/389538948102208595.rsp [445/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4350985527576768220.rsp [446/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.rsp [447/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/spine-unity.rsp [448/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.rsp [449/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4468749135848282037.rsp [450/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/430313841037990081.rsp [451/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.rsp [452/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/11523879552083045449.rsp [453/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.rsp [454/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/2469173223754590692.rsp [455/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/1672819814691710095.rsp [456/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8066980484123699355.rsp [457/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/16444933940975382477.rsp [458/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17637199158800171867.rsp [459/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9884423510522134123.rsp [460/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.rsp [461/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/ScriptAction.rsp [462/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/3563362736735825116.rsp [463/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/11287525486334980760.rsp [464/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/16895298871226218788.rsp [465/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17449095459354364855.rsp [466/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/18223323963688889214.rsp [467/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7266887813578979542.rsp [468/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/12940569247826489652.rsp [469/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/14206929645351975393.rsp [470/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9911620173001956679.rsp [471/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/2237341922339457812.rsp [472/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/5644390515312963312.rsp [473/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8526932738468200328.rsp [474/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7402108105896747990.rsp [475/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/6685141671206613683.rsp [476/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7966604518754443062.rsp [477/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/15307792231900450265.rsp [478/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17134547584074665331.rsp [479/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/1352963024156009469.rsp [480/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17607099336688819861.rsp [481/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/16990090153913929848.rsp [482/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/10686052612168990066.rsp [483/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/3266521768236382225.rsp [484/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9693289793194981422.rsp [485/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/2224506104397976829.rsp [486/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17517519958852822303.rsp [487/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9098309449903072650.rsp [488/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/2549252784825872615.rsp [489/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.rsp [490/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8724171774940824956.rsp [491/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/13427243740027153772.rsp [492/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/5536806956087129967.rsp [493/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/2918927249304849764.rsp [494/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8674494212855589508.rsp [495/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7537590889321585207.rsp [496/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/16528411590229185100.rsp [497/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/12239978261934336041.rsp [498/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/16870684472384603771.rsp [499/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4257245130418969259.rsp [500/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4270877760838376090.rsp [501/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/3271452858328866250.rsp [502/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/1292381604111047935.rsp [503/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/10051405010762945269.rsp [504/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7988960770396831742.rsp [505/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/71812566808764100.rsp [506/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9360110995729671928.rsp [507/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4785370087603955865.rsp [508/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9314212188241643612.rsp [509/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/10910776926949916696.rsp [510/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8366090820750999276.rsp [510/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll (+2 others) [CacheHit 62197d51ae3a2f2cb96d961dddc9270e00000000000000000000000000000003] [511/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll (+2 others) [511/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll (+2 others) [CacheHit 5cbb33f3b725b69fdcf148cf6b31468300000000000000000000000000000003] [513/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll (+2 others) [515/841 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.TestRunner.pdb [537/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll (+2 others) [CacheHit 513efe208d714d0bc2326a5104ac0b4400000000000000000000000000000003] [540/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll (+2 others) [538/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll (+2 others) [CacheHit 7bd1207590870b352b1e1ca91eab6d1600000000000000000000000000000003] [542/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll (+2 others) [539/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others) [CacheHit 95c699c8f68ffea1be5a9b317f20c07300000000000000000000000000000003] [544/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others) [540/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others) [CacheHit 8b97314cb96c9b02acdea3164e3bf73600000000000000000000000000000003] [546/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others) [541/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others) [CacheHit 87cedc1dac03845b61f59b003685647d00000000000000000000000000000003] [548/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others) [542/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others) [CacheHit 096d442dec1aee8cefd3b6b6149f999400000000000000000000000000000003] [550/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others) [543/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll (+2 others) [CacheHit f4e70816ca742829f9e3ccedf4817d5700000000000000000000000000000003] [552/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll (+2 others) [557/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll (+2 others) [CacheHit 27a52272ce7ee60ddcecdd49ff9d9c4900000000000000000000000000000003] [567/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll (+2 others) [559/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll (+2 others) [CacheHit 3dcdc96d4e21a7168b31030a48d68b2900000000000000000000000000000003] [570/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll (+2 others) [583/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others) [CacheHit 1557165dc37319234e4cd1d4d7fd939e00000000000000000000000000000003] [595/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others) [584/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others) [CacheHit dc9767344c5cde5d16efad42f7bde2c000000000000000000000000000000003] [597/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others) [599/841 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll [586/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll (+2 others) [CacheHit afc12edba9ed6e094c9c75ee4141db6700000000000000000000000000000003] [600/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll (+2 others) [588/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others) [CacheHit 856c490b680ace9b95a079106108363800000000000000000000000000000003] [603/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others) [600/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [CacheHit b2d3a54c49e6b25c90da0e82d173928900000000000000000000000000000003] [616/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [601/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [CacheHit 9970a409dfc04661348c55dcba4fece900000000000000000000000000000003] [618/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [602/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others) [CacheHit c801ada1c0ffbe018b725c281c93c05e00000000000000000000000000000003] [620/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others) [604/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others) [CacheHit a28b3e401f19178c0fcca2bbda58b76c00000000000000000000000000000003] [623/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others) [605/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [CacheHit 257a611a127bf03abc40fda1083954b000000000000000000000000000000003] [625/841 1731472866s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [607/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others) [CacheHit b181114d5326fa4d6b0115cecc58fcd300000000000000000000000000000003] [628/841 1731472867s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others) [631/841 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [632/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 103 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [633/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 98 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [634/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 97 defines and 179 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [635/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Linq.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [636/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.SpriteShape.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 98 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [637/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Animation.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 97 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [638/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.IK.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [639/841 1s] Csc Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll (+2 others) [640/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll (+2 others) [641/841 1s] Csc Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll (+2 others) [642/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll (+2 others) [643/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll (+2 others) [644/841 1s] Csc Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll (+2 others) [645/841 1s] Csc Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll (+2 others) [646/841 1s] Csc Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll (+2 others) [625/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [CacheHit 9da6bdf85d6885d7f340ac744c3b4f0900000000000000000000000000000003] [647/841 1731472869s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [649/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll (+2 others) [650/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll (+2 others) [651/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/Fi.dll (+2 others) [652/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll (+2 others) Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used [653/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll (+2 others) [654/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Tilemap.Extras.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [655/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UIEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [656/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DamageNumbersPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [657/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CasualGameEffects.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [658/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll (+2 others) [659/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 98 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [660/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/TextMeshProEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [661/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.DOTween.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [662/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll (+2 others) [663/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Fi.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Fi.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [664/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll (+2 others) [665/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.ScriptableBuildPipeline.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [666/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.ResourceManager.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll, with 98 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [667/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll (+2 others) [668/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll (+2 others) [669/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Common.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [670/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll (+2 others) [671/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [672/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/SuperScrollView.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [673/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Tools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll, with 98 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [674/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CFXRDemo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [675/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UnityEngine.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 102 defines and 182 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [676/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Genuine.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [677/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 98 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [678/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Coffee.SoftMaskForUGUI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [679/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/2DxFX.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [680/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DOTweenPro.Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [681/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.PixelPerfect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [682/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.PixelPerfect.dll [683/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.dll [684/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Examples.Genuine.Runtime.dll [685/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-unity.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [686/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 98 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [687/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [688/841 0s] CopyFiles Library/PlayerScriptAssemblies/TextMeshProEffect.dll [689/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.Addressables.dll [690/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Burst.dll [691/841 0s] CopyFiles Library/PlayerScriptAssemblies/DOTweenPro.Scripts.dll [692/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Mathematics.dll [693/841 0s] CopyFiles Library/PlayerScriptAssemblies/CFXRDemo.dll [694/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Runtime.dll [695/841 0s] CopyFiles Library/PlayerScriptAssemblies/Coffee.SoftMaskForUGUI.dll [696/841 0s] CopyFiles Library/PlayerScriptAssemblies/CasualGameEffects.dll [697/841 0s] CopyFiles Library/PlayerScriptAssemblies/Fi.dll [698/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Tools.dll [699/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Addressables.dll [700/841 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.UI.dll [701/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Tilemap.Extras.dll [702/841 0s] CopyFiles Library/PlayerScriptAssemblies/DamageNumbersPro.dll [703/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.DOTween.dll [704/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.Linq.dll [705/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.TextMeshPro.dll [706/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll (+2 others) [707/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.dll [708/841 0s] CopyFiles Library/PlayerScriptAssemblies/SuperScrollView.dll [709/841 0s] CopyFiles Library/PlayerScriptAssemblies/UIEffect.dll [710/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll [711/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.IK.Runtime.dll [712/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Common.Runtime.dll [713/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.ResourceManager.dll [714/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.dll [715/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Mathematics.pdb [716/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.TextMeshPro.pdb [717/841 1s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll (+2 others) Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' [718/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-unity.dll [719/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.InternalAPIEngineBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [720/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DOTween.Modules.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [721/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CFXRRuntime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [722/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [723/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Group2dxfxEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [724/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.Core.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [725/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll (+2 others) Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected [726/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll (+2 others) [727/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll [728/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.Json.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [729/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-csharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [730/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll, with 98 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [731/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.Core.Runtime.dll [732/841 0s] CopyFiles Library/PlayerScriptAssemblies/Group2dxfxEffect.dll [733/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-csharp.dll [734/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Examples.Runtime.dll [735/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll [736/841 0s] CopyFiles Library/PlayerScriptAssemblies/CFXRRuntime.dll [737/841 0s] CopyFiles Library/PlayerScriptAssemblies/DOTween.Modules.dll [738/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-csharp.pdb [739/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.pdb [740/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.Json.Runtime.pdb [741/841 0s] CopyFiles Library/PlayerScriptAssemblies/Group2dxfxEffect.pdb [742/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.Core.Runtime.pdb [743/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Examples.Runtime.pdb [744/841 0s] CopyFiles Library/PlayerScriptAssemblies/CFXRRuntime.pdb [745/841 0s] CopyFiles Library/PlayerScriptAssemblies/DOTween.Modules.pdb [746/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.pdb [747/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-unity.pdb [748/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.PixelPerfect.pdb [749/841 0s] CopyFiles Library/PlayerScriptAssemblies/DOTweenPro.Scripts.pdb [750/841 0s] CopyFiles Library/PlayerScriptAssemblies/2DxFX.pdb [751/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll (+2 others) [752/841 0s] CopyFiles Library/PlayerScriptAssemblies/Coffee.SoftMaskForUGUI.pdb [753/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Runtime.pdb [754/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Examples.Genuine.Runtime.pdb [755/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.dll [756/841 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.UI.pdb [757/841 0s] CopyFiles Library/PlayerScriptAssemblies/CFXRDemo.pdb [758/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Tools.pdb [759/841 0s] CopyFiles Library/PlayerScriptAssemblies/SuperScrollView.pdb [760/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Addressables.pdb [761/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Common.Runtime.pdb [762/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.ResourceManager.pdb [763/841 0s] CopyFiles Library/PlayerScriptAssemblies/Fi.pdb [764/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.pdb [765/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.DOTween.pdb [766/841 0s] CopyFiles Library/PlayerScriptAssemblies/TextMeshProEffect.pdb [767/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.TextMeshPro.pdb [768/841 0s] CopyFiles Library/PlayerScriptAssemblies/CasualGameEffects.pdb [769/841 0s] CopyFiles Library/PlayerScriptAssemblies/DamageNumbersPro.pdb [770/841 0s] CopyFiles Library/PlayerScriptAssemblies/UIEffect.pdb [771/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.IK.Runtime.pdb [772/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Tilemap.Extras.pdb [773/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.pdb [774/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.pdb [775/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.Linq.pdb [776/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Burst.pdb [777/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.Addressables.pdb [778/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.pdb [779/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll (+2 others) Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [780/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll (+2 others) [781/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.Json.Runtime.dll [782/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ImbaFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll, with 97 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [783/841 0s] CopyFiles Library/PlayerScriptAssemblies/ImbaFrameworks.pdb [784/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll (+2 others) [785/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [786/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Collections.pdb [787/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll (+2 others) [788/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-unity-examples.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [789/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll (+2 others) [790/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Collections.dll [791/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-unity-examples.pdb [792/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll (+2 others) [793/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll (+2 others) [794/841 0s] CopyFiles Library/PlayerScriptAssemblies/ImbaFrameworks.dll [795/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ScriptAction.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [796/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.URP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [797/841 0s] CopyFiles Library/PlayerScriptAssemblies/2DxFX.dll [798/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.PostProcessing.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [799/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-unity-examples.dll [800/841 0s] CopyFiles Library/PlayerScriptAssemblies/ScriptAction.pdb [801/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.pdb [802/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.NiceVibrations.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [803/841 0s] CopyFiles Library/PlayerScriptAssemblies/ScriptAction.dll [804/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.MMTools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [805/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.PostProcessing.dll [806/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.PostProcessing.pdb [807/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.Cinemachine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [808/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.NiceVibrations.pdb [809/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.NiceVibrations.dll [810/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.MMTools.pdb [811/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.Cinemachine.dll [812/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.Cinemachine.pdb [813/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll (+2 others) Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used [814/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.dll [815/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.HDRP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [816/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.SaveSystem.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [817/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.HDRP.pdb [818/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.SaveSystem.Runtime.pdb [819/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.MMTools.dll [820/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.HDRP.dll [821/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll (+2 others) [822/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.SaveSystem.Runtime.dll [823/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll (+2 others) [824/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 98 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [825/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/KawaiiUtil.