[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Connection attempt to the License Client on channel: "LicenseClient-PC0043$" failed because channel doesn't exist; code: "0x80000002" [Licensing::Module] Successfully launched the LicensingClient (PId: 31512) [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-PC0043$" at "2024-10-11T10:54:15.6573587Z" [Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 31512, path: "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] Error: LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.15.5+a2f8afb Session Id: 81f2f8fc0eb143999aa6e93e5ca7fad1 Correlation Id: f607cf9b4511327bf3201e6429f37ac0 External correlation Id: 2864697282498930044 Machine Id: QUSM7i+EgMUuUpCzXgA+0C4Fyz0= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-PC0043$" (connect: 0.44s, validation: 0.04s, handshake: 0.06s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-PC0043$-notifications" at "2024-10-11T10:54:15.7525437Z" [Licensing::Module] Connected to LicensingClient (PId: 31512, launch time: 0.00, total connection time: 0.53s) [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully updated license Built from '2022.3/staging' branch; Version is '2022.3.41f1 (0f988161febf) revision 1022081'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'en' Physical Memory: 32605 MB [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Serial number assigned to: "SC-X6YY-2VC8-BMKR-URW7-XXXX" BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 [Licensing::Client] Successfully resolved entitlement details COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Unity.exe -batchmode -nographics -logfile C:\inetpub\wwwroot\fishtopia\20241011_436c2068259f07bf944703c42ce8de64447f300c\build.log.txt -logLevel Error -logFileLogLevel Error -logFlushThreshold 0 -projectPath E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity -buildTarget WebGL -executeMethod MMW.MMWCliBuilder.BuildStaging -outputFolder C:\inetpub\wwwroot\fishtopia\20241011_436c2068259f07bf944703c42ce8de64447f300c\webgl -cacheServerEnable -quit Successfully changed project path to: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [2568] Target information: Player connection [2568] * "[IP] 10.66.38.9 [Port] 55505 [Flags] 2 [Guid] 3715194001 [EditorId] 3715194001 [Version] 1048832 [Id] WindowsEditor(7,PC0043) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [2568] Host joined multi-casting on [225.0.0.222:54997]... Player connection [2568] Host joined alternative multi-casting on [225.0.0.222:34997]... [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-31772" after 0.2 seconds. [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 44 packages: Packages from [https://packages.unity.com]: com.unity.addressables@1.21.21 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.addressables@1.21.21) com.unity.ide.rider@3.0.31 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.rider@3.0.31) com.unity.ide.visualstudio@2.0.22 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.visualstudio@2.0.22) com.unity.ide.vscode@1.2.5 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.textmeshpro@3.0.9 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.textmeshpro@3.0.9) com.unity.test-framework@1.1.33 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.ext.nunit@1.0.6 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ext.nunit@1.0.6) com.unity.2d.animation@9.1.1 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.animation@9.1.1) com.unity.2d.pixel-perfect@5.0.3 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.pixel-perfect@5.0.3) com.unity.2d.psdimporter@8.0.5 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.psdimporter@8.0.5) com.unity.2d.spriteshape@9.0.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.spriteshape@9.0.4) com.unity.2d.tilemap.extras@3.1.2 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.tilemap.extras@3.1.2) com.unity.2d.aseprite@1.1.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.aseprite@1.1.4) com.unity.scriptablebuildpipeline@1.21.24 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.scriptablebuildpipeline@1.21.24) com.unity.2d.common@8.0.3 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.common@8.0.3) com.unity.mathematics@1.2.6 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.collections@1.2.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.collections@1.2.4) com.unity.burst@1.8.17 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.burst@1.8.17) Built-in packages: com.unity.2d.sprite@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.tilemap@1.0.0) com.unity.feature.2d@2.0.1 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.feature.2d@2.0.1) com.unity.ugui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.androidjni@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.audio@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.video@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.uielements@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.uielements@1.0.0) Git packages: com.coffee.softmask-for-ugui@https://github.com/mob-sakai/SoftMaskForUGUI.git (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.coffee.softmask-for-ugui@b870d64b57) com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.cysharp.unitask@cdf88c6a6a) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.32 seconds [Package Manager] Done resolving packages in 5.22 seconds [Package Manager] Lock file was modified [Package Manager] Registered 44 packages: Packages from [https://packages.unity.com]: com.unity.addressables@1.21.21 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.addressables@1.21.21) com.unity.ide.rider@3.0.31 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.rider@3.0.31) com.unity.ide.visualstudio@2.0.22 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.visualstudio@2.0.22) com.unity.ide.vscode@1.2.5 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.textmeshpro@3.0.9 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.textmeshpro@3.0.9) com.unity.test-framework@1.1.33 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.ext.nunit@1.0.6 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ext.nunit@1.0.6) com.unity.2d.animation@9.1.1 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.animation@9.1.1) com.unity.2d.pixel-perfect@5.0.3 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.pixel-perfect@5.0.3) com.unity.2d.psdimporter@8.0.5 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.psdimporter@8.0.5) com.unity.2d.spriteshape@9.0.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.spriteshape@9.0.4) com.unity.2d.tilemap.extras@3.1.2 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.tilemap.extras@3.1.2) com.unity.2d.aseprite@1.1.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.aseprite@1.1.4) com.unity.scriptablebuildpipeline@1.21.24 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.scriptablebuildpipeline@1.21.24) com.unity.2d.common@8.0.3 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.common@8.0.3) com.unity.mathematics@1.2.6 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.collections@1.2.4 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.collections@1.2.4) com.unity.burst@1.8.17 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.burst@1.8.17) Built-in packages: com.unity.2d.sprite@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.sprite@1.0.0) com.unity.2d.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.2d.tilemap@1.0.0) com.unity.feature.2d@2.0.1 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.feature.2d@2.0.1) com.unity.ugui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.androidjni@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.audio@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.tilemap@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.video@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.uielements@1.0.0 (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.unity.modules.uielements@1.0.0) Git packages: com.coffee.softmask-for-ugui@https://github.com/mob-sakai/SoftMaskForUGUI.git (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.coffee.softmask-for-ugui@b870d64b57) com.cysharp.unitask@https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask (location: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\Library\PackageCache\com.cysharp.unitask@cdf88c6a6a) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.00 seconds Targeting platform: WebGL Refreshing native plugins compatible for Editor in 2983.76 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.41f1 (0f988161febf) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Assets Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0; jobified=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies [Licensing::Client] Successfully resolved entitlement details Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56772 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll [Licensing::Client] Successfully resolved entitlement details Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.031259 seconds. - Loaded All Assemblies, in 0.321 seconds Native extension for WindowsStandalone target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 160 ms Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.442 seconds Domain Reload Profiling: 763ms BeginReloadAssembly (97ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (70ms) LoadAllAssembliesAndSetupDomain (118ms) LoadAssemblies (97ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (116ms) TypeCache.Refresh (115ms) TypeCache.ScanAssembly (105ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (0ms) FinalizeReload (443ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (402ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (244ms) SetLoadedEditorAssemblies (3ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (90ms) ProcessInitializeOnLoadMethodAttributes (63ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start The GUID inside 'Assets/_KFS/_GameResources/Effects/Effect_Materials/Confetti/material_confetti.mat.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/_KFS/_GameResources/Effects/Effect_Prefabs/Effect_Orb_Light.prefab.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/_KFS/_GameResources/Fonts/Fonts_Textmesh/Font_Text/NotoSans Underline.mat.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/_KFS/_GameResources/Fonts/Fonts_Textmesh/Font_Title/font_title Underline.mat.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/_KFS/_GameResources/Prefabs/FishingGamePlay/CollectResources/IdleChest.prefab.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. The GUID inside 'Assets/Particles/JMO Assets/Cartoon FX Remaster/Demo Assets/UI.meta' cannot be extracted by the YAML Parser. Attempting to extract it via string matching instead. Please verify the file does not contain unexpected data. [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files info: Microsoft.Hosting.Lifetime[14] Now listening on: http://localhost:80 info: Microsoft.Hosting.Lifetime[0] Application started. Press Ctrl+C to shut down. info: Microsoft.Hosting.Lifetime[0] Hosting environment: Production info: Microsoft.Hosting.Lifetime[0] Content root path: E:\rnd\jenkins\workspace\fishtopia\fishtopia-unity\ info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 31.4077ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 0s30ms [ ] Require frontend run. Library/Bee/2000b0aE.dag couldn't be loaded DisplayProgressbar: Compiling Scripts Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aE.dag.json" "Library/Bee/2000b0aE-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 0s774ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 319.0323ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 24.2585ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/2DxFX.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 51.2476ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 52.3747ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.8027ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 34.2604ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2320ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UIEffect.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.0045ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ScriptAction.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.8607ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.9901ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffect.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.3107ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 142.6945ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 109 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.dll, with 113 defines and 217 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 21.3812ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DamageNumbersPro.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 16.7007ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.8517ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.URP.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.3861ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.9405ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.HDRP.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.5594ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 118.0919ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.4304ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.dll, with 109 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 244.6097ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.dll, with 108 defines and 203 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 77.3283ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-csharp.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 11.3760ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 55.9626ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.dll, with 114 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll, with 109 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 216.9719ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 187.0989ms info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 129.5023ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 295.9833ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.dll, with 109 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Fi.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/SuperScrollView.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 93.0156ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 78.6635ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 440.9988ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 107.1370ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.dll, with 108 defines and 225 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.9038ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DemoSpine.dll, with 108 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Demo.dll, with 108 defines and 225 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.1820ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll, with 109 defines and 222 references info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/LocalPlayerData.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CharacterSpineEditor.dll, with 108 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRDemo.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.dll, with 108 defines and 229 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CharacterSpine.dll, with 108 defines and 225 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.dll, with 108 defines and 220 references info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.0728ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 14.3099ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 52.6724ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 13.0910ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1076.7697ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 372.0293ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 390.6387ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 382.8111ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 363.7907ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 363.5059ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/KawaiiPlayFab.dll, with 108 defines and 223 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/IsometricFrameworks.dll, with 108 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7418ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 32.5544ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll, with 109 defines and 222 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Runtime.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ResourceManager.dll, with 109 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.MMTools.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CasualGameEffects.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRRuntime.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.4159ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.dll, with 109 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll, with 108 defines and 224 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 390.3789ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.dll, with 108 defines and 219 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 420.9876ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 361.6046ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 161.2503ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 115.3436ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 417.3651ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 341.6160ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 438.0648ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 470.0762ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 444.5387ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 197.2647ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 63.9738ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 176.5854ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.dll, with 109 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll, with 108 defines and 221 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.9437ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-editor.dll, with 109 defines and 241 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Runtime.dll, with 108 defines and 220 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 138.9514ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll, with 109 defines and 242 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffectEdtior.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 217.8053ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 217.8198ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 218.7256ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 240.2627ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 214.6569ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 75.4929ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 75.9692ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 83.7149ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 67.7885ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.dll, with 112 defines and 238 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXREditor.dll, with 109 defines and 239 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.ResourceManager.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 117.0360ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 141.7059ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 133.5992ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 133.7608ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 74.1421ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 159.3776ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.Editor.dll, with 109 defines and 241 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRDemoEditor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.9901ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 21.0664ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples-editor.dll, with 109 defines and 241 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.9522ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.EditorResources.dll, with 109 defines and 239 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll, with 110 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.EditorScripts.dll, with 109 defines and 242 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 76.1585ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 115.7187ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll, with 109 defines and 239 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll, with 109 defines and 241 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll, with 109 defines and 241 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll, with 109 defines and 239 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Editor.dll, with 109 defines and 242 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.Editor.dll, with 112 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll, with 109 defines and 244 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll, with 109 defines and 239 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4078.9898ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4078.8770ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3324.9470ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3422.2089ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3321.1091ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3336.9410ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3364.2355ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3442.5555ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3413.9647ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4073.6062ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3355.8297ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3465.2467ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3389.3048ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3452.2421ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Editor.dll, with 109 defines and 244 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.0942ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.Editor.dll, with 109 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll, with 109 defines and 242 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/IsometricEditor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 35.9706ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 36.3390ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.9343ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 82.3295ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 122.1550ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 106.8617ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll, with 109 defines and 240 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 61.7399ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll, with 109 defines and 248 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1469.4640ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll, with 109 defines and 245 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 33.3788ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll, with 109 defines and 248 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.7417ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll, with 110 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.1436ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll, with 108 defines and 313 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 202.5479ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll, with 109 defines and 344 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 12.9219ms ExitCode: 0 Duration: 57s Finished compiling graph: 1286 nodes, 19161 flattened edges (15007 ToBuild, 230 ToUse), maximum node priority 1311 [ 1/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.rsp2 [ 2/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.UnityAdditionalFile.txt [ 3/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.rsp2 [ 17/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.UnityAdditionalFile.txt [ 93/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.dll.mvfrm.rsp [ 95/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.TestRunner.UnityAdditionalFile.txt [ 96/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.TestRunner.rsp [ 103/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.dll.mvfrm.rsp [ 104/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.UnityAdditionalFile.txt [ 105/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.TestRunner.rsp2 [ 106/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.rsp [ 107/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.rsp2 [ 113/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.TestRunner.dll.mvfrm.rsp [ 114/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.dll.mvfrm.rsp [ 115/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UnityEditor.TestRunner.rsp [ 116/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.CodeGen.rsp2 [ 117/1282 0s] WriteText 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WriteText Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.rsp [ 140/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.ResourceManager.dll.mvfrm.rsp [ 141/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.dll.mvfrm.rsp [ 142/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UniTask.UnityAdditionalFile.txt [ 143/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.rsp [ 144/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UniTask.rsp2 [ 145/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.rsp2 [ 146/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.rsp2 [ 147/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.UnityAdditionalFile.txt [ 148/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.rsp2 [ 149/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.UnityAdditionalFile.txt [ 150/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.UnityAdditionalFile.txt [ 151/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.UnityAdditionalFile.txt [ 152/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.rsp2 [ 153/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.rsp2 [ 154/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.rsp [ 155/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.dll.mvfrm.rsp [ 156/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.dll.mvfrm.rsp [ 157/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.UnityAdditionalFile.txt [ 158/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.dll.mvfrm.rsp [ 159/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.rsp2 [ 160/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.rsp [ 161/1282 0s] 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WriteText Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.UnityAdditionalFile.txt [ 173/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.rsp2 [ 174/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.dll.mvfrm.rsp [ 175/1282 0s] WriteResponseFile Library/Bee/artifacts/rsp/4747638433968585886.rsp [ 176/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.rsp [ 177/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.rsp [ 178/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.rsp [ 179/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll.mvfrm.rsp [ 180/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.dll.mvfrm.rsp [ 181/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.dll.mvfrm.rsp [ 182/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.rsp [ 183/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.rsp2 [ 184/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.UnityAdditionalFile.txt [ 185/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll.mvfrm.rsp [ 186/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.rsp [ 187/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.rsp2 [ 188/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Fi.dll.mvfrm.rsp [ 189/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.UnityAdditionalFile.txt [ 190/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Fi.rsp [ 191/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.UnityAdditionalFile.txt [ 192/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll.mvfrm.rsp [ 193/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.rsp2 [ 194/1282 0s] 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Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.dll.mvfrm.rsp [ 205/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll.mvfrm.rsp [ 206/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.rsp2 [ 207/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.UnityAdditionalFile.txt [ 208/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.rsp2 [ 209/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.dll.mvfrm.rsp [ 210/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.rsp [ 211/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.UnityAdditionalFile.txt [ 212/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll.mvfrm.rsp [ 213/1282 0s] WriteText Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.rsp [ 214/1282 0s] WriteText 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Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [ 767/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.EditorResources.dll (+2 others) [ 768/1282 6s] Csc Library/Bee/artifacts/2000b0aE.dag/Fi.dll (+2 others) [ 769/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.dll (+2 others) [ 770/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.ref.dll_17CA8F61EA9E7873.mvfrm [ 771/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll.mvfrm [ 772/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.dll.mvfrm [ 773/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/2DxFX.dll.mvfrm [ 774/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll.mvfrm [ 775/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll.mvfrm [ 756/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll (+2 others) [CacheHit 683f65e0b2333f1df8520c8ecfd1369800000000000000000000000000000003] [ 776/1282 1728644104s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll (+2 others) [ 757/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll (+2 others) [CacheHit 07dbc6d46bad1afc14ab20d9e01cc22600000000000000000000000000000003] [ 778/1282 1728644104s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll (+2 others) [ 780/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.IK.Runtime.ref.dll_AFE3DB2244A55F26.mvfrm [ 781/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.PlayerPrefsEditor.EditorResources.ref.dll_56AA7AC4E5CDFF04.mvfrm [ 782/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Animation.Runtime.ref.dll_7A5B4E3637A927EA.mvfrm [ 783/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.SpriteShape.Runtime.ref.dll_E4A047AB35D25B02.mvfrm [ 784/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Extras.ref.dll_AD10E379F36BF95D.mvfrm [ 785/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.PixelPerfect.ref.dll_81141996E1438371.mvfrm [ 786/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CharacterSpine.dll.mvfrm [ 787/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Runtime.dll.mvfrm [ 788/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.VisualStudio.Editor.dll.mvfrm [ 789/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Rider.Editor.dll.mvfrm [ 790/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Editor.dll (+2 others) [ 791/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-unity.dll (+2 others) [ 770/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll (+2 others) [CacheHit a20e13af1266bf9878dceb3a6230cbe100000000000000000000000000000003] [ 792/1282 1728644105s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll (+2 others) [ 794/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/IsometricFrameworks.dll.mvfrm [ 795/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.VSCode.Editor.dll.mvfrm [ 796/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CFXRDemo.dll.mvfrm [ 797/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Editor.dll.mvfrm [ 798/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples.dll.mvfrm [ 799/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll.mvfrm [ 800/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/SuperScrollView.dll.mvfrm [ 801/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Sprite.Editor.ref.dll_493FFFF13AE54DA2.mvfrm [ 802/1282 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.MMTools.dll.mvfrm [ 803/1282 2s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll.mvfrm [ 804/1282 2s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.dll.mvfrm [ 805/1282 4s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.dll (+2 others) [ 806/1282 2s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll.mvfrm [ 807/1282 2s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/KawaiiPlayFab.dll.mvfrm [ 808/1282 4s] Csc Library/Bee/artifacts/2000b0aE.dag/CFXRRuntime.dll (+2 others) [ 809/1282 3s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll.mvfrm [ 810/1282 11s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.dll (+2 others) [ 811/1282 2s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll.mvfrm [ 812/1282 2s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffect.dll.mvfrm [ 789/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll (+2 others) [CacheHit 5dde049c455a70ba474a73f0b3e1610100000000000000000000000000000003] [ 813/1282 1728644110s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll (+2 others) [ 815/1282 5s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.dll (+2 others) Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' [ 816/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll.mvfrm [ 817/1282 5s] Csc Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.dll (+2 others) Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected [ 818/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll.mvfrm [ 819/1282 2s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll.mvfrm [ 820/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll.mvfrm [ 821/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll.mvfrm [ 822/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll.mvfrm [ 799/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll (+2 others) [CacheHit 78d596e10d316d1828acc06433515ab800000000000000000000000000000003] [ 823/1282 1728644110s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll (+2 others) [ 800/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll (+2 others) [CacheHit ca1be894be186284d94cca19a71578a700000000000000000000000000000003] [ 825/1282 1728644110s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll (+2 others) [ 827/1282 5s] Csc Library/Bee/artifacts/2000b0aE.dag/2DxFX.dll (+2 others) [ 828/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Path.Editor.ref.dll_4D60528CC78D55ED.mvfrm [ 803/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [CacheHit a21ddf251dc7859efe6b12e98c6a641800000000000000000000000000000003] [ 829/1282 1728644110s] Csc Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [ 831/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll (+2 others) [ 832/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.InternalAPIEditorBridge.001.ref.dll_5869ED23107F86A4.mvfrm [ 833/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Aseprite.Common.ref.dll_59ED2BA84E96F690.mvfrm [ 807/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll (+2 others) [CacheHit eee5d778fea3f0300252df5123afb51600000000000000000000000000000003] [ 834/1282 1728644111s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll (+2 others) [ 836/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll.mvfrm [ 837/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.dll (+2 others) [ 838/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Runtime.dll (+2 others) [ 839/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Editor.dll (+2 others) [ 840/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Editor.ref.dll_28DF0342B1EBDA9C.mvfrm [ 841/1282 4s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll.mvfrm [ 842/1282 5s] Csc Library/Bee/artifacts/2000b0aE.dag/CFXRDemo.dll (+2 others) [ 815/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VSCode.Editor.dll (+2 others) [CacheHit 1b6537dd897a371be84ac2706d82aaf600000000000000000000000000000003] [ 843/1282 1728644116s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VSCode.Editor.dll (+2 others) [ 816/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll (+2 others) [CacheHit 17156208196bf5c096a0486dcfbaffb600000000000000000000000000000003] [ 845/1282 1728644116s] Csc Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll (+2 others) [ 847/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll.mvfrm [ 818/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll (+2 others) [CacheHit 79c4332d87b33c95ce33c4e4fa0933f400000000000000000000000000000003] [ 848/1282 1728644117s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll (+2 others) [ 850/1282 6s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll (+2 others) [ 851/1282 6s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples.dll (+2 others) [ 852/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/DemoSpine.dll.mvfrm [ 853/1282 5s] Csc Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffect.dll (+2 others) [ 823/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll (+2 others) [CacheHit fa8ddc03fd01f23381bfc28163536a7200000000000000000000000000000003] [ 854/1282 1728644118s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll (+2 others) [ 856/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.TextMeshPro.dll.mvfrm [ 857/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Editor.dll.mvfrm [ 858/1282 6s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll (+2 others) [ 859/1282 6s] Csc Library/Bee/artifacts/2000b0aE.dag/SuperScrollView.dll (+2 others) [ 860/1282 7s] Csc Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.dll (+2 others) Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used [ 829/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Rider.Editor.dll (+2 others) [CacheHit 1de7c990849dff4f27b049505b24823500000000000000000000000000000003] [ 861/1282 1728644119s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Rider.Editor.dll (+2 others) [ 830/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll (+2 others) [CacheHit a3ae98462d8c55df96b91a9d97d4e3cc00000000000000000000000000000003] [ 863/1282 1728644119s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll (+2 others) [ 865/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CFXRDemoEditor.dll.mvfrm [ 832/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualStudio.Editor.dll (+2 others) [CacheHit 2e3f8cb9bfd914252b59c0b9e442bcbc00000000000000000000000000000003] [ 866/1282 1728644119s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.VisualStudio.Editor.dll (+2 others) [ 868/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.Editor.dll.mvfrm [ 869/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Editor.dll.mvfrm [ 870/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffectEdtior.dll.mvfrm [ 871/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UIEffect.dll.mvfrm [ 872/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.Editor.dll.mvfrm [ 873/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.URP.dll.mvfrm [ 874/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll.mvfrm [ 875/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Demo.dll.mvfrm [ 876/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Editor.ref.dll_B95EBC329496BC77.mvfrm [ 877/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll.mvfrm [ 878/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.HDRP.dll.mvfrm [ 879/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples-editor.dll.mvfrm [ 880/1282 6s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.dll (+2 others) [ 881/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll.mvfrm [ 882/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll.mvfrm [ 883/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/DamageNumbersPro.dll.mvfrm [ 884/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll.mvfrm [ 885/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll.mvfrm [ 886/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/LocalPlayerData.dll.mvfrm [ 887/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/KawaiiPlayFab.dll (+2 others) [ 853/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll (+2 others) [CacheHit 83d0206a68b5b8f84881d1c37409739700000000000000000000000000000003] [ 888/1282 1728644119s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll (+2 others) [ 890/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.Editor.dll.mvfrm [ 891/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/spine-unity-editor.dll.mvfrm [ 892/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Kawaii.ResourceManager.Editor.dll.mvfrm [ 893/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Cinemachine.dll.mvfrm [ 894/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll.mvfrm [ 895/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/ScriptAction.dll.mvfrm [ 896/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/IsometricEditor.dll.mvfrm [ 897/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CFXREditor.dll.mvfrm [ 898/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/IsometricFrameworks.dll (+2 others) Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used [ 899/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used [ 864/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.Editor.dll (+2 others) [CacheHit 9c2ef52568e40c8762fe6bf591ff96cf00000000000000000000000000000003] [ 900/1282 1728644119s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.Editor.dll (+2 others) [ 902/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.NiceVibrations.dll.mvfrm [ 903/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.Editor.dll.mvfrm [ 904/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll.mvfrm [ 905/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.PostProcessing.dll.mvfrm [ 906/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CharacterSpineEditor.dll.mvfrm [ 907/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/CasualGameEffects.dll.mvfrm [ 871/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll (+2 others) [CacheHit 0fb55d400ec13fa6b4d5b1d61e30185a00000000000000000000000000000003] [ 908/1282 1728644119s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll (+2 others) [ 910/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/IsometricEditor.dll (+2 others) [ 911/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/CasualGameEffects.dll (+2 others) [ 912/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.ScriptableBuildPipeline.Editor.ref.dll_B38B4706F48A9708.mvfrm [ 913/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.SpriteShape.Editor.ref.dll_67324B073E3D6D19.mvfrm [ 914/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.Editor.dll (+2 others) [ 915/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.PostProcessing.dll (+2 others) [ 878/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll (+2 others) [CacheHit 9425e0db71bdc503e33a533b5bc0e27400000000000000000000000000000003] [ 916/1282 1728644120s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll (+2 others) [ 918/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll.mvfrm [ 919/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.Editor.ref.dll_030BCB777AA5BDC3.mvfrm [ 920/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll (+2 others) [ 921/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/CFXREditor.dll (+2 others) [ 883/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll (+2 others) [CacheHit 103fb977668ec82e6e2837c867a1056100000000000000000000000000000003] [ 922/1282 1728644120s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll (+2 others) [ 924/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.NiceVibrations.dll (+2 others) [ 925/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Rider.Editor.ref.dll_BB682F4C994978A9.mvfrm [ 926/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Extras.Editor.ref.dll_7210FA48E5F13324.mvfrm [ 886/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll (+2 others) [CacheHit 3ae44c433e54f9f9db9fa9a63aa73da500000000000000000000000000000003] [ 927/1282 1728644120s] Csc Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll (+2 others) [ 929/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/CFXRDemoEditor.dll (+2 others) [ 930/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.MMTools.dll (+2 others) [ 931/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/CharacterSpine.dll (+2 others) [ 932/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Mathematics.Editor.ref.dll_64944B6DD477E1FD.mvfrm [ 933/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VSCode.Editor.ref.dll_CF19E61DDF16767F.mvfrm [ 934/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.HDRP.dll (+2 others) [ 935/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Editor.dll (+2 others) [ 936/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/LocalPlayerData.dll (+2 others) [ 937/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.Editor.dll (+2 others) [ 938/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/ScriptAction.dll (+2 others) Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [ 939/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.URP.dll (+2 others) [ 940/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/UIEffect.dll (+2 others) [ 941/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/Demo.