[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Connection attempt to the License Client on channel: "LicenseClient-PC0043$" failed because channel doesn't exist; code: "0x80000002" [Licensing::Module] Successfully launched the LicensingClient (PId: 22332) [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-PC0043$" at "2024-10-17T04:12:34.3277092Z" [Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 22332, path: "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] Error: LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.15.5+a2f8afb Session Id: 305e35af6a4945b08d3dd0c60e63481e Correlation Id: a319cf8a232dae9451c57c7bcd0ce6f2 External correlation Id: 6843038930665020541 Machine Id: QUSM7i+EgMUuUpCzXgA+0C4Fyz0= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-PC0043$" (connect: 0.43s, validation: 0.04s, handshake: 0.02s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-PC0043$-notifications" at "2024-10-17T04:12:34.3852816Z" [Licensing::Module] Connected to LicensingClient (PId: 22332, launch time: 0.00, total connection time: 0.49s) [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully updated license Built from '2022.3/staging' branch; Version is '2022.3.41f1 (0f988161febf) revision 1022081'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'en' Physical Memory: 32605 MB [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "SC-X6YY-2VC8-BMKR-URW7-XXXX" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 [Licensing::Client] Successfully resolved entitlement details COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Unity.exe -batchmode -nographics -logfile C:\inetpub\wwwroot\fishtopia\20241017_f87e98f536da35238daec647d04c9659b50d2426\build.log.txt -logLevel Error -logFileLogLevel Error -logFlushThreshold 0 -projectPath E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity -buildTarget WebGL -executeMethod MMW.MMWCliBuilder.BuildStaging -outputFolder C:\inetpub\wwwroot\fishtopia\20241017_f87e98f536da35238daec647d04c9659b50d2426\webgl -cacheServerEnable -quit Successfully changed project path to: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [8772] Target information: Player connection [8772] * "[IP] 10.66.38.9 [Port] 55504 [Flags] 2 [Guid] 2065185738 [EditorId] 2065185738 [Version] 1048832 [Id] WindowsEditor(7,PC0043) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [8772] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8772] Host joined alternative multi-casting on [225.0.0.222:34997]... [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-17428" after 0.4 seconds. [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 44 packages: Packages from [https://packages.unity.com]: com.unity.addressables@1.21.21 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.addressables@1.21.21) com.unity.ide.rider@3.0.31 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.rider@3.0.31) com.unity.ide.visualstudio@2.0.22 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.visualstudio@2.0.22) com.unity.ide.vscode@1.2.5 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.textmeshpro@3.0.9 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.textmeshpro@3.0.9) com.unity.test-framework@1.1.33 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.ext.nunit@1.0.6 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ext.nunit@1.0.6) com.unity.2d.animation@9.1.1 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.animation@9.1.1) com.unity.2d.pixel-perfect@5.0.3 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.pixel-perfect@5.0.3) com.unity.2d.psdimporter@8.0.5 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.psdimporter@8.0.5) com.unity.2d.spriteshape@9.0.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.spriteshape@9.0.4) com.unity.2d.tilemap.extras@3.1.2 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.tilemap.extras@3.1.2) com.unity.2d.aseprite@1.1.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.aseprite@1.1.4) com.unity.scriptablebuildpipeline@1.21.24 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.scriptablebuildpipeline@1.21.24) com.unity.2d.common@8.0.3 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.common@8.0.3) com.unity.mathematics@1.2.6 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.collections@1.2.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.collections@1.2.4) com.unity.burst@1.8.17 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.burst@1.8.17) Built-in packages: com.unity.2d.sprite@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.tilemap@1.0.0) com.unity.feature.2d@2.0.1 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.feature.2d@2.0.1) com.unity.ugui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.androidjni@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.audio@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.video@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.uielements@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.uielements@1.0.0) Git packages: com.coffee.softmask-for-ugui@https://github.com/mob-sakai/SoftMaskForUGUI.git (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.coffee.softmask-for-ugui@b870d64b57) com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.cysharp.unitask@cdf88c6a6a) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.26 seconds [Package Manager] Done resolving packages in 1.74 seconds [Package Manager] Lock file was modified [Package Manager] Registered 44 packages: Packages from [https://packages.unity.com]: com.unity.addressables@1.21.21 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.addressables@1.21.21) com.unity.ide.rider@3.0.31 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.rider@3.0.31) com.unity.ide.visualstudio@2.0.22 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.visualstudio@2.0.22) com.unity.ide.vscode@1.2.5 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.textmeshpro@3.0.9 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.textmeshpro@3.0.9) com.unity.test-framework@1.1.33 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.ext.nunit@1.0.6 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ext.nunit@1.0.6) com.unity.2d.animation@9.1.1 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.animation@9.1.1) com.unity.2d.pixel-perfect@5.0.3 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.pixel-perfect@5.0.3) com.unity.2d.psdimporter@8.0.5 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.psdimporter@8.0.5) com.unity.2d.spriteshape@9.0.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.spriteshape@9.0.4) com.unity.2d.tilemap.extras@3.1.2 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.tilemap.extras@3.1.2) com.unity.2d.aseprite@1.1.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.aseprite@1.1.4) com.unity.scriptablebuildpipeline@1.21.24 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.scriptablebuildpipeline@1.21.24) com.unity.2d.common@8.0.3 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.common@8.0.3) com.unity.mathematics@1.2.6 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.collections@1.2.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.collections@1.2.4) com.unity.burst@1.8.17 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.burst@1.8.17) Built-in packages: com.unity.2d.sprite@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.tilemap@1.0.0) com.unity.feature.2d@2.0.1 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.feature.2d@2.0.1) com.unity.ugui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.androidjni@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.audio@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.video@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.uielements@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.uielements@1.0.0) Git packages: com.coffee.softmask-for-ugui@https://github.com/mob-sakai/SoftMaskForUGUI.git (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.coffee.softmask-for-ugui@b870d64b57) com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.cysharp.unitask@cdf88c6a6a) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.00 seconds Targeting platform: WebGL Refreshing native plugins compatible for Editor in 944.39 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.41f1 (0f988161febf) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Assets Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0; jobified=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies [Licensing::Client] Successfully resolved entitlement details Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56428 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll [Licensing::Client] Successfully resolved entitlement details Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.021456 seconds. - Loaded All Assemblies, in 0.314 seconds Native extension for WindowsStandalone target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 2175 ms Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.471 seconds Domain Reload Profiling: 2785ms BeginReloadAssembly (114ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (59ms) LoadAllAssembliesAndSetupDomain (110ms) LoadAssemblies (113ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (108ms) TypeCache.Refresh (107ms) TypeCache.ScanAssembly (98ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (0ms) FinalizeReload (2471ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2424ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2271ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (96ms) ProcessInitializeOnLoadMethodAttributes (51ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start The GUID inside 'Assets/_KFS/_GameResources/Effects/Effect_Materials/Confetti/material_confetti.mat.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/_KFS/_GameResources/Effects/Effect_Prefabs/Effect_Orb_Light.prefab.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/_KFS/_GameResources/Fonts/Fonts_Textmesh/Font_Text/NotoSans Underline.mat.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/_KFS/_GameResources/Fonts/Fonts_Textmesh/Font_Title/font_title Underline.mat.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/_KFS/_GameResources/Prefabs/FishingGamePlay/CollectResources/IdleChest.prefab.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/Particles/JMO Assets/Cartoon FX Remaster/Demo Assets/UI.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files info: Microsoft.Hosting.Lifetime[14] Now listening on: http://localhost:80 info: Microsoft.Hosting.Lifetime[0] Application started. Press Ctrl+C to shut down. info: Microsoft.Hosting.Lifetime[0] Hosting environment: Production info: Microsoft.Hosting.Lifetime[0] Content root path: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\ info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 33.5148ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 0s27ms [ ] Require frontend run. Library/Bee/2000b0aE.dag couldn't be loaded DisplayProgressbar: Compiling Scripts Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aE.dag.json" "Library/Bee/2000b0aE-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 0s775ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 73.3863ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CasualGameEffects.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.dll, with 113 defines and 217 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 22.6375ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 26.8434ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRDemo.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.7504ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 10.8396ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.dll, with 109 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 10.9790ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.dll, with 108 defines and 203 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 24.0671ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 22.6171ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 26.9144ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 109 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 35.7024ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ResourceManager.dll, with 109 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.4949ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 25.1917ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 36.8857ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.9665ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.HDRP.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.5166ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.URP.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 31.9100ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll, with 108 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll, with 109 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2384ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DemoSpine.dll, with 108 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.2479ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.3816ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CharacterSpineEditor.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UIEffect.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/LocalPlayerData.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CharacterSpine.dll, with 108 defines and 225 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.5684ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.4372ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Demo.dll, with 108 defines and 225 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.7546ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 41.7671ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 47.1158ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 62.8860ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 79.4673ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 89.1270ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRRuntime.dll, with 108 defines and 219 references info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.dll, with 109 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/SuperScrollView.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-csharp.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.7105ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 34.6418ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 37.6785ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 40.4295ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 47.9579ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.dll, with 114 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 83.7976ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.dll, with 109 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll, with 109 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.dll, with 108 defines and 229 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll, with 109 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 30.8902ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 61.1541ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 48.0718ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Runtime.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 64.0824ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 27.4950ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 72.6311ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 42.8607ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 53.9292ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 74.5355ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.dll, with 109 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/KawaiiPlayFab.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 14.8126ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 12.2400ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffect.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Runtime.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.0351ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.dll, with 108 defines and 225 references info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 68.0584ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/IsometricFrameworks.dll, with 108 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 39.8046ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ScriptAction.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 36.6568ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8842ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 42.7482ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Fi.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 30.6914ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.MMTools.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 92.4149ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/2DxFX.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 28.4475ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 104.0433ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DamageNumbersPro.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.3805ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.EditorResources.dll, with 109 defines and 239 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 16.4719ms info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 70.8796ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 54.3011ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 106.0639ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 46.2654ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Editor.dll, with 109 defines and 244 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRDemoEditor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7079ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 16.4202ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll, with 109 defines and 241 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.6712ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll, with 110 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.EditorScripts.dll, with 109 defines and 242 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 26.7040ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 42.3319ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/IsometricEditor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 50.6827ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 59.7707ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 83.8099ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 47.1772ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll, with 109 defines and 242 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll, with 109 defines and 239 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffectEdtior.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Editor.dll, with 109 defines and 242 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll, with 109 defines and 242 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.7938ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 25.3018ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 26.1056ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 48.5332ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 53.9734ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 58.7362ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 32.9969ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll, with 109 defines and 244 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXREditor.dll, with 109 defines and 239 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.dll, with 112 defines and 238 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 25.6438ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 32.7440ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples-editor.dll, with 109 defines and 241 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 37.9941ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.7757ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 32.4615ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.Editor.dll, with 109 defines and 241 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.2342ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 23.3921ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.3897ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll, with 109 defines and 239 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 45.5000ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-editor.dll, with 109 defines and 241 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 30.1710ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.4814ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll, with 109 defines and 239 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 60.9499ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 63.6080ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll, with 109 defines and 241 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.6200ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 28.4511ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.ResourceManager.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.8687ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.Editor.dll, with 112 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 28.6631ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.2173ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 45.1054ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1705.2555ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1393.7624ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 699.0463ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 71.8213ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 598.3467ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 723.2720ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 140.3610ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1716.9562ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll, with 109 defines and 248 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll, with 109 defines and 245 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.2941ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 211.4562ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.1502ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll, with 109 defines and 248 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 25.1846ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll, with 110 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.2298ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll, with 108 defines and 313 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 252.4105ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll, with 109 defines and 344 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 13.4937ms ExitCode: 0 Duration: 21s Finished compiling graph: 1286 nodes, 19161 flattened edges (15007 ToBuild, 230 ToUse), maximum node priority 1311 [ 22/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.rsp2 [ 29/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.UnityAdditionalFile.txt [ 54/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.rsp2 [ 98/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.TestRunner.rsp2 [ 100/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.TestRunner.UnityAdditionalFile.txt [ 101/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.dll.mvfrm.rsp [ 102/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.dll.mvfrm.rsp [ 103/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.rsp [ 104/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.rsp2 [ 105/1282 0s] WriteText 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Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.rsp [ 143/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.UnityAdditionalFile.txt [ 144/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.UnityAdditionalFile.txt [ 145/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.rsp2 [ 146/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.rsp2 [ 147/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.rsp2 [ 148/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.UnityAdditionalFile.txt [ 149/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.dll.mvfrm.rsp [ 150/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.rsp2 [ 151/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.rsp [ 152/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.UnityAdditionalFile.txt [ 153/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.rsp2 [ 154/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.UnityAdditionalFile.txt [ 155/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.rsp [ 156/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.dll.mvfrm.rsp [ 157/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.dll.mvfrm.rsp [ 158/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.rsp [ 159/1282 0s] WriteResponseFile Library/Bee/artifacts/rsp/4747638433968585886.rsp [ 160/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.rsp [ 161/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Fi.UnityAdditionalFile.txt [ 162/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Fi.rsp2 [ 163/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UniTask.dll.mvfrm.rsp [ 164/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.UnityAdditionalFile.txt [ 165/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UniTask.rsp [ 166/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.UnityAdditionalFile.txt [ 167/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.UnityAdditionalFile.txt [ 168/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.rsp2 [ 169/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.rsp2 [ 170/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.rsp2 [ 171/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.rsp2 [ 172/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll.mvfrm.rsp [ 173/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.UnityAdditionalFile.txt [ 174/1282 0s] WriteText 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Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.rsp [ 186/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll.mvfrm.rsp [ 187/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.UnityAdditionalFile.txt [ 188/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.rsp [ 189/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.rsp [ 190/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.rsp2 [ 191/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.rsp [ 192/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.UnityAdditionalFile.txt [ 193/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Fi.rsp [ 194/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.rsp2 [ 195/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/spine-csharp.UnityAdditionalFile.txt [ 196/1282 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Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll.mvfrm [ 762/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.ref.dll_17CA8F61EA9E7873.mvfrm [ 763/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.dll.mvfrm [ 764/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll.mvfrm [ 746/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll (+2 others) [CacheHit 683f65e0b2333f1df8520c8ecfd1369800000000000000000000000000000003] [ 765/1282 1729138369s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll (+2 others) [ 747/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [CacheHit 3747356ac5d4989374103dd71d6b6fef00000000000000000000000000000003] [ 767/1282 1729138369s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [ 769/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll.mvfrm [ 749/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll (+2 others) [CacheHit 07dbc6d46bad1afc14ab20d9e01cc22600000000000000000000000000000003] [ 770/1282 1729138369s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll (+2 others) [ 772/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll.mvfrm [ 773/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Animation.Runtime.ref.dll_7A5B4E3637A927EA.mvfrm [ 774/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.IK.Runtime.ref.dll_AFE3DB2244A55F26.mvfrm [ 775/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.SpriteShape.Runtime.ref.dll_E4A047AB35D25B02.mvfrm [ 776/1282 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [ 777/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.PixelPerfect.ref.dll_81141996E1438371.mvfrm [ 778/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Extras.ref.dll_AD10E379F36BF95D.mvfrm [ 779/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Runtime.dll.mvfrm [ 780/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CharacterSpine.dll.mvfrm [ 781/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Rider.Editor.dll.mvfrm [ 782/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/IsometricFrameworks.dll.mvfrm [ 783/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.MMTools.dll.mvfrm [ 784/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CFXRDemo.dll.mvfrm [ 785/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.dll.mvfrm [ 786/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffect.dll.mvfrm [ 787/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.VisualStudio.Editor.dll.mvfrm [ 788/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.EditorResources.dll (+2 others) [ 789/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/KawaiiPlayFab.dll.mvfrm [ 790/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Editor.dll.mvfrm [ 791/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/SuperScrollView.dll.mvfrm [ 792/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll.mvfrm [ 793/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.dll (+2 others) [ 794/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.dll (+2 others) [ 795/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.PlayerPrefsEditor.EditorResources.ref.dll_56AA7AC4E5CDFF04.mvfrm [ 796/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll.mvfrm [ 797/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.VSCode.Editor.dll.mvfrm [ 798/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/CFXRRuntime.dll (+2 others) [ 799/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll.mvfrm [ 800/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples.dll.mvfrm [ 801/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll.mvfrm [ 780/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll (+2 others) [CacheHit a20e13af1266bf9878dceb3a6230cbe100000000000000000000000000000003] [ 802/1282 1729138370s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll (+2 others) [ 804/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll.mvfrm [ 805/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll.mvfrm [ 806/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll.mvfrm [ 807/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll.mvfrm [ 808/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Sprite.Editor.ref.dll_493FFFF13AE54DA2.mvfrm [ 786/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll (+2 others) [CacheHit 5dde049c455a70ba474a73f0b3e1610100000000000000000000000000000003] [ 809/1282 1729138370s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll (+2 others) [ 811/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll.mvfrm [ 812/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/Fi.dll (+2 others) [ 813/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-csharp.dll (+2 others) [ 814/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll.mvfrm [ 815/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll.mvfrm [ 792/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll (+2 others) [CacheHit ca1be894be186284d94cca19a71578a700000000000000000000000000000003] [ 816/1282 1729138370s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll (+2 others) [ 793/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll (+2 others) [CacheHit 78d596e10d316d1828acc06433515ab800000000000000000000000000000003] [ 818/1282 1729138370s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll (+2 others) [ 820/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Aseprite.Common.ref.dll_59ED2BA84E96F690.mvfrm [ 795/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll (+2 others) [CacheHit eee5d778fea3f0300252df5123afb51600000000000000000000000000000003] [ 821/1282 1729138371s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll (+2 others) [ 823/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.InternalAPIEditorBridge.001.ref.dll_5869ED23107F86A4.mvfrm [ 824/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.dll (+2 others) [ 825/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.dll (+2 others) [ 826/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Editor.dll (+2 others) [ 800/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [CacheHit a21ddf251dc7859efe6b12e98c6a641800000000000000000000000000000003] [ 827/1282 1729138371s] Csc Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [ 829/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Path.Editor.ref.dll_4D60528CC78D55ED.mvfrm [ 830/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll.mvfrm [ 831/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Editor.ref.dll_28DF0342B1EBDA9C.mvfrm [ 832/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll.mvfrm [ 833/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.dll (+2 others) [ 834/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll.mvfrm [ 807/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VSCode.Editor.dll (+2 others) [CacheHit 1b6537dd897a371be84ac2706d82aaf600000000000000000000000000000003] [ 835/1282 1729138372s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VSCode.Editor.dll (+2 others) [ 808/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Rider.Editor.dll (+2 others) [CacheHit 1de7c990849dff4f27b049505b24823500000000000000000000000000000003] [ 837/1282 1729138372s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Rider.Editor.dll (+2 others) [ 809/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll (+2 others) [CacheHit 17156208196bf5c096a0486dcfbaffb600000000000000000000000000000003] [ 839/1282 1729138372s] Csc Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll (+2 others) [ 841/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/CFXRDemo.dll (+2 others) [ 842/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-unity.dll (+2 others) [ 812/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll (+2 others) [CacheHit 79c4332d87b33c95ce33c4e4fa0933f400000000000000000000000000000003] [ 843/1282 1729138372s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll (+2 others) [ 845/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll (+2 others) [ 846/1282 4s] Csc Library/Bee/artifacts/2000b0aE.dag/2DxFX.dll (+2 others) [ 847/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll (+2 others) [ 816/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll (+2 others) [CacheHit a3ae98462d8c55df96b91a9d97d4e3cc00000000000000000000000000000003] [ 848/1282 1729138374s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll (+2 others) [ 850/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffect.dll (+2 others) [ 851/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll (+2 others) [ 852/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples.dll (+2 others) [ 853/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.dll (+2 others) Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected [ 821/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll (+2 others) [CacheHit 83d0206a68b5b8f84881d1c37409739700000000000000000000000000000003] [ 854/1282 1729138374s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll (+2 others) [ 822/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll (+2 others) [CacheHit fa8ddc03fd01f23381bfc28163536a7200000000000000000000000000000003] [ 856/1282 1729138374s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll (+2 others) [ 823/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll (+2 others) [CacheHit 0fb55d400ec13fa6b4d5b1d61e30185a00000000000000000000000000000003] [ 858/1282 1729138374s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll (+2 others) [ 860/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/DemoSpine.dll.mvfrm [ 861/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UIEffect.dll.mvfrm [ 862/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples-editor.dll.mvfrm [ 863/1282 5s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.dll (+2 others) [ 864/1282 4s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.dll (+2 others) Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' [ 865/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.Editor.dll.mvfrm [ 866/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll.mvfrm [ 867/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CasualGameEffects.dll.mvfrm [ 832/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualStudio.Editor.dll (+2 others) [CacheHit 2e3f8cb9bfd914252b59c0b9e442bcbc00000000000000000000000000000003] [ 868/1282 1729138374s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualStudio.Editor.dll (+2 others) [ 870/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Editor.ref.dll_B95EBC329496BC77.mvfrm [ 871/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.PostProcessing.dll.mvfrm [ 872/1282 3s] Csc Library/Bee/artifacts/2000b0aE.dag/SuperScrollView.dll (+2 others) [ 873/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.HDRP.dll.mvfrm [ 874/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CFXREditor.dll.mvfrm [ 875/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll.mvfrm [ 876/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Cinemachine.dll.mvfrm [ 877/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/spine-unity-editor.dll.mvfrm [ 878/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.URP.dll.mvfrm [ 879/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll.mvfrm [ 880/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CharacterSpineEditor.dll.mvfrm [ 881/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.Editor.dll.mvfrm [ 882/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll.mvfrm [ 883/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/LocalPlayerData.dll.mvfrm [ 884/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Editor.dll.mvfrm [ 885/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll.mvfrm [ 886/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffectEdtior.dll.mvfrm [ 887/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.NiceVibrations.dll.mvfrm [ 888/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.Editor.dll.mvfrm [ 889/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Kawaii.ResourceManager.Editor.dll.mvfrm [ 890/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Demo.dll.mvfrm [ 891/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll.mvfrm [ 892/1282 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CFXRDemoEditor.dll.mvfrm [ 893/1282 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.Editor.dll.mvfrm [ 894/1282 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll.mvfrm [ 858/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.Editor.dll (+2 others) [CacheHit 9c2ef52568e40c8762fe6bf591ff96cf00000000000000000000000000000003] [ 895/1282 1729138376s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.Editor.dll (+2 others) [ 859/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll (+2 others) [CacheHit 1df361dbdc0879c5d131d5a849b9d56600000000000000000000000000000003] [ 897/1282 1729138376s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll (+2 others) [ 899/1282 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/IsometricEditor.dll.mvfrm [ 900/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Editor.dll (+2 others) [ 901/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Runtime.dll (+2 others) [ 862/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll (+2 others) [CacheHit 103fb977668ec82e6e2837c867a1056100000000000000000000000000000003] [ 902/1282 1729138376s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll (+2 others) [ 904/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/DamageNumbersPro.dll.mvfrm [ 905/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.TextMeshPro.dll.mvfrm [ 906/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ScriptAction.dll.mvfrm [ 907/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.dll (+2 others) Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used [ 908/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll.mvfrm [ 909/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Editor.dll.mvfrm [ 910/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.dll (+2 others) [ 871/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll (+2 others) [CacheHit 3ae44c433e54f9f9db9fa9a63aa73da500000000000000000000000000000003] [ 911/1282 1729138376s] Csc Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll (+2 others) [ 913/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.TextMeshPro.Editor.ref.dll_E01181B6C057CE40.mvfrm [ 914/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.ScriptableBuildPipeline.Editor.ref.dll_B38B4706F48A9708.mvfrm [ 915/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Extras.Editor.ref.dll_7210FA48E5F13324.mvfrm [ 916/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualStudio.Editor.ref.dll_7E7DD2F3C2805153.mvfrm [ 917/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll.mvfrm [ 877/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll (+2 others) [CacheHit 2720c477fd405e72dfa186b33459802000000000000000000000000000000003] [ 918/1282 1729138377s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll (+2 others) [ 920/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/KawaiiPlayFab.dll (+2 others) [ 921/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.Editor.dll (+2 others) [ 922/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/ScriptAction.dll (+2 others) Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [ 923/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/CFXREditor.dll (+2 others) [ 924/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll (+2 others) [ 925/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.NiceVibrations.dll (+2 others) [ 926/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/UIEffect.dll (+2 others) [ 885/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll (+2 others) [CacheHit 9425e0db71bdc503e33a533b5bc0e27400000000000000000000000000000003] [ 927/1282 1729138377s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll (+2 others) [ 929/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used [ 930/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/IsometricFrameworks.dll (+2 others) Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used [ 931/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.Editor.dll (+2 others) [ 932/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.URP.dll (+2 others) [ 933/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.MMTools.dll (+2 others) [ 891/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll (+2 others) [CacheHit 8274efef8d2635076bf6d138d83246bb00000000000000000000000000000003] [ 934/1282 1729138377s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll (+2 others) [ 936/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Aseprite.Editor.ref.dll_56D623A34FBE2112.mvfrm [ 937/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.PlayerPrefsEditor.Editor.ref.dll_F52649E6F8C5A487.mvfrm [ 938/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Mathematics.Editor.ref.dll_64944B6DD477E1FD.mvfrm [ 939/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/DamageNumbersPro.dll (+2 others) [ 940/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VSCode.Editor.ref.dll_CF19E61DDF16767F.mvfrm [ 941/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Editor.ref.dll_030BCB777AA5BDC3.mvfrm [ 942/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.PixelPerfect.Editor.ref.dll_77CC498456856650.mvfrm [ 943/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll (+2 others) [ 944/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/IsometricEditor.dll (+2 others) [ 945/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/CasualGameEffects.dll (+2 others) [ 946/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/LocalPlayerData.dll (+2 others) [ 947/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.Editor.dll (+2 others) [ 948/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Editor.dll (+2 others) [ 949/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.PostProcessing.dll (+2 others) [ 950/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/CharacterSpine.dll (+2 others) [ 951/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.HDRP.dll (+2 others) [ 908/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll (+2 others) [CacheHit edca61a9397a989dab8b1da427654bbb00000000000000000000000000000003] [ 952/1282 1729138378s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll (+2 others) [ 954/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Cinemachine.dll (+2 others) [ 955/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.Editor.dll (+2 others) [ 956/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffectEdtior.dll (+2 others) [ 957/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.TextMeshPro.dll (+2 others) [ 958/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Demo.