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll, with 97 defines and 193 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [826/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.TextMeshPro.pdb [827/841 0s] CopyFiles Library/PlayerScriptAssemblies/KawaiiUtil.pdb [828/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used [829/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll (+2 others) Assets\KawaiiFrameworks\Isometric\Character\AnimResetController.cs(11,26): warning CS0414: The field 'AnimResetController._animator' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used [830/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.TextMeshPro.dll [831/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/KawaiiPlayFab.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll, with 97 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [832/841 0s] CopyFiles Library/PlayerScriptAssemblies/KawaiiPlayFab.pdb [833/841 0s] CopyFiles Library/PlayerScriptAssemblies/KawaiiPlayFab.dll [834/841 0s] CopyFiles Library/PlayerScriptAssemblies/KawaiiUtil.dll [835/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll (+2 others) [836/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Kawaii.Isometric2.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll, with 97 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [837/841 0s] CopyFiles Library/PlayerScriptAssemblies/Kawaii.Isometric2.pdb [838/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll (+2 others) [839/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/IsometricFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll, with 97 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [840/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Demo.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\DemoLoadingDebugger.cs(14,53): warning CS0414: The field 'DemoLoadingDebugger._uiDebugger' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\DemoSaveAndLoadJson.cs(15,52): warning CS0414: The field 'DemoSaveAndLoadJson._surfaceManager' is assigned but its value is never used [841/841 0s] CopyFiles Library/PlayerScriptAssemblies/IsometricFrameworks.pdb [842/841 0s] CopyFiles Library/PlayerScriptAssemblies/Kawaii.Isometric2.dll [843/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/LocalPlayerData.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll, with 97 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [844/841 0s] CopyFiles Library/PlayerScriptAssemblies/LocalPlayerData.pdb [845/841 0s] CopyFiles Library/PlayerScriptAssemblies/LocalPlayerData.dll [846/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CharacterSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll, with 97 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [847/841 0s] CopyFiles Library/PlayerScriptAssemblies/IsometricFrameworks.dll [848/841 0s] CopyFiles Library/PlayerScriptAssemblies/CharacterSpine.pdb [849/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Demo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Demo.dll, with 97 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [850/841 0s] CopyFiles Library/PlayerScriptAssemblies/CharacterSpine.dll [851/841 0s] CopyFiles Library/PlayerScriptAssemblies/Demo.pdb [852/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll (+2 others) Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used [853/841 0s] CopyFiles Library/PlayerScriptAssemblies/Demo.dll [854/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DemoSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll, with 97 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [855/841 0s] CopyFiles Library/PlayerScriptAssemblies/DemoSpine.pdb [856/841 0s] CopyFiles Library/PlayerScriptAssemblies/DemoSpine.dll [857/841 1s] Csc Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll (+2 others) Assets\_KFS\Scripts\Scene\SceneLogin\UILogin.cs(6,7): warning CS0105: The using directive for 'System' appeared previously in this namespace Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\Quest\APITaskComplete.cs(17,22): warning CS0108: 'APITaskComplete.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Shop\APIAdsFreePackClaim.cs(12,22): warning CS0108: 'APIAdsFreePackClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\Shop\APIAdsHomeClaim.cs(12,22): warning CS0108: 'APIAdsHomeClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\Shop\APIShopAdsPackClaim.cs(18,22): warning CS0108: 'APIShopAdsPackClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\Common\AdsManager.cs(63,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(117,26): warning CS0168: The variable 'ex' is declared but never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\WPinyin\Scripts\ENLoader.cs(34,13): warning CS0162: Unreachable code detected Assets\WPinyin\Scripts\Pinyin.cs(21,13): warning CS0162: Unreachable code detected Assets\StompyRobot\SRDebugger\Scripts\Internal\BugReportApi.cs(124,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\AdsManager.cs(117,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(140,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(160,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(24,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(549,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(237,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(33,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(313,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(71,65): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(44,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(64,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(64,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(84,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(98,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuest.cs(166,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuestItem.cs(154,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(78,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1146,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(256,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(180,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(30,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PvP\PvpManager.cs(441,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(20,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(22,41): warning CS0414: The field 'UIAnimalFishRequestPopup._btnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(22,41): warning CS0414: The field 'UIFashionItem._uiIcon' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(46,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(19,45): warning CS0414: The field 'UIFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(18,52): warning CS0414: The field 'UIItemInfo._requiredGenerator' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(21,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(19,22): warning CS0414: The field 'DirtMoundObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(16,40): warning CS0414: The field 'UIFashionCard._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(31,41): warning CS0414: The field 'UIGachaFashionItem._btnFlip' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(18,23): warning CS0414: The field 'DirtMoundObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(16,63): warning CS0414: The field 'UILeaderboardFishChallengePopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(22,49): warning CS0414: The field 'UIGachaFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(15,40): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(18,41): warning CS0414: The field 'DecoSpriteLoader._defaultSprite' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(18,41): warning CS0414: The field 'UIGachaFashionPreviewItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\Quest\QuestEvent\UIQuestEventMenuButton.cs(11,50): warning CS0414: The field 'UIQuestEventMenuButton._noticeNewEventItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(27,50): warning CS0414: The field 'UIIslandIdleRewardPopup._tmpPearlPerMinute' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(17,50): warning CS0414: The field 'UIFashionCard._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(25,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(17,49): warning CS0414: The field 'UIGachaFashionPreviewItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(29,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(16,66): warning CS0414: The field 'UIFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(20,41): warning CS0414: The field 'UIFashionCard._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(45,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(33,45): warning CS0414: The field 'CollectResourceManager._objHandContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(17,40): warning CS0414: The field 'UIFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(30,47): warning CS0414: The field 'CollectResourceManager._animalObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(25,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglTicket' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(20,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(15,66): warning CS0414: The field 'UIFashionCard._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(16,50): warning CS0414: The field 'UIGachaFashionPreviewItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(30,41): warning CS0414: The field 'UIGachaFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatar.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatar._avatarGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCManager.cs(14,37): warning CS0414: The field 'NPCManager._characterPrefab' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(18,50): warning CS0414: The field 'UIFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialHandTouchSetting.cs(10,47): warning CS0414: The field 'TutorialHandTouchSetting._step' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(25,21): warning CS0414: The field 'UIAnimalFishRequestPopup._exchangeCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(62,22): warning CS0414: The field 'UIGachaFashionBanner._isEnough1Tickets' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(29,50): warning CS0414: The field 'CollectResourceManager._dirtMountPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(32,54): warning CS0414: The field 'UIGachaFashionBanner._popup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\Alpha Masking\Mask.cs(293,7): warning CS0414: The field 'Mask.instanceID' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(22,45): warning CS0414: The field 'UISpeedUpCollectResourcePopup._timeLeft' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(15,66): warning CS0414: The field 'UIGachaFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(25,45): warning CS0414: The field 'UIGachaFashionItem._epicRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(16,39): warning CS0414: The field 'UIIslandInfoResidentInfoItem._npcAvatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(21,45): warning CS0414: The field 'UIGachaFashionItem._wishlist' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(29,41): warning CS0414: The field 'UIIslandIdleRewardPopup._pearlItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(21,49): warning CS0414: The field 'UIAnimalFishRequestPopup._itemRequirded' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(26,45): warning CS0414: The field 'UIGachaFashionItem._rareRevealFb' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialOverlaySetting.cs(11,47): warning CS0414: The field 'TutorialOverlaySetting._step' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(29,51): warning CS0414: The field 'NPCHandler._questBubble' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(32,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(21,49): warning CS0414: The field 'UIFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(27,45): warning CS0414: The field 'UIGachaFashionItem._commonRevealFb' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(17,73): warning CS0414: The field 'UILeaderboardFishChallengePopup._tmpRankName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(14,66): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(13,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(30,46): warning CS0414: The field 'UISpeedUpCollectResourcePopup._buttonBuy' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(18,49): warning CS0414: The field 'UIFashionCard._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(31,44): warning CS0414: The field 'CollectResourceManager._container' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatarFrame.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatarFrame._avatarFrameGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentItem.cs(9,59): warning CS0414: The field 'UIIslandInfoResidentItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(19,50): warning CS0414: The field 'UIGachaFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(14,60): warning CS0414: The field 'UIGachaFashionItem._rewardPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(16,40): warning CS0414: The field 'UIGachaFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(18,40): warning CS0414: The field 'UIGachaFashionItem._bgBackCard' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(20,45): warning CS0414: The field 'UIGachaFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(26,41): warning CS0414: The field 'UISpeedUpCollectResourcePopup._ticketCost' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(18,73): warning CS0414: The field 'UILeaderboardFishChallengePopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(18,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(51,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(17,61): warning CS0414: The field 'UIGachaFashionItem._backCardDatabase' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(12,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(20,41): warning CS0414: The field 'UIAnimalFishRequestPopup._itemTrade' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Maps\ToolCreateMap.cs(18,42): warning CS0414: The field 'ToolCreateMap._characterPos' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used [858/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll, with 97 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [859/841 0s] CopyFiles Library/PlayerScriptAssemblies/Assembly-CSharp.pdb [860/841 0s] CopyFiles Library/PlayerScriptAssemblies/Assembly-CSharp.dll [862/841 1s] BuildPlayerDataGenerator Library/BuildPlayerData/Player/RuntimeInitializeOnLoads.json (+1 other) *** Tundra build success (10.81 seconds), 358 items updated, 841 evaluated Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\AnimResetController.cs(11,26): warning CS0414: The field 'AnimResetController._animator' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\DemoLoadingDebugger.cs(14,53): warning CS0414: The field 'DemoLoadingDebugger._uiDebugger' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\DemoSaveAndLoadJson.cs(15,52): warning CS0414: The field 'DemoSaveAndLoadJson._surfaceManager' is assigned but its value is never used Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILogin.cs(6,7): warning CS0105: The using directive for 'System' appeared previously in this namespace Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\Quest\APITaskComplete.cs(17,22): warning CS0108: 'APITaskComplete.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Shop\APIAdsFreePackClaim.cs(12,22): warning CS0108: 'APIAdsFreePackClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\Shop\APIAdsHomeClaim.cs(12,22): warning CS0108: 'APIAdsHomeClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\Shop\APIShopAdsPackClaim.cs(18,22): warning CS0108: 'APIShopAdsPackClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\Common\AdsManager.cs(63,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(117,26): warning CS0168: The variable 'ex' is declared but never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\WPinyin\Scripts\ENLoader.cs(34,13): warning CS0162: Unreachable code detected Assets\WPinyin\Scripts\Pinyin.cs(21,13): warning CS0162: Unreachable code detected Assets\StompyRobot\SRDebugger\Scripts\Internal\BugReportApi.cs(124,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\AdsManager.cs(117,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(140,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(160,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(24,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(549,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(237,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(33,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(313,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(71,65): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(44,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(64,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(64,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(84,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(98,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuest.cs(166,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuestItem.cs(154,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(78,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1146,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(256,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(180,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(30,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PvP\PvpManager.cs(441,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(20,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(22,41): warning CS0414: The field 'UIAnimalFishRequestPopup._btnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(22,41): warning CS0414: The field 'UIFashionItem._uiIcon' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(46,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(19,45): warning CS0414: The field 'UIFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(18,52): warning CS0414: The field 'UIItemInfo._requiredGenerator' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(21,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(19,22): warning CS0414: The field 'DirtMoundObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(16,40): warning CS0414: The field 'UIFashionCard._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(31,41): warning CS0414: The field 'UIGachaFashionItem._btnFlip' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(18,23): warning CS0414: The field 'DirtMoundObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(16,63): warning CS0414: The field 'UILeaderboardFishChallengePopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(22,49): warning CS0414: The field 'UIGachaFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(15,40): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(18,41): warning CS0414: The field 'DecoSpriteLoader._defaultSprite' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(18,41): warning CS0414: The field 'UIGachaFashionPreviewItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\Quest\QuestEvent\UIQuestEventMenuButton.cs(11,50): warning CS0414: The field 'UIQuestEventMenuButton._noticeNewEventItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(27,50): warning CS0414: The field 'UIIslandIdleRewardPopup._tmpPearlPerMinute' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(17,50): warning CS0414: The field 'UIFashionCard._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(25,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(17,49): warning CS0414: The field 'UIGachaFashionPreviewItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(29,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(16,66): warning CS0414: The field 'UIFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(20,41): warning CS0414: The field 'UIFashionCard._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(45,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(33,45): warning CS0414: The field 'CollectResourceManager._objHandContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(17,40): warning CS0414: The field 'UIFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(30,47): warning CS0414: The field 'CollectResourceManager._animalObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(25,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglTicket' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(20,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(15,66): warning CS0414: The field 'UIFashionCard._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(16,50): warning CS0414: The field 'UIGachaFashionPreviewItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(30,41): warning CS0414: The field 'UIGachaFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatar.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatar._avatarGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCManager.cs(14,37): warning CS0414: The field 'NPCManager._characterPrefab' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(18,50): warning CS0414: The field 'UIFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialHandTouchSetting.cs(10,47): warning CS0414: The field 'TutorialHandTouchSetting._step' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(25,21): warning CS0414: The field 'UIAnimalFishRequestPopup._exchangeCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(62,22): warning CS0414: The field 'UIGachaFashionBanner._isEnough1Tickets' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(29,50): warning CS0414: The field 'CollectResourceManager._dirtMountPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(32,54): warning CS0414: The field 'UIGachaFashionBanner._popup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\Alpha Masking\Mask.cs(293,7): warning CS0414: The field 'Mask.instanceID' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(22,45): warning CS0414: The field 'UISpeedUpCollectResourcePopup._timeLeft' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(15,66): warning CS0414: The field 'UIGachaFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(25,45): warning CS0414: The field 'UIGachaFashionItem._epicRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(16,39): warning CS0414: The field 'UIIslandInfoResidentInfoItem._npcAvatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(21,45): warning CS0414: The field 'UIGachaFashionItem._wishlist' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(29,41): warning CS0414: The field 'UIIslandIdleRewardPopup._pearlItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(21,49): warning CS0414: The field 'UIAnimalFishRequestPopup._itemRequirded' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(26,45): warning CS0414: The field 'UIGachaFashionItem._rareRevealFb' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialOverlaySetting.cs(11,47): warning CS0414: The field 'TutorialOverlaySetting._step' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(29,51): warning CS0414: The field 'NPCHandler._questBubble' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(32,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(21,49): warning CS0414: The field 'UIFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(27,45): warning CS0414: The field 'UIGachaFashionItem._commonRevealFb' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(17,73): warning CS0414: The field 'UILeaderboardFishChallengePopup._tmpRankName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(14,66): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(13,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(30,46): warning CS0414: The field 'UISpeedUpCollectResourcePopup._buttonBuy' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(18,49): warning CS0414: The field 'UIFashionCard._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(31,44): warning CS0414: The field 'CollectResourceManager._container' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatarFrame.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatarFrame._avatarFrameGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentItem.cs(9,59): warning CS0414: The field 'UIIslandInfoResidentItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(19,50): warning CS0414: The field 'UIGachaFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(14,60): warning CS0414: The field 'UIGachaFashionItem._rewardPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(16,40): warning CS0414: The field 'UIGachaFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(18,40): warning CS0414: The field 'UIGachaFashionItem._bgBackCard' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(20,45): warning CS0414: The field 'UIGachaFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(26,41): warning CS0414: The field 'UISpeedUpCollectResourcePopup._ticketCost' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(18,73): warning CS0414: The field 'UILeaderboardFishChallengePopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(18,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(51,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(17,61): warning CS0414: The field 'UIGachaFashionItem._backCardDatabase' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(12,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(20,41): warning CS0414: The field 'UIAnimalFishRequestPopup._itemTrade' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Maps\ToolCreateMap.cs(18,42): warning CS0414: The field 'ToolCreateMap._characterPos' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Total cache size 228907800 Total cache size after purge 228907800 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.0727ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] ALC ILPP context 2 is unloading info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 10.3079ms ExitCode: 0 Duration: 1s582ms [ 417/1285 0s] WriteResponseFile Library/Bee/artifacts/rsp/4747638433968585886.rsp [ 672/1285 0s] WriteResponseFile Library/Bee/artifacts/rsp/6097564273297756792.rsp [ 955/1285 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1284/1285 1s] BuildPlayerDataGenerator Library/BuildPlayerData/Editor/TypeDb-All.json *** Tundra build success (1.57 seconds), 4 items updated, 1285 evaluated Total cache size 228907800 Total cache size after purge 228907800 DisplayProgressbar: Post Scripts Callback DisplayProgressbar: Calculate Scene Dependency Data DisplayProgressbar: Calculate Asset Dependency Data You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.MonoBehaviour:.ctor () KFS.PlayerData.Models.FreePackModel:.ctor () KFS.PlayerData.PlayerFreePack:.ctor () (at Assets/_KFS/Scripts/PlayerData/Implement/PlayerFreePack.cs:14) KFS.PlayerData.PlayerDataManager:.cctor () (at Assets/_KFS/Scripts/PlayerData/PlayerDataManager.cs:92) UnityEditor.Build.Content.ContentBuildInterface:GetPlayerObjectIdentifiersInAsset (UnityEditor.GUID,UnityEditor.BuildTarget) UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData:ProcessAsset (UnityEditor.GUID,string,UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData/TaskInput,System.Collections.Generic.HashSet`1,System.Collections.Generic.Dictionary`2&,System.Collections.Generic.HashSet`1,UnityEditor.TextureImporter) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/CalculateAssetDependencyData.cs:483) UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData:RunInternal (UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData/TaskInput,UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData/TaskOutput&) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/CalculateAssetDependencyData.cs:417) UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/CalculateAssetDependencyData.cs:153) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Scripts/PlayerData/Implement/PlayerFreePack.cs line 14] DisplayProgressbar: Add Hash To Bundle Name Task DisplayProgressbar: Strip Unused Sprite Sources DisplayProgressbar: Create Built In Shaders Bundle DisplayProgressbar: Post Dependency Callback DisplayProgressbar: Generate Bundle Packing DisplayProgressbar: Update Bundle Object Layout DisplayProgressbar: Generate Bundle Commands DisplayProgressbar: Generate Sub Asset Path Maps DisplayProgressbar: Generate Bundle Maps DisplayProgressbar: Post Packing Callback DisplayProgressbar: Write Serialized Files Compiling shader "UI/Hidden/UI-Effect" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.01 seconds starting compilation... finished in 0.30 seconds. Local cache hits 4 (1.18s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/Hidden/UI-Effect in 0.00s gles3 (total internal programs: 4, unique: 4) Script attached to 'Image_IconPvP' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Handle' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'TalkToDoris' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'TalkToDuke' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'BattleClaimReward' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Lock' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Compiling shader "UI/Additive" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/Additive in 0.00s gles3 (total internal programs: 1, unique: 1) Script attached to 'CatchNewFishTooHigh2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'HookTapButton' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'TalkToMarina' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Request' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_LockedHint' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'BattlePowerTooLow' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CraftingFocusBench' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'SelectLureTap' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishPlaying' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Item' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureLevelUp' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'MoveChar' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureTapWaiting' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusRay' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureLevelUp2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Scrollbar Horizontal' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Item' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishTooLow' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusMarina' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CampaignRewardConfirm' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureTapOpen' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Item' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureClose' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_Info' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Campaign' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusDuke2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureGo' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'EquipLureTap' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Handle' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Request' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Campaign2TapClaim' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusRay' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Campaign2TapClaim' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'BattlePlaying' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'BattlePowerTooHigh' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Campaign2RewardConfirm' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishCast' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'LeaveHome' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Viewport' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Compiling shader "TextMeshPro/Distance Field" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 4 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader TextMeshPro/Distance Field in 0.00s gles3 (total internal programs: 4, unique: 4) Script attached to 'Campaign2TapOpen' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'EndTutorial' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CraftingMoveToBench' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_StatsIcon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'EffectArrow' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishTooLow2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CampaignTapOpen' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureTapOpen' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'LureIntro' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FishingIntro' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Mask_Lock' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_BonusLevelBg' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'MoveCharTargetIntro' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishTooHigh' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Bg' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_LicenseBonus' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CraftingIntro' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_LicenseBonusValue' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusDuke2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishClaimReward' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'StartFishingTapButton' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'SelectClothes' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CampaignTapClaim' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Compiling shader "2DxFX/Standard/GrayScale" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader 2DxFX/Standard/GrayScale in 0.00s gles3 (total internal programs: 1, unique: 1) Script attached to 'Item' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Scrollbar Vertical' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureTap' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'MarinaAskCollectRessources' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_BonusLevel' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CampaignTapClaim' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Compiling shader "TextMeshPro/Mobile/Distance Field" pass "" (vp) Full variant space: 12 After settings filtering: 12 After built-in stripping: 12 After scriptable stripping: 12 Processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 12 (0.28s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s gles3 (total internal programs: 12, unique: 12) Script attached to 'UpgradeLureTapAgainWaiting' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Bg' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureTapAgain' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Scroll_FishItems' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_BonusLevel' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'StartFromHome' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Compiling shader "Alpha Masked/Sprites Alpha Masked - World Coords" pass "" (vp) Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Alpha Masked/Sprites Alpha Masked - World Coords in 0.00s gles3 (total internal programs: 2, unique: 2) Script attached to 'Text_StatsValue' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusMarina' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'OpenLurePopup' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishTap' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] DisplayProgressbar: Archive And Compress Bundles DisplayProgressbar: Generate Location Lists Task DisplayProgressbar: Post Writing Callback DisplayProgressbar: Extract Data Task [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 1196 Unused Serialized files (Serialized files now loaded: 0) Unloading 2740 unused Assets / (2.5 MB). Loaded Objects now: 29219. Memory consumption went from 376.1 MB to 373.6 MB. Total: 49.688500 ms (FindLiveObjects: 1.575300 ms CreateObjectMapping: 1.678000 ms MarkObjects: 44.497700 ms DeleteObjects: 1.935900 ms) DisplayProgressbar: Post Processing AssetBundles DisplayProgressbar: Post Processing Catalog Entries Addressable content successfully built (duration : 0:00:36.591) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2854) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) (Filename: ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs Line: 2854) Start importing Assets/AddressableAssetsData/WebGL/addressables_content_state.bin using Guid(7f3e1eb2fee51264ebaff1d77824c1b2) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'c3aa9111c7ea5a1aac97a7c4cf1874f5') in 0.000825 seconds Refreshing native plugins compatible for Editor in 3.73 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=2abe9965fe1e30540a4f79ae5d3f6e19): Total: 0.060 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Start importing Assets/AddressableAssetsData/link.xml using Guid(83d43b3f1736fc349a0107bc1d11b2eb) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '975fa701c072b62a21c0c309edea6df5') in 0.008147 seconds Refreshing native plugins compatible for Editor in 3.17 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=81d4c8d9eaf2e5b4aa4a9d57254ac0b7): Total: 0.141 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 38 unused Assets / (11.8 KB). Loaded Objects now: 29219. Memory consumption went from 279.1 MB to 279.0 MB. Total: 51.372400 ms (FindLiveObjects: 3.362900 ms CreateObjectMapping: 1.446700 ms MarkObjects: 46.484200 ms DeleteObjects: 0.076600 ms) Asset Pipeline Refresh (id=a7f9979e18bcb3642bf0a9cd0024ac9f): Total: 0.004 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets / (0.9 KB). Loaded Objects now: 29219. Memory consumption went from 290.1 MB to 290.1 MB. Total: 46.468300 ms (FindLiveObjects: 1.059100 ms CreateObjectMapping: 0.936600 ms MarkObjects: 44.403200 ms DeleteObjects: 0.068700 ms) Asset Pipeline Refresh (id=fdd8b2b3dee322c4f92eaa7f7504450d): Total: 0.004 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1407ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aESkipCompile.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 0s14ms [ ] Require frontend run. Library/Bee/2000b0aESkipCompile.dag couldn't be loaded DisplayProgressbar: Compiling Scripts Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aESkipCompile.dag.json" "Library/Bee/2000b0aESkipCompile-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 0s133ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aESkipCompile.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aESkipCompile.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 0s54ms Finished compiling graph: 5 nodes, 7 flattened edges (7 ToBuild, 0 ToUse), maximum node priority 5 [2/4 0s] WriteResponseFile Library/Bee/artifacts/rsp/6097564273297756792.rsp *** Tundra build success (0.04 seconds), 1 items updated, 4 evaluated Total cache size 228907800 Total cache size after purge 228907800 Asset Pipeline Refresh (id=bd1c132a9bcc70243b1e1fd5c7ad1787): Total: 0.006 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: Recompiling scripts for player build. BuildPlayer: start building target 20 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.3270ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 0s13ms [ ] Require frontend run. Library/Bee/2000b0aP.dag couldn't be loaded Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aP.dag.json" "Library/Bee/2000b0aP-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 0s394ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aP.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] ALC ILPP context 3 is unloading info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 8.2871ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.3890ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 99 defines and 179 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 100 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 105 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 100 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll, with 100 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.8583ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.8134ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.7629ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 42.4248ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 100 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 60.6714ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 60.7688ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 75.9633ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 94.8043ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 99.8631ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 115.5198ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 116.2225ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 117.0025ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 151.2244ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 100 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.9312ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll, with 99 defines and 193 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 24.2810ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.8608ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll, with 100 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7426ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll, with 99 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.6391ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.8312ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Demo.dll, with 99 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.5095ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 57.9805ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 142.0847ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 83.7259ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 91.2560ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 100 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.8400ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.3734ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll, with 99 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.8460ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 46.4245ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.5062ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 128.2237ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 104 defines and 182 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 52.3927ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll, with 99 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.2459ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll, with 99 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.1372ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.6793ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.2060ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.9977ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 16.6234ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.9732ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.1620ms info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll, with 99 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 12.1212ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 26.5973ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 78.4152ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Fi.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.4204ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 23.1475ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 24.4444ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 99 defines and 183 references info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 100 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.9271ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.1239ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 25.8492ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 30.1943ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 74.5029ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll, with 99 defines and 189 references info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 73.9679ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1937ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.3278ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll, with 100 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.8584ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll, with 99 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 12.3946ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 24.0796ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 25.9023ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 902.2679ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 260.0372ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 99 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 28.2530ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll, with 99 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 412.5707ms ExitCode: 0 Duration: 17s Finished compiling graph: 842 nodes, 8712 flattened edges (6744 ToBuild, 138 ToUse), maximum node priority 495 [ 0s] Delete 128 artifact files that are no longer in use. (like Library\PlayerScriptAssemblies\MoreMountains.Feedbacks.PostProcessing.dll) [ 1/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.rsp2 [ 2/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.UnityAdditionalFile.txt [ 3/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.rsp2 [ 4/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.UnityAdditionalFile.txt [ 5/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.WebGLModule.dll_D80A038D61704805.mvfrm [ 6/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.dll_57BC584B76EE88E4.mvfrm [ 7/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ContentLoadModule.dll_7E2BA73C4D3E4EB1.mvfrm [ 8/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AndroidJNIModule.dll_006620B9E4CDBE08.mvfrm [ 9/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UnityConnectModule.dll_B2C6D2B498AFE96C.mvfrm [ 10/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Android.Types.dll_0FD026776E910A7E.mvfrm [ 11/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VFXModule.dll_AC649F958513C41A.mvfrm [ 12/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VideoModule.dll_8EA6D6F4E5FACFED.mvfrm [ 13/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.GameCenterModule.dll_2AB36AD4AB0EAEF9.mvfrm [ 14/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AssetBundleModule.dll_E5154DFB7EBBA6C4.mvfrm [ 15/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AnimationModule.dll_E4DD503A3B2278D6.mvfrm [ 16/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.DSPGraphModule.dll_90E0EC0A577B1A5F.mvfrm [ 17/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.CrashReportingModule.dll_8A2BB167773A7519.mvfrm [ 18/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AccessibilityModule.dll_10F4C16533DAA630.mvfrm [ 19/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AudioModule.dll_699D528A2368B448.mvfrm [ 20/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.CoreModule.dll_622AACCFC186CAE1.mvfrm [ 21/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UIElementsSamplesModule.dll_0E1EC4FAD2898B5B.mvfrm [ 22/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.TextCoreTextEngineModule.dll_97795650C9BA0592.mvfrm [ 23/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.TextCoreFontEngineModule.dll_4F911FDF3A364C74.mvfrm [ 24/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UIElementsModule.dll_821D37E69BAE4F32.mvfrm [ 25/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TLSModule.dll_2B860726AEA65AAD.mvfrm [ 26/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UIBuilderModule.dll_6AE0812DD37E1D64.mvfrm [ 27/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Android.GradleProject.dll_B69450A4CF2B7EF7.mvfrm [ 28/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.SceneTemplateModule.dll_DE4F55CE33647E93.mvfrm [ 29/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Android.Gradle.dll_4824108CA19B849E.mvfrm [ 30/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.SceneViewModule.dll_5507B71955E8713E.mvfrm [ 31/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.QuickSearchModule.dll_A12C1B0A1C54F1D2.mvfrm [ 32/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.Android.Extensions.dll_30FC0E9794433F9E.mvfrm [ 33/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.dll_25181173187AFBFF.mvfrm [ 34/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.EditorToolbarModule.dll_BAAFE5103477D45B.mvfrm [ 35/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.DiagnosticsModule.dll_161C99FCC37DF579.mvfrm [ 36/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.GraphViewModule.dll_1657D41160C5A430.mvfrm [ 37/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.DeviceSimulatorModule.dll_A582E7BEB221B5EB.mvfrm [ 38/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.Graphs.dll_09903B8EBBB0B3E8.mvfrm [ 39/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.GIModule.dll_E4748B8B6C2E3B64.mvfrm [ 40/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.PresetsUIModule.dll_D1BE0CF3631DFC35.mvfrm [ 41/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.HotReloadModule.dll_66260E4016559458.mvfrm [ 42/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.WebGL.Extensions.dll_BCF9E08D8009615A.mvfrm [ 43/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.WindowsStandalone.Extensions.dll_335EC24C8AD9134A.mvfrm [ 44/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ImageConversionModule.dll_1721A7E0A4017B63.mvfrm [ 45/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.GridModule.dll_3F9BC8BDD9DB60D8.mvfrm [ 46/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.IMGUIModule.dll_A1FCF1F0E99A4829.mvfrm [ 47/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.InputModule.dll_D0131A3A99A0D8EC.mvfrm [ 48/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.InputLegacyModule.dll_765A691A16AD5CB5.mvfrm [ 49/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.CoreModule.dll_3F09D97D19815FB6.mvfrm [ 50/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.JSONSerializeModule.dll_710C4AA1331606BA.mvfrm [ 51/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.LocalizationModule.dll_70B0121CE1B3AF2B.mvfrm [ 52/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ParticleSystemModule.dll_DD3DFAB3E54C00A7.mvfrm [ 53/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ProfilerModule.dll_BDD5C3D77E73D04B.mvfrm [ 54/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.Physics2DModule.dll_3183402ADC1F706B.mvfrm [ 55/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.PerformanceReportingModule.dll_5405882855EF80A0.mvfrm [ 56/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll_55DC380B00AA3734.mvfrm [ 57/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.PhysicsModule.dll_AB61696C55F93819.mvfrm [ 58/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.SharedInternalsModule.dll_9B32E6B61B2F76B3.mvfrm [ 59/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.PropertiesModule.dll_57EEAA131DFA1335.mvfrm [ 60/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.SpriteShapeModule.dll_FE767B56345DDECE.mvfrm [ 61/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.SpriteMaskModule.dll_13DFDD64CC7E4473.mvfrm [ 62/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TextCoreTextEngineModule.dll_15D8D1A3DCB7C45D.mvfrm [ 63/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.SubstanceModule.dll_761D51D3D5FD2E22.mvfrm [ 64/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TextCoreFontEngineModule.dll_CDF09B324D340B3F.mvfrm [ 65/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.dll.mvfrm.rsp [ 66/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.rsp [ 67/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.UI.UnityAdditionalFile.txt [ 68/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.UI.rsp2 [ 69/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TextRenderingModule.dll_B4336A30FEB9B311.mvfrm [ 70/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.UnityAdditionalFile.txt [ 71/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.rsp2 [ 72/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TilemapModule.dll_64A44C5C43746210.mvfrm [ 73/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UIModule.dll_47ABE0AB2CC658F6.mvfrm [ 74/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UIElementsModule.dll_82CBA52E9DF2687D.mvfrm [ 75/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityConnectModule.dll_A02656C39337EA17.mvfrm [ 76/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityAnalyticsCommonModule.dll_EF44456C6FD81EFE.mvfrm [ 77/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityAnalyticsModule.dll_FCDD6B7D917352A3.mvfrm [ 78/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityTestProtocolModule.dll_C9E17AED2C84E0B1.mvfrm [ 79/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityCurlModule.dll_17F9F16BAB366AC3.mvfrm [ 80/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.StreamingModule.dll_99723D8A8AAA3014.mvfrm [ 81/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestAssetBundleModule.dll_419087FAF17437B4.mvfrm [ 82/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestAudioModule.dll_CC01DC06DC5A4B38.mvfrm [ 83/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestWWWModule.dll_E09B16FFCC7780C9.mvfrm [ 84/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestModule.dll_28C0AF8AAEF615E2.mvfrm [ 85/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestTextureModule.dll_06881C079896F80D.mvfrm [ 86/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.LowLevel.ILSupport.dll_2E40CE80E145E521.mvfrm [ 87/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AudioModule.dll_389D8E7E6F9A3642.mvfrm [ 88/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestTextureModule.dll_F777D215FBAB3773.mvfrm [ 89/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestWWWModule.dll_2CE3F22659EC76AF.mvfrm [ 90/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VFXModule.dll_D8DA2ADC2465CAD4.mvfrm [ 91/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestModule.dll_09732B1513BB981C.mvfrm [ 92/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VideoModule.dll_5DA712E9322C51E7.mvfrm [ 93/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AndroidJNIModule.dll_C6164D5947F740EE.mvfrm [ 94/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AnimationModule.dll_3B7E974CDCE3A950.mvfrm [ 95/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AssetBundleModule.dll_D732318DE0E70A7E.mvfrm [ 96/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.dll.mvfrm [ 97/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ContentLoadModule.dll_70488ACEAF69B26B.mvfrm [ 98/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.CrashReportingModule.dll_34D2A1F3B03E817F.mvfrm [ 99/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.dll_EF6A991DD4AEBF5E.mvfrm [100/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.DSPGraphModule.dll_7D539E2B08C43C85.mvfrm 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Library/Bee/artifacts/rsp/5536806956087129967.rsp [484/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VehiclesModule.dll_035284205F4418D9.mvfrm [485/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TerrainPhysicsModule.dll_DDB8A386FE8EFB34.mvfrm [486/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.UI.dll.mvfrm [487/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll.mvfrm [488/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TerrainModule.dll_C5A7E4DB2BB78107.mvfrm [489/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Unsafe.dll_527F318C400BAE34.mvfrm [490/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Cecil.Rocks.dll_35C24DAE9D4D492F.mvfrm [491/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Cecil.Pdb.dll_5085858D534FBD2F.mvfrm [492/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.CompilationPipeline.Common.dll_F159832A9EC741A4.mvfrm [493/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll.mvfrm [494/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Cecil.Mdb.dll_39330D1DD49ABBAC.mvfrm [495/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Cecil.dll_8CDD503792CD44AF.mvfrm [496/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll (+2 others) [497/841 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [498/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.TestRunner.pdb [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [499/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.TestRunner.dll [500/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TestRunner.ref.dll_02915EF73A76CDE5.mvfrm [501/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.dll.mvfrm [502/841 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.UI.dll (+2 others) [503/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.UI.