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [ 901/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll (+2 others) [CacheHit 2720c477fd405e72dfa186b33459802000000000000000000000000000000003] [ 942/1282 1728644122s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll (+2 others) [ 944/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/DemoSpine.dll (+2 others) Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used [ 902/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll (+2 others) [CacheHit 8274efef8d2635076bf6d138d83246bb00000000000000000000000000000003] [ 945/1282 1728644122s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll (+2 others) [ 947/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.TextMeshPro.dll (+2 others) [ 904/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll (+2 others) [CacheHit 1df361dbdc0879c5d131d5a849b9d56600000000000000000000000000000003] [ 948/1282 1728644122s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll (+2 others) [ 950/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.PlayerPrefsEditor.Editor.ref.dll_F52649E6F8C5A487.mvfrm [ 951/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.VisualStudio.Editor.ref.dll_7E7DD2F3C2805153.mvfrm [ 952/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/DamageNumbersPro.dll (+2 others) [ 953/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Aseprite.Editor.ref.dll_56D623A34FBE2112.mvfrm [ 954/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.TextMeshPro.Editor.ref.dll_E01181B6C057CE40.mvfrm [ 955/1282 1s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.PixelPerfect.Editor.ref.dll_77CC498456856650.mvfrm [ 912/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll (+2 others) [CacheHit edca61a9397a989dab8b1da427654bbb00000000000000000000000000000003] [ 956/1282 1728644124s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll (+2 others) [ 958/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/Kawaii.ResourceManager.Editor.dll (+2 others) [ 959/1282 1s] Csc Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.Editor.dll (+2 others) [ 960/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll (+2 others) [ 961/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Cinemachine.dll (+2 others) [ 962/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples-editor.dll (+2 others) [ 963/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll (+2 others) [ 964/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/CharacterSpineEditor.dll (+2 others) [ 965/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.EditorScripts.dll.mvfrm [ 966/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll.mvfrm [ 967/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll.mvfrm [ 968/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll.mvfrm [ 969/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.Editor.dll (+2 others) [ 970/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Editor.dll (+2 others) [ 971/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffectEdtior.dll (+2 others) [ 972/1282 2s] Csc Library/Bee/artifacts/2000b0aE.dag/spine-unity-editor.dll (+2 others) Assets\Spine\Editor\spine-unity\Editor\Asset Types\SpineAtlasAssetInspector.cs(327,35): warning CS0618: 'TextureImporter.spritesheet' is obsolete: 'Support for accessing sprite meta data through spritesheet has been removed. Please use the UnityEditor.U2D.Sprites.ISpriteEditorDataProvider interface instead.' Assets\Spine\Editor\spine-unity\Editor\Asset Types\SpineAtlasAssetInspector.cs(382,4): warning CS0618: 'TextureImporter.spritesheet' is obsolete: 'Support for accessing sprite meta data through spritesheet has been removed. Please use the UnityEditor.U2D.Sprites.ISpriteEditorDataProvider interface instead.' [ 973/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Genuine.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Runtime.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 974/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.Json.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Runtime.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 975/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Runtime.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 976/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/2DxFX.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/2DxFX.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 977/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.Core.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Runtime.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 978/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.Cinemachine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 934/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll (+2 others) [CacheHit c11a917df8e5ae54bfa13f4f297c481d00000000000000000000000000000003] [ 979/1282 1728644124s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll (+2 others) [ 981/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UIEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UIEffect.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 982/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ScriptAction.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ScriptAction.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 983/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DOTween.Modules.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTween.Modules.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 984/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Group2dxfxEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffect.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 985/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Coffee.SoftMaskForUGUI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 940/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll (+2 others) [CacheHit 6b8ea1aaf74106c9e72e1d743cd81a1700000000000000000000000000000003] [ 986/1282 1728644125s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll (+2 others) [ 988/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 109 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 989/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.EditorScripts.dll (+2 others) [ 990/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DamageNumbersPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DamageNumbersPro.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 991/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ImbaFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 992/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.URP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.URP.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 993/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/TextMeshProEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 994/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.HDRP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.HDRP.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 995/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Extras.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 949/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll (+2 others) [CacheHit aeb13ddb3c83def4920b93862903d48200000000000000000000000000000003] [ 996/1282 1728644125s] Csc Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll (+2 others) [ 998/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-unity-examples.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 999/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UnityEngine.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEngine.UI.dll, with 113 defines and 217 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1000/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.dll, with 109 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1001/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-csharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-csharp.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1002/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.InternalAPIEngineBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEngineBridge.001.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1003/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Linq.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Linq.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1004/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.dll, with 114 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1005/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.TextMeshPro.dll, with 109 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1006/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.dll, with 108 defines and 203 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1007/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/SuperScrollView.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/SuperScrollView.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1008/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.dll, with 109 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1009/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Runtime.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1010/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Fi.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Fi.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1011/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Kawaii.Isometric2.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.dll, with 108 defines and 225 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1012/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DemoSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DemoSpine.dll, with 108 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1013/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CFXRDemo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRDemo.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1014/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-unity.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1015/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Demo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Demo.dll, with 108 defines and 225 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1016/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/KawaiiUtil.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/KawaiiUtil.dll, with 108 defines and 229 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1017/1282 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1018/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CharacterSpineEditor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CharacterSpineEditor.dll, with 108 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1019/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CharacterSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CharacterSpine.dll, with 108 defines and 225 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1020/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1021/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/KawaiiPlayFab.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/KawaiiPlayFab.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1022/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Addressables.dll, with 109 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1023/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/LocalPlayerData.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/LocalPlayerData.dll, with 108 defines and 223 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1024/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/IsometricFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/IsometricFrameworks.dll, with 108 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1025/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CasualGameEffects.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CasualGameEffects.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1026/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.SaveSystem.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Runtime.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1027/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1028/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CFXRRuntime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRRuntime.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1029/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DOTweenPro.Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.Scripts.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1030/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Runtime.dll, with 109 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1031/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.MMTools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.MMTools.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1032/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.ResourceManager.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ResourceManager.dll, with 109 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1033/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.ScriptableBuildPipeline.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1034/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.NiceVibrations.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1035/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.PixelPerfect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.dll, with 108 defines and 219 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1036/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.PostProcessing.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1037/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Animation.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Runtime.dll, with 108 defines and 224 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1038/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.SpriteShape.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Runtime.dll, with 109 defines and 222 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1039/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Tools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.dll, with 109 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1040/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.DOTween.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.DOTween.dll, with 108 defines and 221 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1041/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/TextMeshProEffect.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/TextMeshProEffect.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1042/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.IK.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Runtime.dll, with 108 defines and 220 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1043/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-unity-editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-editor.dll, with 109 defines and 241 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1044/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Sirenix.OdinInspector.Modules.UnityMathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1045/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/PsdPlugin.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/PsdPlugin.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1046/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Examples.Genuine.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Examples.Genuine.Editor.dll, with 109 defines and 242 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1047/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Group2dxfxEffectEdtior.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Group2dxfxEffectEdtior.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1048/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Tools.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Tools.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1049/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.PixelPerfect.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.PixelPerfect.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1050/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CFXREditor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXREditor.dll, with 109 defines and 239 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1051/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Coffee.SoftMaskForUGUI.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Coffee.SoftMaskForUGUI.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1052/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.TextMeshPro.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1053/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Kawaii.ResourceManager.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.ResourceManager.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1054/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/MoreMountains.Feedbacks.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/MoreMountains.Feedbacks.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1055/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UnityEditor.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UnityEditor.UI.dll, with 112 defines and 238 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1056/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/CFXRDemoEditor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/CFXRDemoEditor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1057/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ImbaFrameworks.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ImbaFrameworks.Editor.dll, with 109 defines and 241 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1058/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.Core.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Core.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1059/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.PlayerPrefsEditor.EditorResources.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.EditorResources.dll, with 109 defines and 239 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1060/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/spine-unity-examples-editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/spine-unity-examples-editor.dll, with 109 defines and 241 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1061/1282 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/DOTweenPro.EditorScripts.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/DOTweenPro.EditorScripts.dll, with 109 defines and 242 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1062/1282 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/ACTk.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/ACTk.Editor.dll, with 110 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1063/1282 3s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.Json.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.Json.Editor.dll, with 109 defines and 242 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1064/1282 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Extras.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Extras.Editor.dll, with 109 defines and 241 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1065/1282 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/UniTask.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/UniTask.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1066/1282 3s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.SpriteShape.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.SpriteShape.Editor.dll, with 109 defines and 244 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1067/1282 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Mathematics.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Mathematics.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1068/1282 3s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.ScriptableBuildPipeline.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.ScriptableBuildPipeline.Editor.dll, with 112 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1069/1282 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.BurstCompatibilityGen.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.BurstCompatibilityGen.dll, with 109 defines and 241 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1070/1282 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Sprite.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Sprite.Editor.dll, with 109 defines and 239 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1071/1282 3s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Tilemap.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Tilemap.Editor.dll, with 109 defines and 239 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1072/1282 4s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Collections.DocCodeSamples.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Collections.DocCodeSamples.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1077/1282 3s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Path.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Path.Editor.dll, with 109 defines and 239 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1104/1282 3s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Aseprite.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1164/1282 0s] CopyFiles Library/ScriptAssemblies/ImbaFrameworks.dll [1202/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Bayat.SaveSystem.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Bayat.SaveSystem.Editor.dll, with 109 defines and 244 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1257/1282 0s] CopyFiles Library/ScriptAssemblies/ImbaFrameworks.pdb [1268/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/IsometricEditor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/IsometricEditor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1269/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.PlayerPrefsEditor.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.PlayerPrefsEditor.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1270/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Kawaii.Isometric2.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Kawaii.Isometric2.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1279/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.InternalAPIEditorBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.InternalAPIEditorBridge.001.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1286/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Common.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Common.Editor.dll, with 109 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1287/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Aseprite.Common.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Aseprite.Common.dll, with 109 defines and 242 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1294/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Burst.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Burst.Editor.dll, with 109 defines and 240 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1249/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll (+2 others) [CacheHit b7e0dd88e7f5afaffefaa37db0ea782c00000000000000000000000000000003] [1297/1282 1728644133s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll (+2 others) [1299/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Animation.Editor.ref.dll_E5224B7F0A871AB1.mvfrm [1300/1282 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll.mvfrm [1301/1282 1s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll.mvfrm [1302/1282 1s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Animation.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Animation.Editor.dll, with 109 defines and 248 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1256/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll (+2 others) [CacheHit 2707c5f0d0897645f3b1f714a11d169600000000000000000000000000000003] [1305/1282 1728644135s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll (+2 others) [1307/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.IK.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.IK.Editor.dll, with 109 defines and 245 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1309/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.IK.Editor.ref.dll_1615F38C69C76935.mvfrm [1261/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll (+2 others) [CacheHit 068e1a96840d0ef58770cfef753d78bc00000000000000000000000000000003] [1311/1282 1728644136s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll (+2 others) [1313/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.2D.Psdimporter.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.2D.Psdimporter.Editor.dll, with 109 defines and 248 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1315/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Psdimporter.Editor.ref.dll_03AE4E6A0170E102.mvfrm [1266/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll (+2 others) [CacheHit 702e932d6e2265a80f58117f0609977d00000000000000000000000000000003] [1317/1282 1728644136s] Csc Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll (+2 others) [1319/1282 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Addressables.Editor.ref.dll_25599A53198BCE24.mvfrm [1320/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll.mvfrm [1321/1282 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll.mvfrm [1322/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Unity.Addressables.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Unity.Addressables.Editor.dll, with 110 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [BUSY 6s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll (+2 others) [1325/1282 8s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll (+2 others) Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(114,26): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\AdsManager.cs(92,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\AdsManager.cs(114,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Scene\SceneLogin\UILogin.cs(61,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(23,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(36,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Z_Cheat\Scripts\UiCheatIsland.cs(43,13): warning CS0162: Unreachable code detected Assets\_KFS\Network\Network\NetworkUtils.cs(18,13): warning CS0162: Unreachable code detected Assets\_KFS\Z_Cheat\Scripts\UiCheatIsland.cs(111,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(139,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(159,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(243,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(230,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1152,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(15,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PvP\PvpManager.cs(404,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralTab.cs(67,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(574,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralWithdrawPopup.cs(31,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(32,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(83,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(83,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(123,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(123,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(141,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(20,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(17,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(21,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(25,50): warning CS0414: The field 'UIFishInfo._tmpPearl' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(44,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(19,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(14,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(42,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(44,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\UiCheatGlobal.cs(28,51): warning CS0414: The field 'UiCheatGlobal._handler' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(15,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used [1326/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp.dll, with 108 defines and 313 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1327/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1328/1282 0s] Csc Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll (+2 others) Assets\ParticleEffectForUGUI\Scripts\Editor\AsmdefEx.cs(427,13): warning CS0618: 'CompilationPipeline.assemblyCompilationStarted' is obsolete: 'Use compilationStarted, compilationFinished or assemblyCompilationFinished instead. Note that using any of these functions to do time measurements is a bad idea as they run async to actual compilation.' [1329/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1330/1282 0s] ILPostProcess Library/Bee/artifacts/2000b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aE.dag/Assembly-CSharp-Editor.dll, with 109 defines and 344 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1331/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1332/1282 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (57.02 seconds), 906 items updated, 1282 evaluated Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used Assets\Spine\Editor\spine-unity\Editor\Asset Types\SpineAtlasAssetInspector.cs(327,35): warning CS0618: 'TextureImporter.spritesheet' is obsolete: 'Support for accessing sprite meta data through spritesheet has been removed. Please use the UnityEditor.U2D.Sprites.ISpriteEditorDataProvider interface instead.' Assets\Spine\Editor\spine-unity\Editor\Asset Types\SpineAtlasAssetInspector.cs(382,4): warning CS0618: 'TextureImporter.spritesheet' is obsolete: 'Support for accessing sprite meta data through spritesheet has been removed. Please use the UnityEditor.U2D.Sprites.ISpriteEditorDataProvider interface instead.' Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(114,26): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\AdsManager.cs(92,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\AdsManager.cs(114,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Scene\SceneLogin\UILogin.cs(61,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(23,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(36,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Z_Cheat\Scripts\UiCheatIsland.cs(43,13): warning CS0162: Unreachable code detected Assets\_KFS\Network\Network\NetworkUtils.cs(18,13): warning CS0162: Unreachable code detected Assets\_KFS\Z_Cheat\Scripts\UiCheatIsland.cs(111,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(139,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(159,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(243,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(230,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1152,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(15,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PvP\PvpManager.cs(404,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralTab.cs(67,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(574,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralWithdrawPopup.cs(31,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(32,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(83,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(83,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(123,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(123,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(141,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(20,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(17,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(21,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(25,50): warning CS0414: The field 'UIFishInfo._tmpPearl' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(44,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(19,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(14,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(42,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(44,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\UiCheatGlobal.cs(28,51): warning CS0414: The field 'UiCheatGlobal._handler' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(15,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\ParticleEffectForUGUI\Scripts\Editor\AsmdefEx.cs(427,13): warning CS0618: 'CompilationPipeline.assemblyCompilationStarted' is obsolete: 'Use compilationStarted, compilationFinished or assemblyCompilationFinished instead. Note that using any of these functions to do time measurements is a bad idea as they run async to actual compilation.' AssetDatabase: script compilation time: 58.554973s Begin MonoManager ReloadAssembly Total cache size 228936652 Total cache size after purge 228936652 [Licensing::Client] Successfully resolved entitlement details - Loaded All Assemblies, in 11.520 seconds Refreshing native plugins compatible for Editor in 3.92 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'e1d23b959a72cda80e719c2266784fdc') in 0.008932 seconds Start importing Assets/_KFS/Scripts/PvP/PvpMenuPanel.cs using Guid(428916a7803121744bcecf6402be80f9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '8c599c89f5c48d3dc425d2cae2485e5e') in 0.005598 seconds Start importing Assets/_KFS/Scripts/Common/KFSDefines.cs using Guid(8216645edd368cb4aaf50a6b10553b0f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '3cce3ec13a3f322f1e943be8e233a661') in 0.005866 seconds Start importing Assets/ImbaFrameworks/Utils/ObjectToggle/SGToggle.cs using Guid(e2f9eed4951e8435282c3ed1625baea5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '79412674b08cc46823feeaff0dd57150') in 0.005756 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Reward/UIRewardItem.cs using Guid(635cf1d84ed64ff4db14edff6da431e7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '14efd95056a9a8ef7f66aa4f40071b51') in 0.005525 seconds Start importing Assets/_KFS/Scripts/Scene/SceneIsland/View/UIIslandHomeView.cs using Guid(737a532c71acd2d44aa7cc7fb3d81469) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '42954d8bb827db715eddf81b8f132612') in 0.005711 seconds Start importing Assets/_KFS/Scripts/PvP/UIPvpLureCardSelect.cs using Guid(0448962cfc7265243bbaf840362f7ab1) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '147225a7f53b4e472deada9cfadc10bf') in 0.005494 seconds Start importing Assets/_KFS/Scripts/League/Popup/UILeagueRewardBattleElementItem.cs using Guid(24d3290cf21d5cd4b83e25c22baf783c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '4d71f678542718fc6415e826e503c92c') in 0.005277 seconds Start importing Assets/_KFS/Scripts/Common/IAP/UISpecialOfferPopup.cs using Guid(7440f79cf8724b6cad8268f47c98a1ea) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'eccfbb455a23a06634e07ef7ee6ea334') in 0.001441 seconds Start importing Assets/ImbaFrameworks/UI/Scripts/Base/UIManager.cs using Guid(74766f524c2d0434cacbe79f6d37d051) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '3f9dc3b1a165ef57d2e2a5072273b4d1') in 0.005308 seconds Start importing Assets/_KFS/Scripts/Common/IAP/IAPConfigRecord.cs using Guid(2642c70bff7443a9a3fceccc7861c3e3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'da2596eb822f4042e6f6a6cab7ff06a5') in 0.004800 seconds Start importing Assets/_KFS/Scripts/Scene/SceneIsland/FishingGamePlay/FishingGamePlay.cs using Guid(b79673a05be58144f8835489b1f2b6e2) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'eb17e873957adadb4c24eb4535ee313e') in 0.005459 seconds Start importing Assets/_KFS/Scripts/Common/IAP/UIIAPItemSpecial.cs using Guid(188de93377934d4ba54571fb7584b15a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'c40269cdc3d486b781e433f10ca60e86') in 0.001641 seconds Start importing Assets/_KFS/Scripts/Common/IAP/IAPOfferPopup.cs using Guid(88dadf0a5c0e4856ba9b36c8978f5144) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'b43c9ac27ba2971b93a807be017f8193') in 0.005211 seconds Start importing Assets/_KFS/Scripts/Common/IAP/IAPSearchOrderAPI.cs using Guid(e83247acb52049718988266ca953c132) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '365fab7ec5bfc5b69b9b2b1495413f32') in 0.005576 seconds Start importing Assets/_KFS/Scripts/Common/IAP/IAPType.cs using Guid(4a0e8df4804c4694b87938d1649d84a7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '9f6557445732d512f0a71b3483f96a34') in 0.005266 seconds Start importing Assets/_KFS/Scripts/UI/Popup/Shop/UIShopIAP.cs using Guid(aa7a0a3b335a60243abb40a944028a77) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '2f547f54741c32ec6df394c8df51f6f6') in 0.004600 seconds Start importing Assets/_KFS/Scripts/League/LeagueManager.cs using Guid(2b7599c5c653c3046a77bbe74e4a9104) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '6df2dd27428ef1fa7d22cb0b3a444223') in 0.005625 seconds Start importing Assets/_KFS/Plugins/JSExternalBridge/JSBridgeKFS.cs using Guid(af9c994b3f2d4733a6142fb5fe9574bd) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '454229294572820d5f15238c1aeb4505') in 0.008179 seconds Refreshing native plugins compatible for Editor in 3.68 ms, found 1 plugins. Native extension for WindowsStandalone target not found Native extension for Android target not found Native extension for WebGL target not found '' does not exist UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string) Coffee.AsmdefEx.RecompileRequest:.cctor () (at Assets/ParticleEffectForUGUI/Scripts/Editor/AsmdefEx.cs:444) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) [Assets/ParticleEffectForUGUI/Scripts/Editor/AsmdefEx.cs line 444] [Licensing::Client] Successfully resolved entitlement details Launched and connected shader compiler UnityShaderCompiler.exe after 0.11 seconds Mono: successfully reloaded assembly - Finished resetting the current domain, in 5.521 seconds Domain Reload Profiling: 17039ms BeginReloadAssembly (116ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (21ms) RebuildCommonClasses (27ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (36ms) LoadAllAssembliesAndSetupDomain (11331ms) LoadAssemblies (11196ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (196ms) TypeCache.Refresh (141ms) TypeCache.ScanAssembly (120ms) ScanForSourceGeneratedMonoScriptInfo (27ms) ResolveRequiredComponents (26ms) FinalizeReload (5522ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (5353ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (17ms) SetLoadedEditorAssemblies (6ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (47ms) ProcessInitializeOnLoadAttributes (3711ms) ProcessInitializeOnLoadMethodAttributes (1570ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Start importing Assets/_KFS/Scenes/scene_island.unity using Guid(99a652a1eb7fb3a4287c6ba08c5084c3) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '7c06b6135e2fda944d0fbdd066aa8e73') in 0.004746 seconds Start importing Assets/_KFS/Scenes/test.unity using Guid(ed8f1ba61a1e0684f9389409c54758f9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '863eb0c9d1f2611bad56843447139971') in 0.005415 seconds Start importing Assets/AddressableAssetsData/WebGL/addressables_content_state.bin using Guid(7f3e1eb2fee51264ebaff1d77824c1b2) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'e837ae25760d04a84bc6c0204b01bf0a') in 1.463601 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/Icon-Hot_deal.png using Guid(1005504ecfa71914884768474097b927) Importer(-1,00000000000000000000000000000000) [Licensing::Client] Successfully resolved entitlement details [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'd8b457512046e3f9de43467fe4f93d9d') in 0.076418 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_title_red_0.png using Guid(60154d882b01f28499771d9ce256a6ab) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '6c2454523d3e620aaa027beae9655ed4') in 0.010248 seconds Start importing Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/mythical_shell.png using Guid(7107703a4aa63b74aa33cd6d46ca872a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'd3c4b6c38670e61847bd816db373e613') in 0.021546 seconds Start importing Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Currencies/1.png using Guid(8142d04b38ecced428195387165adaf8) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '7f4245be376c544c432f1e9d7f07eb9f') in 0.005081 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_green_2.png using Guid(82b3af820be7ec64fa050a5290193317) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '7b4892d46c0f6362e8a09a5d321697a6') in 0.008212 seconds Start importing Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/decor_big__offer.png using Guid(a3dcf70c7fbc5074b8621904c844c048) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '0c1bf8a4bdd4e04bb18c707e2a6d734f') in 0.038636 seconds Start importing Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/decor__small_offer.png using Guid(34624dee45c06e641a8517da8b1916a4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '21edbdbc439ce89483d41d9cb1ba90e6') in 0.030288 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Button/Button_X.png using Guid(15de039edb4ec0745b06f7eb1a497324) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'fa1b68ac34781b18c386cd9098f0824e') in 0.518856 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_title_green_0.png using Guid(5597e273d6f06c740afb15f85bdb66b7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '3bca06e22e7a8b2a4658194f12371427') in 0.007770 seconds Start importing Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/lure_pack_diamond.png using Guid(f532c786bce2a5045a032e5669112fda) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '283151b3911676b47046c4570fcfdeee') in 0.062155 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_yellow_5.png using Guid(d6ab79bc0321b0c498cd807c58f2c2d4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'cef22a04feb9b02a3d378d8a4ea1de9a') in 0.008094 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_title_pink_0.png using Guid(b8835b3bb6fe0a34f82553a63979b790) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '46736d73cb9c6c02bcc6d4698b7853cd') in 0.007972 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/Icon-offer.png using Guid(8a956504f6901d249827048527c413b4) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '6c1e9d87d7ed7ff67482f1b6add71ca4') in 0.015556 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_pink_0.png using Guid(3c8f4c0ccbdbc784ca7d8a77f2bfc03d) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '772da76f261a71f9ab9cd2aac889a650') in 0.006237 seconds Start importing Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/decor_tycoon_offer.png using Guid(3e5e1336856a60e4fae21a55ad651552) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '27e81f5913bf5d42d926e512a9d58389') in 0.050069 seconds Start importing Assets/_KFS/_Addressable/Atlas/Common.spriteatlas using Guid(c3da3e4cb3a85ef419a568de7d709310) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'a6505eb6b313ed751b0c445b60aa21df') in 1.211229 seconds Start importing Assets/_KFS/_Addressable/Atlas/Shop.spriteatlas using Guid(dc5b2704f8b52864fbe06a39fafe8795) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'ef0ff8e0624952171e16fdfdb09cff52') in 0.057284 seconds Start importing Assets/_KFS/_GameResources/Effects/Effect_Materials/material_grayscale_shared_disable.mat using Guid(7d450fe8d35e26c44aedfd8321a86ede) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '78d9e57f6117eb99a019b34279d13760') in 0.083758 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/_Common_Fishtopia.spriteatlas using Guid(2f9c085d270577342a896565470d36db) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'a42bc6c69b7dca4d78b4a60a290a2206') in 0.046771 seconds Start importing Assets/_KFS/_GameResources/Database/PopupDatabase.asset using Guid(2f4d4045b669a184f99455ff5adaeb7b) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (I2ResourceManager: OnDidAddComponent) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.GameObject:.ctor (string,System.Type[]) I2.Loc.ResourceManager:get_pInstance () (at Assets/I2/Localization/Scripts/Utils/ResourceManager.cs:27) I2.Loc.LocalizationManager:RegisterSourceInResources () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Sources.cs:55) I2.Loc.LocalizationManager:UpdateSources () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Sources.cs:25) I2.Loc.LocalizationManager:InitializeIfNeeded () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager.cs:32) I2.Loc.LocalizationManager:TryGetTranslation (string,string&,bool,int,bool,bool,UnityEngine.GameObject,string) (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Translation.cs:45) I2.Loc.LocalizationManager:GetTranslation (string,bool,int,bool,bool,UnityEngine.GameObject,string) (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Translation.cs:29) KFS.SGUILocalizeTextMeshLabel:UpdateText (string) (at Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs:53) KFS.SGUILocalizeTextMeshLabel:OnValidate () (at Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs:76) [Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs line 53] SendMessage cannot be called during Awake, CheckConsistency, or OnValidate (I2ResourceManager: OnDidAddComponent) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.GameObject:AddComponent (System.Type) UnityEngine.GameObject:.ctor (string,System.Type[]) I2.Loc.ResourceManager:get_pInstance () (at Assets/I2/Localization/Scripts/Utils/ResourceManager.cs:27) I2.Loc.LocalizationManager:RegisterSourceInResources () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Sources.cs:55) I2.Loc.LocalizationManager:UpdateSources () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Sources.cs:25) I2.Loc.LocalizationManager:InitializeIfNeeded () (at Assets/I2/Localization/Scripts/Manager/LocalizationManager.cs:32) I2.Loc.LocalizationManager:TryGetTranslation (string,string&,bool,int,bool,bool,UnityEngine.GameObject,string) (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Translation.cs:45) I2.Loc.LocalizationManager:GetTranslation (string,bool,int,bool,bool,UnityEngine.GameObject,string) (at Assets/I2/Localization/Scripts/Manager/LocalizationManager_Translation.cs:29) KFS.SGUILocalizeTextMeshLabel:UpdateText (string) (at Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs:53) KFS.SGUILocalizeTextMeshLabel:OnValidate () (at Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs:76) [Assets/_KFS/Scripts/UI/I2Localization/SGUILocalizeTextMeshLabel.cs line 53] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] The asset at Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab has been scheduled for reimport during the Refresh loop and Loading of it has been attempted. Doing this can lead to the AssetDatabase returning two versions of the same asset. Please ensure that code which attempts to reimport this asset does not run while the editor is Refreshing. You can do so by checking the value of EditorApplication.isUpdating UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase/d__39`1:MoveNext () UnityEditor.AssetDatabase/d__36:MoveNext () System.Linq.Enumerable/SelectEnumerableIterator`2:MoveNext () System.Linq.Set`1:UnionWith (System.Collections.Generic.IEnumerable`1) System.Linq.Enumerable/DistinctIterator`1:FillSet () System.Linq.Enumerable/DistinctIterator`1:ToArray () System.Linq.Enumerable:ToArray (System.Collections.Generic.IEnumerable`1) UnityEditor.AssetDatabase:FindAssets (UnityEditor.SearchFilter) UnityEditor.AssetDatabase:FindAssets (string,string[]) UnityEditor.AssetDatabase:FindAssets (string) Coffee.UIExtensions.MaterialResolver:GetMaterial (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:93) Coffee.UIExtensions.MaterialResolver:GetOrGenerateMaterialVariant (UnityEngine.Shader,object[]) (at Assets/UIEffect/Scripts/Common/MaterialResolver.cs:34) Coffee.UIExtensions.UIEffect:GetMaterial () (at Assets/UIEffect/Scripts/UIEffect.cs:354) Coffee.UIExtensions.UIEffectBase:OnValidate () (at Assets/UIEffect/Scripts/Common/UIEffectBase.cs:57) [Assets/UIEffect/Scripts/UIEffect.cs line 354] -> (artifact id: '058c04b33c21abbea325f58d4932e9ba') in 14.302264 seconds Start importing Assets/_KFS/_Addressable/Configs/ConfigShopIAP.csv using Guid(e4e1e1bb1f2236148a811265b2f0c024) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '6148ba85110cb169edd9f59695e94071') in 0.021776 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/LevelUp.prefab using Guid(b0b1fe6f0e1be5f4d81f997a3f80f310) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '8fb63ace9fc5daf639adda448abfb8ba') in 0.260633 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/RewardItem.prefab using Guid(41e2abe7a0ae70e459c1a41279399c0a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '1117c2a038f7cfcb336c31aac757b32e') in 0.026630 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueReward.prefab using Guid(f0181ec396928b549a310c3886dd3c00) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '24b7d009ee6b847431fa0472a286c8d4') in 0.065397 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/LeagueInfo.prefab using Guid(41e6d2e6362f7d54f8bdf023a8386c5c) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'dbc09b3ede5f6ff81e473e904cdbc2cb') in 0.102727 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/FishingLure.prefab using Guid(b1c6d6aa81d5b35438c1198f8903e618) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'f50332388a6e645192616b4940e8c7f7') in 0.087738 seconds Start importing Assets/_KFS/_GameResources/Prefabs/FishingGamePlay/LureCard_PvP.prefab using Guid(0221b15a650587a498dd566339381350) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '4c3178d0bb5c7067805510804600df9a') in 0.012487 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/GiftboxInfo.prefab using Guid(33f7d477eb14dad4eaf4b9b15e8f07f5) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '6111c28a009210d970c114fd3ab547b9') in 0.019661 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/PvPResult.prefab using Guid(730ea30ff7ba16845b5039205be7c65a) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '5196aafebdc8f81f25b1598d1b99bdb8') in 0.080028 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/GiftboxInfo.prefab using Guid(f479f01142be0f84aa234e83b21671bb) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '51a272ce4010d94b1e75b97e5f92e845') in 0.015249 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Shop/Shop_IAP.prefab using Guid(9d3eac8dcb40bad45bfc03a774c6cb03) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '6545a7df68f7587306998d2b9438c2da') in 0.044818 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/ShopBackup1.prefab using Guid(e5b0dfefe8cb96942a41502af00511b1) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '270c9c2b477ac40452c88a98b885081a') in 0.169633 seconds Start importing Assets/_KFS/_GameResources/Prefabs/IAP/IAPGemItem.prefab using Guid(87538ca1ed7831241a4356870aff2ad9) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '67249dedc6bc08ef288d67328d176752') in 0.009045 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/Shop.prefab using Guid(e8de445b0ca60a046876ee265f016ad7) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '09d6742f2b16871fc3cfeba70e01624b') in 0.122984 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/NPCQuestInfo.prefab using Guid(99e9bf044be87f64da770e881bc98f4f) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'b7ddbf0db2cdcde8bcbe2d2172075010') in 0.821371 seconds Start importing Assets/_KFS/_GameResources/Prefabs/PvP/PvPLureCard.prefab using Guid(ea003acb0e2bcd44b866e499b51a2ccf) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'c79560c74c3ea7ad137c446921fb5233') in 0.102869 seconds Start importing Assets/_KFS/_GameResources/Prefabs/PvP/PvPFishingGameplay.prefab using Guid(b96f90bf00e7f804cb5aa307649c04cd) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'd9ebd5b84278393f3ff4d1afc5628795') in 0.920753 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/LeagueInfo.prefab using Guid(c9e40302edd77b742bdedb6bcf301cca) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '4d9be06f9e1be7d27c9efa2787dc2147') in 0.064488 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups_backup/CraftingNewItems.prefab using Guid(4a9b251ce1a95a7498d304f3dcfc61b0) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'e7f0541ff05f53ce7173aab0f986e389') in 0.016563 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Shop/UISpecialOfferItem.prefab using Guid(7dc418fc9a2483a468f1cd2a6faab4cc) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'ced5322fe3ca63da24dc28ea4b49fc6c') in 0.012032 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/UISpecialOfferPopup.prefab using Guid(5c6a445f1a2e1f444b91a212808a8a22) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '6a7997909f809a51648edc3878546036') in 0.033498 seconds Start importing Assets/_KFS/_GameResources/Prefabs/UI/Popups/Reward.prefab using Guid(adf43b06430346b48aa66991f95f0f35) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '8f3db5031890f047853f7386d047a046') in 0.016848 seconds Refreshing native plugins compatible for Editor in 11.92 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=e9e19a23b84201a49adb80269648e972): Total: 225.831 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=64 (actual=64, local cache=0, cache server=0) Asset DB Process Time: managed=65 ms, native=149134 ms Asset DB Callback time: managed=518 ms, native=230 ms Scripting: domain reloads=1, domain reload time=17284 ms, compile time=58555 ms, other=43 ms Project Asset Count: scripts=8118, non-scripts=5993 Asset File Changes: new=18, changed=51, moved=0, deleted=1 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.321ms ApplyChangesToAssetFolders: 0.103ms Scan: 393.311ms OnSourceAssetsModified: 2.150ms UnregisterDeletedAssets: 0.004ms GetAllGuidsForCategorization: 2.442ms CategorizeAssets: 5448.025ms ImportOutOfDateAssets: 33962.611ms (-52837.133ms without children) ImportManagerImport: 28206.271ms (2743.093ms without children) ImportInProcess: 25462.848ms UpdateCategorizedAssets: 0.329ms CompileScripts: 58555.048ms ReloadNativeAssets: 0.068ms UnloadImportedAssets: 24.781ms ReloadImportedAssets: 4.172ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 4.737ms InitializingProgressBar: 0.007ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 4.658ms PostProcessAllAssets: 819.798ms Hotreload: 13.164ms GatherAllCurrentPrimaryArtifactRevisions: 0.873ms UnloadStreamsBegin: 1.324ms PersistCurrentRevisions: 1.242ms UnloadStreamsEnd: 0.180ms GenerateScriptTypeHashes: 14.335ms Untracked: 185185.505ms Application.AssetDatabase Initial Refresh End Shader 'MoreMountains/MMRipple': fallback shader 'Particle/AlphaBlended' not found Shader '2DxFX/AL/4Gradients': fallback shader 'Sprites-Defaultt' not found Scanning for USB devices : 1.751ms Initializing Unity extensions: [Licensing::Client] Successfully resolved entitlement details [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Fishtopia [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. ProgressiveSceneManager::Cancel() Unloading 427 Unused Serialized files (Serialized files now loaded: 0) Unloading 531 unused Assets / (104.6 MB). Loaded Objects now: 6796. Memory consumption went from 397.9 MB to 293.3 MB. Total: 33.972500 ms (FindLiveObjects: 0.551800 ms CreateObjectMapping: 0.252300 ms MarkObjects: 13.074300 ms DeleteObjects: 20.091100 ms) DisplayProgressbar: Processing Addressable Group Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '1134d623e86a6f75cb4f3f708ac09712') in 0.002311 seconds Refreshing native plugins compatible for Editor in 4.11 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=6a7b418a5145ed24991af435642ad6e2): Total: 0.068 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) DisplayProgressbar: Switch To Build Platform DisplayProgressbar: Rebuild Sprite Atlas Cache - _Common_Fishtopia (69 / 4075) bytes - Shop (118 / 4075) bytes - Common (127 / 4075) bytes Unloading 294 unused Assets / (1.3 MB). Loaded Objects now: 7027. Memory consumption went from 285.1 MB to 283.8 MB. Total: 14.816800 ms (FindLiveObjects: 0.358900 ms CreateObjectMapping: 0.206900 ms MarkObjects: 13.879000 ms DeleteObjects: 0.371400 ms) - Batching 3 : Memory 283 MB - Placed sprite 4007 in page ( 0) at ( 0, 0). Page is now ( 200, 204). ( 204/208). - Placed sprite 4001 in page ( 0) at ( 204, 0). Page is now ( 404, 204). ( 204/205). - Placed sprite decor_tycoon_offer in page ( 0) at ( 0, 0). Page is now ( 445, 442). ( 449/446). - Placed sprite bg_wood_0 in page ( 0) at ( 0, 0). Page is now ( 999, 153). ( 1003/157). - Placed sprite decor_big__offer in page ( 0) at ( 0, 446). Page is now ( 445, 857). ( 425/415). - Placed sprite 4005 in page ( 0) at ( 0, 208). Page is now ( 404, 408). ( 204/204). - Placed sprite bg_title_1 in page ( 0) at ( 0, 157). Page is now ( 999, 351). ( 384/198). - Placed sprite 4002 in page ( 0) at ( 204, 205). Page is now ( 404, 408). ( 204/200). - Placed sprite 1 in page ( 0) at ( 0, 412). Page is now ( 404, 604). ( 203/196). - Placed sprite bg_title_2 in page ( 0) at ( 384, 157). Page is now ( 999, 351). ( 384/198). - Placed sprite WeightBooster in page ( 0) at ( 204, 405). Page is now ( 404, 604). ( 104/104). - Placed sprite InstantChanceBooster in page ( 0) at ( 308, 405). Page is now ( 408, 604). ( 104/104). - Placed sprite SonarRarity in page ( 0) at ( 0, 608). Page is now ( 408, 703). ( 99/99). - Placed sprite decor__small_offer in page ( 0) at ( 449, 0). Page is now ( 860, 857). ( 415/415). - Placed sprite 4003 in page ( 0) at ( 99, 608). Page is now ( 408, 703). ( 99/95). - Placed sprite Damage in page ( 0) at ( 203, 509). Page is now ( 408, 703). ( 99/95). - Placed sprite LuckRarity in page ( 0) at ( 203, 604). Page is now ( 408, 703). ( 85/102). - Placed sprite BiggerFish in page ( 0) at ( 0, 707). Page is now ( 408, 785). ( 104/82). - Placed sprite HeavierFish in page ( 0) at ( 0, 789). Page is now ( 408, 878). ( 90/93). - Placed sprite FishCatchChance in page ( 0) at ( 104, 703). Page is now ( 408, 878). ( 90/89). - Placed sprite 10 in page ( 0) at ( 302, 509). Page is now ( 408, 878). ( 84/88). - Placed sprite 3 in page ( 0) at ( 408, 0). Page is now ( 489, 878). ( 85/84). - Placed sprite 11 in page ( 0) at ( 90, 792). Page is now ( 489, 878). ( 84/84). - Placed sprite 14 in page ( 0) at ( 408, 84). Page is now ( 489, 878). ( 84/80). - Placed sprite 13 in page ( 0) at ( 90, 876). Page is now ( 489, 951). ( 84/79). - Placed sprite light_white in page ( 0) at ( 768, 157). Page is now (1024, 410). ( 260/257). - Placed sprite bg_circle_cream_6 in page ( 0) at ( 0, 355). Page is now (1024, 604). ( 253/253). - Placed sprite shell_pack_6 in page ( 0) at ( 425, 446). Page is now ( 860, 857). ( 380/365). - Placed sprite de_line 1 in page ( 0) at ( 0, 608). Page is now (1024, 849). ( 260/245). - Placed sprite pearl_pack_3 in page ( 0) at ( 0, 861). Page is now ( 860, 1169). ( 375/312). - Placed sprite bg_green_2 in page ( 0) at ( 260, 355). Page is now (1024, 849). ( 135/450). - Placed sprite bg_pink_0 in page ( 0) at ( 395, 355). Page is now (1024, 849). ( 125/450). - Placed sprite bg_yellow_5 in page ( 0) at ( 520, 355). Page is now (1024, 849). ( 121/450). - Placed sprite mythical_shell in page ( 0) at ( 0, 1173). Page is now ( 860, 1480). ( 350/311). - Placed sprite icon_vs_pvp_0 in page ( 0) at ( 641, 414). Page is now (1024, 849). ( 229/229). - Placed sprite shell_pack_5 in page ( 0) at ( 425, 811). Page is now ( 860, 1480). ( 369/292). - Placed sprite bg_orange_1 in page ( 0) at ( 870, 414). Page is now (1024, 849). ( 120/401). - Placed sprite lure_pack_bronze in page ( 0) at ( 0, 1484). Page is now ( 860, 1812). ( 323/332). - Placed sprite bg_circle_wood_select in page ( 0) at ( 641, 643). Page is now (1024, 851). ( 212/212). - Placed sprite lure_pack_silver in page ( 0) at ( 350, 1173). Page is now ( 860, 1812). ( 323/332). - Placed sprite bg_circle_orange in page ( 0) at ( 260, 805). Page is now (1024, 1006). ( 206/205). - Placed sprite icon_token_fishtopia in page ( 0) at ( 0, 853). Page is now (1024, 1045). ( 203/196). - Placed sprite bg_brown_round_2 in page ( 0) at ( 0, 1049). Page is now (1024, 1237). ( 192/192). - Placed sprite bg_circle_cream in page ( 0) at ( 192, 1049). Page is now (1024, 1237). ( 192/192). - Placed sprite bg_brown_round in page ( 0) at ( 0, 1241). Page is now (1024, 1429). ( 192/192). - Placed sprite bg_yellow_3 in page ( 0) at ( 466, 805). Page is now (1024, 1429). ( 79/403). - Placed sprite shell_pack_4 in page ( 0) at ( 323, 1505). Page is now ( 860, 1812). ( 362/267). - Placed sprite bg_circle_blue_cyan in page ( 0) at ( 0, 1433). Page is now (1024, 1605). ( 177/176). - Placed sprite bg_circle_blue in page ( 0) at ( 192, 1241). Page is now (1024, 1605). ( 177/176). - Placed sprite bg_yellow_4 in page ( 0) at ( 192, 1417). Page is now (1024, 1816). ( 74/403). - Placed sprite bg_orange_0 in page ( 0) at ( 545, 805). Page is now (1024, 1816). ( 74/403). - Placed sprite bg_title_green_0 in page ( 0) at ( 369, 1241). Page is now (1024, 1816). ( 249/115). - Placed sprite bg_blue_tab in page ( 0) at ( 369, 1356). Page is now (1024, 1816). ( 201/142). - Placed sprite bg_cyan_tab in page ( 0) at ( 266, 1498). Page is now (1024, 1816). ( 198/143). - Placed sprite bg_yellow_0 in page ( 0) at ( 0, 1609). Page is now (1024, 1816). ( 144/195). - Placed sprite bg_bubble_0 in page ( 0) at ( 619, 855). Page is now (1024, 1816). ( 164/168). - Placed sprite icon_quest_task_1 in page ( 0) at ( 464, 1498). Page is now (1024, 1816). ( 175/157). - Placed sprite bg_title_0 in page ( 0) at ( 619, 1023). Page is now (1024, 1816). ( 165/164). - Placed sprite icon_wallet_big in page ( 0) at ( 619, 1187). Page is now (1024, 1816). ( 184/142). - Placed sprite icon_shop in page ( 0) at ( 266, 1641). Page is now (1024, 1816). ( 156/164). - Placed sprite bg_title_pink_0 in page ( 0) at ( 0, 1820). Page is now (1024, 1931). ( 223/115). - Placed sprite arrow_yellow_0 in page ( 0) at ( 422, 1655). Page is now (1024, 1931). ( 200/127). - Placed sprite Icon-offer in page ( 0) at ( 783, 855). Page is now (1024, 1931). ( 173/142). - Placed sprite lure_pack_gold in page ( 0) at ( 673, 1103). Page is now ( 969, 1812). ( 300/301). - Placed sprite icon_human_0 in page ( 0) at ( 618, 1329). Page is now (1024, 1931). ( 151/161). - Placed sprite bg_title_red_0 in page ( 0) at ( 639, 1490). Page is now (1024, 1931). ( 211/115). - Placed sprite icon_home in page ( 0) at ( 639, 1605). Page is now (1024, 1931). ( 164/144). - Placed sprite Icon-Hot_deal in page ( 0) at ( 266, 1805). Page is now (1024, 1953). ( 149/152). - Placed sprite icon_card in page ( 0) at ( 622, 1749). Page is now (1024, 1953). ( 153/147). - Placed sprite bg_bubble_green in page ( 0) at ( 422, 1782). Page is now (1024, 1953). ( 142/143). - Placed sprite bg_bubble_2 in page ( 0) at ( 775, 1749). Page is now (1024, 1953). ( 140/140). - Placed sprite shell_pack_3 in page ( 0) at ( 685, 1404). Page is now ( 969, 1812). ( 272/279). - Placed sprite icon_leaderboard in page ( 0) at ( 784, 997). Page is now (1024, 1953). ( 126/144). - Placed sprite pearl_pack_2 in page ( 0) at ( 685, 1683). Page is now ( 969, 1959). ( 266/280). - Placed sprite icon_loading_handler in page ( 0) at ( 803, 1141). Page is now (1024, 1953). ( 135/132). - Placed sprite de_10 in page ( 0) at ( 564, 1896). Page is now (1024, 1953). ( 357/51). - Placed sprite icon_gift_box_7 in page ( 0) at ( 803, 1605). Page is now (1024, 1953). ( 132/130). - Placed sprite icon_gift_box_6 in page ( 0) at (1003, 0). Page is now (1128, 1953). ( 129/132). - Placed sprite bg_circle_orange_0 in page ( 0) at (1028, 132). Page is now (1154, 1953). ( 130/129). - Placed sprite booster_pack_large_bag in page ( 0) at ( 323, 1772). Page is now ( 969, 2028). ( 256/260). - Placed sprite icon_gift_box_5 in page ( 0) at (1028, 261). Page is now (1156, 1953). ( 132/127). - Placed sprite icon_fire_vs in page ( 0) at (1132, 0). Page is now (1255, 1953). ( 127/132). - Placed sprite icon_rod 1 in page ( 0) at (1158, 132). Page is now (1286, 1953). ( 132/124). - Placed sprite icon_gift_box_2 in page ( 0) at (1259, 0). Page is now (1375, 1953). ( 120/132). - Placed sprite booster_pack_chest in page ( 0) at ( 864, 0). Page is now (1120, 2028). ( 260/253). - Placed sprite lure_pack_pvp in page ( 0) at (1124, 0). Page is now (1373, 2028). ( 253/260). - Placed sprite bg_blue_1 in page ( 0) at ( 803, 1273). Page is now (1375, 1953). ( 123/128). - Placed sprite icon_gift_box_1 in page ( 0) at (1160, 256). Page is now (1375, 1953). ( 119/132). - Placed sprite icon_gift_box_3 in page ( 0) at (1290, 132). Page is now (1405, 1953). ( 119/132). - Placed sprite lure_pack_orange in page ( 0) at ( 805, 415). Page is now (1373, 2028). ( 251/260). - Placed sprite icon_gift_box_4 in page ( 0) at (1379, 0). Page is now (1494, 1953). ( 119/132). - Placed sprite lure_pack_free in page ( 0) at (1377, 0). Page is now (1628, 2028). ( 255/254). - Placed sprite bg_blue_cyan_0 in page ( 0) at (1028, 388). Page is now (1494, 1953). ( 122/128). - Placed sprite icon_fire_0 in page ( 0) at ( 990, 516). Page is now (1494, 1953). ( 118/132). - Placed sprite bg_blue_0 in page ( 0) at ( 990, 648). Page is now (1494, 1953). ( 124/124). - Placed sprite bg_title_orange_0 in page ( 0) at (1498, 0). Page is now (1674, 1953). ( 180/83). - Placed sprite lure_pack_blue in page ( 0) at (1056, 260). Page is now (1628, 2028). ( 249/258). - Placed sprite Icon_Copy in page ( 0) at (1150, 388). Page is now (1674, 1953). ( 121/119). - Placed sprite btn_cyan in page ( 0) at (1279, 264). Page is now (1674, 1953). ( 85/166). - Placed sprite star_blue in page ( 0) at (1150, 507). Page is now (1674, 1953). ( 112/122). - Placed sprite icon_rod in page ( 0) at (1498, 83). Page is now (1674, 1953). ( 132/103). - Placed sprite icon_book in page ( 0) at (1409, 186). Page is now (1674, 1953). ( 104/125). - Placed sprite lure_pack_wooden in page ( 0) at (1305, 260). Page is now (1628, 2028). ( 250/257). - Placed sprite btn_green_large in page ( 0) at ( 850, 1401). Page is now (1674, 1953). ( 68/193). - Placed sprite btn_red_0 in page ( 0) at (1114, 629). Page is now (1674, 1953). ( 88/146). - Placed sprite bg_green_gradient_0 in page ( 0) at (1678, 0). Page is now (1742, 1953). ( 68/190). - Placed sprite shell_pack_2 in page ( 0) at ( 805, 675). Page is now (1628, 2028). ( 213/250). - Placed sprite btn_orange_0 in page ( 0) at ( 938, 997). Page is now (1742, 1953). ( 70/182). - Placed sprite Button_X in page ( 0) at ( 990, 772). Page is now (1742, 1953). ( 111/112). - Placed sprite booster_pack_small_bag in page ( 0) at (1056, 518). Page is now (1628, 2028). ( 219/237). - Placed sprite bg_yellow_light_shine in page ( 0) at (1202, 629). Page is now (1742, 1953). ( 113/109). - Placed sprite arrow_yellow_3 in page ( 0) at (1364, 311). Page is now (1742, 1953). ( 93/132). - Placed sprite bg_green in page ( 0) at (1271, 443). Page is now (1742, 1953). ( 260/47). - Placed sprite waiting_1 in page ( 0) at (1101, 775). Page is now (1742, 1953). ( 94/124). - Placed sprite waiting_2 in page ( 0) at (1195, 775). Page is now (1742, 1953). ( 94/124). - Placed sprite waiting_3 in page ( 0) at (1513, 186). Page is now (1742, 1953). ( 94/124). - Placed sprite waiting_4 in page ( 0) at (1746, 0). Page is now (1836, 1953). ( 94/124). - Placed sprite line_black_yellow in page ( 0) at ( 956, 899). Page is now (1836, 1953). ( 210/56). - Placed sprite icon_quest_task in page ( 0) at ( 926, 1273). Page is now (1836, 1953). ( 106/105). - Placed sprite icon_lpoint in page ( 0) at ( 918, 1401). Page is now (1836, 1953). ( 100/102). - Placed sprite bg_white_0 in page ( 0) at (1315, 490). Page is now (1836, 1953). ( 67/153). - Placed sprite icon_heart in page ( 0) at ( 918, 1503). Page is now (1836, 1953). ( 110/90). - Placed sprite pearl_pack_1 in page ( 0) at ( 794, 925). Page is now (1628, 2028). ( 279/163). - Placed sprite slider_empty_0 in page ( 0) at (1382, 490). Page is now (1836, 1953). ( 280/37). - Placed sprite arrow_red_0 in page ( 0) at (1382, 527). Page is now (1836, 1953). ( 80/121). - Placed sprite shell_pack_1 in page ( 0) at ( 973, 1088). Page is now (1628, 2028). ( 277/155). - Placed sprite arrow_white_0 in page ( 0) at (1008, 955). Page is now (1836, 1953). ( 80/121). - Placed sprite arrow_green_0 in page ( 0) at (1166, 899). Page is now (1836, 1953). ( 80/121). - Placed sprite de_0 in page ( 0) at (1315, 648). Page is now (1836, 1953). ( 95/98). - Placed sprite icon_camera in page ( 0) at (1457, 311). Page is now (1836, 1953). ( 106/83). - Placed sprite btn_blue in page ( 0) at (1246, 899). Page is now (1836, 1953). ( 83/103). - Placed sprite icon_new_perk in page ( 0) at (1088, 1020). Page is now (1836, 1953). ( 92/92). - Placed sprite icon_mail in page ( 0) at (1180, 1020). Page is now (1836, 1953). ( 92/92). - Placed sprite lure_pack_diamond in page ( 0) at (1305, 517). Page is now (1628, 2028). ( 203/210). - Placed sprite frame_white_0 in page ( 0) at (1607, 190). Page is now (1836, 1953). ( 96/88). - Placed sprite bg_title_3 in page ( 0) at ( 384, 1010). Page is now (1836, 1953). ( 70/119). - Placed sprite icon_circle_arrow_0 in page ( 0) at (1008, 1112). Page is now (1836, 1953). ( 91/90). - Placed sprite icon_fish_0 in page ( 0) at (1289, 746). Page is now (1836, 1953). ( 101/80). - Placed sprite btn_gray in page ( 0) at (1607, 278). Page is now (1836, 1953). ( 75/103). - Placed sprite btn_green_0 in page ( 0) at (1032, 1202). Page is now (1836, 1953). ( 73/103). - Placed sprite btn_red in page ( 0) at ( 915, 1735). Page is now (1836, 1953). ( 73/103). - Placed sprite bg_green_dark in page ( 0) at ( 935, 1593). Page is now (1836, 1953). ( 79/95). - Placed sprite icon_shell in page ( 0) at (1840, 0). Page is now (1920, 1953). ( 84/88). - Placed sprite icon_book_1 in page ( 0) at (1099, 1112). Page is now (1920, 1953). ( 101/72). - Placed sprite icon_card_3 in page ( 0) at (1703, 190). Page is now (1920, 1953). ( 77/94). - Placed sprite icon_info_2 in page ( 0) at (1462, 527). Page is now (1920, 1953). ( 82/87). - Placed sprite icon_support in page ( 0) at (1462, 614). Page is now (1920, 1953). ( 96/74). - Placed sprite icon_pearl in page ( 0) at (1105, 1184). Page is now (1920, 1953). ( 84/84). - Placed sprite bg_cream_9 in page ( 0) at (1272, 1002). Page is now (1920, 1953). ( 88/80). - Placed sprite icon_weight in page ( 0) at (1558, 527). Page is now (1920, 1953). ( 75/93). - Placed sprite icon_exit in page ( 0) at (1032, 1305). Page is now (1920, 1953). ( 82/85). - Placed sprite icon_dice in page ( 0) at (1633, 527). Page is now (1920, 1953). ( 81/85). - Placed sprite icon_lock in page ( 0) at (1200, 1112). Page is now (1920, 1953). ( 73/94). - Placed sprite icon_cup in page ( 0) at (1189, 1206). Page is now (1920, 1953). ( 84/79). - Placed sprite slider_fill_orange in page ( 0) at (1018, 1390). Page is now (1920, 1953). ( 266/25). - Placed sprite slider_fill_yellow in page ( 0) at (1114, 1285). Page is now (1920, 1953). ( 266/25). - Placed sprite icon_ads in page ( 0) at (1840, 88). Page is now (1923, 1953). ( 87/69). - Placed sprite bg_green_1 in page ( 0) at (1329, 826). Page is now (1923, 1953). ( 79/75). - Placed sprite icon_vs_pvp_1 in page ( 0) at (1390, 746). Page is now (1923, 1953). ( 73/80). - Placed sprite bg_yellow_2 in page ( 0) at (1014, 1593). Page is now (1923, 1953). ( 63/91). - Placed sprite arrow_circle in page ( 0) at ( 988, 1688). Page is now (1923, 1953). ( 72/79). - Placed sprite arrow_gray_0 in page ( 0) at (1780, 157). Page is now (1923, 1953). ( 99/56). - Placed sprite icon_bag_effect in page ( 0) at (1018, 1415). Page is now (1923, 1953). ( 80/69). - Placed sprite icon_bug in page ( 0) at (1329, 901). Page is now (1923, 1953). ( 74/74). - Placed sprite icon_triple_dot_blue in page ( 0) at (1463, 688). Page is now (1923, 1953). ( 72/76). - Placed sprite bg_yellow_1 in page ( 0) at (1535, 688). Page is now (1923, 1953). ( 58/93). - Placed sprite icon_language in page ( 0) at (1114, 1310). Page is now (1923, 1953). ( 73/73). - Placed sprite arrow_blue_2 in page ( 0) at (1682, 284). Page is now (1923, 1953). ( 68/78). - Placed sprite bg_blue_transparent_0 in page ( 0) at (1060, 1684). Page is now (1923, 1953). ( 69/76). - Placed sprite arrow_green in page ( 0) at (1403, 901). Page is now (1923, 1953). ( 68/77). - Placed sprite icon_setting in page ( 0) at (1028, 1484). Page is now (1923, 1953). ( 72/72). - Placed sprite slider_fill_green in page ( 0) at (1272, 1082). Page is now (1923, 1953). ( 260/22). - Placed sprite de_line in page ( 0) at (1558, 620). Page is now (1923, 1953). ( 241/23). - Placed sprite _rect in page ( 0) at (1593, 643). Page is now (1923, 1953). ( 73/68). - Placed sprite icon_info_1 in page ( 0) at (1750, 284). Page is now (1923, 1953). ( 68/70). - Placed sprite bg_bubble_1 in page ( 0) at (1273, 1104). Page is now (1923, 1953). ( 68/68). - Placed sprite icon_ton in page ( 0) at (1098, 1415). Page is now (1923, 1953). ( 68/68). - Placed sprite light_gradient_vertical in page ( 0) at (1463, 764). Page is now (1923, 1953). ( 68/67). - Placed sprite icon_noti_corner_red in page ( 0) at (1166, 1415). Page is now (1923, 1953). ( 114/40). - Placed sprite bg_blue_2 in page ( 0) at (1341, 1104). Page is now (1923, 1953). ( 61/69). - Placed sprite icon_default in page ( 0) at (1563, 381). Page is now (1923, 1953). ( 64/62). - Placed sprite bg_cyan_0 in page ( 0) at (1077, 1556). Page is now (1923, 1953). ( 59/67). - Placed sprite light_gradient_horizontal in page ( 0) at (1077, 1623). Page is now (1923, 1953). ( 112/36). - Placed sprite bg_transparent_red_0 in page ( 0) at (1187, 1310). Page is now (1923, 1953). ( 62/62). - Placed sprite bg_transparent_blue_0.png in page ( 0) at ( 0, 1935). Page is now (1923, 1993). ( 61/62). - Placed sprite bg_red_8 in page ( 0) at (1166, 1455). Page is now (1923, 1993). ( 64/57). - Placed sprite bg_blue_8 in page ( 0) at (1273, 1172). Page is now (1923, 1993). ( 63/57). - Placed sprite btn_purple in page ( 0) at (1627, 381). Page is now (1923, 1993). ( 49/70). - Placed sprite arrow_yellow_2 in page ( 0) at (1402, 1104). Page is now (1923, 1993). ( 55/60). - Placed sprite bg_blue_9 in page ( 0) at ( 641, 355). Page is now (1923, 1993). ( 60/54). - Placed sprite bg_red_9 in page ( 0) at (1457, 1104). Page is now (1923, 1993). ( 59/54). - Placed sprite bg_brown in page ( 0) at (1280, 1415). Page is now (1923, 1993). ( 59/54). - Placed sprite icon_info in page ( 0) at (1593, 711). Page is now (1923, 1993). ( 54/57). - Placed sprite icon_question_mark in page ( 0) at (1408, 826). Page is now (1923, 1993). ( 43/66). - Placed sprite icon_notice_orange in page ( 0) at (1336, 1173). Page is now (1923, 1993). ( 51/54). - Placed sprite icon_plus_1 in page ( 0) at (1750, 354). Page is now (1923, 1993). ( 51/54). - Placed sprite icon_notice_green in page ( 0) at (1129, 1659). Page is now (1923, 1993). ( 51/54). - Placed sprite icon_lighting in page ( 0) at (1451, 831). Page is now (1923, 1993). ( 42/65). - Placed sprite icon_hourglass in page ( 0) at (1593, 768). Page is now (1923, 1993). ( 43/62). - Placed sprite icon_star_blue in page ( 0) at (1666, 643). Page is now (1923, 1993). ( 53/50). - Placed sprite icon_exp in page ( 0) at (1471, 896). Page is now (1923, 1993). ( 50/52). - Placed sprite icon_plus_3 in page ( 0) at (1336, 1227). Page is now (1923, 1993). ( 50/50). - Placed sprite icon_notice_green in page ( 0) at (1249, 1310). Page is now (1923, 1993). ( 50/50). - Placed sprite icon_notice_red in page ( 0) at ( 415, 1925). Page is now (1923, 1993). ( 50/50). - Placed sprite icon_notice_red in page ( 0) at (1471, 948). Page is now (1923, 1993). ( 50/50). - Placed sprite icon_notice_purple in page ( 0) at ( 203, 853). Page is now (1923, 1993). ( 49/49). - Placed sprite icon_notice_orange in page ( 0) at (1386, 1227). Page is now (1923, 1993). ( 49/49). - Placed sprite icon_star_blank in page ( 0) at (1129, 1713). Page is now (1923, 1993). ( 50/48). - Placed sprite icon_check in page ( 0) at (1402, 1164). Page is now (1923, 1993). ( 54/44). - Placed sprite icon_clock in page ( 0) at (1647, 711). Page is now (1923, 1993). ( 47/49). - Placed sprite icon_plus_2 in page ( 0) at (1136, 1512). Page is now (1923, 1993). ( 48/47). - Placed sprite icon_heart_outline in page ( 0) at (1531, 781). Page is now (1923, 1993). ( 52/43). - Placed sprite icon_heart_blank in page ( 0) at (1676, 381). Page is now (1923, 1993). ( 52/42). - Placed sprite star_green in page ( 0) at (1184, 1512). Page is now (1923, 1993). ( 45/43). - Placed sprite star_red in page ( 0) at (1456, 1164). Page is now (1923, 1993). ( 45/43). - Placed sprite arrow_blue_3 in page ( 0) at (1184, 1555). Page is now (1923, 1993). ( 52/37). - Placed sprite star_yellow in page ( 0) at (1060, 1760). Page is now (1923, 1993). ( 45/41). - Placed sprite icon_level_red in page ( 0) at (1647, 760). Page is now (1923, 1993). ( 41/41). - Placed sprite icon_level_blue in page ( 0) at (1105, 1761). Page is now (1923, 1993). ( 41/41). - Placed sprite icon_equipped in page ( 0) at ( 938, 1179). Page is now (1923, 1993). ( 41/41). - Placed sprite arrow_white_tooltip in page ( 0) at (1380, 1277). Page is now (1923, 1993). ( 34/44). - Placed sprite icon_coin_0 in page ( 0) at (1780, 213). Page is now (1923, 1993). ( 39/38). - Placed sprite de_line_2 in page ( 0) at (1630, 83). Page is now (1923, 1993). ( 18/87). - Placed sprite icon_plus in page ( 0) at (1299, 1310). Page is now (1923, 1993). ( 37/37). - Placed sprite bg_line_blue_00 in page ( 0) at (1457, 394). Page is now (1923, 1993). ( 32/33). - Placed sprite bg_line_cyan_00 in page ( 0) at ( 915, 1838). Page is now (1923, 1993). ( 30/33). - Placed sprite light_0 in page ( 0) at ( 990, 414). Page is now (1923, 1993). ( 27/32). - Placed sprite _rect_gradient_vertical in page ( 0) at ( 988, 1802). Page is now (1923, 1993). ( 132/8). - Placed sprite _rect_gradient_horizontal in page ( 0) at (1531, 824). Page is now (1923, 1993). ( 8/132). - Placed sprite _rect_0 in page ( 0) at (1924, 0). Page is now (1944, 1993). ( 24/24). - Placed sprite line_brown_shadow in page ( 0) at (1539, 824). Page is now (1944, 1993). ( 48/11). Sprite Atlas Operation : " ## Generating Atlas Masks ## " took 0.958305 sec (current mem: 296 MB) Processing Atlas : _Common_Fishtopia Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Light/light_white.png) of Sprite (light_white) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_circle_cream_6.png) of Sprite (bg_circle_cream_6) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_green_2.png) of Sprite (bg_green_2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_pink_0.png) of Sprite (bg_pink_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_yellow_5.png) of Sprite (bg_yellow_5) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_orange_1.png) of Sprite (bg_orange_1) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_circle_wood_select.png) of Sprite (bg_circle_wood_select) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/FishingLure/bg_brown_round_2.png) of Sprite (bg_brown_round_2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_circle_cream.png) of Sprite (bg_circle_cream) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/FishingLure/bg_brown_round.png) of Sprite (bg_brown_round) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_yellow_3.png) of Sprite (bg_yellow_3) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_yellow_4.png) of Sprite (bg_yellow_4) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_orange_0.png) of Sprite (bg_orange_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_title_green_0.png) of Sprite (bg_title_green_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background_Tab/bg_blue_tab.png) of Sprite (bg_blue_tab) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background_Tab/bg_cyan_tab.png) of Sprite (bg_cyan_tab) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_bubble_0.png) of Sprite (bg_bubble_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_shop.png) of Sprite (icon_shop) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_title_pink_0.png) of Sprite (bg_title_pink_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/Icon-offer.png) of Sprite (Icon-offer) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_title_red_0.png) of Sprite (bg_title_red_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_home.png) of Sprite (icon_home) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/Icon-Hot_deal.png) of Sprite (Icon-Hot_deal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_bubble_2.png) of Sprite (bg_bubble_2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_rod 1.png) of Sprite (icon_rod 1) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/IconGiftBox/icon_gift_box_2.png) of Sprite (icon_gift_box_2) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_blue_0.png) of Sprite (bg_blue_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Button/Button_X.png) of Sprite (Button_X) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_new_perk.png) of Sprite (icon_new_perk) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_mail.png) of Sprite (icon_mail) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Frame/frame_white_0.png) of Sprite (frame_white_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_shell.png) of Sprite (icon_shell) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_pearl.png) of Sprite (icon_pearl) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_cream_9.png) of Sprite (bg_cream_9) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_green_1.png) of Sprite (bg_green_1) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/IconCommon/icon_triple_dot_blue.png) of Sprite (icon_triple_dot_blue) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/IconCommon/icon_setting.png) of Sprite (icon_setting) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_bubble_1.png) of Sprite (bg_bubble_1) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Icon/icon_ton.png) of Sprite (icon_ton) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Light/light_gradient_vertical.png) of Sprite (light_gradient_vertical) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Light/light_gradient_horizontal.png) of Sprite (light_gradient_horizontal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/Background/bg_line_cyan_00.png) of Sprite (bg_line_cyan_00) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/_Default/_rect_gradient_vertical.png) of Sprite (_rect_gradient_vertical) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/_Default/_rect_gradient_horizontal.png) of Sprite (_rect_gradient_horizontal) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/_Default/_rect_0.png) of Sprite (_rect_0) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.377274 sec (current mem: 291 MB) Processing Atlas : Shop Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/decor_tycoon_offer.png) of Sprite (decor_tycoon_offer) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/decor_big__offer.png) of Sprite (decor_big__offer) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/decor__small_offer.png) of Sprite (decor__small_offer) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/mythical_shell.png) of Sprite (mythical_shell) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/lure_pack_gold.png) of Sprite (lure_pack_gold) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/booster_pack_large_bag.png) of Sprite (booster_pack_large_bag) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/lure_pack_pvp.png) of Sprite (lure_pack_pvp) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/lure_pack_orange.png) of Sprite (lure_pack_orange) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/lure_pack_free.png) of Sprite (lure_pack_free) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/lure_pack_blue.png) of Sprite (lure_pack_blue) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Shop/lure_pack_wooden.png) of Sprite (lure_pack_wooden) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.761534 sec (current mem: 288 MB) Processing Atlas : Common - Page ( 0) downsized to : ( 512 x 1024). Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Booster/4007.png) of Sprite (4007) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Booster/4005.png) of Sprite (4005) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Booster/4002.png) of Sprite (4002) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Talent/WeightBooster.png) of Sprite (WeightBooster) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Talent/InstantChanceBooster.png) of Sprite (InstantChanceBooster) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Talent/SonarRarity.png) of Sprite (SonarRarity) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Booster/4003.png) of Sprite (4003) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Talent/Damage.png) of Sprite (Damage) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Talent/LuckRarity.png) of Sprite (LuckRarity) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Talent/BiggerFish.png) of Sprite (BiggerFish) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Talent/HeavierFish.png) of Sprite (HeavierFish) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Talent/FishCatchChance.png) of Sprite (FishCatchChance) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Currencies/10.png) of Sprite (10) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Currencies/11.png) of Sprite (11) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Source Texture (Assets/_KFS/_GameResources/Textures/_AddressTexture/Common/Currencies/14.png) of Sprite (14) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter. Sprite Atlas Operation : " ## Generate Texture and Render Datas ## " took 0.825780 sec (current mem: 288 MB) - Packing completed. Start importing Assets/_KFS/_Addressable/Atlas/Common.spriteatlas using Guid(c3da3e4cb3a85ef419a568de7d709310) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'd3bd50f574965092845370a85f13f298') in 0.001822 seconds Start importing Assets/_KFS/_Addressable/Atlas/Shop.spriteatlas using Guid(dc5b2704f8b52864fbe06a39fafe8795) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'a966dd4bebc581e376431f6a60b83501') in 0.001412 seconds Start importing Assets/_KFS/_GameResources/Textures/_Fishtopia/_Common/_Common_Fishtopia.spriteatlas using Guid(2f9c085d270577342a896565470d36db) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '166e0f745205e02d4ccf5cbf2055d1d0') in 0.001570 seconds Refreshing native plugins compatible for Editor in 3.03 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=2e8f11fe2e5b3f6459b6a944314c9430): Total: 0.079 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Sprite Atlas Operation : " ## Packed All Sprite Atlases ## " took 7.846494 sec (current mem: 213 MB) SpriteAtlasPacking completed in 7.852684 sec DisplayProgressbar: Build Player Scripts [ScriptCompilation] Requested script compilation because: Recompiling all scripts before compiling player scripts because Auto Refresh is disabled. info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1583ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 1.3061ms ExitCode: 0 Duration: 0s164ms [ 954/1282 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput *** Tundra build success (0.14 seconds), 1 items updated, 1282 evaluated [ScriptCompilation] Requested script compilation because: Compiling scripts for player Total cache size 228936652 Total cache size after purge 228936652 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1233ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity DisplayProgressbar: Compiling Scripts ExitCode: 4 Duration: 0s621ms Rebuilding DAG because FileSignature timestamp changed: Library/Bee/2000b0aP-inputdata.json *** Tundra requires additional run (0.61 seconds), 0 items updated, 81 evaluated Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aP.dag.json" "Library/Bee/2000b0aP-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 0s411ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aP.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] ALC ILPP context 1 is unloading info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 443.9526ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 103 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.8345ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 98 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.9740ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 98 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.5588ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 97 defines and 179 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.1773ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.8446ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 98 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 97 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1059.4057ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1025.6753ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.1087ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 12.3046ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 11.5996ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 45.4760ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 16.7037ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.1651ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.2047ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 16.9664ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll, with 98 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 13.0732ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.8349ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 102 defines and 182 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 31.9219ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 32.2494ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 66.0713ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 98 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8153ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Fi.