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [ 959/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Rider.Editor.ref.dll_BB682F4C994978A9.mvfrm [ 960/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll.mvfrm [ 961/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll.mvfrm [ 962/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Editor.dll (+2 others) [ 963/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll.mvfrm [ 964/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/CFXRDemoEditor.dll (+2 others) [ 965/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-unity-editor.dll (+2 others) Assets\Spine\Editor\spine-unity\Editor\Asset Types\SpineAtlasAssetInspector.cs(327,35): warning CS0618: 'TextureImporter.spritesheet' is obsolete: 'Support for accessing sprite meta data through spritesheet has been removed. Please use the UnityEditor.U2D.Sprites.ISpriteEditorDataProvider interface instead.' Assets\Spine\Editor\spine-unity\Editor\Asset Types\SpineAtlasAssetInspector.cs(382,4): warning CS0618: 'TextureImporter.spritesheet' is obsolete: 'Support for accessing sprite meta data through spritesheet has been removed. Please use the UnityEditor.U2D.Sprites.ISpriteEditorDataProvider interface instead.' [ 966/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.EditorScripts.dll.mvfrm [ 967/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.SpriteShape.Editor.ref.dll_67324B073E3D6D19.mvfrm [ 968/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/CharacterSpineEditor.dll (+2 others) [ 969/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll (+2 others) [ 970/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/DemoSpine.dll (+2 others) Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used [ 971/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Kawaii.ResourceManager.Editor.dll (+2 others) [ 927/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll (+2 others) [CacheHit c11a917df8e5ae54bfa13f4f297c481d00000000000000000000000000000003] [ 972/1282 1729138378s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll (+2 others) [ 974/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CasualGameEffects.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CasualGameEffects.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 928/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll (+2 others) [CacheHit aeb13ddb3c83def4920b93862903d48200000000000000000000000000000003] [ 975/1282 1729138378s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll (+2 others) [ 977/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UnityEngine.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.dll, with 113 defines and 217 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 978/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples-editor.dll (+2 others) [ 979/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CFXRDemo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRDemo.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 932/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll (+2 others) [CacheHit 6b8ea1aaf74106c9e72e1d743cd81a1700000000000000000000000000000003] [ 980/1282 1729138378s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll (+2 others) [ 982/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-unity.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 983/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.dll, with 109 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 984/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.NiceVibrations.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 985/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.dll, with 108 defines and 203 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 986/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DOTweenPro.Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 987/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 109 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 988/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.EditorScripts.dll (+2 others) [ 989/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.ResourceManager.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ResourceManager.dll, with 109 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 990/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.PostProcessing.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 991/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Coffee.SoftMaskForUGUI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 992/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Extras.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 993/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.HDRP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.HDRP.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 994/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.URP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.URP.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 995/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.Cinemachine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 996/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DemoSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DemoSpine.dll, with 108 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 997/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll, with 109 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 998/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 999/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UIEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UIEffect.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1000/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CharacterSpineEditor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CharacterSpineEditor.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1001/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/LocalPlayerData.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/LocalPlayerData.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1002/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CharacterSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CharacterSpine.dll, with 108 defines and 225 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1003/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Demo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Demo.dll, with 108 defines and 225 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1004/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1005/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1006/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CFXRRuntime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRRuntime.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1007/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.InternalAPIEngineBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1008/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Tools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.dll, with 109 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1009/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-csharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-csharp.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1010/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-unity-examples.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1011/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/SuperScrollView.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/SuperScrollView.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1012/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll, with 109 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1013/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.dll, with 114 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1014/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.dll, with 109 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1015/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/KawaiiUtil.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.dll, with 108 defines and 229 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1016/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DOTween.Modules.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1017/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/TextMeshProEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1018/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.SaveSystem.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Runtime.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1019/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.PixelPerfect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1020/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1021/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.Core.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1022/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/KawaiiPlayFab.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/KawaiiPlayFab.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1023/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Genuine.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1024/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.dll, with 109 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1025/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.IK.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Runtime.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1026/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Group2dxfxEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffect.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1027/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ScriptAction.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ScriptAction.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1028/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Kawaii.Isometric2.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.dll, with 108 defines and 225 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1029/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ImbaFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1030/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/IsometricFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/IsometricFrameworks.dll, with 108 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1031/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.MMTools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.MMTools.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1032/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Fi.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Fi.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1033/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DamageNumbersPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DamageNumbersPro.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1034/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.PlayerPrefsEditor.EditorResources.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.EditorResources.dll, with 109 defines and 239 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1035/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/2DxFX.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/2DxFX.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1036/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.Json.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1037/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.ScriptableBuildPipeline.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1038/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.DOTween.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1039/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.SaveSystem.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Editor.dll, with 109 defines and 244 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1040/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CFXRDemoEditor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRDemoEditor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1041/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Tools.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1042/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll, with 110 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1043/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Sirenix.OdinInspector.Modules.UnityMathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1044/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DOTweenPro.EditorScripts.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.EditorScripts.dll, with 109 defines and 242 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1045/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Linq.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1046/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.BurstCompatibilityGen.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll, with 109 defines and 241 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1047/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/IsometricEditor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/IsometricEditor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1048/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Group2dxfxEffectEdtior.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffectEdtior.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1049/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.Json.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Editor.dll, with 109 defines and 242 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1050/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Coffee.SoftMaskForUGUI.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1051/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Sprite.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll, with 109 defines and 239 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1052/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Kawaii.Isometric2.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1053/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Genuine.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll, with 109 defines and 242 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1054/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1055/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CFXREditor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXREditor.dll, with 109 defines and 239 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1056/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.SpriteShape.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll, with 109 defines and 244 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1057/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UnityEditor.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.dll, with 112 defines and 238 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1058/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-unity-examples-editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples-editor.dll, with 109 defines and 241 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1059/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/TextMeshProEffect.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1060/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ImbaFrameworks.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.Editor.dll, with 109 defines and 241 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1061/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.PixelPerfect.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1062/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.Core.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1015/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll (+2 others) [CacheHit b7e0dd88e7f5afaffefaa37db0ea782c00000000000000000000000000000003] [1063/1282 1729138380s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll (+2 others) [1065/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll, with 109 defines and 239 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1066/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.PlayerPrefsEditor.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1067/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-unity-editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-editor.dll, with 109 defines and 241 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1068/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.DocCodeSamples.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1069/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/PsdPlugin.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1070/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Path.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll, with 109 defines and 239 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1071/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Extras.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll, with 109 defines and 241 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1072/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Animation.Editor.ref.dll_E5224B7F0A871AB1.mvfrm [1073/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Kawaii.ResourceManager.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.ResourceManager.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1074/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.InternalAPIEditorBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1075/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1076/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.ScriptableBuildPipeline.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.Editor.dll, with 112 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1143/1282 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1144/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll.mvfrm [1145/1282 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.SpriteShape.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll, with 109 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1146/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll.mvfrm [1273/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Aseprite.Common.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll, with 109 defines and 242 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1274/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Mathematics.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1276/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Burst.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1279/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1280/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Aseprite.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1282/1282 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Animation.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll, with 108 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1246/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll (+2 others) [CacheHit 2707c5f0d0897645f3b1f714a11d169600000000000000000000000000000003] [1295/1282 1729138380s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll (+2 others) [1300/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.IK.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll, with 109 defines and 245 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1303/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.IK.Editor.ref.dll_1615F38C69C76935.mvfrm [1305/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Animation.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll, with 109 defines and 248 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1307/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1260/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll (+2 others) [CacheHit 068e1a96840d0ef58770cfef753d78bc00000000000000000000000000000003] [1310/1282 1729138381s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll (+2 others) [1313/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Psdimporter.Editor.ref.dll_03AE4E6A0170E102.mvfrm [1314/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Psdimporter.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll, with 109 defines and 248 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1266/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll (+2 others) [CacheHit 702e932d6e2265a80f58117f0609977d00000000000000000000000000000003] [1317/1282 1729138381s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll (+2 others) [1319/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Addressables.Editor.ref.dll_25599A53198BCE24.mvfrm [1320/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll.mvfrm [1321/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll.mvfrm [1322/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Addressables.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll, with 110 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1325/1282 5s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll (+2 others) Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(114,26): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\_KFS\Network\Network\NetworkUtils.cs(18,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Scene\SceneLogin\UILogin.cs(61,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\AdsManager.cs(92,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\AdsManager.cs(114,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Z_Cheat\Scripts\UiCheatIsland.cs(43,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(23,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(36,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Z_Cheat\Scripts\UiCheatIsland.cs(111,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(250,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(237,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(139,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(159,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(576,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(58,65): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(44,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(64,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(64,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(84,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(98,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1152,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(15,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralWithdrawPopup.cs(31,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(32,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralTab.cs(67,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(83,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(83,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(123,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(123,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(141,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(78,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(256,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\PvP\PvpManager.cs(404,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(26,41): warning CS0414: The field 'UISpeedUpCollectResourcePopup._ticketCost' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCManager.cs(14,37): warning CS0414: The field 'NPCManager._characterPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(29,41): warning CS0414: The field 'UIIslandIdleRewardPopup._pearlItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(17,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(22,45): warning CS0414: The field 'UISpeedUpCollectResourcePopup._timeLeft' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(18,50): warning CS0414: The field 'UIFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(44,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(26,45): warning CS0414: The field 'UIGachaFashionItem._rareRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(19,50): warning CS0414: The field 'UIGachaFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(33,45): warning CS0414: The field 'CollectResourceManager._objHandContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(18,41): warning CS0414: The field 'DecoSpriteLoader._defaultSprite' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(20,41): warning CS0414: The field 'UIFashionCard._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(25,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglTicket' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(32,54): warning CS0414: The field 'UIGachaFashionBanner._popup' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(16,39): warning CS0414: The field 'UIIslandInfoResidentInfoItem._npcAvatar' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(16,40): warning CS0414: The field 'UIGachaFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(18,49): warning CS0414: The field 'UIFashionCard._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(21,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentItem.cs(9,59): warning CS0414: The field 'UIIslandInfoResidentItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(21,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(15,40): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(19,22): warning CS0414: The field 'DirtMoundObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(44,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(20,41): warning CS0414: The field 'UIAnimalFishRequestPopup._itemTrade' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(25,21): warning CS0414: The field 'UIAnimalFishRequestPopup._exchangeCount' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(18,41): warning CS0414: The field 'UIGachaFashionPreviewItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(25,45): warning CS0414: The field 'UIGachaFashionItem._epicRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(17,50): warning CS0414: The field 'UIFashionCard._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(21,49): warning CS0414: The field 'UIAnimalFishRequestPopup._itemRequirded' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(16,40): warning CS0414: The field 'UIFashionCard._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(15,66): warning CS0414: The field 'UIGachaFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(23,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(20,45): warning CS0414: The field 'UIGachaFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(14,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatar.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatar._avatarGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(22,41): warning CS0414: The field 'UIAnimalFishRequestPopup._btnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(30,47): warning CS0414: The field 'CollectResourceManager._animalObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(29,50): warning CS0414: The field 'CollectResourceManager._dirtMountPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(14,66): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(22,41): warning CS0414: The field 'UIFashionItem._uiIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(22,49): warning CS0414: The field 'UIGachaFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(19,45): warning CS0414: The field 'UIFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(17,49): warning CS0414: The field 'UIGachaFashionPreviewItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(29,51): warning CS0414: The field 'NPCHandler._questBubble' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(19,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(20,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(27,50): warning CS0414: The field 'UIIslandIdleRewardPopup._tmpPearlPerMinute' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(15,66): warning CS0414: The field 'UIFashionCard._bgRarityDB' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(25,50): warning CS0414: The field 'UIFishInfo._tmpPearl' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(30,41): warning CS0414: The field 'UIGachaFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(16,66): warning CS0414: The field 'UIFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatarFrame.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatarFrame._avatarFrameGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(14,60): warning CS0414: The field 'UIGachaFashionItem._rewardPopup' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(21,49): warning CS0414: The field 'UIFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(15,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(18,40): warning CS0414: The field 'UIGachaFashionItem._bgBackCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(42,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(27,45): warning CS0414: The field 'UIGachaFashionItem._commonRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(21,45): warning CS0414: The field 'UIGachaFashionItem._wishlist' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(31,41): warning CS0414: The field 'UIGachaFashionItem._btnFlip' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\UiCheatGlobal.cs(28,51): warning CS0414: The field 'UiCheatGlobal._handler' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(18,23): warning CS0414: The field 'DirtMoundObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(30,46): warning CS0414: The field 'UISpeedUpCollectResourcePopup._buttonBuy' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(18,52): warning CS0414: The field 'UIItemInfo._requiredGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(29,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(62,22): warning CS0414: The field 'UIGachaFashionBanner._isEnough1Tickets' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(16,50): warning CS0414: The field 'UIGachaFashionPreviewItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(31,44): warning CS0414: The field 'CollectResourceManager._container' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(17,61): warning CS0414: The field 'UIGachaFashionItem._backCardDatabase' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(17,40): warning CS0414: The field 'UIFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used [1326/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll, with 108 defines and 313 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1327/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1328/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll (+2 others) Assets\ParticleEffectForUGUI\Scripts\Editor\AsmdefEx.cs(427,13): warning CS0618: 'CompilationPipeline.assemblyCompilationStarted' is obsolete: 'Use compilationStarted, compilationFinished or assemblyCompilationFinished instead. Note that using any of these functions to do time measurements is a bad idea as they run async to actual compilation.' [1329/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1330/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll, with 109 defines and 344 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1331/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1332/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (21.82 seconds), 904 items updated, 1282 evaluated Total cache size 228936652 Total cache size after purge 228936652 Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\Spine\Editor\spine-unity\Editor\Asset Types\SpineAtlasAssetInspector.cs(327,35): warning CS0618: 'TextureImporter.spritesheet' is obsolete: 'Support for accessing sprite meta data through spritesheet has been removed. Please use the UnityEditor.U2D.Sprites.ISpriteEditorDataProvider interface instead.' Assets\Spine\Editor\spine-unity\Editor\Asset Types\SpineAtlasAssetInspector.cs(382,4): warning CS0618: 'TextureImporter.spritesheet' is obsolete: 'Support for accessing sprite meta data through spritesheet has been removed. Please use the UnityEditor.U2D.Sprites.ISpriteEditorDataProvider interface instead.' Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(114,26): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\_KFS\Network\Network\NetworkUtils.cs(18,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Scene\SceneLogin\UILogin.cs(61,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\AdsManager.cs(92,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\AdsManager.cs(114,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Z_Cheat\Scripts\UiCheatIsland.cs(43,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(23,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(36,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Z_Cheat\Scripts\UiCheatIsland.cs(111,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(250,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(237,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(139,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(159,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(576,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(58,65): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(44,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(64,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(64,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(84,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(98,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1152,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(15,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralWithdrawPopup.cs(31,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(32,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralTab.cs(67,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(83,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(83,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(123,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(123,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(141,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(78,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(256,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\PvP\PvpManager.cs(404,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(26,41): warning CS0414: The field 'UISpeedUpCollectResourcePopup._ticketCost' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCManager.cs(14,37): warning CS0414: The field 'NPCManager._characterPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(29,41): warning CS0414: The field 'UIIslandIdleRewardPopup._pearlItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(17,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(22,45): warning CS0414: The field 'UISpeedUpCollectResourcePopup._timeLeft' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(18,50): warning CS0414: The field 'UIFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(44,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(26,45): warning CS0414: The field 'UIGachaFashionItem._rareRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(19,50): warning CS0414: The field 'UIGachaFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(33,45): warning CS0414: The field 'CollectResourceManager._objHandContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(18,41): warning CS0414: The field 'DecoSpriteLoader._defaultSprite' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(20,41): warning CS0414: The field 'UIFashionCard._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(25,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglTicket' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(32,54): warning CS0414: The field 'UIGachaFashionBanner._popup' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(16,39): warning CS0414: The field 'UIIslandInfoResidentInfoItem._npcAvatar' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(16,40): warning CS0414: The field 'UIGachaFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(18,49): warning CS0414: The field 'UIFashionCard._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(21,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentItem.cs(9,59): warning CS0414: The field 'UIIslandInfoResidentItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(21,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(15,40): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(19,22): warning CS0414: The field 'DirtMoundObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(44,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(20,41): warning CS0414: The field 'UIAnimalFishRequestPopup._itemTrade' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(25,21): warning CS0414: The field 'UIAnimalFishRequestPopup._exchangeCount' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(18,41): warning CS0414: The field 'UIGachaFashionPreviewItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(25,45): warning CS0414: The field 'UIGachaFashionItem._epicRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(17,50): warning CS0414: The field 'UIFashionCard._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(21,49): warning CS0414: The field 'UIAnimalFishRequestPopup._itemRequirded' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(16,40): warning CS0414: The field 'UIFashionCard._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(15,66): warning CS0414: The field 'UIGachaFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(23,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(20,45): warning CS0414: The field 'UIGachaFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(14,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatar.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatar._avatarGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(22,41): warning CS0414: The field 'UIAnimalFishRequestPopup._btnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(30,47): warning CS0414: The field 'CollectResourceManager._animalObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(29,50): warning CS0414: The field 'CollectResourceManager._dirtMountPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(14,66): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(22,41): warning CS0414: The field 'UIFashionItem._uiIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(22,49): warning CS0414: The field 'UIGachaFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(19,45): warning CS0414: The field 'UIFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(17,49): warning CS0414: The field 'UIGachaFashionPreviewItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(29,51): warning CS0414: The field 'NPCHandler._questBubble' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(19,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(20,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(27,50): warning CS0414: The field 'UIIslandIdleRewardPopup._tmpPearlPerMinute' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(15,66): warning CS0414: The field 'UIFashionCard._bgRarityDB' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(25,50): warning CS0414: The field 'UIFishInfo._tmpPearl' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(30,41): warning CS0414: The field 'UIGachaFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(16,66): warning CS0414: The field 'UIFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatarFrame.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatarFrame._avatarFrameGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(14,60): warning CS0414: The field 'UIGachaFashionItem._rewardPopup' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(21,49): warning CS0414: The field 'UIFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(15,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(18,40): warning CS0414: The field 'UIGachaFashionItem._bgBackCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(42,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(27,45): warning CS0414: The field 'UIGachaFashionItem._commonRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(21,45): warning CS0414: The field 'UIGachaFashionItem._wishlist' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(31,41): warning CS0414: The field 'UIGachaFashionItem._btnFlip' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\UiCheatGlobal.cs(28,51): warning CS0414: The field 'UiCheatGlobal._handler' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(18,23): warning CS0414: The field 'DirtMoundObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(30,46): warning CS0414: The field 'UISpeedUpCollectResourcePopup._buttonBuy' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(18,52): warning CS0414: The field 'UIItemInfo._requiredGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(29,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(62,22): warning CS0414: The field 'UIGachaFashionBanner._isEnough1Tickets' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(16,50): warning CS0414: The field 'UIGachaFashionPreviewItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(31,44): warning CS0414: The field 'CollectResourceManager._container' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(17,61): warning CS0414: The field 'UIGachaFashionItem._backCardDatabase' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(17,40): warning CS0414: The field 'UIFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\ParticleEffectForUGUI\Scripts\Editor\AsmdefEx.cs(427,13): warning CS0618: 'CompilationPipeline.assemblyCompilationStarted' is obsolete: 'Use compilationStarted, compilationFinished or assemblyCompilationFinished instead. Note that using any of these functions to do time measurements is a bad idea as they run async to actual compilation.' AssetDatabase: script compilation time: 23.476098s Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 7.658 seconds Refreshing native plugins compatible for Editor in 3.22 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '1469a819adb6db183eb72c650a085f24') in 0.008073 seconds Start importing Assets/_KFS/Scripts/Scene/SceneIsland/View/UIIslandHomeView.cs using Guid(737a532c71acd2d44aa7cc7fb3d81469) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '52e30de2117b1c7dc4ec33c977c91aca') in 0.015610 seconds Start importing Assets/_KFS/Scripts/Common/IAP/IAPManager.cs using Guid(4c1c9e311c6b47d9bacf196ada0d276c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '3751fb2df0e0f3c26dc6ec60ba84a719') in 0.016288 seconds Refreshing native plugins compatible for Editor in 9.92 ms, found 1 plugins. Native extension for WindowsStandalone target not found Native extension for Android target not found Native extension for WebGL target not found '' does not exist UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) Coffee.AsmdefEx.RecompileRequest:.cctor () (at Assets/ParticleEffectForUGUI/Scripts/Editor/AsmdefEx.cs:444) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) [Assets/ParticleEffectForUGUI/Scripts/Editor/AsmdefEx.cs line 444] [Licensing::Client] Successfully resolved entitlement details Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.532 seconds Domain Reload Profiling: 11189ms BeginReloadAssembly (129ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (22ms) RebuildCommonClasses (23ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (7473ms) LoadAssemblies (7345ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (187ms) TypeCache.Refresh (135ms) TypeCache.ScanAssembly (117ms) ScanForSourceGeneratedMonoScriptInfo (26ms) ResolveRequiredComponents (25ms) FinalizeReload (3532ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (3365ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (15ms) SetLoadedEditorAssemblies (9ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (76ms) ProcessInitializeOnLoadAttributes (2629ms) ProcessInitializeOnLoadMethodAttributes (631ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Start importing Assets/AddressableAssetsData/WebGL/addressables_content_state.bin using Guid(7f3e1eb2fee51264ebaff1d77824c1b2) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'e837ae25760d04a84bc6c0204b01bf0a') in 0.016641 seconds Start importing Assets/_KFS/_GameResources/Effects/Effect_Materials/material_grayscale_shared_disable.mat using Guid(7d450fe8d35e26c44aedfd8321a86ede) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '78d9e57f6117eb99a019b34279d13760') in 0.023799 seconds Refreshing native plugins compatible for Editor in 3.56 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=9daacfa9d25cadd418b3f74d83592204): Total: 129.972 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=5 (actual=5, local cache=0, cache server=0) Asset DB Process Time: managed=4 ms, native=94039 ms Asset DB Callback time: managed=667 ms, native=480 ms Scripting: domain reloads=1, domain reload time=11256 ms, compile time=23476 ms, other=46 ms Project Asset Count: scripts=8120, non-scripts=5925 Asset File Changes: new=0, changed=5, moved=0, deleted=1 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.347ms ApplyChangesToAssetFolders: 0.093ms Scan: 58.276ms OnSourceAssetsModified: 1.772ms UnregisterDeletedAssets: 0.002ms GetAllGuidsForCategorization: 2.321ms CategorizeAssets: 268.973ms ImportOutOfDateAssets: 3910.383ms (-19918.629ms without children) ImportManagerImport: 314.787ms (14.223ms without children) ImportInProcess: 300.368ms UpdateCategorizedAssets: 0.196ms CompileScripts: 23476.161ms ReloadNativeAssets: 0.071ms UnloadImportedAssets: 24.852ms ReloadImportedAssets: 1.644ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 6.247ms InitializingProgressBar: 0.011ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 5.239ms PostProcessAllAssets: 1224.983ms Hotreload: 4.531ms GatherAllCurrentPrimaryArtifactRevisions: 0.604ms UnloadStreamsBegin: 1.383ms PersistCurrentRevisions: 1.230ms UnloadStreamsEnd: 0.155ms GenerateScriptTypeHashes: 29.384ms Untracked: 124496.704ms Application.AssetDatabase Initial Refresh End Shader 'MoreMountains/MMRipple': fallback shader 'Particle/AlphaBlended' not found Shader '2DxFX/AL/4Gradients': fallback shader 'Sprites-Defaultt' not found Scanning for USB devices : 3.770ms Initializing Unity extensions: [Licensing::Client] Successfully resolved entitlement details [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Fishtopia [Licensing::Client] Successfully resolved entitlement details [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. ProgressiveSceneManager::Cancel() Unloading 412 Unused Serialized files (Serialized files now loaded: 0) Unloading 527 unused Assets / (104.3 MB). Loaded Objects now: 6795. Memory consumption went from 372.8 MB to 268.4 MB. Total: 27.547200 ms (FindLiveObjects: 0.334700 ms CreateObjectMapping: 0.248000 ms MarkObjects: 13.515800 ms DeleteObjects: 13.446700 ms) DisplayProgressbar: Processing Addressable Group Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'f0fe472578acc959a6f7973a640f7b0d') in 0.002548 seconds Refreshing native plugins compatible for Editor in 2.79 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=40fc0fb1e6a53d94f8cd69cd60080794): Total: 0.061 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) DisplayProgressbar: Switch To Build Platform DisplayProgressbar: Rebuild Sprite Atlas Cache SpriteAtlasPacking completed in 5.210659 sec DisplayProgressbar: Build Player Scripts [ScriptCompilation] Requested script compilation because: Recompiling all scripts before compiling player scripts because Auto Refresh is disabled. info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1469ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 1.4124ms ExitCode: 0 Duration: 0s169ms [ 954/1282 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput *** Tundra build success (0.15 seconds), 1 items updated, 1282 evaluated [ScriptCompilation] Requested script compilation because: Compiling scripts for player Total cache size 228936652 Total cache size after purge 228936652 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.0908ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity DisplayProgressbar: Compiling Scripts ExitCode: 4 Duration: 0s939ms Rebuilding DAG because FileSignature timestamp changed: Library/Bee/2000b0aP-inputdata.json *** Tundra requires additional run (0.93 seconds), 0 items updated, 58 evaluated Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aP.dag.json" "Library/Bee/2000b0aP-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 0s395ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aP.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] ALC ILPP context 1 is unloading info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 24.3336ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.2111ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 34.5487ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 29.4537ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 41.3774ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.0077ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.4975ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.5737ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 61.7453ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Fi.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.8829ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.6243ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 98 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.1386ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.5004ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 33.5402ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll, with 98 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 26.6107ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 103 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 98 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.3215ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 102 defines and 182 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 53.9230ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 53.7330ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 72.3249ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 64.7996ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 73.8637ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 91.2572ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll, with 98 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 98 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.4251ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.5848ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 24.4014ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 53.2582ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.4086ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll, with 97 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 101.7634ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll, with 98 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.4046ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 11.8305ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 25.1882ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 23.9005ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 98 defines and 186 references info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll, with 97 defines and 185 references info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 97 defines and 183 references info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll, with 97 defines and 184 references info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll, with 97 defines and 183 references info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 41.3302ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 43.9348ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 46.7105ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 97 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.5198ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 69.0672ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 77.0086ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.3161ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 98 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 31.9710ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.4695ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.3888ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 97 defines and 179 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 22.8790ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 16.0288ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.1287ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 45.9742ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 29.4721ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 39.2918ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 69.1586ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.0086ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll, with 97 defines and 193 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8896ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll, with 97 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.0045ms info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 98 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll, with 97 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.9709ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.8645ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll, with 97 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.4003ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll, with 97 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.8584ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll, with 97 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.9052ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Demo.dll, with 97 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.8950ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll, with 97 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.8448ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 686.9412ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 738.4742ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 474.9766ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll, with 97 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 202.4364ms ExitCode: 0 Duration: 8s705ms Finished compiling graph: 842 nodes, 8712 flattened edges (6744 ToBuild, 138 ToUse), maximum node priority 495 [ 0s] Delete 129 artifact files that are no longer in use. (like Library\Bee\PlayerScriptAssemblies\MoreMountains.Feedbacks.NiceVibrations.pdb) [224/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.rsp [225/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UniTask.rsp [226/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.rsp [227/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.rsp [228/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4747638433968585886.rsp [229/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.rsp [233/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.rsp [240/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.rsp [241/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.rsp [253/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.rsp [254/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Fi.rsp [255/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.rsp [260/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.rsp [265/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.rsp [267/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.rsp [268/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/spine-csharp.rsp [269/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.rsp [273/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.rsp [306/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.rsp [307/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.rsp [308/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.rsp [310/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.rsp [312/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.rsp [313/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.rsp [314/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.rsp [315/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.rsp [385/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.rsp [387/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/2DxFX.rsp [389/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.rsp [390/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/spine-unity.rsp [391/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.rsp [392/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.rsp [393/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.rsp [394/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.rsp [396/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.rsp [397/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.rsp [403/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.rsp [404/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UIEffect.rsp [405/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.rsp [406/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.rsp [407/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.rsp [408/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.rsp [409/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.rsp [410/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.rsp [411/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.rsp [412/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.rsp [413/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.rsp [414/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.rsp [415/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.rsp [417/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.rsp [418/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.rsp [428/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.rsp [432/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.rsp [433/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.rsp [434/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.rsp [435/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.rsp [436/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.rsp [437/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Demo.rsp [438/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/16870684472384603771.rsp [439/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/11523879552083045449.rsp [440/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/ScriptAction.rsp [441/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/11439774137986534262.rsp [442/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/6685141671206613683.rsp [443/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/933396069750224181.rsp [445/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17854345628075958236.rsp [448/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4468749135848282037.rsp [449/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/DemoSpine.rsp [450/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.rsp [452/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9911620173001956679.rsp [453/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/430313841037990081.rsp [454/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17637199158800171867.rsp [455/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4350985527576768220.rsp [456/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8066980484123699355.rsp [457/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.rsp [458/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/11287525486334980760.rsp [459/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7266887813578979542.rsp [460/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/1672819814691710095.rsp [461/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9693289793194981422.rsp [462/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/2237341922339457812.rsp [463/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/2469173223754590692.rsp [464/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/12940569247826489652.rsp [465/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/389538948102208595.rsp [466/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.rsp [467/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8674494212855589508.rsp [468/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/18223323963688889214.rsp [469/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/13660495368273781783.rsp [470/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/3266521768236382225.rsp [471/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/10686052612168990066.rsp [472/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/16895298871226218788.rsp [473/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.rsp [474/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9884423510522134123.rsp [475/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/16444933940975382477.rsp [476/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/5644390515312963312.rsp [477/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/14206929645351975393.rsp [478/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7966604518754443062.rsp [479/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/2224506104397976829.rsp [480/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17517519958852822303.rsp [481/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7402108105896747990.rsp [482/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/12239978261934336041.rsp [483/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/16528411590229185100.rsp [484/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7988960770396831742.rsp [485/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/5536806956087129967.rsp [486/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8526932738468200328.rsp [487/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/3563362736735825116.rsp [488/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/15307792231900450265.rsp [489/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17449095459354364855.rsp [490/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17134547584074665331.rsp [491/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/1352963024156009469.rsp [492/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8724171774940824956.rsp [493/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/1292381604111047935.rsp [494/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17607099336688819861.rsp [495/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7537590889321585207.rsp [496/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/13427243740027153772.rsp [497/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/71812566808764100.rsp [498/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/10051405010762945269.rsp [499/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4270877760838376090.rsp [500/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/2549252784825872615.rsp [501/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/3271452858328866250.rsp [502/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8366090820750999276.rsp [503/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/2918927249304849764.rsp [504/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9098309449903072650.rsp [505/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/16990090153913929848.rsp [506/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9360110995729671928.rsp [507/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/10910776926949916696.rsp [508/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4257245130418969259.rsp [509/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9314212188241643612.rsp [510/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4785370087603955865.rsp [510/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll (+2 others) [CacheHit 5cbb33f3b725b69fdcf148cf6b31468300000000000000000000000000000003] [511/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll (+2 others) [513/841 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.TestRunner.pdb [512/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll (+2 others) [CacheHit 62197d51ae3a2f2cb96d961dddc9270e00000000000000000000000000000003] [514/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll (+2 others) [537/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others) [CacheHit 8b97314cb96c9b02acdea3164e3bf73600000000000000000000000000000003] [540/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others) [538/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll (+2 others) [CacheHit 7bd1207590870b352b1e1ca91eab6d1600000000000000000000000000000003] [542/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll (+2 others) [539/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others) [CacheHit 95c699c8f68ffea1be5a9b317f20c07300000000000000000000000000000003] [544/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others) [546/841 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [540/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll (+2 others) [CacheHit f4e70816ca742829f9e3ccedf4817d5700000000000000000000000000000003] [547/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll (+2 others) [541/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others) [CacheHit 87cedc1dac03845b61f59b003685647d00000000000000000000000000000003] [549/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others) [542/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others) [CacheHit 096d442dec1aee8cefd3b6b6149f999400000000000000000000000000000003] [551/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others) [544/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll (+2 others) [CacheHit 513efe208d714d0bc2326a5104ac0b4400000000000000000000000000000003] [553/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll (+2 others) [556/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll (+2 others) [CacheHit 3dcdc96d4e21a7168b31030a48d68b2900000000000000000000000000000003] [566/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll (+2 others) [594/841 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll [584/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll (+2 others) [CacheHit 27a52272ce7ee60ddcecdd49ff9d9c4900000000000000000000000000000003] [595/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll (+2 others) [585/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others) [CacheHit 856c490b680ace9b95a079106108363800000000000000000000000000000003] [597/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others) [586/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others) [CacheHit dc9767344c5cde5d16efad42f7bde2c000000000000000000000000000000003] [599/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others) [590/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll (+2 others) [CacheHit afc12edba9ed6e094c9c75ee4141db6700000000000000000000000000000003] [604/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll (+2 others) [591/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others) [CacheHit 1557165dc37319234e4cd1d4d7fd939e00000000000000000000000000000003] [606/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others) [601/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [CacheHit 9970a409dfc04661348c55dcba4fece900000000000000000000000000000003] [617/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [602/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [CacheHit b2d3a54c49e6b25c90da0e82d173928900000000000000000000000000000003] [619/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [603/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others) [CacheHit c801ada1c0ffbe018b725c281c93c05e00000000000000000000000000000003] [621/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others) [606/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others) [CacheHit a28b3e401f19178c0fcca2bbda58b76c00000000000000000000000000000003] [625/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others) [607/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [CacheHit 257a611a127bf03abc40fda1083954b000000000000000000000000000000003] [627/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [630/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll (+2 others) [631/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll (+2 others) [632/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll (+2 others) [633/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll (+2 others) Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used [634/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll (+2 others) [635/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Fi.dll (+2 others) [636/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll (+2 others) [637/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll (+2 others) [615/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others) [CacheHit b181114d5326fa4d6b0115cecc58fcd300000000000000000000000000000003] [638/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others) [640/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll (+2 others) [619/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [CacheHit 9da6bdf85d6885d7f340ac744c3b4f0900000000000000000000000000000003] [641/841 1729138514s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [643/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll (+2 others) [644/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll (+2 others) [645/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll (+2 others) [646/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll (+2 others) [647/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll (+2 others) [648/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll (+2 others) [649/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll (+2 others) [650/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll (+2 others) [651/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll (+2 others) [652/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/SuperScrollView.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [653/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CasualGameEffects.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [654/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Linq.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [655/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.DOTween.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [656/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll (+2 others) [657/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CFXRDemo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [658/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Genuine.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [659/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Group2dxfxEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [660/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UIEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [661/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Fi.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Fi.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [662/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/TextMeshProEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [663/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DOTweenPro.Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [664/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DamageNumbersPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [665/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 98 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [666/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll (+2 others) Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' [667/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Tools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll, with 98 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [668/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll (+2 others) Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected [669/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [670/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 98 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [671/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Tilemap.Extras.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [672/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.ScriptableBuildPipeline.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [673/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UnityEngine.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 102 defines and 182 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [674/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll (+2 others) [675/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll (+2 others) [676/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 103 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [677/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.InternalAPIEngineBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [678/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 98 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [679/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/2DxFX.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [680/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [681/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.ResourceManager.