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [504/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UI.ref.dll_6C1073D56147DE5F.mvfrm [505/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UI.ref.dll_24ED6633257E4A27.mvfrm [506/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll.mvfrm [507/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Fi.dll.mvfrm [508/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll.mvfrm [509/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll.mvfrm [510/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll.mvfrm [511/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll.mvfrm [512/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll.mvfrm [513/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll.mvfrm [514/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll.mvfrm [515/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll.mvfrm [516/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll.mvfrm [517/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll.mvfrm [518/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll.mvfrm [519/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll.mvfrm [520/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.dll.mvfrm [521/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll.mvfrm [522/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll.mvfrm [523/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll.mvfrm [524/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll.mvfrm [525/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll (+2 others) [526/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll.mvfrm [527/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll.mvfrm [528/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll.mvfrm [529/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Fi.dll (+2 others) [530/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll.mvfrm [531/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll (+2 others) [532/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll (+2 others) [533/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll (+2 others) [534/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll (+2 others) Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [535/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll (+2 others) [536/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll.mvfrm [537/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll.mvfrm [538/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll.mvfrm [539/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll (+2 others) [540/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.InternalAPIEngineBridge.001.ref.dll_2625A6EDA7C5CEF4.mvfrm [541/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll (+2 others) [542/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll (+2 others) [543/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll (+2 others) [544/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll (+2 others) [545/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll.mvfrm [546/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [547/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll.mvfrm [548/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [549/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll.mvfrm [550/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [551/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll.mvfrm [552/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll.mvfrm [553/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll (+2 others) Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' [554/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll.mvfrm [555/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll.mvfrm [556/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll.mvfrm [557/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll.mvfrm [558/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll.mvfrm [559/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll.mvfrm [560/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll.mvfrm [561/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll.mvfrm [562/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.PixelPerfect.ref.dll_35AED35FB489C43C.mvfrm [563/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Extras.ref.dll_1B8669A2B18E1188.mvfrm [564/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.ScriptableBuildPipeline.ref.dll_417E37648EC84D84.mvfrm [565/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll (+2 others) [566/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll (+2 others) [567/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll (+2 others) [568/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll (+2 others) [569/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll (+2 others) [570/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [571/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll (+2 others) Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [572/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll (+2 others) [573/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [574/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll (+2 others) [575/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [576/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.IK.Runtime.ref.dll_23FCBFA2BA70F491.mvfrm [577/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [578/841 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [579/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.ResourceManager.ref.dll_03D2A9FBB6D9E2B8.mvfrm [580/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others) [581/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll.mvfrm [582/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.TestRunner.ref.dll_367314490EB36FFA.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [583/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.UI.dll.mvfrm [584/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others) [585/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others) [586/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.ref.dll_96C9F3316A8E30B9.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [587/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.TextMeshPro.ref.dll_62E30C949C33F28C.mvfrm [588/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [589/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll.mvfrm [590/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Demo.dll.mvfrm [591/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll.mvfrm [592/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll.mvfrm [593/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll.mvfrm [594/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll.mvfrm [595/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll.mvfrm [596/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll.mvfrm [597/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll.mvfrm [598/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll.mvfrm [599/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [600/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll.mvfrm [601/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others) [602/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll (+2 others) [603/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll (+2 others) [604/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [605/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll (+2 others) [606/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll (+2 others) [607/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll (+2 others) Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [608/841 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.UI.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.UI.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [609/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Addressables.ref.dll_306BA25AAC681622.mvfrm [610/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UI.ref.dll_68878FD81F5C21BC.mvfrm [611/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll.mvfrm [612/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll.mvfrm [613/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll (+2 others) [614/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll.mvfrm [615/841 1s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others) [616/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others) [617/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll (+2 others) [618/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll (+2 others) [619/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll (+2 others) [620/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [621/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll (+2 others) [622/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [623/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Mathematics.ref.dll_C72EBE726BBE86FF.mvfrm [624/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll (+2 others) [625/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll (+2 others) Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used [626/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll.mvfrm [627/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll.mvfrm [628/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll (+2 others) [629/841 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll (+2 others) [630/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used [631/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll (+2 others) Assets\KawaiiFrameworks\Isometric\Character\AnimResetController.cs(11,26): warning CS0414: The field 'AnimResetController._animator' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [632/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll (+2 others) [633/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll (+2 others) [634/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Demo.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\DemoSaveAndLoadJson.cs(15,52): warning CS0414: The field 'DemoSaveAndLoadJson._surfaceManager' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\DemoLoadingDebugger.cs(14,53): warning CS0414: The field 'DemoLoadingDebugger._uiDebugger' is assigned but its value is never used [635/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [636/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.ref.dll_903A8A835E45D671.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [637/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll (+2 others) Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used [638/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others) [639/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [640/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Runtime.ref.dll_5BE1C36C56BA6FFA.mvfrm [641/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll.mvfrm [642/841 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [643/841 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [644/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [645/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.SpriteShape.Runtime.ref.dll_5EDE5141AB38CFE7.mvfrm [646/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Linq.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [647/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 99 defines and 179 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [648/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Group2dxfxEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [649/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ScriptAction.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [650/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DamageNumbersPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [651/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-csharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [652/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-unity-examples.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [653/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CFXRRuntime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [654/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 100 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [655/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Genuine.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [656/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 105 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [657/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 100 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [658/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-unity.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [659/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll, with 100 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [660/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 100 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [661/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others) [662/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/KawaiiUtil.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll, with 99 defines and 193 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [663/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.ResourceManager.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll, with 100 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [664/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.URP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [665/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/KawaiiPlayFab.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll, with 99 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [666/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Common.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [667/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.Core.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [668/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Demo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Demo.dll, with 99 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [669/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.Cinemachine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [670/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.MMTools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [671/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.PostProcessing.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [672/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 100 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [673/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Coffee.SoftMaskForUGUI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [674/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UIEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [675/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/LocalPlayerData.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll, with 99 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [676/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DOTweenPro.Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [677/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/2DxFX.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [678/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UnityEngine.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 104 defines and 182 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [679/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DemoSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll, with 99 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [680/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Kawaii.Isometric2.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll, with 99 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [681/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CasualGameEffects.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [682/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DOTween.Modules.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [683/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.InternalAPIEngineBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [684/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.PixelPerfect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [685/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.Json.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [686/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.ScriptableBuildPipeline.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [687/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ImbaFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll, with 99 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [688/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.NiceVibrations.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [689/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.ref.dll_43AC5767C5E30E7E.mvfrm [690/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.DOTween.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [691/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CFXRDemo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [692/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Fi.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Fi.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [693/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [694/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 100 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [695/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/SuperScrollView.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [696/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ImbaFrameworks.dll [697/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll [698/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CasualGameEffects.dll [699/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.SaveSystem.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [700/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [701/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/TextMeshProEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [702/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Tilemap.Extras.dll (+pdb) 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Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.MMTools.pdb [782/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Bayat.Core.Runtime.pdb [783/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/KawaiiPlayFab.pdb [784/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.pdb [785/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.ResourceManager.pdb [786/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/KawaiiUtil.pdb [787/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.TextMeshPro.pdb [788/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.pdb [789/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Common.Runtime.pdb [790/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Addressables.pdb [791/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.pdb [792/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Genuine.Runtime.pdb [793/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Runtime.pdb [794/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/spine-unity-examples.pdb [795/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CFXRRuntime.pdb [796/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/spine-csharp.pdb [797/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DamageNumbersPro.pdb [798/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ScriptAction.pdb [799/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/spine-unity.pdb [800/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Group2dxfxEffect.pdb [801/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Burst.pdb [802/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Linq.pdb [803/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [804/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CharacterSpine.dll [805/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.HDRP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [806/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Runtime.pdb [807/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/IsometricFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll, with 99 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [808/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Fi.dll [809/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.HDRP.pdb [810/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.IK.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [811/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Tools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll, with 100 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [812/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/IsometricFrameworks.pdb [813/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Tools.pdb [814/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.IK.Runtime.pdb [815/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.IK.Runtime.dll [816/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.HDRP.dll [817/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/SuperScrollView.dll [818/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/IsometricFrameworks.dll [819/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Tools.dll [820/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.dll [821/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.SpriteShape.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 100 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [822/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [823/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Collections.pdb [824/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.pdb [825/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Runtime.dll [826/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll [827/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Collections.dll [828/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/2DxFX.dll [829/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [830/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Animation.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 99 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [831/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.pdb [832/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Animation.Runtime.ref.dll_CAA9FB91F4E4722F.mvfrm [833/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.dll [834/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll.mvfrm [835/841 1s] Csc Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll (+2 others) Assets\_KFS\Scripts\Scene\SceneLogin\UILogin.cs(6,7): warning CS0105: The using directive for 'System' appeared previously in this namespace Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\Quest\APITaskComplete.cs(17,22): warning CS0108: 'APITaskComplete.