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 86.7635ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll, with 98 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 89.4229ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 26.0903ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 27.5058ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 35.0788ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 98 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.5468ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 11.2766ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.5295ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 80.9002ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.7860ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.0709ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.1811ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.9583ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll, with 97 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.1566ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.2177ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 16.6463ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.1524ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll, with 98 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 65.7617ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 64.0559ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8696ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 639.4012ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 21.5854ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 22.8932ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll, with 97 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 40.5293ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 80.3344ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 137.3029ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 106.3711ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 31.9234ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 97 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.4084ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.5784ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll, with 97 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.0320ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 98 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.3196ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll, with 97 defines and 193 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.5207ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll, with 97 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.9386ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll, with 97 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll, with 97 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 625.7649ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 610.5288ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll, with 97 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7599ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll, with 97 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.1806ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Demo.dll, with 97 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.5630ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll, with 97 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 0.7236ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll, with 97 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 195.2376ms ExitCode: 0 Duration: 11s Finished compiling graph: 842 nodes, 8712 flattened edges (6744 ToBuild, 138 ToUse), maximum node priority 495 [ 0s] Delete 129 artifact files that are no longer in use. (like Library\Bee\PlayerScriptAssemblies\MoreMountains.Feedbacks.NiceVibrations.pdb) [211/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4747638433968585886.rsp [237/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.rsp [240/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.rsp [244/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.rsp [245/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.rsp [250/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.rsp [252/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.rsp [254/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UniTask.rsp [259/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.rsp [267/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.rsp [271/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.rsp [272/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Fi.rsp [276/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.rsp [277/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.rsp [280/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.rsp [285/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.rsp [291/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.rsp [297/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.rsp [302/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/spine-csharp.rsp [318/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.rsp [319/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.rsp [326/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.rsp [327/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.rsp [328/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.rsp [329/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.rsp [331/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.rsp [336/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.rsp [337/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.rsp [338/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/spine-unity.rsp [344/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.rsp [353/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.rsp [362/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.rsp [379/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.rsp [384/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/2DxFX.rsp [385/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.rsp [407/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.rsp [408/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.rsp [414/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.rsp [415/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.rsp [416/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.rsp [417/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.rsp [418/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.rsp [419/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UIEffect.rsp [420/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.rsp [421/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.rsp [422/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.rsp [423/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/ScriptAction.rsp [424/841 0s] WriteText 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Library/Bee/artifacts/rsp/4468749135848282037.rsp [456/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.rsp [457/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7266887813578979542.rsp [458/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/6685141671206613683.rsp [459/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9693289793194981422.rsp [460/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8066980484123699355.rsp [461/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/430313841037990081.rsp [462/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/16895298871226218788.rsp [463/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8674494212855589508.rsp [464/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9911620173001956679.rsp [465/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17637199158800171867.rsp [466/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/16444933940975382477.rsp [467/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/14206929645351975393.rsp [468/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4350985527576768220.rsp [469/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/11287525486334980760.rsp [470/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/1672819814691710095.rsp [471/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9884423510522134123.rsp [472/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9314212188241643612.rsp [473/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17449095459354364855.rsp [474/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/5644390515312963312.rsp [475/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/3266521768236382225.rsp [476/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9098309449903072650.rsp [477/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/2224506104397976829.rsp [478/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/16990090153913929848.rsp [479/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17517519958852822303.rsp [480/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/12940569247826489652.rsp [481/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17607099336688819861.rsp [482/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/10686052612168990066.rsp [483/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/17134547584074665331.rsp [484/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8724171774940824956.rsp [485/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/16528411590229185100.rsp [486/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/2237341922339457812.rsp [487/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/3563362736735825116.rsp [488/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7966604518754443062.rsp [489/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/2549252784825872615.rsp [490/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/1352963024156009469.rsp [491/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/1292381604111047935.rsp [492/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/13427243740027153772.rsp [493/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/5536806956087129967.rsp [494/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7988960770396831742.rsp [495/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/2918927249304849764.rsp [496/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/3271452858328866250.rsp [497/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/71812566808764100.rsp [498/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7402108105896747990.rsp [499/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/7537590889321585207.rsp [500/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/12239978261934336041.rsp [501/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4785370087603955865.rsp [502/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8366090820750999276.rsp [503/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/18223323963688889214.rsp [504/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/9360110995729671928.rsp [505/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/15307792231900450265.rsp [506/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/10051405010762945269.rsp [507/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/10910776926949916696.rsp [508/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/8526932738468200328.rsp [509/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4270877760838376090.rsp [510/841 0s] WriteResponseFile Library/Bee/artifacts/rsp/4257245130418969259.rsp [510/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll (+2 others) [CacheHit 62197d51ae3a2f2cb96d961dddc9270e00000000000000000000000000000003] [511/841 1728644334s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll (+2 others) [535/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll (+2 others) [CacheHit 5cbb33f3b725b69fdcf148cf6b31468300000000000000000000000000000003] [537/841 1728644334s] Csc Library/Bee/artifacts/2000b0aP.dag/UnityEngine.TestRunner.dll (+2 others) [536/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll (+2 others) [CacheHit f4e70816ca742829f9e3ccedf4817d5700000000000000000000000000000003] [539/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll (+2 others) [537/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others) [CacheHit 87cedc1dac03845b61f59b003685647d00000000000000000000000000000003] [541/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others) [538/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll (+2 others) [CacheHit 3dcdc96d4e21a7168b31030a48d68b2900000000000000000000000000000003] [543/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll (+2 others) [539/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others) [CacheHit 95c699c8f68ffea1be5a9b317f20c07300000000000000000000000000000003] [545/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others) [540/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others) [CacheHit 8b97314cb96c9b02acdea3164e3bf73600000000000000000000000000000003] [547/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others) [541/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll (+2 others) [CacheHit 513efe208d714d0bc2326a5104ac0b4400000000000000000000000000000003] [549/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll (+2 others) [542/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others) [CacheHit 096d442dec1aee8cefd3b6b6149f999400000000000000000000000000000003] [552/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others) [553/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll (+2 others) [CacheHit 27a52272ce7ee60ddcecdd49ff9d9c4900000000000000000000000000000003] [563/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll (+2 others) [579/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll (+2 others) [CacheHit 7bd1207590870b352b1e1ca91eab6d1600000000000000000000000000000003] [590/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll (+2 others) [584/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll (+2 others) [CacheHit afc12edba9ed6e094c9c75ee4141db6700000000000000000000000000000003] [596/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll (+2 others) [585/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others) [CacheHit dc9767344c5cde5d16efad42f7bde2c000000000000000000000000000000003] [598/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others) [586/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others) [CacheHit 1557165dc37319234e4cd1d4d7fd939e00000000000000000000000000000003] [600/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others) [595/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others) [CacheHit 856c490b680ace9b95a079106108363800000000000000000000000000000003] [610/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others) [598/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [CacheHit b2d3a54c49e6b25c90da0e82d173928900000000000000000000000000000003] [598/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others) [CacheHit a28b3e401f19178c0fcca2bbda58b76c00000000000000000000000000000003] [614/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [616/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others) [600/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [CacheHit 9970a409dfc04661348c55dcba4fece900000000000000000000000000000003] [618/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [601/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others) [CacheHit c801ada1c0ffbe018b725c281c93c05e00000000000000000000000000000003] [620/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others) [602/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [CacheHit 257a611a127bf03abc40fda1083954b000000000000000000000000000000003] [622/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [624/841 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [607/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others) [CacheHit b181114d5326fa4d6b0115cecc58fcd300000000000000000000000000000003] [628/841 1728644335s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others) [630/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 103 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [631/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 98 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [632/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 98 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [633/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 97 defines and 179 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [634/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Linq.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [635/841 1s] Csc Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll (+2 others) [636/841 1s] Csc Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll (+2 others) [637/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll (+2 others) [638/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll (+2 others) [639/841 1s] Csc Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll (+2 others) [640/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll (+2 others) [641/841 1s] Csc Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll (+2 others) [642/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll (+2 others) [643/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll (+2 others) [644/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll (+2 others) Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used [645/841 1s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.SpriteShape.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 98 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [646/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/Fi.dll (+2 others) [647/841 1s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Animation.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 97 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [648/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll (+2 others) [649/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll (+2 others) [650/841 2s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll (+2 others) [629/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [CacheHit 9da6bdf85d6885d7f340ac744c3b4f0900000000000000000000000000000003] [651/841 1728644337s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [653/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UIEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [654/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Group2dxfxEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [655/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CasualGameEffects.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [656/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/TextMeshProEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [657/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.PixelPerfect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [658/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.ScriptableBuildPipeline.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [659/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/SuperScrollView.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [660/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll (+2 others) [661/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.DOTween.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [662/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Common.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [663/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Tools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll, with 98 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [664/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UnityEngine.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 102 defines and 182 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [665/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll (+2 others) [666/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Coffee.SoftMaskForUGUI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [667/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [668/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll (+2 others) [669/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 98 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [670/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll (+2 others) [671/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CFXRDemo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [672/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Fi.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Fi.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [673/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-csharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [674/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.ResourceManager.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll, with 98 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [675/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [676/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 98 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [677/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/2DxFX.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [678/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.ResourceManager.dll [679/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll (+2 others) [680/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll (+2 others) [681/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Genuine.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [682/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.InternalAPIEngineBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [683/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [684/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Tilemap.Extras.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [685/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.Core.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [686/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll (+2 others) Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' [687/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CFXRRuntime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [688/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DamageNumbersPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [689/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.IK.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [690/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DOTween.Modules.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll, with 97 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [691/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DOTweenPro.Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [692/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.Linq.dll [693/841 0s] CopyFiles Library/PlayerScriptAssemblies/DOTweenPro.Scripts.dll [694/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.IK.Runtime.dll [695/841 0s] CopyFiles Library/PlayerScriptAssemblies/UIEffect.dll [696/841 0s] CopyFiles Library/PlayerScriptAssemblies/DOTween.Modules.dll [697/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.dll [698/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll [699/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll (+2 others) [700/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll (+2 others) Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected [701/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll (+2 others) [702/841 0s] CopyFiles Library/PlayerScriptAssemblies/DamageNumbersPro.dll [703/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll (+2 others) [704/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll (+2 others) [705/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll (+2 others) [706/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll (+2 others) [707/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll (+2 others) Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [708/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-unity.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [709/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll, with 98 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [710/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll (+2 others) [711/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll (+2 others) [712/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.HDRP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [713/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [714/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.NiceVibrations.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [715/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.Cinemachine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [716/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Tools.dll [717/841 0s] CopyFiles Library/PlayerScriptAssemblies/2DxFX.dll [718/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll [719/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.dll [720/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Tilemap.Extras.dll [721/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-unity.dll [722/841 0s] CopyFiles Library/PlayerScriptAssemblies/CFXRRuntime.dll [723/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Collections.dll [724/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Examples.Genuine.Runtime.dll [725/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.Core.Runtime.dll [726/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.NiceVibrations.dll [727/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Burst.dll [728/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.HDRP.dll [729/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.Cinemachine.dll [730/841 0s] CopyFiles Library/PlayerScriptAssemblies/CFXRDemo.dll [731/841 0s] CopyFiles Library/PlayerScriptAssemblies/SuperScrollView.dll [732/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.DOTween.dll [733/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Examples.Runtime.dll [734/841 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.UI.dll [735/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll [736/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.dll [737/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-csharp.dll [738/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Runtime.dll [739/841 0s] CopyFiles Library/PlayerScriptAssemblies/CasualGameEffects.dll [740/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.dll [741/841 0s] CopyFiles Library/PlayerScriptAssemblies/Group2dxfxEffect.dll [742/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Mathematics.dll [743/841 0s] CopyFiles Library/PlayerScriptAssemblies/Coffee.SoftMaskForUGUI.dll [744/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.Addressables.dll [745/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Common.Runtime.dll [746/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.TextMeshPro.dll [747/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.PixelPerfect.dll [748/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Addressables.dll [749/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-unity-examples.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [750/841 0s] CopyFiles Library/PlayerScriptAssemblies/TextMeshProEffect.dll [751/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.Cinemachine.pdb [752/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.HDRP.pdb [753/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ImbaFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll, with 97 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [754/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.NiceVibrations.pdb [755/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.pdb [756/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-unity.pdb [757/841 0s] CopyFiles Library/PlayerScriptAssemblies/Fi.dll [758/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-unity-examples.pdb [759/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.IK.Runtime.pdb [760/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Collections.pdb [761/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.URP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [762/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.Json.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [763/841 0s] CopyFiles Library/PlayerScriptAssemblies/DamageNumbersPro.pdb [764/841 0s] CopyFiles Library/PlayerScriptAssemblies/CFXRRuntime.pdb [765/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.Core.Runtime.pdb [766/841 0s] CopyFiles Library/PlayerScriptAssemblies/DOTween.Modules.pdb [767/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Tilemap.Extras.pdb [768/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Examples.Genuine.Runtime.pdb [769/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Examples.Runtime.pdb [770/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.pdb [771/841 0s] CopyFiles Library/PlayerScriptAssemblies/2DxFX.pdb [772/841 0s] CopyFiles Library/PlayerScriptAssemblies/DOTweenPro.Scripts.pdb [773/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.TextMeshPro.pdb [774/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Mathematics.pdb [775/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-csharp.pdb [776/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.ResourceManager.pdb [777/841 0s] CopyFiles Library/PlayerScriptAssemblies/ImbaFrameworks.pdb [778/841 0s] CopyFiles Library/PlayerScriptAssemblies/Fi.pdb [779/841 0s] CopyFiles Library/PlayerScriptAssemblies/CFXRDemo.pdb [780/841 0s] CopyFiles Library/PlayerScriptAssemblies/Coffee.SoftMaskForUGUI.pdb [781/841 0s] CopyFiles Library/PlayerScriptAssemblies/ACTk.Runtime.pdb [782/841 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.UI.pdb [783/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Addressables.pdb [784/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.pdb [785/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.DOTween.pdb [786/841 0s] CopyFiles Library/PlayerScriptAssemblies/SuperScrollView.pdb [787/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.pdb [788/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Common.Runtime.pdb [789/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Tools.pdb [790/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.PixelPerfect.pdb [791/841 0s] CopyFiles Library/PlayerScriptAssemblies/TextMeshProEffect.pdb [792/841 0s] CopyFiles Library/PlayerScriptAssemblies/CasualGameEffects.pdb [793/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ScriptAction.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [794/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.pdb [795/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.pdb [796/841 0s] CopyFiles Library/PlayerScriptAssemblies/ImbaFrameworks.dll [797/841 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll [798/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.Linq.pdb [799/841 0s] CopyFiles Library/PlayerScriptAssemblies/Group2dxfxEffect.pdb [800/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.Json.Runtime.pdb [801/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.Addressables.pdb [802/841 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Burst.pdb [803/841 0s] CopyFiles Library/PlayerScriptAssemblies/UIEffect.pdb [804/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.pdb [805/841 0s] CopyFiles Library/PlayerScriptAssemblies/UniTask.TextMeshPro.pdb [806/841 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.TestRunner.pdb [807/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.dll [808/841 0s] CopyFiles Library/PlayerScriptAssemblies/ScriptAction.pdb [809/841 0s] CopyFiles Library/PlayerScriptAssemblies/ScriptAction.dll [810/841 0s] CopyFiles Library/PlayerScriptAssemblies/spine-unity-examples.dll [811/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.MMTools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [812/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll (+2 others) Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used [813/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.PostProcessing.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 97 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [814/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.SaveSystem.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll, with 97 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [815/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.MMTools.pdb [816/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.PostProcessing.pdb [817/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.PostProcessing.dll [818/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.Json.Runtime.dll [819/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll (+2 others) [820/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.SaveSystem.Runtime.pdb [821/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.MMTools.dll [822/841 0s] CopyFiles Library/PlayerScriptAssemblies/Bayat.SaveSystem.Runtime.dll [823/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 98 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [824/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.TextMeshPro.pdb [825/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll (+2 others) [826/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/KawaiiUtil.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll, with 97 defines and 193 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [827/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll (+2 others) Assets\KawaiiFrameworks\Isometric\Character\AnimResetController.cs(11,26): warning CS0414: The field 'AnimResetController._animator' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used [828/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used [829/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/KawaiiPlayFab.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll, with 97 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [830/841 0s] CopyFiles Library/PlayerScriptAssemblies/MoreMountains.Feedbacks.TextMeshPro.dll [831/841 0s] CopyFiles Library/PlayerScriptAssemblies/KawaiiPlayFab.dll [832/841 0s] CopyFiles Library/PlayerScriptAssemblies/KawaiiUtil.pdb [833/841 0s] CopyFiles Library/PlayerScriptAssemblies/KawaiiPlayFab.pdb [834/841 0s] CopyFiles Library/PlayerScriptAssemblies/KawaiiUtil.dll [835/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Kawaii.Isometric2.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll, with 97 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [836/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/IsometricFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll, with 97 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [837/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll (+2 others) [838/841 0s] CopyFiles Library/PlayerScriptAssemblies/Kawaii.Isometric2.pdb [839/841 0s] CopyFiles Library/PlayerScriptAssemblies/IsometricFrameworks.pdb [840/841 0s] CopyFiles Library/PlayerScriptAssemblies/Kawaii.Isometric2.dll [841/841 0s] CopyFiles Library/PlayerScriptAssemblies/IsometricFrameworks.dll [842/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/LocalPlayerData.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll, with 97 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [843/841 0s] CopyFiles Library/PlayerScriptAssemblies/LocalPlayerData.pdb [844/841 0s] CopyFiles Library/PlayerScriptAssemblies/LocalPlayerData.dll [845/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Demo.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\DemoLoadingDebugger.cs(14,53): warning CS0414: The field 'DemoLoadingDebugger._uiDebugger' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\DemoSaveAndLoadJson.cs(15,52): warning CS0414: The field 'DemoSaveAndLoadJson._surfaceManager' is assigned but its value is never used [846/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll (+2 others) [847/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CharacterSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll, with 97 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [848/841 0s] CopyFiles Library/PlayerScriptAssemblies/CharacterSpine.pdb [849/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Demo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Demo.dll, with 97 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [850/841 0s] CopyFiles Library/PlayerScriptAssemblies/CharacterSpine.dll [851/841 0s] CopyFiles Library/PlayerScriptAssemblies/Demo.pdb [852/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll (+2 others) Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used [853/841 0s] CopyFiles Library/PlayerScriptAssemblies/Demo.dll [854/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DemoSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll, with 97 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [855/841 0s] CopyFiles Library/PlayerScriptAssemblies/DemoSpine.dll [856/841 0s] CopyFiles Library/PlayerScriptAssemblies/DemoSpine.pdb [857/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll (+2 others) Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(114,26): warning CS0168: The variable 'ex' is declared but never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\AdsManager.cs(96,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\AdsManager.cs(114,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(23,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(36,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(139,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(159,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(230,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(15,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(32,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(83,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(123,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(574,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(141,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuestItem.cs(154,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1152,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuest.cs(166,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PvP\PvpManager.cs(404,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(44,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\Alpha Masking\Mask.cs(293,7): warning CS0414: The field 'Mask.instanceID' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(42,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(20,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(17,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(21,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialHandTouchSetting.cs(10,47): warning CS0414: The field 'TutorialHandTouchSetting._step' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialOverlaySetting.cs(11,47): warning CS0414: The field 'TutorialOverlaySetting._step' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(19,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(25,50): warning CS0414: The field 'UIFishInfo._tmpPearl' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(14,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(44,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(15,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\Maps\ToolCreateMap.cs(18,42): warning CS0414: The field 'ToolCreateMap._characterPos' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used [858/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll, with 97 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [859/841 0s] CopyFiles Library/PlayerScriptAssemblies/Assembly-CSharp.pdb [860/841 0s] CopyFiles Library/PlayerScriptAssemblies/Assembly-CSharp.dll [862/841 1s] BuildPlayerDataGenerator Library/BuildPlayerData/Player/RuntimeInitializeOnLoads.json (+1 other) *** Tundra build success (11.89 seconds), 358 items updated, 841 evaluated Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\AnimResetController.cs(11,26): warning CS0414: The field 'AnimResetController._animator' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\DemoLoadingDebugger.cs(14,53): warning CS0414: The field 'DemoLoadingDebugger._uiDebugger' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\DemoSaveAndLoadJson.cs(15,52): warning CS0414: The field 'DemoSaveAndLoadJson._surfaceManager' is assigned but its value is never used Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(114,26): warning CS0168: The variable 'ex' is declared but never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\AdsManager.cs(96,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\AdsManager.cs(114,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(23,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(36,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(139,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(159,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(230,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(15,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(32,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(83,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(123,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(574,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(141,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuestItem.cs(154,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1152,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuest.cs(166,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PvP\PvpManager.cs(404,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(44,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\Alpha Masking\Mask.cs(293,7): warning CS0414: The field 'Mask.instanceID' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(42,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(20,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(17,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(21,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialHandTouchSetting.cs(10,47): warning CS0414: The field 'TutorialHandTouchSetting._step' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialOverlaySetting.cs(11,47): warning CS0414: The field 'TutorialOverlaySetting._step' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(19,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(25,50): warning CS0414: The field 'UIFishInfo._tmpPearl' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(14,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(44,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(15,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\Maps\ToolCreateMap.cs(18,42): warning CS0414: The field 'ToolCreateMap._characterPos' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Total cache size 228936652 Total cache size after purge 228936652 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1403ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] ALC ILPP context 2 is unloading info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 6.0927ms ExitCode: 0 Duration: 1s750ms [ 414/1285 0s] WriteResponseFile Library/Bee/artifacts/rsp/4747638433968585886.rsp [ 670/1285 0s] WriteResponseFile Library/Bee/artifacts/rsp/6097564273297756792.rsp [ 955/1285 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1284/1285 1s] BuildPlayerDataGenerator Library/BuildPlayerData/Editor/TypeDb-All.json *** Tundra build success (1.70 seconds), 4 items updated, 1285 evaluated Total cache size 228936652 Total cache size after purge 228936652 DisplayProgressbar: Post Scripts Callback DisplayProgressbar: Calculate Scene Dependency Data DisplayProgressbar: Calculate Asset Dependency Data You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.MonoBehaviour:.ctor () KFS.PlayerData.Models.FreePackModel:.ctor () KFS.PlayerData.PlayerFreePack:.ctor () (at Assets/_KFS/Scripts/PlayerData/Implement/PlayerFreePack.cs:14) KFS.PlayerData.PlayerDataManager:.cctor () (at Assets/_KFS/Scripts/PlayerData/PlayerDataManager.cs:90) UnityEditor.Build.Content.ContentBuildInterface:GetPlayerObjectIdentifiersInAsset (UnityEditor.GUID,UnityEditor.BuildTarget) UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData:ProcessAsset (UnityEditor.GUID,string,UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData/TaskInput,System.Collections.Generic.HashSet`1,System.Collections.Generic.Dictionary`2&,System.Collections.Generic.HashSet`1,UnityEditor.TextureImporter) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/CalculateAssetDependencyData.cs:483) UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData:RunInternal (UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData/TaskInput,UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData/TaskOutput&) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/CalculateAssetDependencyData.cs:417) UnityEditor.Build.Pipeline.Tasks.CalculateAssetDependencyData:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/CalculateAssetDependencyData.cs:153) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Scripts/PlayerData/Implement/PlayerFreePack.cs line 14] DisplayProgressbar: Add Hash To Bundle Name Task DisplayProgressbar: Strip Unused Sprite Sources DisplayProgressbar: Create Built In Shaders Bundle DisplayProgressbar: Post Dependency Callback DisplayProgressbar: Generate Bundle Packing DisplayProgressbar: Update Bundle Object Layout DisplayProgressbar: Generate Bundle Commands DisplayProgressbar: Generate Sub Asset Path Maps DisplayProgressbar: Generate Bundle Maps DisplayProgressbar: Post Packing Callback DisplayProgressbar: Write Serialized Files Compiling shader "UI/Hidden/UI-Effect" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.01 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/Hidden/UI-Effect in 0.00s gles3 (total internal programs: 4, unique: 4) Script attached to 'Image_IconPvP' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Handle' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'TalkToDoris' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'TalkToDuke' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'BattleClaimReward' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Lock' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Compiling shader "UI/Additive" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/Additive in 0.00s gles3 (total internal programs: 1, unique: 1) Script attached to 'CatchNewFishTooHigh2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'HookTapButton' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'TalkToMarina' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Request' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_LockedHint' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'BattlePowerTooLow' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CraftingFocusBench' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'SelectLureTap' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishPlaying' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Item' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureLevelUp' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'MoveChar' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureTapWaiting' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_AutoAssign' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusRay' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureLevelUp2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Scrollbar Horizontal' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Item' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishTooLow' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusMarina' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CampaignRewardConfirm' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureTapOpen' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Mask' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Item' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Viewport' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureClose' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_Info' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Campaign' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_PlayerAssign' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusDuke2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureGo' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'EquipLureTap' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Handle' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Request' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Campaign2TapClaim' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_NotAssignIcon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusRay' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'AutoAssign' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Campaign2TapClaim' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Bg' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'BattlePlaying' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Gradient' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'BattlePowerTooHigh' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Campaign2RewardConfirm' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishCast' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'LeaveHome' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Viewport' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Compiling shader "TextMeshPro/Distance Field" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader TextMeshPro/Distance Field in 0.00s gles3 (total internal programs: 4, unique: 4) Script attached to 'Campaign2TapOpen' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'EndTutorial' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CraftingMoveToBench' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_StatsIcon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'EffectArrow' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_Name' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishTooLow2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CampaignTapOpen' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureTapOpen' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'LureIntro' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FishingIntro' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Mask_Lock' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'ChatReport' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_BonusLevelBg' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'MoveCharTargetIntro' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishTooHigh' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Avatar' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Bg' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_LicenseBonus' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CraftingIntro' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_LicenseBonusValue' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusDuke2' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishClaimReward' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'StartFishingTapButton' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'SelectClothes' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CampaignTapClaim' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Compiling shader "2DxFX/Standard/GrayScale" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader 2DxFX/Standard/GrayScale in 0.00s gles3 (total internal programs: 1, unique: 1) Script attached to 'Item' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Scrollbar Vertical' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureTap' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'MarinaAskCollectRessources' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_BonusLevel' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CampaignTapClaim' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Compiling shader "TextMeshPro/Mobile/Distance Field" pass "" (vp) Full variant space: 16 After settings filtering: 16 After built-in stripping: 16 After scriptable stripping: 16 Processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 16 (0.50s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s gles3 (total internal programs: 16, unique: 16) Script attached to 'UpgradeLureTapAgainWaiting' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Bg' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'UpgradeLureTapAgain' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_frame' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Scroll_FishItems' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Text_BonusLevel' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'StartFromHome' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Compiling shader "Alpha Masked/Sprites Alpha Masked - World Coords" pass "" (vp) Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Alpha Masked/Sprites Alpha Masked - World Coords in 0.00s gles3 (total internal programs: 2, unique: 2) Script attached to 'Text_StatsValue' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'FocusMarina' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'OpenLurePopup' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'Image_Icon' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] Script attached to 'CatchNewFishTap' in scene '' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile_Internal (string,UnityEditor.Build.Content.WriteCommand,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildReferenceMap,UnityEditor.Build.Content.PreloadInfo,UnityEditor.Build.Content.AssetBundleInfo) UnityEditor.Build.Content.ContentBuildInterface:WriteSerializedFile (string,UnityEditor.Build.Content.WriteParameters) UnityEditor.Build.Pipeline.WriteTypes.AssetBundleWriteOperation:Write (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagGlobal) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs:36) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/WorkItem`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:172) UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility:RunCachedOperation (UnityEditor.Build.Pipeline.Interfaces.IBuildCache,UnityEditor.Build.Pipeline.Interfaces.IBuildLogger,UnityEditor.Build.Pipeline.Interfaces.IProgressTracker,System.Collections.Generic.List`1>,UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility/IRunCachedCallbacks`1) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Utilities/TaskCachingUtility.cs:100) UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles:Run () (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Tasks/WriteSerializedFiles.cs:120) UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/Shared/BuildTasksRunner.cs:56) UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList`1,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at ./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/ContentPipeline.cs:155) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.AddressableAssetsBuildContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:314) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:91) UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/DataBuilders/BuildScriptBase.cs:92) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2847) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [./Library/PackageCache/com.unity.scriptablebuildpipeline@1.21.24/Editor/WriteTypes/AssetBundleWriteOperation.cs line 36] DisplayProgressbar: Archive And Compress Bundles DisplayProgressbar: Generate Location Lists Task DisplayProgressbar: Post Writing Callback DisplayProgressbar: Extract Data Task [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 1347 Unused Serialized files (Serialized files now loaded: 0) Unloading 2310 unused Assets / (3.4 MB). Loaded Objects now: 37699. Memory consumption went from 399.6 MB to 396.2 MB. Total: 64.645100 ms (FindLiveObjects: 1.933500 ms CreateObjectMapping: 2.037500 ms MarkObjects: 58.771800 ms DeleteObjects: 1.901100 ms) DisplayProgressbar: Post Processing AssetBundles DisplayProgressbar: Post Processing Catalog Entries Addressable content successfully built (duration : 0:00:49.926) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2854) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&,UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2810) UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs:2787) AddressablesPlayerBuildProcessor:PrepareForPlayerbuild (UnityEditor.AddressableAssets.Settings.AddressableAssetSettings,UnityEditor.Build.BuildPlayerContext,bool) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:101) AddressablesPlayerBuildProcessor:PrepareForBuild (UnityEditor.Build.BuildPlayerContext) (at ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Build/AddressablesPlayerBuildProcessor.cs:80) UnityEditor.Build.BuildPipelineInterfaces:PreparePlayerBuild (UnityEditor.Build.BuildPlayerContext) UnityEditor.BuildPipeline:PreparePlayerBuild (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) (Filename: ./Library/PackageCache/com.unity.addressables@1.21.21/Editor/Settings/AddressableAssetSettings.cs Line: 2854) Start importing Assets/AddressableAssetsData/WebGL/addressables_content_state.bin using Guid(7f3e1eb2fee51264ebaff1d77824c1b2) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'e8c74f9387afc35d43f30d2e12acd68c') in 0.000822 seconds Refreshing native plugins compatible for Editor in 3.29 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=6212ad1c9d9e7e049a8c179bcfc25885): Total: 0.115 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Start importing Assets/AddressableAssetsData/link.xml using Guid(83d43b3f1736fc349a0107bc1d11b2eb) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: '4bf179500d0d811f75de62c8982100bd') in 0.007149 seconds Refreshing native plugins compatible for Editor in 3.62 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=8baef79a23364b447be514cdb99f7471): Total: 0.160 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 41 unused Assets / (13.3 KB). Loaded Objects now: 37699. Memory consumption went from 289.8 MB to 289.8 MB. Total: 61.356500 ms (FindLiveObjects: 1.453000 ms CreateObjectMapping: 1.785800 ms MarkObjects: 57.997000 ms DeleteObjects: 0.119700 ms) Asset Pipeline Refresh (id=e7b79715ebbe6954f9fa0ae677f9d5f5): Total: 0.005 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets / (0.9 KB). Loaded Objects now: 37699. Memory consumption went from 301.1 MB to 301.1 MB. Total: 64.045700 ms (FindLiveObjects: 1.495200 ms CreateObjectMapping: 1.423800 ms MarkObjects: 61.046500 ms DeleteObjects: 0.079100 ms) Asset Pipeline Refresh (id=a9e67c986bf40db46878fcbc1b868345): Total: 0.008 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1734ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aESkipCompile.