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll, with 98 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [682/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.Json.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [683/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll (+2 others) [684/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll (+2 others) Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [685/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ImbaFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll, with 97 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [686/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-unity-examples.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [687/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll, with 98 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [688/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [689/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Common.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [690/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll (+2 others) [691/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll (+2 others) [692/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll (+2 others) [693/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll (+2 others) Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used [694/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.PixelPerfect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [695/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.SaveSystem.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [696/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-unity.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [697/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll (+2 others) [698/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll (+2 others) [699/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.Core.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [700/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ScriptAction.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [701/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DOTween.Modules.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [702/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll (+2 others) [703/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.NiceVibrations.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [704/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 98 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [705/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-csharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [706/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.Cinemachine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [707/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.PostProcessing.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [708/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.HDRP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [709/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.PostProcessing.dll [710/841 0s] CopyFiles Library/PlayerScriptAssemblies/Fi.dll [711/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.Cinemachine.dll [712/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll [713/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.Core.Runtime.dll [714/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.URP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [715/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 97 defines and 179 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [716/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.HDRP.dll [717/841 0s] CopyFiles Library/PlayerScriptAssemblies/DamageNumbersPro.dll [718/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Examples.Genuine.Runtime.dll [719/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.Addressables.dll [720/841 0s] CopyFiles Library/PlayerScriptAssemblies/ScriptAction.dll [721/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.NiceVibrations.dll [722/841 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.UI.dll [723/841 0s] CopyFiles Library/PlayerScriptAssemblies/DOTween.Modules.dll [724/841 0s] CopyFiles Library/PlayerScriptAssemblies/Group2dxfxEffect.dll [725/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.DOTween.dll [726/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Common.Runtime.dll [727/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-unity.dll [728/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Addressables.dll [729/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.SaveSystem.Runtime.dll [730/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.dll [731/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.Json.Runtime.dll [732/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-unity-examples.dll [733/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll [734/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.PixelPerfect.dll [735/841 0s] CopyFiles Library/PlayerScriptAssemblies/UIEffect.dll [736/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.dll [737/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Runtime.dll [738/841 0s] CopyFiles Library/PlayerScriptAssemblies/SuperScrollView.dll [739/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.dll [740/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Tilemap.Extras.dll [741/841 0s] CopyFiles Library/PlayerScriptAssemblies/CFXRDemo.dll [742/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.ResourceManager.dll [743/841 0s] CopyFiles Library/PlayerScriptAssemblies/CasualGameEffects.dll [744/841 0s] CopyFiles Library/PlayerScriptAssemblies/ImbaFrameworks.dll [745/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.TextMeshPro.dll [746/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Examples.Runtime.dll [747/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.Linq.dll [748/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Tools.dll [749/841 0s] CopyFiles Library/PlayerScriptAssemblies/DOTweenPro.Scripts.dll [750/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Mathematics.dll [751/841 0s] CopyFiles Library/PlayerScriptAssemblies/TextMeshProEffect.dll [752/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.dll [753/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Burst.pdb [754/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.pdb [755/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.HDRP.pdb [756/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.PostProcessing.pdb [757/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.Cinemachine.pdb [758/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-csharp.pdb [759/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.Addressables.pdb [760/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.NiceVibrations.pdb [761/841 0s] CopyFiles Library/PlayerScriptAssemblies/DOTween.Modules.pdb [762/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.Core.Runtime.pdb [763/841 0s] CopyFiles Library/PlayerScriptAssemblies/ScriptAction.pdb [764/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-unity.pdb [765/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.SaveSystem.Runtime.pdb [766/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.PixelPerfect.pdb [767/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Common.Runtime.pdb [768/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Addressables.pdb [769/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.pdb [770/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-unity-examples.pdb [771/841 0s] CopyFiles Library/PlayerScriptAssemblies/ImbaFrameworks.pdb [772/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.Json.Runtime.pdb [773/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.ResourceManager.pdb [774/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Mathematics.pdb [775/841 0s] CopyFiles Library/PlayerScriptAssemblies/2DxFX.pdb [776/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Runtime.pdb [777/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.pdb [778/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.pdb [779/841 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.UI.pdb [780/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.pdb [781/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Tilemap.Extras.pdb [782/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.TextMeshPro.pdb [783/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Examples.Runtime.pdb [784/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Tools.pdb [785/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.TextMeshPro.pdb [786/841 0s] CopyFiles Library/PlayerScriptAssemblies/DOTweenPro.Scripts.pdb [787/841 0s] CopyFiles Library/PlayerScriptAssemblies/DamageNumbersPro.pdb [788/841 0s] CopyFiles Library/PlayerScriptAssemblies/TextMeshProEffect.pdb [789/841 0s] CopyFiles Library/PlayerScriptAssemblies/Fi.pdb [790/841 0s] CopyFiles Library/PlayerScriptAssemblies/UIEffect.pdb [791/841 0s] CopyFiles Library/PlayerScriptAssemblies/Group2dxfxEffect.pdb [792/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Examples.Genuine.Runtime.pdb [793/841 0s] CopyFiles Library/PlayerScriptAssemblies/CFXRDemo.pdb [794/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.DOTween.pdb [795/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.Linq.pdb [796/841 0s] CopyFiles Library/PlayerScriptAssemblies/CasualGameEffects.pdb [797/841 0s] CopyFiles Library/PlayerScriptAssemblies/SuperScrollView.pdb [798/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-csharp.dll [799/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.MMTools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [800/841 0s] CopyFiles Library/PlayerScriptAssemblies/2DxFX.dll [801/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.MMTools.pdb [802/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.IK.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [803/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll (+2 others) [804/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Burst.dll [805/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Coffee.SoftMaskForUGUI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [806/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.IK.Runtime.dll [807/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.IK.Runtime.pdb [808/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CFXRRuntime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [809/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.MMTools.dll [810/841 0s] CopyFiles Library/PlayerScriptAssemblies/Coffee.SoftMaskForUGUI.dll [811/841 0s] CopyFiles Library/PlayerScriptAssemblies/Coffee.SoftMaskForUGUI.pdb [812/841 0s] CopyFiles Library/PlayerScriptAssemblies/CFXRRuntime.pdb [813/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/KawaiiUtil.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll, with 97 defines and 193 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [814/841 0s] CopyFiles Library/PlayerScriptAssemblies/CFXRRuntime.dll [815/841 0s] CopyFiles Library/PlayerScriptAssemblies/KawaiiUtil.pdb [816/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll (+2 others) [817/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used [818/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll (+2 others) Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\AnimResetController.cs(11,26): warning CS0414: The field 'AnimResetController._animator' is assigned but its value is never used [819/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/KawaiiPlayFab.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll, with 97 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [820/841 0s] CopyFiles Library/PlayerScriptAssemblies/KawaiiPlayFab.pdb [821/841 0s] CopyFiles Library/PlayerScriptAssemblies/KawaiiPlayFab.dll [822/841 0s] CopyFiles Library/PlayerScriptAssemblies/KawaiiUtil.dll [823/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll (+2 others) [824/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Kawaii.Isometric2.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll, with 97 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [825/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 98 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [826/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll (+2 others) [827/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.TextMeshPro.pdb [828/841 0s] CopyFiles Library/PlayerScriptAssemblies/Kawaii.Isometric2.pdb [829/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/IsometricFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll, with 97 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [830/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Demo.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\DemoLoadingDebugger.cs(14,53): warning CS0414: The field 'DemoLoadingDebugger._uiDebugger' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\DemoSaveAndLoadJson.cs(15,52): warning CS0414: The field 'DemoSaveAndLoadJson._surfaceManager' is assigned but its value is never used [831/841 0s] CopyFiles Library/PlayerScriptAssemblies/IsometricFrameworks.pdb [832/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.TextMeshPro.dll [833/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/LocalPlayerData.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll, with 97 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [834/841 0s] CopyFiles Library/PlayerScriptAssemblies/Kawaii.Isometric2.dll [835/841 0s] CopyFiles Library/PlayerScriptAssemblies/LocalPlayerData.pdb [836/841 0s] CopyFiles Library/PlayerScriptAssemblies/LocalPlayerData.dll [837/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CharacterSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll, with 97 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [838/841 0s] CopyFiles Library/PlayerScriptAssemblies/IsometricFrameworks.dll [839/841 0s] CopyFiles Library/PlayerScriptAssemblies/CharacterSpine.pdb [840/841 0s] CopyFiles Library/PlayerScriptAssemblies/CharacterSpine.dll [841/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Demo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Demo.dll, with 97 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [842/841 0s] CopyFiles Library/PlayerScriptAssemblies/Demo.pdb [843/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll (+2 others) Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used [844/841 0s] CopyFiles Library/PlayerScriptAssemblies/Demo.dll [845/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DemoSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll, with 97 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [846/841 0s] CopyFiles Library/PlayerScriptAssemblies/DemoSpine.dll [847/841 0s] CopyFiles Library/PlayerScriptAssemblies/DemoSpine.pdb [848/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.SpriteShape.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 98 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [849/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [850/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Animation.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 97 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [851/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.pdb [852/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.pdb [853/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Collections.pdb [854/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Collections.dll [855/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll [856/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.dll [857/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll (+2 others) Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(114,26): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\AdsManager.cs(96,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\AdsManager.cs(114,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(139,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(159,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(23,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(36,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(237,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(44,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(64,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(64,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(84,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(98,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(58,65): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(576,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1152,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuestItem.cs(154,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(78,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuest.cs(166,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(15,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(32,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(83,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(123,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(141,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(256,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\PvP\PvpManager.cs(404,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(15,66): warning CS0414: The field 'UIGachaFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(16,39): warning CS0414: The field 'UIIslandInfoResidentInfoItem._npcAvatar' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(16,40): warning CS0414: The field 'UIFashionCard._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\Maps\ToolCreateMap.cs(18,42): warning CS0414: The field 'ToolCreateMap._characterPos' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(14,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(18,50): warning CS0414: The field 'UIFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(22,41): warning CS0414: The field 'UIAnimalFishRequestPopup._btnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(16,50): warning CS0414: The field 'UIGachaFashionPreviewItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(22,49): warning CS0414: The field 'UIGachaFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(19,22): warning CS0414: The field 'DirtMoundObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(19,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(18,49): warning CS0414: The field 'UIFashionCard._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(32,54): warning CS0414: The field 'UIGachaFashionBanner._popup' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(17,49): warning CS0414: The field 'UIGachaFashionPreviewItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatarFrame.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatarFrame._avatarFrameGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(22,41): warning CS0414: The field 'UIFashionItem._uiIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(21,45): warning CS0414: The field 'UIGachaFashionItem._wishlist' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(21,49): warning CS0414: The field 'UIAnimalFishRequestPopup._itemRequirded' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatar.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatar._avatarGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(15,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(44,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(19,45): warning CS0414: The field 'UIFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(25,21): warning CS0414: The field 'UIAnimalFishRequestPopup._exchangeCount' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(18,23): warning CS0414: The field 'DirtMoundObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(21,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(25,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglTicket' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(42,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(18,41): warning CS0414: The field 'DecoSpriteLoader._defaultSprite' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(20,41): warning CS0414: The field 'UIAnimalFishRequestPopup._itemTrade' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(21,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(27,45): warning CS0414: The field 'UIGachaFashionItem._commonRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\Alpha Masking\Mask.cs(293,7): warning CS0414: The field 'Mask.instanceID' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(30,47): warning CS0414: The field 'CollectResourceManager._animalObject' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(26,45): warning CS0414: The field 'UIGachaFashionItem._rareRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(19,50): warning CS0414: The field 'UIGachaFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(18,41): warning CS0414: The field 'UIGachaFashionPreviewItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(30,41): warning CS0414: The field 'UIGachaFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(29,50): warning CS0414: The field 'CollectResourceManager._dirtMountPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(26,41): warning CS0414: The field 'UISpeedUpCollectResourcePopup._ticketCost' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(17,50): warning CS0414: The field 'UIFashionCard._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(20,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(18,52): warning CS0414: The field 'UIItemInfo._requiredGenerator' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialHandTouchSetting.cs(10,47): warning CS0414: The field 'TutorialHandTouchSetting._step' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(29,51): warning CS0414: The field 'NPCHandler._questBubble' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(17,40): warning CS0414: The field 'UIFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(22,45): warning CS0414: The field 'UISpeedUpCollectResourcePopup._timeLeft' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(62,22): warning CS0414: The field 'UIGachaFashionBanner._isEnough1Tickets' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(29,41): warning CS0414: The field 'UIIslandIdleRewardPopup._pearlItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(15,66): warning CS0414: The field 'UIFashionCard._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(14,60): warning CS0414: The field 'UIGachaFashionItem._rewardPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(16,66): warning CS0414: The field 'UIFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(25,45): warning CS0414: The field 'UIGachaFashionItem._epicRevealFb' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(44,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(18,40): warning CS0414: The field 'UIGachaFashionItem._bgBackCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(33,45): warning CS0414: The field 'CollectResourceManager._objHandContainer' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(17,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(27,50): warning CS0414: The field 'UIIslandIdleRewardPopup._tmpPearlPerMinute' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(20,41): warning CS0414: The field 'UIFashionCard._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCManager.cs(14,37): warning CS0414: The field 'NPCManager._characterPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(25,50): warning CS0414: The field 'UIFishInfo._tmpPearl' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(29,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglShell' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(30,46): warning CS0414: The field 'UISpeedUpCollectResourcePopup._buttonBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(21,49): warning CS0414: The field 'UIFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentItem.cs(9,59): warning CS0414: The field 'UIIslandInfoResidentItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(17,61): warning CS0414: The field 'UIGachaFashionItem._backCardDatabase' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(15,40): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(31,41): warning CS0414: The field 'UIGachaFashionItem._btnFlip' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(16,40): warning CS0414: The field 'UIGachaFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(14,66): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialOverlaySetting.cs(11,47): warning CS0414: The field 'TutorialOverlaySetting._step' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(20,45): warning CS0414: The field 'UIGachaFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(31,44): warning CS0414: The field 'CollectResourceManager._container' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(23,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used [858/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll, with 97 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [859/841 0s] CopyFiles Library/PlayerScriptAssemblies/Assembly-CSharp.pdb [860/841 0s] CopyFiles Library/PlayerScriptAssemblies/Assembly-CSharp.dll [862/841 0s] BuildPlayerDataGenerator Library/BuildPlayerData/Player/RuntimeInitializeOnLoads.json (+1 other) *** Tundra build success (8.66 seconds), 358 items updated, 841 evaluated Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\AnimResetController.cs(11,26): warning CS0414: The field 'AnimResetController._animator' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\DemoLoadingDebugger.cs(14,53): warning CS0414: The field 'DemoLoadingDebugger._uiDebugger' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\DemoSaveAndLoadJson.cs(15,52): warning CS0414: The field 'DemoSaveAndLoadJson._surfaceManager' is assigned but its value is never used Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(114,26): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\AdsManager.cs(96,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\AdsManager.cs(114,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(139,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(159,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(23,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(36,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(237,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(44,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(64,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(64,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(84,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(98,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(58,65): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(576,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1152,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuestItem.cs(154,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(78,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuest.cs(166,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(15,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(32,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(83,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(123,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(141,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(256,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\PvP\PvpManager.cs(404,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(15,66): warning CS0414: The field 'UIGachaFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(16,39): warning CS0414: The field 'UIIslandInfoResidentInfoItem._npcAvatar' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(16,40): warning CS0414: The field 'UIFashionCard._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\Maps\ToolCreateMap.cs(18,42): warning CS0414: The field 'ToolCreateMap._characterPos' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(14,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(18,50): warning CS0414: The field 'UIFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(22,41): warning CS0414: The field 'UIAnimalFishRequestPopup._btnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(16,50): warning CS0414: The field 'UIGachaFashionPreviewItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(22,49): warning CS0414: The field 'UIGachaFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(19,22): warning CS0414: The field 'DirtMoundObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(19,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(18,49): warning CS0414: The field 'UIFashionCard._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(32,54): warning CS0414: The field 'UIGachaFashionBanner._popup' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(17,49): warning CS0414: The field 'UIGachaFashionPreviewItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatarFrame.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatarFrame._avatarFrameGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(22,41): warning CS0414: The field 'UIFashionItem._uiIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(21,45): warning CS0414: The field 'UIGachaFashionItem._wishlist' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(21,49): warning CS0414: The field 'UIAnimalFishRequestPopup._itemRequirded' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatar.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatar._avatarGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(15,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(44,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(19,45): warning CS0414: The field 'UIFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(25,21): warning CS0414: The field 'UIAnimalFishRequestPopup._exchangeCount' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(18,23): warning CS0414: The field 'DirtMoundObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(21,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(25,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglTicket' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(42,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(18,41): warning CS0414: The field 'DecoSpriteLoader._defaultSprite' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(20,41): warning CS0414: The field 'UIAnimalFishRequestPopup._itemTrade' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(21,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(27,45): warning CS0414: The field 'UIGachaFashionItem._commonRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\Alpha Masking\Mask.cs(293,7): warning CS0414: The field 'Mask.instanceID' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(30,47): warning CS0414: The field 'CollectResourceManager._animalObject' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(26,45): warning CS0414: The field 'UIGachaFashionItem._rareRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(19,50): warning CS0414: The field 'UIGachaFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(18,41): warning CS0414: The field 'UIGachaFashionPreviewItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(30,41): warning CS0414: The field 'UIGachaFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(29,50): warning CS0414: The field 'CollectResourceManager._dirtMountPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(26,41): warning CS0414: The field 'UISpeedUpCollectResourcePopup._ticketCost' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(17,50): warning CS0414: The field 'UIFashionCard._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(20,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(18,52): warning CS0414: The field 'UIItemInfo._requiredGenerator' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialHandTouchSetting.cs(10,47): warning CS0414: The field 'TutorialHandTouchSetting._step' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(29,51): warning CS0414: The field 'NPCHandler._questBubble' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(17,40): warning CS0414: The field 'UIFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(22,45): warning CS0414: The field 'UISpeedUpCollectResourcePopup._timeLeft' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(62,22): warning CS0414: The field 'UIGachaFashionBanner._isEnough1Tickets' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(29,41): warning CS0414: The field 'UIIslandIdleRewardPopup._pearlItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(15,66): warning CS0414: The field 'UIFashionCard._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(14,60): warning CS0414: The field 'UIGachaFashionItem._rewardPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(16,66): warning CS0414: The field 'UIFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(25,45): warning CS0414: The field 'UIGachaFashionItem._epicRevealFb' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(44,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(18,40): warning CS0414: The field 'UIGachaFashionItem._bgBackCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(33,45): warning CS0414: The field 'CollectResourceManager._objHandContainer' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(17,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(27,50): warning CS0414: The field 'UIIslandIdleRewardPopup._tmpPearlPerMinute' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(20,41): warning CS0414: The field 'UIFashionCard._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCManager.cs(14,37): warning CS0414: The field 'NPCManager._characterPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(25,50): warning CS0414: The field 'UIFishInfo._tmpPearl' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(29,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglShell' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(30,46): warning CS0414: The field 'UISpeedUpCollectResourcePopup._buttonBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(21,49): warning CS0414: The field 'UIFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentItem.cs(9,59): warning CS0414: The field 'UIIslandInfoResidentItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(17,61): warning CS0414: The field 'UIGachaFashionItem._backCardDatabase' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(15,40): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(31,41): warning CS0414: The field 'UIGachaFashionItem._btnFlip' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(16,40): warning CS0414: The field 'UIGachaFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(14,66): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialOverlaySetting.cs(11,47): warning CS0414: The field 'TutorialOverlaySetting._step' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(20,45): warning CS0414: The field 'UIGachaFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(31,44): warning CS0414: The field 'CollectResourceManager._container' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(23,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Total cache size 228936652 Total cache size after purge 228936652 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1257ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] ALC ILPP context 2 is unloading info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 6.0428ms ExitCode: 0 Duration: 1s596ms [ 438/1285 0s] WriteResponseFile Library/Bee/artifacts/rsp/4747638433968585886.rsp [ 671/1285 0s] WriteResponseFile Library/Bee/artifacts/rsp/6097564273297756792.rsp [ 955/1285 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1284/1285 1s] BuildPlayerDataGenerator Library/BuildPlayerData/Editor/TypeDb-All.json *** Tundra build success (1.58 seconds), 4 items updated, 1285 evaluated Total cache size 228936652 Total cache size after purge 228936652 DisplayProgressbar: Post Scripts Callback DisplayProgressbar: Calculate Scene Dependency Data DisplayProgressbar: Calculate Asset Dependency Data SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (I2ResourceManager: OnDidAddComponent) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.GameObject:.ctor (string,System.Type[]) I2.Loc.ResourceManager:get_pInstance () (at Assets/I2/Localization/Scripts/Utils/ResourceManager.cs:27) I2.Loc.LocalizationManager:RegisterSourceInResources () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Sources.cs:55) I2.Loc.LocalizationManager:UpdateSources () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Sources.cs:25) I2.Loc.LocalizationManager:InitializeIfNeeded () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager.cs:32) I2.Loc.LocalizationManager:TryGetTranslation (string,string&,bool,int,bool,bool,UnityEngine.GameObject,string) (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Translation.cs:45) I2.Loc.LocalizationManager:GetTranslation (string,bool,int,bool,bool,UnityEngine.GameObject,string) (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Translation.cs:29) KFS.SGUILocalizeTextMeshLabel:UpdateText (string) (at Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs:53) KFS.SGUILocalizeTextMeshLabel:OnValidate () (at Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs:76) UnityEditor.Build.Content.ContentBuildInterface:GetPlayerDependenciesForObjects (UnityEditor.Build.Content.ObjectIdentifier[],UnityEditor.BuildTarget,UnityEditor.Build.Player.TypeDB,UnityEditor.Build.Content.DependencyType) UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData:GetPlayerDependenciesForAsset (UnityEditor.GUID,UnityEditor.Build.Content.ObjectIdentifier[],UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData/TaskInput,UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData/AssetOutput,System.Collections.Generic.HashSet`1,System.Collections.Generic.Dictionary`2&,System.Collections.Generic.HashSet`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/CalculateAssetDependencyData.cs:547) UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData:RunInternal (UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData/TaskInput,UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData/TaskOutput&) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/CalculateAssetDependencyData.cs:369) UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/CalculateAssetDependencyData.cs:153) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs line 53] SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (I2ResourceManager: OnDidAddComponent) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:.ctor (string,System.Type[]) I2.Loc.ResourceManager:get_pInstance () (at Assets/I2/Localization/Scripts/Utils/ResourceManager.cs:27) I2.Loc.LocalizationManager:RegisterSourceInResources () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Sources.cs:55) I2.Loc.LocalizationManager:UpdateSources () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Sources.cs:25) I2.Loc.LocalizationManager:InitializeIfNeeded () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager.cs:32) I2.Loc.LocalizationManager:TryGetTranslation (string,string&,bool,int,bool,bool,UnityEngine.GameObject,string) (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Translation.cs:45) I2.Loc.LocalizationManager:GetTranslation (string,bool,int,bool,bool,UnityEngine.GameObject,string) (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Translation.cs:29) KFS.SGUILocalizeTextMeshLabel:UpdateText (string) (at Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs:53) KFS.SGUILocalizeTextMeshLabel:OnValidate () (at Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs:76) UnityEditor.Build.Content.ContentBuildInterface:GetPlayerDependenciesForObjects (UnityEditor.Build.Content.ObjectIdentifier[],UnityEditor.BuildTarget,UnityEditor.Build.Player.TypeDB,UnityEditor.Build.Content.DependencyType) UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData:GetPlayerDependenciesForAsset (UnityEditor.GUID,UnityEditor.Build.Content.ObjectIdentifier[],UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData/TaskInput,UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData/AssetOutput,System.Collections.Generic.HashSet`1,System.Collections.Generic.Dictionary`2&,System.Collections.Generic.HashSet`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/CalculateAssetDependencyData.cs:547) UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData:RunInternal (UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData/TaskInput,UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData/TaskOutput&) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/CalculateAssetDependencyData.cs:369) UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/CalculateAssetDependencyData.cs:153) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs line 53] You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.MonoBehaviour:.ctor () KFS.PlayerData.Models.FreePackModel:.ctor () KFS.PlayerData.PlayerFreePack:.ctor () (at Assets/_KFS/Scripts/PlayerData/Implement/PlayerFreePack.cs:14) KFS.PlayerData.PlayerDataManager:.cctor () (at Assets/_KFS/Scripts/PlayerData/PlayerDataManager.cs:90) UnityEditor.Build.Content.ContentBuildInterface:GetPlayerObjectIdentifiersInAsset (UnityEditor.GUID,UnityEditor.BuildTarget) UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData:ProcessAsset (UnityEditor.GUID,string,UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData/TaskInput,System.Collections.Generic.HashSet`1,System.Collections.Generic.Dictionary`2&,System.Collections.Generic.HashSet`1,UnityEditor.TextureImporter) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/CalculateAssetDependencyData.cs:483) UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData:RunInternal (UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData/TaskInput,UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData/TaskOutput&) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/CalculateAssetDependencyData.cs:417) UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/CalculateAssetDependencyData.cs:153) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Scripts/PlayerData/Implement/PlayerFreePack.cs line 14] DisplayProgressbar: Add Hash To Bundle Name Task DisplayProgressbar: Strip Unused Sprite Sources DisplayProgressbar: Create Built In Shaders Bundle DisplayProgressbar: Post Dependency Callback DisplayProgressbar: Generate Bundle Packing DisplayProgressbar: Update Bundle Object Layout DisplayProgressbar: Generate Bundle Commands DisplayProgressbar: Generate Sub Asset Path Maps DisplayProgressbar: Generate Bundle Maps DisplayProgressbar: Post Packing Callback DisplayProgressbar: Write Serialized Files Compiling shader "UI/Hidden/UI-Effect" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.01 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/Hidden/UI-Effect in 0.00s gles3 (total internal programs: 4, unique: 4) Script attached to 'Image_IconPvP' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Handle' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'TalkToDoris' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'TalkToDuke' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'BattleClaimReward' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Lock' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Compiling shader "UI/Additive" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/Additive in 0.00s gles3 (total internal programs: 1, unique: 1) Script attached to 'CatchNewFishTooHigh2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'HookTapButton' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'TalkToMarina' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Request' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_LockedHint' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'BattlePowerTooLow' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CraftingFocusBench' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'SelectLureTap' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishPlaying' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Item' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureLevelUp' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'MoveChar' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureTapWaiting' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusRay' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureLevelUp2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Scrollbar Horizontal' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Item' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishTooLow' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusMarina' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CampaignRewardConfirm' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureTapOpen' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Item' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureClose' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_Info' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Campaign' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusDuke2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureGo' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'EquipLureTap' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Handle' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Request' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Campaign2TapClaim' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusRay' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Campaign2TapClaim' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'BattlePlaying' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'BattlePowerTooHigh' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Campaign2RewardConfirm' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishCast' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'LeaveHome' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Viewport' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Compiling shader "TextMeshPro/Distance Field" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader TextMeshPro/Distance Field in 0.00s gles3 (total internal programs: 4, unique: 4) Script attached to 'Campaign2TapOpen' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'EndTutorial' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CraftingMoveToBench' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_StatsIcon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'EffectArrow' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishTooLow2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CampaignTapOpen' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureTapOpen' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'LureIntro' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FishingIntro' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Mask_Lock' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_BonusLevelBg' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'MoveCharTargetIntro' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishTooHigh' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Bg' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_LicenseBonus' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CraftingIntro' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_LicenseBonusValue' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusDuke2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishClaimReward' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'StartFishingTapButton' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'SelectClothes' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CampaignTapClaim' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Compiling shader "2DxFX/Standard/GrayScale" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader 2DxFX/Standard/GrayScale in 0.00s gles3 (total internal programs: 1, unique: 1) Script attached to 'Item' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Scrollbar Vertical' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureTap' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'MarinaAskCollectRessources' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_BonusLevel' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CampaignTapClaim' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Compiling shader "TextMeshPro/Mobile/Distance Field" pass "" (vp) Full variant space: 16 After settings filtering: 16 After built-in stripping: 16 After scriptable stripping: 16 Processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 16 (0.31s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s gles3 (total internal programs: 16, unique: 16) Script attached to 'UpgradeLureTapAgainWaiting' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Bg' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureTapAgain' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Scroll_FishItems' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_BonusLevel' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'StartFromHome' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Compiling shader "Alpha Masked/Sprites Alpha Masked - World Coords" pass "" (vp) Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Alpha Masked/Sprites Alpha Masked - World Coords in 0.00s gles3 (total internal programs: 2, unique: 2) Script attached to 'Text_StatsValue' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusMarina' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'OpenLurePopup' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishTap' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] DisplayProgressbar: Archive And Compress Bundles DisplayProgressbar: Generate Location Lists Task DisplayProgressbar: Post Writing Callback DisplayProgressbar: Extract Data Task [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 1194 Unused Serialized files (Serialized files now loaded: 0) Unloading 2510 unused Assets / (3.0 MB). Loaded Objects now: 27883. Memory consumption went from 370.0 MB to 367.0 MB. Total: 46.331400 ms (FindLiveObjects: 1.097200 ms CreateObjectMapping: 1.306700 ms MarkObjects: 41.952600 ms DeleteObjects: 1.974300 ms) DisplayProgressbar: Post Processing AssetBundles DisplayProgressbar: Post Processing Catalog Entries Addressable content successfully built (duration : 0:00:30.09) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2854) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) (Filename: ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs Line: 2854) Start importing Assets/AddressableAssetsData/WebGL/addressables_content_state.bin using Guid(7f3e1eb2fee51264ebaff1d77824c1b2) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '41ce49e3da6a533c87885d5f0ba36640') in 0.000799 seconds Refreshing native plugins compatible for Editor in 3.24 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=751fc986b7808674dad79d933fd23013): Total: 0.098 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Start importing Assets/AddressableAssetsData/link.xml using Guid(83d43b3f1736fc349a0107bc1d11b2eb) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '3c7c8b8e7810f925907d654e575a6f9e') in 0.012207 seconds Refreshing native plugins compatible for Editor in 3.39 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=c00e56501aaf0c4429b43043310462d7): Total: 0.152 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 41 unused Assets / (13.4 KB). Loaded Objects now: 27883. Memory consumption went from 272.1 MB to 272.1 MB. Total: 42.982000 ms (FindLiveObjects: 1.156100 ms CreateObjectMapping: 1.050000 ms MarkObjects: 40.697400 ms DeleteObjects: 0.077400 ms) Asset Pipeline Refresh (id=cc452f9b36ea1ef4dba442802cacd266): Total: 0.004 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets / (0.9 KB). Loaded Objects now: 27883. Memory consumption went from 283.4 MB to 283.4 MB. Total: 47.291100 ms (FindLiveObjects: 1.016600 ms CreateObjectMapping: 1.014300 ms MarkObjects: 45.201600 ms DeleteObjects: 0.057700 ms) Asset Pipeline Refresh (id=950d18e5729233241a20f63d64264136): Total: 0.004 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.4322ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aESkipCompile.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity DisplayProgressbar: Compiling Scripts Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aESkipCompile.dag.json" "Library/Bee/2000b0aESkipCompile-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 0s42ms [ ] Require frontend run. Library/Bee/2000b0aESkipCompile.dag couldn't be loaded ExitCode: 0 Duration: 0s148ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aESkipCompile.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aESkipCompile.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 0s49ms Finished compiling graph: 5 nodes, 7 flattened edges (7 ToBuild, 0 ToUse), maximum node priority 5 [2/4 0s] WriteResponseFile Library/Bee/artifacts/rsp/6097564273297756792.rsp *** Tundra build success (0.04 seconds), 1 items updated, 4 evaluated Asset Pipeline Refresh (id=095039b70be00af47beac20f9e77248a): Total: 0.006 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: Recompiling scripts for player build. BuildPlayer: start building target 20 Total cache size 228936652 Total cache size after purge 228936652 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1449ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 0s15ms [ ] Require frontend run. Library/Bee/2000b0aP.dag couldn't be loaded Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aP.dag.json" "Library/Bee/2000b0aP-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 0s394ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aP.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] ALC ILPP context 3 is unloading info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 26.6657ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 105 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.4409ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.9846ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.5633ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Demo.dll, with 99 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.6124ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll, with 100 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll, with 99 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.4077ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll, with 99 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 100 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.8026ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 16.4385ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7021ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.5901ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 22.8084ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 26.4215ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.8862ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 100 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.7931ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 81.9027ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll, with 99 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll, with 99 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.6344ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.3629ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 29.8975ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1410ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll, with 99 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll, with 100 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll, with 99 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7138ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.2106ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 43.6075ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.3750ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 54.1863ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.2831ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 100 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.8474ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 26.7110ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 22.0351ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll, with 99 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 104 defines and 182 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.7164ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 34.4363ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 34.6656ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 47.4050ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 23.0890ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 49.8249ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.4235ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.2123ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.7752ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.8904ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 55.7479ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Fi.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.5314ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 49.3080ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.8274ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.6318ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.1996ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 100 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.8655ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 12.7774ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 100 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 99 defines and 183 references info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.7237ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.3349ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 23.8012ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 22.2318ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 21.2667ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 42.8060ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.0588ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.3100ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 99 defines and 179 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.3023ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.2071ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll, with 100 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.7016ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll, with 99 defines and 193 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 24.9031ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 16.9331ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 100 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 99 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 631.2760ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 608.4580ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 203.6154ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll, with 99 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 238.0684ms ExitCode: 0 Duration: 13s Finished compiling graph: 842 nodes, 8712 flattened edges (6744 ToBuild, 138 ToUse), maximum node priority 495 [ 0s] Delete 128 artifact files that are no longer in use. (like Library\PlayerScriptAssemblies\MoreMountains.Feedbacks.PostProcessing.dll) [ 1/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.rsp2 [ 2/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.UnityAdditionalFile.txt [ 3/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.rsp2 [ 4/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.UnityAdditionalFile.txt [ 5/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.WebGLModule.dll_D80A038D61704805.mvfrm [ 6/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AudioModule.dll_699D528A2368B448.mvfrm [ 7/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.dll_57BC584B76EE88E4.mvfrm [ 8/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AssetBundleModule.dll_E5154DFB7EBBA6C4.mvfrm [ 9/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VideoModule.dll_8EA6D6F4E5FACFED.mvfrm [ 10/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.DSPGraphModule.dll_90E0EC0A577B1A5F.mvfrm [ 11/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ContentLoadModule.dll_7E2BA73C4D3E4EB1.mvfrm [ 12/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VFXModule.dll_AC649F958513C41A.mvfrm [ 13/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Android.Types.dll_0FD026776E910A7E.mvfrm [ 14/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.CrashReportingModule.dll_8A2BB167773A7519.mvfrm [ 15/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AccessibilityModule.dll_10F4C16533DAA630.mvfrm [ 16/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.GameCenterModule.dll_2AB36AD4AB0EAEF9.mvfrm [ 17/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AnimationModule.dll_E4DD503A3B2278D6.mvfrm [ 18/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AndroidJNIModule.dll_006620B9E4CDBE08.mvfrm [ 19/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.CoreModule.dll_622AACCFC186CAE1.mvfrm [ 20/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UnityConnectModule.dll_B2C6D2B498AFE96C.mvfrm [ 21/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UIElementsSamplesModule.dll_0E1EC4FAD2898B5B.mvfrm [ 22/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Android.GradleProject.dll_B69450A4CF2B7EF7.mvfrm [ 23/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.TextCoreTextEngineModule.dll_97795650C9BA0592.mvfrm [ 24/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UIBuilderModule.dll_6AE0812DD37E1D64.mvfrm [ 25/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TLSModule.dll_2B860726AEA65AAD.mvfrm [ 26/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.TextCoreFontEngineModule.dll_4F911FDF3A364C74.mvfrm [ 27/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.SceneViewModule.dll_5507B71955E8713E.mvfrm [ 28/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Android.Gradle.dll_4824108CA19B849E.mvfrm [ 29/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UIElementsModule.dll_821D37E69BAE4F32.mvfrm [ 30/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.Android.Extensions.dll_30FC0E9794433F9E.mvfrm [ 31/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.GraphViewModule.dll_1657D41160C5A430.mvfrm [ 32/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.EditorToolbarModule.dll_BAAFE5103477D45B.mvfrm [ 33/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.QuickSearchModule.dll_A12C1B0A1C54F1D2.mvfrm [ 34/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.dll_25181173187AFBFF.mvfrm [ 35/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.SceneTemplateModule.dll_DE4F55CE33647E93.mvfrm [ 36/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.DiagnosticsModule.dll_161C99FCC37DF579.mvfrm [ 37/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.WebGL.Extensions.dll_BCF9E08D8009615A.mvfrm [ 38/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.DeviceSimulatorModule.dll_A582E7BEB221B5EB.mvfrm [ 39/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.HotReloadModule.dll_66260E4016559458.mvfrm [ 40/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.Graphs.dll_09903B8EBBB0B3E8.mvfrm [ 41/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.WindowsStandalone.Extensions.dll_335EC24C8AD9134A.mvfrm [ 42/841 0s] MovedFromExtractor 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51/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.LocalizationModule.dll_70B0121CE1B3AF2B.mvfrm [ 52/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ParticleSystemModule.dll_DD3DFAB3E54C00A7.mvfrm [ 53/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ProfilerModule.dll_BDD5C3D77E73D04B.mvfrm [ 54/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll_55DC380B00AA3734.mvfrm [ 55/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.PerformanceReportingModule.dll_5405882855EF80A0.mvfrm [ 56/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.Physics2DModule.dll_3183402ADC1F706B.mvfrm [ 57/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.PhysicsModule.dll_AB61696C55F93819.mvfrm [ 58/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.PropertiesModule.dll_57EEAA131DFA1335.mvfrm [ 59/841 0s] 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Library/Bee/artifacts/rsp/18223323963688889214.rsp [448/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/14206929645351975393.rsp [449/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17449095459354364855.rsp [450/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/5644390515312963312.rsp [451/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7402108105896747990.rsp [452/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8526932738468200328.rsp [453/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17607099336688819861.rsp [454/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/3266521768236382225.rsp [455/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/10686052612168990066.rsp [456/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/15307792231900450265.rsp [457/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7966604518754443062.rsp [458/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9098309449903072650.rsp [459/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/2224506104397976829.rsp [460/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17134547584074665331.rsp [461/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/16990090153913929848.rsp [462/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/1352963024156009469.rsp [463/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17517519958852822303.rsp [464/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8724171774940824956.rsp [465/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/12239978261934336041.rsp [466/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/16528411590229185100.rsp [467/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7988960770396831742.rsp [468/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/2549252784825872615.rsp [469/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/5536806956087129967.rsp [470/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/2918927249304849764.rsp [471/841 0s] WriteResponseFile 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Library/Bee/artifacts/rsp/10910776926949916696.rsp [483/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9314212188241643612.rsp [484/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4785370087603955865.rsp [485/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll.mvfrm [486/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TerrainPhysicsModule.dll_DDB8A386FE8EFB34.mvfrm [487/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8366090820750999276.rsp [488/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Unsafe.dll_527F318C400BAE34.mvfrm [489/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Cecil.Rocks.dll_35C24DAE9D4D492F.mvfrm [490/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TerrainModule.dll_C5A7E4DB2BB78107.mvfrm [491/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Cecil.Mdb.dll_39330D1DD49ABBAC.mvfrm [492/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.CompilationPipeline.Common.dll_F159832A9EC741A4.mvfrm [493/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Cecil.dll_8CDD503792CD44AF.mvfrm [494/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Cecil.Pdb.dll_5085858D534FBD2F.mvfrm [495/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll.mvfrm [496/841 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [497/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [498/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.TestRunner.pdb [499/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TestRunner.ref.dll_02915EF73A76CDE5.mvfrm [500/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.TestRunner.dll [501/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.dll.mvfrm [502/841 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.UI.dll (+2 others) [503/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.UI.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [504/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UI.ref.dll_24ED6633257E4A27.mvfrm [505/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UI.ref.dll_6C1073D56147DE5F.mvfrm [506/841 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.dll (+2 others) [507/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll.mvfrm [508/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll.mvfrm [509/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Fi.dll.mvfrm [510/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll.mvfrm [511/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll.mvfrm [512/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.dll.mvfrm [513/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll.mvfrm [514/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll.mvfrm [515/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll.mvfrm [516/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll.mvfrm [517/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll.mvfrm [518/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll.mvfrm [519/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll.mvfrm [520/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll.mvfrm [521/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [522/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll.mvfrm [523/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll.mvfrm [524/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll.mvfrm [525/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll.mvfrm [526/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll.mvfrm [527/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll.mvfrm [528/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.TestRunner.ref.dll_367314490EB36FFA.mvfrm [529/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll.mvfrm [530/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll (+2 others) [531/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Fi.dll (+2 others) [532/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll (+2 others) [533/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll (+2 others) [534/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll.mvfrm [535/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [536/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll (+2 others) Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used [537/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.UI.dll.mvfrm [538/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll (+2 others) [539/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll (+2 others) [540/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll (+2 others) [541/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll.mvfrm [542/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.InternalAPIEngineBridge.001.ref.dll_2625A6EDA7C5CEF4.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [543/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [544/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll.mvfrm [545/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll (+2 others) [546/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll (+2 others) [547/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll.mvfrm [548/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll (+2 others) [549/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll.mvfrm [550/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll.mvfrm [551/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll.mvfrm [552/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll (+2 others) [553/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll.mvfrm [554/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll.mvfrm [555/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll.mvfrm [556/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [557/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll.mvfrm [558/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll.mvfrm [559/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll (+2 others) Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' [560/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll.mvfrm [561/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll.mvfrm [562/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll.mvfrm [563/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll.mvfrm [564/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll.mvfrm [565/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Extras.ref.dll_1B8669A2B18E1188.mvfrm [566/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.PixelPerfect.ref.dll_35AED35FB489C43C.mvfrm [567/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.ScriptableBuildPipeline.ref.dll_417E37648EC84D84.mvfrm [568/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [569/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll (+2 others) [570/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll (+2 others) [571/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll (+2 others) [572/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll (+2 others) [573/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll (+2 others) [574/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others) [575/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [576/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll (+2 others) Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [577/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll (+2 others) [578/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll (+2 others) [579/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll (+2 others) [580/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.IK.Runtime.ref.dll_23FCBFA2BA70F491.mvfrm [581/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [582/841 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.UI.dll (+2 others) [583/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.UI.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [584/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [585/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [586/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UI.ref.dll_68878FD81F5C21BC.mvfrm [587/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.TextMeshPro.ref.dll_62E30C949C33F28C.mvfrm [588/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.ResourceManager.ref.dll_03D2A9FBB6D9E2B8.mvfrm [589/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.ref.dll_96C9F3316A8E30B9.mvfrm [590/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll.mvfrm [591/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll.mvfrm [592/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll.mvfrm [593/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll.mvfrm [594/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll.mvfrm [595/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll.mvfrm [596/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll.mvfrm [597/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Demo.dll.mvfrm [598/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll.mvfrm [599/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll.mvfrm [600/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll.mvfrm [601/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll.mvfrm [602/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll.mvfrm [603/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll.mvfrm [604/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll (+2 others) [605/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll (+2 others) [606/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others) [607/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll (+2 others) [608/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [609/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll (+2 others) [610/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [611/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll (+2 others) Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected [612/841 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [613/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Addressables.ref.dll_306BA25AAC681622.mvfrm [614/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll (+2 others) [615/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll.mvfrm [616/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll.mvfrm [617/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.ref.dll_903A8A835E45D671.mvfrm [618/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll (+2 others) [619/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll (+2 others) [620/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll.mvfrm [621/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll (+2 others) [622/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll (+2 others) [623/841 1s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others) [624/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll (+2 others) [625/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others) [626/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [627/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll (+2 others) [628/841 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll (+2 others) [629/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Mathematics.ref.dll_C72EBE726BBE86FF.mvfrm [630/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll (+2 others) Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [631/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll.mvfrm [632/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll.mvfrm [633/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll (+2 others) [634/841 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [635/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used [636/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll (+2 others) Assets\KawaiiFrameworks\Isometric\Character\AnimResetController.cs(11,26): warning CS0414: The field 'AnimResetController._animator' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used [637/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others) [638/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll (+2 others) [639/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [640/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Demo.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\DemoSaveAndLoadJson.cs(15,52): warning CS0414: The field 'DemoSaveAndLoadJson._surfaceManager' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\DemoLoadingDebugger.cs(14,53): warning CS0414: The field 'DemoLoadingDebugger._uiDebugger' is assigned but its value is never used [641/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll (+2 others) Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used [642/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Runtime.ref.dll_5BE1C36C56BA6FFA.mvfrm [643/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll.mvfrm [644/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Linq.