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(63,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Shop\APIAdsFreePackClaim.cs(12,22): warning CS0108: 'APIAdsFreePackClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\Shop\APIAdsHomeClaim.cs(12,22): warning CS0108: 'APIAdsHomeClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\Shop\APIShopAdsPackClaim.cs(18,22): warning CS0108: 'APIShopAdsPackClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(117,26): warning CS0168: The variable 'ex' is declared but never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\StompyRobot\SRDebugger\Scripts\Internal\BugReportApi.cs(124,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\_KFS\Scripts\Common\AdsManager.cs(117,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\WPinyin\Scripts\ENLoader.cs(34,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(24,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\WPinyin\Scripts\Pinyin.cs(21,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(140,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(160,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(237,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(549,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(313,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(71,65): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(33,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(44,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(64,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(64,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(84,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(98,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuest.cs(166,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuestItem.cs(154,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(78,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(256,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(30,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(180,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PvP\PvpManager.cs(441,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1146,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(30,46): warning CS0414: The field 'UISpeedUpCollectResourcePopup._buttonBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(21,45): warning CS0414: The field 'UIGachaFashionItem._wishlist' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(17,50): warning CS0414: The field 'UIFashionCard._tmpName' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\Quest\QuestEvent\UIQuestEventMenuButton.cs(11,50): warning CS0414: The field 'UIQuestEventMenuButton._noticeNewEventItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(18,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(15,40): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(46,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\Alpha Masking\Mask.cs(293,7): warning CS0414: The field 'Mask.instanceID' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(29,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(30,41): warning CS0414: The field 'UIGachaFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(19,45): warning CS0414: The field 'UIFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(16,66): warning CS0414: The field 'UIFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(15,66): warning CS0414: The field 'UIFashionCard._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(31,44): warning CS0414: The field 'CollectResourceManager._container' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(16,50): warning CS0414: The field 'UIGachaFashionPreviewItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(22,49): warning CS0414: The field 'UIGachaFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(14,60): warning CS0414: The field 'UIGachaFashionItem._rewardPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(32,54): warning CS0414: The field 'UIGachaFashionBanner._popup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(26,41): warning CS0414: The field 'UISpeedUpCollectResourcePopup._ticketCost' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(51,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(18,49): warning CS0414: The field 'UIFashionCard._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialOverlaySetting.cs(11,47): warning CS0414: The field 'TutorialOverlaySetting._step' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(33,45): warning CS0414: The field 'CollectResourceManager._objHandContainer' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(16,40): warning CS0414: The field 'UIGachaFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentItem.cs(9,59): warning CS0414: The field 'UIIslandInfoResidentItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(32,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(29,50): warning CS0414: The field 'CollectResourceManager._dirtMountPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(16,39): warning CS0414: The field 'UIIslandInfoResidentInfoItem._npcAvatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(20,45): warning CS0414: The field 'UIGachaFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(18,50): warning CS0414: The field 'UIFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(62,22): warning CS0414: The field 'UIGachaFashionBanner._isEnough1Tickets' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(18,23): warning CS0414: The field 'DirtMoundObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(18,41): warning CS0414: The field 'DecoSpriteLoader._defaultSprite' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(25,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglTicket' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(12,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(13,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatar.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatar._avatarGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(29,51): warning CS0414: The field 'NPCHandler._questBubble' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(27,50): warning CS0414: The field 'UIIslandIdleRewardPopup._tmpPearlPerMinute' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(30,47): warning CS0414: The field 'CollectResourceManager._animalObject' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(19,22): warning CS0414: The field 'DirtMoundObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialHandTouchSetting.cs(10,47): warning CS0414: The field 'TutorialHandTouchSetting._step' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(20,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(20,41): warning CS0414: The field 'UIFashionCard._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(18,41): warning CS0414: The field 'UIGachaFashionPreviewItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(22,41): warning CS0414: The field 'UIFashionItem._uiIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(29,41): warning CS0414: The field 'UIIslandIdleRewardPopup._pearlItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(18,73): warning CS0414: The field 'UILeaderboardFishChallengePopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(21,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(25,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\Maps\ToolCreateMap.cs(18,42): warning CS0414: The field 'ToolCreateMap._characterPos' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(16,40): warning CS0414: The field 'UIFashionCard._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(15,66): warning CS0414: The field 'UIGachaFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(17,73): warning CS0414: The field 'UILeaderboardFishChallengePopup._tmpRankName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(22,45): warning CS0414: The field 'UISpeedUpCollectResourcePopup._timeLeft' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(17,61): warning CS0414: The field 'UIGachaFashionItem._backCardDatabase' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(18,52): warning CS0414: The field 'UIItemInfo._requiredGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(20,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCManager.cs(14,37): warning CS0414: The field 'NPCManager._characterPrefab' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(18,40): warning CS0414: The field 'UIGachaFashionItem._bgBackCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatarFrame.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatarFrame._avatarFrameGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(27,45): warning CS0414: The field 'UIGachaFashionItem._commonRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(19,50): warning CS0414: The field 'UIGachaFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(31,41): warning CS0414: The field 'UIGachaFashionItem._btnFlip' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(20,41): warning CS0414: The field 'UIAnimalFishRequestPopup._itemTrade' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(16,63): warning CS0414: The field 'UILeaderboardFishChallengePopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(26,45): warning CS0414: The field 'UIGachaFashionItem._rareRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(21,49): warning CS0414: The field 'UIAnimalFishRequestPopup._itemRequirded' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(25,45): warning CS0414: The field 'UIGachaFashionItem._epicRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(45,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(17,49): warning CS0414: The field 'UIGachaFashionPreviewItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(21,49): warning CS0414: The field 'UIFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(25,21): warning CS0414: The field 'UIAnimalFishRequestPopup._exchangeCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(22,41): warning CS0414: The field 'UIAnimalFishRequestPopup._btnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(14,66): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(17,40): warning CS0414: The field 'UIFashionItem._bgRarity' is assigned but its value is never used [836/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll, with 99 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [837/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.pdb [838/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.dll [840/841 0s] BuildPlayerDataGenerator Library/BuildPlayerData/Player/RuntimeInitializeOnLoads.json (+1 other) *** Tundra build success (17.56 seconds), 839 items updated, 841 evaluated Total cache size 228907800 Total cache size after purge 228907800 Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\AnimResetController.cs(11,26): warning CS0414: The field 'AnimResetController._animator' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\DemoSaveAndLoadJson.cs(15,52): warning CS0414: The field 'DemoSaveAndLoadJson._surfaceManager' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\DemoLoadingDebugger.cs(14,53): warning CS0414: The field 'DemoLoadingDebugger._uiDebugger' is assigned but its value is never used Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILogin.cs(6,7): warning CS0105: The using directive for 'System' appeared previously in this namespace Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\Quest\APITaskComplete.cs(17,22): warning CS0108: 'APITaskComplete.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(63,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Shop\APIAdsFreePackClaim.cs(12,22): warning CS0108: 'APIAdsFreePackClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\Shop\APIAdsHomeClaim.cs(12,22): warning CS0108: 'APIAdsHomeClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\Scripts\UI\Popup\Shop\APIShopAdsPackClaim.cs(18,22): warning CS0108: 'APIShopAdsPackClaim.Response' hides inherited member 'KfsAPIRequestRewards.Response'. Use the new keyword if hiding was intended. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(117,26): warning CS0168: The variable 'ex' is declared but never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\StompyRobot\SRDebugger\Scripts\Internal\BugReportApi.cs(124,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\_KFS\Scripts\Common\AdsManager.cs(117,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\WPinyin\Scripts\ENLoader.cs(34,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(24,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(37,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\WPinyin\Scripts\Pinyin.cs(21,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(140,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(160,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(237,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(549,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(313,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(71,65): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(33,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(44,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(64,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(64,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(84,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(98,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuest.cs(166,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuestItem.cs(154,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(78,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(256,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(30,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(180,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PvP\PvpManager.cs(441,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1146,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(30,46): warning CS0414: The field 'UISpeedUpCollectResourcePopup._buttonBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(21,45): warning CS0414: The field 'UIGachaFashionItem._wishlist' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(17,50): warning CS0414: The field 'UIFashionCard._tmpName' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\Quest\QuestEvent\UIQuestEventMenuButton.cs(11,50): warning CS0414: The field 'UIQuestEventMenuButton._noticeNewEventItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(18,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(15,40): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(46,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\Alpha Masking\Mask.cs(293,7): warning CS0414: The field 'Mask.instanceID' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(29,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(30,41): warning CS0414: The field 'UIGachaFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(19,45): warning CS0414: The field 'UIFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(16,66): warning CS0414: The field 'UIFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(15,66): warning CS0414: The field 'UIFashionCard._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(31,44): warning CS0414: The field 'CollectResourceManager._container' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(16,50): warning CS0414: The field 'UIGachaFashionPreviewItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(22,49): warning CS0414: The field 'UIGachaFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(14,60): warning CS0414: The field 'UIGachaFashionItem._rewardPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(32,54): warning CS0414: The field 'UIGachaFashionBanner._popup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(26,41): warning CS0414: The field 'UISpeedUpCollectResourcePopup._ticketCost' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(51,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(18,49): warning CS0414: The field 'UIFashionCard._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialOverlaySetting.cs(11,47): warning CS0414: The field 'TutorialOverlaySetting._step' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(33,45): warning CS0414: The field 'CollectResourceManager._objHandContainer' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(16,40): warning CS0414: The field 'UIGachaFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentItem.cs(9,59): warning CS0414: The field 'UIIslandInfoResidentItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(32,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(29,50): warning CS0414: The field 'CollectResourceManager._dirtMountPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(16,39): warning CS0414: The field 'UIIslandInfoResidentInfoItem._npcAvatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(20,45): warning CS0414: The field 'UIGachaFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(18,50): warning CS0414: The field 'UIFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(62,22): warning CS0414: The field 'UIGachaFashionBanner._isEnough1Tickets' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(18,23): warning CS0414: The field 'DirtMoundObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(18,41): warning CS0414: The field 'DecoSpriteLoader._defaultSprite' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(25,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglTicket' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(12,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(13,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatar.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatar._avatarGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(29,51): warning CS0414: The field 'NPCHandler._questBubble' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(27,50): warning CS0414: The field 'UIIslandIdleRewardPopup._tmpPearlPerMinute' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(30,47): warning CS0414: The field 'CollectResourceManager._animalObject' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(19,22): warning CS0414: The field 'DirtMoundObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialHandTouchSetting.cs(10,47): warning CS0414: The field 'TutorialHandTouchSetting._step' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(20,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(20,41): warning CS0414: The field 'UIFashionCard._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(18,41): warning CS0414: The field 'UIGachaFashionPreviewItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(22,41): warning CS0414: The field 'UIFashionItem._uiIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(29,41): warning CS0414: The field 'UIIslandIdleRewardPopup._pearlItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(18,73): warning CS0414: The field 'UILeaderboardFishChallengePopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(21,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(25,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\Maps\ToolCreateMap.cs(18,42): warning CS0414: The field 'ToolCreateMap._characterPos' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(16,40): warning CS0414: The field 'UIFashionCard._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(15,66): warning CS0414: The field 'UIGachaFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(17,73): warning CS0414: The field 'UILeaderboardFishChallengePopup._tmpRankName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(22,45): warning CS0414: The field 'UISpeedUpCollectResourcePopup._timeLeft' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(17,61): warning CS0414: The field 'UIGachaFashionItem._backCardDatabase' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(18,52): warning CS0414: The field 'UIItemInfo._requiredGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(20,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCManager.cs(14,37): warning CS0414: The field 'NPCManager._characterPrefab' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(18,40): warning CS0414: The field 'UIGachaFashionItem._bgBackCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatarFrame.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatarFrame._avatarFrameGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(27,45): warning CS0414: The field 'UIGachaFashionItem._commonRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(19,50): warning CS0414: The field 'UIGachaFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(31,41): warning CS0414: The field 'UIGachaFashionItem._btnFlip' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(20,41): warning CS0414: The field 'UIAnimalFishRequestPopup._itemTrade' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardFishChallenge\UILeaderboardFishChallengePopup.cs(16,63): warning CS0414: The field 'UILeaderboardFishChallengePopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(26,45): warning CS0414: The field 'UIGachaFashionItem._rareRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(21,49): warning CS0414: The field 'UIAnimalFishRequestPopup._itemRequirded' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(25,45): warning CS0414: The field 'UIGachaFashionItem._epicRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(45,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(17,49): warning CS0414: The field 'UIGachaFashionPreviewItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(21,49): warning CS0414: The field 'UIFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(25,21): warning CS0414: The field 'UIAnimalFishRequestPopup._exchangeCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(22,41): warning CS0414: The field 'UIAnimalFishRequestPopup._btnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(14,66): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(17,40): warning CS0414: The field 'UIFashionItem._bgRarity' is assigned but its value is never used [Licensing::Client] Successfully resolved entitlement details Rebuilding Data files because BuildOptions.CleanBuildCache is set. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=8b3adbff4e038bc479b0f75130787586): Total: 0.070 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) SpriteAtlasPacking completed in 0.019917 sec Opening scene 'Assets/_KFS/Scenes/scene_login.unity' [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/_KFS/Scenes/scene_login.unity' Deserialize: 91.647 ms Integration: 512.388 ms Integration of assets: 0.608 ms Thread Wait Time: 0.022 ms Total Operation Time: 604.665 ms Unloading 378 unused Assets / (32.0 MB). Loaded Objects now: 31058. Memory consumption went from 354.0 MB to 322.0 MB. Total: 51.229200 ms (FindLiveObjects: 1.321400 ms CreateObjectMapping: 1.126000 ms MarkObjects: 46.791300 ms DeleteObjects: 1.989900 ms) Created GICache directory at C:/WINDOWS/system32/config/systemprofile/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.017s, timestamps: [270.615 - 270.632] gi::BakeBackendSwitch: switching bake backend from 3 to 1. GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Script attached to 'InputField (TMP)_CustomId' in scene 'Assets/_KFS/Scenes/scene_login.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Opening scene 'Assets/_KFS/Scenes/scene_island.unity' [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 410 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/_KFS/Scenes/scene_island.unity' Deserialize: 154.516 ms Integration: 770.775 ms Integration of assets: 17.597 ms Thread Wait Time: -13.750 ms Total Operation Time: 929.138 ms Unloading 4048 unused Assets / (94.0 MB). Loaded Objects now: 33663. Memory consumption went from 375.5 MB to 281.5 MB. Total: 62.159300 ms (FindLiveObjects: 1.560800 ms CreateObjectMapping: 1.266800 ms MarkObjects: 53.198700 ms DeleteObjects: 6.132600 ms) GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Script attached to 'Campaign' in scene 'Assets/_KFS/Scenes/scene_island.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Script attached to 'TutorialCraftingBenchPos' in scene 'Assets/_KFS/Scenes/scene_island.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Script attached to 'TutorialBridge' in scene 'Assets/_KFS/Scenes/scene_island.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Script attached to 'TutorialFishingPos' in scene 'Assets/_KFS/Scenes/scene_island.