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 0s25ms [ ] Require frontend run. Library/Bee/2000b0aESkipCompile.dag couldn't be loaded DisplayProgressbar: Compiling Scripts Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aESkipCompile.dag.json" "Library/Bee/2000b0aESkipCompile-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 0s146ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aESkipCompile.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aESkipCompile.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 0s55ms Finished compiling graph: 5 nodes, 7 flattened edges (7 ToBuild, 0 ToUse), maximum node priority 5 [2/4 0s] WriteResponseFile Library/Bee/artifacts/rsp/6097564273297756792.rsp *** Tundra build success (0.04 seconds), 1 items updated, 4 evaluated Asset Pipeline Refresh (id=45190f7f0544ca7459d3ac8bed07ba00): Total: 0.006 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: Recompiling scripts for player build. BuildPlayer: start building target 20 info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1489ms Total cache size 228936652 Total cache size after purge 228936652 Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 0s13ms [ ] Require frontend run. Library/Bee/2000b0aP.dag couldn't be loaded Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/2000b0aP.dag.json" "Library/Bee/2000b0aP-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 0s398ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/2000b0aP.dag" --continue-on-failure --dagfilejson="Library\Bee\2000b0aP.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssembliesAndTypeDB WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] ALC ILPP context 3 is unloading info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 7.6206ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.4106ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll, with 100 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 105 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.7282ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll, with 99 defines and 183 references info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 99 defines and 179 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 100 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 100 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 248.7537ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 234.8759ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 234.9505ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 234.0054ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 239.7593ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 239.9298ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 239.0280ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 240.3973ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 257.3489ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 239.5838ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 257.5540ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 294.4416ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 278.5024ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Demo.dll, with 99 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll, with 99 defines and 193 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll, with 99 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll, with 100 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 100 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 100 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 47.3184ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 70.6692ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 81.5957ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 71.1252ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 82.3624ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 99.1250ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 80.6760ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 102.2908ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 106.0504ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 91.3205ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 106.7496ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 111.8454ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 122.8910ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 141.7597ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll, with 99 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll, with 99 defines and 187 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 104 defines and 182 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll, with 99 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.7316ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.9821ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.0770ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.9963ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.4014ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 35.6615ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 42.0925ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 51.1056ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 50.8228ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 50.6098ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.7158ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 56.5718ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll, with 99 defines and 189 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 21.0186ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 85.2101ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Fi.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll, with 99 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.6897ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.7016ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 10.8770ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 14.2134ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 100 defines and 186 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll, with 99 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 99 defines and 185 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 100 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 21.2503ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll, with 99 defines and 183 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 22.7201ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 46.5128ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 57.0754ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 71.5668ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 71.6027ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 73.8951ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 74.4245ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 111.8494ms info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.17\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 99 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.3379ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll, with 100 defines and 184 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.6369ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 99 defines and 188 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 559.1156ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 227.6398ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1059.8341ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll, with 99 defines and 243 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 325.5834ms ExitCode: 0 Duration: 19s Finished compiling graph: 842 nodes, 8712 flattened edges (6744 ToBuild, 138 ToUse), maximum node priority 495 [ 0s] Delete 128 artifact files that are no longer in use. (like Library\PlayerScriptAssemblies\MoreMountains.Feedbacks.PostProcessing.dll) [ 1/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.UnityAdditionalFile.txt [ 2/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.rsp2 [ 3/841 0s] WriteText Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.rsp2 [ 4/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.UnityAdditionalFile.txt [ 5/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.dll_57BC584B76EE88E4.mvfrm [ 6/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AssetBundleModule.dll_E5154DFB7EBBA6C4.mvfrm [ 7/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VFXModule.dll_AC649F958513C41A.mvfrm [ 8/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ContentLoadModule.dll_7E2BA73C4D3E4EB1.mvfrm [ 9/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AccessibilityModule.dll_10F4C16533DAA630.mvfrm [ 10/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AndroidJNIModule.dll_006620B9E4CDBE08.mvfrm [ 11/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AudioModule.dll_699D528A2368B448.mvfrm [ 12/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.CrashReportingModule.dll_8A2BB167773A7519.mvfrm [ 13/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Android.Types.dll_0FD026776E910A7E.mvfrm [ 14/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VideoModule.dll_8EA6D6F4E5FACFED.mvfrm [ 15/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AnimationModule.dll_E4DD503A3B2278D6.mvfrm [ 16/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.GameCenterModule.dll_2AB36AD4AB0EAEF9.mvfrm [ 17/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.DSPGraphModule.dll_90E0EC0A577B1A5F.mvfrm [ 18/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.WebGLModule.dll_D80A038D61704805.mvfrm [ 19/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.CoreModule.dll_622AACCFC186CAE1.mvfrm [ 20/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UnityConnectModule.dll_B2C6D2B498AFE96C.mvfrm [ 21/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UIElementsSamplesModule.dll_0E1EC4FAD2898B5B.mvfrm [ 22/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UIElementsModule.dll_821D37E69BAE4F32.mvfrm [ 23/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TLSModule.dll_2B860726AEA65AAD.mvfrm [ 24/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.TextCoreFontEngineModule.dll_4F911FDF3A364C74.mvfrm [ 25/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.TextCoreTextEngineModule.dll_97795650C9BA0592.mvfrm [ 26/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Android.Gradle.dll_4824108CA19B849E.mvfrm [ 27/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.SceneViewModule.dll_5507B71955E8713E.mvfrm [ 28/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.SceneTemplateModule.dll_DE4F55CE33647E93.mvfrm [ 29/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Android.GradleProject.dll_B69450A4CF2B7EF7.mvfrm [ 30/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UIBuilderModule.dll_6AE0812DD37E1D64.mvfrm [ 31/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.QuickSearchModule.dll_A12C1B0A1C54F1D2.mvfrm [ 32/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.dll_25181173187AFBFF.mvfrm [ 33/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.DiagnosticsModule.dll_161C99FCC37DF579.mvfrm [ 34/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.Android.Extensions.dll_30FC0E9794433F9E.mvfrm [ 35/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.GraphViewModule.dll_1657D41160C5A430.mvfrm [ 36/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.EditorToolbarModule.dll_BAAFE5103477D45B.mvfrm [ 37/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.DeviceSimulatorModule.dll_A582E7BEB221B5EB.mvfrm [ 38/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.Graphs.dll_09903B8EBBB0B3E8.mvfrm [ 39/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.WebGL.Extensions.dll_BCF9E08D8009615A.mvfrm [ 40/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.PresetsUIModule.dll_D1BE0CF3631DFC35.mvfrm [ 41/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.GridModule.dll_3F9BC8BDD9DB60D8.mvfrm [ 42/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.GIModule.dll_E4748B8B6C2E3B64.mvfrm [ 43/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.WindowsStandalone.Extensions.dll_335EC24C8AD9134A.mvfrm [ 44/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.HotReloadModule.dll_66260E4016559458.mvfrm [ 45/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.IMGUIModule.dll_A1FCF1F0E99A4829.mvfrm [ 46/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ImageConversionModule.dll_1721A7E0A4017B63.mvfrm [ 47/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.InputModule.dll_D0131A3A99A0D8EC.mvfrm [ 48/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.InputLegacyModule.dll_765A691A16AD5CB5.mvfrm [ 49/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.CoreModule.dll_3F09D97D19815FB6.mvfrm [ 50/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.LocalizationModule.dll_70B0121CE1B3AF2B.mvfrm [ 51/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.JSONSerializeModule.dll_710C4AA1331606BA.mvfrm [ 52/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ParticleSystemModule.dll_DD3DFAB3E54C00A7.mvfrm [ 53/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ProfilerModule.dll_BDD5C3D77E73D04B.mvfrm [ 54/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.PhysicsModule.dll_AB61696C55F93819.mvfrm [ 55/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.Physics2DModule.dll_3183402ADC1F706B.mvfrm [ 56/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll_55DC380B00AA3734.mvfrm [ 57/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.PerformanceReportingModule.dll_5405882855EF80A0.mvfrm [ 58/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.PropertiesModule.dll_57EEAA131DFA1335.mvfrm [ 59/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.SpriteMaskModule.dll_13DFDD64CC7E4473.mvfrm [ 60/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.SharedInternalsModule.dll_9B32E6B61B2F76B3.mvfrm [ 61/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TextCoreFontEngineModule.dll_CDF09B324D340B3F.mvfrm [ 62/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.SpriteShapeModule.dll_FE767B56345DDECE.mvfrm [ 63/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.SubstanceModule.dll_761D51D3D5FD2E22.mvfrm [ 64/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TextCoreTextEngineModule.dll_15D8D1A3DCB7C45D.mvfrm [ 65/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.dll.mvfrm.rsp [ 66/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.rsp [ 67/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.UI.UnityAdditionalFile.txt [ 68/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.UI.rsp2 [ 69/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TilemapModule.dll_64A44C5C43746210.mvfrm [ 70/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TextRenderingModule.dll_B4336A30FEB9B311.mvfrm [ 71/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.rsp2 [ 72/841 0s] WriteText Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.UnityAdditionalFile.txt [ 73/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UIModule.dll_47ABE0AB2CC658F6.mvfrm [ 74/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UIElementsModule.dll_82CBA52E9DF2687D.mvfrm [ 75/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityTestProtocolModule.dll_C9E17AED2C84E0B1.mvfrm [ 76/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityAnalyticsModule.dll_FCDD6B7D917352A3.mvfrm [ 77/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityCurlModule.dll_17F9F16BAB366AC3.mvfrm [ 78/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityConnectModule.dll_A02656C39337EA17.mvfrm [ 79/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityAnalyticsCommonModule.dll_EF44456C6FD81EFE.mvfrm [ 80/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.StreamingModule.dll_99723D8A8AAA3014.mvfrm [ 81/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestAudioModule.dll_CC01DC06DC5A4B38.mvfrm [ 82/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestAssetBundleModule.dll_419087FAF17437B4.mvfrm [ 83/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestTextureModule.dll_06881C079896F80D.mvfrm [ 84/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestModule.dll_28C0AF8AAEF615E2.mvfrm [ 85/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.LowLevel.ILSupport.dll_2E40CE80E145E521.mvfrm [ 86/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestWWWModule.dll_E09B16FFCC7780C9.mvfrm [ 87/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AudioModule.dll_389D8E7E6F9A3642.mvfrm [ 88/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestTextureModule.dll_F777D215FBAB3773.mvfrm [ 89/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestWWWModule.dll_2CE3F22659EC76AF.mvfrm [ 90/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VideoModule.dll_5DA712E9322C51E7.mvfrm [ 91/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityWebRequestModule.dll_09732B1513BB981C.mvfrm [ 92/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.VFXModule.dll_D8DA2ADC2465CAD4.mvfrm [ 93/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AnimationModule.dll_3B7E974CDCE3A950.mvfrm [ 94/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AndroidJNIModule.dll_C6164D5947F740EE.mvfrm [ 95/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AssetBundleModule.dll_D732318DE0E70A7E.mvfrm [ 96/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ContentLoadModule.dll_70488ACEAF69B26B.mvfrm [ 97/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.CrashReportingModule.dll_34D2A1F3B03E817F.mvfrm [ 98/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.CoreModule.dll_D0507D4E9C19F387.mvfrm [ 99/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.dll_EF6A991DD4AEBF5E.mvfrm [100/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/UnityEngine.TestRunner.dll.mvfrm [101/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.GameCenterModule.dll_F06397740E3831DF.mvfrm [102/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.DSPGraphModule.dll_7D539E2B08C43C85.mvfrm [103/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.GIModule.dll_7CCDCF301305CB4A.mvfrm [104/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.HotReloadModule.dll_BCC75552B816C4D2.mvfrm [105/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.GridModule.dll_ADC1993CB46E897E.mvfrm [106/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.IMGUIModule.dll_70FD2DE535CBCA23.mvfrm [107/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ImageConversionModule.dll_F7D4236B08C6FD9D.mvfrm [108/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.InputModule.dll_9F13562EE5D25AE6.mvfrm [109/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.InputLegacyModule.dll_68774CAC78D8C06F.mvfrm [110/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.JSONSerializeModule.dll_12BB6E30E89E85B4.mvfrm [111/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.LocalizationModule.dll_CA2D44B62BA52AD1.mvfrm [112/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ProfilerModule.dll_AA4875F82FBCF271.mvfrm [113/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.PerformanceReportingModule.dll_6BFAE1ECA368CF46.mvfrm [114/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.ParticleSystemModule.dll_87E4EB401E500D0D.mvfrm [115/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.Physics2DModule.dll_8824873D7DE0A0E5.mvfrm [116/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.AccessibilityModule.dll_B2A3E4F4E963252A.mvfrm [117/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.PhysicsModule.dll_7DA4EE065CF61D53.mvfrm [118/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.PropertiesModule.dll_1D9ED6B28123961B.mvfrm [119/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll_89A85A1C66DB5BAE.mvfrm [120/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.SharedInternalsModule.dll_7BE562407FF4F8ED.mvfrm [121/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.SpriteMaskModule.dll_D9900A042FA7C759.mvfrm [122/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.SpriteShapeModule.dll_F0935EE896894288.mvfrm [123/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.StreamingModule.dll_F013849D2C6B608E.mvfrm [124/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.SubstanceModule.dll_CCBE98E677BE5E9C.mvfrm [125/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TextCoreFontEngineModule.dll_1A397658DAA90125.mvfrm [126/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TextCoreTextEngineModule.dll_6221ACCA6A2CBA43.mvfrm [127/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TilemapModule.dll_36E7D0F64A71474A.mvfrm [128/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UIModule.dll_E005244FD39DE8DC.mvfrm [129/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TextRenderingModule.dll_55E28DC0B442320B.mvfrm [130/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.TLSModule.dll_57FB926D4DF86167.mvfrm [131/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UnityAnalyticsCommonModule.dll_07399F30BD516DA4.mvfrm [132/841 0s] MovedFromExtractor 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Library/Bee/artifacts/mvdfrm/UnityEngine.UI.ref.dll_24ED6633257E4A27.mvfrm [506/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll.mvfrm [507/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll.mvfrm [508/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.dll.mvfrm [509/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll.mvfrm [510/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll.mvfrm [511/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll.mvfrm [512/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Fi.dll.mvfrm [513/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll.mvfrm [514/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll.mvfrm [515/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll.mvfrm [516/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll.mvfrm [517/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll.mvfrm [518/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll.mvfrm [519/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll.mvfrm [520/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll.mvfrm [521/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll.mvfrm [522/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll.mvfrm [523/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll.mvfrm [524/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll (+2 others) [525/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll.mvfrm [526/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll.mvfrm [527/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll (+2 others) [528/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll.mvfrm [529/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll.mvfrm [530/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll (+2 others) [531/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll (+2 others) [532/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Fi.dll (+2 others) [533/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll (+2 others) Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used [534/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [535/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll.mvfrm [536/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll (+2 others) [537/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll (+2 others) [538/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.InternalAPIEngineBridge.001.ref.dll_2625A6EDA7C5CEF4.mvfrm [539/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll (+2 others) [540/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll (+2 others) [541/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [542/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll.mvfrm [543/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll.mvfrm [544/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll.mvfrm [545/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll.mvfrm [546/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [547/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll.mvfrm [548/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll.mvfrm [549/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll.mvfrm [550/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll.mvfrm [551/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll (+2 others) Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' [552/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll.mvfrm [553/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll (+2 others) [554/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll (+2 others) [555/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll.mvfrm [556/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll.mvfrm [557/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll.mvfrm [558/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll.mvfrm [559/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll.mvfrm [560/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll.mvfrm [561/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [562/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.PixelPerfect.ref.dll_35AED35FB489C43C.mvfrm [563/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.ScriptableBuildPipeline.ref.dll_417E37648EC84D84.mvfrm [564/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll (+2 others) [565/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll (+2 others) [566/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Tilemap.Extras.ref.dll_1B8669A2B18E1188.mvfrm [567/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll (+2 others) [568/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll (+2 others) [569/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll (+2 others) [570/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [571/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll (+2 others) Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. [572/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [573/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll (+2 others) [574/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll (+2 others) [575/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [576/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.IK.Runtime.ref.dll_23FCBFA2BA70F491.mvfrm [577/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll (+2 others) [578/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [579/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others) [580/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.ResourceManager.ref.dll_03D2A9FBB6D9E2B8.mvfrm [581/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.ref.dll_96C9F3316A8E30B9.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [582/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll.mvfrm [583/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others) [584/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [585/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.TextMeshPro.ref.dll_62E30C949C33F28C.mvfrm [586/841 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.dll (+2 others) [587/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll.mvfrm [588/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll.mvfrm [589/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll.mvfrm [590/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll.mvfrm [591/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll.mvfrm [592/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll.mvfrm [593/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll.mvfrm [594/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll.mvfrm [595/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll.mvfrm [596/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll.mvfrm [597/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Demo.dll.mvfrm [598/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.TestRunner.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [599/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll (+2 others) [600/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll (+2 others) [601/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.TestRunner.ref.dll_367314490EB36FFA.mvfrm [602/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll (+2 others) [603/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others) [604/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.UI.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [605/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll (+2 others) [606/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll (+2 others) Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected [607/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [608/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Addressables.ref.dll_306BA25AAC681622.mvfrm [609/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll (+2 others) [610/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll.mvfrm [611/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll.mvfrm [612/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll (+2 others) [613/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.NiceVibrations.dll (+2 others) [614/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll (+2 others) [615/841 1s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others) [616/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll (+2 others) [617/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll (+2 others) [618/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [619/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Mathematics.ref.dll_C72EBE726BBE86FF.mvfrm [620/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others) [621/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll (+2 others) [622/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [623/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll.mvfrm [624/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll (+2 others) Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used [625/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll (+2 others) [626/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used [627/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll (+2 others) Assets\KawaiiFrameworks\Isometric\Character\AnimResetController.cs(11,26): warning CS0414: The field 'AnimResetController._animator' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used [628/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll (+2 others) [629/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others) [630/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll (+2 others) [631/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Demo.dll (+2 others) Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\DemoLoadingDebugger.cs(14,53): warning CS0414: The field 'DemoLoadingDebugger._uiDebugger' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\DemoSaveAndLoadJson.cs(15,52): warning CS0414: The field 'DemoSaveAndLoadJson._surfaceManager' is assigned but its value is never used [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [632/841 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.UI.dll (+2 others) [633/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll (+2 others) Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/UnityEditor.UI.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [634/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Common.Runtime.ref.dll_5BE1C36C56BA6FFA.mvfrm [635/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEditor.UI.ref.dll_68878FD81F5C21BC.mvfrm [636/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll.mvfrm [637/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll.mvfrm [638/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [639/841 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [640/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Burst.ref.dll_903A8A835E45D671.mvfrm [641/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll.mvfrm [642/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [643/841 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [ 0s] Csc Library/Bee/artifacts/WebGL_CodeGen/Unity.Burst.CodeGen.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [644/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.SpriteShape.Runtime.ref.dll_5EDE5141AB38CFE7.mvfrm [645/841 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [646/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [647/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Collections.ref.dll_43AC5767C5E30E7E.mvfrm [648/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll.mvfrm [649/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ScriptAction.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ScriptAction.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [650/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-csharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-csharp.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [651/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Group2dxfxEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Group2dxfxEffect.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [652/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.dll, with 100 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [653/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-unity-examples.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity-examples.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [654/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Linq.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Linq.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [655/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Burst.dll, with 99 defines and 179 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [656/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.Addressables.dll, with 100 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [657/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CFXRRuntime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRRuntime.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [658/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/spine-unity.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/spine-unity.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [659/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Runtime.dll, with 100 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [660/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.MMTools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.MMTools.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [661/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Genuine.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Genuine.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [662/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DamageNumbersPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DamageNumbersPro.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [663/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.dll, with 105 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [664/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Demo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Demo.dll, with 99 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [665/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ACTk.Examples.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ACTk.Examples.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [666/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Common.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Common.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [667/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.TextMeshPro.dll, with 100 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [668/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UIEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UIEffect.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [669/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DOTweenPro.Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTweenPro.Scripts.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [670/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.PostProcessing.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.PostProcessing.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [671/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.Core.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Core.Runtime.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [672/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/KawaiiPlayFab.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiPlayFab.dll, with 99 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [673/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.URP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.URP.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [674/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.TextMeshPro.dll, with 100 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [675/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/KawaiiUtil.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/KawaiiUtil.dll, with 99 defines and 193 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [676/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.ResourceManager.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ResourceManager.dll, with 100 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [677/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.Cinemachine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.Cinemachine.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [678/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DOTween.Modules.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DOTween.Modules.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [679/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UnityEngine.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UnityEngine.UI.dll, with 104 defines and 182 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [680/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Kawaii.Isometric2.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Kawaii.Isometric2.dll, with 99 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [681/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CFXRDemo.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CFXRDemo.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [682/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.InternalAPIEngineBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.InternalAPIEngineBridge.001.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [683/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Addressables.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Addressables.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [684/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Feedbacks.HDRP.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Feedbacks.HDRP.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [685/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/2DxFX.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/2DxFX.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [686/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Coffee.SoftMaskForUGUI.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Coffee.SoftMaskForUGUI.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [687/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/LocalPlayerData.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/LocalPlayerData.dll, with 99 defines and 187 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [688/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/DemoSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/DemoSpine.dll, with 99 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [689/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Tilemap.Extras.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Tilemap.Extras.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [690/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CasualGameEffects.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CasualGameEffects.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [691/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/CharacterSpine.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/CharacterSpine.dll, with 99 defines and 189 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [692/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.SaveSystem.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.SaveSystem.Runtime.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [693/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Fi.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Fi.