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [645/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 105 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [646/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Group2dxfxEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [647/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DamageNumbersPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [648/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Demo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Demo.dll, with 99 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [649/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll, with 100 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [650/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/LocalPlayerData.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll, with 99 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [651/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Genuine.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [652/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-unity-examples.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [653/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 100 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [654/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DemoSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll, with 99 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [655/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 100 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [656/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ScriptAction.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [657/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-csharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [658/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/IsometricFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll, with 99 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [659/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Kawaii.Isometric2.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll, with 99 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [660/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Common.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [661/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.MMTools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [662/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CharacterSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll, with 99 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [663/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/KawaiiPlayFab.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll, with 99 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [664/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Coffee.SoftMaskForUGUI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [665/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.ResourceManager.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll, with 100 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [666/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DOTweenPro.Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [667/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.Core.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [668/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [669/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UIEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [670/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 100 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [671/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.ScriptableBuildPipeline.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [672/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ImbaFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll, with 99 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [673/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UnityEngine.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 104 defines and 182 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [674/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DOTween.Modules.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [675/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.HDRP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [676/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/SuperScrollView.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [677/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.NiceVibrations.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [678/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CasualGameEffects.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [679/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Tilemap.Extras.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [680/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.IK.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [681/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.Cinemachine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [682/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [683/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Fi.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Fi.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [684/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [685/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.DOTween.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [686/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others) [687/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.Json.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [688/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.InternalAPIEngineBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [689/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 100 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [690/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CFXRDemo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [691/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-unity.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [692/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CFXRRuntime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [693/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.PixelPerfect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [694/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 100 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [695/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [696/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/TextMeshProEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [697/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.SaveSystem.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [698/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.PixelPerfect.dll [699/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CFXRRuntime.dll [700/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.TextMeshPro.dll [701/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/spine-unity-examples.dll [702/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/KawaiiPlayFab.dll [703/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/LocalPlayerData.dll [704/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DamageNumbersPro.dll [705/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CFXRDemo.dll [706/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Genuine.Runtime.dll [707/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Bayat.Json.Runtime.dll [708/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/SuperScrollView.dll [709/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll [710/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/TextMeshProEffect.dll [711/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ImbaFrameworks.dll [712/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DemoSpine.dll [713/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.HDRP.dll [714/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DOTweenPro.Scripts.dll [715/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.DOTween.dll [716/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CasualGameEffects.dll [717/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Demo.dll [718/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.dll [719/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Mathematics.dll [720/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.MMTools.dll [721/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.dll [722/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.Cinemachine.dll [723/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Bayat.Core.Runtime.dll [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [724/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.IK.Runtime.dll [725/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Tilemap.Extras.dll [726/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Linq.dll [727/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.ResourceManager.dll [728/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UIEffect.dll [729/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Coffee.SoftMaskForUGUI.dll [730/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DOTween.Modules.dll [731/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/IsometricFrameworks.dll [732/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Fi.dll [733/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Kawaii.Isometric2.dll [734/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.NiceVibrations.dll [735/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Group2dxfxEffect.dll [736/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Common.Runtime.dll [737/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CharacterSpine.dll [738/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.dll [739/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.TextMeshPro.dll [740/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/spine-unity.dll [741/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/spine-csharp.dll [742/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ScriptAction.dll [743/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.dll [744/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Runtime.dll [745/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Addressables.dll [746/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Bayat.SaveSystem.Runtime.pdb [747/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/TextMeshProEffect.pdb [748/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CFXRDemo.pdb [749/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Addressables.pdb [750/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.TextMeshPro.pdb [751/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CFXRRuntime.pdb [752/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.PixelPerfect.pdb [753/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/spine-unity.pdb [754/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.pdb [755/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.pdb [756/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Runtime.pdb [757/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Bayat.Json.Runtime.pdb [758/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.DOTween.pdb [759/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Fi.pdb [760/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.Cinemachine.pdb [761/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Mathematics.pdb [762/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.IK.Runtime.pdb [763/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Tilemap.Extras.pdb [764/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CasualGameEffects.pdb [765/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/SuperScrollView.pdb [766/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.NiceVibrations.pdb [767/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.HDRP.pdb [768/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DOTween.Modules.pdb [769/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ImbaFrameworks.pdb [770/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.pdb [771/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.TextMeshPro.pdb [772/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.pdb [773/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UIEffect.pdb [774/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Bayat.Core.Runtime.pdb [775/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/KawaiiPlayFab.pdb [776/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.ResourceManager.pdb [777/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Coffee.SoftMaskForUGUI.pdb [778/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DOTweenPro.Scripts.pdb [779/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.MMTools.pdb [780/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CharacterSpine.pdb [781/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Common.Runtime.pdb [782/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Kawaii.Isometric2.pdb [783/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/IsometricFrameworks.pdb [784/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/spine-csharp.pdb [785/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ScriptAction.pdb [786/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Runtime.pdb [787/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Addressables.pdb [788/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DemoSpine.pdb [789/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Genuine.Runtime.pdb [790/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/spine-unity-examples.pdb [791/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/LocalPlayerData.pdb [792/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.pdb [793/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Demo.pdb [794/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Bayat.SaveSystem.Runtime.dll [795/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DamageNumbersPro.pdb [796/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Group2dxfxEffect.pdb [797/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.pdb [798/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Linq.pdb [799/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.URP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [800/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Addressables.dll [801/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.PostProcessing.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [802/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.SpriteShape.Runtime.ref.dll_5EDE5141AB38CFE7.mvfrm [803/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 99 defines and 179 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [804/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.pdb [805/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Tools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll, with 100 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [806/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/KawaiiUtil.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll, with 99 defines and 193 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [807/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/2DxFX.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [808/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.PostProcessing.dll [809/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.PostProcessing.pdb [810/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Burst.pdb [811/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/KawaiiUtil.pdb [812/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/2DxFX.pdb [813/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Tools.pdb [814/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.dll [815/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ACTk.Examples.Runtime.dll [816/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Burst.dll [817/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.dll [818/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/KawaiiUtil.dll [819/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Tools.dll [820/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.ref.dll_43AC5767C5E30E7E.mvfrm [821/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll.mvfrm [822/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [823/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/2DxFX.dll [824/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Animation.Runtime.ref.dll_CAA9FB91F4E4722F.mvfrm [825/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll.mvfrm [826/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [827/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.SpriteShape.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 100 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [828/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Animation.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 99 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [829/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Collections.pdb [830/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.pdb [831/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.pdb [832/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Collections.dll [833/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.dll [834/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll [835/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll (+2 others) Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(114,26): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\AdsManager.cs(96,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\AdsManager.cs(114,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(23,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(36,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(139,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(159,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(237,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(576,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(44,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(64,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(64,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(84,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(98,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(58,65): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1152,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuestItem.cs(154,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuest.cs(166,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(15,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(78,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(256,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(32,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(83,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(123,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(141,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PvP\PvpManager.cs(404,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(16,40): warning CS0414: The field 'UIGachaFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(22,41): warning CS0414: The field 'UIAnimalFishRequestPopup._btnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(21,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(20,45): warning CS0414: The field 'UIGachaFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(17,50): warning CS0414: The field 'UIFashionCard._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(18,41): warning CS0414: The field 'UIGachaFashionPreviewItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatar.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatar._avatarGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(42,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(62,22): warning CS0414: The field 'UIGachaFashionBanner._isEnough1Tickets' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(14,66): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(29,51): warning CS0414: The field 'NPCHandler._questBubble' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatarFrame.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatarFrame._avatarFrameGenerator' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(18,50): warning CS0414: The field 'UIFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(32,54): warning CS0414: The field 'UIGachaFashionBanner._popup' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(26,41): warning CS0414: The field 'UISpeedUpCollectResourcePopup._ticketCost' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(44,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(19,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(15,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(16,39): warning CS0414: The field 'UIIslandInfoResidentInfoItem._npcAvatar' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(19,50): warning CS0414: The field 'UIGachaFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(27,50): warning CS0414: The field 'UIIslandIdleRewardPopup._tmpPearlPerMinute' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(19,22): warning CS0414: The field 'DirtMoundObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(20,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(21,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentItem.cs(9,59): warning CS0414: The field 'UIIslandInfoResidentItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(20,41): warning CS0414: The field 'UIAnimalFishRequestPopup._itemTrade' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(15,40): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(18,23): warning CS0414: The field 'DirtMoundObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialHandTouchSetting.cs(10,47): warning CS0414: The field 'TutorialHandTouchSetting._step' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(31,41): warning CS0414: The field 'UIGachaFashionItem._btnFlip' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(21,49): warning CS0414: The field 'UIAnimalFishRequestPopup._itemRequirded' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(17,61): warning CS0414: The field 'UIGachaFashionItem._backCardDatabase' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(25,45): warning CS0414: The field 'UIGachaFashionItem._epicRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(18,52): warning CS0414: The field 'UIItemInfo._requiredGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(22,45): warning CS0414: The field 'UISpeedUpCollectResourcePopup._timeLeft' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCManager.cs(14,37): warning CS0414: The field 'NPCManager._characterPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(22,41): warning CS0414: The field 'UIFashionItem._uiIcon' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(23,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(15,66): warning CS0414: The field 'UIFashionCard._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(31,44): warning CS0414: The field 'CollectResourceManager._container' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(22,49): warning CS0414: The field 'UIGachaFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(14,60): warning CS0414: The field 'UIGachaFashionItem._rewardPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(20,41): warning CS0414: The field 'UIFashionCard._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(16,40): warning CS0414: The field 'UIFashionCard._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(26,45): warning CS0414: The field 'UIGachaFashionItem._rareRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(29,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(25,50): warning CS0414: The field 'UIFishInfo._tmpPearl' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(33,45): warning CS0414: The field 'CollectResourceManager._objHandContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(18,41): warning CS0414: The field 'DecoSpriteLoader._defaultSprite' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(16,50): warning CS0414: The field 'UIGachaFashionPreviewItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(19,45): warning CS0414: The field 'UIFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(16,66): warning CS0414: The field 'UIFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(25,21): warning CS0414: The field 'UIAnimalFishRequestPopup._exchangeCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(44,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(17,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(17,40): warning CS0414: The field 'UIFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(15,66): warning CS0414: The field 'UIGachaFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(21,45): warning CS0414: The field 'UIGachaFashionItem._wishlist' is assigned but its value is never used Assets\Alpha Masking\Mask.cs(293,7): warning CS0414: The field 'Mask.instanceID' is assigned but its value is never used Assets\_KFS\Scripts\Maps\ToolCreateMap.cs(18,42): warning CS0414: The field 'ToolCreateMap._characterPos' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialOverlaySetting.cs(11,47): warning CS0414: The field 'TutorialOverlaySetting._step' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(30,41): warning CS0414: The field 'UIGachaFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(21,49): warning CS0414: The field 'UIFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(18,40): warning CS0414: The field 'UIGachaFashionItem._bgBackCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(25,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglTicket' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(29,50): warning CS0414: The field 'CollectResourceManager._dirtMountPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(30,46): warning CS0414: The field 'UISpeedUpCollectResourcePopup._buttonBuy' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(27,45): warning CS0414: The field 'UIGachaFashionItem._commonRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(29,41): warning CS0414: The field 'UIIslandIdleRewardPopup._pearlItem' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(14,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(30,47): warning CS0414: The field 'CollectResourceManager._animalObject' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(18,49): warning CS0414: The field 'UIFashionCard._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(17,49): warning CS0414: The field 'UIGachaFashionPreviewItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used [836/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll, with 99 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [837/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.pdb [838/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.dll [840/841 0s] BuildPlayerDataGenerator Library/BuildPlayerData/Player/RuntimeInitializeOnLoads.json (+1 other) *** Tundra build success (13.90 seconds), 839 items updated, 841 evaluated Total cache size 228936652 Total cache size after purge 228936652 Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\AnimResetController.cs(11,26): warning CS0414: The field 'AnimResetController._animator' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\DemoSaveAndLoadJson.cs(15,52): warning CS0414: The field 'DemoSaveAndLoadJson._surfaceManager' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\DemoLoadingDebugger.cs(14,53): warning CS0414: The field 'DemoLoadingDebugger._uiDebugger' is assigned but its value is never used Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(114,26): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\AdsManager.cs(96,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\AdsManager.cs(114,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(23,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(36,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(139,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(159,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(237,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(576,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(44,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\KFSSpriteManager.cs(64,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(64,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(84,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(98,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(58,65): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1152,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuestItem.cs(154,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuest.cs(166,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(15,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(78,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(256,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(32,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(83,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(123,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(141,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PvP\PvpManager.cs(404,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(16,40): warning CS0414: The field 'UIGachaFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(22,41): warning CS0414: The field 'UIAnimalFishRequestPopup._btnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(21,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(20,45): warning CS0414: The field 'UIGachaFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(17,50): warning CS0414: The field 'UIFashionCard._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(18,41): warning CS0414: The field 'UIGachaFashionPreviewItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatar.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatar._avatarGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(42,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(62,22): warning CS0414: The field 'UIGachaFashionBanner._isEnough1Tickets' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(14,66): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(29,51): warning CS0414: The field 'NPCHandler._questBubble' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ProfileSetting\UIProfileSettingAvatarFrame.cs(18,52): warning CS0414: The field 'UIProfileSettingAvatarFrame._avatarFrameGenerator' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(18,50): warning CS0414: The field 'UIFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionBanner.cs(32,54): warning CS0414: The field 'UIGachaFashionBanner._popup' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(26,41): warning CS0414: The field 'UISpeedUpCollectResourcePopup._ticketCost' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(44,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(19,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(15,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(16,39): warning CS0414: The field 'UIIslandInfoResidentInfoItem._npcAvatar' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(19,50): warning CS0414: The field 'UIGachaFashionItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(27,50): warning CS0414: The field 'UIIslandIdleRewardPopup._tmpPearlPerMinute' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(19,22): warning CS0414: The field 'DirtMoundObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(20,50): warning CS0414: The field 'UISpeedUpCollectResourcePopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(21,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentItem.cs(9,59): warning CS0414: The field 'UIIslandInfoResidentItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(20,41): warning CS0414: The field 'UIAnimalFishRequestPopup._itemTrade' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(15,40): warning CS0414: The field 'UIGachaFashionPreviewItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\DirtMoundObject.cs(18,23): warning CS0414: The field 'DirtMoundObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialHandTouchSetting.cs(10,47): warning CS0414: The field 'TutorialHandTouchSetting._step' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(31,41): warning CS0414: The field 'UIGachaFashionItem._btnFlip' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(21,49): warning CS0414: The field 'UIAnimalFishRequestPopup._itemRequirded' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(17,61): warning CS0414: The field 'UIGachaFashionItem._backCardDatabase' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(25,45): warning CS0414: The field 'UIGachaFashionItem._epicRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(18,52): warning CS0414: The field 'UIItemInfo._requiredGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(22,45): warning CS0414: The field 'UISpeedUpCollectResourcePopup._timeLeft' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCManager.cs(14,37): warning CS0414: The field 'NPCManager._characterPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(22,41): warning CS0414: The field 'UIFashionItem._uiIcon' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(23,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(15,66): warning CS0414: The field 'UIFashionCard._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(31,44): warning CS0414: The field 'CollectResourceManager._container' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(22,49): warning CS0414: The field 'UIGachaFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(14,60): warning CS0414: The field 'UIGachaFashionItem._rewardPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(20,41): warning CS0414: The field 'UIFashionCard._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(16,40): warning CS0414: The field 'UIFashionCard._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(26,45): warning CS0414: The field 'UIGachaFashionItem._rareRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(29,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(25,50): warning CS0414: The field 'UIFishInfo._tmpPearl' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(33,45): warning CS0414: The field 'CollectResourceManager._objHandContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\Deco\DecoSpriteLoader.cs(18,41): warning CS0414: The field 'DecoSpriteLoader._defaultSprite' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(16,50): warning CS0414: The field 'UIGachaFashionPreviewItem._tmpName' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(19,45): warning CS0414: The field 'UIFashionItem._ownedTag' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(16,66): warning CS0414: The field 'UIFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UIAnimalFishRequestPopup.cs(25,21): warning CS0414: The field 'UIAnimalFishRequestPopup._exchangeCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(44,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(17,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(17,40): warning CS0414: The field 'UIFashionItem._bgRarity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(15,66): warning CS0414: The field 'UIGachaFashionItem._bgRarityDB' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(21,45): warning CS0414: The field 'UIGachaFashionItem._wishlist' is assigned but its value is never used Assets\Alpha Masking\Mask.cs(293,7): warning CS0414: The field 'Mask.instanceID' is assigned but its value is never used Assets\_KFS\Scripts\Maps\ToolCreateMap.cs(18,42): warning CS0414: The field 'ToolCreateMap._characterPos' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialOverlaySetting.cs(11,47): warning CS0414: The field 'TutorialOverlaySetting._step' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(30,41): warning CS0414: The field 'UIGachaFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIFashionItem.cs(21,49): warning CS0414: The field 'UIFashionItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(18,40): warning CS0414: The field 'UIGachaFashionItem._bgBackCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(25,43): warning CS0414: The field 'UISpeedUpCollectResourcePopup._tglTicket' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(29,50): warning CS0414: The field 'CollectResourceManager._dirtMountPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\CollectResource\UISpeedUpCollectResourcePopup.cs(30,46): warning CS0414: The field 'UISpeedUpCollectResourcePopup._buttonBuy' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionItem.cs(27,45): warning CS0414: The field 'UIGachaFashionItem._commonRevealFb' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardPopup.cs(29,41): warning CS0414: The field 'UIIslandIdleRewardPopup._pearlItem' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(14,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(30,47): warning CS0414: The field 'CollectResourceManager._animalObject' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\UIFashionCard.cs(18,49): warning CS0414: The field 'UIFashionCard._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\GachaFashion\UIGachaFashionPreviewItem.cs(17,49): warning CS0414: The field 'UIGachaFashionPreviewItem._lstTMPMaterial' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Rebuilding Data files because BuildOptions.CleanBuildCache is set. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=7bc485a4844387c4dbeaeb92c0b35f04): Total: 0.080 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) SpriteAtlasPacking completed in 0.018574 sec Opening scene 'Assets/_KFS/Scenes/scene_login.unity' [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 18 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/_KFS/Scenes/scene_login.unity' Deserialize: 32.502 ms Integration: 414.768 ms Integration of assets: 0.552 ms Thread Wait Time: 0.032 ms Total Operation Time: 447.854 ms Unloading 412 unused Assets / (43.5 MB). Loaded Objects now: 28634. Memory consumption went from 356.7 MB to 313.2 MB. Total: 46.578200 ms (FindLiveObjects: 1.152800 ms CreateObjectMapping: 1.033600 ms MarkObjects: 42.009800 ms DeleteObjects: 2.380600 ms) Created GICache directory at C:/WINDOWS/system32/config/systemprofile/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.018s, timestamps: [203.685 - 203.703] gi::BakeBackendSwitch: switching bake backend from 3 to 1. GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Opening scene 'Assets/_KFS/Scenes/scene_island.unity' [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 300 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/_KFS/Scenes/scene_island.unity' Deserialize: 138.521 ms Integration: 674.460 ms Integration of assets: 19.478 ms Thread Wait Time: -16.702 ms Total Operation Time: 815.756 ms Unloading 1060 unused Assets / (104.8 MB). Loaded Objects now: 32060. Memory consumption went from 374.7 MB to 269.8 MB. Total: 52.158400 ms (FindLiveObjects: 1.367000 ms CreateObjectMapping: 0.996800 ms MarkObjects: 44.643800 ms DeleteObjects: 5.150100 ms) GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Script attached to 'Campaign' in scene 'Assets/_KFS/Scenes/scene_island.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Script attached to 'TutorialCraftingBenchPos' in scene 'Assets/_KFS/Scenes/scene_island.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Script attached to 'TutorialBridge' in scene 'Assets/_KFS/Scenes/scene_island.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Script attached to 'TutorialFishingPos' in scene 'Assets/_KFS/Scenes/scene_island.