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Mono dependencies included in the build Dependency assembly - System.Security.Claims.dll Dependency assembly - MoreMountains.Feedbacks.HDRP.dll Dependency assembly - Microsoft.Win32.Registry.dll Dependency assembly - System.Threading.Overlapped.dll Dependency assembly - System.Security.SecureString.dll Dependency assembly - System.Diagnostics.Tools.dll Dependency assembly - Bayat.SaveSystem.Runtime.dll Dependency assembly - Group2dxfxEffect.dll Dependency assembly - System.Security.Cryptography.RandomNumberGenerator.dll Dependency assembly - System.Security.Cryptography.Encryption.ECDsa.dll Dependency assembly - mscorlib.dll Dependency assembly - System.Design.dll Dependency assembly - System.Threading.Thread.dll Dependency assembly - Demo.dll Dependency assembly - System.Drawing.Primitives.dll Dependency assembly - System.Security.Cryptography.Pkcs.dll Dependency assembly - DOTweenPro.Scripts.dll Dependency assembly - System.Net.AuthenticationManager.dll Dependency assembly - System.Reflection.Primitives.dll Dependency assembly - System.Diagnostics.TextWriterTraceListener.dll Dependency assembly - System.Linq.Parallel.dll Dependency assembly - System.Net.dll Dependency assembly - System.Collections.NonGeneric.dll Dependency assembly - System.Web.Extensions.Design.dll Dependency assembly - System.Runtime.Extensions.dll Dependency assembly - System.IO.Compression.ZipFile.dll Dependency assembly - System.Globalization.Calendars.dll Dependency assembly - System.Reflection.Emit.Lightweight.dll Dependency assembly - System.Runtime.Serialization.Formatters.dll Dependency assembly - spine-csharp.dll Dependency assembly - System.ComponentModel.Composition.dll Dependency assembly - Microsoft.Win32.Registry.AccessControl.dll Dependency assembly - System.Runtime.Serialization.dll Dependency assembly - netstandard.dll Dependency assembly - Bayat.Core.Runtime.dll Dependency assembly - System.IO.FileSystem.Watcher.dll Dependency assembly - MoreMountains.Tools.dll Dependency assembly - System.Data.Linq.dll Dependency assembly - KawaiiUtil.dll Dependency assembly - Fi.dll Dependency assembly - System.DirectoryServices.dll Dependency assembly - System.Security.Cryptography.Encryption.dll Dependency assembly - System.Threading.Timer.dll Dependency assembly - System.ServiceModel.Web.dll Dependency assembly - 2DxFX.dll Dependency assembly - System.Security.Cryptography.Hashing.Algorithms.dll Dependency assembly - System.Web.ApplicationServices.dll Dependency assembly - System.Runtime.Numerics.dll Dependency assembly - DOTween.Modules.dll Dependency assembly - System.Diagnostics.Process.dll Dependency assembly - System.Reflection.DispatchProxy.dll Dependency assembly - System.Runtime.Handles.dll Dependency assembly - DemiLib.dll Dependency assembly - System.IO.Compression.dll Dependency assembly - SuperScrollView.dll Dependency assembly - Accessibility.dll Dependency assembly - System.Net.WebHeaderCollection.dll Dependency assembly - MoreMountains.Feedbacks.TextMeshPro.dll Dependency assembly - System.Threading.dll Dependency assembly - Unity.Addressables.dll Dependency assembly - UniTask.Addressables.dll Dependency assembly - UnityEngine.UI.dll Dependency assembly - System.Net.NameResolution.dll Dependency assembly - ACTk.Runtime.dll Dependency assembly - Mono.Data.Tds.dll Dependency assembly - System.ObjectModel.dll Dependency assembly - System.ServiceModel.Security.dll Dependency assembly - System.Threading.ThreadPool.dll Dependency assembly - System.Net.Http.WebRequest.dll Dependency assembly - System.Reflection.TypeExtensions.dll Dependency assembly - System.Net.WebSockets.dll Dependency assembly - System.Xml.XPath.dll Dependency assembly - Unity.Collections.dll Dependency assembly - System.Linq.Expressions.dll Dependency assembly - MoreMountains.Feedbacks.URP.dll Dependency assembly - System.Reflection.Extensions.dll Dependency assembly - System.Globalization.Extensions.dll Dependency assembly - Mono.Security.dll Dependency assembly - System.Linq.Queryable.dll Dependency assembly - Assembly-CSharp.dll Dependency assembly - System.ServiceModel.Primitives.dll Dependency assembly - System.Reflection.dll Dependency assembly - System.AppContext.dll Dependency assembly - System.Security.dll Dependency assembly - System.ServiceProcess.dll Dependency assembly - MoreMountains.Feedbacks.Cinemachine.dll Dependency assembly - UIEffect.dll Dependency assembly - System.Data.Services.dll Dependency assembly - ACTk.Examples.Runtime.dll Dependency assembly - System.Security.Cryptography.X509Certificates.dll Dependency assembly - System.ServiceModel.Activation.dll Dependency assembly - System.Runtime.Loader.dll Dependency assembly - System.Xml.Serialization.dll Dependency assembly - DOTweenPro.dll Dependency assembly - System.Net.Cache.dll Dependency assembly - System.Net.Sockets.dll Dependency assembly - System.IO.dll Dependency assembly - Unity.ScriptableBuildPipeline.dll Dependency assembly - System.Transactions.dll Dependency assembly - Unity.TextMeshPro.dll Dependency assembly - MoreMountains.Feedbacks.PostProcessing.dll Dependency assembly - System.ComponentModel.Annotations.dll Dependency assembly - System.Diagnostics.StackTrace.dll Dependency assembly - DemoSpine.dll Dependency assembly - Unity.2D.PixelPerfect.dll Dependency assembly - System.Diagnostics.TraceEvent.dll Dependency assembly - System.Diagnostics.TraceSource.dll Dependency assembly - System.Net.Ping.dll Dependency assembly - System.Text.Encoding.dll Dependency assembly - spine-unity.dll Dependency assembly - MoreMountains.Feedbacks.NiceVibrations.dll Dependency assembly - System.Resources.Writer.dll Dependency assembly - System.Collections.dll Dependency assembly - System.Xml.Linq.dll Dependency assembly - System.IO.FileSystem.dll Dependency assembly - System.Runtime.Remoting.dll Dependency assembly - System.Resources.ReaderWriter.dll Dependency assembly - System.Net.WebSockets.Client.dll Dependency assembly - System.Xml.XmlSerializer.dll Dependency assembly - System.Resources.Reader.dll Dependency assembly - System.Xml.XmlDocument.dll Dependency assembly - Microsoft.Win32.Primitives.dll Dependency assembly - System.ComponentModel.TypeConverter.dll Dependency assembly - System.Security.Cryptography.Encryption.Aes.dll Dependency assembly - System.Runtime.Serialization.Xml.dll Dependency assembly - CasualGameEffects.dll Dependency assembly - System.Collections.Concurrent.dll Dependency assembly - System.ServiceModel.dll Dependency assembly - System.DirectoryServices.Protocols.dll Dependency assembly - System.Threading.Tasks.dll Dependency assembly - System.Net.Utilities.dll Dependency assembly - System.ServiceModel.Routing.dll Dependency assembly - System.Net.Mail.dll Dependency assembly - System.Security.Cryptography.OpenSsl.dll Dependency assembly - System.Resources.ResourceManager.dll Dependency assembly - UniTask.TextMeshPro.dll Dependency assembly - System.Xml.Xsl.Primitives.dll Dependency assembly - UniTask.Linq.dll Dependency assembly - System.Security.Cryptography.Cng.dll Dependency assembly - DamageNumbersPro.dll Dependency assembly - System.Xml.XPath.XDocument.dll Dependency assembly - System.IO.MemoryMappedFiles.dll Dependency assembly - System.Xml.ReaderWriter.dll Dependency assembly - System.Memory.dll Dependency assembly - System.Data.Entity.dll Dependency assembly - Unity.InternalAPIEngineBridge.001.dll Dependency assembly - System.Configuration.Install.dll Dependency assembly - Unity.2D.IK.Runtime.dll Dependency assembly - Sirenix.OdinInspector.Attributes.dll Dependency assembly - Unity.Burst.dll Dependency assembly - CFXRDemo.dll Dependency assembly - System.IO.FileSystem.DriveInfo.dll Dependency assembly - Bayat.Json.Runtime.dll Dependency assembly - System.Security.Cryptography.Encryption.ECDiffieHellman.dll Dependency assembly - System.Runtime.InteropServices.WindowsRuntime.dll Dependency assembly - System.Security.Cryptography.Csp.dll Dependency assembly - System.Security.Principal.Windows.dll Dependency assembly - System.Web.Services.dll Dependency assembly - System.Web.dll Dependency assembly - System.ServiceModel.Duplex.dll Dependency assembly - System.Xml.XPath.XmlDocument.dll Dependency assembly - System.Windows.Forms.dll Dependency assembly - System.Net.Http.dll Dependency assembly - System.Security.Principal.dll Dependency assembly - System.Web.RegularExpressions.dll Dependency assembly - Unity.2D.Animation.Runtime.dll Dependency assembly - Kawaii.Isometric2.dll Dependency assembly - DOTween.dll Dependency assembly - System.Diagnostics.Debug.dll Dependency assembly - MoreMountains.Feedbacks.MMTools.dll Dependency assembly - System.IO.UnmanagedMemoryStream.dll Dependency assembly - System.Data.dll Dependency assembly - System.Windows.dll Dependency assembly - System.ServiceModel.Discovery.dll Dependency assembly - spine-unity-examples.dll Dependency assembly - System.Xaml.dll Dependency assembly - System.Web.DynamicData.dll Dependency assembly - System.ComponentModel.EventBasedAsync.dll Dependency assembly - System.Security.Cryptography.Algorithms.dll Dependency assembly - System.Net.Security.dll Dependency assembly - System.Numerics.dll Dependency assembly - System.Runtime.CompilerServices.VisualC.dll Dependency assembly - System.ServiceModel.Http.dll Dependency assembly - System.Net.Primitives.dll Dependency assembly - ImbaFrameworks.dll Dependency assembly - CharacterSpine.dll Dependency assembly - System.Data.Common.dll Dependency assembly - System.Security.AccessControl.dll Dependency assembly - System.ComponentModel.DataAnnotations.dll Dependency assembly - ACTk.Examples.Genuine.Runtime.dll Dependency assembly - System.Xml.dll Dependency assembly - Unity.Collections.LowLevel.ILSupport.dll Dependency assembly - Unity.2D.Common.Runtime.dll Dependency assembly - System.Security.Cryptography.Primitives.dll Dependency assembly - System.Runtime.Caching.dll Dependency assembly - Unity.2D.Tilemap.Extras.dll Dependency assembly - System.Threading.Tasks.Extensions.dll Dependency assembly - System.Dynamic.Runtime.dll Dependency assembly - System.Globalization.dll Dependency assembly - System.Security.Cryptography.RSA.dll Dependency assembly - System.IO.Compression.FileSystem.dll Dependency assembly - System.Threading.AccessControl.dll Dependency assembly - System.Net.ServicePoint.dll Dependency assembly - LocalPlayerData.dll Dependency assembly - System.ComponentModel.Primitives.dll Dependency assembly - KawaiiPlayFab.dll Dependency assembly - System.ServiceModel.Internals.dll Dependency assembly - Mono.Data.Sqlite.dll Dependency assembly - System.IO.Pipes.dll Dependency assembly - Unity.2D.SpriteShape.Runtime.dll Dependency assembly - System.Data.Services.Client.dll Dependency assembly - System.dll Dependency assembly - System.Drawing.dll Dependency assembly - System.Linq.dll Dependency assembly - MoreMountains.Feedbacks.dll Dependency assembly - System.ValueTuple.dll Dependency assembly - System.Core.dll Dependency assembly - Unity.Mathematics.dll Dependency assembly - System.Net.NetworkInformation.dll Dependency assembly - CFXRRuntime.dll Dependency assembly - System.Data.SqlClient.dll Dependency assembly - System.Numerics.Vectors.dll Dependency assembly - System.Runtime.DurableInstancing.dll Dependency assembly - Unity.ResourceManager.dll Dependency assembly - System.Console.dll Dependency assembly - System.Text.Encoding.Extensions.dll Dependency assembly - System.ServiceProcess.ServiceController.dll Dependency assembly - System.ComponentModel.dll Dependency assembly - Unity.Burst.Unsafe.dll Dependency assembly - System.Diagnostics.FileVersionInfo.dll Dependency assembly - System.Web.Extensions.dll Dependency assembly - Coffee.SoftMaskForUGUI.dll Dependency assembly - System.Buffers.dll Dependency assembly - System.Management.dll Dependency assembly - System.Security.Cryptography.Hashing.dll Dependency assembly - System.Text.Encoding.CodePages.dll Dependency assembly - System.Runtime.Serialization.Json.dll Dependency assembly - System.EnterpriseServices.dll Dependency assembly - System.Text.RegularExpressions.dll Dependency assembly - TextMeshProEffect.dll Dependency assembly - System.Runtime.Serialization.Primitives.dll Dependency assembly - System.Drawing.Design.dll Dependency assembly - System.Reflection.Context.dll Dependency assembly - System.IdentityModel.Selectors.dll Dependency assembly - System.IO.FileSystem.Primitives.dll Dependency assembly - System.Net.HttpListener.dll Dependency assembly - System.Security.Cryptography.DeriveBytes.dll Dependency assembly - System.Data.OracleClient.dll Dependency assembly - System.Json.dll Dependency assembly - System.Runtime.Serialization.Formatters.Soap.dll Dependency assembly - System.Windows.Forms.DataVisualization.dll Dependency assembly - UniTask.dll Dependency assembly - System.Net.Requests.dll Dependency assembly - System.ServiceModel.NetTcp.dll Dependency assembly - System.IO.IsolatedStorage.dll Dependency assembly - System.Xml.XDocument.dll Dependency assembly - System.Security.Cryptography.Encoding.dll Dependency assembly - UniTask.DOTween.dll Dependency assembly - System.Diagnostics.Tracing.dll Dependency assembly - System.Data.DataSetExtensions.dll Dependency assembly - System.Reflection.Emit.dll Dependency assembly - System.Reflection.Emit.ILGeneration.dll Dependency assembly - System.IO.FileSystem.AccessControl.dll Dependency assembly - System.Runtime.InteropServices.RuntimeInformation.dll Dependency assembly - System.Security.Cryptography.ProtectedData.dll Dependency assembly - System.Messaging.dll Dependency assembly - System.Runtime.InteropServices.dll Dependency assembly - Microsoft.CSharp.dll Dependency assembly - System.Runtime.dll Dependency assembly - System.Threading.Tasks.Parallel.dll Dependency assembly - System.IdentityModel.dll Dependency assembly - System.Configuration.dll Dependency assembly - System.Collections.Specialized.dll Dependency assembly - System.Diagnostics.Contracts.dll Dependency assembly - ScriptAction.dll Dependency assembly - IsometricFrameworks.dll Calling OnPostBuildPlayerScriptDLLs callbacks. For faster build speeds, consider not using this callback, as we don't need to copy assemblies to the staging area for the incremental player build otherwise. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 171 Unused Serialized files (Serialized files now loaded: 0) Unloading 753 unused Assets / (0.9 MB). Loaded Objects now: 29984. Memory consumption went from 306.8 MB to 306.0 MB. Total: 50.898600 ms (FindLiveObjects: 1.112500 ms CreateObjectMapping: 1.009800 ms MarkObjects: 47.784700 ms DeleteObjects: 0.991000 ms) [EnlightenBakeManager] m_Clear = false; Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (131.3 KB). Loaded Objects now: 29984. Memory consumption went from 305.8 MB to 305.6 MB. Total: 51.268500 ms (FindLiveObjects: 1.270000 ms CreateObjectMapping: 0.999000 ms MarkObjects: 48.834800 ms DeleteObjects: 0.163100 ms) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 165 unused Assets / (132.1 MB). Loaded Objects now: 29984. Memory consumption went from 419.7 MB to 287.6 MB. Total: 61.357400 ms (FindLiveObjects: 0.907700 ms CreateObjectMapping: 0.781800 ms MarkObjects: 49.542300 ms DeleteObjects: 10.124800 ms) Compiling shader "Unlit/Transparent" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 2 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Unlit/Transparent in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Unlit/Texture" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Unlit/Texture in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/SoftMask" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/SoftMask in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Alpha Masked/Sprites Alpha Masked - World Coords" pass "" (vp) Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Alpha Masked/Sprites Alpha Masked - World Coords in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Alpha Masked/Unlit Alpha Masked - World Coords" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Alpha Masked/Unlit Alpha Masked - World Coords in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/UI/Default (SoftMaskable)" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 4 (0.26s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/UI/Default (SoftMaskable) in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "Skybox/Procedural" pass "" (vp) Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... finished in 0.19 seconds. Local cache hits 3 (0.37s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Skybox/Procedural in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "UI/Hidden/UI-Effect" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/Hidden/UI-Effect in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "TextMeshPro/Mobile/Distance Field" pass "" (vp) Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s gles3 (total internal programs: 8, unique: 8) Compiling shader "Mobile/Particles/Additive" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.24 seconds. Local cache hits 2 (0.40s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Mobile/Particles/Additive in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Spine/Skeleton" pass "Normal" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 1.80 seconds. Local cache hits 1 (1.80s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Spine/Skeleton" pass "Caster" (vp) Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Spine/Skeleton in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "Spine/Blend Modes/Skeleton PMA Additive" pass "Normal" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.17 seconds. Local cache hits 1 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Spine/Blend Modes/Skeleton PMA Additive" pass "Caster" (vp) Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 2 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Spine/Blend Modes/Skeleton PMA Additive in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "2DxFX/Standard/GrayScale" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader 2DxFX/Standard/GrayScale in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Legacy Shaders/VertexLit" pass "" (vp) Full variant space: 12 After settings filtering: 12 After built-in stripping: 6 After scriptable stripping: 6 Processed in 0.00 seconds starting compilation... finished in 0.96 seconds. Local cache hits 6 (2.99s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Legacy Shaders/VertexLit" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 2 (0.16s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Legacy Shaders/VertexLit" pass "ShadowCaster" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Legacy Shaders/VertexLit in 0.00s gles3 (total internal programs: 10, unique: 10) Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp) Full variant space: 664 After settings filtering: 664 After built-in stripping: 16 After scriptable stripping: 16 Processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 16 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp) Full variant space: 20 After settings filtering: 20 After built-in stripping: 10 After scriptable stripping: 10 Processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 10 (0.21s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Legacy Shaders/Diffuse" pass "DEFERRED" (vp) Full variant space: 76 After settings filtering: 76 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Legacy Shaders/Diffuse in 0.00s gles3 (total internal programs: 30, unique: 30) Compiling shader "Hidden/Internal-StencilWrite" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-StencilWrite in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DepthNormalsTexture in 0.00s gles3 (total internal programs: 10, unique: 10) Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 4 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 4 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-ScreenSpaceShadows in 0.00s gles3 (total internal programs: 16, unique: 16) Compiling shader "Hidden/Internal-CombineDepthNormals" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-CombineDepthNormals in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitCopy" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopy in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitCopyDepth" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyDepth in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/ConvertTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/ConvertTexture in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-DeferredShading" pass "" (vp) Full variant space: 94 After settings filtering: 94 After built-in stripping: 26 After scriptable stripping: 26 Processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 26 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DeferredShading" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DeferredShading in 0.00s gles3 (total internal programs: 27, unique: 27) Compiling shader "Hidden/Internal-DeferredReflections" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DeferredReflections" pass "" (vp) Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DeferredReflections in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-MotionVectors in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "Hidden/Internal-Flare" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-Flare in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-Halo" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-Halo in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopyWithDepth" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyWithDepth in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitToDepth" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitToDepth in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitToDepth_MSAA" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitToDepth_MSAA in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitCopyHDRTonemap" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyHDRTonemap in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-DebugPattern" pass "Target Color and DepthStencil" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DebugPattern" pass "Target only Color" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DebugPattern" pass "Target only DepthStencil" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DebugPattern in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "Hidden/Internal-GUITextureClip" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUITextureClip" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureClip in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureClipText in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUITexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUITexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITexture in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureBlit in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUIRoundedRect in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUIRoundedRectWithColorPerBorder in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-UIRDefault" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-UIRDefault" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRDefault in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-UIRAtlasBlitCopy" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRAtlasBlitCopy in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRDefaultWorld in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Sprites/Default" pass "" (vp) Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Sprites/Default in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "Sprites/Mask" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Sprites/Mask in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "UI/Default" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/Default in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "UI/DefaultETC1" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/DefaultETC1 in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "Hidden/CubeBlur" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/CubeBlur" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeBlur in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/CubeCopy" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/CubeCopy" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeCopy in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/CubeBlend" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/CubeBlend" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeBlend in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/VR/BlitTexArraySlice" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VR/BlitTexArraySlice in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-ODSWorldTexture in 0.00s gles3 (total internal programs: 10, unique: 9) Compiling shader "Hidden/Internal-CubemapToEquirect" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-CubemapToEquirect in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VR/BlitFromTex2DToTexArraySlice in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/VideoComposite" pass "Default" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VideoComposite in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/TextCore/Distance Field SSD" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TextCore/Distance Field SSD in 0.00s gles3 (total internal programs: 1, unique: 1) ***Player size statistics*** Level 0 'Assets/_KFS/Scenes/scene_login.unity' uses 3.2 MB compressed / 11.6 MB uncompressed. Level 1 'Assets/_KFS/Scenes/scene_island.unity' uses 1.7 MB compressed / 5.2 MB uncompressed. Total compressed size 4.8 MB. Total uncompressed size 16.8 MB. info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.0872ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player6d8b7200.dag" --profile="Library/Bee/backend1.traceevents" Player WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity [ ] Require frontend run. Library/Bee/Player6d8b7200.dag couldn't be loaded Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player6d8b7200.dag.json" "Library/Bee/Player6d8b7200-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 0s16ms DisplayProgressbar: Incremental Player Build ExitCode: 0 Duration: 1s161ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player6d8b7200.dag" --dagfilejson="Library\Bee\Player6d8b7200.dag.json" --profile="Library/Bee/backend2.traceevents" Player WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity Finished compiling graph: 240 nodes, 484 flattened edges (484 ToBuild, 0 ToUse), maximum node priority 27 [ 1/238 0s] WriteText Library/Bee/artifacts/csharpactions/UnityClassRegistration.cpp_sr3d.info [ 2/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/01xnvya0676p1.lump.cpp [ 3/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/pmk50tvj9s5e0.lump.cpp [ 4/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/8wtvtbfsp4yi0.lump.cpp [ 5/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/pmk50tvj9s5e1.lump.cpp [ 6/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/r51ssb0loi410.lump.cpp [ 7/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/avmuwzhq8jgt0.lump.cpp [ 8/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/01xnvya0676p3.lump.cpp [ 9/238 0s] MakeLump 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[203/238 0s] CopyFiles C:/inetpub/wwwroot/fishtopia/20241113_264e3ad7e29acf3c6ed2bf15fe4b6d2c341aa68b/webgl/StreamingAssets/aa/AddressablesLink/link.xml [204/238 0s] CopyFiles C:/inetpub/wwwroot/fishtopia/20241113_264e3ad7e29acf3c6ed2bf15fe4b6d2c341aa68b/webgl/StreamingAssets/aa/settings.json [205/238 0s] CopyFiles C:/inetpub/wwwroot/fishtopia/20241113_264e3ad7e29acf3c6ed2bf15fe4b6d2c341aa68b/webgl/StreamingAssets/aa/catalog.json [206/238 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/bdwgc/release_WebGL_wasm/vb6zvxgcc93h.o [207/238 0s] PreprocessJS C:/inetpub/wwwroot/fishtopia/20241113_264e3ad7e29acf3c6ed2bf15fe4b6d2c341aa68b/webgl/TemplateData/style.css [208/238 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/zlib/release_WebGL_wasm/8pl0eng96wrk.o [209/238 1s] C_WebGL_wasm Library/Bee/artifacts/WebGL/zlib/release_WebGL_wasm/86b0ymym72b4.o [210/238 1s] C_WebGL_wasm Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/lbr09wu4b3zv.o [211/238 0s] C_WebGL_wasm 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C:/inetpub/wwwroot/fishtopia/20241113_264e3ad7e29acf3c6ed2bf15fe4b6d2c341aa68b/webgl/Build/webgl.data.unityweb [BUSY 8s] UnityLinker E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/unitylinker_ber2.traceevents [222/238 8s] UnityLinker E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/unitylinker_ber2.traceevents C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe @Library\Bee\artifacts\rsp\4059461624701020161.rsp [223/238 14s] Brotli C:/inetpub/wwwroot/fishtopia/20241113_264e3ad7e29acf3c6ed2bf15fe4b6d2c341aa68b/webgl/Build/webgl.data.unityweb *** Tundra requires additional run (32.89 seconds), 223 items updated, 238 evaluated *** Additional run caused by: contents change of Library/Bee/artifacts/WebGL/ManagedStripped Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player6d8b7200.dag.json" "Library/Bee/Player6d8b7200-inputdata.json" "Library\Bee\buildprogram1.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 32s ExitCode: 0 Duration: 0s329ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player6d8b7200.dag" --dagfilejson="Library\Bee\Player6d8b7200.dag.json" --profile="Library/Bee/backend3.traceevents" Player WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity Finished compiling graph: 241 nodes, 486 flattened edges (486 ToBuild, 0 ToUse), maximum node priority 27 [ 66/239 0s] WriteResponseFile Library/Bee/artifacts/rsp/16148752862653584026.rsp [225/239 0s] CopyFiles Temp/EditorBuildOutput/UnityLinkerToEditorData.json [226/239 0s] ClassRegistrationGenerator E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/WebGL/il2cppOutput/UnityClassRegistration.cpp [227/239 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/GameAssembly/release_WebGL_wasm/sr3dovwqeft6.o [228/239 1s] ICallRegistrationGenerator E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/WebGL/il2cppOutput/UnityICallRegistration.cpp [229/239 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/GameAssembly/release_WebGL_wasm/vuv09bbpim9g.o [BUSY 7s] IL2CPP_CodeGen E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/il2cpp_conv_8do6.traceevents [230/239 7s] IL2CPP_CodeGen E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/il2cpp_conv_8do6.traceevents C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe @Library\Bee\artifacts\rsp\16148752862653584026.rsp *** Tundra requires additional run (7.84 seconds), 7 items updated, 239 evaluated *** Additional run caused by: contents change of E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/WebGL/il2cppOutput/cpp Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player6d8b7200.dag.json" "Library/Bee/Player6d8b7200-inputdata.json" "Library\Bee\buildprogram2.