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [694/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/ImbaFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/ImbaFrameworks.dll, with 99 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [695/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.ScriptableBuildPipeline.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.ScriptableBuildPipeline.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [696/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.Linq.dll [697/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.ScriptableBuildPipeline.dll [698/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Bayat.Core.Runtime.dll [699/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Coffee.SoftMaskForUGUI.dll [700/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/IsometricFrameworks.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/IsometricFrameworks.dll, with 99 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [701/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.TextMeshPro.dll, with 100 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [702/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/SuperScrollView.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/SuperScrollView.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [703/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Bayat.Json.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Bayat.Json.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [704/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/UniTask.DOTween.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/UniTask.DOTween.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [705/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/LocalPlayerData.dll [706/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ScriptAction.dll [707/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CasualGameEffects.dll [708/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.DOTween.dll [709/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.dll [710/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.URP.dll [711/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Tilemap.Extras.dll [712/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Bayat.SaveSystem.Runtime.dll [713/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CharacterSpine.dll [714/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Burst.dll [715/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DOTween.Modules.dll [716/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.HDRP.dll [717/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.dll [718/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll [719/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CFXRRuntime.dll [720/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Addressables.dll [721/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.PixelPerfect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.PixelPerfect.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [722/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Mathematics.dll, with 99 defines and 183 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [723/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/ImbaFrameworks.dll [724/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/UniTask.TextMeshPro.dll [725/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Kawaii.Isometric2.dll [726/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/DemoSpine.dll [727/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Demo.dll [728/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/IsometricFrameworks.dll [729/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/CFXRDemo.dll [730/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Feedbacks.TextMeshPro.dll [731/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/TextMeshProEffect.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/TextMeshProEffect.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [732/841 0s] ILPostProcess 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Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.IK.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.IK.Runtime.dll, with 99 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [813/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/MoreMountains.Tools.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/MoreMountains.Tools.dll, with 100 defines and 184 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [814/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.IK.Runtime.pdb [815/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.IK.Runtime.dll [816/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Fi.dll [817/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Tools.pdb [818/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Bayat.Json.Runtime.dll [819/841 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others) [820/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/SuperScrollView.dll [821/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.dll [822/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/MoreMountains.Tools.dll [ 0s] Csc Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000003] [823/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/2DxFX.dll [824/841 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.2D.Animation.Runtime.ref.dll_CAA9FB91F4E4722F.mvfrm [825/841 0s] MovedFromExtractorCombine Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll.mvfrm [826/841 1s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.Collections.dll, with 99 defines and 185 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [827/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.Animation.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.Animation.Runtime.dll, with 99 defines and 188 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [828/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Unity.2D.SpriteShape.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Unity.2D.SpriteShape.Runtime.dll, with 100 defines and 186 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [829/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Collections.pdb [830/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.pdb [831/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.pdb [832/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.Collections.dll [833/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.Animation.Runtime.dll [834/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll [835/841 1s] Csc Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll (+2 others) Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(114,26): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\AdsManager.cs(96,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\AdsManager.cs(114,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(23,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(36,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(230,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(139,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(159,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(574,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1152,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(15,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(32,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(83,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(123,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuest.cs(166,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuestItem.cs(154,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(141,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PvP\PvpManager.cs(404,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(44,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(25,50): warning CS0414: The field 'UIFishInfo._tmpPearl' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(17,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\Alpha Masking\Mask.cs(293,7): warning CS0414: The field 'Mask.instanceID' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\Scripts\Maps\ToolCreateMap.cs(18,42): warning CS0414: The field 'ToolCreateMap._characterPos' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialHandTouchSetting.cs(10,47): warning CS0414: The field 'TutorialHandTouchSetting._step' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(42,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(21,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(44,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(15,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(14,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(20,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(19,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialOverlaySetting.cs(11,47): warning CS0414: The field 'TutorialOverlaySetting._step' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used [836/841 0s] ILPostProcess Library/Bee/artifacts/2000b0aP.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/2000b0aP.dag/Assembly-CSharp.dll, with 99 defines and 243 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [837/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.pdb [838/841 0s] CopyFiles Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.dll [840/841 1s] BuildPlayerDataGenerator Library/BuildPlayerData/Player/RuntimeInitializeOnLoads.json (+1 other) *** Tundra build success (19.01 seconds), 839 items updated, 841 evaluated Total cache size 228936652 Total cache size after purge 228936652 Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(7,17): warning CS0414: The field 'FilesProgress.progress' is assigned but its value is never used Assets\Plugins\CodeStage\AntiCheatToolkit\Runtime\Scripts\Genuine\CodeHash\FilesProgress.cs(8,18): warning CS0414: The field 'FilesProgress.fileName' is assigned but its value is never used Assets\Plugins\Bayat\Json\Runtime\Serialization\JsonPropertyCollection.cs(141,22): warning CS0108: 'JsonPropertyCollection.TryGetValue(string, out JsonProperty)' hides inherited member 'KeyedCollection.TryGetValue(string, out JsonProperty)'. Use the new keyword if hiding was intended. Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(21,31): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\Plugins\Bayat\Json\Runtime\Converters\ResolutionConverter.cs(38,17): warning CS0618: 'Resolution.refreshRate' is obsolete: 'Resolution.refreshRate is obsolete. Use refreshRateRatio instead.' Assets\KawaiiFrameworks\ScriptAction\ScriptAction.cs(20,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\ImbaFrameworks\Utils\SGUtils.cs(331,17): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\ImbaFrameworks\Utils\SGUtils.cs(331,39): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\ImbaFrameworks\UI\Scripts\UICanvas\UICanvas.cs(103,17): warning CS0162: Unreachable code detected Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(113,34): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Assets\KawaiiFrameworks\Util\ResourceManager\AssetBundle\AssetBundleManager\AssetBundleDownloader.cs(114,31): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.' Assets\KawaiiFrameworks\Util\UI\UIItems\UIItem.cs(32,51): warning CS0414: The field 'UIItem._lstTags' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(22,50): warning CS0414: The field 'UILoadingOverlay._txtProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\UI\TweenDoText.cs(19,23): warning CS0414: The field 'TweenDoText._minDuration' is assigned but its value is never used Assets\KawaiiFrameworks\Util\Utils\Fingers\SGPanZoom.cs(24,40): warning CS0414: The field 'SGPanZoom._panSmoothForMobile' is assigned but its value is never used Assets\KawaiiFrameworks\Util\UI\UILoadingOverlay\UILoadingOverlay.cs(21,41): warning CS0414: The field 'UILoadingOverlay._sliderProcess' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoCharacterOneFaceRenderer.cs(69,21): warning CS0168: The variable 'pos' is declared but never used Assets\KawaiiFrameworks\Isometric2\Scripts\Renderers\IsoSpriteRenderer.cs(20,40): warning CS0414: The field 'IsoSpriteRenderer._opacity' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Scripts\Dynamic\IsoObjectBirdFlyMoving.cs(17,48): warning CS0414: The field 'IsoObjectBirdFlyMoving._attachment' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\AnimResetController.cs(11,26): warning CS0414: The field 'AnimResetController._animator' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric\Character\CharacterAnim.cs(11,27): warning CS0414: The field 'CharacterAnim._charComp' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\UIDemoLoadingDebug.cs(42,43): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\SceneDebugger\DemoLoadingDebugger.cs(14,53): warning CS0414: The field 'DemoLoadingDebugger._uiDebugger' is assigned but its value is never used Assets\KawaiiFrameworks\Isometric2\Demo\Scripts\DemoSaveAndLoadJson.cs(15,52): warning CS0414: The field 'DemoSaveAndLoadJson._surfaceManager' is assigned but its value is never used Assets\KawaiiFrameworks\CharacterSpine\Demo\Scripts\DemoSpineScroll.cs(8,54): warning CS0414: The field 'DemoSpineScroll._prefab' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AnalyticsTimerService.cs(47,20): warning CS0693: Type parameter 'T' has the same name as the type parameter from outer type 'StoredValue' Assets\_KFS\Scripts\UI\Popup\Screenshot\UIScreenshotPopup.cs(27,22): warning CS0114: 'UIScreenshotPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventAnnouncementPopup.cs(25,22): warning CS0114: 'UIEventAnnouncementPopup.Awake()' hides inherited member 'UIPopup.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\Scripts\Common\AdsManager.cs(65,22): warning CS0114: 'AdsManager.OnDestroy()' hides inherited member 'ManualSingletonMono.OnDestroy()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword. Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(35,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Plugins\JSExternalBridge\JSBridgeKFS.cs(114,26): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\UnityServicesInitialization.cs(12,16): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialUIGlobalSetting.cs(27,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Mail\MailManager.cs(21,9): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(469,29): warning CS0618: 'ParticleSystemRenderer.BakeTrailsMesh(Mesh, Camera, bool)' is obsolete: 'BakeTrailsMesh with useTransform is deprecated. Use BakeTrailsMesh with ParticleSystemBakeMeshOptions instead.' Assets\ParticleEffectForUGUI\Scripts\UIParticle.cs(473,29): warning CS0618: 'ParticleSystemRenderer.BakeMesh(Mesh, Camera, bool)' is obsolete: 'BakeMesh with useTransform is deprecated. Use BakeMesh with ParticleSystemBakeMeshOptions instead.' Assets\_KFS\Scripts\Club\ClubManager.cs(58,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(79,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(97,47): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Club\ClubManager.cs(128,41): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\AdsManager.cs(96,13): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\Common\AdsManager.cs(114,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(23,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(122,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(125,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollection.cs(130,25): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(36,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\IAP\ShopView.cs(35,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueNPCManager.cs(18,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\IAP\IAPManager.cs(230,30): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(139,17): warning CS0618: 'ObscuredPrefs.SetString(string, string)' is obsolete: 'Please use generic Set instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Common\Utils\LocalDataManager.cs(159,28): warning CS0618: 'ObscuredPrefs.GetString(string, string)' is obsolete: 'Please use generic Get instead. This API will be removed in next updates.' Assets\_KFS\Scripts\Quest\AchievementGetRequest.cs(19,44): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PlayerData\PlayerDataManager.cs(574,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIManagerWrapper.cs(80,37): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\UIQuestTabBase.cs(13,35): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\RodUpgrade\UIRodUpgradePopup.cs(98,72): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Quest\TaskManager.cs(84,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Quest\UIAchievementsTab.cs(11,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(199,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(106,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\UIGlobal\UIEventChallengeIcons.cs(56,25): warning CS0219: The variable 'id' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(112,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(192,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(62,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(87,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerInteractionAction.cs(98,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardPopup.cs(152,21): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Common\Utils\KFSUtils.cs(1152,21): warning CS0162: Unreachable code detected Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapItem.cs(158,20): warning CS0219: The variable 'iconAvatar' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(46,39): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(83,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(20,69): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIFriendsTab.cs(15,36): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIReferralRewardPopup.cs(32,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(32,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(83,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(123,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuest.cs(166,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\IslandChallenge\UIIslandChallengeQuestItem.cs(154,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Friend\UIWalletPopup.cs(141,31): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\Prologue\UIProloguePopup.cs(93,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterMainSceneBubble.cs(88,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Scene\SceneIsland\UICharacterFloatingInfo.cs(212,30): warning CS0168: The variable 'ex' is declared but never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(41,17): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\Scripts\Maps\Interactable\InteractableObjectManager.cs(139,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\Maps\Interactable\InteractiveIslandNotice.cs(67,20): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\ScriptAction\NPC\NPCAction.cs(48,30): warning CS0168: The variable 'error' is declared but never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\CollectResourceManager.cs(350,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(275,27): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\UIPlayerInteractionPopup.cs(313,28): warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread. Assets\_KFS\Scripts\PvP\PvpManager.cs(404,13): warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call. Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(17,43): warning CS0414: The field 'UINPCQuestBubble._tglCanCompleteQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIPlayerInfoItem.cs(29,32): warning CS0414: The field 'UIPlayerInfoItem._imgClan' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(15,28): warning CS0414: The field 'UIIslandInfoResidentInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(11,43): warning CS0414: The field 'UIEquipmentLureItem._sgTglPlayerAssign' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(13,48): warning CS0414: The field 'UITestTooltip._btnBotLeft' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionPanel.cs(24,58): warning CS0414: The field 'UIIslandCollectionPanel._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(21,55): warning CS0414: The field 'CharacterUIRegister._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(30,42): warning CS0414: The field 'UIMailPopup._txtTitle' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(18,46): warning CS0414: The field 'UINPCFloatingInfo._chatGroup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(20,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDontAskAgain' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\License\UILicenseUpgradeProEffect.cs(10,53): warning CS0414: The field 'UILicenseUpgradeProEffect._license' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ResourceInteractiveNearbyObject.cs(17,55): warning CS0414: The field 'ResourceInteractiveNearbyObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(28,43): warning CS0414: The field 'PlayerParadeController._tail' is assigned but its value is never used Assets\_KFS\Scripts\PlayerData\Implement\PlayerIslandChallenge.cs(30,22): warning CS0414: The field 'PlayerIslandChallenge._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginWithCustomId.cs(13,41): warning CS0414: The field 'UILoginWithCustomId._toggleCreateNew' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIChallengeIcons.cs(15,44): warning CS0414: The field 'UIChallengeIcons._transContainer' is assigned but its value is never used Assets\_KFS\Scripts\Scene\ScenePlay\UIScenePlay.cs(11,65): warning CS0414: The field 'UIScenePlay._playBridge' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlay.cs(44,77): warning CS0414: The field 'FishingGamePlay._islandBridge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(31,37): warning CS0414: The field 'UIBuyMoreBoosterPopup._objBtnAds' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(26,36): warning CS0414: The field 'PlayerInteractionManager._transUIInteraction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(25,48): warning CS0414: The field 'UIIslandUnlockPopup._star' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIScrollItemResize.cs(20,48): warning CS0414: The field 'UIScrollItemResize._loopListView' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(25,50): warning CS0414: The field 'UIFishInfo._tmpPearl' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\Dialogue\TutorialDialogueAnim.cs(13,31): warning CS0414: The field 'TutorialDialogueAnim._rTransMessageBg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureUpgradePopup.cs(48,43): warning CS0414: The field 'UIFishingLureUpgradePopup._tglBtnConfirm' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(15,35): warning CS0414: The field 'UISceneSystemMessage._tglLogin' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(35,21): warning CS0414: The field 'UIIslandCollectionItem._maxStar' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(14,41): warning CS0414: The field 'AppsFlyerManager._oneLinkId' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(10,41): warning CS0414: The field 'UILoginType._btnGoogle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(28,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiIconBooster' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(36,22): warning CS0414: The field 'UIMailItem._isInit' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(13,41): warning CS0414: The field 'AppsFlyerManager._appIdIOS' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(30,32): warning CS0414: The field 'UICardRewardItem._normalCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(18,43): warning CS0414: The field 'UIAudioPermissionPopup._stgRequest' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendList\UIFindFriendItem.cs(13,47): warning CS0414: The field 'UIFindFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(25,33): warning CS0414: The field 'PlayerInteractionManager._mainCanvas' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Rod\UIRodStarImage.cs(10,41): warning CS0414: The field 'UIRodStarImage._sprEnable' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayIdleState.cs(29,62): warning CS0414: The field 'FishingGamePlayIdleState._myState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(29,50): warning CS0414: The field 'UIShopFriendItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\UIEquipmentLureItem.cs(10,45): warning CS0414: The field 'UIEquipmentLureItem._lureItem' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(32,45): warning CS0414: The field 'StatueCharacter._objRenderer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(25,48): warning CS0414: The field 'UILanguagePopup._languageScroll' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(19,48): warning CS0414: The field 'UIPvpProfileCard._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(27,50): warning CS0414: The field 'UIChannelInfoPopup._txtStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(23,37): warning CS0414: The field 'UIChannelInfoItem._green' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionRow.cs(12,39): warning CS0414: The field 'UIClosetFashionRow._scrollController' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(30,22): warning CS0414: The field 'PlayerParadeController._isInParade' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(28,40): warning CS0414: The field 'UIHallOfFameRewardItem._avatarFrame' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(31,52): warning CS0414: The field 'UIFishingStatsPanel._licenseGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingGamePlayBattleState.cs(34,55): warning CS0414: The field 'FishingGamePlayBattleState._textEffect' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(26,37): warning CS0414: The field 'UIChannelInfoItem._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureDetail.cs(37,69): warning CS0414: The field 'UIFishingLureDetail._objMyRecord' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(25,51): warning CS0414: The field 'CharacterOffline._box2D' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(28,52): warning CS0414: The field 'UIFishingStatsPanel._boosterGenerator' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlockItem.cs(13,48): warning CS0414: The field 'UIFriendBlockItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(18,40): warning CS0414: The field 'CharacterUIRegister._characterScale' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCInteractiveNearbyObject.cs(16,44): warning CS0414: The field 'NPCInteractiveNearbyObject._transMovePos' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\HallOfFameReward\UIHallOfFameRewardItem.cs(27,35): warning CS0414: The field 'UIHallOfFameRewardItem._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(33,41): warning CS0414: The field 'UIFishingStatsPanel._sprIconPvp' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(22,45): warning CS0414: The field 'CharacterOffline._isoDynamic' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(165,45): warning CS0414: The field 'UIShopPopup._packIAPPrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(36,43): warning CS0414: The field 'UIChannelInfoPopup._red' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(38,52): warning CS0414: The field 'UIFishingStatsPanel._rodPerkGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(22,38): warning CS0414: The field 'CharacterUIRegister._uiLayer' is assigned but its value is never used Assets\_KFS\Scripts\Audio\BgMusicDatabase.cs(18,35): warning CS0414: The field 'BgMusicDatabase._lstBgMusics' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoTrophyRoad.cs(18,52): warning CS0414: The field 'UILeagueInfoTrophyRoad._controller' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailDetail.cs(27,37): warning CS0414: The field 'UIMailDetail._scrollRectReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalKFS.cs(36,71): warning CS0414: The field 'UIGlobalKFS._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailConfirmDelete.cs(16,38): warning CS0414: The field 'UIMailConfirmDelete._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(16,55): warning CS0414: The field 'InteractableObject._registerFingerObject' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(18,46): warning CS0414: The field 'UIShopFriendItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(22,52): warning CS0414: The field 'UIClosetFashionItem._closetCharacter' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(17,43): warning CS0414: The field 'UISpecialOfferPopup._tglLoading' is assigned but its value is never used Assets\Alpha Masking\Mask.cs(293,7): warning CS0414: The field 'Mask.instanceID' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginRewardItem.cs(22,43): warning CS0414: The field 'UIDailyLoginRewardItem._ToggleInfo' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(15,43): warning CS0414: The field 'UINPCQuestBubble._tglEmpty' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(35,40): warning CS0414: The field 'UIFishingLureStoryPopup._rectIconReward' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishRecord\UIFishRecordPopup.cs(20,52): warning CS0414: The field 'UIFishRecordPopup._starGenerator' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterOffline.cs(21,48): warning CS0414: The field 'CharacterOffline._attachment' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(25,58): warning CS0414: The field 'PlayerParadeController._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(16,48): warning CS0414: The field 'UIIslandFishingIdleView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(12,41): warning CS0414: The field 'AppsFlyerManager._appIdAndroid' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(30,33): warning CS0414: The field 'UIBuyMoreBoosterPopup._uiItemAdsReward' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\Basic\TutorialHand.cs(15,51): warning CS0414: The field 'TutorialHand._lstObjCircles' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(29,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPearl' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(24,59): warning CS0414: The field 'PlayerParadeController._fishingGamePlayIdleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(36,22): warning CS0414: The field 'UISwitchChannelPopup._isRecommend' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\InteractableObject.cs(14,48): warning CS0414: The field 'InteractableObject._collider2D' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(35,46): warning CS0414: The field 'UIBuyMoreBoosterPopup._btnBuyDirect' is assigned but its value is never used Assets\_KFS\Scripts\Maps\ToolCreateMap.cs(18,42): warning CS0414: The field 'ToolCreateMap._characterPos' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Camera\IsoCamera.cs(18,39): warning CS0414: The field 'IsoCamera._drawGizmosTest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(27,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtDesc' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(42,24): warning CS0414: The field 'LocalNotification._smallIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(25,42): warning CS0414: The field 'UIPackInfoIAPPopup._tmpPrice' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceivedItem.cs(13,51): warning CS0414: The field 'UIFriendReceivedItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\FishingCastSpinner.cs(26,32): warning CS0414: The field 'FishingCastSpinner._spindleImg' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(24,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemPackInfo' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(32,33): warning CS0414: The field 'UIFishingLureStoryPopup._uiReward' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialHandTouchSetting.cs(10,47): warning CS0414: The field 'TutorialHandTouchSetting._step' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendReceived.cs(15,55): warning CS0414: The field 'UIFriendReceived._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(24,37): warning CS0414: The field 'UIChannelInfoItem._red' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(26,42): warning CS0414: The field 'UIBuyMoreBoosterPopup._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingPlayView.cs(11,48): warning CS0414: The field 'UIIslandFishingPlayView._viewManager' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(19,50): warning CS0414: The field 'UINPCFloatingInfo._txtChatMessage' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(20,58): warning CS0414: The field 'CharacterUIRegister._fashion' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultPopup.cs(42,62): warning CS0414: The field 'UIFishingResultPopup._sliderPearlLimit' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(25,37): warning CS0414: The field 'UIChannelInfoItem._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Common\UIMilestone.cs(13,48): warning CS0414: The field 'UIMilestone._itemContainer' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(25,50): warning CS0414: The field 'UIChannelInfoPopup._titleIndexChannel' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\ShopObjectManager.cs(22,45): warning CS0414: The field 'ShopObjectManager._shopTitlePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(12,40): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Equipment\License\UIEquipmentLicenseFishItem.cs(40,51): warning CS0414: The field 'UIEquipmentLicenseFishItem._tmpUnlocked' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\SystemMessageManager.cs(24,23): warning CS0414: The field 'SystemMessageManager._maxTimeShow' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopDailyLure.cs(21,37): warning CS0414: The field 'UIShopDailyLure._objBtnRefresh' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(19,48): warning CS0414: The field 'UITestTooltip._btnRightTop' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpOpponentActionPanel.cs(26,45): warning CS0414: The field 'UIPvpOpponentActionPanel._fishingStatus' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(17,47): warning CS0414: The field 'CharacterUIRegister._isoTrans' is assigned but its value is never used Assets\_KFS\Scripts\UI\UIGlobal\UIGlobalBannerItem.cs(17,49): warning CS0414: The field 'UIGlobalBannerItem._globalBanner' is assigned but its value is never used Assets\_KFS\Scripts\Common\Time\TimeLeftObjectSlider.cs(9,45): warning CS0414: The field 'TimeLeftObjectSlider._controller' is assigned but its value is never used Assets\_KFS\Scripts\Club\UI\UIClubInfo.cs(29,38): warning CS0414: The field 'UIClubInfo._limitClubNameCharacters' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(21,40): warning CS0414: The field 'UINPCFloatingInfo._lineSize' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(56,72): warning CS0414: The field 'UIPvpResultPopup._rectMyOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(26,75): warning CS0414: The field 'UIItemInfo._tmpTheme' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\NPCHandler.cs(28,52): warning CS0414: The field 'NPCHandler._info' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(29,32): warning CS0414: The field 'UICardRewardItem._lureCardSizeY' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\ShowCollectResource\UIShowCollectResourceController.cs(14,52): warning CS0414: The field 'UIShowCollectResourceController._lstItemGenerator' is assigned but its value is never used Assets\_KFS\Z_Cheat\TestTab\CheatTestTab.cs(20,42): warning CS0414: The field 'CheatTestTab._sgTabB' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\PlantObject.cs(19,23): warning CS0414: The field 'PlantObject._scale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(19,44): warning CS0414: The field 'UIChannelInfoItem._nameChannel' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(31,37): warning CS0414: The field 'UIMailPopup._mailNoti' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(24,75): warning CS0414: The field 'UIItemInfo._tmpCategory' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandUnlock\UIIslandUnlockPopup.cs(24,41): warning CS0414: The field 'UIIslandUnlockPopup._uiRodIcon' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\GiftboxManager.cs(24,52): warning CS0414: The field 'GiftboxManager._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(164,45): warning CS0414: The field 'UIShopPopup._packPrefab' is assigned but its value is never used Assets\_KFS\Scripts\PvP\UIPvpProfileCard.cs(18,43): warning CS0414: The field 'UIPvpProfileCard._avatar' is assigned but its value is never used Assets\_KFS\Scripts\Event\FishEvent\FishEventManager.cs(11,47): warning CS0414: The field 'FishEventManager._eventManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoFishInfoItem.cs(17,32): warning CS0414: The field 'UIIslandInfoFishInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(28,44): warning CS0414: The field 'UIPackInfoIAPPopup._itemGenerator' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Setting\UISettingMoreGameItem.cs(18,41): warning CS0414: The field 'UISettingMoreGameItem.button' is assigned but its value is never used Assets\_KFS\Scripts\Club\ClubManager.cs(22,22): warning CS0414: The field 'ClubManager._clubDataDelayRequest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandMap\UIIslandMapPopup.cs(29,21): warning CS0414: The field 'UIIslandMapPopup._notiPageIndex' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Language\UILanguagePopup.cs(26,45): warning CS0414: The field 'UILanguagePopup._languageItemPrefab' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UISceneLogin.cs(44,22): warning CS0414: The field 'UISceneLogin._isNewUser' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UIChannelInfoItem.cs(20,44): warning CS0414: The field 'UIChannelInfoItem._numberPartical' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAP.cs(16,22): warning CS0414: The field 'UIShopIAP._requesting' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(27,73): warning CS0414: The field 'UILeaderboardIslandPopup._tmpLP' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardSeason.cs(15,54): warning CS0414: The field 'UILeagueRewardSeason._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoTab.cs(13,44): warning CS0414: The field 'UIIslandInfoTab._controller' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailPopup.cs(19,54): warning CS0414: The field 'UIMailPopup._tglLstMails' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(30,43): warning CS0414: The field 'UIChannelInfoPopup._green' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(27,41): warning CS0414: The field 'UINPCFloatingInfo._cancelTask' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCQuestBubble.cs(16,43): warning CS0414: The field 'UINPCQuestBubble._tglNeedReceiveQuest' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\ShopPopup\UIShopPopup.cs(166,45): warning CS0414: The field 'UIShopPopup._dailyLurePrefab' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Leaderboard\LeaderboardIsland\UILeaderboardIslandPopup.cs(24,63): warning CS0414: The field 'UILeaderboardIslandPopup._leagueIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(26,50): warning CS0414: The field 'UIChannelInfoPopup._txtCurrentIsland' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfoIAP\UIPackInfoIAPPopup.cs(30,33): warning CS0414: The field 'UIPackInfoIAPPopup._itemShell' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(24,40): warning CS0414: The field 'UINPCFloatingInfo._timeScale' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(14,48): warning CS0414: The field 'UITestTooltip._btnBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(42,50): warning CS0414: The field 'UIEventShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(33,34): warning CS0414: The field 'PlayerParadeController._followChar' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\Fish\UIFishInfo.cs(28,50): warning CS0414: The field 'UIFishInfo._tmpPoint' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(33,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglOpenShop' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UICompletedIslandCollectionItem.cs(20,41): warning CS0414: The field 'UICompletedIslandCollectionItem._btnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(15,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtInstruction' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(34,43): warning CS0414: The field 'UIChannelInfoPopup._orange' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItemGemPack.cs(15,42): warning CS0414: The field 'UIShopIAPItemGemPack._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(20,48): warning CS0414: The field 'UITestTooltip._btnRight' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(23,75): warning CS0414: The field 'UIItemInfo._tmpDecoType' is assigned but its value is never used Assets\_KFS\Scripts\Notification\ShowNotification.cs(15,40): warning CS0414: The field 'ShowNotification._timeShowNextItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BuyMoreBooster\UIBuyMoreBoosterPopup.cs(34,43): warning CS0414: The field 'UIBuyMoreBoosterPopup._sgTglBtnBuy' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Page\UIPageControllerSetting.cs(17,51): warning CS0414: The field 'UIPageControllerSetting._pageController' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingPowerSlider.cs(12,61): warning CS0414: The field 'UIFishingPowerSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventChallengePopup.cs(29,48): warning CS0414: The field 'UIEventChallengePopup._eventChallenge' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLureStory\UIFishingLureStoryPopup.cs(30,37): warning CS0414: The field 'UIFishingLureStoryPopup._objBtnClaim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\LureCardReward\UICardRewardItem.cs(28,40): warning CS0414: The field 'UICardRewardItem._rectCard' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoIngredientInfoItem.cs(13,28): warning CS0414: The field 'UIIslandInfoIngredientInfoItem._imgIcon' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(32,43): warning CS0414: The field 'UIChannelInfoPopup._blue' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\AudioPermission\UIAudioPermissionPopup.cs(19,43): warning CS0414: The field 'UIAudioPermissionPopup._stgDenied' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UISentRequestItem.cs(13,48): warning CS0414: The field 'UISentRequestItem._controller' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(20,48): warning CS0414: The field 'UINPCFloatingInfo._rTransChat' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIBattleFishInfo.cs(19,49): warning CS0414: The field 'UIBattleFishInfo._uiFishHP' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandFishingIdleView.cs(17,50): warning CS0414: The field 'UIIslandFishingIdleView._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\FriendOld\FriendRequest\UIFriendBlock.cs(14,55): warning CS0414: The field 'UIFriendBlock._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingResult\UIFishingResultWeightInfo.cs(14,42): warning CS0414: The field 'UIFishingResultWeightInfo._txtTitle' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(22,41): warning CS0414: The field 'UIShopIAPItem._packItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ItemInfo\UIItemInfo.cs(25,75): warning CS0414: The field 'UIItemInfo._tmpSubCategory' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionItem.cs(20,58): warning CS0414: The field 'UIIslandCollectionItem._uiPopup' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandIdleReward\UIIslandIdleRewardItem.cs(13,58): warning CS0414: The field 'UIIslandIdleRewardItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopItem.cs(29,50): warning CS0414: The field 'UIShopItem._tmpQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneMain\UISceneMain.cs(31,23): warning CS0414: The field 'UISceneMain._param' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\UIFishingManaSlider.cs(14,61): warning CS0414: The field 'UIFishingManaSlider._battleState' is assigned but its value is never used Assets\_KFS\Scripts\Analytics\AppsFlyerManager.cs(11,41): warning CS0414: The field 'AppsFlyerManager._devKey' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(23,40): warning CS0414: The field 'UINPCFloatingInfo._timeShowSecond' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(43,23): warning CS0414: The field 'CharacterHandler._distance' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopIAPItem.cs(23,42): warning CS0414: The field 'UIShopIAPItem._txtPackPrice' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneLogin\UILoginType.cs(11,41): warning CS0414: The field 'UILoginType._btnApple' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\FishingLure\UIFishingLureNoti.cs(19,37): warning CS0414: The field 'UIFishingLureNoti._objFishingLureStoryUnclaimed' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIPlayMenuView.cs(12,48): warning CS0414: The field 'UIPlayMenuView._viewManager' is assigned but its value is never used Assets\_KFS\Z_Cheat\Scripts\CheatPopup\UICheatPopup.cs(56,49): warning CS0414: The field 'UICheatPopup._inputNotiAfterTime' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChannelInfo\UIChannelInfoPopup.cs(24,50): warning CS0414: The field 'UIChannelInfoPopup._numberParticel' is assigned but its value is never used Assets\_KFS\Scripts\Fashion\Closet\UIClosetFashionItem.cs(25,41): warning CS0414: The field 'UIClosetFashionItem._uiItem' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\DailyLogin\UIDailyLoginMilestoneRewardItem.cs(21,43): warning CS0414: The field 'UIDailyLoginMilestoneRewardItem._hideButton' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionTotalPopup.cs(23,21): warning CS0414: The field 'UIIslandCollectionTotalPopup._islandId' is assigned but its value is never used Assets\_KFS\Scripts\Mail\UIMailItem.cs(20,30): warning CS0414: The field 'UIMailItem._enableScrollRewardCount' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\PlayerInteractionManager.cs(23,33): warning CS0414: The field 'PlayerInteractionManager._cam' is assigned but its value is never used Assets\_KFS\Scripts\Notification\LocalNotification.cs(43,24): warning CS0414: The field 'LocalNotification._largeIcon' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(25,40): warning CS0414: The field 'UINPCFloatingInfo._maxHeight' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueInfoLeaderboard.cs(16,52): warning CS0414: The field 'UILeagueInfoLeaderboard._controller' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(21,48): warning CS0414: The field 'UITestTooltip._btnRightBot' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\BugReport\UIBugReportPopup.cs(23,32): warning CS0414: The field 'UIBugReportPopup._imgScreenShot' is assigned but its value is never used Assets\_KFS\Scripts\Collection\IslandCollection\UIIslandCollectionIcon.cs(21,50): warning CS0414: The field 'UIIslandCollectionIcon._uiNotice' is assigned but its value is never used Assets\_KFS\Scripts\League\Popup\UILeagueRewardBattle.cs(14,54): warning CS0414: The field 'UILeagueRewardBattle._controller' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\StatueCharacter.cs(44,35): warning CS0414: The field 'StatueCharacter._statueMat' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\Effect\UITextReplaceEffect.cs(9,46): warning CS0414: The field 'UITextReplaceEffect._tmpText' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PackInfo\UIPackInfoSingle.cs(21,53): warning CS0414: The field 'UIPackInfoSingle._tooltipPosType' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\View\UIIslandHomeView.cs(20,48): warning CS0414: The field 'UIIslandHomeView._viewManager' is assigned but its value is never used Assets\_KFS\Scripts\SystemMessage\UISceneSystemMessage.cs(16,35): warning CS0414: The field 'UISceneSystemMessage._tglSender' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Shop\UIShopFriendItem.cs(37,50): warning CS0414: The field 'UIShopFriendItem._tmpRandomQuantity' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(25,50): warning CS0414: The field 'UIFishingStatsPanel._fishingGamePlay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\ChangeName\UIChangeNamePopup.cs(20,41): warning CS0414: The field 'UIChangeNamePopup._btnChangeName' is assigned but its value is never used Assets\_KFS\Scripts\PvP\PvPGuide\PvpFishingCastButton.cs(13,53): warning CS0414: The field 'PvpFishingCastButton._pvpFishingGameplay' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\SwitchChannel\UISwitchChannelPopup.cs(17,47): warning CS0414: The field 'UISwitchChannelPopup._gridView' is assigned but its value is never used Assets\_KFS\Scripts\Common\UI\UIGlobalData.cs(19,50): warning CS0414: The field 'UIGlobalData._craftingManager' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\Profile\CharacterUIRegister.cs(24,41): warning CS0414: The field 'CharacterUIRegister._defaultAnim' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\PlayerInteraction\PlayerParadeController.cs(32,24): warning CS0414: The field 'PlayerParadeController._header' is assigned but its value is never used Assets\_KFS\Scripts\UI\Tooltip\UITestTooltip.cs(15,48): warning CS0414: The field 'UITestTooltip._btnBotRight' is assigned but its value is never used Assets\_KFS\Scripts\Common\IAP\UISpecialOfferPopup.cs(19,22): warning CS0414: The field 'UISpecialOfferPopup._requesting' is assigned but its value is never used Assets\KawaiiFrameworks\Tutorial\StepEffectSetting\TutorialOverlaySetting.cs(11,47): warning CS0414: The field 'TutorialOverlaySetting._step' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\IslandInfo\UIIslandInfoResidentInfoItem.cs(13,40): warning CS0414: The field 'UIIslandInfoResidentInfoItem._controller' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\CharacterHandler.cs(45,24): warning CS0414: The field 'CharacterHandler._nickName' is assigned but its value is never used Assets\_KFS\Scripts\Scene\SceneIsland\FishingGamePlay\StatsBar\UIFishingStatsPanel.cs(36,44): warning CS0414: The field 'UIFishingStatsPanel._rodItem' is assigned but its value is never used Assets\_KFS\Scripts\PvP\Popup\UIPvpResultPopup.cs(58,78): warning CS0414: The field 'UIPvpResultPopup._rectOpponentOrigin' is assigned but its value is never used Assets\_KFS\Scripts\UI\Popup\EventChallenge\UIEventShopItem.cs(17,55): warning CS0414: The field 'UIEventShopItem._uiShopDecoration' is assigned but its value is never used Assets\_KFS\_GameResources\NPC\UINPCFloatingInfo.cs(22,40): warning CS0414: The field 'UINPCFloatingInfo._txtAnchor' is assigned but its value is never used Assets\_KFS\Scripts\Maps\Interactable\CollectResources\AnimalObject.cs(19,22): warning CS0414: The field 'AnimalObject._isInit' is assigned but its value is never used Rebuilding Data files because BuildOptions.CleanBuildCache is set. [Licensing::Client] Successfully resolved entitlement details Asset Pipeline Refresh (id=adda6b9b53239c04db92d9ee62fb89b6): Total: 0.074 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) SpriteAtlasPacking completed in 0.017251 sec Opening scene 'Assets/_KFS/Scenes/scene_login.unity' [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/_KFS/Scenes/scene_login.unity' Deserialize: 30.989 ms Integration: 507.892 ms Integration of assets: 0.231 ms Thread Wait Time: 0.065 ms Total Operation Time: 539.177 ms Unloading 412 unused Assets / (43.5 MB). Loaded Objects now: 38422. Memory consumption went from 373.8 MB to 330.3 MB. Total: 69.943400 ms (FindLiveObjects: 1.557200 ms CreateObjectMapping: 1.501400 ms MarkObjects: 64.549200 ms DeleteObjects: 2.334800 ms) Created GICache directory at C:/WINDOWS/system32/config/systemprofile/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.028s, timestamps: [351.470 - 351.498] gi::BakeBackendSwitch: switching bake backend from 3 to 1. GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Opening scene 'Assets/_KFS/Scenes/scene_island.unity' [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 299 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/_KFS/Scenes/scene_island.unity' Deserialize: 146.737 ms Integration: 812.710 ms Integration of assets: 2.955 ms Thread Wait Time: -0.032 ms Total Operation Time: 962.371 ms Unloading 1057 unused Assets / (82.3 MB). Loaded Objects now: 41702. Memory consumption went from 368.8 MB to 286.4 MB. Total: 64.081500 ms (FindLiveObjects: 2.087500 ms CreateObjectMapping: 1.564700 ms MarkObjects: 56.845400 ms DeleteObjects: 3.583100 ms) GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Script attached to 'Campaign' in scene 'Assets/_KFS/Scenes/scene_island.