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Mono dependencies included in the build Dependency assembly - System.Security.Claims.dll Dependency assembly - MoreMountains.Feedbacks.HDRP.dll Dependency assembly - Microsoft.Win32.Registry.dll Dependency assembly - System.Threading.Overlapped.dll Dependency assembly - System.Security.SecureString.dll Dependency assembly - System.Diagnostics.Tools.dll Dependency assembly - Bayat.SaveSystem.Runtime.dll Dependency assembly - Group2dxfxEffect.dll Dependency assembly - System.Security.Cryptography.RandomNumberGenerator.dll Dependency assembly - System.Security.Cryptography.Encryption.ECDsa.dll Dependency assembly - mscorlib.dll Dependency assembly - System.Design.dll Dependency assembly - System.Threading.Thread.dll Dependency assembly - Demo.dll Dependency assembly - System.Drawing.Primitives.dll Dependency assembly - System.Security.Cryptography.Pkcs.dll Dependency assembly - DOTweenPro.Scripts.dll Dependency assembly - System.Net.AuthenticationManager.dll Dependency assembly - System.Reflection.Primitives.dll Dependency assembly - System.Diagnostics.TextWriterTraceListener.dll Dependency assembly - System.Linq.Parallel.dll Dependency assembly - System.Net.dll Dependency assembly - System.Collections.NonGeneric.dll Dependency assembly - System.Web.Extensions.Design.dll Dependency assembly - System.Runtime.Extensions.dll Dependency assembly - System.IO.Compression.ZipFile.dll Dependency assembly - System.Globalization.Calendars.dll Dependency assembly - System.Reflection.Emit.Lightweight.dll Dependency assembly - System.Runtime.Serialization.Formatters.dll Dependency assembly - spine-csharp.dll Dependency assembly - System.ComponentModel.Composition.dll Dependency assembly - Microsoft.Win32.Registry.AccessControl.dll Dependency assembly - System.Runtime.Serialization.dll Dependency assembly - netstandard.dll Dependency assembly - Bayat.Core.Runtime.dll Dependency assembly - System.IO.FileSystem.Watcher.dll Dependency assembly - MoreMountains.Tools.dll Dependency assembly - System.Data.Linq.dll Dependency assembly - KawaiiUtil.dll Dependency assembly - Fi.dll Dependency assembly - System.DirectoryServices.dll Dependency assembly - System.Security.Cryptography.Encryption.dll Dependency assembly - System.Threading.Timer.dll Dependency assembly - System.ServiceModel.Web.dll Dependency assembly - 2DxFX.dll Dependency assembly - System.Security.Cryptography.Hashing.Algorithms.dll Dependency assembly - System.Web.ApplicationServices.dll Dependency assembly - System.Runtime.Numerics.dll Dependency assembly - DOTween.Modules.dll Dependency assembly - System.Diagnostics.Process.dll Dependency assembly - System.Reflection.DispatchProxy.dll Dependency assembly - System.Runtime.Handles.dll Dependency assembly - DemiLib.dll Dependency assembly - System.IO.Compression.dll Dependency assembly - SuperScrollView.dll Dependency assembly - Accessibility.dll Dependency assembly - System.Net.WebHeaderCollection.dll Dependency assembly - MoreMountains.Feedbacks.TextMeshPro.dll Dependency assembly - System.Threading.dll Dependency assembly - Unity.Addressables.dll Dependency assembly - UniTask.Addressables.dll Dependency assembly - UnityEngine.UI.dll Dependency assembly - System.Net.NameResolution.dll Dependency assembly - ACTk.Runtime.dll Dependency assembly - Mono.Data.Tds.dll Dependency assembly - System.ObjectModel.dll Dependency assembly - System.ServiceModel.Security.dll Dependency assembly - System.Threading.ThreadPool.dll Dependency assembly - System.Net.Http.WebRequest.dll Dependency assembly - System.Reflection.TypeExtensions.dll Dependency assembly - System.Net.WebSockets.dll Dependency assembly - System.Xml.XPath.dll Dependency assembly - Unity.Collections.dll Dependency assembly - System.Linq.Expressions.dll Dependency assembly - MoreMountains.Feedbacks.URP.dll Dependency assembly - System.Reflection.Extensions.dll Dependency assembly - System.Globalization.Extensions.dll Dependency assembly - Mono.Security.dll Dependency assembly - System.Linq.Queryable.dll Dependency assembly - Assembly-CSharp.dll Dependency assembly - System.ServiceModel.Primitives.dll Dependency assembly - System.Reflection.dll Dependency assembly - System.AppContext.dll Dependency assembly - System.Security.dll Dependency assembly - System.ServiceProcess.dll Dependency assembly - MoreMountains.Feedbacks.Cinemachine.dll Dependency assembly - UIEffect.dll Dependency assembly - System.Data.Services.dll Dependency assembly - ACTk.Examples.Runtime.dll Dependency assembly - System.Security.Cryptography.X509Certificates.dll Dependency assembly - System.ServiceModel.Activation.dll Dependency assembly - System.Runtime.Loader.dll Dependency assembly - System.Xml.Serialization.dll Dependency assembly - DOTweenPro.dll Dependency assembly - System.Net.Cache.dll Dependency assembly - System.Net.Sockets.dll Dependency assembly - System.IO.dll Dependency assembly - Unity.ScriptableBuildPipeline.dll Dependency assembly - System.Transactions.dll Dependency assembly - Unity.TextMeshPro.dll Dependency assembly - MoreMountains.Feedbacks.PostProcessing.dll Dependency assembly - System.ComponentModel.Annotations.dll Dependency assembly - System.Diagnostics.StackTrace.dll Dependency assembly - DemoSpine.dll Dependency assembly - Unity.2D.PixelPerfect.dll Dependency assembly - System.Diagnostics.TraceEvent.dll Dependency assembly - System.Diagnostics.TraceSource.dll Dependency assembly - System.Net.Ping.dll Dependency assembly - System.Text.Encoding.dll Dependency assembly - spine-unity.dll Dependency assembly - MoreMountains.Feedbacks.NiceVibrations.dll Dependency assembly - System.Resources.Writer.dll Dependency assembly - System.Collections.dll Dependency assembly - System.Xml.Linq.dll Dependency assembly - System.IO.FileSystem.dll Dependency assembly - System.Runtime.Remoting.dll Dependency assembly - System.Resources.ReaderWriter.dll Dependency assembly - System.Net.WebSockets.Client.dll Dependency assembly - System.Xml.XmlSerializer.dll Dependency assembly - System.Resources.Reader.dll Dependency assembly - System.Xml.XmlDocument.dll Dependency assembly - Microsoft.Win32.Primitives.dll Dependency assembly - System.ComponentModel.TypeConverter.dll Dependency assembly - System.Security.Cryptography.Encryption.Aes.dll Dependency assembly - System.Runtime.Serialization.Xml.dll Dependency assembly - CasualGameEffects.dll Dependency assembly - System.Collections.Concurrent.dll Dependency assembly - System.ServiceModel.dll Dependency assembly - System.DirectoryServices.Protocols.dll Dependency assembly - System.Threading.Tasks.dll Dependency assembly - System.Net.Utilities.dll Dependency assembly - System.ServiceModel.Routing.dll Dependency assembly - System.Net.Mail.dll Dependency assembly - System.Security.Cryptography.OpenSsl.dll Dependency assembly - System.Resources.ResourceManager.dll Dependency assembly - UniTask.TextMeshPro.dll Dependency assembly - System.Xml.Xsl.Primitives.dll Dependency assembly - UniTask.Linq.dll Dependency assembly - System.Security.Cryptography.Cng.dll Dependency assembly - DamageNumbersPro.dll Dependency assembly - System.Xml.XPath.XDocument.dll Dependency assembly - System.IO.MemoryMappedFiles.dll Dependency assembly - System.Xml.ReaderWriter.dll Dependency assembly - System.Memory.dll Dependency assembly - System.Data.Entity.dll Dependency assembly - Unity.InternalAPIEngineBridge.001.dll Dependency assembly - System.Configuration.Install.dll Dependency assembly - Unity.2D.IK.Runtime.dll Dependency assembly - Sirenix.OdinInspector.Attributes.dll Dependency assembly - Unity.Burst.dll Dependency assembly - CFXRDemo.dll Dependency assembly - System.IO.FileSystem.DriveInfo.dll Dependency assembly - Bayat.Json.Runtime.dll Dependency assembly - System.Security.Cryptography.Encryption.ECDiffieHellman.dll Dependency assembly - System.Runtime.InteropServices.WindowsRuntime.dll Dependency assembly - System.Security.Cryptography.Csp.dll Dependency assembly - System.Security.Principal.Windows.dll Dependency assembly - System.Web.Services.dll Dependency assembly - System.Web.dll Dependency assembly - System.ServiceModel.Duplex.dll Dependency assembly - System.Xml.XPath.XmlDocument.dll Dependency assembly - System.Windows.Forms.dll Dependency assembly - System.Net.Http.dll Dependency assembly - System.Security.Principal.dll Dependency assembly - System.Web.RegularExpressions.dll Dependency assembly - Unity.2D.Animation.Runtime.dll Dependency assembly - Kawaii.Isometric2.dll Dependency assembly - DOTween.dll Dependency assembly - System.Diagnostics.Debug.dll Dependency assembly - MoreMountains.Feedbacks.MMTools.dll Dependency assembly - System.IO.UnmanagedMemoryStream.dll Dependency assembly - System.Data.dll Dependency assembly - System.Windows.dll Dependency assembly - System.ServiceModel.Discovery.dll Dependency assembly - spine-unity-examples.dll Dependency assembly - System.Xaml.dll Dependency assembly - System.Web.DynamicData.dll Dependency assembly - System.ComponentModel.EventBasedAsync.dll Dependency assembly - System.Security.Cryptography.Algorithms.dll Dependency assembly - System.Net.Security.dll Dependency assembly - System.Numerics.dll Dependency assembly - System.Runtime.CompilerServices.VisualC.dll Dependency assembly - System.ServiceModel.Http.dll Dependency assembly - System.Net.Primitives.dll Dependency assembly - ImbaFrameworks.dll Dependency assembly - CharacterSpine.dll Dependency assembly - System.Data.Common.dll Dependency assembly - System.Security.AccessControl.dll Dependency assembly - System.ComponentModel.DataAnnotations.dll Dependency assembly - ACTk.Examples.Genuine.Runtime.dll Dependency assembly - System.Xml.dll Dependency assembly - Unity.Collections.LowLevel.ILSupport.dll Dependency assembly - Unity.2D.Common.Runtime.dll Dependency assembly - System.Security.Cryptography.Primitives.dll Dependency assembly - System.Runtime.Caching.dll Dependency assembly - Unity.2D.Tilemap.Extras.dll Dependency assembly - System.Threading.Tasks.Extensions.dll Dependency assembly - System.Dynamic.Runtime.dll Dependency assembly - System.Globalization.dll Dependency assembly - System.Security.Cryptography.RSA.dll Dependency assembly - System.IO.Compression.FileSystem.dll Dependency assembly - System.Threading.AccessControl.dll Dependency assembly - System.Net.ServicePoint.dll Dependency assembly - LocalPlayerData.dll Dependency assembly - System.ComponentModel.Primitives.dll Dependency assembly - KawaiiPlayFab.dll Dependency assembly - System.ServiceModel.Internals.dll Dependency assembly - Mono.Data.Sqlite.dll Dependency assembly - System.IO.Pipes.dll Dependency assembly - Unity.2D.SpriteShape.Runtime.dll Dependency assembly - System.Data.Services.Client.dll Dependency assembly - System.dll Dependency assembly - System.Drawing.dll Dependency assembly - System.Linq.dll Dependency assembly - MoreMountains.Feedbacks.dll Dependency assembly - System.ValueTuple.dll Dependency assembly - System.Core.dll Dependency assembly - Unity.Mathematics.dll Dependency assembly - System.Net.NetworkInformation.dll Dependency assembly - CFXRRuntime.dll Dependency assembly - System.Data.SqlClient.dll Dependency assembly - System.Numerics.Vectors.dll Dependency assembly - System.Runtime.DurableInstancing.dll Dependency assembly - Unity.ResourceManager.dll Dependency assembly - System.Console.dll Dependency assembly - System.Text.Encoding.Extensions.dll Dependency assembly - System.ServiceProcess.ServiceController.dll Dependency assembly - System.ComponentModel.dll Dependency assembly - Unity.Burst.Unsafe.dll Dependency assembly - System.Diagnostics.FileVersionInfo.dll Dependency assembly - System.Web.Extensions.dll Dependency assembly - Coffee.SoftMaskForUGUI.dll Dependency assembly - System.Buffers.dll Dependency assembly - System.Management.dll Dependency assembly - System.Security.Cryptography.Hashing.dll Dependency assembly - System.Text.Encoding.CodePages.dll Dependency assembly - System.Runtime.Serialization.Json.dll Dependency assembly - System.EnterpriseServices.dll Dependency assembly - System.Text.RegularExpressions.dll Dependency assembly - TextMeshProEffect.dll Dependency assembly - System.Runtime.Serialization.Primitives.dll Dependency assembly - System.Drawing.Design.dll Dependency assembly - System.Reflection.Context.dll Dependency assembly - System.IdentityModel.Selectors.dll Dependency assembly - System.IO.FileSystem.Primitives.dll Dependency assembly - System.Net.HttpListener.dll Dependency assembly - System.Security.Cryptography.DeriveBytes.dll Dependency assembly - System.Data.OracleClient.dll Dependency assembly - System.Json.dll Dependency assembly - System.Runtime.Serialization.Formatters.Soap.dll Dependency assembly - System.Windows.Forms.DataVisualization.dll Dependency assembly - UniTask.dll Dependency assembly - System.Net.Requests.dll Dependency assembly - System.ServiceModel.NetTcp.dll Dependency assembly - System.IO.IsolatedStorage.dll Dependency assembly - System.Xml.XDocument.dll Dependency assembly - System.Security.Cryptography.Encoding.dll Dependency assembly - UniTask.DOTween.dll Dependency assembly - System.Diagnostics.Tracing.dll Dependency assembly - System.Data.DataSetExtensions.dll Dependency assembly - System.Reflection.Emit.dll Dependency assembly - System.Reflection.Emit.ILGeneration.dll Dependency assembly - System.IO.FileSystem.AccessControl.dll Dependency assembly - System.Runtime.InteropServices.RuntimeInformation.dll Dependency assembly - System.Security.Cryptography.ProtectedData.dll Dependency assembly - System.Messaging.dll Dependency assembly - System.Runtime.InteropServices.dll Dependency assembly - Microsoft.CSharp.dll Dependency assembly - System.Runtime.dll Dependency assembly - System.Threading.Tasks.Parallel.dll Dependency assembly - System.IdentityModel.dll Dependency assembly - System.Configuration.dll Dependency assembly - System.Collections.Specialized.dll Dependency assembly - System.Diagnostics.Contracts.dll Dependency assembly - ScriptAction.dll Dependency assembly - IsometricFrameworks.dll Calling OnPostBuildPlayerScriptDLLs callbacks. For faster build speeds, consider not using this callback, as we don't need to copy assemblies to the staging area for the incremental player build otherwise. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 203 Unused Serialized files (Serialized files now loaded: 0) Unloading 695 unused Assets / (0.9 MB). Loaded Objects now: 28637. Memory consumption went from 302.5 MB to 301.5 MB. Total: 51.935100 ms (FindLiveObjects: 1.014700 ms CreateObjectMapping: 0.936400 ms MarkObjects: 48.703800 ms DeleteObjects: 1.278900 ms) [EnlightenBakeManager] m_Clear = false; Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (116.1 KB). Loaded Objects now: 28637. Memory consumption went from 301.3 MB to 301.2 MB. Total: 47.371000 ms (FindLiveObjects: 1.396300 ms CreateObjectMapping: 1.039000 ms MarkObjects: 44.884000 ms DeleteObjects: 0.050900 ms) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 165 unused Assets / (132.1 MB). Loaded Objects now: 28637. Memory consumption went from 410.0 MB to 277.9 MB. Total: 52.772800 ms (FindLiveObjects: 0.826700 ms CreateObjectMapping: 0.654900 ms MarkObjects: 42.021900 ms DeleteObjects: 9.268800 ms) Compiling shader "Unlit/Transparent" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Unlit/Transparent in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Unlit/Texture" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Unlit/Texture in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/SoftMask" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/SoftMask in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Alpha Masked/Sprites Alpha Masked - World Coords" pass "" (vp) Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Alpha Masked/Sprites Alpha Masked - World Coords in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Alpha Masked/Unlit Alpha Masked - World Coords" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Alpha Masked/Unlit Alpha Masked - World Coords in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/UI/Default (SoftMaskable)" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/UI/Default (SoftMaskable) in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "Skybox/Procedural" pass "" (vp) Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... finished in 0.18 seconds. Local cache hits 3 (0.39s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Skybox/Procedural in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "UI/Hidden/UI-Effect" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/Hidden/UI-Effect in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "TextMeshPro/Mobile/Distance Field" pass "" (vp) Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s gles3 (total internal programs: 8, unique: 8) Compiling shader "Mobile/Particles/Additive" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Mobile/Particles/Additive in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Spine/Skeleton" pass "Normal" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Spine/Skeleton" pass "Caster" (vp) Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Spine/Skeleton in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "Spine/Blend Modes/Skeleton PMA Additive" pass "Normal" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Spine/Blend Modes/Skeleton PMA Additive" pass "Caster" (vp) Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Spine/Blend Modes/Skeleton PMA Additive in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "2DxFX/Standard/GrayScale" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader 2DxFX/Standard/GrayScale in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Legacy Shaders/VertexLit" pass "" (vp) Full variant space: 12 After settings filtering: 12 After built-in stripping: 6 After scriptable stripping: 6 Processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 6 (0.22s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Legacy Shaders/VertexLit" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Legacy Shaders/VertexLit" pass "ShadowCaster" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 2 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Legacy Shaders/VertexLit in 0.00s gles3 (total internal programs: 10, unique: 10) Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp) Full variant space: 664 After settings filtering: 664 After built-in stripping: 16 After scriptable stripping: 16 Processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 16 (1.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp) Full variant space: 20 After settings filtering: 20 After built-in stripping: 10 After scriptable stripping: 10 Processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 10 (0.45s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Legacy Shaders/Diffuse" pass "DEFERRED" (vp) Full variant space: 76 After settings filtering: 76 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Legacy Shaders/Diffuse in 0.00s gles3 (total internal programs: 30, unique: 30) Compiling shader "Hidden/Internal-StencilWrite" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-StencilWrite in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DepthNormalsTexture in 0.00s gles3 (total internal programs: 10, unique: 10) Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 4 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-ScreenSpaceShadows in 0.00s gles3 (total internal programs: 16, unique: 16) Compiling shader "Hidden/Internal-CombineDepthNormals" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-CombineDepthNormals in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitCopy" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopy in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitCopyDepth" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyDepth in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/ConvertTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/ConvertTexture in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-DeferredShading" pass "" (vp) Full variant space: 94 After settings filtering: 94 After built-in stripping: 26 After scriptable stripping: 26 Processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 26 (0.79s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DeferredShading" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DeferredShading in 0.00s gles3 (total internal programs: 27, unique: 27) Compiling shader "Hidden/Internal-DeferredReflections" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DeferredReflections" pass "" (vp) Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DeferredReflections in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-MotionVectors in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "Hidden/Internal-Flare" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-Flare in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-Halo" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-Halo in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopyWithDepth" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyWithDepth in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitToDepth" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitToDepth in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitToDepth_MSAA" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitToDepth_MSAA in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitCopyHDRTonemap" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyHDRTonemap in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-DebugPattern" pass "Target Color and DepthStencil" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DebugPattern" pass "Target only Color" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DebugPattern" pass "Target only DepthStencil" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DebugPattern in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "Hidden/Internal-GUITextureClip" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUITextureClip" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.09 seconds. Local cache hits 1 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureClip in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 1 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureClipText in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUITexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUITexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.71 seconds. Local cache hits 1 (0.71s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITexture in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureBlit in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.25 seconds. Local cache hits 1 (0.25s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.57 seconds. Local cache hits 1 (0.57s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUIRoundedRect in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.42 seconds. Local cache hits 1 (0.42s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUIRoundedRectWithColorPerBorder in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-UIRDefault" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-UIRDefault" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRDefault in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-UIRAtlasBlitCopy" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRAtlasBlitCopy in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 1 (0.07s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRDefaultWorld in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Sprites/Default" pass "" (vp) Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 4 (0.11s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Sprites/Default in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "Sprites/Mask" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Sprites/Mask in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "UI/Default" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 4 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/Default in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "UI/DefaultETC1" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/DefaultETC1 in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "Hidden/CubeBlur" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/CubeBlur" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeBlur in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/CubeCopy" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/CubeCopy" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeCopy in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/CubeBlend" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/CubeBlend" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeBlend in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/VR/BlitTexArraySlice" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VR/BlitTexArraySlice in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-ODSWorldTexture in 0.00s gles3 (total internal programs: 10, unique: 9) Compiling shader "Hidden/Internal-CubemapToEquirect" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-CubemapToEquirect in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VR/BlitFromTex2DToTexArraySlice in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/VideoComposite" pass "Default" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VideoComposite in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/TextCore/Distance Field SSD" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TextCore/Distance Field SSD in 0.00s gles3 (total internal programs: 1, unique: 1) ***Player size statistics*** Level 0 'Assets/_KFS/Scenes/scene_login.unity' uses 2.9 MB compressed / 11.0 MB uncompressed. Level 1 'Assets/_KFS/Scenes/scene_island.unity' uses 1.1 MB compressed / 3.7 MB uncompressed. Total compressed size 4.0 MB. Total uncompressed size 14.7 MB. info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1763ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player1fb5287c.dag" --profile="Library/Bee/backend1.traceevents" Player WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity [ ] Require frontend run. Library/Bee/Player1fb5287c.dag couldn't be loaded Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player1fb5287c.dag.json" "Library/Bee/Player1fb5287c-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 0s44ms DisplayProgressbar: Incremental Player Build ExitCode: 0 Duration: 0s382ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player1fb5287c.dag" --dagfilejson="Library\Bee\Player1fb5287c.dag.json" --profile="Library/Bee/backend2.traceevents" Player WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity Finished compiling graph: 240 nodes, 484 flattened edges (484 ToBuild, 0 ToUse), maximum node priority 27 [ 1/238 0s] WriteText Library/Bee/artifacts/csharpactions/UnityClassRegistration.cpp_sr3d.info [ 2/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/8wtvtbfsp4yi0.lump.cpp [ 3/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/znisnr9i8sde0.lump.cpp [ 4/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/j9en3xbhbwlq1.lump.cpp [ 5/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/01xnvya0676p1.lump.cpp [ 6/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/avmuwzhq8jgt0.lump.cpp [ 7/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/pl92ymrwp6do0.lump.cpp [ 8/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/ilon34zwwr770.lump.cpp [ 9/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/zrmtnj6y02wf0.lump.cpp [ 10/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/pekda8cagnwr0.lump.cpp [ 11/238 0s] WriteText Library/Bee/artifacts/WebGL/zlib/release_WebGL_wasm/_dummy_for_header_discovery [ 12/238 0s] WriteText Library/Bee/artifacts/WebGL/bdwgc/release_WebGL_wasm/_dummy_for_header_discovery [ 13/238 0s] WriteText Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/_dummy_for_header_discovery [ 14/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/lcgqeql0mv0v0.lump.cpp [ 15/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/avmuwzhq8jgt1.lump.cpp [ 16/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/h5k3vz78zt3z2.lump.cpp [ 17/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/3zx9btukcbt52.lump.cpp [ 18/238 0s] MakeLump Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/q8m30rh92pbs0.lump.cpp [ 19/238 0s] 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[BUSY 6s] Brotli C:/inetpub/wwwroot/fishtopia/20241017_f87e98f536da35238daec647d04c9659b50d2426/webgl/Build/webgl.data.unityweb [222/238 8s] UnityLinker E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/unitylinker_ber2.traceevents C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe @Library\Bee\artifacts\rsp\4059461624701020161.rsp [223/238 11s] Brotli C:/inetpub/wwwroot/fishtopia/20241017_f87e98f536da35238daec647d04c9659b50d2426/webgl/Build/webgl.data.unityweb *** Tundra requires additional run (28.05 seconds), 223 items updated, 238 evaluated *** Additional run caused by: contents change of Library/Bee/artifacts/WebGL/ManagedStripped Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player1fb5287c.dag.json" "Library/Bee/Player1fb5287c-inputdata.json" "Library\Bee\buildprogram1.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 28s ExitCode: 0 Duration: 0s324ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player1fb5287c.dag" --dagfilejson="Library\Bee\Player1fb5287c.dag.json" --profile="Library/Bee/backend3.traceevents" Player WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity Finished compiling graph: 241 nodes, 486 flattened edges (486 ToBuild, 0 ToUse), maximum node priority 27 [ 66/239 0s] WriteResponseFile Library/Bee/artifacts/rsp/16148752862653584026.rsp [225/239 0s] CopyFiles Temp/EditorBuildOutput/UnityLinkerToEditorData.json [226/239 0s] ICallRegistrationGenerator E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/WebGL/il2cppOutput/UnityICallRegistration.cpp [227/239 0s] ClassRegistrationGenerator E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/WebGL/il2cppOutput/UnityClassRegistration.cpp [228/239 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/GameAssembly/release_WebGL_wasm/sr3dovwqeft6.o [229/239 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/GameAssembly/release_WebGL_wasm/vuv09bbpim9g.o [BUSY 6s] IL2CPP_CodeGen E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/il2cpp_conv_8do6.traceevents [230/239 7s] IL2CPP_CodeGen E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/il2cpp_conv_8do6.traceevents C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe @Library\Bee\artifacts\rsp\16148752862653584026.rsp *** Tundra requires additional run (8.38 seconds), 7 items updated, 239 evaluated *** Additional run caused by: contents change of E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/WebGL/il2cppOutput/cpp Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player1fb5287c.dag.json" "Library/Bee/Player1fb5287c-inputdata.json" "Library\Bee\buildprogram2.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 8s396ms ExitCode: 0 Duration: 0s947ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player1fb5287c.dag" --dagfilejson="Library\Bee\Player1fb5287c.dag.json" --profile="Library/Bee/backend4.traceevents" Player WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity Finished compiling graph: 716 nodes, 1915 flattened edges (1911 ToBuild, 3 ToUse), maximum node priority 503 [214/714 0s] WriteResponseFile Library/Bee/artifacts/rsp/6070537824006410562.rsp [218/714 0s] WriteText Library/Bee/artifacts/csharpactions/webgl.data_qnm2.info [229/714 0s] CopyFiles E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/WebGL/il2cppOutput/build/Data/Resources/mscorlib.dll-resources.dat [230/714 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/GameAssembly/release_WebGL_wasm/rn4gk65x141u.o [231/714 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/GameAssembly/release_WebGL_wasm/hc1wvdl43wl1.o [232/714 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/GameAssembly/release_WebGL_wasm/4422hpdyv75t.o [233/714 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/GameAssembly/release_WebGL_wasm/m27naspex0s9.o [234/714 1s] C_WebGL_wasm 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0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/Skeleton.cs 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/Event.cs 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/BoneData.cs 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/Attachments/Sequence.cs 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/Atlas.cs 0.1 kb 0.0% Assets/KawaiiFrameworks/Util/Utils/UI/TweenEffect/UIFadeEffect.cs 0.1 kb 0.0% Assets/KawaiiFrameworks/Util/Utils/UI/InvertMask/CutoutMaskUI.cs 0.1 kb 0.0% Assets/KawaiiFrameworks/Isometric2/Demo/Scripts/SceneEdit/Demo.cs 0.1 kb 0.0% Assets/_KFS/Scripts/Scene/SceneIsland/FishingGamePlay/RodAnim.cs 0.1 kb 0.0% Assets/_KFS/Scripts/Maps/Map.cs 0.1 kb 0.0% Assets/_KFS/Scripts/Mail/UINoMail.cs 0.1 kb 0.0% Assets/_KFS/Scripts/Common/UI/UIDrag.cs 0.1 kb 0.0% Assets/Plugins/Bayat/Core/Resources/Bayat/Core/MaterialPropertiesResolver.asset 0.1 kb 0.0% Assets/Particles/Particle Ribbon by Moonflower Carnivore/Scripts/rotation.cs 0.1 kb 0.0% Assets/Particles/JMO Assets/Cartoon FX (legacy)/Demo/Assets/CFX_Demo.cs 0.1 kb 0.0% Assets/ImbaFrameworks/Utils/SGUtils.cs 0.1 kb 0.0% Assets/ImbaFrameworks/UI/Scripts/Utils/UIMath.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Wave.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Twist.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Smoke.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Slim.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Sepia.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Pixel.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Noise.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Jelly.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Ice.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Heat.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_HSV.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Ghost.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Flame.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Fire.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Color.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Blur.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Blood.cs 0.1 kb 0.0% Assets/_KFS/_GameResources/Resources/AudioDataManager.asset 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/Slot.cs 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/Skin.cs 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/Json.cs 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/Bone.cs 0.1 kb 0.0% Assets/Resources/Bayat/Core/AssetReferenceResolver.asset 0.1 kb 0.0% Assets/Particles/JMO Assets/Cartoon FX Remaster/Demo Assets/Kino Bloom/Bloom.cs 0.1 kb 0.0% Assets/Alpha Masking/Mask.cs 0.1 kb 0.0% Assets/UIEffect/Scripts/Common/Packer.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2DxFX.cs 0.1 kb 0.0% Assets/Resources/BillingMode.json ------------------------------------------------------------------------------- Unloading 110 Unused Serialized files (Serialized files now loaded: 0) Total cache size 228936652 Total cache size after purge 228936652 Unloading 532 unused Assets / (2.2 MB). Loaded Objects now: 28646. Memory consumption went from 304.5 MB to 302.3 MB. Total: 48.849200 ms (FindLiveObjects: 1.094400 ms CreateObjectMapping: 0.981800 ms MarkObjects: 45.891700 ms DeleteObjects: 0.880700 ms) DisplayProgressNotification: Build Successful Build Finished, Result: Success. ##utp:{"type":"PlayerBuildInfo","version":2,"phase":"Immediate","time":1729138931490,"processId":17428,"steps":[{"description":"Preprocess Player","duration":1516},{"description":"Prepare For Build","duration":4152},{"description":"ProducePlayerScriptAssemblies","duration":15092},{"description":"Verify Build setup","duration":14},{"description":"Prepare assets for target platform","duration":97},{"description":"Prepare splash screen","duration":21},{"description":"Building scenes","duration":2783},{"description":"Build scripts DLLs","duration":252},{"description":"Build GlobalGameManagers file","duration":212},{"description":"Writing asset files","duration":999},{"description":"Building Resources/unity_builtin_extra","duration":3686},{"description":"Creating compressed player package","duration":1312},{"description":"Write data build dirty tracking information","duration":470},{"description":"Postprocess built player","duration":363642}],"duration":394248} [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.926 ms Integration: 192.315 ms Integration of assets: 0.002 ms Thread Wait Time: 0.016 ms Total Operation Time: 193.259 ms Unloading 0 unused Assets / (83.4 KB). Loaded Objects now: 28646. Memory consumption went from 296.6 MB to 296.6 MB. Total: 46.193100 ms (FindLiveObjects: 1.095000 ms CreateObjectMapping: 1.111600 ms MarkObjects: 43.951800 ms DeleteObjects: 0.033700 ms) Build successful - Build written to C:\inetpub\wwwroot\fishtopia\20241017_f87e98f536da35238daec647d04c9659b50d2426\webgl UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:83) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) (Filename: Assets/_KFS/Editor/MMWCliBuilder.cs Line: 83) Batchmode quit successfully invoked - shutting down! [websockify wrapper] OnUnload [websockify wrapper] Process killed Killing ADB server in 0.0353376 seconds. Start importing Assets/_KFS/_GameResources/Effects/Effect_Materials/material_grayscale_shared_disable.mat using Guid(7d450fe8d35e26c44aedfd8321a86ede) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'b9b728cf65d77f94fcdc143093866348') in 0.012054 seconds Refreshing native plugins compatible for Editor in 3.64 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=b79eb26a26ccc6542972e4c7dd36e421): Total: 0.079 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [Licensing::IpcConnector] License Notification channel disconnected successfully. [Licensing::IpcConnector] License Client channel disconnected successfully. Cleanup mono [websockify wrapper] OnUnload abort_threads: Failed aborting id: 0000000000005B40, mono_thread_manage will ignore it abort_threads: Failed aborting id: 0000000000005B40, mono_thread_manage will ignore it debugger-agent: Unable to listen on 4528 [Performance] WinEditorMain : 1 samples, Peak. 3.90 s (1.0x), Avg. 3.90 s, Total. 3.899 s (0.7%) [Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 14.6 us (1.0x), Avg. 14.6 us, Total. 14.60 us (0.0%) [Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 267 us (1.0x), Avg. 267 us, Total. 266.8 us (0.0%) [Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 444 us (1.0x), Avg. 444 us, Total. 444.0 us (0.0%) [Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 100 ns (1.0x), Avg. 100 ns, Total. 100.0 ns (0.0%) [Performance] WinEditorMain.Licensing : 1 samples, Peak. 3.88 s (1.0x), Avg. 3.88 s, Total. 3.875 s (0.7%) [Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 21.1 ms (1.0x), Avg. 21.1 ms, Total. 21.07 ms (0.0%) [Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 110 us (1.0x), Avg. 110 us, Total. 109.8 us (0.0%) [Performance] Application.InitializeProject : 1 samples, Peak. 147 s (1.0x), Avg. 147 s, Total. 146.6 s (25.3%) [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 2.19 ms (1.0x), Avg. 2.19 ms, Total. 2.191 ms (0.0%) [Performance] Application.AcquireProjectLock : 1 samples, Peak. 1.48 ms (1.0x), Avg. 1.48 ms, Total. 1.483 ms (0.0%) [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 50.0 ms (1.0x), Avg. 50.0 ms, Total. 49.98 ms (0.0%) [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 390 ms (1.0x), Avg. 390 ms, Total. 390.1 ms (0.1%) [Performance] Connecting to Package Manager : 40 samples, Peak. 45.3 us (27.9x), Avg. 1.62 us, Total. 65.00 us (0.0%) [Performance] PackageManager::Api::RunRequestSynchronously : 30 samples, Peak. 17.1 us (3.1x), Avg. 5.52 us, Total. 