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 7s851ms ExitCode: 0 Duration: 0s377ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player6d8b7200.dag" --dagfilejson="Library\Bee\Player6d8b7200.dag.json" --profile="Library/Bee/backend4.traceevents" Player WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity Finished compiling graph: 723 nodes, 1936 flattened edges (1932 ToBuild, 3 ToUse), maximum node priority 510 [198/721 0s] WriteResponseFile Library/Bee/artifacts/rsp/6070537824006410562.rsp [209/721 0s] WriteText Library/Bee/artifacts/csharpactions/webgl.data_qnm2.info [229/721 0s] CopyFiles E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/WebGL/il2cppOutput/build/Data/Resources/mscorlib.dll-resources.dat [230/721 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/GameAssembly/release_WebGL_wasm/hc1wvdl43wl1.o [231/721 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/GameAssembly/release_WebGL_wasm/4422hpdyv75t.o [232/721 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/GameAssembly/release_WebGL_wasm/rn4gk65x141u.o [233/721 0s] 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C:/inetpub/wwwroot/fishtopia/20241113_264e3ad7e29acf3c6ed2bf15fe4b6d2c341aa68b/webgl/Build/webgl.wasm.unityweb [BUSY 97s] Brotli C:/inetpub/wwwroot/fishtopia/20241113_264e3ad7e29acf3c6ed2bf15fe4b6d2c341aa68b/webgl/Build/webgl.wasm.unityweb [720/721 102s] Brotli C:/inetpub/wwwroot/fishtopia/20241113_264e3ad7e29acf3c6ed2bf15fe4b6d2c341aa68b/webgl/Build/webgl.wasm.unityweb *** Tundra build success (505.17 seconds - 0:08:25), 494 items updated, 721 evaluated ExitCode: 0 Duration: 8m:25s [websockify wrapper] Start node and websockify.js Refreshing native plugins compatible for Editor in 3.57 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. ------------------------------------------------------------------------------- Build Report Uncompressed usage by category (Percentages based on user generated assets only): Textures 13.2 mb 82.1% Meshes 0.0 kb 0.0% Animations 20.3 kb 0.1% Sounds 1.0 mb 6.2% Shaders 76.3 kb 0.5% Other Assets 1.2 mb 7.3% Levels 0.0 kb 0.0% Scripts 425.2 kb 2.6% Included DLLs 0.0 kb 0.0% File headers 200.2 kb 1.2% Total User Assets 16.1 mb 100.0% Complete build size 26.3 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 10.1% Built-in Texture2D: Splash Screen Unity Logo 2.0 mb 7.7% Assets/_KFS/_GameResources/Fonts/Fonts_Textmesh/Font_Number/FONT_NUMBER SDF.asset 2.0 mb 7.7% Assets/_KFS/_GameResources/Fonts/Fonts_Textmesh/Font_Title/font_title.asset 1.8 mb 6.8% Built-in Texture2D: sactx-0-2048x2048-ASTC 6x6-_Common_Fishtopia-a92385e9 914.0 kb 3.4% Built-in Texture2D: sactx-0-1024x2048-ASTC 6x6-_Fishtopia_IslandBackground-764f8fd1 457.1 kb 1.7% Built-in Texture2D: sactx-0-1024x1024-ASTC 6x6-_Fishtopia_gameplay-6144183e 457.1 kb 1.7% Built-in Texture2D: sactx-0-1024x1024-ASTC 6x6-_Fishtopia_Fishing-0b7f8852 457.1 kb 1.7% Built-in Texture2D: sactx-0-1024x1024-ASTC 6x6-_Leaderboard-1801bc2b 457.0 kb 1.7% Built-in Texture2D: sactx-0-1024x1024-ASTC 6x6-_Common-99034925 342.1 kb 1.3% Assets/_KFS/_GameResources/Animations/RodAnim/Fishing_Rod_Spine/Fishing_Rod.png 341.5 kb 1.3% Assets/_KFS/_GameResources/Effects/Effect_Textures/Ring_02.png 293.7 kb 1.1% Assets/_KFS/_GameResources/Textures/_Fishtopia_Background_Separated/bg_loading_0.png 266.3 kb 1.0% Assets/_KFS/_GameResources/Audio/SFX/sfx_cast_reel.wav 211.6 kb 0.8% Assets/_KFS/_GameResources/Textures/_Fishtopia_Background_Separated/bg_beach.jpg 172.2 kb 0.6% Assets/I2/Resources/I2Languages.asset 118.2 kb 0.4% Assets/_KFS/_GameResources/Textures/_Fishtopia_Background_Separated/de_token_chest.png 108.9 kb 0.4% Assets/_KFS/_GameResources/Textures/_Fishtopia_Background_Separated/bg_sand.png 99.4 kb 0.4% Assets/_KFS/_GameResources/Audio/SFX/sfx_cast_begin.wav 90.5 kb 0.3% Assets/KawaiiFrameworks/Tutorial/Textures/HandTouch/tx_effect_UI_FXTutCircle.png 88.4 kb 0.3% Assets/StompyRobot/SRDebugger/UI/Fonts/SourceCodePro-Regular.otf 88.0 kb 0.3% Resources/unity_builtin_extra 77.3 kb 0.3% Assets/_KFS/_GameResources/Audio/SFX/sfx_timesup.wav 75.0 kb 0.3% Assets/_KFS/_GameResources/Audio/SFX/sfx_success.ogg 75.0 kb 0.3% Assets/_KFS/_GameResources/Audio/SFX/sfx_reward.ogg 67.1 kb 0.2% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Pin/NumberButton_Outline@2x.psd 65.1 kb 0.2% Assets/_KFS/_GameResources/Textures/_Fishtopia_Background_Separated/bg_sky_cloud.png 64.9 kb 0.2% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Pin/NumberButton_Fill@2x.psd 64.1 kb 0.2% Assets/_KFS/_GameResources/Effects/Effect_Textures/star_glow.png 63.8 kb 0.2% Assets/_KFS/_GameResources/Animations/RodAnim/Fishing_Rod_Spine/Fishing_Rod.json 63.7 kb 0.2% Assets/_KFS/_GameResources/Audio/SFX/sfx_upgrade.ogg 58.0 kb 0.2% Assets/_KFS/_GameResources/Audio/SFX/sfx_match_start.mp3 52.8 kb 0.2% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Logo@2x.psd 44.7 kb 0.2% Assets/_KFS/_GameResources/Textures/_Fishtopia_Background_Separated/logo.png 42.5 kb 0.2% Assets/_KFS/_GameResources/Audio/SFX/sfx_cry.ogg 42.2 kb 0.2% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/stompy_white_128.png 41.2 kb 0.2% Assets/_KFS/_GameResources/Audio/SFX/sfx_matchmaking_completed.wav 40.8 kb 0.2% Assets/_KFS/_GameResources/Audio/SFX/sfx_fail.ogg 37.8 kb 0.1% Assets/_KFS/_GameResources/Audio/SFX/sfx_charge.ogg 34.5 kb 0.1% Assets/_KFS/_GameResources/Audio/SFX/sfx_excellent.ogg 34.0 kb 0.1% Assets/StompyRobot/SRDebugger/Resources/SRDebugger/UI/Prefabs/PinnedUI.prefab 34.0 kb 0.1% Assets/_KFS/_GameResources/Audio/SFX/sfx_catch_fish.wav 30.5 kb 0.1% Assets/StompyRobot/SRDebugger/Resources/SRDebugger/UI/Prefabs/PinEntry.prefab 29.9 kb 0.1% Assets/_KFS/_GameResources/Audio/SFX/sfx_great.ogg 26.5 kb 0.1% Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/_Common_Fishtopia.spriteatlas 24.3 kb 0.1% Assets/StompyRobot/SRDebugger/Resources/SRDebugger/UI/Prefabs/Tabs/Profiler.prefab 23.2 kb 0.1% Assets/StompyRobot/SRDebugger/Resources/SRDebugger/UI/Prefabs/Tabs/Console.prefab 22.8 kb 0.1% Assets/_KFS/_GameResources/Audio/SFX/sfx_good.ogg 20.5 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Fonts/Orbitron Bold.otf 20.4 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Fonts/Orbitron Black.otf 19.5 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Fonts/Orbitron Light.otf 19.4 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Fonts/Orbitron Medium.otf 18.1 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/heart_monitor-64.png 17.8 kb 0.1% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/info-64.png 17.7 kb 0.1% 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Assets/Fingers/Prefab/Resources/FingersScriptPrefab.prefab 10.9 kb 0.0% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/refresh-50.png 10.7 kb 0.0% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/pin-50.png 10.6 kb 0.0% Assets/_KFS/_GameResources/Effects/Effect_Textures/light_6.png 10.6 kb 0.0% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/trash2-50.png 10.6 kb 0.0% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/menu-50.png 10.6 kb 0.0% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/Filter-50.png 10.5 kb 0.0% Assets/StompyRobot/SRDebugger/UI/Sprites/Default/Icons/down-50.png 9.6 kb 0.0% Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader 9.6 kb 0.0% Assets/_KFS/_GameResources/Textures/UI/Common/_Common.spriteatlas 9.2 kb 0.0% Assets/_KFS/_GameResources/Prefabs/UI/Tooltip/MessageTooltip.prefab 8.0 kb 0.0% Assets/Spine/Runtime/spine-unity/Shaders/BlendModes/Spine-Skeleton-PMA-Additive.shader 8.0 kb 0.0% 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0.0% Assets/Spine/Runtime/spine-csharp/Json.cs 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/Bone.cs 0.1 kb 0.0% Assets/Resources/Bayat/Core/AssetReferenceResolver.asset 0.1 kb 0.0% Assets/Particles/JMO Assets/Cartoon FX Remaster/Demo Assets/Kino Bloom/Bloom.cs 0.1 kb 0.0% Assets/Alpha Masking/Mask.cs 0.1 kb 0.0% Assets/UIEffect/Scripts/Common/Packer.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2DxFX.cs 0.1 kb 0.0% Assets/Resources/BillingMode.json ------------------------------------------------------------------------------- Unloading 178 Unused Serialized files (Serialized files now loaded: 0) Total cache size 228907800 Total cache size after purge 228907800 Unloading 3020 unused Assets / (2.8 MB). Loaded Objects now: 29993. Memory consumption went from 332.3 MB to 329.4 MB. Total: 53.417700 ms (FindLiveObjects: 1.465700 ms CreateObjectMapping: 1.343400 ms MarkObjects: 46.861400 ms DeleteObjects: 3.746300 ms) DisplayProgressNotification: Build Successful Build Finished, Result: Success. [websockify wrapper] Proxying from :54998 to localhost:34999 ##utp:{"type":"PlayerBuildInfo","version":2,"phase":"Immediate","time":1731473480448,"processId":35980,"steps":[{"description":"Preprocess Player","duration":2307},{"description":"Prepare For Build","duration":2451},{"description":"ProducePlayerScriptAssemblies","duration":18729},{"description":"Verify Build setup","duration":28},{"description":"Prepare assets for target platform","duration":87},{"description":"Prepare splash screen","duration":21},{"description":"Building scenes","duration":3590},{"description":"Build scripts DLLs","duration":241},{"description":"Build GlobalGameManagers file","duration":184},{"description":"Writing asset files","duration":3785},{"description":"Building Resources/unity_builtin_extra","duration":2335},{"description":"Creating compressed player package","duration":1629},{"description":"Write data build dirty tracking information","duration":374},{"description":"Postprocess built player","duration":548201}],"duration":583962} [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.315 ms Integration: 186.694 ms Integration of assets: 0.003 ms Thread Wait Time: 0.069 ms Total Operation Time: 188.080 ms Unloading 0 unused Assets / (87.8 KB). Loaded Objects now: 29993. Memory consumption went from 316.9 MB to 316.8 MB. Total: 56.857300 ms (FindLiveObjects: 1.218600 ms CreateObjectMapping: 1.036500 ms MarkObjects: 54.507100 ms DeleteObjects: 0.094000 ms) Build successful - Build written to C:\inetpub\wwwroot\fishtopia\20241113_264e3ad7e29acf3c6ed2bf15fe4b6d2c341aa68b\webgl UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:83) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) (Filename: Assets/_KFS/Editor/MMWCliBuilder.cs Line: 83) Batchmode quit successfully invoked - shutting down! [websockify wrapper] OnUnload [websockify wrapper] Process killed Killing ADB server in 0.0325882 seconds. Start importing Assets/_KFS/_GameResources/Effects/Effect_Materials/material_grayscale_shared_disable.mat using Guid(7d450fe8d35e26c44aedfd8321a86ede) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'b9b728cf65d77f94fcdc143093866348') in 0.001276 seconds Refreshing native plugins compatible for Editor in 2.89 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=848a806b14f129e418f185c817833bc8): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [Licensing::IpcConnector] License Notification channel disconnected successfully. [Licensing::IpcConnector] License Client channel disconnected successfully. Cleanup mono [websockify wrapper] OnUnload abort_threads: Failed aborting id: 00000000000092B8, mono_thread_manage will ignore it abort_threads: Failed aborting id: 00000000000092B8, mono_thread_manage will ignore it debugger-agent: Unable to listen on 4720 [Performance] WinEditorMain : 1 samples, Peak. 7.53 s (1.0x), Avg. 7.53 s, Total. 7.525 s (0.9%) [Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 14.3 us (1.0x), Avg. 14.3 us, Total. 14.30 us (0.0%) [Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 546 us (1.0x), Avg. 546 us, Total. 545.8 us (0.0%) [Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 894 us (1.0x), Avg. 894 us, Total. 893.5 us (0.0%) [Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%) [Performance] WinEditorMain.Licensing : 1 samples, Peak. 7.50 s (1.0x), Avg. 7.50 s, Total. 7.501 s (0.9%) [Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 20.6 ms (1.0x), Avg. 20.6 ms, Total. 20.60 ms (0.0%) [Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 115 us (1.0x), Avg. 115 us, Total. 115.4 us (0.0%) [Performance] Application.InitializeProject : 1 samples, Peak. 200 s (1.0x), Avg. 200 s, Total. 200.4 s (24.1%) [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 4.86 ms (1.0x), Avg. 4.86 ms, Total. 4.863 ms (0.0%) [Performance] Application.AcquireProjectLock : 1 samples, Peak. 1.35 ms (1.0x), Avg. 1.35 ms, Total. 1.353 ms (0.0%) [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 53.9 ms (1.0x), Avg. 53.9 ms, Total. 53.94 ms (0.0%) [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 1.88 s (1.0x), Avg. 1.88 s, Total. 1.880 s (0.2%) [Performance] Connecting to Package Manager : 189 samples, Peak. 66.9 us (103.2x), Avg. 648 ns, Total. 122.5 us (0.0%) [Performance] PackageManager::Api::RunRequestSynchronously : 52 samples, Peak. 38.0 us (6.4x), Avg. 5.93 us, Total. 308.2 us (0.0%) [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 203 ms (1.0x), Avg. 203 ms, Total. 202.8 ms (0.0%) [Performance] Application.GI.Initialize : 1 samples, Peak. 3.22 ms (1.0x), Avg. 3.22 ms, Total. 3.223 ms (0.0%) [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 2.81 ms (1.0x), Avg. 2.81 ms, Total. 2.808 ms (0.0%) [Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 8.55 s (1.0x), Avg. 8.55 s, Total. 8.549 s (1.0%) [Performance] RestoreManagedReferences : 2 samples, Peak. 39.7 ms (2.0x), Avg. 19.8 ms, Total. 39.66 ms (0.0%) [Performance] EditorResources.Load : 10 samples, Peak. 25.4 ms (8.8x), Avg. 2.88 ms, Total. 28.76 ms (0.0%) [Performance] InitializeOnLoad MixerEffectDefinitionReloader : 2 samples, Peak. 3.95 ms (1.4x), Avg. 2.86 ms, Total. 5.720 ms (0.0%) [Performance] InitializeOnLoad SettingsService : 2 samples, Peak. 11.6 us (1.2x), Avg. 9.30 us, Total. 18.60 us (0.0%) [Performance] InitializeOnLoad AssetStoreContext : 2 samples, Peak. 18.3 ms (1.6x), Avg. 11.2 ms, Total. 22.37 ms (0.0%) [Performance] InitializeOnLoad ObjectSelectorSearch : 2 samples, Peak. 108 us (1.3x), Avg. 85.3 us, Total. 170.5 us (0.0%) [Performance] InitializeOnLoad SceneSearch : 2 samples, Peak. 99.4 us (1.4x), Avg. 73.6 us, Total. 147.1 us (0.0%) [Performance] InitializeOnLoad ProjectSearch : 2 samples, Peak. 52.5 us (1.3x), Avg. 41.0 us, Total. 81.90 us (0.0%) [Performance] InitializeOnLoad WindowLayout : 2 samples, Peak. 194 us (1.1x), Avg. 183 us, Total. 366.6 us (0.0%) [Performance] InitializeOnLoad CacheServerWindow : 2 samples, Peak. 16.1 us (1.3x), Avg. 12.0 us, Total. 24.00 us (0.0%) [Performance] InitializeOnLoad NativeFormatImporterUtility : 2 samples, Peak. 1.98 ms (1.1x), Avg. 1.75 ms, Total. 3.490 ms (0.0%) [Performance] InitializeOnLoad DrivenRectTransformUndo : 2 samples, Peak. 221 us (1.1x), Avg. 196 us, Total. 391.7 us (0.0%) [Performance] InitializeOnLoad CloudBuild : 2 samples, Peak. 3.60 us (1.1x), Avg. 3.30 us, Total. 6.600 us (0.0%) [Performance] InitializeOnLoad ManagedDebuggerWindow : 2 samples, Peak. 672 us (1.1x), Avg. 605 us, Total. 1.211 ms (0.0%) [Performance] InitializeOnLoad PrefabInstanceChangedListener : 2 samples, Peak. 123 us (1.1x), Avg. 110 us, Total. 219.7 us (0.0%) [Performance] InitializeOnLoad AddComponentWindow : 2 samples, Peak. 123 us (1.2x), Avg. 101 us, Total. 201.1 us (0.0%) [Performance] InitializeOnLoad ManagedDebugger : 2 samples, Peak. 400 ns (1.0x), Avg. 400 ns, Total. 800.0 ns (0.0%) [Performance] InitializeOnLoad MenuItems : 2 samples, Peak. 141 us (1.4x), Avg. 99.9 us, Total. 199.8 us (0.0%) [Performance] InitializeOnLoad EditMode : 2 samples, Peak. 356 us (1.1x), Avg. 336 us, Total. 671.1 us (0.0%) [Performance] InitializeOnLoad UISystemProfilerRenderService : 2 samples, Peak. 7.90 us (1.2x), Avg. 6.80 us, Total. 13.60 us (0.0%) [Performance] InitializeOnLoad PlayModeDownload : 2 samples, Peak. 512 us (1.6x), Avg. 313 us, Total. 625.5 us (0.0%) [Performance] InitializeOnLoad ShortcutIntegration : 2 samples, Peak. 67.7 us (1.2x), Avg. 57.1 us, Total. 114.3 us (0.0%) [Performance] InitializeOnLoad UnityConnect : 2 samples, Peak. 54.1 us (1.2x), Avg. 43.6 us, Total. 87.20 us (0.0%) [Performance] InitializeOnLoad SearchService : 2 samples, Peak. 80.9 us (1.0x), Avg. 80.8 us, Total. 161.6 us (0.0%) [Performance] InitializeOnLoad EditorMonitor : 2 samples, Peak. 561 us (1.2x), Avg. 459 us, Total. 918.6 us (0.0%) [Performance] InitializeOnLoad RetainedMode : 2 samples, Peak. 1.75 ms (1.0x), Avg. 1.67 ms, Total. 3.349 ms (0.0%) [Performance] InitializeOnLoad EditorShaderLoader : 2 samples, Peak. 557 us (1.0x), Avg. 553 us, Total. 1.106 ms (0.0%) [Performance] InitializeOnLoad EditorDelegateRegistration : 2 samples, Peak. 421 us (1.1x), Avg. 370 us, Total. 740.8 us (0.0%) [Performance] InitializeOnLoad UIDocumentHierarchyWatcher : 2 samples, Peak. 259 us (1.6x), Avg. 158 us, Total. 316.2 us (0.0%) [Performance] InitializeOnLoad LiveReloadTrackerCreator : 2 samples, Peak. 406 us (1.4x), Avg. 281 us, Total. 562.2 us (0.0%) [Performance] InitializeOnLoad UxmlObjectEditorFactories : 2 samples, Peak. 505 us (1.1x), Avg. 448 us, Total. 896.2 us (0.0%) [Performance] InitializeOnLoad UXMLEditorFactories : 2 samples, Peak. 54.1 ms (1.1x), Avg. 50.4 ms, Total. 100.8 ms (0.0%) [Performance] InitializeOnLoad CloudBuildPoller : 2 samples, Peak. 453 us (1.3x), Avg. 346 us, Total. 692.7 us (0.0%) [Performance] InitializeOnLoad AdsService : 2 samples, Peak. 2.03 ms (1.2x), Avg. 1.63 ms, Total. 3.261 ms (0.0%) [Performance] InitializeOnLoad EditorGameServicesAnalytics : 2 samples, Peak. 1.59 ms (1.4x), Avg. 1.11 ms, Total. 2.223 ms (0.0%) [Performance] InitializeOnLoad UDPService : 2 samples, Peak. 138 us (1.1x), Avg. 132 us, Total. 263.4 us (0.0%) [Performance] InitializeOnLoad BuildService : 2 samples, Peak. 115 us (1.0x), Avg. 114 us, Total. 227.6 us (0.0%) [Performance] InitializeOnLoad ServicesRepository : 2 samples, Peak. 1.60 us (1.6x), Avg. 1.00 us, Total. 2.000 us (0.0%) [Performance] InitializeOnLoad PurchasingService : 2 samples, Peak. 5.01 ms (1.0x), Avg. 4.87 ms, Total. 9.747 ms (0.0%) [Performance] InitializeOnLoad AnalyticsService : 2 samples, Peak. 146 us (1.0x), Avg. 141 us, Total. 282.4 us (0.0%) [Performance] InitializeOnLoad CrashService : 2 samples, Peak. 131 us (1.1x), Avg. 122 us, Total. 243.4 us (0.0%) [Performance] InitializeOnLoad SearchWindow : 2 samples, Peak. 107 us (1.1x), Avg. 98.3 us, Total. 196.6 us (0.0%) [Performance] InitializeOnLoad CustomIndexers : 2 samples, Peak. 14.6 ms (1.1x), Avg. 12.8 ms, Total. 25.62 ms (0.0%) [Performance] InitializeOnLoad SearchMonitor : 2 samples, Peak. 973 us (1.2x), Avg. 831 us, Total. 1.662 ms (0.0%) [Performance] InitializeOnLoad ParameterControllerEditor : 2 samples, Peak. 17.3 us (1.1x), Avg. 16.0 us, Total. 32.10 us (0.0%) [Performance] InitializeOnLoad LayerSettingsWindow : 2 samples, Peak. 16.6 us (1.7x), Avg. 10.00 us, Total. 20.00 us (0.0%) [Performance] InitializeOnLoad PackageManagerHookGUIDConverter.RegisterPackagesEventHandler : 2 samples, Peak. 632 us (1.7x), Avg. 367 us, Total. 734.3 us (0.0%) [Performance] InitializeOnLoad EditorDragAndDrop.RegisterEditorClient : 2 samples, Peak. 249 us (1.3x), Avg. 199 us, Total. 398.2 us (0.0%) [Performance] InitializeOnLoad EditorEventCallbacks.InitializeFontAssetResourceChangeCallBacks : 2 samples, Peak. 976 us (1.1x), Avg. 883 us, Total. 1.765 ms (0.0%) [Performance] InitializeOnLoad SceneTemplateService.Init : 2 samples, Peak. 942 us (1.2x), Avg. 805 us, Total. 1.610 ms (0.0%) [Performance] InitializeOnLoad DiagnosticSwitchesConsoleMessage.Init : 2 samples, Peak. 3.54 ms (1.8x), Avg. 1.96 ms, Total. 3.911 ms (0.0%) [Performance] InitializeOnLoad RectSelection.RegisterShortcutContext : 2 samples, Peak. 170 us (1.0x), Avg. 169 us, Total. 337.9 us (0.0%) [Performance] InitializeOnLoad SceneVisibilityManager.Initialize : 2 samples, Peak. 3.31 ms (1.7x), Avg. 1.97 ms, Total. 3.933 ms (0.0%) [Performance] InitializeOnLoad PackageManagerWindow.EditorInitializedInSafeMode : 2 samples, Peak. 34.6 ms (2.0x), Avg. 17.3 ms, Total. 34.70 ms (0.0%) [Performance] InitializeOnLoad AssetPostprocessingInternal.RefreshCustomDependencies : 2 samples, Peak. 2.73 ms (1.2x), Avg. 2.24 ms, Total. 4.473 ms (0.0%) [Performance] InitializeOnLoad SceneViewMotion.RegisterShortcutContexts : 2 samples, Peak. 122 us (1.0x), Avg. 122 us, Total. 244.5 us (0.0%) [Performance] InitializeOnLoad ToolShortcutContext.Init : 2 samples, Peak. 121 us (1.1x), Avg. 113 us, Total. 226.3 us (0.0%) [Performance] InitializeOnLoad EditorWindow.Initialize : 2 samples, Peak. 179 us (1.0x), Avg. 175 us, Total. 349.8 us (0.0%) [Performance] InitializeOnLoad MemoryProfilerCompilationGuard.InjectCompileGuard : 2 samples, Peak. 129 us (1.4x), Avg. 94.3 us, Total. 188.6 us (0.0%) [Performance] InitializeOnLoad ScopedRegistryAddedPopup.SubscribeToRegistriesAdded : 2 samples, Peak. 5.82 ms (2.0x), Avg. 2.95 ms, Total. 5.895 ms (0.0%) [Performance] InitializeOnLoad SysrootManager.Initialize : 2 samples, Peak. 9.70 us (1.2x), Avg. 8.15 us, Total. 16.30 us (0.0%) [Performance] AssemblyReloadEvents.afterAssemblyReload: UnityEditor.SceneTemplate.SceneTemplateService.AfterAssemblyReload : 2 samples, Peak. 2.38 ms (1.8x), Avg. 1.32 ms, Total. 2.634 ms (0.0%) [Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 309 us (1.2x), Avg. 257 us, Total. 513.4 us (0.0%) [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 12.5 ms (1.0x), Avg. 12.5 ms, Total. 12.50 ms (0.0%) [Performance] Application.InitialRefresh : 1 samples, Peak. 159 s (1.0x), Avg. 159 s, Total. 158.8 s (19.1%) [Performance] ShaderImporter.SourceAssetModified : 8 samples, Peak. 1.30 us (1.4x), Avg. 925 ns, Total. 7.400 us (0.0%) [Performance] ShaderIncludeImporter.SourceAssetModified : 8 samples, Peak. 4.30 us (3.2x), Avg. 1.34 us, Total. 10.70 us (0.0%) [Performance] Compiling Scripts : 1 samples, Peak. 31.1 s (1.0x), Avg. 31.1 s, Total. 31.11 s (3.7%) [Performance] AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.SceneTemplate.SceneTemplateService.BeforeAssemblyReload : 1 samples, Peak. 381 us (1.0x), Avg. 381 us, Total. 380.8 us (0.0%) [Performance] PSDImporterAssetPostProcessor.OnPreprocessAsset : 29 samples, Peak. 879 us (20.5x), Avg. 42.8 us, Total. 1.241 ms (0.0%) [Performance] PresetManagerPostProcessor.OnPreprocessAsset : 29 samples, Peak. 236 us (13.5x), Avg. 17.5 us, Total. 507.5 us (0.0%) [Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset : 29 samples, Peak. 105 us (18.7x), Avg. 5.60 us, Total. 162.3 us (0.0%) [Performance] SpritePostProcess.OnPreprocessAsset : 29 samples, Peak. 1.79 ms (15.1x), Avg. 119 us, Total. 3.447 ms (0.0%) [Performance] InitializeOnLoad PrefabLayoutRebuilder : 1 samples, Peak. 260 us (1.0x), Avg. 260 us, Total. 259.8 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityUI_RawImage : 1 samples, Peak. 803 us (1.0x), Avg. 803 us, Total. 803.3 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_MeshRenderer : 1 samples, Peak. 121 us (1.0x), Avg. 121 us, Total. 120.7 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityUI_Image : 1 samples, Peak. 73.0 us (1.0x), Avg. 73.0 us, Total. 73.00 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityUI_Text : 1 samples, Peak. 63.1 us (1.0x), Avg. 63.1 us, Total. 63.10 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_Prefab : 1 samples, Peak. 61.3 us (1.0x), Avg. 61.3 us, Total. 61.30 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_TextMeshPro_Label : 1 samples, Peak. 60.9 us (1.0x), Avg. 60.9 us, Total. 60.90 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_SpriteRenderer : 1 samples, Peak. 78.4 us (1.0x), Avg. 78.4 us, Total. 78.40 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_TextMesh : 1 samples, Peak. 65.4 us (1.0x), Avg. 65.4 us, Total. 65.40 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_TextMeshPro_UGUI : 1 samples, Peak. 58.8 us (1.0x), Avg. 58.8 us, Total. 58.80 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_Child : 1 samples, Peak. 65.8 us (1.0x), Avg. 65.8 us, Total. 65.80 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_AudioSource : 1 samples, Peak. 69.8 us (1.0x), Avg. 69.8 us, Total. 69.80 us (0.0%) [Performance] InitializeOnLoad UnityVersion : 2 samples, Peak. 1.25 ms (1.7x), Avg. 746 us, Total. 1.491 ms (0.0%) [Performance] InitializeOnLoad PrefabSelectionTracker : 1 samples, Peak. 936 us (1.0x), Avg. 936 us, Total. 936.0 us (0.0%) [Performance] InitializeOnLoad FormatterLocator : 1 samples, Peak. 9.02 ms (1.0x), Avg. 9.02 ms, Total. 9.022 ms (0.0%) [Performance] InitializeOnLoad FormatterUtilities : 1 samples, Peak. 840 us (1.0x), Avg. 840 us, Total. 839.6 us (0.0%) [Performance] InitializeOnLoad UnityEditorEventUtility : 1 samples, Peak. 4.70 ms (1.0x), Avg. 4.70 ms, Total. 4.700 ms (0.0%) [Performance] InitializeOnLoad SirenixEditorGUI : 1 samples, Peak. 3.22 ms (1.0x), Avg. 3.22 ms, Total. 3.223 ms (0.0%) [Performance] InitializeOnLoad ASTEmitter : 1 samples, Peak. 1.90 ms (1.0x), Avg. 1.90 ms, Total. 1.904 ms (0.0%) [Performance] InitializeOnLoad AssemblyUtilities : 1 samples, Peak. 755 us (1.0x), Avg. 755 us, Total. 755.5 us (0.0%) [Performance] InitializeOnLoad GUIHelper : 1 samples, Peak. 22.7 ms (1.0x), Avg. 22.7 ms, Total. 22.74 ms (0.0%) [Performance] InitializeOnLoad SirenixGUIStyles : 1 samples, Peak. 1.60 us (1.0x), Avg. 1.60 us, Total. 1.600 us (0.0%) [Performance] InitializeOnLoad PersistentContextCache : 1 samples, Peak. 1.79 ms (1.0x), Avg. 1.79 ms, Total. 1.793 ms (0.0%) [Performance] InitializeOnLoad OdinModuleConfig : 1 samples, Peak. 850 us (1.0x), Avg. 850 us, Total. 850.1 us (0.0%) [Performance] InitializeOnLoad FixUnityScriptableObjectDirtying : 1 samples, Peak. 453 us (1.0x), Avg. 453 us, Total. 453.3 us (0.0%) [Performance] InitializeOnLoad FixUnityAboutWindowBeforeEmit : 1 samples, Peak. 133 us (1.0x), Avg. 133 us, Total. 132.7 us (0.0%) [Performance] InitializeOnLoad OdinEditor : 1 samples, Peak. 91.7 us (1.0x), Avg. 91.7 us, Total. 91.70 us (0.0%) [Performance] InitializeOnLoad FixUnityAssemblyVersionResolution : 1 samples, Peak. 165 us (1.0x), Avg. 165 us, Total. 165.4 us (0.0%) [Performance] InitializeOnLoad ColorPaletteManager : 1 samples, Peak. 26.2 us (1.0x), Avg. 26.2 us, Total. 26.20 us (0.0%) [Performance] InitializeOnLoad UndoTracker : 1 samples, Peak. 111 us (1.0x), Avg. 111 us, Total. 111.1 us (0.0%) [Performance] InitializeOnLoad GeneralDrawerConfig : 1 samples, Peak. 207 us (1.0x), Avg. 207 us, Total. 207.3 us (0.0%) [Performance] InitializeOnLoad SettingsDatabase : 1 samples, Peak. 301 us (1.0x), Avg. 301 us, Total. 300.7 us (0.0%) [Performance] InitializeOnLoad SpriteEditorWindow : 1 samples, Peak. 419 us (1.0x), Avg. 419 us, Total. 