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Script attached to 'TutorialCraftingBenchPos' in scene 'Assets/_KFS/Scenes/scene_island.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Script attached to 'TutorialBridge' in scene 'Assets/_KFS/Scenes/scene_island.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Script attached to 'TutorialFishingPos' in scene 'Assets/_KFS/Scenes/scene_island.unity' is missing or no valid script is attached. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:79) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) [Assets/_KFS/Editor/MMWCliBuilder.cs line 79] Mono dependencies included in the build Dependency assembly - System.Security.Claims.dll Dependency assembly - MoreMountains.Feedbacks.HDRP.dll Dependency assembly - Microsoft.Win32.Registry.dll Dependency assembly - System.Threading.Overlapped.dll Dependency assembly - System.Security.SecureString.dll Dependency assembly - System.Diagnostics.Tools.dll Dependency assembly - Bayat.SaveSystem.Runtime.dll Dependency assembly - Group2dxfxEffect.dll Dependency assembly - System.Security.Cryptography.RandomNumberGenerator.dll Dependency assembly - System.Security.Cryptography.Encryption.ECDsa.dll Dependency assembly - mscorlib.dll Dependency assembly - System.Design.dll Dependency assembly - System.Threading.Thread.dll Dependency assembly - Demo.dll Dependency assembly - System.Drawing.Primitives.dll Dependency assembly - System.Security.Cryptography.Pkcs.dll Dependency assembly - DOTweenPro.Scripts.dll Dependency assembly - System.Net.AuthenticationManager.dll Dependency assembly - System.Reflection.Primitives.dll Dependency assembly - System.Diagnostics.TextWriterTraceListener.dll Dependency assembly - System.Linq.Parallel.dll Dependency assembly - System.Net.dll Dependency assembly - System.Collections.NonGeneric.dll Dependency assembly - System.Web.Extensions.Design.dll Dependency assembly - System.Runtime.Extensions.dll Dependency assembly - System.IO.Compression.ZipFile.dll Dependency assembly - System.Globalization.Calendars.dll Dependency assembly - System.Reflection.Emit.Lightweight.dll Dependency assembly - System.Runtime.Serialization.Formatters.dll Dependency assembly - spine-csharp.dll Dependency assembly - System.ComponentModel.Composition.dll Dependency assembly - Microsoft.Win32.Registry.AccessControl.dll Dependency assembly - System.Runtime.Serialization.dll Dependency assembly - netstandard.dll Dependency assembly - Bayat.Core.Runtime.dll Dependency assembly - System.IO.FileSystem.Watcher.dll Dependency assembly - MoreMountains.Tools.dll Dependency assembly - System.Data.Linq.dll Dependency assembly - KawaiiUtil.dll Dependency assembly - Fi.dll Dependency assembly - System.DirectoryServices.dll Dependency assembly - System.Security.Cryptography.Encryption.dll Dependency assembly - System.Threading.Timer.dll Dependency assembly - System.ServiceModel.Web.dll Dependency assembly - 2DxFX.dll Dependency assembly - System.Security.Cryptography.Hashing.Algorithms.dll Dependency assembly - System.Web.ApplicationServices.dll Dependency assembly - System.Runtime.Numerics.dll Dependency assembly - DOTween.Modules.dll Dependency assembly - System.Diagnostics.Process.dll Dependency assembly - System.Reflection.DispatchProxy.dll Dependency assembly - System.Runtime.Handles.dll Dependency assembly - DemiLib.dll Dependency assembly - System.IO.Compression.dll Dependency assembly - SuperScrollView.dll Dependency assembly - Accessibility.dll Dependency assembly - System.Net.WebHeaderCollection.dll Dependency assembly - MoreMountains.Feedbacks.TextMeshPro.dll Dependency assembly - System.Threading.dll Dependency assembly - Unity.Addressables.dll Dependency assembly - UniTask.Addressables.dll Dependency assembly - UnityEngine.UI.dll Dependency assembly - System.Net.NameResolution.dll Dependency assembly - ACTk.Runtime.dll Dependency assembly - Mono.Data.Tds.dll Dependency assembly - System.ObjectModel.dll Dependency assembly - System.ServiceModel.Security.dll Dependency assembly - System.Threading.ThreadPool.dll Dependency assembly - System.Net.Http.WebRequest.dll Dependency assembly - System.Reflection.TypeExtensions.dll Dependency assembly - System.Net.WebSockets.dll Dependency assembly - System.Xml.XPath.dll Dependency assembly - Unity.Collections.dll Dependency assembly - System.Linq.Expressions.dll Dependency assembly - MoreMountains.Feedbacks.URP.dll Dependency assembly - System.Reflection.Extensions.dll Dependency assembly - System.Globalization.Extensions.dll Dependency assembly - Mono.Security.dll Dependency assembly - System.Linq.Queryable.dll Dependency assembly - Assembly-CSharp.dll Dependency assembly - System.ServiceModel.Primitives.dll Dependency assembly - System.Reflection.dll Dependency assembly - System.AppContext.dll Dependency assembly - System.Security.dll Dependency assembly - System.ServiceProcess.dll Dependency assembly - MoreMountains.Feedbacks.Cinemachine.dll Dependency assembly - UIEffect.dll Dependency assembly - System.Data.Services.dll Dependency assembly - ACTk.Examples.Runtime.dll Dependency assembly - System.Security.Cryptography.X509Certificates.dll Dependency assembly - System.ServiceModel.Activation.dll Dependency assembly - System.Runtime.Loader.dll Dependency assembly - System.Xml.Serialization.dll Dependency assembly - DOTweenPro.dll Dependency assembly - System.Net.Cache.dll Dependency assembly - System.Net.Sockets.dll Dependency assembly - System.IO.dll Dependency assembly - Unity.ScriptableBuildPipeline.dll Dependency assembly - System.Transactions.dll Dependency assembly - Unity.TextMeshPro.dll Dependency assembly - MoreMountains.Feedbacks.PostProcessing.dll Dependency assembly - System.ComponentModel.Annotations.dll Dependency assembly - System.Diagnostics.StackTrace.dll Dependency assembly - DemoSpine.dll Dependency assembly - Unity.2D.PixelPerfect.dll Dependency assembly - System.Diagnostics.TraceEvent.dll Dependency assembly - System.Diagnostics.TraceSource.dll Dependency assembly - System.Net.Ping.dll Dependency assembly - System.Text.Encoding.dll Dependency assembly - spine-unity.dll Dependency assembly - MoreMountains.Feedbacks.NiceVibrations.dll Dependency assembly - System.Resources.Writer.dll Dependency assembly - System.Collections.dll Dependency assembly - System.Xml.Linq.dll Dependency assembly - System.IO.FileSystem.dll Dependency assembly - System.Runtime.Remoting.dll Dependency assembly - System.Resources.ReaderWriter.dll Dependency assembly - System.Net.WebSockets.Client.dll Dependency assembly - System.Xml.XmlSerializer.dll Dependency assembly - System.Resources.Reader.dll Dependency assembly - System.Xml.XmlDocument.dll Dependency assembly - Microsoft.Win32.Primitives.dll Dependency assembly - System.ComponentModel.TypeConverter.dll Dependency assembly - System.Security.Cryptography.Encryption.Aes.dll Dependency assembly - System.Runtime.Serialization.Xml.dll Dependency assembly - CasualGameEffects.dll Dependency assembly - System.Collections.Concurrent.dll Dependency assembly - System.ServiceModel.dll Dependency assembly - System.DirectoryServices.Protocols.dll Dependency assembly - System.Threading.Tasks.dll Dependency assembly - System.Net.Utilities.dll Dependency assembly - System.ServiceModel.Routing.dll Dependency assembly - System.Net.Mail.dll Dependency assembly - System.Security.Cryptography.OpenSsl.dll Dependency assembly - System.Resources.ResourceManager.dll Dependency assembly - UniTask.TextMeshPro.dll Dependency assembly - System.Xml.Xsl.Primitives.dll Dependency assembly - UniTask.Linq.dll Dependency assembly - System.Security.Cryptography.Cng.dll Dependency assembly - DamageNumbersPro.dll Dependency assembly - System.Xml.XPath.XDocument.dll Dependency assembly - System.IO.MemoryMappedFiles.dll Dependency assembly - System.Xml.ReaderWriter.dll Dependency assembly - System.Memory.dll Dependency assembly - System.Data.Entity.dll Dependency assembly - Unity.InternalAPIEngineBridge.001.dll Dependency assembly - System.Configuration.Install.dll Dependency assembly - Unity.2D.IK.Runtime.dll Dependency assembly - Sirenix.OdinInspector.Attributes.dll Dependency assembly - Unity.Burst.dll Dependency assembly - CFXRDemo.dll Dependency assembly - System.IO.FileSystem.DriveInfo.dll Dependency assembly - Bayat.Json.Runtime.dll Dependency assembly - System.Security.Cryptography.Encryption.ECDiffieHellman.dll Dependency assembly - System.Runtime.InteropServices.WindowsRuntime.dll Dependency assembly - System.Security.Cryptography.Csp.dll Dependency assembly - System.Security.Principal.Windows.dll Dependency assembly - System.Web.Services.dll Dependency assembly - System.Web.dll Dependency assembly - System.ServiceModel.Duplex.dll Dependency assembly - System.Xml.XPath.XmlDocument.dll Dependency assembly - System.Windows.Forms.dll Dependency assembly - System.Net.Http.dll Dependency assembly - System.Security.Principal.dll Dependency assembly - System.Web.RegularExpressions.dll Dependency assembly - Unity.2D.Animation.Runtime.dll Dependency assembly - Kawaii.Isometric2.dll Dependency assembly - DOTween.dll Dependency assembly - System.Diagnostics.Debug.dll Dependency assembly - MoreMountains.Feedbacks.MMTools.dll Dependency assembly - System.IO.UnmanagedMemoryStream.dll Dependency assembly - System.Data.dll Dependency assembly - System.Windows.dll Dependency assembly - System.ServiceModel.Discovery.dll Dependency assembly - spine-unity-examples.dll Dependency assembly - System.Xaml.dll Dependency assembly - System.Web.DynamicData.dll Dependency assembly - System.ComponentModel.EventBasedAsync.dll Dependency assembly - System.Security.Cryptography.Algorithms.dll Dependency assembly - System.Net.Security.dll Dependency assembly - System.Numerics.dll Dependency assembly - System.Runtime.CompilerServices.VisualC.dll Dependency assembly - System.ServiceModel.Http.dll Dependency assembly - System.Net.Primitives.dll Dependency assembly - ImbaFrameworks.dll Dependency assembly - CharacterSpine.dll Dependency assembly - System.Data.Common.dll Dependency assembly - System.Security.AccessControl.dll Dependency assembly - System.ComponentModel.DataAnnotations.dll Dependency assembly - ACTk.Examples.Genuine.Runtime.dll Dependency assembly - System.Xml.dll Dependency assembly - Unity.Collections.LowLevel.ILSupport.dll Dependency assembly - Unity.2D.Common.Runtime.dll Dependency assembly - System.Security.Cryptography.Primitives.dll Dependency assembly - System.Runtime.Caching.dll Dependency assembly - Unity.2D.Tilemap.Extras.dll Dependency assembly - System.Threading.Tasks.Extensions.dll Dependency assembly - System.Dynamic.Runtime.dll Dependency assembly - System.Globalization.dll Dependency assembly - System.Security.Cryptography.RSA.dll Dependency assembly - System.IO.Compression.FileSystem.dll Dependency assembly - System.Threading.AccessControl.dll Dependency assembly - System.Net.ServicePoint.dll Dependency assembly - LocalPlayerData.dll Dependency assembly - System.ComponentModel.Primitives.dll Dependency assembly - KawaiiPlayFab.dll Dependency assembly - System.ServiceModel.Internals.dll Dependency assembly - Mono.Data.Sqlite.dll Dependency assembly - System.IO.Pipes.dll Dependency assembly - Unity.2D.SpriteShape.Runtime.dll Dependency assembly - System.Data.Services.Client.dll Dependency assembly - System.dll Dependency assembly - System.Drawing.dll Dependency assembly - System.Linq.dll Dependency assembly - MoreMountains.Feedbacks.dll Dependency assembly - System.ValueTuple.dll Dependency assembly - System.Core.dll Dependency assembly - Unity.Mathematics.dll Dependency assembly - System.Net.NetworkInformation.dll Dependency assembly - CFXRRuntime.dll Dependency assembly - System.Data.SqlClient.dll Dependency assembly - System.Numerics.Vectors.dll Dependency assembly - System.Runtime.DurableInstancing.dll Dependency assembly - Unity.ResourceManager.dll Dependency assembly - System.Console.dll Dependency assembly - System.Text.Encoding.Extensions.dll Dependency assembly - System.ServiceProcess.ServiceController.dll Dependency assembly - System.ComponentModel.dll Dependency assembly - Unity.Burst.Unsafe.dll Dependency assembly - System.Diagnostics.FileVersionInfo.dll Dependency assembly - System.Web.Extensions.dll Dependency assembly - Coffee.SoftMaskForUGUI.dll Dependency assembly - System.Buffers.dll Dependency assembly - System.Management.dll Dependency assembly - System.Security.Cryptography.Hashing.dll Dependency assembly - System.Text.Encoding.CodePages.dll Dependency assembly - System.Runtime.Serialization.Json.dll Dependency assembly - System.EnterpriseServices.dll Dependency assembly - System.Text.RegularExpressions.dll Dependency assembly - TextMeshProEffect.dll Dependency assembly - System.Runtime.Serialization.Primitives.dll Dependency assembly - System.Drawing.Design.dll Dependency assembly - System.Reflection.Context.dll Dependency assembly - System.IdentityModel.Selectors.dll Dependency assembly - System.IO.FileSystem.Primitives.dll Dependency assembly - System.Net.HttpListener.dll Dependency assembly - System.Security.Cryptography.DeriveBytes.dll Dependency assembly - System.Data.OracleClient.dll Dependency assembly - System.Json.dll Dependency assembly - System.Runtime.Serialization.Formatters.Soap.dll Dependency assembly - System.Windows.Forms.DataVisualization.dll Dependency assembly - UniTask.dll Dependency assembly - System.Net.Requests.dll Dependency assembly - System.ServiceModel.NetTcp.dll Dependency assembly - System.IO.IsolatedStorage.dll Dependency assembly - System.Xml.XDocument.dll Dependency assembly - System.Security.Cryptography.Encoding.dll Dependency assembly - UniTask.DOTween.dll Dependency assembly - System.Diagnostics.Tracing.dll Dependency assembly - System.Data.DataSetExtensions.dll Dependency assembly - System.Reflection.Emit.dll Dependency assembly - System.Reflection.Emit.ILGeneration.dll Dependency assembly - System.IO.FileSystem.AccessControl.dll Dependency assembly - System.Runtime.InteropServices.RuntimeInformation.dll Dependency assembly - System.Security.Cryptography.ProtectedData.dll Dependency assembly - System.Messaging.dll Dependency assembly - System.Runtime.InteropServices.dll Dependency assembly - Microsoft.CSharp.dll Dependency assembly - System.Runtime.dll Dependency assembly - System.Threading.Tasks.Parallel.dll Dependency assembly - System.IdentityModel.dll Dependency assembly - System.Configuration.dll Dependency assembly - System.Collections.Specialized.dll Dependency assembly - System.Diagnostics.Contracts.dll Dependency assembly - ScriptAction.dll Dependency assembly - IsometricFrameworks.dll Calling OnPostBuildPlayerScriptDLLs callbacks. For faster build speeds, consider not using this callback, as we don't need to copy assemblies to the staging area for the incremental player build otherwise. [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 202 Unused Serialized files (Serialized files now loaded: 0) Unloading 661 unused Assets / (0.9 MB). Loaded Objects now: 38390. Memory consumption went from 318.9 MB to 318.0 MB. Total: 64.208800 ms (FindLiveObjects: 1.619200 ms CreateObjectMapping: 1.436300 ms MarkObjects: 59.939300 ms DeleteObjects: 1.213200 ms) [EnlightenBakeManager] m_Clear = false; Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (118.5 KB). Loaded Objects now: 38390. Memory consumption went from 317.8 MB to 317.7 MB. Total: 61.699500 ms (FindLiveObjects: 1.588000 ms CreateObjectMapping: 1.480800 ms MarkObjects: 58.545900 ms DeleteObjects: 0.084000 ms) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 165 unused Assets / (132.1 MB). Loaded Objects now: 38390. Memory consumption went from 427.0 MB to 294.9 MB. Total: 72.101700 ms (FindLiveObjects: 1.328500 ms CreateObjectMapping: 1.208400 ms MarkObjects: 59.275900 ms DeleteObjects: 10.287800 ms) Compiling shader "Unlit/Transparent" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.41 seconds. Local cache hits 2 (0.81s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Unlit/Transparent in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Unlit/Texture" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 2 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Unlit/Texture in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/SoftMask" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/SoftMask in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Alpha Masked/Sprites Alpha Masked - World Coords" pass "" (vp) Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Alpha Masked/Sprites Alpha Masked - World Coords in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Alpha Masked/Unlit Alpha Masked - World Coords" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.20 seconds. Local cache hits 1 (0.20s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Alpha Masked/Unlit Alpha Masked - World Coords in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/UI/Default (SoftMaskable)" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/UI/Default (SoftMaskable) in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "Skybox/Procedural" pass "" (vp) Full variant space: 3 After settings filtering: 3 After built-in stripping: 3 After scriptable stripping: 3 Processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 3 (0.12s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Skybox/Procedural in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "UI/Hidden/UI-Effect" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 4 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/Hidden/UI-Effect in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "TextMeshPro/Mobile/Distance Field" pass "" (vp) Full variant space: 8 After settings filtering: 8 After built-in stripping: 8 After scriptable stripping: 8 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 8 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader TextMeshPro/Mobile/Distance Field in 0.00s gles3 (total internal programs: 8, unique: 8) Compiling shader "Mobile/Particles/Additive" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.10 seconds. Local cache hits 2 (0.17s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Mobile/Particles/Additive in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Spine/Skeleton" pass "Normal" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.06 seconds. Local cache hits 1 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Spine/Skeleton" pass "Caster" (vp) Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.14 seconds. Local cache hits 2 (0.27s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Spine/Skeleton in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "Spine/Blend Modes/Skeleton PMA Additive" pass "Normal" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Spine/Blend Modes/Skeleton PMA Additive" pass "Caster" (vp) Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Spine/Blend Modes/Skeleton PMA Additive in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "2DxFX/Standard/GrayScale" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader 2DxFX/Standard/GrayScale in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Legacy Shaders/VertexLit" pass "" (vp) Full variant space: 12 After settings filtering: 12 After built-in stripping: 6 After scriptable stripping: 6 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 6 (0.13s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Legacy Shaders/VertexLit" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Legacy Shaders/VertexLit" pass "ShadowCaster" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Legacy Shaders/VertexLit in 0.00s gles3 (total internal programs: 10, unique: 10) Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp) Full variant space: 664 After settings filtering: 664 After built-in stripping: 16 After scriptable stripping: 16 Processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 16 (0.51s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Legacy Shaders/Diffuse" pass "FORWARD" (vp) Full variant space: 20 After settings filtering: 20 After built-in stripping: 10 After scriptable stripping: 10 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 10 (0.15s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Legacy Shaders/Diffuse" pass "DEFERRED" (vp) Full variant space: 76 After settings filtering: 76 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Legacy Shaders/Diffuse in 0.00s gles3 (total internal programs: 30, unique: 30) Compiling shader "Hidden/Internal-StencilWrite" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.04 seconds. Local cache hits 1 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-StencilWrite in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DepthNormalsTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DepthNormalsTexture in 0.00s gles3 (total internal programs: 10, unique: 10) Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.09s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 4 (0.14s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ScreenSpaceShadows" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.10s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-ScreenSpaceShadows in 0.00s gles3 (total internal programs: 16, unique: 16) Compiling shader "Hidden/Internal-CombineDepthNormals" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-CombineDepthNormals in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitCopy" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopy in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitCopyDepth" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyDepth in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/ConvertTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/ConvertTexture in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-DeferredShading" pass "" (vp) Full variant space: 94 After settings filtering: 94 After built-in stripping: 26 After scriptable stripping: 26 Processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 26 (0.58s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DeferredShading" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DeferredShading in 0.00s gles3 (total internal programs: 27, unique: 27) Compiling shader "Hidden/Internal-DeferredReflections" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DeferredReflections" pass "" (vp) Full variant space: 2 After settings filtering: 2 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 2 (0.04s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DeferredReflections in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-MotionVectors" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-MotionVectors in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "Hidden/Internal-Flare" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-Flare in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-Halo" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 2 After scriptable stripping: 2 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 2 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-Halo in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/BlitCopyWithDepth" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyWithDepth in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitToDepth" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitToDepth in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitToDepth_MSAA" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitToDepth_MSAA in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/BlitCopyHDRTonemap" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/BlitCopyHDRTonemap in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-DebugPattern" pass "Target Color and DepthStencil" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DebugPattern" pass "Target only Color" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-DebugPattern" pass "Target only DepthStencil" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-DebugPattern in 0.00s gles3 (total internal programs: 3, unique: 3) Compiling shader "Hidden/Internal-GUITextureClip" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUITextureClip" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureClip in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUITextureClipText" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureClipText in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUITexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUITexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITexture in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUITextureBlit" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUITextureBlit in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUIRoundedRect" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUIRoundedRect in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-GUIRoundedRectWithColorPerBorder" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-GUIRoundedRectWithColorPerBorder in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/Internal-UIRDefault" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-UIRDefault" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.05 seconds. Local cache hits 1 (0.05s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRDefault in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/Internal-UIRAtlasBlitCopy" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRAtlasBlitCopy in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 1 (0.03s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-UIRDefaultWorld" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.08 seconds. Local cache hits 1 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-UIRDefaultWorld in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Sprites/Default" pass "" (vp) Full variant space: 8 After settings filtering: 8 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.21 seconds. Local cache hits 4 (0.62s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Sprites/Default in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "Sprites/Mask" pass "" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.07 seconds. Local cache hits 4 (0.24s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Sprites/Mask in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "UI/Default" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.03 seconds. Local cache hits 4 (0.08s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/Default in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "UI/DefaultETC1" pass "Default" (vp) Full variant space: 4 After settings filtering: 4 After built-in stripping: 4 After scriptable stripping: 4 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 4 (0.06s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader UI/DefaultETC1 in 0.00s gles3 (total internal programs: 4, unique: 4) Compiling shader "Hidden/CubeBlur" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/CubeBlur" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeBlur in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/CubeCopy" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/CubeCopy" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeCopy in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/CubeBlend" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/CubeBlend" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/CubeBlend in 0.00s gles3 (total internal programs: 2, unique: 1) Compiling shader "Hidden/VR/BlitTexArraySlice" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VR/BlitTexArraySlice in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/Internal-ODSWorldTexture" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.01 seconds. Local cache hits 1 (0.01s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-ODSWorldTexture in 0.00s gles3 (total internal programs: 10, unique: 9) Compiling shader "Hidden/Internal-CubemapToEquirect" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/Internal-CubemapToEquirect in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Compiling shader "Hidden/VR/BlitFromTex2DToTexArraySlice" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.02 seconds. Local cache hits 1 (0.02s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VR/BlitFromTex2DToTexArraySlice in 0.00s gles3 (total internal programs: 2, unique: 2) Compiling shader "Hidden/VideoComposite" pass "Default" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/VideoComposite in 0.00s gles3 (total internal programs: 1, unique: 1) Compiling shader "Hidden/TextCore/Distance Field SSD" pass "" (vp) Full variant space: 1 After settings filtering: 1 After built-in stripping: 1 After scriptable stripping: 1 Processed in 0.00 seconds starting compilation... finished in 0.00 seconds. Local cache hits 1 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time), skipped 0 variants Prepared data for serialisation in 0.00s Serialized binary data for shader Hidden/TextCore/Distance Field SSD in 0.00s gles3 (total internal programs: 1, unique: 1) ***Player size statistics*** Level 0 'Assets/_KFS/Scenes/scene_login.unity' uses 2.8 MB compressed / 10.6 MB uncompressed. Level 1 'Assets/_KFS/Scenes/scene_island.unity' uses 1.1 MB compressed / 3.6 MB uncompressed. Total compressed size 4.0 MB. Total uncompressed size 14.3 MB. info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1028ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player8b14ae45.dag" --profile="Library/Bee/backend1.traceevents" Player WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity [ ] Require frontend run. Library/Bee/Player8b14ae45.dag couldn't be loaded Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player8b14ae45.dag.json" "Library/Bee/Player8b14ae45-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 0s31ms DisplayProgressbar: Incremental Player Build ExitCode: 0 Duration: 1s197ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player8b14ae45.dag" --dagfilejson="Library\Bee\Player8b14ae45.dag.json" --profile="Library/Bee/backend2.traceevents" Player 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C:/inetpub/wwwroot/fishtopia/20241011_436c2068259f07bf944703c42ce8de64447f300c/webgl/StreamingAssets/aa/catalog.json [211/238 1s] C_WebGL_wasm Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/ciiu1ft9kj78.o [212/238 1s] C_WebGL_wasm Library/Bee/artifacts/WebGL/zlib/release_WebGL_wasm/cn7hi4qhmzi1.o [213/238 2s] C_WebGL_wasm Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/h73koqak794s.o [214/238 2s] C_WebGL_wasm Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/phvgy580t88m.o [215/238 1s] C_WebGL_wasm Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/eat8q1ubwrrp.o [216/238 1s] C_WebGL_wasm Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/f3916iekhvz5.o [217/238 1s] C_WebGL_wasm Library/Bee/artifacts/WebGL/il2cpp/release_WebGL_wasm/omaprrblos6m.o [218/238 1s] PreprocessJS Library/Bee/artifacts/WebGLwebgl.loader.js [219/238 0s] CopyFiles C:/inetpub/wwwroot/fishtopia/20241011_436c2068259f07bf944703c42ce8de64447f300c/webgl/Build/webgl.loader.js [220/238 0s] AddBootConfigGUID Library/Bee/artifacts/WebGL/boot.config [221/238 0s] Assemble WebGL Data Library/Bee/artifacts/WebGL/webgl.data [BUSY 6s] Brotli C:/inetpub/wwwroot/fishtopia/20241011_436c2068259f07bf944703c42ce8de64447f300c/webgl/Build/webgl.data.unityweb [BUSY 8s] UnityLinker E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/unitylinker_ber2.traceevents [222/238 12s] Brotli C:/inetpub/wwwroot/fishtopia/20241011_436c2068259f07bf944703c42ce8de64447f300c/webgl/Build/webgl.data.unityweb [223/238 10s] UnityLinker E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/unitylinker_ber2.traceevents C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe @Library\Bee\artifacts\rsp\4059461624701020161.rsp *** Tundra requires additional run (33.34 seconds), 223 items updated, 238 evaluated *** Additional run caused by: contents change of Library/Bee/artifacts/WebGL/ManagedStripped Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player8b14ae45.dag.json" "Library/Bee/Player8b14ae45-inputdata.json" "Library\Bee\buildprogram1.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 4 Duration: 33s ExitCode: 0 Duration: 0s349ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player8b14ae45.dag" --dagfilejson="Library\Bee\Player8b14ae45.dag.json" --profile="Library/Bee/backend3.traceevents" Player WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity Finished compiling graph: 241 nodes, 486 flattened edges (486 ToBuild, 0 ToUse), maximum node priority 27 [ 66/239 0s] WriteResponseFile Library/Bee/artifacts/rsp/16148752862653584026.rsp [225/239 0s] CopyFiles Temp/EditorBuildOutput/UnityLinkerToEditorData.json [226/239 0s] ClassRegistrationGenerator E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/WebGL/il2cppOutput/UnityClassRegistration.cpp [227/239 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/GameAssembly/release_WebGL_wasm/sr3dovwqeft6.o [228/239 1s] ICallRegistrationGenerator E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/WebGL/il2cppOutput/UnityICallRegistration.cpp [229/239 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/GameAssembly/release_WebGL_wasm/vuv09bbpim9g.o [BUSY 7s] IL2CPP_CodeGen E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/il2cpp_conv_8do6.traceevents [BUSY 17s] IL2CPP_CodeGen E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/il2cpp_conv_8do6.traceevents [230/239 22s] IL2CPP_CodeGen E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/il2cpp_conv_8do6.traceevents C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe @Library\Bee\artifacts\rsp\16148752862653584026.rsp *** Tundra requires additional run (24.77 seconds), 7 items updated, 239 evaluated *** Additional run caused by: contents change of E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/WebGL/il2cppOutput/cpp ExitCode: 4 Duration: 24s Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\PlaybackEngines\WebGLSupport\WebGLPlayerBuildProgram.exe" "C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/PlaybackEngines/WebGLSupport/Bee;C:/Program Files/Unity/Hub/Editor/2022.3.41f1/Editor/Data/Tools/BuildPipeline" "Library/Bee/Player8b14ae45.dag.json" "Library/Bee/Player8b14ae45-inputdata.json" "Library\Bee\buildprogram2.traceevents" WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity ExitCode: 0 Duration: 8s646ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.41f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --dagfile="Library/Bee/Player8b14ae45.dag" --dagfilejson="Library\Bee\Player8b14ae45.dag.json" --profile="Library/Bee/backend4.traceevents" Player WorkingDir: E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity Finished compiling graph: 717 nodes, 1918 flattened edges (1914 ToBuild, 3 ToUse), maximum node priority 504 [213/715 0s] WriteResponseFile Library/Bee/artifacts/rsp/6070537824006410562.rsp [214/715 0s] WriteText Library/Bee/artifacts/csharpactions/webgl.data_qnm2.info [229/715 0s] CopyFiles E:/rnd/jenkins/workspace/fishtopia/fishtopia-unity/Library/Bee/artifacts/WebGL/il2cppOutput/build/Data/Resources/mscorlib.dll-resources.dat [230/715 0s] C_WebGL_wasm Library/Bee/artifacts/WebGL/GameAssembly/release_WebGL_wasm/hc1wvdl43wl1.o 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C:/inetpub/wwwroot/fishtopia/20241011_436c2068259f07bf944703c42ce8de64447f300c/webgl/Build/webgl.wasm.unityweb [714/715 109s] Brotli C:/inetpub/wwwroot/fishtopia/20241011_436c2068259f07bf944703c42ce8de64447f300c/webgl/Build/webgl.wasm.unityweb *** Tundra build success (361.87 seconds - 0:06:01), 488 items updated, 715 evaluated ExitCode: 0 Duration: 6m:02s [websockify wrapper] Start node and websockify.js Refreshing native plugins compatible for Editor in 6.11 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. ------------------------------------------------------------------------------- Build Report Uncompressed usage by category (Percentages based on user generated assets only): Textures 11.6 mb 83.5% Meshes 0.0 kb 0.0% Animations 12.9 kb 0.1% Sounds 1022.2 kb 7.2% Shaders 76.3 kb 0.5% Other Assets 711.7 kb 5.0% Levels 0.0 kb 0.0% Scripts 408.2 kb 2.9% Included DLLs 0.0 kb 0.0% File headers 126.1 kb 0.9% Total User Assets 13.9 mb 100.0% Complete build size 24.9 mb Used Assets and files from the Resources folder, sorted by uncompressed size: 2.7 mb 10.7% Built-in Texture2D: Splash Screen Unity Logo 2.0 mb 8.1% Assets/_KFS/_GameResources/Fonts/Fonts_Textmesh/Font_Number/FONT_NUMBER SDF.asset 2.0 mb 8.1% Assets/_KFS/_GameResources/Fonts/Fonts_Textmesh/Font_Title/font_title.asset 1.8 mb 7.2% Built-in Texture2D: sactx-0-2048x2048-ASTC 6x6-_Common_Fishtopia-fab3ceb4 487.0 kb 1.9% Assets/_KFS/_GameResources/Textures/_Fishtopia_Background_Separated/bg_loading_0.png 457.1 kb 1.8% Built-in Texture2D: sactx-0-1024x1024-ASTC 6x6-_Fishtopia_gameplay-6144183e 457.1 kb 1.8% Built-in Texture2D: sactx-0-1024x1024-ASTC 6x6-_Fishtopia_Fishing-0b7f8852 457.0 kb 1.8% Built-in Texture2D: sactx-0-1024x1024-ASTC 6x6-_Common-d7409946 342.1 kb 1.3% Assets/_KFS/_GameResources/Animations/RodAnim/Fishing_Rod_Spine/Fishing_Rod.png 341.5 kb 1.3% Assets/_KFS/_GameResources/Effects/Effect_Textures/Ring_02.png 266.3 kb 1.0% Assets/_KFS/_GameResources/Audio/SFX/sfx_cast_reel.wav 229.9 kb 0.9% Built-in Texture2D: sactx-0-512x1024-ASTC 6x6-_Leaderboard-62b51d9b 211.6 kb 0.8% Assets/_KFS/_GameResources/Textures/_Fishtopia_Background_Separated/bg_beach.jpg 168.1 kb 0.7% Assets/I2/Resources/I2Languages.asset 99.4 kb 0.4% Assets/_KFS/_GameResources/Audio/SFX/sfx_cast_begin.wav 90.5 kb 0.4% Assets/KawaiiFrameworks/Tutorial/Textures/HandTouch/tx_effect_UI_FXTutCircle.png 77.3 kb 0.3% Assets/_KFS/_GameResources/Audio/SFX/sfx_timesup.wav 75.0 kb 0.3% Assets/_KFS/_GameResources/Audio/SFX/sfx_success.ogg 75.0 kb 0.3% Assets/_KFS/_GameResources/Audio/SFX/sfx_reward.ogg 70.0 kb 0.3% Resources/unity_builtin_extra 65.1 kb 0.3% Assets/_KFS/_GameResources/Textures/_Fishtopia_Background_Separated/bg_sky_cloud.png 64.1 kb 0.3% Assets/_KFS/_GameResources/Effects/Effect_Textures/star_glow.png 63.8 kb 0.2% Assets/_KFS/_GameResources/Animations/RodAnim/Fishing_Rod_Spine/Fishing_Rod.json 63.7 kb 0.2% Assets/_KFS/_GameResources/Audio/SFX/sfx_upgrade.ogg 58.0 kb 0.2% Assets/_KFS/_GameResources/Audio/SFX/sfx_match_start.mp3 42.5 kb 0.2% Assets/_KFS/_GameResources/Audio/SFX/sfx_cry.ogg 41.2 kb 0.2% Assets/_KFS/_GameResources/Audio/SFX/sfx_matchmaking_completed.wav 40.8 kb 0.2% Assets/_KFS/_GameResources/Audio/SFX/sfx_fail.ogg 37.8 kb 0.1% Assets/_KFS/_GameResources/Audio/SFX/sfx_charge.ogg 34.5 kb 0.1% Assets/_KFS/_GameResources/Audio/SFX/sfx_excellent.ogg 34.0 kb 0.1% 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Assets/KawaiiFrameworks/Tutorial/Textures/HandTouch/FXTouch_Click.anim 3.7 kb 0.0% Assets/_KFS/_GameResources/Audio/SFX/sfx_lure_swap.wav 3.6 kb 0.0% Packages/com.coffee.softmask-for-ugui/Shaders/Resources/SoftMask.shader 3.1 kb 0.0% Assets/_KFS/_GameResources/Prefabs/FishingGamePlay/Effect/Effect_BloodNumber_Crit.prefab 3.1 kb 0.0% Assets/_KFS/_GameResources/Prefabs/FishingGamePlay/Effect/Effect_BloodNumber.prefab 2.8 kb 0.0% Assets/_KFS/_GameResources/Prefabs/UI/Tooltip/LicenseFishStatsTooltip.prefab 2.6 kb 0.0% Assets/Feel/MMTools/Tools/MMDebugOnScreen/Resources/MMDebugOnScreenConsole.prefab 2.4 kb 0.0% Assets/_KFS/_GameResources/Animations/Waiting/waiting.anim 2.2 kb 0.0% Assets/_KFS/_GameResources/Textures/_Fishtopia/Leaderboard/rank_6.png 2.2 kb 0.0% Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset 2.2 kb 0.0% Assets/_KFS/_GameResources/Textures/_Fishtopia_Gameplay/FishingResult/circle_fill.png 2.0 kb 0.0% 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Assets/2DxFX/Scripts/2dxfx_AL/_2dxFX_AL_Frozen.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/2dxfx_AL/_2dxFX_AL_Flame.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/2dxfx_AL/_2dxFX_AL_Fire.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/2dxfx_AL/_2dxFX_AL_Color.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/2dxfx_AL/_2dxFX_AL_Blur.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/2dxfx_AL/_2dxFX_AL_Blood.cs 0.1 kb 0.0% Assets/_KFS/Scripts/UI/UIMenuGlobal/UIFade.cs 0.1 kb 0.0% Assets/_KFS/Scripts/UI/Popup/Mail/UINoMail.cs 0.1 kb 0.0% Assets/_KFS/Scripts/UI/Common/UISlider.cs 0.1 kb 0.0% Assets/_KFS/Scripts/Common/Utils/KFSUtils.cs 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/SlotData.cs 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/Skeleton.cs 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/Event.cs 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/BoneData.cs 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/Attachments/Sequence.cs 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/Atlas.cs 0.1 kb 0.0% Assets/KawaiiFrameworks/Util/Utils/UI/TweenEffect/UIFadeEffect.cs 0.1 kb 0.0% Assets/KawaiiFrameworks/Util/Utils/UI/InvertMask/CutoutMaskUI.cs 0.1 kb 0.0% Assets/KawaiiFrameworks/Isometric2/Demo/Scripts/SceneEdit/Demo.cs 0.1 kb 0.0% Assets/_KFS/Scripts/Scene/SceneIsland/FishingGamePlay/RodAnim.cs 0.1 kb 0.0% Assets/_KFS/Scripts/Maps/Map.cs 0.1 kb 0.0% Assets/_KFS/Scripts/Mail/UINoMail.cs 0.1 kb 0.0% Assets/_KFS/Scripts/Common/UI/UIDrag.cs 0.1 kb 0.0% Assets/Plugins/Bayat/Core/Resources/Bayat/Core/MaterialPropertiesResolver.asset 0.1 kb 0.0% Assets/Particles/Particle Ribbon by Moonflower Carnivore/Scripts/rotation.cs 0.1 kb 0.0% Assets/Particles/JMO Assets/Cartoon FX (legacy)/Demo/Assets/CFX_Demo.cs 0.1 kb 0.0% Assets/ImbaFrameworks/Utils/SGUtils.cs 0.1 kb 0.0% Assets/ImbaFrameworks/UI/Scripts/Utils/UIMath.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Wave.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Twist.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Smoke.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Slim.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Sepia.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Pixel.