165.6 us (0.0%) [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 132 ms (1.0x), Avg. 132 ms, Total. 132.4 ms (0.0%) [Performance] Application.GI.Initialize : 1 samples, Peak. 4.02 ms (1.0x), Avg. 4.02 ms, Total. 4.020 ms (0.0%) [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 2.37 ms (1.0x), Avg. 2.37 ms, Total. 2.371 ms (0.0%) [Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 2.80 s (1.0x), Avg. 2.80 s, Total. 2.798 s (0.5%) [Performance] RestoreManagedReferences : 2 samples, Peak. 42.1 ms (2.0x), Avg. 21.0 ms, Total. 42.07 ms (0.0%) [Performance] EditorResources.Load : 10 samples, Peak. 22.4 ms (8.8x), Avg. 2.55 ms, Total. 25.52 ms (0.0%) [Performance] InitializeOnLoad MixerEffectDefinitionReloader : 2 samples, Peak. 3.22 ms (1.3x), Avg. 2.48 ms, Total. 4.958 ms (0.0%) [Performance] InitializeOnLoad SettingsService : 2 samples, Peak. 11.9 us (1.2x), Avg. 9.90 us, Total. 19.80 us (0.0%) [Performance] InitializeOnLoad AssetStoreContext : 2 samples, Peak. 19.8 ms (1.7x), Avg. 12.0 ms, Total. 23.96 ms (0.0%) [Performance] InitializeOnLoad ObjectSelectorSearch : 2 samples, Peak. 62.6 us (1.2x), Avg. 51.6 us, Total. 103.2 us (0.0%) [Performance] InitializeOnLoad SceneSearch : 2 samples, Peak. 39.9 us (1.2x), Avg. 34.0 us, Total. 68.10 us (0.0%) [Performance] InitializeOnLoad ProjectSearch : 2 samples, Peak. 78.4 us (1.5x), Avg. 53.0 us, Total. 106.0 us (0.0%) [Performance] InitializeOnLoad WindowLayout : 2 samples, Peak. 175 us (1.0x), Avg. 171 us, Total. 341.6 us (0.0%) [Performance] InitializeOnLoad CacheServerWindow : 2 samples, Peak. 14.6 us (1.3x), Avg. 11.5 us, Total. 23.00 us (0.0%) [Performance] InitializeOnLoad NativeFormatImporterUtility : 2 samples, Peak. 1.99 ms (1.2x), Avg. 1.67 ms, Total. 3.347 ms (0.0%) [Performance] InitializeOnLoad DrivenRectTransformUndo : 2 samples, Peak. 174 us (1.0x), Avg. 172 us, Total. 343.3 us (0.0%) [Performance] InitializeOnLoad CloudBuild : 2 samples, Peak. 3.70 us (1.1x), Avg. 3.35 us, Total. 6.700 us (0.0%) [Performance] InitializeOnLoad ManagedDebuggerWindow : 2 samples, Peak. 520 us (1.0x), Avg. 514 us, Total. 1.028 ms (0.0%) [Performance] InitializeOnLoad PrefabInstanceChangedListener : 2 samples, Peak. 106 us (1.0x), Avg. 104 us, Total. 208.7 us (0.0%) [Performance] InitializeOnLoad AddComponentWindow : 2 samples, Peak. 84.1 us (1.0x), Avg. 81.0 us, Total. 162.0 us (0.0%) [Performance] InitializeOnLoad ManagedDebugger : 2 samples, Peak. 400 ns (1.1x), Avg. 350 ns, Total. 700.0 ns (0.0%) [Performance] InitializeOnLoad MenuItems : 2 samples, Peak. 62.5 us (1.0x), Avg. 61.4 us, Total. 122.8 us (0.0%) [Performance] InitializeOnLoad EditMode : 2 samples, Peak. 394 us (1.2x), Avg. 337 us, Total. 674.9 us (0.0%) [Performance] InitializeOnLoad UISystemProfilerRenderService : 2 samples, Peak. 7.10 us (1.1x), Avg. 6.35 us, Total. 12.70 us (0.0%) [Performance] InitializeOnLoad PlayModeDownload : 2 samples, Peak. 419 us (1.6x), Avg. 261 us, Total. 521.3 us (0.0%) [Performance] InitializeOnLoad ShortcutIntegration : 2 samples, Peak. 51.7 us (1.0x), Avg. 49.8 us, Total. 99.70 us (0.0%) [Performance] InitializeOnLoad UnityConnect : 2 samples, Peak. 38.8 us (1.1x), Avg. 35.7 us, Total. 71.40 us (0.0%) [Performance] InitializeOnLoad SearchService : 2 samples, Peak. 76.0 us (1.0x), Avg. 75.9 us, Total. 151.8 us (0.0%) [Performance] InitializeOnLoad EditorMonitor : 2 samples, Peak. 481 us (1.2x), Avg. 408 us, Total. 816.5 us (0.0%) [Performance] InitializeOnLoad RetainedMode : 2 samples, Peak. 1.54 ms (1.0x), Avg. 1.53 ms, Total. 3.052 ms (0.0%) [Performance] InitializeOnLoad EditorShaderLoader : 2 samples, Peak. 524 us (1.0x), Avg. 514 us, Total. 1.028 ms (0.0%) [Performance] InitializeOnLoad EditorDelegateRegistration : 2 samples, Peak. 385 us (1.1x), Avg. 357 us, Total. 715.0 us (0.0%) [Performance] InitializeOnLoad UIDocumentHierarchyWatcher : 2 samples, Peak. 58.2 us (1.0x), Avg. 56.8 us, Total. 113.7 us (0.0%) [Performance] InitializeOnLoad LiveReloadTrackerCreator : 2 samples, Peak. 138 us (1.2x), Avg. 116 us, Total. 232.8 us (0.0%) [Performance] InitializeOnLoad UxmlObjectEditorFactories : 2 samples, Peak. 373 us (1.1x), Avg. 340 us, Total. 680.9 us (0.0%) [Performance] InitializeOnLoad UXMLEditorFactories : 2 samples, Peak. 61.5 ms (1.1x), Avg. 53.7 ms, Total. 107.4 ms (0.0%) [Performance] InitializeOnLoad CloudBuildPoller : 2 samples, Peak. 216 us (1.0x), Avg. 214 us, Total. 429.0 us (0.0%) [Performance] InitializeOnLoad AdsService : 2 samples, Peak. 1.17 ms (1.0x), Avg. 1.15 ms, Total. 2.293 ms (0.0%) [Performance] InitializeOnLoad EditorGameServicesAnalytics : 2 samples, Peak. 1.32 ms (1.3x), Avg. 996 us, Total. 1.993 ms (0.0%) [Performance] InitializeOnLoad UDPService : 2 samples, Peak. 131 us (1.0x), Avg. 130 us, Total. 259.3 us (0.0%) [Performance] InitializeOnLoad BuildService : 2 samples, Peak. 112 us (1.0x), Avg. 111 us, Total. 222.9 us (0.0%) [Performance] InitializeOnLoad ServicesRepository : 2 samples, Peak. 500 ns (1.2x), Avg. 400 ns, Total. 800.0 ns (0.0%) [Performance] InitializeOnLoad PurchasingService : 2 samples, Peak. 7.50 ms (1.2x), Avg. 6.01 ms, Total. 12.01 ms (0.0%) [Performance] InitializeOnLoad AnalyticsService : 2 samples, Peak. 697 us (1.7x), Avg. 411 us, Total. 822.9 us (0.0%) [Performance] InitializeOnLoad CrashService : 2 samples, Peak. 672 us (1.7x), Avg. 391 us, Total. 781.4 us (0.0%) [Performance] InitializeOnLoad SearchWindow : 2 samples, Peak. 440 us (1.6x), Avg. 273 us, Total. 546.6 us (0.0%) [Performance] InitializeOnLoad CustomIndexers : 2 samples, Peak. 17.0 ms (1.3x), Avg. 13.5 ms, Total. 26.98 ms (0.0%) [Performance] InitializeOnLoad SearchMonitor : 2 samples, Peak. 737 us (1.1x), Avg. 680 us, Total. 1.361 ms (0.0%) [Performance] InitializeOnLoad ParameterControllerEditor : 2 samples, Peak. 12.7 us (1.0x), Avg. 12.7 us, Total. 25.30 us (0.0%) [Performance] InitializeOnLoad LayerSettingsWindow : 2 samples, Peak. 15.1 us (1.7x), Avg. 9.15 us, Total. 18.30 us (0.0%) [Performance] InitializeOnLoad PackageManagerHookGUIDConverter.RegisterPackagesEventHandler : 2 samples, Peak. 666 us (1.7x), Avg. 384 us, Total. 768.8 us (0.0%) [Performance] InitializeOnLoad EditorDragAndDrop.RegisterEditorClient : 2 samples, Peak. 233 us (1.2x), Avg. 193 us, Total. 385.7 us (0.0%) [Performance] InitializeOnLoad EditorEventCallbacks.InitializeFontAssetResourceChangeCallBacks : 2 samples, Peak. 864 us (1.0x), Avg. 846 us, Total. 1.692 ms (0.0%) [Performance] InitializeOnLoad SceneTemplateService.Init : 2 samples, Peak. 819 us (1.0x), Avg. 788 us, Total. 1.576 ms (0.0%) [Performance] InitializeOnLoad DiagnosticSwitchesConsoleMessage.Init : 2 samples, Peak. 3.19 ms (1.7x), Avg. 1.83 ms, Total. 3.667 ms (0.0%) [Performance] InitializeOnLoad RectSelection.RegisterShortcutContext : 2 samples, Peak. 238 us (1.3x), Avg. 187 us, Total. 373.4 us (0.0%) [Performance] InitializeOnLoad SceneVisibilityManager.Initialize : 2 samples, Peak. 3.33 ms (1.6x), Avg. 2.03 ms, Total. 4.064 ms (0.0%) [Performance] InitializeOnLoad PackageManagerWindow.EditorInitializedInSafeMode : 2 samples, Peak. 38.3 ms (2.0x), Avg. 19.2 ms, Total. 38.45 ms (0.0%) [Performance] InitializeOnLoad AssetPostprocessingInternal.RefreshCustomDependencies : 2 samples, Peak. 2.27 ms (1.1x), Avg. 2.11 ms, Total. 4.227 ms (0.0%) [Performance] InitializeOnLoad SceneViewMotion.RegisterShortcutContexts : 2 samples, Peak. 210 us (1.3x), Avg. 159 us, Total. 317.6 us (0.0%) [Performance] InitializeOnLoad ToolShortcutContext.Init : 2 samples, Peak. 129 us (1.2x), Avg. 108 us, Total. 215.2 us (0.0%) [Performance] InitializeOnLoad EditorWindow.Initialize : 2 samples, Peak. 242 us (1.2x), Avg. 194 us, Total. 388.3 us (0.0%) [Performance] InitializeOnLoad MemoryProfilerCompilationGuard.InjectCompileGuard : 2 samples, Peak. 144 us (1.2x), Avg. 117 us, Total. 233.0 us (0.0%) [Performance] InitializeOnLoad ScopedRegistryAddedPopup.SubscribeToRegistriesAdded : 2 samples, Peak. 6.14 ms (2.0x), Avg. 3.11 ms, Total. 6.217 ms (0.0%) [Performance] InitializeOnLoad SysrootManager.Initialize : 2 samples, Peak. 28.3 us (1.6x), Avg. 17.3 us, Total. 34.60 us (0.0%) [Performance] AssemblyReloadEvents.afterAssemblyReload: UnityEditor.SceneTemplate.SceneTemplateService.AfterAssemblyReload : 2 samples, Peak. 2.01 ms (1.8x), Avg. 1.14 ms, Total. 2.275 ms (0.0%) [Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 311 us (1.3x), Avg. 248 us, Total. 496.6 us (0.0%) [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 12.7 ms (1.0x), Avg. 12.7 ms, Total. 12.74 ms (0.0%) [Performance] Application.InitialRefresh : 1 samples, Peak. 130 s (1.0x), Avg. 130 s, Total. 130.0 s (22.5%) [Performance] ShaderImporter.SourceAssetModified : 7 samples, Peak. 1.10 us (1.3x), Avg. 829 ns, Total. 5.800 us (0.0%) [Performance] ShaderIncludeImporter.SourceAssetModified : 7 samples, Peak. 1.40 us (2.0x), Avg. 714 ns, Total. 5.000 us (0.0%) [Performance] Compiling Scripts : 1 samples, Peak. 23.5 s (1.0x), Avg. 23.5 s, Total. 23.48 s (4.1%) [Performance] AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.SceneTemplate.SceneTemplateService.BeforeAssemblyReload : 1 samples, Peak. 359 us (1.0x), Avg. 359 us, Total. 359.5 us (0.0%) [Performance] PSDImporterAssetPostProcessor.OnPreprocessAsset : 9 samples, Peak. 912 us (7.9x), Avg. 115 us, Total. 1.037 ms (0.0%) [Performance] PresetManagerPostProcessor.OnPreprocessAsset : 9 samples, Peak. 238 us (5.7x), Avg. 41.5 us, Total. 373.9 us (0.0%) [Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset : 9 samples, Peak. 101 us (7.2x), Avg. 14.1 us, Total. 126.6 us (0.0%) [Performance] SpritePostProcess.OnPreprocessAsset : 9 samples, Peak. 1.62 ms (8.0x), Avg. 201 us, Total. 1.810 ms (0.0%) [Performance] InitializeOnLoad PrefabLayoutRebuilder : 1 samples, Peak. 180 us (1.0x), Avg. 180 us, Total. 180.3 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_Prefab : 1 samples, Peak. 672 us (1.0x), Avg. 672 us, Total. 671.7 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityUI_RawImage : 1 samples, Peak. 112 us (1.0x), Avg. 112 us, Total. 112.2 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityUI_Image : 1 samples, Peak. 68.1 us (1.0x), Avg. 68.1 us, Total. 68.10 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityUI_Text : 1 samples, Peak. 59.5 us (1.0x), Avg. 59.5 us, Total. 59.50 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_AudioSource : 1 samples, Peak. 59.7 us (1.0x), Avg. 59.7 us, Total. 59.70 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_MeshRenderer : 1 samples, Peak. 62.5 us (1.0x), Avg. 62.5 us, Total. 62.50 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_Child : 1 samples, Peak. 52.9 us (1.0x), Avg. 52.9 us, Total. 52.90 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_TextMeshPro_Label : 1 samples, Peak. 67.1 us (1.0x), Avg. 67.1 us, Total. 67.10 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_SpriteRenderer : 1 samples, Peak. 58.9 us (1.0x), Avg. 58.9 us, Total. 58.90 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_TextMesh : 1 samples, Peak. 58.9 us (1.0x), Avg. 58.9 us, Total. 58.90 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_TextMeshPro_UGUI : 1 samples, Peak. 59.0 us (1.0x), Avg. 59.0 us, Total. 59.00 us (0.0%) [Performance] InitializeOnLoad UnityVersion : 2 samples, Peak. 1.11 ms (1.6x), Avg. 681 us, Total. 1.362 ms (0.0%) [Performance] InitializeOnLoad PrefabSelectionTracker : 1 samples, Peak. 894 us (1.0x), Avg. 894 us, Total. 893.8 us (0.0%) [Performance] InitializeOnLoad FormatterLocator : 1 samples, Peak. 12.1 ms (1.0x), Avg. 12.1 ms, Total. 12.08 ms (0.0%) [Performance] InitializeOnLoad FormatterUtilities : 1 samples, Peak. 772 us (1.0x), Avg. 772 us, Total. 771.6 us (0.0%) [Performance] InitializeOnLoad UnityEditorEventUtility : 1 samples, Peak. 4.52 ms (1.0x), Avg. 4.52 ms, Total. 4.518 ms (0.0%) [Performance] InitializeOnLoad SirenixEditorGUI : 1 samples, Peak. 3.52 ms (1.0x), Avg. 3.52 ms, Total. 3.522 ms (0.0%) [Performance] InitializeOnLoad ASTEmitter : 1 samples, Peak. 2.10 ms (1.0x), Avg. 2.10 ms, Total. 2.097 ms (0.0%) [Performance] InitializeOnLoad AssemblyUtilities : 1 samples, Peak. 769 us (1.0x), Avg. 769 us, Total. 768.8 us (0.0%) [Performance] InitializeOnLoad GUIHelper : 1 samples, Peak. 34.4 ms (1.0x), Avg. 34.4 ms, Total. 34.37 ms (0.0%) [Performance] InitializeOnLoad SirenixGUIStyles : 1 samples, Peak. 1.60 us (1.0x), Avg. 1.60 us, Total. 1.600 us (0.0%) [Performance] InitializeOnLoad PersistentContextCache : 1 samples, Peak. 1.51 ms (1.0x), Avg. 1.51 ms, Total. 1.506 ms (0.0%) [Performance] InitializeOnLoad OdinModuleConfig : 1 samples, Peak. 118 us (1.0x), Avg. 118 us, Total. 118.3 us (0.0%) [Performance] InitializeOnLoad FixUnityScriptableObjectDirtying : 1 samples, Peak. 246 us (1.0x), Avg. 246 us, Total. 246.5 us (0.0%) [Performance] InitializeOnLoad FixUnityAboutWindowBeforeEmit : 1 samples, Peak. 111 us (1.0x), Avg. 111 us, Total. 111.1 us (0.0%) [Performance] InitializeOnLoad OdinEditor : 1 samples, Peak. 98.3 us (1.0x), Avg. 98.3 us, Total. 98.30 us (0.0%) [Performance] InitializeOnLoad FixUnityAssemblyVersionResolution : 1 samples, Peak. 219 us (1.0x), Avg. 219 us, Total. 218.7 us (0.0%) [Performance] InitializeOnLoad ColorPaletteManager : 1 samples, Peak. 14.5 us (1.0x), Avg. 14.5 us, Total. 14.50 us (0.0%) [Performance] InitializeOnLoad UndoTracker : 1 samples, Peak. 106 us (1.0x), Avg. 106 us, Total. 105.7 us (0.0%) [Performance] InitializeOnLoad GeneralDrawerConfig : 1 samples, Peak. 154 us (1.0x), Avg. 154 us, Total. 153.9 us (0.0%) [Performance] InitializeOnLoad SettingsDatabase : 1 samples, Peak. 540 us (1.0x), Avg. 540 us, Total. 540.5 us (0.0%) [Performance] InitializeOnLoad SpriteEditorWindow : 1 samples, Peak. 1.61 ms (1.0x), Avg. 1.61 ms, Total. 1.611 ms (0.0%) [Performance] InitializeOnLoad RecompileRequest : 1 samples, Peak. 2.56 ms (1.0x), Avg. 2.56 ms, Total. 2.561 ms (0.0%) [Performance] AssetDatabase.ImportAsset : 2 samples, Peak. 152 ms (2.0x), Avg. 76.3 ms, Total. 152.5 ms (0.0%) [Performance] InitializeOnLoad MMWCliBuilder : 1 samples, Peak. 63.1 us (1.0x), Avg. 63.1 us, Total. 63.10 us (0.0%) [Performance] InitializeOnLoad Core : 1 samples, Peak. 700 ns (1.0x), Avg. 700 ns, Total. 700.0 ns (0.0%) [Performance] InitializeOnLoad UpgradeManager : 1 samples, Peak. 55.4 us (1.0x), Avg. 55.4 us, Total. 55.40 us (0.0%) [Performance] InitializeOnLoad CoreAssetPostProcessor : 1 samples, Peak. 3.22 ms (1.0x), Avg. 3.22 ms, Total. 3.220 ms (0.0%) [Performance] InitializeOnLoad DeEditorNotification : 1 samples, Peak. 787 us (1.0x), Avg. 787 us, Total. 786.5 us (0.0%) [Performance] InitializeOnLoad DeScriptExecutionOrderManager : 1 samples, Peak. 173 us (1.0x), Avg. 173 us, Total. 172.6 us (0.0%) [Performance] InitializeOnLoad DOTweenProEditorManager : 1 samples, Peak. 428 us (1.0x), Avg. 428 us, Total. 427.8 us (0.0%) [Performance] InitializeOnLoad Initializer : 2 samples, Peak. 197 us (1.3x), Avg. 156 us, Total. 312.1 us (0.0%) [Performance] InitializeOnLoad BurstLoader : 1 samples, Peak. 1.84 s (1.0x), Avg. 1.84 s, Total. 1.842 s (0.3%) [Performance] InitializeOnLoad EditorToolManager : 1 samples, Peak. 6.76 ms (1.0x), Avg. 6.76 ms, Total. 6.763 ms (0.0%) [Performance] InitializeOnLoad SceneDragAndDrop : 1 samples, Peak. 491 us (1.0x), Avg. 491 us, Total. 491.4 us (0.0%) [Performance] InitializeOnLoad SpriteShapeUpdateCache : 1 samples, Peak. 555 us (1.0x), Avg. 555 us, Total. 554.9 us (0.0%) [Performance] InitializeOnLoad SpriteShapeUnityAnalyticsStorage : 1 samples, Peak. 30.6 us (1.0x), Avg. 30.6 us, Total. 30.60 us (0.0%) [Performance] InitializeOnLoad SpriteSkinCompositeStartup : 1 samples, Peak. 26.9 ms (1.0x), Avg. 26.9 ms, Total. 26.85 ms (0.0%) [Performance] InitializeOnLoad UnityAnalyticsStorage : 1 samples, Peak. 530 us (1.0x), Avg. 530 us, Total. 530.2 us (0.0%) [Performance] InitializeOnLoad BoneGizmoInitializer : 1 samples, Peak. 3.75 ms (1.0x), Avg. 3.75 ms, Total. 3.751 ms (0.0%) [Performance] InitializeOnLoad PreloadSigningAlias : 1 samples, Peak. 84.1 us (1.0x), Avg. 84.1 us, Total. 84.10 us (0.0%) [Performance] InitializeOnLoad RemoveAutoAddedPackage : 1 samples, Peak. 500 us (1.0x), Avg. 500 us, Total. 499.5 us (0.0%) [Performance] InitializeOnLoad MMPathEditor : 1 samples, Peak. 10.4 us (1.0x), Avg. 10.4 us, Total. 10.40 us (0.0%) [Performance] InitializeOnLoad MMMonoBehaviourDrawerHelper : 1 samples, Peak. 27.2 us (1.0x), Avg. 27.2 us, Total. 27.20 us (0.0%) [Performance] InitializeOnLoad SceneViewIconEditor : 1 samples, Peak. 16.4 us (1.0x), Avg. 16.4 us, Total. 16.40 us (0.0%) [Performance] InitializeOnLoad MMPathMovementEditor : 1 samples, Peak. 10.2 us (1.0x), Avg. 10.2 us, Total. 10.20 us (0.0%) [Performance] InitializeOnLoad BackgroundWatcher : 1 samples, Peak. 155 us (1.0x), Avg. 155 us, Total. 154.8 us (0.0%) [Performance] InitializeOnLoad UnityTestProtocolStarter : 1 samples, Peak. 222 us (1.0x), Avg. 222 us, Total. 222.3 us (0.0%) [Performance] InitializeOnLoad TestStarter : 1 samples, Peak. 490 us (1.0x), Avg. 490 us, Total. 489.9 us (0.0%) [Performance] InitializeOnLoad RerunCallbackInitializer : 1 samples, Peak. 2.72 ms (1.0x), Avg. 2.72 ms, Total. 2.724 ms (0.0%) [Performance] InitializeOnLoad RiderScriptEditor : 1 samples, Peak. 11.5 ms (1.0x), Avg. 11.5 ms, Total. 11.48 ms (0.0%) [Performance] InitializeOnLoad CallbackInitializer : 1 samples, Peak. 2.10 ms (1.0x), Avg. 2.10 ms, Total. 2.097 ms (0.0%) [Performance] InitializeOnLoad BackgroundImport : 1 samples, Peak. 155 us (1.0x), Avg. 155 us, Total. 155.2 us (0.0%) [Performance] InitializeOnLoad VSCodeScriptEditor : 1 samples, Peak. 4.50 ms (1.0x), Avg. 4.50 ms, Total. 4.504 ms (0.0%) [Performance] InitializeOnLoad SettingsValidator : 1 samples, Peak. 139 us (1.0x), Avg. 139 us, Total. 138.6 us (0.0%) [Performance] InitializeOnLoad VisualStudioEditor : 1 samples, Peak. 10.9 ms (1.0x), Avg. 10.9 ms, Total. 10.88 ms (0.0%) [Performance] InitializeOnLoad TestRunnerApiListener : 1 samples, Peak. 1.32 ms (1.0x), Avg. 1.32 ms, Total. 1.317 ms (0.0%) [Performance] InitializeOnLoad VisualStudioIntegration : 1 samples, Peak. 2.41 ms (1.0x), Avg. 2.41 ms, Total. 2.407 ms (0.0%) [Performance] InitializeOnLoad GlobalInitialization : 1 samples, Peak. 767 us (1.0x), Avg. 767 us, Total. 767.2 us (0.0%) [Performance] InitializeOnLoad RegisterCheckSceneDupeDependencies : 1 samples, Peak. 2.00 ms (1.0x), Avg. 2.00 ms, Total. 1.998 ms (0.0%) [Performance] InitializeOnLoad RegisterCheckResourcesDupeDependencies : 1 samples, Peak. 134 us (1.0x), Avg. 134 us, Total. 134.4 us (0.0%) [Performance] InitializeOnLoad AddressableEditorInitialization : 1 samples, Peak. 517 ms (1.0x), Avg. 517 ms, Total. 516.6 ms (0.1%) [Performance] InitializeOnLoad RegisterCheckBundleDupeDependencies : 1 samples, Peak. 145 us (1.0x), Avg. 145 us, Total. 144.8 us (0.0%) [Performance] InitializeOnLoad RegisterBuildBundleLayout : 1 samples, Peak. 64.2 us (1.0x), Avg. 64.2 us, Total. 64.20 us (0.0%) [Performance] InitializeOnLoad GroupsPopupWindow : 1 samples, Peak. 4.10 us (1.0x), Avg. 4.10 us, Total. 4.100 us (0.0%) [Performance] InitializeOnLoad AddressableAssetInspectorGUI : 1 samples, Peak. 2.98 ms (1.0x), Avg. 2.98 ms, Total. 2.984 ms (0.0%) [Performance] InitializeOnLoad Analytics : 1 samples, Peak. 208 us (1.0x), Avg. 208 us, Total. 208.0 us (0.0%) [Performance] InitializeOnLoad SpineEditorUtilities : 1 samples, Peak. 900 ns (1.0x), Avg. 900 ns, Total. 900.0 ns (0.0%) [Performance] InitializeOnLoad GUITimeHelper.Init : 1 samples, Peak. 457 us (1.0x), Avg. 457 us, Total. 456.8 us (0.0%) [Performance] InitializeOnLoad SdfIcons.FixBug : 1 samples, Peak. 371 ms (1.0x), Avg. 371 ms, Total. 371.3 ms (0.1%) [Performance] InitializeOnLoad PersistentAssemblyGuidUpdater.Init : 1 samples, Peak. 1.06 ms (1.0x), Avg. 1.06 ms, Total. 1.062 ms (0.0%) [Performance] InitializeOnLoad CheckForUpdatesWindow.DailyCheckForUpdates : 1 samples, Peak. 1.12 ms (1.0x), Avg. 1.12 ms, Total. 1.123 ms (0.0%) [Performance] InitializeOnLoad InspectorConfig.RemoveObsoleteGeneratedOdinEditorsDLL : 1 samples, Peak. 740 us (1.0x), Avg. 740 us, Total. 739.6 us (0.0%) [Performance] InitializeOnLoad GettingStartedWindow.AutoOpen : 1 samples, Peak. 795 us (1.0x), Avg. 795 us, Total. 795.4 us (0.0%) [Performance] InitializeOnLoad EnsureOdinInspectorDefine.EnsureScriptingDefineSymbol : 1 samples, Peak. 1.09 ms (1.0x), Avg. 1.09 ms, Total. 1.088 ms (0.0%) [Performance] InitializeOnLoad EnsureEditorOnlyModeDefine.EnsureScriptingDefineSymbol : 1 samples, Peak. 2.61 ms (1.0x), Avg. 2.61 ms, Total. 2.610 ms (0.0%) [Performance] InitializeOnLoad AcceptEULAWindow.OpenIfNotAccepted : 1 samples, Peak. 117 us (1.0x), Avg. 117 us, Total. 116.8 us (0.0%) [Performance] InitializeOnLoad ColorPaletteManager.LoadEditorPrefs : 1 samples, Peak. 115 us (1.0x), Avg. 115 us, Total. 115.1 us (0.0%) [Performance] InitializeOnLoad UnitySerializationInitializer.InitializeEditor : 1 samples, Peak. 160 ms (1.0x), Avg. 160 ms, Total. 159.6 ms (0.0%) [Performance] InitializeOnLoad UnitySerializationUtility.SubscribeToDomainReloadEvents : 1 samples, Peak. 3.64 ms (1.0x), Avg. 3.64 ms, Total. 3.638 ms (0.0%) [Performance] InitializeOnLoad IKEditorManager.CreateInstance : 1 samples, Peak. 1.73 ms (1.0x), Avg. 1.73 ms, Total. 1.727 ms (0.0%) [Performance] InitializeOnLoad SceneViewGridManager.Initialize : 1 samples, Peak. 4.05 ms (1.0x), Avg. 4.05 ms, Total. 4.047 ms (0.0%) [Performance] InitializeOnLoad TilemapPrefabStageHelper.Initialize : 1 samples, Peak. 1.01 ms (1.0x), Avg. 1.01 ms, Total. 1.006 ms (0.0%) [Performance] InitializeOnLoad SceneViewOpenTilePaletteHelper.Initialize : 1 samples, Peak. 677 us (1.0x), Avg. 677 us, Total. 677.3 us (0.0%) [Performance] InitializeOnLoad TileDragAndDropManager.Initialize : 1 samples, Peak. 470 us (1.0x), Avg. 470 us, Total. 469.5 us (0.0%) [Performance] InitializeOnLoad PlayerLoopHelper.InitOnEditor : 1 samples, Peak. 4.70 ms (1.0x), Avg. 4.70 ms, Total. 4.705 ms (0.0%) [Performance] InitializeOnLoad AssetReferenceResolver.UpdateLocation : 1 samples, Peak. 17.9 ms (1.0x), Avg. 17.9 ms, Total. 17.88 ms (0.0%) [Performance] InitializeOnLoad $BurstDirectCallInitializer.Initialize : 7 samples, Peak. 13.2 ms (3.3x), Avg. 3.97 ms, Total. 27.77 ms (0.0%) [Performance] InitializeOnLoad AddressableAssetSettings.CheckCCDStatus : 1 samples, Peak. 69.9 us (1.0x), Avg. 69.9 us, Total. 69.90 us (0.0%) [Performance] InitializeOnLoad AddressableAssetSettings.RegisterWithAssetPostProcessor : 1 samples, Peak. 453 us (1.0x), Avg. 453 us, Total. 452.9 us (0.0%) [Performance] InitializeOnLoad ProfileDataSourceSettings.InitializeCloudEnvironment : 1 samples, Peak. 308 us (1.0x), Avg. 308 us, Total. 308.3 us (0.0%) [Performance] InitializeOnLoad AddressablesBuildScriptHooks.Init : 1 samples, Peak. 106 us (1.0x), Avg. 106 us, Total. 105.7 us (0.0%) [Performance] InitializeOnLoad AddressablesPlayerBuildProcessor.CleanTemporaryPlayerBuildData : 1 samples, Peak. 6.18 ms (1.0x), Avg. 6.18 ms, Total. 6.183 ms (0.0%) [Performance] AssetDatabase.DeleteAssets : 1 samples, Peak. 5.01 ms (1.0x), Avg. 5.01 ms, Total. 5.006 ms (0.0%) [Performance] UtilityWindowModificationProcessor.OnWillDeleteAsset : 1 samples, Peak. 555 us (1.0x), Avg. 555 us, Total. 554.6 us (0.0%) [Performance] BuilderAssetModificationProcessor.OnWillDeleteAsset : 1 samples, Peak. 480 us (1.0x), Avg. 480 us, Total. 480.2 us (0.0%) [Performance] TMP_FontAssetPostProcessor.OnWillDeleteAsset : 1 samples, Peak. 270 us (1.0x), Avg. 270 us, Total. 269.7 us (0.0%) [Performance] CancelSplashScreenOnAssetDelete.OnWillDeleteAsset : 1 samples, Peak. 92.9 us (1.0x), Avg. 92.9 us, Total. 92.90 us (0.0%) [Performance] VersionControl.Task.Wait : 1 samples, Peak. 19.9 us (1.0x), Avg. 19.9 us, Total. 19.90 us (0.0%) [Performance] InitializeOnLoad VisualStudioEditor.LegacyVisualStudioCodePackageDisabler : 1 samples, Peak. 1.08 ms (1.0x), Avg. 1.08 ms, Total. 1.076 ms (0.0%) [Performance] InitializeOnLoad MaterialCache.ClearCache : 2 samples, Peak. 611 us (1.2x), Avg. 493 us, Total. 985.3 us (0.0%) [Performance] InitializeOnLoad GraphicConnector.Init : 1 samples, Peak. 562 us (1.0x), Avg. 562 us, Total. 562.3 us (0.0%) [Performance] InitializeOnLoad MMExecutionOrderAttribute.ModifyExecutionOrder : 1 samples, Peak. 1.61 ms (1.0x), Avg. 1.61 ms, Total. 1.615 ms (0.0%) [Performance] InitializeOnLoad BackgroundImport.Setup : 1 samples, Peak. 397 us (1.0x), Avg. 397 us, Total. 397.2 us (0.0%) [Performance] InitializeOnLoad CFXR_Effect.InitGlobalOptions : 1 samples, Peak. 436 us (1.0x), Avg. 436 us, Total. 436.4 us (0.0%) [Performance] InitializeOnLoad TestJobDataHolder.ResumeRunningJobs : 1 samples, Peak. 1.27 ms (1.0x), Avg. 1.27 ms, Total. 1.265 ms (0.0%) [Performance] InitializeOnLoad AnalyticsReporter.RegisterCallbacks : 1 samples, Peak. 313 us (1.0x), Avg. 313 us, Total. 312.7 us (0.0%) [Performance] InitializeOnLoad DeprecatedRemover.RemoveFiles : 1 samples, Peak. 815 us (1.0x), Avg. 815 us, Total. 814.6 us (0.0%) [Performance] InitializeOnLoad Addressables.RegisterPlayModeStateChange : 1 samples, Peak. 69.8 us (1.0x), Avg. 69.8 us, Total. 69.80 us (0.0%) [Performance] InitializeOnLoad AssetReference.RegisterForPlaymodeChange : 1 samples, Peak. 276 us (1.0x), Avg. 276 us, Total. 276.0 us (0.0%) [Performance] InitializeOnLoad WelcomeWindow.CheckScriptingRuntime : 1 samples, Peak. 195 us (1.0x), Avg. 195 us, Total. 195.5 us (0.0%) [Performance] InitializeOnLoad WelcomeWindow.InitializeOnLoad : 1 samples, Peak. 152 us (1.0x), Avg. 152 us, Total. 151.7 us (0.0%) [Performance] DidReloadScriptsCustomEditorLoader.LoadCustomEditors : 1 samples, Peak. 6.39 ms (1.0x), Avg. 6.39 ms, Total. 6.393 ms (0.0%) [Performance] DidReloadScriptsACTkPrefsEditor.OnRecompile : 1 samples, Peak. 50.2 us (1.0x), Avg. 50.2 us, Total. 50.20 us (0.0%) [Performance] DidReloadScriptsEditorSkeletonPlayer.OnReloaded : 1 samples, Peak. 307 us (1.0x), Avg. 307 us, Total. 306.6 us (0.0%) [Performance] DidReloadScriptsTestRunnerWindow.CompilationCallback : 1 samples, Peak. 155 us (1.0x), Avg. 155 us, Total. 154.7 us (0.0%) [Performance] DidReloadScriptsTestListCache.ScriptReloaded : 1 samples, Peak. 1.35 ms (1.0x), Avg. 1.35 ms, Total. 1.349 ms (0.0%) [Performance] DidReloadScriptsAdvancedDropdownWindow.OnScriptReload : 1 samples, Peak. 185 us (1.0x), Avg. 185 us, Total. 185.0 us (0.0%) [Performance] AssemblyReloadEvents.afterAssemblyReload: UnityEditor.U2D.Animation.BoneGizmo.OnAfterAssemblyReload : 1 samples, Peak. 662 us (1.0x), Avg. 662 us, Total. 661.9 us (0.0%) [Performance] AssemblyReloadEvents.afterAssemblyReload: Sirenix.Serialization.UnitySerializationUtility.OnAfterAssemblyReload : 1 samples, Peak. 18.6 us (1.0x), Avg. 18.6 us, Total. 18.60 us (0.0%) [Performance] AssetDatabase.ImportAssets : 9 samples, Peak. 79.3 ms (5.1x), Avg. 15.6 ms, Total. 140.5 ms (0.0%) [Performance] UtilityWindowPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 635 us (5.1x), Avg. 124 us, Total. 1.242 ms (0.0%) [Performance] SpineEditorUtilities.OnPostprocessAllAssets : 10 samples, Peak. 35.2 ms (4.5x), Avg. 7.85 ms, Total. 78.50 ms (0.0%) [Performance] TexturePackerImporter.OnPostprocessAllAssets : 10 samples, Peak. 436 us (4.7x), Avg. 93.6 us, Total. 936.2 us (0.0%) [Performance] TMPro_TexturePostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 284 us (4.3x), Avg. 65.9 us, Total. 658.8 us (0.0%) [Performance] BuilderAssetPostprocessor.OnPostprocessAllAssets : 10 samples, Peak. 2.20 ms (4.8x), Avg. 457 us, Total. 4.566 ms (0.0%) [Performance] AddressablesAssetPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 3.03 ms (4.9x), Avg. 620 us, Total. 6.195 ms (0.0%) [Performance] ArtifactBrowserPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 506 us (4.9x), Avg. 103 us, Total. 1.028 ms (0.0%) [Performance] AssetEvents.OnPostprocessAllAssets : 20 samples, Peak. 169 us (6.4x), Avg. 26.6 us, Total. 531.0 us (0.0%) [Performance] AudioMixerPostprocessor.OnPostprocessAllAssets : 10 samples, Peak. 325 us (4.9x), Avg. 66.3 us, Total. 663.0 us (0.0%) [Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 55.7 ms (5.0x), Avg. 11.1 ms, Total. 111.5 ms (0.0%) [Performance] BuildCatalog : 1 samples, Peak. 54.8 ms (1.0x), Avg. 54.8 ms, Total. 54.83 ms (0.0%) [Performance] ModelImporterPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 2.86 ms (4.5x), Avg. 639 us, Total. 6.387 ms (0.0%) [Performance] RetainedModeAssetPostprocessor.OnPostprocessAllAssets : 10 samples, Peak. 1.72 ms (4.9x), Avg. 353 us, Total. 3.534 ms (0.0%) [Performance] AssetChangedListener.OnPostprocessAllAssets : 10 samples, Peak. 1.19 ms (4.3x), Avg. 274 us, Total. 2.737 ms (0.0%) [Performance] SpeedTreePostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 139 us (4.1x), Avg. 33.8 us, Total. 337.6 us (0.0%) [Performance] TextAssetPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 311 us (4.7x), Avg. 66.5 us, Total. 665.5 us (0.0%) [Performance] AssetProcessor.OnPostprocessAllAssets : 30 samples, Peak. 1.46 ms (8.7x), Avg. 167 us, Total. 5.008 ms (0.0%) [Performance] SpriteLibraryAssetPostprocessor.OnPostprocessAllAssets : 10 samples, Peak. 198 us (4.8x), Avg. 41.0 us, Total. 409.6 us (0.0%) [Performance] PSDImporterAssetPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 80.8 us (4.6x), Avg. 17.5 us, Total. 174.7 us (0.0%) [Performance] PSDImportPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 109 us (4.7x), Avg. 23.0 us, Total. 229.6 us (0.0%) [Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets : 10 samples, Peak. 1.18 ms (1.7x), Avg. 685 us, Total. 6.853 ms (0.0%) [Performance] SpriteShapeAssetPostProcessor.OnPostprocessAllAssets : 10 samples, Peak. 660 us (1.9x), Avg. 343 us, Total. 3.434 ms (0.0%) [Performance] AssetPathToTypes.OnPostprocessAllAssets : 10 samples, Peak. 277 us (4.8x), Avg. 57.8 us, Total. 577.6 us (0.0%) [Performance] SyncVS.PostprocessSyncProject : 5 samples, Peak. 550 ms (4.3x), Avg. 127 ms, Total. 634.8 ms (0.1%) [Performance] EditorApplication.projectChanged: UnityEditor.Audio.MixerEffectDefinitionReloader.OnProjectChanged : 2 samples, Peak. 347 us (1.1x), Avg. 319 us, Total. 638.0 us (0.0%) [Performance] Application.ImportPackagesAndSetTemplateWhenCreatingProject : 1 samples, Peak. 23.2 ms (1.0x), Avg. 23.2 ms, Total. 23.23 ms (0.0%) [Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 1.40 us (1.0x), Avg. 1.40 us, Total. 1.400 us (0.0%) [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 3.91 ms (1.0x), Avg. 3.91 ms, Total. 3.909 ms (0.0%) [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 900 ns (1.0x), Avg. 900 ns, Total. 900.0 ns (0.0%) [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 11.9 ms (1.0x), Avg. 11.9 ms, Total. 11.89 ms (0.0%) [Performance] CodeEditorProjectSync.SyncEditorProject : 1 samples, Peak. 1.23 s (1.0x), Avg. 1.23 s, Total. 1.226 s (0.2%) [Performance] Application.ExecuteStartups : 1 samples, Peak. 47.2 ms (1.0x), Avg. 47.2 ms, Total. 47.19 ms (0.0%) [Performance] Menu.RegisterMenuInterface : 26 samples, Peak. 900 ns (5.3x), Avg. 169 ns, Total. 4.400 us (0.0%) [Performance] Gizmo.RebuildRenderers : 2 samples, Peak. 45.8 ms (1.9x), Avg. 23.6 ms, Total. 47.26 ms (0.0%) [Performance] Gizmo.AddGizmoRenderers : 324 samples, Peak. 1.93 ms (131.0x), Avg. 14.7 us, Total. 4.775 ms (0.0%) [Performance] Application.editorInitializingProject : 1 samples, Peak. 72.9 ms (1.0x), Avg. 72.9 ms, Total. 72.86 ms (0.0%) [Performance] Application.InitializeMenu : 1 samples, Peak. 1.26 s (1.0x), Avg. 1.26 s, Total. 1.258 s (0.2%) [Performance] Menu.RebuildAll : 1 samples, Peak. 1.26 s (1.0x), Avg. 1.26 s, Total. 1.258 s (0.2%) [Performance] Menu.BuildRegisteredMenuInterfaces : 1 samples, Peak. 1.25 s (1.0x), Avg. 1.25 s, Total. 1.255 s (0.2%) [Performance] Menu.FilterMenuItem : 2496 samples, Peak. 25.5 ms (2419.5x), Avg. 10.5 us, Total. 26.31 ms (0.0%) [Performance] UpdateAllMenus : 1 samples, Peak. 370 us (1.0x), Avg. 370 us, Total. 369.8 us (0.0%) [Performance] Menu.RebuildOSMainMenu : 3 samples, Peak. 3.52 ms (1.1x), Avg. 3.24 ms, Total. 9.731 ms (0.0%) [Performance] EditorSceneManager.sceneClosing: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneClosing : 7 samples, Peak. 202 us (6.3x), Avg. 31.8 us, Total. 222.6 us (0.0%) [Performance] GUIView.RepaintAll.PlayerLoopController : 5 samples, Peak. 1.50 us (1.6x), Avg. 920 ns, Total. 4.600 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneTemplate.SceneTemplateService.OnNewSceneCreated : 4 samples, Peak. 218 us (3.9x), Avg. 56.0 us, Total. 224.1 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnNewSceneCreated : 4 samples, Peak. 158 us (3.4x), Avg. 46.9 us, Total. 187.6 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneManagement.StageNavigationManager.OnNewSceneCreated : 4 samples, Peak. 46.1 us (3.7x), Avg. 12.5 us, Total. 50.10 us (0.0%) [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 12.1 ms (1.0x), Avg. 12.1 ms, Total. 12.14 ms (0.0%) [Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 42.6 us (1.0x), Avg. 42.6 us, Total. 42.60 us (0.0%) [Performance] PaletteAssetModificationProcessor.OnWillSaveAssets : 4 samples, Peak. 200 us (3.6x), Avg. 55.0 us, Total. 220.1 us (0.0%) [Performance] TextureModificationWarningProcessor.OnWillSaveAssets : 4 samples, Peak. 13.6 ms (4.0x), Avg. 3.40 ms, Total. 13.61 ms (0.0%) [Performance] BuilderAssetModificationProcessor.OnWillSaveAssets : 4 samples, Peak. 944 us (4.0x), Avg. 237 us, Total. 948.9 us (0.0%) [Performance] TerrainModificationProcessor.OnWillSaveAssets : 4 samples, Peak. 2.54 ms (4.0x), Avg. 637 us, Total. 2.546 ms (0.0%) [Performance] GenerateAssemblyTypeInfos : 4 samples, Peak. 153 ms (1.8x), Avg. 87.3 ms, Total. 349.2 ms (0.1%) [Performance] AssetDatabase.Refresh : 2 samples, Peak. 97.7 ms (1.9x), Avg. 51.9 ms, Total. 103.9 ms (0.0%) [Performance] PaletteAssetModificationProcessor.OnWillCreateAsset : 1 samples, Peak. 359 us (1.0x), Avg. 359 us, Total. 358.5 us (0.0%) [Performance] BuilderAssetModificationProcessor.OnWillCreateAsset : 1 samples, Peak. 227 us (1.0x), Avg. 227 us, Total. 226.7 us (0.0%) [Performance] Inspector.InitOrRebuild : 4 samples, Peak. 1.82 ms (1.1x), Avg. 1.61 ms, Total. 6.453 ms (0.0%) [Performance] EditorSceneManager.sceneOpened: UnityEditor.SceneTemplate.SceneTemplateService.OnSceneOpened : 2 samples, Peak. 218 us (2.0x), Avg. 110 us, Total. 219.1 us (0.0%) [Performance] EditorSceneManager.sceneOpened: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneOpened : 2 samples, Peak. 145 us (2.0x), Avg. 74.1 us, Total. 148.2 us (0.0%) [Performance] EditorSceneManager.sceneOpened: UnityEditor.SceneManagement.StageNavigationManager.OnSceneOpened : 2 samples, Peak. 43.7 us (2.0x), Avg. 22.3 us, Total. 44.70 us (0.0%) [Performance] UnityBuildPostprocessor.OnProcessScene : 2 samples, Peak. 450 us (2.0x), Avg. 227 us, Total. 453.6 us (0.0%) [Performance] EditorApplication.quitting: Unity.Burst.Editor.BurstLoader.OnEditorApplicationQuitting : 1 samples, Peak. 29.6 us (1.0x), Avg. 29.6 us, Total. 29.60 us (0.0%) [Performance] EditorApplication.quitting: UnityEditor.Tilemaps.SceneViewGridManager.EditorQuitting : 1 samples, Peak. 88.5 us (1.0x), Avg. 88.5 us, Total. 88.50 us (0.0%) [Performance] EditorApplication.quitting: callback in UnityEditor.TextCore.Text.EditorEventCallbacks : 1 samples, Peak. 9.42 ms (1.0x), Avg. 9.42 ms, Total. 9.418 ms (0.0%) [Performance] EditorApplication.quitting: ThreadingManager.WaitForOutstandingTasks : 1 samples, Peak. 492 us (1.0x), Avg. 492 us, Total. 492.0 us (0.0%) [Performance] EditorApplication.quitting: UnityEditor.WebGL.WebsockifyEditorWrapper.Kill : 1 samples, Peak. 778 us (1.0x), Avg. 778 us, Total. 778.1 us (0.0%) [Performance] Killing ADB server : 1 samples, Peak. 35.3 ms (1.0x), Avg. 35.3 ms, Total. 35.28 ms (0.0%) [Performance] Application.Shutdown.PauseProfilerSession : 1 samples, Peak. 43.4 us (1.0x), Avg. 43.4 us, Total. 43.40 us (0.0%) [Performance] Application.Shutdown.PauseAssetImportWorkers : 1 samples, Peak. 577 us (1.0x), Avg. 577 us, Total. 577.0 us (0.0%) [Performance] Application.Shutdown.SaveAssets : 1 samples, Peak. 89.7 ms (1.0x), Avg. 89.7 ms, Total. 89.73 ms (0.0%) [Performance] Application.Shutdown.CleanupRenderPipeline : 1 samples, Peak. 1.90 us (1.0x), Avg. 1.90 us, Total. 1.900 us (0.0%) [Performance] Application.Shutdown.StopPreloadManager : 1 samples, Peak. 9.92 ms (1.0x), Avg. 9.92 ms, Total. 9.925 ms (0.0%) [Performance] Application.Shutdown.DestroyWorld : 1 samples, Peak. 2.45 ms (1.0x), Avg. 2.45 ms, Total. 2.455 ms (0.0%) [Performance] Application.Shutdown.CleanupAfterLoad : 1 samples, Peak. 183 ms (1.0x), Avg. 183 ms, Total. 182.5 ms (0.0%) [Performance] Application.Shutdown.Progress : 1 samples, Peak. 24.7 us (1.0x), Avg. 24.7 us, Total. 24.70 us (0.0%) [Performance] Application.Shutdown.GICleanupManagers : 1 samples, Peak. 898 us (1.0x), Avg. 898 us, Total. 898.0 us (0.0%) [Performance] Application.Shutdown.MenuCleanupClass : 1 samples, Peak. 870 us (1.0x), Avg. 870 us, Total. 870.0 us (0.0%) [Performance] Application.Shutdown.ADBSaveStateBeforeShutdown : 1 samples, Peak. 6.90 us (1.0x), Avg. 6.90 us, Total. 6.900 us (0.0%) [Performance] Application.Shutdown.RemoteShutdown : 1 samples, Peak. 700 ns (1.0x), Avg. 700 ns, Total. 700.0 ns (0.0%) [Performance] Application.Shutdown.CleanupVCProvider : 1 samples, Peak. 7.70 us (1.0x), Avg. 7.70 us, Total. 7.700 us (0.0%) [Performance] Application.Shutdown.InputShutdown : 1 samples, Peak. 300 ns (1.0x), Avg. 300 ns, Total. 300.0 ns (0.0%) [Performance] Application.Shutdown.GizmoManagerDestroy : 1 samples, Peak. 859 us (1.0x), Avg. 859 us, Total. 859.2 us (0.0%) [Performance] Application.Shutdown.ProfilerSession : 1 samples, Peak. 178 us (1.0x), Avg. 178 us, Total. 178.2 us (0.0%) [Performance] Application.Shutdown.ReleaseGfxWindowOnAllGUIViews : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%) [Performance] Application.Shutdown.CleanupEngine : 1 samples, Peak. 207 ms (1.0x), Avg. 207 ms, Total. 206.6 ms (0.0%) [Performance] Application.Shutdown.CleanupAssetDatabase : 1 samples, Peak. 16.2 ms (1.0x), Avg. 16.2 ms, Total. 16.17 ms (0.0%) [Performance] Application.Shutdown.ScriptCompilationCleanUp : 1 samples, Peak. 9.69 ms (1.0x), Avg. 9.69 ms, Total. 9.694 ms (0.0%) [Performance] Application.Shutdown.DestroyJobSystem : 1 samples, Peak. 110 us (1.0x), Avg. 110 us, Total. 109.9 us (0.0%) [Performance] Application.Shutdown.CleanupPersistentManager : 1 samples, Peak. 2.43 ms (1.0x), Avg. 2.43 ms, Total. 2.431 ms (0.0%) [Performance] Application.Shutdown.CleanupAsyncReadManager : 1 samples, Peak. 333 us (1.0x), Avg. 333 us, Total. 332.8 us (0.0%) [Performance] Application.Shutdown.CleanupProgressBar : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%) [Performance] Application.Shutdown.CleanupMono : 1 samples, Peak. 141 ms (1.0x), Avg. 141 ms, Total. 140.9 ms (0.0%) [Performance] Application.Shutdown.CleanupStdConverters : 1 samples, Peak. 10.00 us (1.0x), Avg. 10.00 us, Total. 10.000 us (0.0%) [Performance] Application.Shutdown.UnloadAllPlatformSupportModuleNativeDlls : 1 samples, Peak. 400 ns (1.0x), Avg. 400 ns, Total. 400.0 ns (0.0%) [Performance] Application.Shutdown.UnloadAllPlatformSupportNativeLibraries : 1 samples, Peak. 0.0 (-nan(ind)x), Avg. 0.0, Total. 0.0 (0.0%) [Performance] Application.Shutdown.CleanupAutoDocumentation : 1 samples, Peak. 466 us (1.0x), Avg. 466 us, Total. 466.4 us (0.0%) [Performance] Application.Shutdown.ShaderNameManagerDestroy : 1 samples, Peak. 54.5 us (1.0x), Avg. 54.5 us, Total. 54.50 us (0.0%) [Performance] Application.Shutdown.CleanupCacheServer : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%) [Performance] Application.Shutdown.Virtualization_Shutdown : 1 samples, Peak. 300 ns (1.0x), Avg. 300 ns, Total. 300.0 ns (0.0%) [Performance] Application.Shutdown.DevConnections : 1 samples, Peak. 73.2 us (1.0x), Avg. 73.2 us, Total. 73.20 us (0.0%) Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0