418.8 us (0.0%) [Performance] InitializeOnLoad WelcomeWindow : 1 samples, Peak. 136 us (1.0x), Avg. 136 us, Total. 136.2 us (0.0%) [Performance] InitializeOnLoad MMWCliBuilder : 1 samples, Peak. 3.07 ms (1.0x), Avg. 3.07 ms, Total. 3.073 ms (0.0%) [Performance] InitializeOnLoad Migrations : 1 samples, Peak. 1.29 ms (1.0x), Avg. 1.29 ms, Total. 1.295 ms (0.0%) [Performance] InitializeOnLoad UpgradeManager : 1 samples, Peak. 70.2 us (1.0x), Avg. 70.2 us, Total. 70.20 us (0.0%) [Performance] InitializeOnLoad RecompileRequest : 1 samples, Peak. 1.45 ms (1.0x), Avg. 1.45 ms, Total. 1.455 ms (0.0%) [Performance] AssetDatabase.ImportAsset : 2 samples, Peak. 141 ms (2.0x), Avg. 70.6 ms, Total. 141.3 ms (0.0%) [Performance] InitializeOnLoad Core : 1 samples, Peak. 600 ns (1.0x), Avg. 600 ns, Total. 600.0 ns (0.0%) [Performance] InitializeOnLoad CoreAssetPostProcessor : 1 samples, Peak. 4.28 ms (1.0x), Avg. 4.28 ms, Total. 4.282 ms (0.0%) [Performance] InitializeOnLoad DeEditorNotification : 1 samples, Peak. 831 us (1.0x), Avg. 831 us, Total. 831.2 us (0.0%) [Performance] InitializeOnLoad DeScriptExecutionOrderManager : 1 samples, Peak. 163 us (1.0x), Avg. 163 us, Total. 163.3 us (0.0%) [Performance] InitializeOnLoad DOTweenProEditorManager : 1 samples, Peak. 408 us (1.0x), Avg. 408 us, Total. 408.4 us (0.0%) [Performance] InitializeOnLoad Initializer : 2 samples, Peak. 249 us (1.2x), Avg. 214 us, Total. 428.2 us (0.0%) [Performance] InitializeOnLoad BurstLoader : 1 samples, Peak. 3.24 s (1.0x), Avg. 3.24 s, Total. 3.245 s (0.4%) [Performance] InitializeOnLoad EditorToolManager : 1 samples, Peak. 2.63 ms (1.0x), Avg. 2.63 ms, Total. 2.629 ms (0.0%) [Performance] InitializeOnLoad SceneDragAndDrop : 1 samples, Peak. 187 us (1.0x), Avg. 187 us, Total. 187.5 us (0.0%) [Performance] InitializeOnLoad SpriteShapeUpdateCache : 1 samples, Peak. 236 us (1.0x), Avg. 236 us, Total. 235.6 us (0.0%) [Performance] InitializeOnLoad SpriteShapeUnityAnalyticsStorage : 1 samples, Peak. 22.7 us (1.0x), Avg. 22.7 us, Total. 22.70 us (0.0%) [Performance] InitializeOnLoad SpriteSkinCompositeStartup : 1 samples, Peak. 15.1 ms (1.0x), Avg. 15.1 ms, Total. 15.13 ms (0.0%) [Performance] InitializeOnLoad UnityAnalyticsStorage : 1 samples, Peak. 292 us (1.0x), Avg. 292 us, Total. 292.4 us (0.0%) [Performance] InitializeOnLoad BoneGizmoInitializer : 1 samples, Peak. 3.48 ms (1.0x), Avg. 3.48 ms, Total. 3.478 ms (0.0%) [Performance] InitializeOnLoad PreloadSigningAlias : 1 samples, Peak. 97.2 us (1.0x), Avg. 97.2 us, Total. 97.20 us (0.0%) [Performance] InitializeOnLoad RemoveAutoAddedPackage : 1 samples, Peak. 387 us (1.0x), Avg. 387 us, Total. 387.2 us (0.0%) [Performance] InitializeOnLoad MMPathEditor : 1 samples, Peak. 7.70 us (1.0x), Avg. 7.70 us, Total. 7.700 us (0.0%) [Performance] InitializeOnLoad MMMonoBehaviourDrawerHelper : 1 samples, Peak. 1.70 us (1.0x), Avg. 1.70 us, Total. 1.700 us (0.0%) [Performance] InitializeOnLoad SceneViewIconEditor : 1 samples, Peak. 15.0 us (1.0x), Avg. 15.0 us, Total. 15.00 us (0.0%) [Performance] InitializeOnLoad MMPathMovementEditor : 1 samples, Peak. 7.70 us (1.0x), Avg. 7.70 us, Total. 7.700 us (0.0%) [Performance] InitializeOnLoad BackgroundWatcher : 1 samples, Peak. 111 us (1.0x), Avg. 111 us, Total. 111.0 us (0.0%) [Performance] InitializeOnLoad UnityTestProtocolStarter : 1 samples, Peak. 145 us (1.0x), Avg. 145 us, Total. 145.3 us (0.0%) [Performance] InitializeOnLoad TestStarter : 1 samples, Peak. 513 us (1.0x), Avg. 513 us, Total. 513.4 us (0.0%) [Performance] InitializeOnLoad RerunCallbackInitializer : 1 samples, Peak. 2.77 ms (1.0x), Avg. 2.77 ms, Total. 2.770 ms (0.0%) [Performance] InitializeOnLoad RiderScriptEditor : 1 samples, Peak. 7.16 ms (1.0x), Avg. 7.16 ms, Total. 7.159 ms (0.0%) [Performance] InitializeOnLoad CallbackInitializer : 1 samples, Peak. 1.32 ms (1.0x), Avg. 1.32 ms, Total. 1.321 ms (0.0%) [Performance] InitializeOnLoad BackgroundImport : 1 samples, Peak. 126 us (1.0x), Avg. 126 us, Total. 125.9 us (0.0%) [Performance] InitializeOnLoad VSCodeScriptEditor : 1 samples, Peak. 5.58 ms (1.0x), Avg. 5.58 ms, Total. 5.578 ms (0.0%) [Performance] InitializeOnLoad SettingsValidator : 1 samples, Peak. 127 us (1.0x), Avg. 127 us, Total. 126.7 us (0.0%) [Performance] InitializeOnLoad VisualStudioEditor : 1 samples, Peak. 9.48 ms (1.0x), Avg. 9.48 ms, Total. 9.483 ms (0.0%) [Performance] InitializeOnLoad TestRunnerApiListener : 1 samples, Peak. 1.09 ms (1.0x), Avg. 1.09 ms, Total. 1.087 ms (0.0%) [Performance] InitializeOnLoad VisualStudioIntegration : 1 samples, Peak. 2.21 ms (1.0x), Avg. 2.21 ms, Total. 2.206 ms (0.0%) [Performance] InitializeOnLoad GlobalInitialization : 1 samples, Peak. 511 us (1.0x), Avg. 511 us, Total. 510.9 us (0.0%) [Performance] InitializeOnLoad RegisterCheckSceneDupeDependencies : 1 samples, Peak. 1.22 ms (1.0x), Avg. 1.22 ms, Total. 1.224 ms (0.0%) [Performance] InitializeOnLoad RegisterCheckResourcesDupeDependencies : 1 samples, Peak. 70.1 us (1.0x), Avg. 70.1 us, Total. 70.10 us (0.0%) [Performance] InitializeOnLoad AddressableEditorInitialization : 1 samples, Peak. 208 ms (1.0x), Avg. 208 ms, Total. 208.2 ms (0.0%) [Performance] InitializeOnLoad RegisterCheckBundleDupeDependencies : 1 samples, Peak. 138 us (1.0x), Avg. 138 us, Total. 138.0 us (0.0%) [Performance] InitializeOnLoad RegisterBuildBundleLayout : 1 samples, Peak. 66.2 us (1.0x), Avg. 66.2 us, Total. 66.20 us (0.0%) [Performance] InitializeOnLoad GroupsPopupWindow : 1 samples, Peak. 4.90 us (1.0x), Avg. 4.90 us, Total. 4.900 us (0.0%) [Performance] InitializeOnLoad AddressableAssetInspectorGUI : 1 samples, Peak. 3.46 ms (1.0x), Avg. 3.46 ms, Total. 3.461 ms (0.0%) [Performance] InitializeOnLoad Analytics : 1 samples, Peak. 264 us (1.0x), Avg. 264 us, Total. 264.2 us (0.0%) [Performance] InitializeOnLoad SpineEditorUtilities : 1 samples, Peak. 1.10 us (1.0x), Avg. 1.10 us, Total. 1.100 us (0.0%) [Performance] InitializeOnLoad GUITimeHelper.Init : 1 samples, Peak. 521 us (1.0x), Avg. 521 us, Total. 520.6 us (0.0%) [Performance] InitializeOnLoad SdfIcons.FixBug : 1 samples, Peak. 306 ms (1.0x), Avg. 306 ms, Total. 306.5 ms (0.0%) [Performance] InitializeOnLoad PersistentAssemblyGuidUpdater.Init : 1 samples, Peak. 415 us (1.0x), Avg. 415 us, Total. 415.0 us (0.0%) [Performance] InitializeOnLoad CheckForUpdatesWindow.DailyCheckForUpdates : 1 samples, Peak. 282 us (1.0x), Avg. 282 us, Total. 282.4 us (0.0%) [Performance] InitializeOnLoad InspectorConfig.RemoveObsoleteGeneratedOdinEditorsDLL : 1 samples, Peak. 282 us (1.0x), Avg. 282 us, Total. 281.6 us (0.0%) [Performance] InitializeOnLoad GettingStartedWindow.AutoOpen : 1 samples, Peak. 249 us (1.0x), Avg. 249 us, Total. 248.8 us (0.0%) [Performance] InitializeOnLoad EnsureOdinInspectorDefine.EnsureScriptingDefineSymbol : 1 samples, Peak. 293 us (1.0x), Avg. 293 us, Total. 293.5 us (0.0%) [Performance] InitializeOnLoad EnsureEditorOnlyModeDefine.EnsureScriptingDefineSymbol : 1 samples, Peak. 1.05 ms (1.0x), Avg. 1.05 ms, Total. 1.054 ms (0.0%) [Performance] InitializeOnLoad AcceptEULAWindow.OpenIfNotAccepted : 1 samples, Peak. 85.6 us (1.0x), Avg. 85.6 us, Total. 85.60 us (0.0%) [Performance] InitializeOnLoad ColorPaletteManager.LoadEditorPrefs : 1 samples, Peak. 89.8 us (1.0x), Avg. 89.8 us, Total. 89.80 us (0.0%) [Performance] InitializeOnLoad UnitySerializationInitializer.InitializeEditor : 1 samples, Peak. 257 ms (1.0x), Avg. 257 ms, Total. 257.1 ms (0.0%) [Performance] InitializeOnLoad UnitySerializationUtility.SubscribeToDomainReloadEvents : 1 samples, Peak. 3.94 ms (1.0x), Avg. 3.94 ms, Total. 3.943 ms (0.0%) [Performance] InitializeOnLoad IKEditorManager.CreateInstance : 1 samples, Peak. 1.77 ms (1.0x), Avg. 1.77 ms, Total. 1.770 ms (0.0%) [Performance] InitializeOnLoad SceneViewGridManager.Initialize : 1 samples, Peak. 3.61 ms (1.0x), Avg. 3.61 ms, Total. 3.612 ms (0.0%) [Performance] InitializeOnLoad TilemapPrefabStageHelper.Initialize : 1 samples, Peak. 1.06 ms (1.0x), Avg. 1.06 ms, Total. 1.058 ms (0.0%) [Performance] InitializeOnLoad SceneViewOpenTilePaletteHelper.Initialize : 1 samples, Peak. 751 us (1.0x), Avg. 751 us, Total. 751.3 us (0.0%) [Performance] InitializeOnLoad TileDragAndDropManager.Initialize : 1 samples, Peak. 516 us (1.0x), Avg. 516 us, Total. 515.8 us (0.0%) [Performance] InitializeOnLoad PlayerLoopHelper.InitOnEditor : 1 samples, Peak. 5.40 ms (1.0x), Avg. 5.40 ms, Total. 5.403 ms (0.0%) [Performance] InitializeOnLoad AssetReferenceResolver.UpdateLocation : 1 samples, Peak. 18.6 ms (1.0x), Avg. 18.6 ms, Total. 18.58 ms (0.0%) [Performance] InitializeOnLoad $BurstDirectCallInitializer.Initialize : 7 samples, Peak. 11.2 ms (3.5x), Avg. 3.17 ms, Total. 22.17 ms (0.0%) [Performance] InitializeOnLoad AddressableAssetSettings.CheckCCDStatus : 1 samples, Peak. 66.6 us (1.0x), Avg. 66.6 us, Total. 66.60 us (0.0%) [Performance] InitializeOnLoad AddressableAssetSettings.RegisterWithAssetPostProcessor : 1 samples, Peak. 457 us (1.0x), Avg. 457 us, Total. 456.5 us (0.0%) [Performance] InitializeOnLoad ProfileDataSourceSettings.InitializeCloudEnvironment : 1 samples, Peak. 338 us (1.0x), Avg. 338 us, Total. 338.0 us (0.0%) [Performance] InitializeOnLoad AddressablesBuildScriptHooks.Init : 1 samples, Peak. 104 us (1.0x), Avg. 104 us, Total. 104.5 us (0.0%) [Performance] InitializeOnLoad AddressablesPlayerBuildProcessor.CleanTemporaryPlayerBuildData : 1 samples, Peak. 6.08 ms (1.0x), Avg. 6.08 ms, Total. 6.084 ms (0.0%) [Performance] AssetDatabase.DeleteAssets : 1 samples, Peak. 5.03 ms (1.0x), Avg. 5.03 ms, Total. 5.034 ms (0.0%) [Performance] UtilityWindowModificationProcessor.OnWillDeleteAsset : 1 samples, Peak. 588 us (1.0x), Avg. 588 us, Total. 588.4 us (0.0%) [Performance] BuilderAssetModificationProcessor.OnWillDeleteAsset : 1 samples, Peak. 487 us (1.0x), Avg. 487 us, Total. 487.5 us (0.0%) [Performance] TMP_FontAssetPostProcessor.OnWillDeleteAsset : 1 samples, Peak. 241 us (1.0x), Avg. 241 us, Total. 241.3 us (0.0%) [Performance] CancelSplashScreenOnAssetDelete.OnWillDeleteAsset : 1 samples, Peak. 92.4 us (1.0x), Avg. 92.4 us, Total. 92.40 us (0.0%) [Performance] VersionControl.Task.Wait : 1 samples, Peak. 10.1 us (1.0x), Avg. 10.1 us, Total. 10.10 us (0.0%) [Performance] InitializeOnLoad VisualStudioEditor.LegacyVisualStudioCodePackageDisabler : 1 samples, Peak. 1.19 ms (1.0x), Avg. 1.19 ms, Total. 1.191 ms (0.0%) [Performance] InitializeOnLoad MaterialCache.ClearCache : 2 samples, Peak. 590 us (1.3x), Avg. 449 us, Total. 898.6 us (0.0%) [Performance] InitializeOnLoad GraphicConnector.Init : 1 samples, Peak. 504 us (1.0x), Avg. 504 us, Total. 503.9 us (0.0%) [Performance] InitializeOnLoad MMExecutionOrderAttribute.ModifyExecutionOrder : 1 samples, Peak. 1.62 ms (1.0x), Avg. 1.62 ms, Total. 1.622 ms (0.0%) [Performance] InitializeOnLoad BackgroundImport.Setup : 1 samples, Peak. 422 us (1.0x), Avg. 422 us, Total. 422.3 us (0.0%) [Performance] InitializeOnLoad CFXR_Effect.InitGlobalOptions : 1 samples, Peak. 401 us (1.0x), Avg. 401 us, Total. 401.4 us (0.0%) [Performance] InitializeOnLoad TestJobDataHolder.ResumeRunningJobs : 1 samples, Peak. 1.16 ms (1.0x), Avg. 1.16 ms, Total. 1.157 ms (0.0%) [Performance] InitializeOnLoad AnalyticsReporter.RegisterCallbacks : 1 samples, Peak. 287 us (1.0x), Avg. 287 us, Total. 286.6 us (0.0%) [Performance] InitializeOnLoad DeprecatedRemover.RemoveFiles : 1 samples, Peak. 697 us (1.0x), Avg. 697 us, Total. 697.2 us (0.0%) [Performance] InitializeOnLoad Addressables.RegisterPlayModeStateChange : 1 samples, Peak. 55.8 us (1.0x), Avg. 55.8 us, Total. 55.80 us (0.0%) [Performance] InitializeOnLoad AssetReference.RegisterForPlaymodeChange : 1 samples, Peak. 270 us (1.0x), Avg. 270 us, Total. 270.1 us (0.0%) [Performance] InitializeOnLoad WelcomeWindow.CheckScriptingRuntime : 1 samples, Peak. 169 us (1.0x), Avg. 169 us, Total. 168.9 us (0.0%) [Performance] InitializeOnLoad WelcomeWindow.InitializeOnLoad : 1 samples, Peak. 148 us (1.0x), Avg. 148 us, Total. 148.0 us (0.0%) [Performance] DidReloadScriptsCustomEditorLoader.LoadCustomEditors : 1 samples, Peak. 8.99 ms (1.0x), Avg. 8.99 ms, Total. 8.988 ms (0.0%) [Performance] DidReloadScriptsACTkPrefsEditor.OnRecompile : 1 samples, Peak. 91.6 us (1.0x), Avg. 91.6 us, Total. 91.60 us (0.0%) [Performance] DidReloadScriptsEditorSkeletonPlayer.OnReloaded : 1 samples, Peak. 337 us (1.0x), Avg. 337 us, Total. 336.5 us (0.0%) [Performance] DidReloadScriptsTestRunnerWindow.CompilationCallback : 1 samples, Peak. 145 us (1.0x), Avg. 145 us, Total. 145.3 us (0.0%) [Performance] DidReloadScriptsTestListCache.ScriptReloaded : 1 samples, Peak. 1.27 ms (1.0x), Avg. 1.27 ms, Total. 1.273 ms (0.0%) [Performance] DidReloadScriptsAdvancedDropdownWindow.OnScriptReload : 1 samples, Peak. 181 us (1.0x), Avg. 181 us, Total. 180.7 us (0.0%) [Performance] AssemblyReloadEvents.afterAssemblyReload: UnityEditor.U2D.Animation.BoneGizmo.OnAfterAssemblyReload : 1 samples, Peak. 616 us (1.0x), Avg. 616 us, Total. 616.4 us (0.0%) [Performance] AssemblyReloadEvents.afterAssemblyReload: Sirenix.Serialization.UnitySerializationUtility.OnAfterAssemblyReload : 1 samples, Peak. 30.9 us (1.0x), Avg. 30.9 us, Total. 30.90 us (0.0%) [Performance] TextureImporter.Import : 1 samples, Peak. 40.9 ms (1.0x), Avg. 40.9 ms, Total. 40.93 ms (0.0%) [Performance] SpineEditorUtilities.OnPreprocessTexture : 1 samples, Peak. 155 us (1.0x), Avg. 155 us, Total. 154.9 us (0.0%) [Performance] SpritesheetImporter.OnPreprocessTexture : 1 samples, Peak. 20.8 ms (1.0x), Avg. 20.8 ms, Total. 20.75 ms (0.0%) [Performance] TexturePackerImporter.OnPostprocessSprites : 1 samples, Peak. 372 us (1.0x), Avg. 372 us, Total. 372.0 us (0.0%) [Performance] SpritePostProcess.OnPostprocessSprites : 1 samples, Peak. 7.12 ms (1.0x), Avg. 7.12 ms, Total. 7.117 ms (0.0%) [Performance] SpineEditorUtilities.OnPostprocessPrefab : 3 samples, Peak. 743 us (2.9x), Avg. 257 us, Total. 772.1 us (0.0%) [Performance] AssetDatabase.ImportAssets : 12 samples, Peak. 58.7 ms (4.6x), Avg. 12.6 ms, Total. 151.7 ms (0.0%) [Performance] UtilityWindowPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 642 us (6.0x), Avg. 106 us, Total. 1.275 ms (0.0%) [Performance] SpineEditorUtilities.OnPostprocessAllAssets : 12 samples, Peak. 22.2 ms (5.0x), Avg. 4.48 ms, Total. 53.80 ms (0.0%) [Performance] TexturePackerImporter.OnPostprocessAllAssets : 12 samples, Peak. 449 us (5.5x), Avg. 81.8 us, Total. 981.8 us (0.0%) [Performance] TMPro_TexturePostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 1.75 ms (5.8x), Avg. 301 us, Total. 3.613 ms (0.0%) [Performance] BuilderAssetPostprocessor.OnPostprocessAllAssets : 12 samples, Peak. 2.60 ms (5.7x), Avg. 452 us, Total. 5.424 ms (0.0%) [Performance] AddressablesAssetPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 2.66 ms (5.8x), Avg. 458 us, Total. 5.494 ms (0.0%) [Performance] ArtifactBrowserPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 264 us (5.7x), Avg. 46.6 us, Total. 558.9 us (0.0%) [Performance] AssetEvents.OnPostprocessAllAssets : 24 samples, Peak. 876 us (11.2x), Avg. 78.2 us, Total. 1.877 ms (0.0%) [Performance] AudioMixerPostprocessor.OnPostprocessAllAssets : 12 samples, Peak. 258 us (5.8x), Avg. 44.4 us, Total. 532.3 us (0.0%) [Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 52.6 ms (6.0x), Avg. 8.76 ms, Total. 105.2 ms (0.0%) [Performance] BuildCatalog : 1 samples, Peak. 51.8 ms (1.0x), Avg. 51.8 ms, Total. 51.77 ms (0.0%) [Performance] ModelImporterPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 23.0 ms (5.9x), Avg. 3.89 ms, Total. 46.71 ms (0.0%) [Performance] RetainedModeAssetPostprocessor.OnPostprocessAllAssets : 12 samples, Peak. 3.94 ms (5.9x), Avg. 663 us, Total. 7.955 ms (0.0%) [Performance] AssetChangedListener.OnPostprocessAllAssets : 12 samples, Peak. 2.05 ms (5.5x), Avg. 375 us, Total. 4.504 ms (0.0%) [Performance] SpeedTreePostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 207 us (5.1x), Avg. 40.6 us, Total. 487.8 us (0.0%) [Performance] TextAssetPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 1.08 ms (5.8x), Avg. 185 us, Total. 2.215 ms (0.0%) [Performance] AssetProcessor.OnPostprocessAllAssets : 36 samples, Peak. 1.35 ms (10.1x), Avg. 133 us, Total. 4.791 ms (0.0%) [Performance] SpriteLibraryAssetPostprocessor.OnPostprocessAllAssets : 12 samples, Peak. 241 us (5.8x), Avg. 41.9 us, Total. 502.8 us (0.0%) [Performance] PSDImporterAssetPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 86.2 us (5.5x), Avg. 15.8 us, Total. 189.2 us (0.0%) [Performance] PSDImportPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 100 us (5.5x), Avg. 18.1 us, Total. 217.0 us (0.0%) [Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets : 12 samples, Peak. 1.43 ms (2.0x), Avg. 701 us, Total. 8.409 ms (0.0%) [Performance] SpriteShapeAssetPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 1.06 ms (2.9x), Avg. 367 us, Total. 4.403 ms (0.0%) [Performance] AssetPathToTypes.OnPostprocessAllAssets : 12 samples, Peak. 250 us (5.4x), Avg. 46.7 us, Total. 559.8 us (0.0%) [Performance] SyncVS.PostprocessSyncProject : 6 samples, Peak. 225 ms (4.3x), Avg. 52.0 ms, Total. 311.9 ms (0.0%) [Performance] EditorApplication.projectChanged: UnityEditor.Audio.MixerEffectDefinitionReloader.OnProjectChanged : 2 samples, Peak. 341 us (1.1x), Avg. 320 us, Total. 640.7 us (0.0%) [Performance] Application.ImportPackagesAndSetTemplateWhenCreatingProject : 1 samples, Peak. 19.5 ms (1.0x), Avg. 19.5 ms, Total. 19.55 ms (0.0%) [Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 400 ns (1.0x), Avg. 400 ns, Total. 400.0 ns (0.0%) [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 4.58 ms (1.0x), Avg. 4.58 ms, Total. 4.577 ms (0.0%) [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 600 ns (1.0x), Avg. 600 ns, Total. 600.0 ns (0.0%) [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 6.67 ms (1.0x), Avg. 6.67 ms, Total. 6.668 ms (0.0%) [Performance] CodeEditorProjectSync.SyncEditorProject : 1 samples, Peak. 1.47 s (1.0x), Avg. 1.47 s, Total. 1.468 s (0.2%) [Performance] Application.ExecuteStartups : 1 samples, Peak. 61.1 ms (1.0x), Avg. 61.1 ms, Total. 61.09 ms (0.0%) [Performance] Menu.RegisterMenuInterface : 26 samples, Peak. 1.80 us (5.9x), Avg. 304 ns, Total. 7.900 us (0.0%) [Performance] Gizmo.RebuildRenderers : 2 samples, Peak. 52.2 ms (1.9x), Avg. 27.4 ms, Total. 54.79 ms (0.0%) [Performance] Gizmo.AddGizmoRenderers : 324 samples, Peak. 2.63 ms (139.2x), Avg. 18.9 us, Total. 6.133 ms (0.0%) [Performance] Application.editorInitializingProject : 1 samples, Peak. 104 ms (1.0x), Avg. 104 ms, Total. 104.0 ms (0.0%) [Performance] Application.InitializeMenu : 1 samples, Peak. 1.32 s (1.0x), Avg. 1.32 s, Total. 1.318 s (0.2%) [Performance] Menu.RebuildAll : 1 samples, Peak. 1.32 s (1.0x), Avg. 1.32 s, Total. 1.318 s (0.2%) [Performance] Menu.BuildRegisteredMenuInterfaces : 1 samples, Peak. 1.31 s (1.0x), Avg. 1.31 s, Total. 1.314 s (0.2%) [Performance] Menu.FilterMenuItem : 2589 samples, Peak. 27.3 ms (2519.0x), Avg. 10.8 us, Total. 28.04 ms (0.0%) [Performance] UpdateAllMenus : 1 samples, Peak. 761 us (1.0x), Avg. 761 us, Total. 760.9 us (0.0%) [Performance] Menu.RebuildOSMainMenu : 3 samples, Peak. 3.89 ms (1.1x), Avg. 3.57 ms, Total. 10.70 ms (0.0%) [Performance] EditorSceneManager.sceneClosing: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneClosing : 7 samples, Peak. 242 us (6.5x), Avg. 37.2 us, Total. 260.7 us (0.0%) [Performance] GUIView.RepaintAll.PlayerLoopController : 5 samples, Peak. 3.40 us (2.4x), Avg. 1.42 us, Total. 7.100 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneTemplate.SceneTemplateService.OnNewSceneCreated : 4 samples, Peak. 204 us (3.7x), Avg. 55.3 us, Total. 221.4 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnNewSceneCreated : 4 samples, Peak. 170 us (3.1x), Avg. 54.6 us, Total. 218.3 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneManagement.StageNavigationManager.OnNewSceneCreated : 4 samples, Peak. 72.0 us (3.8x), Avg. 18.8 us, Total. 75.30 us (0.0%) [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 14.0 ms (1.0x), Avg. 14.0 ms, Total. 14.04 ms (0.0%) [Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 72.6 us (1.0x), Avg. 72.6 us, Total. 72.60 us (0.0%) [Performance] PaletteAssetModificationProcessor.OnWillSaveAssets : 4 samples, Peak. 205 us (3.5x), Avg. 58.2 us, Total. 232.9 us (0.0%) [Performance] TextureModificationWarningProcessor.OnWillSaveAssets : 4 samples, Peak. 10.5 ms (4.0x), Avg. 2.63 ms, Total. 10.52 ms (0.0%) [Performance] BuilderAssetModificationProcessor.OnWillSaveAssets : 4 samples, Peak. 226 us (3.9x), Avg. 58.3 us, Total. 233.2 us (0.0%) [Performance] TerrainModificationProcessor.OnWillSaveAssets : 4 samples, Peak. 557 us (3.9x), Avg. 143 us, Total. 571.0 us (0.0%) [Performance] GenerateAssemblyTypeInfos : 4 samples, Peak. 206 ms (1.8x), Avg. 114 ms, Total. 456.7 ms (0.1%) [Performance] AssetDatabase.Refresh : 2 samples, Peak. 59.8 ms (1.8x), Avg. 33.0 ms, Total. 66.06 ms (0.0%) [Performance] PaletteAssetModificationProcessor.OnWillCreateAsset : 1 samples, Peak. 161 us (1.0x), Avg. 161 us, Total. 161.1 us (0.0%) [Performance] BuilderAssetModificationProcessor.OnWillCreateAsset : 1 samples, Peak. 217 us (1.0x), Avg. 217 us, Total. 217.1 us (0.0%) [Performance] Inspector.InitOrRebuild : 4 samples, Peak. 4.80 ms (1.8x), Avg. 2.63 ms, Total. 10.53 ms (0.0%) [Performance] EditorSceneManager.sceneOpened: UnityEditor.SceneTemplate.SceneTemplateService.OnSceneOpened : 2 samples, Peak. 188 us (2.0x), Avg. 94.7 us, Total. 189.4 us (0.0%) [Performance] EditorSceneManager.sceneOpened: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneOpened : 2 samples, Peak. 141 us (2.0x), Avg. 71.8 us, Total. 143.6 us (0.0%) [Performance] EditorSceneManager.sceneOpened: UnityEditor.SceneManagement.StageNavigationManager.OnSceneOpened : 2 samples, Peak. 44.8 us (2.0x), Avg. 22.9 us, Total. 45.80 us (0.0%) [Performance] UnityBuildPostprocessor.OnProcessScene : 2 samples, Peak. 320 us (2.0x), Avg. 162 us, Total. 323.6 us (0.0%) [Performance] EditorApplication.quitting: Unity.Burst.Editor.BurstLoader.OnEditorApplicationQuitting : 1 samples, Peak. 30.4 us (1.0x), Avg. 30.4 us, Total. 30.40 us (0.0%) [Performance] EditorApplication.quitting: UnityEditor.Tilemaps.SceneViewGridManager.EditorQuitting : 1 samples, Peak. 61.3 us (1.0x), Avg. 61.3 us, Total. 61.30 us (0.0%) [Performance] EditorApplication.quitting: callback in UnityEditor.TextCore.Text.EditorEventCallbacks : 1 samples, Peak. 8.56 ms (1.0x), Avg. 8.56 ms, Total. 8.563 ms (0.0%) [Performance] EditorApplication.quitting: ThreadingManager.WaitForOutstandingTasks : 1 samples, Peak. 481 us (1.0x), Avg. 481 us, Total. 481.2 us (0.0%) [Performance] EditorApplication.quitting: UnityEditor.WebGL.WebsockifyEditorWrapper.Kill : 1 samples, Peak. 827 us (1.0x), Avg. 827 us, Total. 826.8 us (0.0%) [Performance] Killing ADB server : 1 samples, Peak. 32.8 ms (1.0x), Avg. 32.8 ms, Total. 32.83 ms (0.0%) [Performance] Application.Shutdown.PauseProfilerSession : 1 samples, Peak. 25.4 us (1.0x), Avg. 25.4 us, Total. 25.40 us (0.0%) [Performance] Application.Shutdown.PauseAssetImportWorkers : 1 samples, Peak. 706 us (1.0x), Avg. 706 us, Total. 705.9 us (0.0%) [Performance] Application.Shutdown.SaveAssets : 1 samples, Peak. 67.9 ms (1.0x), Avg. 67.9 ms, Total. 67.95 ms (0.0%) [Performance] Application.Shutdown.CleanupRenderPipeline : 1 samples, Peak. 1.80 us (1.0x), Avg. 1.80 us, Total. 1.800 us (0.0%) [Performance] Application.Shutdown.StopPreloadManager : 1 samples, Peak. 10.1 ms (1.0x), Avg. 10.1 ms, Total. 10.05 ms (0.0%) [Performance] Application.Shutdown.DestroyWorld : 1 samples, Peak. 2.99 ms (1.0x), Avg. 2.99 ms, Total. 2.994 ms (0.0%) [Performance] Application.Shutdown.CleanupAfterLoad : 1 samples, Peak. 199 ms (1.0x), Avg. 199 ms, Total. 198.8 ms (0.0%) [Performance] Application.Shutdown.Progress : 1 samples, Peak. 12.0 us (1.0x), Avg. 12.0 us, Total. 12.00 us (0.0%) [Performance] Application.Shutdown.GICleanupManagers : 1 samples, Peak. 1.27 ms (1.0x), Avg. 1.27 ms, Total. 1.270 ms (0.0%) [Performance] Application.Shutdown.MenuCleanupClass : 1 samples, Peak. 701 us (1.0x), Avg. 701 us, Total. 701.2 us (0.0%) [Performance] Application.Shutdown.ADBSaveStateBeforeShutdown : 1 samples, Peak. 8.50 us (1.0x), Avg. 8.50 us, Total. 8.500 us (0.0%) [Performance] Application.Shutdown.RemoteShutdown : 1 samples, Peak. 600 ns (1.0x), Avg. 600 ns, Total. 600.0 ns (0.0%) [Performance] Application.Shutdown.CleanupVCProvider : 1 samples, Peak. 6.20 us (1.0x), Avg. 6.20 us, Total. 6.200 us (0.0%) [Performance] Application.Shutdown.InputShutdown : 1 samples, Peak. 300 ns (1.0x), Avg. 300 ns, Total. 300.0 ns (0.0%) [Performance] Application.Shutdown.GizmoManagerDestroy : 1 samples, Peak. 520 us (1.0x), Avg. 520 us, Total. 520.2 us (0.0%) [Performance] Application.Shutdown.ProfilerSession : 1 samples, Peak. 111 us (1.0x), Avg. 111 us, Total. 110.9 us (0.0%) [Performance] Application.Shutdown.ReleaseGfxWindowOnAllGUIViews : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%) [Performance] Application.Shutdown.CleanupEngine : 1 samples, Peak. 150 ms (1.0x), Avg. 150 ms, Total. 149.6 ms (0.0%) [Performance] Application.Shutdown.CleanupAssetDatabase : 1 samples, Peak. 18.4 ms (1.0x), Avg. 18.4 ms, Total. 18.36 ms (0.0%) [Performance] Application.Shutdown.ScriptCompilationCleanUp : 1 samples, Peak. 11.8 ms (1.0x), Avg. 11.8 ms, Total. 11.83 ms (0.0%) [Performance] Application.Shutdown.DestroyJobSystem : 1 samples, Peak. 109 us (1.0x), Avg. 109 us, Total. 108.9 us (0.0%) [Performance] Application.Shutdown.CleanupPersistentManager : 1 samples, Peak. 2.83 ms (1.0x), Avg. 2.83 ms, Total. 2.832 ms (0.0%) [Performance] Application.Shutdown.CleanupAsyncReadManager : 1 samples, Peak. 315 us (1.0x), Avg. 315 us, Total. 315.2 us (0.0%) [Performance] Application.Shutdown.CleanupProgressBar : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%) [Performance] Application.Shutdown.CleanupMono : 1 samples, Peak. 142 ms (1.0x), Avg. 142 ms, Total. 142.1 ms (0.0%) [Performance] Application.Shutdown.CleanupStdConverters : 1 samples, Peak. 6.80 us (1.0x), Avg. 6.80 us, Total. 6.800 us (0.0%) [Performance] Application.Shutdown.UnloadAllPlatformSupportModuleNativeDlls : 1 samples, Peak. 500 ns (1.0x), Avg. 500 ns, Total. 500.0 ns (0.0%) [Performance] Application.Shutdown.UnloadAllPlatformSupportNativeLibraries : 1 samples, Peak. 100 ns (1.0x), Avg. 100 ns, Total. 100.0 ns (0.0%) [Performance] Application.Shutdown.CleanupAutoDocumentation : 1 samples, Peak. 306 us (1.0x), Avg. 306 us, Total. 305.6 us (0.0%) [Performance] Application.Shutdown.ShaderNameManagerDestroy : 1 samples, Peak. 40.9 us (1.0x), Avg. 40.9 us, Total. 40.90 us (0.0%) [Performance] Application.Shutdown.CleanupCacheServer : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%) [Performance] Application.Shutdown.Virtualization_Shutdown : 1 samples, Peak. 300 ns (1.0x), Avg. 300 ns, Total. 300.0 ns (0.0%) [Performance] Application.Shutdown.DevConnections : 1 samples, Peak. 236 us (1.0x), Avg. 236 us, Total. 236.3 us (0.0%) Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0