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Noise.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Jelly.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Ice.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Heat.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_HSV.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Ghost.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Flame.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Fire.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Color.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Blur.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2dxFX_Blood.cs 0.1 kb 0.0% Assets/_KFS/_GameResources/Resources/AudioDataManager.asset 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/Slot.cs 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/Skin.cs 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/Json.cs 0.1 kb 0.0% Assets/Spine/Runtime/spine-csharp/Bone.cs 0.1 kb 0.0% Assets/Resources/Bayat/Core/AssetReferenceResolver.asset 0.1 kb 0.0% Assets/Particles/JMO Assets/Cartoon FX Remaster/Demo Assets/Kino Bloom/Bloom.cs 0.1 kb 0.0% Assets/Alpha Masking/Mask.cs 0.1 kb 0.0% Assets/UIEffect/Scripts/Common/Packer.cs 0.1 kb 0.0% Assets/2DxFX/Scripts/_2DxFX.cs 0.1 kb 0.0% Assets/Resources/BillingMode.json ------------------------------------------------------------------------------- Unloading 109 Unused Serialized files (Serialized files now loaded: 0) Total cache size 228936652 Total cache size after purge 228936652 Unloading 531 unused Assets / (2.2 MB). Loaded Objects now: 38399. Memory consumption went from 321.1 MB to 318.9 MB. Total: 94.343200 ms (FindLiveObjects: 2.742600 ms CreateObjectMapping: 2.050000 ms MarkObjects: 87.782400 ms DeleteObjects: 1.766600 ms) DisplayProgressNotification: Build Successful Build Finished, Result: Success. [websockify wrapper] Proxying from :54998 to localhost:34999 ##utp:{"type":"PlayerBuildInfo","version":2,"phase":"Immediate","time":1728644850740,"processId":31772,"steps":[{"description":"Preprocess Player","duration":4336},{"description":"Prepare For Build","duration":7296},{"description":"ProducePlayerScriptAssemblies","duration":20215},{"description":"Verify Build setup","duration":26},{"description":"Prepare assets for target platform","duration":93},{"description":"Prepare splash screen","duration":23},{"description":"Building scenes","duration":4176},{"description":"Build scripts DLLs","duration":1946},{"description":"Build GlobalGameManagers file","duration":157},{"description":"Writing asset files","duration":1668},{"description":"Building Resources/unity_builtin_extra","duration":1600},{"description":"Creating compressed player package","duration":1996},{"description":"Write data build dirty tracking information","duration":583},{"description":"Postprocess built player","duration":431100}],"duration":475215} [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.674 ms Integration: 381.482 ms Integration of assets: 0.003 ms Thread Wait Time: 0.011 ms Total Operation Time: 382.169 ms Unloading 0 unused Assets / (60.0 KB). Loaded Objects now: 38399. Memory consumption went from 313.3 MB to 313.3 MB. Total: 134.672200 ms (FindLiveObjects: 2.595100 ms CreateObjectMapping: 3.107100 ms MarkObjects: 128.859700 ms DeleteObjects: 0.108900 ms) Build successful - Build written to C:\inetpub\wwwroot\fishtopia\20241011_436c2068259f07bf944703c42ce8de64447f300c\webgl UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) MMW.MMWCliBuilder:BuildWebGL (string,UnityEditor.BuildOptions) (at Assets/_KFS/Editor/MMWCliBuilder.cs:83) MMW.MMWCliBuilder:BuildStaging () (at Assets/_KFS/Editor/MMWCliBuilder.cs:114) (Filename: Assets/_KFS/Editor/MMWCliBuilder.cs Line: 83) Batchmode quit successfully invoked - shutting down! [websockify wrapper] OnUnload [websockify wrapper] Process killed Killing ADB server in 0.0887642 seconds. Start importing Assets/_KFS/_GameResources/Effects/Effect_Materials/material_grayscale_shared_disable.mat using Guid(7d450fe8d35e26c44aedfd8321a86ede) Importer(-1,00000000000000000000000000000000) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. -> (artifact id: 'b9b728cf65d77f94fcdc143093866348') in 0.002012 seconds Refreshing native plugins compatible for Editor in 7.34 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=dc03de4e3f1a07a47bcba7b1f3e65d0f): Total: 0.106 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [PhysX] Initialized MultithreadedTaskDispatcher with 16 workers. [Licensing::IpcConnector] License Notification channel disconnected successfully. [Licensing::IpcConnector] License Client channel disconnected successfully. Cleanup mono [websockify wrapper] OnUnload abort_threads: Failed aborting id: 000000000000826C, mono_thread_manage will ignore it abort_threads: Failed aborting id: 000000000000826C, mono_thread_manage will ignore it debugger-agent: Unable to listen on 4532 [Performance] WinEditorMain : 1 samples, Peak. 3.79 s (1.0x), Avg. 3.79 s, Total. 3.790 s (0.5%) [Performance] WinEditorMain.ConfigureCrashHandler : 1 samples, Peak. 13.1 us (1.0x), Avg. 13.1 us, Total. 13.10 us (0.0%) [Performance] WinEditorMain.CurlRequestInitialize : 1 samples, Peak. 354 us (1.0x), Avg. 354 us, Total. 353.8 us (0.0%) [Performance] WinEditorMain.SetupLogFile : 1 samples, Peak. 418 us (1.0x), Avg. 418 us, Total. 418.1 us (0.0%) [Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%) [Performance] WinEditorMain.Licensing : 1 samples, Peak. 3.76 s (1.0x), Avg. 3.76 s, Total. 3.757 s (0.5%) [Performance] WinEditorMain.InitializeCrashHandler : 1 samples, Peak. 29.7 ms (1.0x), Avg. 29.7 ms, Total. 29.66 ms (0.0%) [Performance] WinEditorMain.CreateApplication : 1 samples, Peak. 148 us (1.0x), Avg. 148 us, Total. 148.1 us (0.0%) [Performance] Application.InitializeProject : 1 samples, Peak. 264 s (1.0x), Avg. 264 s, Total. 263.9 s (33.1%) [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 2.91 ms (1.0x), Avg. 2.91 ms, Total. 2.909 ms (0.0%) [Performance] Application.AcquireProjectLock : 1 samples, Peak. 1.55 ms (1.0x), Avg. 1.55 ms, Total. 1.551 ms (0.0%) [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 55.2 ms (1.0x), Avg. 55.2 ms, Total. 55.16 ms (0.0%) [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 180 ms (1.0x), Avg. 180 ms, Total. 180.1 ms (0.0%) [Performance] Connecting to Package Manager : 19 samples, Peak. 53.5 us (14.7x), Avg. 3.64 us, Total. 69.20 us (0.0%) [Performance] PackageManager::Api::RunRequestSynchronously : 89 samples, Peak. 41.0 us (7.9x), Avg. 5.18 us, Total. 461.0 us (0.0%) [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 193 ms (1.0x), Avg. 193 ms, Total. 193.0 ms (0.0%) [Performance] Application.GI.Initialize : 1 samples, Peak. 1.91 ms (1.0x), Avg. 1.91 ms, Total. 1.912 ms (0.0%) [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 2.42 ms (1.0x), Avg. 2.42 ms, Total. 2.418 ms (0.0%) [Performance] Application.LoadMonoAssemblies : 1 samples, Peak. 776 ms (1.0x), Avg. 776 ms, Total. 775.7 ms (0.1%) [Performance] RestoreManagedReferences : 2 samples, Peak. 39.9 ms (2.0x), Avg. 19.9 ms, Total. 39.86 ms (0.0%) [Performance] EditorResources.Load : 10 samples, Peak. 17.1 ms (8.8x), Avg. 1.95 ms, Total. 19.45 ms (0.0%) [Performance] InitializeOnLoad MixerEffectDefinitionReloader : 2 samples, Peak. 3.45 ms (1.3x), Avg. 2.70 ms, Total. 5.393 ms (0.0%) [Performance] InitializeOnLoad SettingsService : 2 samples, Peak. 13.2 us (1.2x), Avg. 10.9 us, Total. 21.90 us (0.0%) [Performance] InitializeOnLoad AssetStoreContext : 2 samples, Peak. 24.7 ms (1.7x), Avg. 14.4 ms, Total. 28.86 ms (0.0%) [Performance] InitializeOnLoad ObjectSelectorSearch : 2 samples, Peak. 89.0 us (1.3x), Avg. 67.6 us, Total. 135.1 us (0.0%) [Performance] InitializeOnLoad SceneSearch : 2 samples, Peak. 87.2 us (1.5x), Avg. 59.9 us, Total. 119.8 us (0.0%) [Performance] InitializeOnLoad ProjectSearch : 2 samples, Peak. 60.2 us (1.4x), Avg. 43.0 us, Total. 86.00 us (0.0%) [Performance] InitializeOnLoad WindowLayout : 2 samples, Peak. 209 us (1.1x), Avg. 196 us, Total. 391.8 us (0.0%) [Performance] InitializeOnLoad CacheServerWindow : 2 samples, Peak. 15.4 us (1.3x), Avg. 12.1 us, Total. 24.30 us (0.0%) [Performance] InitializeOnLoad NativeFormatImporterUtility : 2 samples, Peak. 2.07 ms (1.2x), Avg. 1.78 ms, Total. 3.552 ms (0.0%) [Performance] InitializeOnLoad DrivenRectTransformUndo : 2 samples, Peak. 228 us (1.1x), Avg. 208 us, Total. 416.2 us (0.0%) [Performance] InitializeOnLoad CloudBuild : 2 samples, Peak. 4.40 us (1.2x), Avg. 3.60 us, Total. 7.200 us (0.0%) [Performance] InitializeOnLoad ManagedDebuggerWindow : 2 samples, Peak. 647 us (1.1x), Avg. 591 us, Total. 1.181 ms (0.0%) [Performance] InitializeOnLoad PrefabInstanceChangedListener : 2 samples, Peak. 122 us (1.1x), Avg. 112 us, Total. 223.7 us (0.0%) [Performance] InitializeOnLoad AddComponentWindow : 2 samples, Peak. 102 us (1.1x), Avg. 90.5 us, Total. 180.9 us (0.0%) [Performance] InitializeOnLoad ManagedDebugger : 2 samples, Peak. 500 ns (1.1x), Avg. 450 ns, Total. 900.0 ns (0.0%) [Performance] InitializeOnLoad MenuItems : 2 samples, Peak. 80.8 us (1.1x), Avg. 71.4 us, Total. 142.8 us (0.0%) [Performance] InitializeOnLoad EditMode : 2 samples, Peak. 372 us (1.1x), Avg. 339 us, Total. 678.8 us (0.0%) [Performance] InitializeOnLoad UISystemProfilerRenderService : 2 samples, Peak. 8.50 us (1.2x), Avg. 7.00 us, Total. 14.00 us (0.0%) [Performance] InitializeOnLoad PlayModeDownload : 2 samples, Peak. 466 us (1.6x), Avg. 295 us, Total. 589.9 us (0.0%) [Performance] InitializeOnLoad ShortcutIntegration : 2 samples, Peak. 50.3 us (1.0x), Avg. 49.8 us, Total. 99.70 us (0.0%) [Performance] InitializeOnLoad UnityConnect : 2 samples, Peak. 41.5 us (1.1x), Avg. 39.2 us, Total. 78.40 us (0.0%) [Performance] InitializeOnLoad SearchService : 2 samples, Peak. 105 us (1.2x), Avg. 90.3 us, Total. 180.6 us (0.0%) [Performance] InitializeOnLoad EditorMonitor : 2 samples, Peak. 582 us (1.3x), Avg. 465 us, Total. 930.6 us (0.0%) [Performance] InitializeOnLoad RetainedMode : 2 samples, Peak. 2.03 ms (1.0x), Avg. 1.94 ms, Total. 3.878 ms (0.0%) [Performance] InitializeOnLoad EditorShaderLoader : 2 samples, Peak. 748 us (1.0x), Avg. 721 us, Total. 1.441 ms (0.0%) [Performance] InitializeOnLoad EditorDelegateRegistration : 2 samples, Peak. 465 us (1.1x), Avg. 423 us, Total. 846.8 us (0.0%) [Performance] InitializeOnLoad UIDocumentHierarchyWatcher : 2 samples, Peak. 79.0 us (1.1x), Avg. 73.6 us, Total. 147.3 us (0.0%) [Performance] InitializeOnLoad LiveReloadTrackerCreator : 2 samples, Peak. 184 us (1.2x), Avg. 151 us, Total. 301.6 us (0.0%) [Performance] InitializeOnLoad UxmlObjectEditorFactories : 2 samples, Peak. 490 us (1.1x), Avg. 429 us, Total. 857.5 us (0.0%) [Performance] InitializeOnLoad UXMLEditorFactories : 2 samples, Peak. 55.1 ms (1.1x), Avg. 50.7 ms, Total. 101.3 ms (0.0%) [Performance] InitializeOnLoad CloudBuildPoller : 2 samples, Peak. 229 us (1.0x), Avg. 224 us, Total. 447.2 us (0.0%) [Performance] InitializeOnLoad AdsService : 2 samples, Peak. 1.78 ms (1.2x), Avg. 1.48 ms, Total. 2.968 ms (0.0%) [Performance] InitializeOnLoad EditorGameServicesAnalytics : 2 samples, Peak. 1.40 ms (1.4x), Avg. 1.03 ms, Total. 2.066 ms (0.0%) [Performance] InitializeOnLoad UDPService : 2 samples, Peak. 147 us (1.0x), Avg. 146 us, Total. 292.7 us (0.0%) [Performance] InitializeOnLoad BuildService : 2 samples, Peak. 124 us (1.0x), Avg. 121 us, Total. 242.2 us (0.0%) [Performance] InitializeOnLoad ServicesRepository : 2 samples, Peak. 400 ns (1.1x), Avg. 350 ns, Total. 700.0 ns (0.0%) [Performance] InitializeOnLoad PurchasingService : 2 samples, Peak. 4.58 ms (1.0x), Avg. 4.50 ms, Total. 9.002 ms (0.0%) [Performance] InitializeOnLoad AnalyticsService : 2 samples, Peak. 168 us (1.1x), Avg. 154 us, Total. 307.4 us (0.0%) [Performance] InitializeOnLoad CrashService : 2 samples, Peak. 164 us (1.1x), Avg. 147 us, Total. 293.1 us (0.0%) [Performance] InitializeOnLoad SearchWindow : 2 samples, Peak. 140 us (1.2x), Avg. 114 us, Total. 228.9 us (0.0%) [Performance] InitializeOnLoad CustomIndexers : 2 samples, Peak. 13.7 ms (1.2x), Avg. 11.8 ms, Total. 23.65 ms (0.0%) [Performance] InitializeOnLoad SearchMonitor : 2 samples, Peak. 829 us (1.1x), Avg. 763 us, Total. 1.527 ms (0.0%) [Performance] InitializeOnLoad ParameterControllerEditor : 2 samples, Peak. 16.0 us (1.1x), Avg. 14.9 us, Total. 29.90 us (0.0%) [Performance] InitializeOnLoad LayerSettingsWindow : 2 samples, Peak. 17.1 us (1.7x), Avg. 10.1 us, Total. 20.30 us (0.0%) [Performance] InitializeOnLoad PackageManagerHookGUIDConverter.RegisterPackagesEventHandler : 2 samples, Peak. 622 us (1.7x), Avg. 374 us, Total. 747.3 us (0.0%) [Performance] InitializeOnLoad EditorDragAndDrop.RegisterEditorClient : 2 samples, Peak. 298 us (1.3x), Avg. 237 us, Total. 474.3 us (0.0%) [Performance] InitializeOnLoad EditorEventCallbacks.InitializeFontAssetResourceChangeCallBacks : 2 samples, Peak. 889 us (1.1x), Avg. 838 us, Total. 1.677 ms (0.0%) [Performance] InitializeOnLoad SceneTemplateService.Init : 2 samples, Peak. 927 us (1.1x), Avg. 821 us, Total. 1.643 ms (0.0%) [Performance] InitializeOnLoad DiagnosticSwitchesConsoleMessage.Init : 2 samples, Peak. 3.50 ms (1.8x), Avg. 1.95 ms, Total. 3.909 ms (0.0%) [Performance] InitializeOnLoad RectSelection.RegisterShortcutContext : 2 samples, Peak. 176 us (1.0x), Avg. 176 us, Total. 352.0 us (0.0%) [Performance] InitializeOnLoad SceneVisibilityManager.Initialize : 2 samples, Peak. 2.66 ms (1.6x), Avg. 1.67 ms, Total. 3.348 ms (0.0%) [Performance] InitializeOnLoad PackageManagerWindow.EditorInitializedInSafeMode : 2 samples, Peak. 49.6 ms (2.0x), Avg. 24.8 ms, Total. 49.68 ms (0.0%) [Performance] InitializeOnLoad AssetPostprocessingInternal.RefreshCustomDependencies : 2 samples, Peak. 2.86 ms (1.2x), Avg. 2.35 ms, Total. 4.697 ms (0.0%) [Performance] InitializeOnLoad SceneViewMotion.RegisterShortcutContexts : 2 samples, Peak. 143 us (1.1x), Avg. 136 us, Total. 271.6 us (0.0%) [Performance] InitializeOnLoad ToolShortcutContext.Init : 2 samples, Peak. 112 us (1.0x), Avg. 108 us, Total. 216.5 us (0.0%) [Performance] InitializeOnLoad EditorWindow.Initialize : 2 samples, Peak. 193 us (1.1x), Avg. 170 us, Total. 339.5 us (0.0%) [Performance] InitializeOnLoad MemoryProfilerCompilationGuard.InjectCompileGuard : 2 samples, Peak. 156 us (1.4x), Avg. 114 us, Total. 228.6 us (0.0%) [Performance] InitializeOnLoad ScopedRegistryAddedPopup.SubscribeToRegistriesAdded : 2 samples, Peak. 6.40 ms (2.0x), Avg. 3.24 ms, Total. 6.479 ms (0.0%) [Performance] InitializeOnLoad SysrootManager.Initialize : 2 samples, Peak. 14.7 us (1.3x), Avg. 11.6 us, Total. 23.10 us (0.0%) [Performance] AssemblyReloadEvents.afterAssemblyReload: UnityEditor.SceneTemplate.SceneTemplateService.AfterAssemblyReload : 2 samples, Peak. 2.79 ms (1.8x), Avg. 1.55 ms, Total. 3.093 ms (0.0%) [Performance] ProcessService.EditorAfterLoadAllAssemblies : 2 samples, Peak. 308 us (1.2x), Avg. 258 us, Total. 516.9 us (0.0%) [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 14.3 ms (1.0x), Avg. 14.3 ms, Total. 14.29 ms (0.0%) [Performance] Application.InitialRefresh : 1 samples, Peak. 226 s (1.0x), Avg. 226 s, Total. 225.8 s (28.3%) [Performance] ShaderImporter.SourceAssetModified : 8 samples, Peak. 2.20 us (1.9x), Avg. 1.15 us, Total. 9.200 us (0.0%) [Performance] ShaderIncludeImporter.SourceAssetModified : 8 samples, Peak. 4.20 us (2.9x), Avg. 1.44 us, Total. 11.50 us (0.0%) [Performance] Compiling Scripts : 1 samples, Peak. 58.6 s (1.0x), Avg. 58.6 s, Total. 58.56 s (7.3%) [Performance] AssemblyReloadEvents.beforeAssemblyReload: UnityEditor.SceneTemplate.SceneTemplateService.BeforeAssemblyReload : 1 samples, Peak. 360 us (1.0x), Avg. 360 us, Total. 360.0 us (0.0%) [Performance] PSDImporterAssetPostProcessor.OnPreprocessAsset : 71 samples, Peak. 947 us (39.9x), Avg. 23.7 us, Total. 1.684 ms (0.0%) [Performance] PresetManagerPostProcessor.OnPreprocessAsset : 71 samples, Peak. 290 us (27.1x), Avg. 10.7 us, Total. 760.7 us (0.0%) [Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset : 71 samples, Peak. 118 us (30.2x), Avg. 3.90 us, Total. 276.8 us (0.0%) [Performance] SpritePostProcess.OnPreprocessAsset : 71 samples, Peak. 1.66 ms (25.1x), Avg. 66.0 us, Total. 4.685 ms (0.0%) [Performance] InitializeOnLoad PrefabLayoutRebuilder : 1 samples, Peak. 177 us (1.0x), Avg. 177 us, Total. 177.2 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_TextMeshPro_Label : 1 samples, Peak. 736 us (1.0x), Avg. 736 us, Total. 736.0 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_Prefab : 1 samples, Peak. 91.5 us (1.0x), Avg. 91.5 us, Total. 91.50 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_SpriteRenderer : 1 samples, Peak. 70.7 us (1.0x), Avg. 70.7 us, Total. 70.70 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityUI_Text : 1 samples, Peak. 58.3 us (1.0x), Avg. 58.3 us, Total. 58.30 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityUI_RawImage : 1 samples, Peak. 58.1 us (1.0x), Avg. 58.1 us, Total. 58.10 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_MeshRenderer : 1 samples, Peak. 57.4 us (1.0x), Avg. 57.4 us, Total. 57.40 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_TextMeshPro_UGUI : 1 samples, Peak. 90.9 us (1.0x), Avg. 90.9 us, Total. 90.90 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_TextMesh : 1 samples, Peak. 54.1 us (1.0x), Avg. 54.1 us, Total. 54.10 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityUI_Image : 1 samples, Peak. 55.9 us (1.0x), Avg. 55.9 us, Total. 55.90 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_AudioSource : 1 samples, Peak. 55.3 us (1.0x), Avg. 55.3 us, Total. 55.30 us (0.0%) [Performance] InitializeOnLoad LocalizeTarget_UnityStandard_Child : 1 samples, Peak. 47.6 us (1.0x), Avg. 47.6 us, Total. 47.60 us (0.0%) [Performance] InitializeOnLoad UnityVersion : 2 samples, Peak. 1.05 ms (1.6x), Avg. 638 us, Total. 1.275 ms (0.0%) [Performance] InitializeOnLoad PrefabSelectionTracker : 1 samples, Peak. 876 us (1.0x), Avg. 876 us, Total. 876.1 us (0.0%) [Performance] InitializeOnLoad FormatterLocator : 1 samples, Peak. 10.0 ms (1.0x), Avg. 10.0 ms, Total. 10.02 ms (0.0%) [Performance] InitializeOnLoad FormatterUtilities : 1 samples, Peak. 805 us (1.0x), Avg. 805 us, Total. 804.8 us (0.0%) [Performance] InitializeOnLoad UnityEditorEventUtility : 1 samples, Peak. 6.73 ms (1.0x), Avg. 6.73 ms, Total. 6.725 ms (0.0%) [Performance] InitializeOnLoad SirenixEditorGUI : 1 samples, Peak. 2.90 ms (1.0x), Avg. 2.90 ms, Total. 2.904 ms (0.0%) [Performance] InitializeOnLoad ASTEmitter : 1 samples, Peak. 2.07 ms (1.0x), Avg. 2.07 ms, Total. 2.069 ms (0.0%) [Performance] InitializeOnLoad AssemblyUtilities : 1 samples, Peak. 780 us (1.0x), Avg. 780 us, Total. 779.8 us (0.0%) [Performance] InitializeOnLoad GUIHelper : 1 samples, Peak. 30.2 ms (1.0x), Avg. 30.2 ms, Total. 30.18 ms (0.0%) [Performance] InitializeOnLoad SirenixGUIStyles : 1 samples, Peak. 4.30 us (1.0x), Avg. 4.30 us, Total. 4.300 us (0.0%) [Performance] InitializeOnLoad PersistentContextCache : 1 samples, Peak. 3.76 ms (1.0x), Avg. 3.76 ms, Total. 3.760 ms (0.0%) [Performance] InitializeOnLoad OdinModuleConfig : 1 samples, Peak. 136 us (1.0x), Avg. 136 us, Total. 135.8 us (0.0%) [Performance] InitializeOnLoad FixUnityScriptableObjectDirtying : 1 samples, Peak. 163 us (1.0x), Avg. 163 us, Total. 162.6 us (0.0%) [Performance] InitializeOnLoad FixUnityAboutWindowBeforeEmit : 1 samples, Peak. 112 us (1.0x), Avg. 112 us, Total. 111.7 us (0.0%) [Performance] InitializeOnLoad OdinEditor : 1 samples, Peak. 116 us (1.0x), Avg. 116 us, Total. 116.4 us (0.0%) [Performance] InitializeOnLoad FixUnityAssemblyVersionResolution : 1 samples, Peak. 155 us (1.0x), Avg. 155 us, Total. 154.5 us (0.0%) [Performance] InitializeOnLoad ColorPaletteManager : 1 samples, Peak. 89.3 us (1.0x), Avg. 89.3 us, Total. 89.30 us (0.0%) [Performance] InitializeOnLoad UndoTracker : 1 samples, Peak. 116 us (1.0x), Avg. 116 us, Total. 115.6 us (0.0%) [Performance] InitializeOnLoad GeneralDrawerConfig : 1 samples, Peak. 182 us (1.0x), Avg. 182 us, Total. 182.0 us (0.0%) [Performance] InitializeOnLoad SettingsDatabase : 1 samples, Peak. 196 us (1.0x), Avg. 196 us, Total. 196.1 us (0.0%) [Performance] InitializeOnLoad SpriteEditorWindow : 1 samples, Peak. 390 us (1.0x), Avg. 390 us, Total. 390.4 us (0.0%) [Performance] InitializeOnLoad RecompileRequest : 1 samples, Peak. 4.39 ms (1.0x), Avg. 4.39 ms, Total. 4.386 ms (0.0%) [Performance] AssetDatabase.ImportAsset : 2 samples, Peak. 160 ms (2.0x), Avg. 80.5 ms, Total. 161.1 ms (0.0%) [Performance] InitializeOnLoad MMWCliBuilder : 1 samples, Peak. 165 us (1.0x), Avg. 165 us, Total. 164.9 us (0.0%) [Performance] InitializeOnLoad Core : 1 samples, Peak. 500 ns (1.0x), Avg. 500 ns, Total. 500.0 ns (0.0%) [Performance] InitializeOnLoad UpgradeManager : 1 samples, Peak. 496 us (1.0x), Avg. 496 us, Total. 495.6 us (0.0%) [Performance] InitializeOnLoad CoreAssetPostProcessor : 1 samples, Peak. 1.79 ms (1.0x), Avg. 1.79 ms, Total. 1.792 ms (0.0%) [Performance] InitializeOnLoad DeEditorNotification : 1 samples, Peak. 736 us (1.0x), Avg. 736 us, Total. 736.1 us (0.0%) [Performance] InitializeOnLoad DeScriptExecutionOrderManager : 1 samples, Peak. 156 us (1.0x), Avg. 156 us, Total. 156.3 us (0.0%) [Performance] InitializeOnLoad DOTweenProEditorManager : 1 samples, Peak. 391 us (1.0x), Avg. 391 us, Total. 390.6 us (0.0%) [Performance] InitializeOnLoad Initializer : 2 samples, Peak. 191 us (1.1x), Avg. 180 us, Total. 360.8 us (0.0%) [Performance] InitializeOnLoad BurstLoader : 1 samples, Peak. 3.19 s (1.0x), Avg. 3.19 s, Total. 3.192 s (0.4%) [Performance] InitializeOnLoad EditorToolManager : 1 samples, Peak. 3.04 ms (1.0x), Avg. 3.04 ms, Total. 3.042 ms (0.0%) [Performance] InitializeOnLoad SceneDragAndDrop : 1 samples, Peak. 255 us (1.0x), Avg. 255 us, Total. 255.2 us (0.0%) [Performance] InitializeOnLoad SpriteShapeUpdateCache : 1 samples, Peak. 338 us (1.0x), Avg. 338 us, Total. 337.5 us (0.0%) [Performance] InitializeOnLoad SpriteShapeUnityAnalyticsStorage : 1 samples, Peak. 23.6 us (1.0x), Avg. 23.6 us, Total. 23.60 us (0.0%) [Performance] InitializeOnLoad SpriteSkinCompositeStartup : 1 samples, Peak. 13.6 ms (1.0x), Avg. 13.6 ms, Total. 13.57 ms (0.0%) [Performance] InitializeOnLoad UnityAnalyticsStorage : 1 samples, Peak. 439 us (1.0x), Avg. 439 us, Total. 439.5 us (0.0%) [Performance] InitializeOnLoad BoneGizmoInitializer : 1 samples, Peak. 3.01 ms (1.0x), Avg. 3.01 ms, Total. 3.015 ms (0.0%) [Performance] InitializeOnLoad PreloadSigningAlias : 1 samples, Peak. 86.3 us (1.0x), Avg. 86.3 us, Total. 86.30 us (0.0%) [Performance] InitializeOnLoad RemoveAutoAddedPackage : 1 samples, Peak. 634 us (1.0x), Avg. 634 us, Total. 634.3 us (0.0%) [Performance] InitializeOnLoad MMPathEditor : 1 samples, Peak. 7.60 us (1.0x), Avg. 7.60 us, Total. 7.600 us (0.0%) [Performance] InitializeOnLoad MMMonoBehaviourDrawerHelper : 1 samples, Peak. 1.80 us (1.0x), Avg. 1.80 us, Total. 1.800 us (0.0%) [Performance] InitializeOnLoad SceneViewIconEditor : 1 samples, Peak. 15.9 us (1.0x), Avg. 15.9 us, Total. 15.90 us (0.0%) [Performance] InitializeOnLoad MMPathMovementEditor : 1 samples, Peak. 6.30 us (1.0x), Avg. 6.30 us, Total. 6.300 us (0.0%) [Performance] InitializeOnLoad BackgroundWatcher : 1 samples, Peak. 107 us (1.0x), Avg. 107 us, Total. 107.5 us (0.0%) [Performance] InitializeOnLoad UnityTestProtocolStarter : 1 samples, Peak. 418 us (1.0x), Avg. 418 us, Total. 418.5 us (0.0%) [Performance] InitializeOnLoad TestStarter : 1 samples, Peak. 644 us (1.0x), Avg. 644 us, Total. 644.4 us (0.0%) [Performance] InitializeOnLoad RerunCallbackInitializer : 1 samples, Peak. 2.66 ms (1.0x), Avg. 2.66 ms, Total. 2.658 ms (0.0%) [Performance] InitializeOnLoad RiderScriptEditor : 1 samples, Peak. 9.73 ms (1.0x), Avg. 9.73 ms, Total. 9.727 ms (0.0%) [Performance] InitializeOnLoad CallbackInitializer : 1 samples, Peak. 1.41 ms (1.0x), Avg. 1.41 ms, Total. 1.410 ms (0.0%) [Performance] InitializeOnLoad BackgroundImport : 1 samples, Peak. 142 us (1.0x), Avg. 142 us, Total. 142.2 us (0.0%) [Performance] InitializeOnLoad VSCodeScriptEditor : 1 samples, Peak. 4.28 ms (1.0x), Avg. 4.28 ms, Total. 4.284 ms (0.0%) [Performance] InitializeOnLoad SettingsValidator : 1 samples, Peak. 129 us (1.0x), Avg. 129 us, Total. 128.6 us (0.0%) [Performance] InitializeOnLoad VisualStudioEditor : 1 samples, Peak. 10.7 ms (1.0x), Avg. 10.7 ms, Total. 10.69 ms (0.0%) [Performance] InitializeOnLoad TestRunnerApiListener : 1 samples, Peak. 975 us (1.0x), Avg. 975 us, Total. 974.9 us (0.0%) [Performance] InitializeOnLoad VisualStudioIntegration : 1 samples, Peak. 2.05 ms (1.0x), Avg. 2.05 ms, Total. 2.054 ms (0.0%) [Performance] InitializeOnLoad GlobalInitialization : 1 samples, Peak. 719 us (1.0x), Avg. 719 us, Total. 719.0 us (0.0%) [Performance] InitializeOnLoad RegisterCheckSceneDupeDependencies : 1 samples, Peak. 1.18 ms (1.0x), Avg. 1.18 ms, Total. 1.184 ms (0.0%) [Performance] InitializeOnLoad RegisterCheckResourcesDupeDependencies : 1 samples, Peak. 79.3 us (1.0x), Avg. 79.3 us, Total. 79.30 us (0.0%) [Performance] InitializeOnLoad AddressableEditorInitialization : 1 samples, Peak. 272 ms (1.0x), Avg. 272 ms, Total. 272.2 ms (0.0%) [Performance] InitializeOnLoad RegisterCheckBundleDupeDependencies : 1 samples, Peak. 150 us (1.0x), Avg. 150 us, Total. 149.7 us (0.0%) [Performance] InitializeOnLoad RegisterBuildBundleLayout : 1 samples, Peak. 87.8 us (1.0x), Avg. 87.8 us, Total. 87.80 us (0.0%) [Performance] InitializeOnLoad GroupsPopupWindow : 1 samples, Peak. 18.6 us (1.0x), Avg. 18.6 us, Total. 18.60 us (0.0%) [Performance] InitializeOnLoad AddressableAssetInspectorGUI : 1 samples, Peak. 2.73 ms (1.0x), Avg. 2.73 ms, Total. 2.730 ms (0.0%) [Performance] InitializeOnLoad Analytics : 1 samples, Peak. 210 us (1.0x), Avg. 210 us, Total. 209.8 us (0.0%) [Performance] InitializeOnLoad SpineEditorUtilities : 1 samples, Peak. 1000 ns (1.0x), Avg. 1000 ns, Total. 1000.0 ns (0.0%) [Performance] InitializeOnLoad GUITimeHelper.Init : 1 samples, Peak. 468 us (1.0x), Avg. 468 us, Total. 467.8 us (0.0%) [Performance] InitializeOnLoad SdfIcons.FixBug : 1 samples, Peak. 408 ms (1.0x), Avg. 408 ms, Total. 408.3 ms (0.1%) [Performance] InitializeOnLoad PersistentAssemblyGuidUpdater.Init : 1 samples, Peak. 4.29 ms (1.0x), Avg. 4.29 ms, Total. 4.289 ms (0.0%) [Performance] InitializeOnLoad CheckForUpdatesWindow.DailyCheckForUpdates : 1 samples, Peak. 6.41 ms (1.0x), Avg. 6.41 ms, Total. 6.407 ms (0.0%) [Performance] InitializeOnLoad InspectorConfig.RemoveObsoleteGeneratedOdinEditorsDLL : 1 samples, Peak. 438 us (1.0x), Avg. 438 us, Total. 437.7 us (0.0%) [Performance] InitializeOnLoad GettingStartedWindow.AutoOpen : 1 samples, Peak. 335 us (1.0x), Avg. 335 us, Total. 334.9 us (0.0%) [Performance] InitializeOnLoad EnsureOdinInspectorDefine.EnsureScriptingDefineSymbol : 1 samples, Peak. 308 us (1.0x), Avg. 308 us, Total. 308.0 us (0.0%) [Performance] InitializeOnLoad EnsureEditorOnlyModeDefine.EnsureScriptingDefineSymbol : 1 samples, Peak. 1.12 ms (1.0x), Avg. 1.12 ms, Total. 1.122 ms (0.0%) [Performance] InitializeOnLoad AcceptEULAWindow.OpenIfNotAccepted : 1 samples, Peak. 84.9 us (1.0x), Avg. 84.9 us, Total. 84.90 us (0.0%) [Performance] InitializeOnLoad ColorPaletteManager.LoadEditorPrefs : 1 samples, Peak. 80.0 us (1.0x), Avg. 80.0 us, Total. 80.00 us (0.0%) [Performance] InitializeOnLoad UnitySerializationInitializer.InitializeEditor : 1 samples, Peak. 987 ms (1.0x), Avg. 987 ms, Total. 986.8 ms (0.1%) [Performance] InitializeOnLoad UnitySerializationUtility.SubscribeToDomainReloadEvents : 1 samples, Peak. 4.67 ms (1.0x), Avg. 4.67 ms, Total. 4.667 ms (0.0%) [Performance] InitializeOnLoad IKEditorManager.CreateInstance : 1 samples, Peak. 1.91 ms (1.0x), Avg. 1.91 ms, Total. 1.906 ms (0.0%) [Performance] InitializeOnLoad SceneViewGridManager.Initialize : 1 samples, Peak. 3.63 ms (1.0x), Avg. 3.63 ms, Total. 3.633 ms (0.0%) [Performance] InitializeOnLoad TilemapPrefabStageHelper.Initialize : 1 samples, Peak. 1.77 ms (1.0x), Avg. 1.77 ms, Total. 1.773 ms (0.0%) [Performance] InitializeOnLoad SceneViewOpenTilePaletteHelper.Initialize : 1 samples, Peak. 1.42 ms (1.0x), Avg. 1.42 ms, Total. 1.418 ms (0.0%) [Performance] InitializeOnLoad TileDragAndDropManager.Initialize : 1 samples, Peak. 731 us (1.0x), Avg. 731 us, Total. 730.6 us (0.0%) [Performance] InitializeOnLoad PlayerLoopHelper.InitOnEditor : 1 samples, Peak. 5.36 ms (1.0x), Avg. 5.36 ms, Total. 5.363 ms (0.0%) [Performance] InitializeOnLoad AssetReferenceResolver.UpdateLocation : 1 samples, Peak. 18.3 ms (1.0x), Avg. 18.3 ms, Total. 18.25 ms (0.0%) [Performance] InitializeOnLoad $BurstDirectCallInitializer.Initialize : 7 samples, Peak. 16.2 ms (3.8x), Avg. 4.27 ms, Total. 29.89 ms (0.0%) [Performance] InitializeOnLoad AddressableAssetSettings.CheckCCDStatus : 1 samples, Peak. 80.7 us (1.0x), Avg. 80.7 us, Total. 80.70 us (0.0%) [Performance] InitializeOnLoad AddressableAssetSettings.RegisterWithAssetPostProcessor : 1 samples, Peak. 672 us (1.0x), Avg. 672 us, Total. 672.0 us (0.0%) [Performance] InitializeOnLoad ProfileDataSourceSettings.InitializeCloudEnvironment : 1 samples, Peak. 358 us (1.0x), Avg. 358 us, Total. 357.8 us (0.0%) [Performance] InitializeOnLoad AddressablesBuildScriptHooks.Init : 1 samples, Peak. 133 us (1.0x), Avg. 133 us, Total. 132.5 us (0.0%) [Performance] InitializeOnLoad AddressablesPlayerBuildProcessor.CleanTemporaryPlayerBuildData : 1 samples, Peak. 66.4 ms (1.0x), Avg. 66.4 ms, Total. 66.41 ms (0.0%) [Performance] AssetDatabase.DeleteAssets : 1 samples, Peak. 65.0 ms (1.0x), Avg. 65.0 ms, Total. 65.04 ms (0.0%) [Performance] UtilityWindowModificationProcessor.OnWillDeleteAsset : 1 samples, Peak. 26.7 ms (1.0x), Avg. 26.7 ms, Total. 26.66 ms (0.0%) [Performance] BuilderAssetModificationProcessor.OnWillDeleteAsset : 1 samples, Peak. 678 us (1.0x), Avg. 678 us, Total. 678.1 us (0.0%) [Performance] TMP_FontAssetPostProcessor.OnWillDeleteAsset : 1 samples, Peak. 293 us (1.0x), Avg. 293 us, Total. 293.0 us (0.0%) [Performance] CancelSplashScreenOnAssetDelete.OnWillDeleteAsset : 1 samples, Peak. 96.6 us (1.0x), Avg. 96.6 us, Total. 96.60 us (0.0%) [Performance] VersionControl.Task.Wait : 1 samples, Peak. 21.1 us (1.0x), Avg. 21.1 us, Total. 21.10 us (0.0%) [Performance] InitializeOnLoad VisualStudioEditor.LegacyVisualStudioCodePackageDisabler : 1 samples, Peak. 1.48 ms (1.0x), Avg. 1.48 ms, Total. 1.484 ms (0.0%) [Performance] InitializeOnLoad MaterialCache.ClearCache : 2 samples, Peak. 707 us (1.4x), Avg. 496 us, Total. 992.4 us (0.0%) [Performance] InitializeOnLoad GraphicConnector.Init : 1 samples, Peak. 538 us (1.0x), Avg. 538 us, Total. 537.9 us (0.0%) [Performance] InitializeOnLoad MMExecutionOrderAttribute.ModifyExecutionOrder : 1 samples, Peak. 2.08 ms (1.0x), Avg. 2.08 ms, Total. 2.084 ms (0.0%) [Performance] InitializeOnLoad BackgroundImport.Setup : 1 samples, Peak. 442 us (1.0x), Avg. 442 us, Total. 442.4 us (0.0%) [Performance] InitializeOnLoad CFXR_Effect.InitGlobalOptions : 1 samples, Peak. 338 us (1.0x), Avg. 338 us, Total. 338.4 us (0.0%) [Performance] InitializeOnLoad TestJobDataHolder.ResumeRunningJobs : 1 samples, Peak. 1.10 ms (1.0x), Avg. 1.10 ms, Total. 1.097 ms (0.0%) [Performance] InitializeOnLoad AnalyticsReporter.RegisterCallbacks : 1 samples, Peak. 319 us (1.0x), Avg. 319 us, Total. 319.2 us (0.0%) [Performance] InitializeOnLoad DeprecatedRemover.RemoveFiles : 1 samples, Peak. 735 us (1.0x), Avg. 735 us, Total. 734.6 us (0.0%) [Performance] InitializeOnLoad Addressables.RegisterPlayModeStateChange : 1 samples, Peak. 62.8 us (1.0x), Avg. 62.8 us, Total. 62.80 us (0.0%) [Performance] InitializeOnLoad AssetReference.RegisterForPlaymodeChange : 1 samples, Peak. 295 us (1.0x), Avg. 295 us, Total. 295.5 us (0.0%) [Performance] InitializeOnLoad WelcomeWindow.CheckScriptingRuntime : 1 samples, Peak. 190 us (1.0x), Avg. 190 us, Total. 189.9 us (0.0%) [Performance] InitializeOnLoad WelcomeWindow.InitializeOnLoad : 1 samples, Peak. 179 us (1.0x), Avg. 179 us, Total. 179.1 us (0.0%) [Performance] DidReloadScriptsCustomEditorLoader.LoadCustomEditors : 1 samples, Peak. 9.52 ms (1.0x), Avg. 9.52 ms, Total. 9.521 ms (0.0%) [Performance] DidReloadScriptsACTkPrefsEditor.OnRecompile : 1 samples, Peak. 56.6 us (1.0x), Avg. 56.6 us, Total. 56.60 us (0.0%) [Performance] DidReloadScriptsEditorSkeletonPlayer.OnReloaded : 1 samples, Peak. 318 us (1.0x), Avg. 318 us, Total. 317.7 us (0.0%) [Performance] DidReloadScriptsTestRunnerWindow.CompilationCallback : 1 samples, Peak. 159 us (1.0x), Avg. 159 us, Total. 158.8 us (0.0%) [Performance] DidReloadScriptsTestListCache.ScriptReloaded : 1 samples, Peak. 1.46 ms (1.0x), Avg. 1.46 ms, Total. 1.461 ms (0.0%) [Performance] DidReloadScriptsAdvancedDropdownWindow.OnScriptReload : 1 samples, Peak. 225 us (1.0x), Avg. 225 us, Total. 224.5 us (0.0%) [Performance] AssemblyReloadEvents.afterAssemblyReload: UnityEditor.U2D.Animation.BoneGizmo.OnAfterAssemblyReload : 1 samples, Peak. 819 us (1.0x), Avg. 819 us, Total. 818.7 us (0.0%) [Performance] AssemblyReloadEvents.afterAssemblyReload: Sirenix.Serialization.UnitySerializationUtility.OnAfterAssemblyReload : 1 samples, Peak. 19.4 us (1.0x), Avg. 19.4 us, Total. 19.40 us (0.0%) [Performance] TextureImporter.Import : 15 samples, Peak. 58.0 ms (3.5x), Avg. 16.6 ms, Total. 249.4 ms (0.0%) [Performance] SpineEditorUtilities.OnPreprocessTexture : 15 samples, Peak. 183 us (7.2x), Avg. 25.3 us, Total. 379.7 us (0.0%) [Performance] SpritesheetImporter.OnPreprocessTexture : 15 samples, Peak. 37.9 ms (14.7x), Avg. 2.58 ms, Total. 38.67 ms (0.0%) [Performance] TexturePackerImporter.OnPostprocessSprites : 15 samples, Peak. 551 us (12.2x), Avg. 45.1 us, Total. 676.4 us (0.0%) [Performance] SpritePostProcess.OnPostprocessSprites : 15 samples, Peak. 6.70 ms (10.1x), Avg. 662 us, Total. 9.932 ms (0.0%) [Performance] SpineEditorUtilities.OnPostprocessPrefab : 21 samples, Peak. 657 us (11.4x), Avg. 57.7 us, Total. 1.212 ms (0.0%) [Performance] AssetDatabase.ImportAssets : 12 samples, Peak. 106 ms (5.0x), Avg. 21.1 ms, Total. 252.8 ms (0.0%) [Performance] UtilityWindowPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 848 us (5.9x), Avg. 143 us, Total. 1.721 ms (0.0%) [Performance] SpineEditorUtilities.OnPostprocessAllAssets : 12 samples, Peak. 27.8 ms (4.5x), Avg. 6.12 ms, Total. 73.47 ms (0.0%) [Performance] TexturePackerImporter.OnPostprocessAllAssets : 12 samples, Peak. 576 us (5.3x), Avg. 109 us, Total. 1.313 ms (0.0%) [Performance] TMPro_TexturePostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 4.16 ms (5.9x), Avg. 711 us, Total. 8.530 ms (0.0%) [Performance] BuilderAssetPostprocessor.OnPostprocessAllAssets : 12 samples, Peak. 3.67 ms (5.7x), Avg. 646 us, Total. 7.755 ms (0.0%) [Performance] AddressablesAssetPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 3.28 ms (5.8x), Avg. 568 us, Total. 6.815 ms (0.0%) [Performance] ArtifactBrowserPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 320 us (5.7x), Avg. 55.9 us, Total. 670.8 us (0.0%) [Performance] AssetEvents.OnPostprocessAllAssets : 24 samples, Peak. 225 us (9.0x), Avg. 25.1 us, Total. 601.8 us (0.0%) [Performance] AudioMixerPostprocessor.OnPostprocessAllAssets : 12 samples, Peak. 249 us (5.8x), Avg. 43.1 us, Total. 517.4 us (0.0%) [Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 75.1 ms (6.0x), Avg. 12.5 ms, Total. 150.3 ms (0.0%) [Performance] BuildCatalog : 1 samples, Peak. 74.2 ms (1.0x), Avg. 74.2 ms, Total. 74.23 ms (0.0%) [Performance] ModelImporterPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 12.4 ms (5.7x), Avg. 2.16 ms, Total. 25.91 ms (0.0%) [Performance] RetainedModeAssetPostprocessor.OnPostprocessAllAssets : 12 samples, Peak. 1.83 ms (5.8x), Avg. 313 us, Total. 3.755 ms (0.0%) [Performance] AssetChangedListener.OnPostprocessAllAssets : 12 samples, Peak. 1.55 ms (5.2x), Avg. 298 us, Total. 3.581 ms (0.0%) [Performance] SpeedTreePostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 372 us (5.3x), Avg. 70.5 us, Total. 846.4 us (0.0%) [Performance] TextAssetPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 1.32 ms (5.8x), Avg. 227 us, Total. 2.721 ms (0.0%) [Performance] AssetProcessor.OnPostprocessAllAssets : 36 samples, Peak. 1.64 ms (10.9x), Avg. 151 us, Total. 5.440 ms (0.0%) [Performance] SpriteLibraryAssetPostprocessor.OnPostprocessAllAssets : 12 samples, Peak. 210 us (5.6x), Avg. 37.2 us, Total. 446.8 us (0.0%) [Performance] PSDImporterAssetPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 75.2 us (5.3x), Avg. 14.3 us, Total. 171.6 us (0.0%) [Performance] PSDImportPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 113 us (5.5x), Avg. 20.6 us, Total. 246.6 us (0.0%) [Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets : 12 samples, Peak. 4.02 ms (3.0x), Avg. 1.33 ms, Total. 16.01 ms (0.0%) [Performance] SpriteShapeAssetPostProcessor.OnPostprocessAllAssets : 12 samples, Peak. 1.21 ms (2.4x), Avg. 498 us, Total. 5.978 ms (0.0%) [Performance] AssetPathToTypes.OnPostprocessAllAssets : 12 samples, Peak. 271 us (5.7x), Avg. 47.2 us, Total. 567.0 us (0.0%) [Performance] SyncVS.PostprocessSyncProject : 6 samples, Peak. 367 ms (4.8x), Avg. 76.4 ms, Total. 458.6 ms (0.1%) [Performance] EditorApplication.projectChanged: UnityEditor.Audio.MixerEffectDefinitionReloader.OnProjectChanged : 2 samples, Peak. 353 us (1.1x), Avg. 335 us, Total. 669.9 us (0.0%) [Performance] Application.ImportPackagesAndSetTemplateWhenCreatingProject : 1 samples, Peak. 11.8 ms (1.0x), Avg. 11.8 ms, Total. 11.84 ms (0.0%) [Performance] Application.SyncCurrentColorSpace : 1 samples, Peak. 400 ns (1.0x), Avg. 400 ns, Total. 400.0 ns (0.0%) [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 1.79 ms (1.0x), Avg. 1.79 ms, Total. 1.794 ms (0.0%) [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 200 ns (1.0x), Avg. 200 ns, Total. 200.0 ns (0.0%) [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 5.60 ms (1.0x), Avg. 5.60 ms, Total. 5.595 ms (0.0%) [Performance] CodeEditorProjectSync.SyncEditorProject : 1 samples, Peak. 1.41 s (1.0x), Avg. 1.41 s, Total. 1.411 s (0.2%) [Performance] Application.ExecuteStartups : 1 samples, Peak. 22.2 ms (1.0x), Avg. 22.2 ms, Total. 22.21 ms (0.0%) [Performance] Menu.RegisterMenuInterface : 26 samples, Peak. 1.60 us (7.1x), Avg. 227 ns, Total. 5.900 us (0.0%) [Performance] Gizmo.RebuildRenderers : 2 samples, Peak. 20.6 ms (1.9x), Avg. 10.8 ms, Total. 21.62 ms (0.0%) [Performance] Gizmo.AddGizmoRenderers : 324 samples, Peak. 1.27 ms (127.3x), Avg. 9.97 us, Total. 3.229 ms (0.0%) [Performance] Application.editorInitializingProject : 1 samples, Peak. 77.1 ms (1.0x), Avg. 77.1 ms, Total. 77.11 ms (0.0%) [Performance] Application.InitializeMenu : 1 samples, Peak. 646 ms (1.0x), Avg. 646 ms, Total. 646.4 ms (0.1%) [Performance] Menu.RebuildAll : 1 samples, Peak. 646 ms (1.0x), Avg. 646 ms, Total. 646.4 ms (0.1%) [Performance] Menu.BuildRegisteredMenuInterfaces : 1 samples, Peak. 642 ms (1.0x), Avg. 642 ms, Total. 642.2 ms (0.1%) [Performance] Menu.FilterMenuItem : 2495 samples, Peak. 22.4 ms (2404.0x), Avg. 9.33 us, Total. 23.29 ms (0.0%) [Performance] UpdateAllMenus : 1 samples, Peak. 675 us (1.0x), Avg. 675 us, Total. 675.0 us (0.0%) [Performance] Menu.RebuildOSMainMenu : 3 samples, Peak. 4.55 ms (1.2x), Avg. 3.90 ms, Total. 11.70 ms (0.0%) [Performance] EditorSceneManager.sceneClosing: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneClosing : 7 samples, Peak. 243 us (6.4x), Avg. 37.7 us, Total. 264.2 us (0.0%) [Performance] GUIView.RepaintAll.PlayerLoopController : 5 samples, Peak. 2.90 us (2.0x), Avg. 1.48 us, Total. 7.400 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneTemplate.SceneTemplateService.OnNewSceneCreated : 4 samples, Peak. 239 us (3.9x), Avg. 61.0 us, Total. 243.9 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnNewSceneCreated : 4 samples, Peak. 181 us (3.5x), Avg. 51.2 us, Total. 204.7 us (0.0%) [Performance] EditorSceneManager.newSceneCreated: UnityEditor.SceneManagement.StageNavigationManager.OnNewSceneCreated : 4 samples, Peak. 49.6 us (3.7x), Avg. 13.4 us, Total. 53.50 us (0.0%) [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 14.9 ms (1.0x), Avg. 14.9 ms, Total. 14.87 ms (0.0%) [Performance] ProcessService.OnProjectLoaded : 1 samples, Peak. 64.3 us (1.0x), Avg. 64.3 us, Total. 64.30 us (0.0%) [Performance] PaletteAssetModificationProcessor.OnWillSaveAssets : 4 samples, Peak. 215 us (3.6x), Avg. 60.5 us, Total. 241.9 us (0.0%) [Performance] TextureModificationWarningProcessor.OnWillSaveAssets : 4 samples, Peak. 14.1 ms (4.0x), Avg. 3.52 ms, Total. 14.09 ms (0.0%) [Performance] BuilderAssetModificationProcessor.OnWillSaveAssets : 4 samples, Peak. 214 us (3.9x), Avg. 55.4 us, Total. 221.7 us (0.0%) [Performance] TerrainModificationProcessor.OnWillSaveAssets : 4 samples, Peak. 495 us (4.0x), Avg. 125 us, Total. 498.9 us (0.0%) [Performance] GenerateAssemblyTypeInfos : 4 samples, Peak. 160 ms (1.6x), Avg. 100.0 ms, Total. 399.9 ms (0.1%) [Performance] AssetDatabase.Refresh : 2 samples, Peak. 115 ms (1.9x), Avg. 60.5 ms, Total. 121.0 ms (0.0%) [Performance] PaletteAssetModificationProcessor.OnWillCreateAsset : 1 samples, Peak. 112 us (1.0x), Avg. 112 us, Total. 112.1 us (0.0%) [Performance] BuilderAssetModificationProcessor.OnWillCreateAsset : 1 samples, Peak. 256 us (1.0x), Avg. 256 us, Total. 256.1 us (0.0%) [Performance] Inspector.InitOrRebuild : 4 samples, Peak. 4.57 ms (1.4x), Avg. 3.23 ms, Total. 12.93 ms (0.0%) [Performance] EditorSceneManager.sceneOpened: UnityEditor.SceneTemplate.SceneTemplateService.OnSceneOpened : 2 samples, Peak. 198 us (2.0x), Avg. 100 us, Total. 200.2 us (0.0%) [Performance] EditorSceneManager.sceneOpened: UnityEditor.SceneVisibilityManager.EditorSceneManagerOnSceneOpened : 2 samples, Peak. 158 us (1.9x), Avg. 84.3 us, Total. 168.7 us (0.0%) [Performance] EditorSceneManager.sceneOpened: UnityEditor.SceneManagement.StageNavigationManager.OnSceneOpened : 2 samples, Peak. 75.4 us (1.9x), Avg. 39.0 us, Total. 78.00 us (0.0%) [Performance] UnityBuildPostprocessor.OnProcessScene : 2 samples, Peak. 343 us (2.0x), Avg. 174 us, Total. 347.6 us (0.0%) [Performance] EditorApplication.quitting: Unity.Burst.Editor.BurstLoader.OnEditorApplicationQuitting : 1 samples, Peak. 56.3 us (1.0x), Avg. 56.3 us, Total. 56.30 us (0.0%) [Performance] EditorApplication.quitting: UnityEditor.Tilemaps.SceneViewGridManager.EditorQuitting : 1 samples, Peak. 121 us (1.0x), Avg. 121 us, Total. 121.2 us (0.0%) [Performance] EditorApplication.quitting: callback in UnityEditor.TextCore.Text.EditorEventCallbacks : 1 samples, Peak. 27.2 ms (1.0x), Avg. 27.2 ms, Total. 27.23 ms (0.0%) [Performance] EditorApplication.quitting: ThreadingManager.WaitForOutstandingTasks : 1 samples, Peak. 841 us (1.0x), Avg. 841 us, Total. 841.4 us (0.0%) [Performance] EditorApplication.quitting: UnityEditor.WebGL.WebsockifyEditorWrapper.Kill : 1 samples, Peak. 1.25 ms (1.0x), Avg. 1.25 ms, Total. 1.254 ms (0.0%) [Performance] Killing ADB server : 1 samples, Peak. 88.6 ms (1.0x), Avg. 88.6 ms, Total. 88.61 ms (0.0%) [Performance] Application.Shutdown.PauseProfilerSession : 1 samples, Peak. 54.7 us (1.0x), Avg. 54.7 us, Total. 54.70 us (0.0%) [Performance] Application.Shutdown.PauseAssetImportWorkers : 1 samples, Peak. 9.49 ms (1.0x), Avg. 9.49 ms, Total. 9.493 ms (0.0%) [Performance] Application.Shutdown.SaveAssets : 1 samples, Peak. 118 ms (1.0x), Avg. 118 ms, Total. 118.1 ms (0.0%) [Performance] Application.Shutdown.CleanupRenderPipeline : 1 samples, Peak. 3.60 us (1.0x), Avg. 3.60 us, Total. 3.600 us (0.0%) [Performance] Application.Shutdown.StopPreloadManager : 1 samples, Peak. 11.3 ms (1.0x), Avg. 11.3 ms, Total. 11.28 ms (0.0%) [Performance] Application.Shutdown.DestroyWorld : 1 samples, Peak. 4.83 ms (1.0x), Avg. 4.83 ms, Total. 4.826 ms (0.0%) [Performance] Application.Shutdown.CleanupAfterLoad : 1 samples, Peak. 352 ms (1.0x), Avg. 352 ms, Total. 351.7 ms (0.0%) [Performance] Application.Shutdown.Progress : 1 samples, Peak. 18.9 us (1.0x), Avg. 18.9 us, Total. 18.90 us (0.0%) [Performance] Application.Shutdown.GICleanupManagers : 1 samples, Peak. 11.7 ms (1.0x), Avg. 11.7 ms, Total. 11.70 ms (0.0%) [Performance] Application.Shutdown.MenuCleanupClass : 1 samples, Peak. 1.26 ms (1.0x), Avg. 1.26 ms, Total. 1.258 ms (0.0%) [Performance] Application.Shutdown.ADBSaveStateBeforeShutdown : 1 samples, Peak. 11.2 us (1.0x), Avg. 11.2 us, Total. 11.20 us (0.0%) [Performance] Application.Shutdown.RemoteShutdown : 1 samples, Peak. 1000 ns (1.0x), Avg. 1000 ns, Total. 1000.0 ns (0.0%) [Performance] Application.Shutdown.CleanupVCProvider : 1 samples, Peak. 15.7 us (1.0x), Avg. 15.7 us, Total. 15.70 us (0.0%) [Performance] Application.Shutdown.InputShutdown : 1 samples, Peak. 800 ns (1.0x), Avg. 800 ns, Total. 800.0 ns (0.0%) [Performance] Application.Shutdown.GizmoManagerDestroy : 1 samples, Peak. 827 us (1.0x), Avg. 827 us, Total. 827.1 us (0.0%) [Performance] Application.Shutdown.ProfilerSession : 1 samples, Peak. 214 us (1.0x), Avg. 214 us, Total. 214.0 us (0.0%) [Performance] Application.Shutdown.ReleaseGfxWindowOnAllGUIViews : 1 samples, Peak. 500 ns (1.0x), Avg. 500 ns, Total. 500.0 ns (0.0%) [Performance] Application.Shutdown.CleanupEngine : 1 samples, Peak. 328 ms (1.0x), Avg. 328 ms, Total. 328.1 ms (0.0%) [Performance] Application.Shutdown.CleanupAssetDatabase : 1 samples, Peak. 27.4 ms (1.0x), Avg. 27.4 ms, Total. 27.44 ms (0.0%) [Performance] Application.Shutdown.ScriptCompilationCleanUp : 1 samples, Peak. 39.8 ms (1.0x), Avg. 39.8 ms, Total. 39.78 ms (0.0%) [Performance] Application.Shutdown.DestroyJobSystem : 1 samples, Peak. 213 us (1.0x), Avg. 213 us, Total. 213.3 us (0.0%) [Performance] Application.Shutdown.CleanupPersistentManager : 1 samples, Peak. 6.49 ms (1.0x), Avg. 6.49 ms, Total. 6.494 ms (0.0%) [Performance] Application.Shutdown.CleanupAsyncReadManager : 1 samples, Peak. 2.66 ms (1.0x), Avg. 2.66 ms, Total. 2.659 ms (0.0%) [Performance] Application.Shutdown.CleanupProgressBar : 1 samples, Peak. 800 ns (1.0x), Avg. 800 ns, Total. 800.0 ns (0.0%) [Performance] Application.Shutdown.CleanupMono : 1 samples, Peak. 356 ms (1.0x), Avg. 356 ms, Total. 355.6 ms (0.0%) [Performance] Application.Shutdown.CleanupStdConverters : 1 samples, Peak. 15.4 us (1.0x), Avg. 15.4 us, Total. 15.40 us (0.0%) [Performance] Application.Shutdown.UnloadAllPlatformSupportModuleNativeDlls : 1 samples, Peak. 500 ns (1.0x), Avg. 500 ns, Total. 500.0 ns (0.0%) [Performance] Application.Shutdown.UnloadAllPlatformSupportNativeLibraries : 1 samples, Peak. 100.0 ns (1.0x), Avg. 100.0 ns, Total. 100.00 ns (0.0%) [Performance] Application.Shutdown.CleanupAutoDocumentation : 1 samples, Peak. 531 us (1.0x), Avg. 531 us, Total. 531.1 us (0.0%) [Performance] Application.Shutdown.ShaderNameManagerDestroy : 1 samples, Peak. 88.7 us (1.0x), Avg. 88.7 us, Total. 88.70 us (0.0%) [Performance] Application.Shutdown.CleanupCacheServer : 1 samples, Peak. 300 ns (1.0x), Avg. 300 ns, Total. 300.0 ns (0.0%) [Performance] Application.Shutdown.Virtualization_Shutdown : 1 samples, Peak. 400 ns (1.0x), Avg. 400 ns, Total. 400.0 ns (0.0%) [Performance] Application.Shutdown.DevConnections : 1 samples, Peak. 103 us (1.0x), Avg. 103 us, Total. 103.2 us (0.0%) Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0